Derpy Kat5
Derpy Kat5
  • Видео 250
  • Просмотров 30 739
I Tried Every Overclock for the Minigun and Bulldog
Just hold down the trigger and watch it all melt.
0:00 - Intro
0:12 - Bullet Hell
0:53 - Rotary Overdrive
1:29 - Lead Storm
2:02 - A Little More Oomph
2:21 - Burning Hell
2:49 - Compact Feed Mechanism
3:17 - Thinned Drum Walls
3:46 - Exhaust Vectoring
4:10 - (Bulldog) Six Shooter
4:52 - Chain Hit
5:15 - Volatile Bullets
5:46 - Magic Bullets
6:34 - Elephant Rounds
7:09 - Homebrew Powder
Просмотров: 2 010

Видео

The Fastest Deep Scan in the West
Просмотров 2,3 тыс.16 часов назад
The Fastest Deep Scan in the West
I Tried Every Overclock for the Warthog and PGL
Просмотров 3,9 тыс.День назад
Boom! Click! Satisfying gun alert! 0:00 - Intro 0:12 - Cycle Overload 0:50 - Magnetic Pellet Alignment 1:34 - Pump Action 2:17 - Lightweight Magazines 2:37 - Stunner 3:12 - Mini Shells 3:45 - (PGL) RJ250 4:38 - Clean Sweep 5:26 - Hyper Propellant 6:12 - Compact Rounds 6:43 - Pack Rat 7:25 - Fat Boy
I Tried Every Overclock for the Flamethrower and Subata
Просмотров 4 тыс.14 дней назад
Good or bad? No. Fun or disliked. 0:00 - Intro 0:20 - Scorching Tide 1:11 - Fuel Stream Diffuser 1:51 - Sticky Fuel 2:29 - Sticky Additive 2:47 - Compact Feed Valves 3:26 - Face Melter 4:05 - Lighter Tanks 4:31 - (Subata) Chain Hit 5:02 - Auto Fire 5:34 - Homebrew Powder 6:15 - Tranquilizer Rounds 6:57 - Overstuffed Magazine 7:25 - Explosive Reload
I Tried Every Overclock for the GK2 and Boomstick
Просмотров 6 тыс.21 день назад
Get Ready, this is going to be a long ride... 0:00 - Intro 0:37 - Ground rules 1:31 - Gas Rerouting 1:50 - Burst Fire 3:01 - Bullets of Mercy 4:26 - Compact Ammo 4:41 - Homebrew Powder 5:08 - Electrifying Reload 5:55 - AI Stability Engine 6:26 - Overclocked Firing Mechanism 6:48 - (Boomstick) Special Powder 7:23 - Double Barrel 7:53 - Compact Shells 8:09 - Shaped Shells 8:44 - Jumbo Shells 9:22...
What 1000 Hours of Deep Rock Galactic Does to a Man
Просмотров 6 тыс.21 день назад
Touch grass? How? There's no grass in the caves!
The End | Minecraft Ep.13
Просмотров 18Месяц назад
I heard Deep Rock Galactic updated recently... hmmm...
One Last Adventure | Minecraft Ep.12
Просмотров 6Месяц назад
One Last Adventure | Minecraft Ep.12
Industrialization | Minecraft Ep.11
Просмотров 4Месяц назад
Industrialization | Minecraft Ep.11
Pokemon Rouge is a Lot of Fun
Просмотров 11Месяц назад
What if Pokemon was a Roguelike?
Insightful Construction | Minecraft Ep.10
Просмотров 122 месяца назад
Insightful Construction | Minecraft Ep.10
Elevated Style | Minecraft Ep.9
Просмотров 22 месяца назад
Today, we lift up the quality of our house by replacing our primary method of changing floors with something a bit more... classy.
Ambitious Plans | Minecraft Ep.8
Просмотров 702 месяца назад
Ambitious Plans | Minecraft Ep.8
Storage Solutions | Minecraft Ep.7
Просмотров 72 месяца назад
Ooh, shiny item holding box!
Home Improvement | Minecraft Ep.6
Просмотров 53 месяца назад
Home Improvement | Minecraft Ep.6
Nether Adventures | Minecraft Ep.5
Просмотров 63 месяца назад
Nether Adventures | Minecraft Ep.5
Dragonslayer | Minecraft Ep.4
Просмотров 43 месяца назад
Dragonslayer | Minecraft Ep.4
ㄣ˙dƎ ʇɟɐɹɔǝuᴉW | ɹǝʎɐlsuoƃɐɹp (April Fool's version)
Просмотров 53 месяца назад
ㄣ˙dƎ ʇɟɐɹɔǝuᴉW | ɹǝʎɐlsuoƃɐɹp (April Fool's version)
A Significant Improvement | Minecraft Ep.3
Просмотров 44 месяца назад
A Significant Improvement | Minecraft Ep.3
Settling Down | Minecraft Ep.2
Просмотров 364 месяца назад
Settling Down | Minecraft Ep.2
My Own Minecraft Modpack - Ep.1
Просмотров 534 месяца назад
My Own Minecraft Modpack - Ep.1
Severed Steel
Просмотров 34 месяца назад
Severed Steel
Lethal LLC
Просмотров 25 месяцев назад
Lethal LLC
Employee of the Week | Lethal Company
Просмотров 55 месяцев назад
Employee of the Week | Lethal Company
Nonstandard Training | Lethal Company
Просмотров 55 месяцев назад
Nonstandard Training | Lethal Company
Performance Review | Lethal Company
Просмотров 25 месяцев назад
Performance Review | Lethal Company
Fade Out | Cassette Beasts Ep.16
Просмотров 25 месяцев назад
Fade Out | Cassette Beasts Ep.16
Final Training | Cassette Beasts Ep.15
Просмотров 26 месяцев назад
Final Training | Cassette Beasts Ep.15
Reminiscing | Cassette Beasts Ep.14
Просмотров 66 месяцев назад
Reminiscing | Cassette Beasts Ep.14
One-Up | Cassette Beasts Ep.13
Просмотров 86 месяцев назад
One-Up | Cassette Beasts Ep.13

Комментарии

  • @TheBadger
    @TheBadger 2 часа назад

    Using the same builds for every OC you test is not doing the OC's justice.

    • @derpykat5
      @derpykat5 Час назад

      @@TheBadger maybe, but keeping the upgrades mostly the same gives me a much better picture of each overclock’s changes. If I take an overclock with a damage penalty but switch to a damage upgrade I won’t get a full idea of just how impactful that damage penalty is. Overall I’m not sure it matters since I’m not comparing or rating them.

  • @jondoe384
    @jondoe384 8 часов назад

    Compact feed mech is goated

  • @bebrasmachnayq5691
    @bebrasmachnayq5691 День назад

    Do M1000&Zhukov Next

  • @fluffiddy6515
    @fluffiddy6515 2 дня назад

    Working on the new levels for the masteries. The GK2 is the literal only weapon in the game where I just can’t find anything that will work for me. I hated it before I started the masteries and I still hated it when I finished the last season’s mastery levels. It’s just so damn weak and boring compared to the others. Perhaps I’ll try some of these ocs again

  • @volgrom6628
    @volgrom6628 3 дня назад

    With all the due respect, you are using maybe the "weakest" combination for each overclock. Lead Storm is by FAR the strongest minigun OC. Try using 32121 Lead Storm + little bunnyhops. By the way, nice video!

    • @KaihanFidaiy
      @KaihanFidaiy День назад

      You take t4 a with lead storm, and hot bullets t5c

  • @zacharybinning2529
    @zacharybinning2529 3 дня назад

    So if I use bullets of mercy and pair it with the boomerang than I get lots of damage with the electric staus

  • @flapjackgd937
    @flapjackgd937 3 дня назад

    I notice you’re taking ammo and blowthrough on pretty much all your Minigun builds. They may seem like must-takes, but be sure to take the time to think about what you’re getting from each upgrade and what your current overclock needs. The total damage of the gun is very similar regardless of whether you take damage or ammo (14400 and 15000 respectively). This means that the damage mod gives you very similar sustain while bumping your DPS significantly. Damage is the superior pick on everything except rotary overdrive and maybe burning hell. Tier 3 has three good mods which all have their place- blowthrough is not always the correct option. Bullet hell relies entirely on stun to function, Burning Hell uses it to stay safe while playing aggressively with the heat cone, and any build using AV is going to prefer stun to manage aggro while building up its vent. Leadstorm Leadstorm also typically takes armor break for utility against shellbacks/stingtails/brundles/etc. Blowthrough is good, and a lot of more standard minigun builds take it, but it’s far from the only option.

  • @glebparenkov6857
    @glebparenkov6857 4 дня назад

    Interesting (I guess) fact about this new overclock for minigun. Using this overclock and choosing in first tier rate of fire mod(or how is this called), you can get the fastest minigun with 40 rate of fire … points? I guess. And yeah, I tested that thing and it’s even playable. But you shouldn’t use it on hazard 5 or higher anyway.

  • @TakenPsion
    @TakenPsion 4 дня назад

    Good sir what is that weapon your using

    • @charius
      @charius 4 дня назад

      as far as i know its the lead storm with rotary overdrive(x1xxx, could also be 31xxx but i'm not sure abt the accuracy), the most popular build for this overclock is probably 32221, so in my opinion he's probably running 31221(given by what i've seen in the video itself)

    • @PassTheSnails
      @PassTheSnails 3 дня назад

      I wanna get that framework holy-

    • @Sir_Steven
      @Sir_Steven День назад

      @@PassTheSnails That's the Rival Tech framework from one of the DLCs

  • @HaloFTW2408
    @HaloFTW2408 4 дня назад

    Round 4 (Fight!) C: Correction I: Additional Information O: Opinion Leadstorm Gun General (N/A) I: One thing to note is that Leadstorms RoF & Ammo stats are doubled on the terminal screen. This is due to it consuming 2 ammo per shot. So here are the terminal stats & actual stats at base: Ammo: Terminal: 2400 Actual: 1200 Rate of Fire Terminal: 30 Actual: 15 This also applies for the bonuses of OCs & weapon mods. As an example Compact Feed Mechanism RoF Penalty Terminal: -4 Actual: -2 Ammo Boost Terminal: +800 Actual: +400 Bullet Hell (0:17) I: Bullet hell got "buffed" (bug-fixed) in late 2022, so I'd recommend anyone who tried it before this date & thought it was terrible or who hasn't tried it due to the bad image it has to give it a go. I: The bug fixes made the bullets that ricochet reliably hit another enemy & also be affected by the T4 upgrade Variable Chamber Pressure (+15% damage at full stabilization) Rotary Overdrive (1:01) O: I personally think this is the best OC to use if you want to use Aggressive Venting (AV), as it allows you to proc it more often & ignore the down time (while the gun cools to 0 heat) normally associated with AV. I: If you overheat, you can keep holding M1 (or w/e your fire button is) while you press R to inject coolant. This will allow the minigun to start firing again the moment it comes out of overheating. Leadstorm OC (1:55) I: As Kat5 said, firing while in the air maintains your momentum. This means bunny hopping (jumping as soon as you hit the ground) & only firing in the air can help mitigate this OCs biggest downside. It's hard to learn, but 100% worth it. A Little More Oomph! (2:04) I: The general recommendation is to run this OC with T4 A (+15% damage while fully stabilized) instead of the usual T4 B (-0.4s spin up time). Although taking this & T4 B for a 0.1s spin up time can also be a lot of fun. Burning Hell (2:36) I: While the heat gen is technically a downside, if you learn to manage your heat it can be considered an upside as it enables hot bullets faster. This is useful if you pair it with Volatile Bullets (as Kat5 suggested) since it allows ignition at range for ranged enemies/bulks etc. Compact Feed Mechanism (2:59) I: The T1 Rate of Fire mod gives a bonus exactly equal to the RoF penalty of this OC, so taking it over T1 C (x0.25 base spread) which is the pick for most other builds helps a lot. The extra ammo also helps make up for the lower accuracy when firing at mid-long range targets. Thin Drummed Walls (3:17) O: If you want an ammo OC on the minigun, this is my recommendation. You can still take T1 C (x0.25 base spread) while gaining ammo, while the ammo difference between this & Compact Feed Mechanism isn't as big as it seems (see the Leastorm Gun general info), being 250 less instead of 500 less. Six Shooter (4:12) O: I strongly suggest taking T2 B (-80% spread per shot, x0.75 recoil) with this OC, as I find it makes it much easier to use the higher RoF. I: Taking T2 B means you lose 12 ammo from not taking T2 C, this is mostly mitigated by the 8 ammo you gain from the OC (+6 reserve ammo, +2 mag size) meaning you're only down 4 rounds from the usual X, 3, 3, 1, X bulldog builds. Chain Hit (4:52) I: One janky interaction (that I know about courtesy of LazyMaybe) is that Chain Hit works with blow through, meaning you can in theory hit 5 enemies with 1 shot (the original target, an additional 3 targets in a line behind them & an additional one from the ricochet), all of which have a chance of inflicting neurotoxin if you use T5 B. I: One thing to note is that the ricochet will only ever happen on the 1st bug you hit, even if you it the WP of bugs behind it. O: I personally like to run Chain Hit with 2, 3, 1, 1, 2 for a pseudo crowd clear build that still deals 60 direct damage (unlike if you use T3 B). Volatile Bullets (5:16) I: One thing to note is that the additional 300% damage is all fire damage, meaning enemies with fire resistance (such as oppressors) will take less damage. You will still notice the damage increase even then though. I: You should always take 1 damage upgrade & the T4 WP mod with Volatile Bullets. This allows it to keep Bulldogs normal break points (1 shots Mactera Spawn in the weak point, 1 shots slashers in the face & 2 shots guards in the face) without having to ignite them. It also means you deal even more damage to ignited targets. Magic Bullets (6:21) I: The generally agreed upon build for Magic Bullets uses T3 C (+30 area damage in a 1.5m radius, x0.5 direct damage) & T5 B (50% chance to inflict Neurotoxin) with the full build being X, 3, 2, 1, 2 I: This is because the bullet will explode when it hits the terrain & again when it hits a bug. Additionally, any bug hit by either explosion is subjected to the chance of being inflicted with Neurotoxin. Elephant Rounds (6:49) C: Two quick things. One, you can hit 2 shots in quick succession with any ER build, but you have to be basically point blank & shooting at a larger WP than a grunts head (back of a Praetorian or Oppressor, a wardens bulb, a meanace's head/sides etc.) Two, taking the recoil mod in T2 very noticeably reduced the recoil & makes it much faster to get an accurate follow up shot at medium or even long ranges. Home Brew Powder (7:09) I: If you want to hit regular Bulldog break points (see above) even on a 75% damage roll, you need to take both damage mods which is rough. However, if you don't care about it then this OC can be a lot of fun.

  • @ks_trl_
    @ks_trl_ 4 дня назад

    0:16 i demand royalties

  • @SnydeX9
    @SnydeX9 4 дня назад

    Bullet hell (and rocket barrage) are the only reasons I play gunner at all.

    • @muramasa870
      @muramasa870 4 дня назад

      Burning hell is the only reason I play gunner. DPS is is insane

  • @K.L3225
    @K.L3225 4 дня назад

    I haven’t tested it myself but blowthrough rounds works with magic bullets if you hit terrain instead of a second bug

    • @squiddler7731
      @squiddler7731 4 дня назад

      I tested it myself and no, it doesn't work. I had a feeling it wouldn't because that's how ricochet normally interacts with blowthrough (only bouncing off the first target) but I didn't want to make that claim if it's false Almost always better off running explosive rounds with magic bullets

  • @andyandersson5497
    @andyandersson5497 4 дня назад

    "ok i think im just gonna wait for the first swarm because if i dont im not gonna get to test this overclock" ^thats fast if you get to say this^

  • @hbg8418
    @hbg8418 4 дня назад

    Bullet hell gets a 70% chance to stun with the stun mod. That's op. The whole reason you would eveer take it is for the stun.

    • @derpykat5
      @derpykat5 4 дня назад

      @@hbg8418 It’s 40% on up to two different enemies, which isn’t the same thing. The stun upgrade does have a lot of value with Bullet Hell though.

    • @hbg8418
      @hbg8418 4 дня назад

      @@derpykat5 it's not exactly the same, but it's an overall 70% stun

  • @Whitewing89
    @Whitewing89 4 дня назад

    I love bullet hell.

  • @Brass319
    @Brass319 4 дня назад

    Six shooter is so good in such a generic way that it will never not be good on literally any gunner build. Unless you can't aim fast enough to make good use of the fire rate bonus.

    • @johnvanek9514
      @johnvanek9514 4 дня назад

      Agreed, I always take it just because I'm so used to six-shooter secondaries from the planetside 2 days

    • @ItsMoorbinTime
      @ItsMoorbinTime 5 часов назад

      ​@@johnvanek9514 Planetside 2 mentioned ⚠️

  • @jvg7498
    @jvg7498 4 дня назад

    Bullet hell & magic bullets, my loves, together you cheer me up on a very lazy day... Probably worth boting that magic bullets pairs really well with explosive rounds. Double the aoe from what I've seen

    • @hobojoey3195
      @hobojoey3195 4 дня назад

      Explosive rounds and neurotoxin in tier 5 go together real well for magic bullets, take all ammo upgrades and it’s like a discount neurotoxin payload for thunderhead

  • @DaniAdIg
    @DaniAdIg 4 дня назад

    LOOKS LIKE DERPY KAT IS BACK ON THE MENU BOYS

  • @buthedO10203
    @buthedO10203 5 дней назад

    Gamers never look up

  • @makiskanyt9269
    @makiskanyt9269 5 дней назад

    speedrun any%

  • @bast4rdlyreaper
    @bast4rdlyreaper 5 дней назад

    0:27 pfft, you don't reload cancel? It's only like 0.3 seconds longer, lol.

  • @elegathor4251
    @elegathor4251 5 дней назад

    1:20 you can hear the second leach here. It tried to grab you xD pay attention dwarf!

  • @ozn1731
    @ozn1731 5 дней назад

    The leech was just trying to place you closer to the crystal, what a gentleman.

  • @MalownMcOwnage
    @MalownMcOwnage 5 дней назад

    You can hear the second leech complaining, that you ran out of its reach before it had a chance to grab you

  • @fromD7
    @fromD7 6 дней назад

    Glad I found this channel. Love the content and your voice

  • @sageforce6363
    @sageforce6363 6 дней назад

    this is surprisingly informative and even opened my eyes to Jumbo shells as a more "ammo efficient" alternative to Double Barrel. Karl would approve of this.

  • @eldritchowl1061
    @eldritchowl1061 7 дней назад

    More like speed rock galactic

  • @AeciusthePhilosopher
    @AeciusthePhilosopher 7 дней назад

    So busy not getting grabbed you forgot to not get grabbed.

    • @cinex20
      @cinex20 7 дней назад

      Cave Leech Loundencer mod my beloved

  • @user-pe4kw2mj2z
    @user-pe4kw2mj2z 7 дней назад

    OK nice sense but atlest from recently the amount of egg swarms is set and is related to egg count. So for example 4 eggs means 1 swarm, ofc mini swarms will appear on all egg but it's really only relevant on haz 5.

    • @derpykat5
      @derpykat5 7 дней назад

      @@user-pe4kw2mj2z yep - that’s why I said “that was just a coin flip”. Two eggs left with one swarm to go (one had already been triggered), so 50/50 odds.

  • @Red-yt2dk
    @Red-yt2dk 7 дней назад

    I wish you would put the Overclocks info card on screen while doing the little intro for each of them, so I can pause the video and read them instead of having to wiki them, just to remember what they strictly do

  • @Red-yt2dk
    @Red-yt2dk 7 дней назад

    This series is good shit bro keep em coming

  • @hoang-phuc
    @hoang-phuc 7 дней назад

    Nice content keep doing it for other weapons but at least give us some timestamps.

  • @smaewo22
    @smaewo22 8 дней назад

    These videos are great. They're short and sweet, and tell you what you need to know. I'm looking forward to the rest of the series!

  • @PassTheSnails
    @PassTheSnails 8 дней назад

    avoiding easy tech that actively makes the guns better is crazy 💀

  • @AutumnReel4444
    @AutumnReel4444 9 дней назад

    "You can bypass the reload with animation cancelling, but I don't like doing that." What? Huh? You like watching your reload animation run? You don't like the wonderful feedback of getting to shoot sooner based on your skill? I genuinely cannot fathom how this is the case. You do you, but the cancel simply must be considered in the balance discussion.

    • @themanwithnoname1839
      @themanwithnoname1839 7 дней назад

      Yea but not everyone plays the same....... Just as an example i play on haz3 to 4, and actually get made fun of for "choosing easy mode" when in reality i treat my games as they were meant to be, a casual exp meant for having fun, im not some tryhard sweaty fuck lmfao, if people wanna let the animation run then let them be them i say, and does it really matter if it effects the oc? Even with anim cancel the reloads are still longer lmfao

  • @guilhermedealmeida9360
    @guilhermedealmeida9360 9 дней назад

    what hazard do you play on?

    • @derpykat5
      @derpykat5 9 дней назад

      @@guilhermedealmeida9360 this was all recorded on haz4.

  • @bigpapapurple
    @bigpapapurple 10 дней назад

    Gotta speak louder or make your mic louder.

  • @MiraPacku
    @MiraPacku 10 дней назад

    the next episode of my favourite new DRG series is here! a little quiet today (but maybe that's just me)

  • @bimss7969
    @bimss7969 11 дней назад

    Not to be rude but the devs introduced reload canceling into the game to certain weapons intentionally, I get if you still wanna play like that tho

    • @derpykat5
      @derpykat5 11 дней назад

      @@bimss7969 it was introduced intentionally, but I don’t think it was for the purpose of making the reloads faster. Either way it’s just my personal preference, which is why I mentioned it in the video.

    • @AutumnReel4444
      @AutumnReel4444 9 дней назад

      @@derpykat5 I have been a fan of these videos, but this take is pretty rough. Animations cancels only exist for speed, it couldn't possibly do anything else in this case.

  • @DaniAdIg
    @DaniAdIg 11 дней назад

    amazing video i hope to see your channel grow brother

  • @zaglezigawa8415
    @zaglezigawa8415 11 дней назад

    awesome coverage, ty for the comment corrections too

  • @HaloFTW2408
    @HaloFTW2408 12 дней назад

    CORRECTION: I've adjusted the numbers for one shotting grunts with Mini Shells as I did the math incorrectly the first time. I reduced the damage of the pellets by 1 instead of the number of pellets hitting, leading to less consistency for mini-shells. Something something third times the charm (Warning: This is a VERY very Long One. I apologize in advance) I've also realized I should probably put the key at the top of the comment instead of burying it at the end: C: Correction I: Additional Information O: Opinion Magnetic Pellet Alignment (0:54 & 1:04) C: This OC doesn't give a pellet boost. The only upsides are the x0.5 spread & +30% Weak Point damage. I: This is more for people who have played previously/a while ago, but the RoF penalty used to be bugged in that it showed a larger penalty in the terminal that was actually applied. For reference, the penalty is a x0.75 fire rate. O: I suggest taking turret whip with this (since T5 only gives +0.375 RoF due to the RoF penalty) to help deal with swarms of grunts, swarmers etc. It does require setup though, so is less flexible than other Warthog builds. Pump Action (1:34) O: This is the only OC/build for warthog that makes taking T4 A (+400% armor break) worth it over the T4 B (+1 damage per pellet). This is partly due to the +1 damage being a smaller % increase when the base damage is 12 & not 7 (or 8 with Cycle Overload). It's mainly to do with how armor break interacts with shotguns. I: For shot guns, the armor break chance is calculated for each individual pellet. To ensure you always break grunts armor, you need armor damage of 60 or higher. Armor damage = Base Damage x Armor Break. I: The highest Armor Damage warthog can get without Pump Action is 40 with Cycle Overload. However, with Pump Action you deal exactly 60, the number you need. This helps the consistency of blow through as well. I: You can also fire faster than the game suggests by animation cancelling the pumping action. This is somewhat cheesy but is an option if you enjoy weird/janky mechanics. Light Weight Magazines (2:28) C: The ammo bonus is +18, not +14 O: While not a huge boost if you normally take the ammo mod (132 -> 150 reserve), it's a nice boost if you take +2 pellets or x0.5 spread (90 -> 108 reserve). I personally like taking it with x0.5 spread for a higher RoF Magnetic Pellet Alignment feeling. Stunner (2:48) I: Both PGL & Breach Cutter have mods that guarantee stuns on enemies that aren't immune (with T4 C & T4 B respectively). They also share the stun duration (3 seconds) with Warthog C: The stun should outlast the reload animation, as the reload should take 2 seconds while the stun lasts 3. That being said, you still miss out on a decent chunk of damage. O: I personally like using Stunner paired with Breach Cutter using 2, 1, 1, 2, 2 & Roll Control. This does a great job of clearing swarmers & grunts, allowing Stunner to drill into the healthier targets. Mini Shells (3:13 & 3:40) I: If you want to be able to one shot grunts in the head, you have to take both T2 B (+2 pellets) & T4 B (+1 damage per pellet). C/O?: I would disagree that the damage reduction is small. One thing to keep in mind is that the -2 damage penalty is applied to every pellet. So that's up to -16 damage with 8 pellet, or up to -20 damage with 10 pellets. I/O: If you want a similar amount of ammo, I'd take X, 1, X, 1, X with Light Weight Magazines (X means the mod choice is up to you/doesn't affect the build much). You don't lose the ability to stun & deal slightly more damage as well. Here are the numbers: Mini Shells (1, 2, 3, 2, X) Damage: 60 (6 damage x 10 pellets) - All 10 pellets hitting the head/9 pellets hitting the head with 1 miss or body shot 1 shots a grunt. If 2 pellets miss the head a 1 shot is impossible. Mag Size: 14 Reserve Ammo: 168 Total Ammo: 182 Max Total Damage (All pellets hitting x1 WP): 10,920 Light Weight Magazines (1, 1, 3, 2, X) Damage: 64 (8 damage x 8 pellets) - All 8 pellets hitting the head/7 pellets hitting the head with 1 miss or body shot/6 pellets hitting the head with 2 body shots will 1 shot a grunt Mag Size: 8 Reserve Ammo: 150 Total Ammo: 158 (-24 compared to mini shells) Max Total Damage (All pellets hitting x1 WP): 10,112 ... LINE BREAK BETWEEN WARTHOG & PGL SINCE OTHERWISE THIS IS A MONOLITHIC WALL OF TEXT! ... RJ250 (4:02 & 4:05) I: For some reason, the reduction in reload time isn't listed as a benefit in the OC, but is shown in the terminal. I: The damage reduction is actually a good thing if you want to use it to rocket jump, since it reduces the damage you deal to yourself. I: Incendiary is also a must have for this OC. Not to clear bugs (although it helps with that), but to further reduce self damage since the explosion is only dealing 1/2 damage since the other 1/2 is converted to heat (increases temperature but deals no damage). This is also why you want to avoid taking damage mods. Clean Sweep (4:48) I: The max damage radius for PGL is 2m (so anything in that radius takes the listed damage). It then scales to x0.5m at the edge (base is 3m) scaling linearly as Kat5 said. The 2m max damage radius is not increased by any of the radius mods. O: While the 2 damage mods + Home Brew can work, a more reliable non-incendiary build is 1, 2, X, 2, X. This gives you 140 damage & a 5.5m radius. This will always kill grunts within ~3.7m (rather than 3.5m) of the explosion (77.15% is roughly the number at which it can still one shot grunts, but any lower & it won't. This build deals 75% damage at 3.75m). It also allows it to kill swarmers, shockers etc. in a larger radius. I: This fall off interaction is why incendiary compound is so strong. Yes, it converts 1/2 your damage to heat. However, the heat it inflicts has no fall off. So Clean Sweep with no damage upgrades inflicts 60 heat across the entire radius. This conveniently allows it to instantly ignite guards (whose ignition temperature is 60). Hyper Propellant (5:26 & 5:54) I: While it is a good idea not to take Incendiary Compound for most builds (as it massively reduces your damage), it can be good if you expect to fight robots as it will instantly ignite (& thus instantly kill) a patrol bot as long as you hit it directly (rather than requiring a head shot). O: My personal primary builds to use with Hyper Propellant are 1, 3, 1, 1, 1 Stubby with Light Weight Rounds or 2, 1, 1, 1, 1 LOK-1 with Explosive Chemical Rounds Compact Rounds (6:29) I: Compact Rounds gives a flat +5 ammo while RJ250 gives x1.7 ammo, meaning ammo mods are more valuable on RJ250. Fat Boy (7:28) I: If you can get a clean shot to the center of the top of the Care Taker, Fat Boy with T4 B (+1m radius) is big enough to hit all 4 vents simultaneously. This allows you to almost skip this phase. General (N/A) It should be noted that PGL (like most explosives) applies 100% fear (reduced by enemies fear resistance) to anything within the area.

    • @derpykat5
      @derpykat5 11 дней назад

      @@HaloFTW2408 it seems I need to start quintuple checking my facts… I could have sworn there was a pellet boost for MPA…

    • @KaihanFidaiy
      @KaihanFidaiy 11 дней назад

      I can finally say you’re somewhat wrong, turrets can stun too.

    • @HaloFTW2408
      @HaloFTW2408 11 дней назад

      @KaihanFidaiy The reason I didn't mention turret stun was that Kat5 mentions it in the video. I should have mentioned that turret whip has a 100% stun lasting 1.5 seconds.

    • @KaihanFidaiy
      @KaihanFidaiy 11 дней назад

      @@HaloFTW2408 mb i mean the overloading turret shot

    • @aarepelaa1142
      @aarepelaa1142 11 дней назад

      I feel like most of the time you want to take turret whip on almost every build, only exception is the go crazy ahehahehahha overclock that i don't remember the name of even though i just watched the video lol, or wait my dementia got fixed its cycle overload that's the one where youd have full auto to not cramp your finger so much. Also the fact you'd pretty much only use full auto on tankier enemies makes it way less useful, when shooting at grunts or slashers the weakpoint is too small to hit that effectively unless you use recoil dampening wich just isnt very good of a choise.

  • @dadmot9977
    @dadmot9977 12 дней назад

    i love this series

  • @Monody512
    @Monody512 12 дней назад

    I've had the swarm message interrupt me mid-sentence predicting a swarm, before. Always funny.

  • @Anabeatriz-km3on
    @Anabeatriz-km3on 12 дней назад

    What's that overclock for main gub

  • @mathew2214
    @mathew2214 13 дней назад

    why does mans never have any grenades?

  • @xotasunmc
    @xotasunmc 14 дней назад

    fuel stream diffuser is my go to overclock because it pairs well with a automatic fire subata allowing you to inflict the burning effect to praetoreans and oppressors before they are in range, dash behind them, and then quickly mow them down using a full mag of the subata. my build is 22331 for the flamer and 22111 for the subata. fsd is also op on sabotage or rival presence missions since you can simply cause the bots to overheat from afar. the only downside is that you might run out of mags for the subata in some rare cases and thats not as fast as face melter is in taking down close range patrol bots. do note that i play a bit faster mostly to support new greenbeards which just started doing their first haz5/edd's

  • @qwsxedcrfv
    @qwsxedcrfv 14 дней назад

    Heh, I haven’t ever paid enough attention to swarm timers to get them down to <30s accuracy (esp when i end up playing lower haz with others), but i do enjoy going through new and old cave structures and checking the common connection spots

  • @MarkTheDevourer
    @MarkTheDevourer 15 дней назад

    Good video. First off, it’s awesome to see someone else using the HE grenade. It’s such a fun time! Like last time, I’m happy that you gave all OCs a chance in the spotlight and talked about them positively. I also liked how you showed that face melter and compact valves can be used without the range upgrade. Very nice. However, I must say that I don’t recommend using face melter. Ice storm for the cryo cannon is better in every way. (Frozen status effect, doesn’t interfere with cold radiance, extra damage on frozen targets, no “reload”, larger “mag size”, and doesn’t eat through ammo as quickly) Furthermore, I’m also glad how you mentioned that a slower fire rate allows for more procs of sticky flames and heat radius. Heat radius is broken and stick flames are useful, and longer reach is also really useful. Fuel stream diffusion is a clean in disguise ;)