Daniel Kuzev
Daniel Kuzev
  • Видео 20
  • Просмотров 80 906
Agisoft Metashape - Tutorial (markers point cloud, mesh , texture)
On September 13, 2023, COEX Digital (Calina Olari and I) gave an introduction to LiDAR scanning and drone photogrammetry to students at Vanier College for their Architectural Survey class.
In this video, we are going over the basic steps towards creating a 3D reconstruction from a set of 38 photos. We also show how to use markers, scale bars, how to export, and others.
Просмотров: 5 841

Видео

Quick Infinite Materials in V-Ray 6 for Rhino (TUTORIAL)
Просмотров 1,6 тыс.Год назад
Here are two examples of infinite textures using Stochastic Tiling in V-Ray. Say Goodbye to the "carpet" effect! TIMESTAMPS 00:00 Intro 00:29 Scene Overview 03:03 UVW Placement (randomizing) 03:55 Placing UVW Placement 06:47 Stochastic Tiling 08:15 Creating a Material and UVW Placement 14:06 Final Result 14:55 Share the knowledge 16:58 Awkward Slurping White Rendering EQUIPMENT Camera: Sony A66...
Quick Realistic Materials in V-Ray 6 for Rhino (TUTORIAL)
Просмотров 12 тыс.Год назад
Here are 5 examples in one tutorial of how to quickly and easily create photorealistic materials in V-Ray 6 for Rhino. FREE TEXTURE SITES ambientcg.com/ www.textures.com/ polyhaven.com/ PREMIUM TEXTURE SITES cgaxis.com/ quixel.com/megascans www.poliigon.com/ TIMESTAMPS 00:00 Intro 01:05 Materials Overview 01:36 Pavement 1 09:42 Pavement 2 13:04 Wood 16:35 Pavement 3 Displacement 25:46 Metal Dis...
Master Walls in Revit - Stack Walls
Просмотров 862 года назад
For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Make Parts
Просмотров 5382 года назад
Probably the best thing you will ever learn about walls in Revit is to slice them in a parametric way. For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Intro
Просмотров 3822 года назад
For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Wall Layers
Просмотров 1332 года назад
What goes inside and outside the core boundary, and why? The answers, plus some extra tips, are in this portion of the tutorial. For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Location Line
Просмотров 1492 года назад
Want to make sure you model your walls in a future-proof way so they absorb any changes you throw their way without making a mess? I gotchu! For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Sweeps and Reveals
Просмотров 1312 года назад
For the full tutorial, click here: EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Modify Extents
Просмотров 1092 года назад
Want to extend only some layers inside a Revit wall beyond its top and bottom constraints? You came to the right place. For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Basic Modelling
Просмотров 752 года назад
Basic modeling and constraints regarding basic walls in Revit 2023. For the full tutorial, click here: EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Full Tutorial
Просмотров 3772 года назад
EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Master Walls in Revit - Wrapping
Просмотров 1642 года назад
For the full tutorial, click here: ruclips.net/video/7xjTYLyyrCk/видео.html EQUIPMENT Camera: Sony A6600 30mm 1.4f Sigma Mic: RØDE PodMic Preamp: Komplete 2 Headphones: RØDE NTH-100
Applied Drone Photogrammetry Lecture - Syracuse University
Просмотров 6922 года назад
Applied Drone Photogrammetry Lecture - Syracuse University
McGill Architecture Thesis Proposal
Просмотров 6253 года назад
McGill Architecture Thesis Proposal
Why You Should 3D Print
Просмотров 5033 года назад
Why You Should 3D Print
Scanning Buildings Using a Drone
Просмотров 57 тыс.3 года назад
Scanning Buildings Using a Drone

Комментарии

  • @farisitum9594
    @farisitum9594 Месяц назад

    Man you're great. Never stop making videos please. So clear and well explained. You really upped my game. Ty

  • @claudiosibille
    @claudiosibille Месяц назад

    Thanks for yourtutorial.I have Rhino 6, but for some reason, in the reflection tab, it only goes as far as Refraction IQR, I can´t see the metalness, GGX tail Fallor nor the Surfacte control option. Why could that be? Thank you!

  • @liamyongging6646
    @liamyongging6646 2 месяца назад

    Hi Daniel , Love your work! Just wondering what replacement we can use if we don't have the ambient occlusion map? I have albedo,displacement, normal and roughness only. thanks for your time

    • @danielkuzev4992
      @danielkuzev4992 2 месяца назад

      Hi, I am glad you find the video useful. In the cases where I don't have an occlusion map, I just set the colour to white. The difference is small enough to go unnoticed unless you're really looking for it.

  • @ธนกานต์เหล่าไชย

    thank

  • @betterdeadthanred4196
    @betterdeadthanred4196 2 месяца назад

    Do you recommend this software over reality capture. This looks easier

    • @danielkuzev4992
      @danielkuzev4992 2 месяца назад

      I wish I had a ton of experience with Reality Capture to be able to answer this question more in debth! From the limited time I have spent with it, however, I would say Metashape does a better job at allining all images, even if they are taken from different sensors. Again, RC has improved over time and it might be just as good.

  • @inceemreince
    @inceemreince 3 месяца назад

    thank you for this video,

  • @adogyajeffreyakuruko4389
    @adogyajeffreyakuruko4389 4 месяца назад

    Are the parts created visible on plan?

    • @danielkuzev4992
      @danielkuzev4992 3 месяца назад

      Only if the view in plan is set to show parts. That’s the beauty of it. You can either shoe the Original (the wall as it always is), Show parts, or Show Both. The last one use useful if you need to see the parts but also tag the wall. Cheers

    • @adogyajeffreyakuruko4389
      @adogyajeffreyakuruko4389 3 месяца назад

      ​@@danielkuzev4992Thank you for the clarification.

  • @jinxinxu2068
    @jinxinxu2068 4 месяца назад

    Hey Daniel, I have a question about mix 2 different displacement materials in the blend materials. When I do that, the displacement will disappear. Do you know how to solve with this issue?

  • @anathesheep
    @anathesheep 4 месяца назад

    Thank you so much!!! the best video about material for vray/rhino! Id like to see something like quartz stone in a object... <3

  • @MlhYlmz319
    @MlhYlmz319 5 месяцев назад

    thank you for the lesson. I learned great things..

  • @deathseverance
    @deathseverance 5 месяцев назад

    Great tutorial , i started using Meshroom cuz it is like free , but when i tried Metashape man this is way faster and way more easy and better result for first time opening the software , i took the same pics used in Meshroom , the difference is clear , searched for other vids of yours but i found out that this was the last vid on the channel , i hope you are doing just fine and i wish ya all the best

  • @kkara_
    @kkara_ 5 месяцев назад

    thx_I love it.

  • @TBenceP
    @TBenceP 6 месяцев назад

    Thank you! Could you please make a video about how to export the orthogonal views of each facade in scale? It would be nice to have at least line-made contours. Cheers!

    • @danielkuzev4992
      @danielkuzev4992 2 месяца назад

      Hi, maybe not a video, but I can make a post on my website. Will make sure to reply here with a link once done.

  • @deletedpages8538
    @deletedpages8538 7 месяцев назад

    Your tutorials are really good ! Thank u for sharing

  • @shewolf5155
    @shewolf5155 7 месяцев назад

    I like your video very much. But you zoom into the menus of the programs you are using

  • @smuludgn
    @smuludgn 9 месяцев назад

    Thanks!

  • @Eliteforze
    @Eliteforze 9 месяцев назад

    Was a good example but too fast. Thank you

  • @forevermichael79
    @forevermichael79 9 месяцев назад

    Great tutorial! I was wondering can I follow the same steps to create other materials, ie. Fabric, stone, etc?

    • @danielkuzev4992
      @danielkuzev4992 9 месяцев назад

      Hi Michael! The short answer is yes! You can use it on any material. Just play around to your satisfaction.

  • @polgil1124
    @polgil1124 9 месяцев назад

    Hi! I followed your tutorial but I just installed Vray, maybe there is some setting that I don't have as you, maybe is my computer, but following your steps, even when the render is "finished", my material, any material I'm using, doesn't look like yours. I'm trying to get as realistic as possible on my renders, but the quality is not even close to yours. Any idea of what can it be? Thanks in advance!

  • @attitude_design4403
    @attitude_design4403 9 месяцев назад

    May i know what did you use to scale the texture?

    • @danielkuzev4992
      @danielkuzev4992 9 месяцев назад

      Hey mate, It will probably take forever to explain in a commen here, so I made a post walking you trhough every step on how to scale a texture in Rhino and V-Ray on my website. Enjoy! www.danielkuzev.com/blog/resizing-textures-in-rhino

  • @MohamedOsama-wv6hi
    @MohamedOsama-wv6hi 9 месяцев назад

    Your style is so entertaining and informative, I hope you find time to make tutorials about lighting scenes both interior and exterior.

    • @danielkuzev4992
      @danielkuzev4992 9 месяцев назад

      Thank you Sir! I appreciate it. With everything going on, it is difficult, but I have some ideas up my sleeve. And thank you for the topic recommendations!

  • @francescaushindi889
    @francescaushindi889 10 месяцев назад

    Would be able to use stochastic tiling with a wood veneer texture ? I’m trying to use it for a large wood tile

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      Hey, you can absolutely use it, but the reults will vary! The best way is to try it out and ses.Depending on how grainy the surfae is, it might not look great ;( But hey, the more you try the more you will know.

  • @L3nny666
    @L3nny666 10 месяцев назад

    Roughness map doesn’t go into diffuse roughness slot and ambient occlusion doesn’t go into the reflection slot. Just put reflection to complete white. This is the physically correct way to do it.

    • @L3nny666
      @L3nny666 10 месяцев назад

      Also at 12:12 the normal map needs the green channel to be flipped. You can see the light hitting the paving stones on the wrong side.

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      You’re quite possibly right, but then I look at the results and I’m pretty happy with it. And I am a big fan of not putting the AO map at all, especially on larger projects since you’re removing an entire map that needs to be loaded. As for the normal, I don’t know mate. Some companies give you the DX and the OpenGL normals and there you can see an inversion of the details… but here it looked pretty spot on.

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      @@L3nny666Also, genuinely, thank you for putting time stamps. That’s the kind of feedback that makes sense! I appreciate it.

    • @L3nny666
      @L3nny666 10 месяцев назад

      @@danielkuzev4992 yeah the best way to do it is: make it look good, that's all that matters in the end. nobody is looking at a picture wondering in which slot you put which map.

    • @NarcisusCrew
      @NarcisusCrew 7 месяцев назад

      Yeah the AO map should go in the Diffuse channel. Right Click diffuse channel -> Wrap In -> Mix Operator -> put AO in slot B -> choose Multiply option

  • @sportlol
    @sportlol 10 месяцев назад

    Hi, what are the specs of your computer?

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      Hey, here is the setup: CPU: 10850K GPU: (2) RTX 3080

  • @METALLGOOD
    @METALLGOOD 10 месяцев назад

    This tutorial is probably gonna change my life for the better, productivity wise! Cannot thank you enough, kind sir! Keep on doing what you do, and greetings from Romania!

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      Hi mate, I am verry happy to know I was able to help! Keep up the good work!

  • @JoeBoone82
    @JoeBoone82 10 месяцев назад

    Which file extension (.obj, .dxf, etc) do you find the most useful when trying to import a 3d model into Revit? I get mixed up with all of the file types you are able to extract from Metashape. I've seen other videos that suggest going through ReCap to create a .rcp or .rcs to use in Revit. This is the process that gets tricky to me, just trying to figure out which file types to export from metashape and into Revit (or one software to the next). Thanks.

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      Hey Joe, I never import 3D files into Revit. In general, Revit isn`t that great with meshes imported from other softwares (except for Rhino nurbs surfaces... those it loves). The main difference between all the formats you mentioned and an .rcp file is that inside the .rcp you DON`T have a 3D model, but just a point cloud. And to be honest with you, if I need to model something in revit, I always go through a point cloud. In short; export as an .e57 format (make sure you use meters as your local system), start a new Recap project, import the .e57, wait for it it process, and you should be good to go.

    • @JoeBoone82
      @JoeBoone82 10 месяцев назад

      @@danielkuzev4992 thanks for the feedback. I am just trying to think of ways we can use drones where I work (Arch/Engr design firm). For example, when we do an expansion project to an existing building, and there is no model (or sometimes even drawings) for that building, or architects are modeling that from scratch sometimes to show finished renderings to the client, so they can see what it will look like with existing and new construction when complete. I was wondering if some data captured with a drone (or any scanner) could at least cut down on that time instead of starting from scratch. I am not sure if they would be able to use a point cloud to start that process.... maybe so.

  • @josedelaconcha9994
    @josedelaconcha9994 11 месяцев назад

    Hi mmmmm, so if the drone took a video, how did it get converted to photographs?

    • @danielkuzev4992
      @danielkuzev4992 10 месяцев назад

      Ho Jose, The drone did not take a video. It took a series of photos. I set it to an interval shooting so it took a photo every 3 seconds. Otherwise, you can always put a vide inside Premiere Pro and export each frame. I am just not sure how many thousands of images you will end up with.

  • @Northzen
    @Northzen 11 месяцев назад

    Why whouldn't just use printed Markers which Metashape can detect automatically? www.agisoft.com/pdf/PS_1.1_Tutorial%20(IL)%20-%20Coded%20Targes%20and%20Scale%20Bars.pdf

  • @frittenpeter
    @frittenpeter 11 месяцев назад

    good stuff...unfortunately i just can give 1 like

    • @danielkuzev4992
      @danielkuzev4992 11 месяцев назад

      Haha, thank you! I am glad it came in handy!

  • @gprzv
    @gprzv Год назад

    After aligning the photos, the model is tilted, not horizontal. How can this be fixed before aligning the photos?

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Hi. If you are using photos taken with a phone or a camera (not a drone), this is completely normal. I would advise that you rotate your model in your 3D modeling software afterward. I usually use Rhino, so I would make a vertical, or a horizontal, line coming from one of the markers, then put myself in FRONT and LEFT views, rotate twice and I am good to go.

    • @gprzv
      @gprzv Год назад

      @@danielkuzev4992 But it is impractical and not very precise. I solve it by creating a control file with 3 points in the same plane (such as a table), which have a distance known to each other and that form a rectangle triangle. Each point assigns XYZ coordinates with respect to a 0.0.0 point and those points are assigned to the control points in the photographs before aligning the cameras. And it works, the model is created horizontal and at the correct scale.

  • @engyhany1588
    @engyhany1588 Год назад

    can you tell me how can dounloud vray6 for rhino please ?

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Sorry mate, I can’t tell you how to get a cracked version.

  • @jbelk
    @jbelk Год назад

    After watching this, and your previous video i have to say, thank you for these FLAWLESS tutorials. So clear and straight to the point. idk how i stumbled upon your channel but i'm glad i did. It's fascinating how to some channels (like yours) are a free GOLDMINE, yet undetectable. Thank you...Hope you get the support you deserve for this quality of work!!

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Hey mate! I really appreciate it! I appreciate the detailed feedback too. It’s quite nice to see that it is being put to a good use! It has been on my mind to make more tutorials, especially about lighting, but it is on the back burner as I am running a scanning practice with my gf. Hopefully I can make some time for it soon.

  • @gaborabora2602
    @gaborabora2602 Год назад

    good job

  • @IDKmanthatstoomuch
    @IDKmanthatstoomuch Год назад

    hey there! nice video but i still have a question. What u explained works with tiles, concrete, maybe mosaic or stuff like this but what are u doing when it comes to brick walls for example? 10m long, 3m tall.. The bricks cannot change direction randomly. Is there an option to randomize the wall structure? Ty in advance!

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Hey, apologies for the late response. The short answer is that you can make parametric tiles (and therefore bricks) using the tile texture in place of the Colour map. But from my experience it is t the most straight forward option. When I needed to do this, I usually tile the texture, say, 4 times in Photoshop, do the changes I need there and I’m good to go. Usually the only thing I need to change is: 1 - The colour map - changing shades 2 - The roughness map - usually making some parts more reflective by painting with dark grey. I know this isn’t the answer you were hoping for, but I hope it helps.

  • @floppy12k
    @floppy12k Год назад

    Youre videos are high quality, Subbed

  • @jorgecastillo9716
    @jorgecastillo9716 Год назад

    By far the best materials creation tutorial for rhino and Vray, and I have seen a lot! Thanks from Colombia

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      That’s quite heartwarming. Thank you Jorge! And I’m happy it was useful!

  • @schloppyjalopy4327
    @schloppyjalopy4327 Год назад

    Can these models be converted to something 3d printable?

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Oh absolutely. Just make sure it is a closed mesh rather than an open one. You can do this either in Rhino or in Blender (if you’re looking for a free version)

    • @schloppyjalopy4327
      @schloppyjalopy4327 Год назад

      @@danielkuzev4992 thank you very much for the reply and the tips!

  • @Ofugable
    @Ofugable Год назад

    This was really helpful and easy to understand. Gonna definitely try it out! Thank you for sharing your wisdom❤

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      M glad it was helpful, mate! Let us know how it goes and if you share the results somewhere, drop the link in here ;). Cheers

  • @macp349
    @macp349 Год назад

    Interesting. Did you fly the drone and take the photos manually or were you able to set waypoints and/or a mission plan for this?

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      There are no waypoints on the Mini, unfortunately. So I just set the timer to 2sec and started flying around slowly to ensure enough overlap between the photos.

  • @from02hero47
    @from02hero47 Год назад

    how could we handle the time of render like if you can do a render for a full project with lighting + materials and camers in rhino then setting it will be great

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      I am seeing this a bit late. But one thing you could try is to use the Nvidia denoiser. It works miracles. Another thing, use the same material in as many objects as possible. Also don’t use 4K textures unless you ABSOLUTELY need them. And finally, use blocks in rhino. So it loads the geometry once rather than tens or hundreds of times (ex. Having the same window all over the place)

  • @MerezMZ
    @MerezMZ Год назад

    Can you show how to decimate everything but not the roof?

    • @aldystofan2196
      @aldystofan2196 Год назад

      um maybe u can duplicate model, select the roof to delete it, and u can decimate the others part. So basically u hv two parts, high poly roof and low poly body building. *optional: i think its easy if u already export to 3d software and decimate on it

  • @worthvalsinarb
    @worthvalsinarb Год назад

    Hi, very nice and eye opening tutorial! I am struggling with mapping materials for a long time and I have a feeling that when I succeed it is actually by accident. Like the fact that AO map is going into reflection slot, it explains a lot of my misery now :D It would be nice if you would also elaborate on why do you use roughness map instead of glossiness, but still fill the glossiness slot as well. But I guess it is good to keep certain level of mystery : ) There is one thing I want to ask though - the displacement. It is something I am also struggling often, so I actually studied the Vray manual on this and there is a small discrepancy in your tutorial. Max Subdivs - quote from Vray website: "Controls the maximum number of sub-triangles generated for every triangle of the original mesh. The maximum number of sub-triangles can be calculated by squaring this value. For example, a value of 256 means that at most 256 x 256 = 65536 sub-triangles will be generated for any given original triangle. It is not a good idea to increase this value much higher than 256. If that's required, it will be better to tessellate the original mesh.' So I wonder if it is a mistake on your side or the Vray manual is misleading on this.

  • @ArjunMullu
    @ArjunMullu Год назад

    Just got a mavic mini, your video is elite my friend.

  • @meherbabaisgod9967
    @meherbabaisgod9967 Год назад

    ❤❤❣❣💘💘

  • @riccardofomia5299
    @riccardofomia5299 Год назад

    Great video ! I was wondering if you can tell me where the “specular” map goes. I’m really struggling to find an answer online

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Hey Riccardo. That's a simple one: nowhere :D . In reality you don't need an additional map to take up more memory for each material you create, and what you get from following my steps is as realistic as it gets. I don't know what your setup is, but if you want to cut down even more the maps to use, you can skip the AO map and set the slider to white. All of this is just optional of course. Have fun!

    • @riccardofomia5299
      @riccardofomia5299 Год назад

      @@danielkuzev4992 Thanks for the reply ! I totally get what you mean but I was asking because the website I use for texture provides only diffuse, displacement, normal, AO and specular map and I was not sure where to put AO and specular. Usually I mix diffuse and AO and use specular as reflection glossiness / roughness. Let me know what you think !

  • @edwardog
    @edwardog Год назад

    Super cool! What does the accuracy look like for this kind of approach? I’m curious if it would be handy for folks like stonemasons producing estimates.

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Hi Edward. From what I have seen so far (always keeping the Mini in mind) that it can be pretty accurate. However, a report from Metashape tells me that the precision of the location of each photo can be anywhere from a foot to several meters. It is important to keep in mind that there is a difference between tolerance and what it actually is. Even if the tolerance is large, you could still have meaningful results. One thing you can do is to have a scale bar in your scan and put the distance between the two ends manually. Alternatively, you can use two points far away from each other and measure the distance with a laser and then force metashape to keep that distance.

    • @edwardog
      @edwardog Год назад

      That’s helpful to know! I’ve got to try this out for myself to learn more.

  • @Mr.Sport37
    @Mr.Sport37 Год назад

    Really good video. I didn't know that the DJI mini was capable for this😅 Keep up the good work🙂

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Thanks mate. It’s kinda impressive what can come out of it, but keep in mind that it can’t guarantee you anything resembling a survey precision (you’d need an RTK drone for this) I’m happy you found it interesting :)

  • @constantineakhm7351
    @constantineakhm7351 Год назад

    Спасибо

  • @JJVNCB
    @JJVNCB Год назад

    Excellent content. How to open the model created in sketchup?

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Hey Joao. Yes you can but I can’t promise you the performance will remain the same. There are A LOT of triangles by the end! But you can export in .fbx format and include the texture ;)

  • @timnikitenko2389
    @timnikitenko2389 Год назад

    Metashape vs pix4d mapper vs dronedeploy???

    • @danielkuzev4992
      @danielkuzev4992 Год назад

      Tbh, I haven’t tried the other ones. I’m getting an rtk drone this summer that can me controlled through drone deploy and I’m excited in trying it out. So far, Metashape has been a blast and they just added the ability to align drone scans with terrestrial LiDAR scans and I might just stay in that environment for a while more.