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The Dungeon Newb's Guide
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Добавлен 25 фев 2019
There's a lot to learn when it comes to Tabletop RPGs. Thankfully for you newbs, there's a master (ok, guy who knows a decent amount and is still always learning himself...) willing to help you out.
How to Play Blades in the Dark (and Forged in the Dark)
It's finally time for a HEIST! Join me as we dive into the dark, action packed TTRPG that is Blades in the Dark (and to a lesser extent, Forged in the Dark)!
NOTE: First, I am sure I got something wrong here, so please don't hesitate to comment to clarify any mistakes I might have made! This was not an easy video to put together, went through some wild edits, and also was just done during a time that I was, frankly, not in the best headspace.
Second, I am very much aware that a major supplement to the book was released recently. I was already about halfway through this when it came out, and the idea of looking at that and updating this video with it almost made me cry. I haven't even read ...
NOTE: First, I am sure I got something wrong here, so please don't hesitate to comment to clarify any mistakes I might have made! This was not an easy video to put together, went through some wild edits, and also was just done during a time that I was, frankly, not in the best headspace.
Second, I am very much aware that a major supplement to the book was released recently. I was already about halfway through this when it came out, and the idea of looking at that and updating this video with it almost made me cry. I haven't even read ...
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Видео
Tales of Forge and Fortune The Cozy, Blacksmithing TTRPG
Просмотров 7593 месяца назад
Go check out the Tales of Forge and Fortune Kickstarter: www.kickstarter.com/projects/readycomicsroll/tales-of-forge-and-fortune-cozy-smithing-tabletop-rpg, and also their rad quickstart to get a close look at the rules: www.drivethrurpg.com/en/product/499034/tales-of-forge-fortune-barebones-quickstart Threads: www.threads.net/@klausvonh Follow my other creative exploits at MoJoMenace! ruclips....
Fatebenders - A New TTRPG with Simple Rules and Flexible Magic!
Просмотров 2,5 тыс.3 месяца назад
Go grab Fatebenders: www.drivethrurpg.com/en/product/442299/fatebenders-rpg A simple to get into game that adds some much needed weight to combat, freedom and flexibility to spellcasting/abilities, and won't bog you down with nonsense! Threads: www.threads.net/@klausvonh Follow my other creative exploits at MoJoMenace! ruclips.net/channel/UC0BncZqdAdy9LhHB-futXxA
10K sub Special! Ask Me Anything!
Просмотров 9999 месяцев назад
Twitter: KlausVonH LINKS Follow @PennyLeScroche and check out the Titterpig Academy: ruclips.net/video/_gsN7pd-MH8/видео.html www.tiktok.com/@pennylescroche?is_from_webapp=1&sender_device=pc Go watch @thepanictable, if you're cool enough: www.youtube.com/@thepanictable Check out Quinns Quest , and their awesome video on The Wildsea: ruclips.net/video/c29Ecut4K_E/видео.html The Ghost...
I Played DAGGERHEART - First Impressions of the Open Beta!
Просмотров 8 тыс.10 месяцев назад
Is Daggerheart everything fans have been waiting for, or is this going to be a pass for you? CR's How to Play Daggerheart video (lawsuit on the title is pending*): ruclips.net/video/nYVrzqTPHRA/видео.html *I shouldn't have to say this but the lawsuit part is a joke. Daggerheart Free Open Beta: www.daggerheart.com Demiplane Online Daggerheart Tools: app.demiplane.com/nexus/daggerheart Twitter: t...
I'm Sick of HP in TTRPGs!
Просмотров 10 тыс.10 месяцев назад
If this video did 375 damage to your 18380 HP, I hope you can forgive me. It's all in good fun, and just a way to call out other fun ways to track body aliveness. Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! ruclips.net/channel/UC0BncZqdAdy9LhHB-futXxA
Welcome to the DNG! (New Channel Trailer)
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Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! ruclips.net/channel/UC0BncZqdAdy9LhHB-futXxA
Dwarves In Spaaace...the TTRPG (Stoneburner is out!)
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Go get Stoneburner NOW: stoneburner.farirpgs.com Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! ruclips.net/channel/UC0BncZqdAdy9LhHB-futXxA
TTRPGs That Want to Kill You
Просмотров 2 тыс.Год назад
Looking for some games that are easy to learn, fun to play, and are also absolutely out to make you burn through character sheets like their potato chips? Well then, let me tell you all about a few of my favorites... Twitter: KlausVonH TikTok: www.tiktok.com/@dungeonnewbsguide 0:00 - Introduction 1:53 - Why Deadly Games Are Actually FUN! 7:06 - EZD6 10:20 - Shadowdark and Five Torch...
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Systems where DMs don't get to roll is so depressing
These ttrpgs you bring up sound interesting, but they also seem either way too simple or way too needlessly complex for my tastes. I think I'm still sticking to Pf2e with its hp rules, don't care if it's "outdated" it works perfectly enough for me and my group when it comes to the type of games I run. Also in defense of the "well you get stronger, but your enemies get stronger so what's the point?" Your enemies don't necessarily get stronger, you just fight stronger enemies. For example say a group of level 5 players fight a level 9 dragon, that is going to be a VERY tough fight with most players being 2-3 hits from dying. But now the same party all at level 9 fight the same dragon, because of how the leveling system in Pf2e works, the fight is going to be a cakewalk as the party wipes the floor with the dragon. That feeling of getting so strong that you turn what would be boss enemies into lowly minions will never not get old for me. Which is why I'll pretty much always stick to Pf2e.
I love your tutorials. Ill never play cypher but it's good to know.
Brilliant primer. Thank you so much. I"m going to try running a game in a fantasy setting starting next week. Look very narrative. I've made sure to select players who are creative and will contribute. Wish me luck.
HP is great. It just needs to be lower than recent DnD editions.
I mean ... some things were not rules as written (like the bonus die from the gather info of the spider and some other minor points), but Blades is a pretty flexible game and is heavily homebrewed by a lot of folks anyway. Besides that ... a great video!
The BEST video I’ve seen on understanding PbtA. Thank you!
I want to thank you, i'm new to this game and this video helped me a lot to spread out the mist of confusion, well done! :)
18:35 Actually, RAW you **can** buy it, it's just that it means you're rapidly selling shit off, and you're probably going to be eating ice soup and bread sandwiches for a while afterwards
Where is Savage Worlds??? Simple wound system, has negative effects, and has an injury system!
I am so so happy you are doing these videos, they are so invaluable
Thank you for this video, it's very well-done and informative. I've owned Blades In The Dark for more than a year, and have been honesty too anxious to try it with players. I'm on the autism spectrum - I like hard rules and guidelines for how a game works. I find myself "paralyzed by freedom" when I think of how to run this game. The example I keep returning to is when it's time for a player to fight someone (because combat is the easiest scenario to default to in any TTRPG). If my player says they want to "beat this thug up to get past them" that could be handled very simply with a single roll and result (as the Cutter example in your vid with the two guys in the car). OR I could make a clock out of it that mimics HP of the thug and player and do a roll per punch attempt. Am I thinking about this correctly? When would you tend to favor one approach over the other?
Glad I could be of help! I think you are absolutely thinking about those combat examples correctly. As far as when to do which, it is so left up to interpretation and preference, but when I'm running a game, here is how I think of it. "Are these enemies interesting enough to be focal to the action, or are they just a hurdle to overcome?" Sometimes, an guard or small group of thugs trying to fight with one of your players is just one of many obstacles during a huge chase scene through the alleys of the city. Drawing that out might slow down the chase as a whole, so I wouldn't make a clock for them (unless, perhaps through some bad rolls, the situation changed). However, if the players just nabbed some loot, and these guards/thugs just showed up to to stop them, that feels a little more like the players new main problem, so get a clock going. I suppose another thing to consider is do you already have some clocks going that are a major focus? If so, another clock will draw focus from the big clock(s) already in play, so just ask yourself "Is this worth taking focus away from the main thing that is happening?" Sometimes it might be, other times, not so much. I like to have one or two main clocks, and maybe just one or two secondary clocks. Too much going on, and things get bogged down. Sorry, I know it still lacks really hard guidelines to go by, which can be one of the toughest things with systems like this, but hopefully this helps clear it up a little. I am still considering running a short Actual Play 'n' Learn of Blades in the Dark to help folks further, but we'll see if my schedule lightens up enough to do so
@@TheDungeonNewbsGuide Awesome, thank you. I think the freedom and "squishiness" of this game is what both makes it so intimidating and so appealing as a GM. I would definitely watch that actual play if you get a chance to make it.
Thanks. Between this and Natertot I've got the basics
Prefered your way of talking at the end piece. Felt more natural. Calmer. More just you without the too much caffeine pitch.
True20. No hp. Just toughness saves that can lead to deteriorating effects.
Look, just play BRP and relax.
Patiently waiting for Savage Worlds 🙏😬
The best game of FitD that actually teaches you how to use Position and Effect correctly is actually Quietus by Oli Jeffrey, which is funny because it’s actually very bare bones and purposefully gutted FitD game but it has a very nice explanation on how to use position properly.
Não tem Dice Pool =(
Were you dropped on your head as a child? Alchemy is a steaming pile of garbage.
Just someone with their own preferences and priorities when it comes to the TTRPGs they play, as we all have. You clearly know what you like and Alchemy doesn't suit you. Nothing wrong with that!
I just started a FATE series myself and this is amazing!
Thank you for this video! I'm watching a lot of tutorials and actual plays with FITD games to try and improve my MCing of those (currently on a renaissance-fantasy hack named Court of Blades). Your example score is very detailled and helps me a lot to get the structure :D
One of the greatest ttrpg guides ever
This is a FANTASTIC video! Super helpful! Thank you so much for making it!
I'll be using this guide tonight, first time my table will be playing this!
Came here because of Mystery Flesh Pit USA RPG since it uses the Cypher System. :D
One idea a friend of mine and I schemed up to make resurrection spells more weighty is that instead of instantly reviving, you throw down a barrier that temporarily traps the reaper carrying the creature’s soul. If you want that soul back, you gotta fight the reaper for it or lose your own soul trying. It would use a modified version of an Avatar of Death stat block from the deck of many things based relative to the party’s level. You reduce the reaper to 0, it dissipates and the soul flows back to the body. If it reduces you to 0 no death saves, it yoinks your soul too. The lower level spells that can res always summon the reaper, but the higher level spells let you roll a percentile die that reaper doesn’t attack because something of higher value has been presented as a material component in exchange for the soul.
I've been trying to play blades in the dark for nearly 6 years now. Finally got to try it last year but we struggled to get it down and there wasn't much in the way of high quality instructions. This has really helped, thank you.
Awesome video and very helpful for my group's first game of Blades in the Dark! Couple quick questions though -- 1) When the cutter takes her action to knock out the guards, why is the locked door addressed with the same skirmish action? Why didn't she have to take a separate action to get the door unlocked, then use the skirmish action to fight the guards? 2) Are the positions determined on an action-by-action basis? For example, when the cutter changed the position from controlled to risky as a consequence of her action, is that the new "crew position"? Or is that just for the cutter? Excited to play! This video has been beyond helpful, especially for a group of people that have been pretty much DnD-exclusive for close to 8 years now.
Thanks so much, and excellent questions! 1) I completely forgot to highlight when I did that in the video. Ack! So, the reason I, as the GM, let them get into the locked door as a payoff to the 6 Gather Information roll that gave them info on how to easily unlock the truck, basically making what would have been an issue into a non-issue. Sadly, in writing an re-writing the script, I must have completely omitted explaining that. Though I would also say that sometimes, just to keep things from getting too granular, you could absolutely include unlocking a door, or other smaller-scoped actions, as part of bigger action rolls. If unlocking the door to the truck isn't too interesting or focal, or would just slow the narrative down, it might not be worth its own roll, but I could be woven into the narrative for a Consequence (if the roll was a fail, maybe that locked door is why!) 2) So, often times you might want to have an overall Score Position in mind, the severity of which is determined by the Engagement roll. By default, most rolls would fall within that overall position, but certain actions/items/flashbacks/etc could allow players to temporarily roll outside of that position. Like, if everyone is currently in a controlled position, but someone decided to do something that is unlikely to work and dangerous as heck, it doesn't matter how controlled things are, the might make things Desperate. So yeah, in that instance of the Cutter's actions resulting in a worse position, that is something that affects everyone, as the guards are moving in on them. I hope that helps! Thanks again for the lovely comment and questions!
good video
Glad to see you back with this video about a great game I had the opportunity to try out at a festivale! I highly recommend it if you like dark and horrific atmospheres ;)
I played Joyville 2 and loved the Star, great work❤
I don’t have a question, but I have to say, I recently played Joyville 2 , and the Star was my favorite character, and then I realized you were the one that played him, amazing job and I hope you have an amazing day❤
Lets gooooo! One of my favorite rpg professors posts in time for christmas.
Congratulations on the video, only from Brazil and I loved all the explanations, your video helped me a lot on how to narrate and how to explain to the players how this incredible system works!!!
Hello, you were my favourite Character in all of Joyville! I reviewed the game in one of my vidoes! :D
This is what hes doing when he's not dancing
Great. Great . Great video! Thank you for making this.
Great video. Thank you for doing it. Now, I just have to figure out how to translate it to my group...
Imagine a Divinity in their domain, constantly seeing followers popping in and out because of all the raising being done all the time...🤔
I can't remember the name of the game but I remember one wherer you stack a condition 3 times to defeat your ennemies or to be defeated. The most straight forward was stacking the wounded condition but there was a fear condition, fatigued etc. I really like it but I can't find the name
Ooo, I might have to ask around to find out, because that sounds rad! If I figure it out, I'll try to come back here and comment it, and if you beat me to it, I would love to know what it is.
@@TheDungeonNewbsGuide I can't remember where I read it. i remember readding a lot of different ruleset so it may have been from a year zero or a powered by apocalypse or forged in the dark game i'm looking for it, if I find it i'll tell you
@@TheDungeonNewbsGuide okay now i'm pretty sure it's from city of mist where you inflict statuses to your ennemies and they get defeated if you stack them enought times and all
On a different note to Blades, I know you dig Fate and Cortex. As a rando in the comments throwing out unsolicited requests, I'd love a video about modernizing older Fudge games into newer editions of Fate. I was a big fan of Star Blazer Adventures and The Legends of Anglaire, but the sheer amount of crunch around juggling 10 aspects and building stunts got difficult. Another idea is a video on shortcuts/advice to adapting novel settings to a system (like cortex). For instance, I've always been a fan of Jim Butcher's Codex Alera books and thought it would make a fun campaign world, but I've always been daunted by how to adapt its magic system without it becoming a huge project.
Hey, we're all randos, and I always love getting requests! Can't always promise I'll get to them, but happy to see them! While I'm am not personally familiar with some of those older games, I clearly remember a friend selling me on Star Blazer Adventures back in the day, but we never had a chance to get into it. Might have to add these to my list and take a look!
As someone who already enjoys the system, this was a nice video. I always had a few issues with figuring out position and effect. I personally would love a follow up for new player points of friction. For instance, I had a player using the whisper playbook, and they had a hard time coming up with cool magic stuff because they were so used to games with spell lists, and I had a hard time helping in a way that wasn't just giving suggestions on how to play their character. Also, the world lore is intense, and while I know people say start small and only focus on what you need, it's really hard for me to do that because I need to see the big picture and then zoom in, not the other way around. Mike Shea (Sly Flourish/Lazy DM) was really excited to run this a while back, but I remember him saying he struggled with GMing it and cut the campaign after 8 episodes compared to the much longer campaigns he runs for D&D type games. I was really surprised because he's very capable, and it would be interesting for someone with decent system mastery to look at why an experience DM like him might have bounced off it.
Thanks so much (for both comments) and I totally get everything you're layin' down here. While I've absolutely grown to love Blades (and most of the FitD games) it is SUCH a departure from how other games handle things. Sometimes it just takes getting used to, and sometimes I think it just isn't the right game for some folks. I am really with you as far as doing magic stuff in the game! On one hand it gives you limitless choice, which is honestly sometimes worse than limited choices! How to you pick what to do when you can do just about anything? BUT THEN there is the fact that it should also fit in within the lore/setting, so there ARE limitations...you just don't know what they are! Honestly, I could probably even do a short video just on how that works to help folks out. Also, one of the ways I've helped some of my players with this is by not playing in the Blades setting, but doing a world-building game with my players to create our own setting, so that way players feel more comfortable not only with the magic of the world, but also the factions and everything. The world-building game I'm working on releasing actually works pretty great for it :D Seriously, you bring up some solid points, and I think I'll probably take some time to really think this over. Knowing the rules and having an example of play is one thing, but getting comfortable in the system and setting is kind of a separate beast. Brainstorming time!
Have you ever gone over Fantasy World? It's a really cool system and I've ran it before, but it'd be nice to see someone explain it in English.
I'm not actually familiar with it, but I'll put it on my list to look into! Thanks for the recommendation
@TheDungeonNewbsGuide awesome! The creator has a discord server for it, but they haven't been super active recently. But when they are active they are really good at answering questions.
As a person who has recently decided to learn and be a GM for BitD, this video is exactly what I need! Do not worry about the supplement, it might be better to cover it separately, as some people are still figuring out the basics :)
This video is a phenomenal summary and the example game at the end is extremely helpful. Great job. Its also very timely as I am running a one-shot soon for some friends after having not run the game for a couple years and I needed a refresher on the basics that I have long since forgotten. I'll be sending this to my players because, even though I already went over the basics and we made characters, this video reminded me just how much stuff I forgot to cover with them. I really don't want to turn a one-shot into 2 sessions because I have to spend most of the first one going over all the rules I forgot to cover in our session 0. I never comment on videos but I can tell a lot of hard work went into this. Thanks very much!
Well, I'm beyond sold. I NEED to play this now
A masterful demonstration! Thanks a lot for this illuminating vid
Very timely, a friend of mine want to run Blades, cause he has this idea of a story where a Batman and Joker like character are at war, and we're the goons still trying to pull off jobs while this is going on. I'll send it his way since he likely might need some basic stuff down for it.