- Видео 17
- Просмотров 157 771
Gilgamechasaur
Австралия
Добавлен 20 апр 2010
Looking at interesting overlooked, underappreciated, unavailable or otherwise noteworthy games.
Descent: Freespace 1(1998) & 2(1999) - Living Legend
Descent: FreeSpace - The Great War**_, known as Conflict: FreeSpace - The Great War in Europe and FreeSpace 2 are space combat flight sims.
Download Knossos.net - The Freespace Mod Launcher: knossosnet.github.io/Knossos-Release-Page/
Developed by Volition
Published by Interplay
0:00 Intro
12:56 Mechanics
12:57 Story
43:13 Spoilers Out
44:34 Bridging Ideas
46:28 Visuals
48:34 Audio
50:07 Final Thoughts
Download Knossos.net - The Freespace Mod Launcher: knossosnet.github.io/Knossos-Release-Page/
Developed by Volition
Published by Interplay
0:00 Intro
12:56 Mechanics
12:57 Story
43:13 Spoilers Out
44:34 Bridging Ideas
46:28 Visuals
48:34 Audio
50:07 Final Thoughts
Просмотров: 2 680
Видео
Morpheus (1998) Review - Catching the Ephemeral
Просмотров 4,5 тыс.4 месяца назад
Morpheus web based version by the son of the developers soapbubble.itch.io/morpheus His RUclips: www.youtube.com/@morpheusdev8992 0:00 Intro 2:11 Mechanics 3:38 Story 7:54 Spoiler In 21:50 Spoiler out 22:28 Bridging Ideas 25:01 Visuals 25:58 Audio 27:28 Final Thoughts
Sentient 1997 Review: A Forgotten branching real-time narrative experiment
Просмотров 16 тыс.6 месяцев назад
Sentient 1997 for PSX and Windows 00:00 Intro 02:52 Mechanics 08:12 Story 12:32 Spoilers Begin 42:36 Spoilers End 43:45 Bridging Ideas 46:43 Visuals 48:32 Audio 51:09 Final Thoughts
Terminator: Future Shock (95) and Skynet (96) (DOS) - When Bethesda stumbles into the Future
Просмотров 2,8 тыс.8 месяцев назад
00:00 Intro 3:25 Mechanics 9:36 Spoilers and Story Start 19:25 Bridging Ideas 21:40 Visuals 22:46 Audio 24:42 Final Thoughts
Commander Blood (1994) DOS Review: Lived Fast and Left Behind a Weird Corpse
Просмотров 11 тыс.9 месяцев назад
00:00 Intro 5:07 Mechanics 7:47 Spoilers and Story Start 23:06 Spoilers Finish 24:14 Bridging Ideas 26:11 Visuals 27:08 Audio 28:09 Final Thoughts
Review: Alien Logic (1994): Human Bewilderment
Просмотров 47 тыс.10 месяцев назад
Alien Logic: A Skyrealms of Jorune Adventure is an abandonware video game based on the Skyrealms of Jorune role-playing game. It was developed by Ceridus Software for MS-DOS and published by Strategic Simulations in 1994. 00:00 Intro 01:16 Mechanics 06:33 Story 09:31 Spoilers 19:09 Spoilers End 20:46 Bridging Ideas 22:39 Visuals 25:06 Audio 26:06 Final Thoughts
Asura's Wrath (2012) review: Anger Management
Просмотров 1,4 тыс.Год назад
Errata: This was developed by Cyberconnect2. I only realised I never mentioned this by the time I finished uploading This is the PS3 copy played on rpcs3. I didn't even mention the platform! I never said I was good youtuber. 00:00 Intro 00:57 Mechanics 03:24 Story 5:12 Spoilers 10:37 Spoilers end 11:16 Audio 12:26 Visuals 14:10: Bridging Ideas 16:43 Final Thoughts
Ecstatica (1994) Review: Venerable Ordeals
Просмотров 4,3 тыс.Год назад
Ecstatica Review It was very difficult not to mention Georges Bastilles' Story of the Eye. 00:00 Intro 00:53 Mechanics 02:44 Spoilers 02:54 Story 06:32 Spoilers End 06:34 Bridging Ideas 08:16 Visuals 09:21 Audio 10:16 Final Thoughts 12:13 Thanks
Heavy Gear 2 (1999) Review - Tough love
Просмотров 8 тыс.Год назад
Heavy Gear II Community repack: www.reddit.com/r/HeavyGear/comments/nyvg2u/heavy_gear_1_and_heavy_gear_2_pc_repacks_now/ 00:00 Intro 1:30 Mechanics 6:22 Story 9:07 SPOILERS 12:16 Spoilers End 12:51 Visuals 14:00 Audio 15:29 Past and Future 17:32 Final Thoughts
Albion (1995) Review: tropical days, moldy nights
Просмотров 6 тыс.Год назад
0:00 Intro 2:45 Story 04:30 SPOILERS for this mouldy ahh game 17:46 Mechanics 14:15 PLOT SPLOILERS END 15:13 The Setting is Good, but the Story is dumb, here are better stories 17:36 Mechanics 22:21 Visuals 22:36 Audio 22:44 Past & Future 24:14 Concluding Thoughts
Azrael's Tear (1996), a forgotten adventure game masterpiece
Просмотров 39 тыс.Год назад
00:00 Intro 07:11 Plot Deep Dive and SPOILERS 41:59 Visuals 44:14 Audio 46:06 Past and Future 49:22 Conclusion I'm sorry, the aspect ratio might have been screwed but it wasn't obvious to me while playing, and you know what? Real talk I'm not actually sorry because I can't stand a boxed screen. Azrael's Tear is a 1996 first-person adventure game published by Mindscape and developed by Intellige...
Lord of the Rings: Battle for Middle-Earth (2004)
Просмотров 1,3 тыс.Год назад
00:00 Intro 02:13 Story 02:54 Mechanics 09:54 Visual 12:04 Audio 12:50 Conclooding Thoughts
Forgotten Games: Rocket Jockey (1996)
Просмотров 2,9 тыс.Год назад
Before there was Rocket League there was Rocket Jockey Update! No longer abandonware! Rocket League steam store page: store.steampowered.com/app/2471120/Rocket_Jockey/ 00:00 The Setup 01:38 Enter Rocket Jockey 04:00 Who is Behind the Game? 06:00 How you can't get it 07:00 But people still want it 09:24 Plea to Sean Callahan
Nexus: the Jupiter incident (2004) - Old Yet Shiny
Просмотров 2 тыс.Год назад
Nexus the Jupiter (2004) 0:00 Intro 01:37 Inspiring 02:32 Mechanics 05:42 Waxing Lyrical 07:21 Ooooooo Music and Outro
Reflecting on the System Shock remake
Просмотров 744Год назад
What have I learnt? It's a very good retro Prey clone. Immersive sims are the gigachads because they don't even care that they make money but they still kick ass 0:00 Intro and a history lesson 2:21 Why it's great 3:57 Antiquated sensibilities and modern differences 7:01 Conclooding
For all the years I just remember the game’s name incorrectly until yesterday when I just found the empty cover of the game while clearing my mom’s house, I was one of the few thousand people who had the chance to play this game back in 98, I still remember picking it up on the discount bin. Amazing cover, fantastic game, unique mechanics still to these days.
This isn’t a critique of your name but when I search you it doesn’t come up be sure you either change it and/or use seo and tags cause you deserve to suceeed. You’re talented and your videos are good!!!
Thank you, and that's a fair criticism. When I type it in youtube and google it seems to come up these days, but I have been thinking of simplifying it or changing it, because it is awkward. I just haven't had the lightning flash of inspiration yet.
There was a new Starsiege game in development called Deazone. There was a demo during next fest, it was an an extraction shooter if I remember correctly. I think the plug got pulled on the whole project though.
Yeah I noticed it back when I did this video but geez, why an extraction shooter.. I'd just love if there was some sort of alternative mech competitor to BattleTech. I know Tribes was maybe a little more successful, and more focussed on infantry, but still.
@@Gilgamechasaur It's a weird choice. It's not like Starsiege means anything to that core audience
I barely noticed how fast the time passed. Must be grailstone vibrations. Fantastic narration on an intriguing and obscure game.
Never forgotten this personally. Misunderstood by most, loved for what it is by a few.
Once again, I am thankful to my favorite childhood game. For without it, I would have never found your channel. Your video style, though simple, is quite entertaining and is a breath of fresh air from the slowly rotting mass that is the usual modern youtube channel. On a note concerning Freespace: The modding community is surprisingly active despite it's 20 year history. Currently, there are several modders trying to make a VR mod for Freespace. There are already working 3D cockpit mods that you can look around. Give it time, and the tenacity of the Hardlight Production Forum members will result in that VR mod.
I think you should take a look at MusicVR: Tres Lunas.
That looks super interesting. I'm definitely intrigued. It's going on the list for sure.
@ If you get around to it I hope you enjoy the experience. If you care, it originally came with an album of the same name by Mike Oldfield (who also designed the game); it’s an interesting listen.
How did they have a vehicle in this game and took them a year to put a vehicle in Starfield
i love the shareware, junk drawer, willy-nilly, icon garbage "arcade games 2" type games
I've been forever changed by my first encounter with captain blood. I was browsing all the dos games on a big shareware collection. The quivering hand and strange creatures have been haunting me for decades.
Great Video! Surprisingly for a space fan, this one is a saga I've yet to play ( I even downloaded Knosos, but haven't gotten to it)
Starsiege Online Multiplayer was the first Online Mech game I played.
Sunny Side :D (Awesome video, awesome series)
Certainly not forgotten by me. This game's lore and music has stayed with me all these years. I love the Cybrids.
Man I really love those little psychedelic transitions... how do you make them? Good channel btw
I'm no artist, so Stable Diffusion for the most part, since it's open source, mostly using Image to Image, but heavily edited so it looks like how I want it to. I I start in Gimp by either sketching out the layout using the sort of colours I expect or copy pasting stuff in the way I want it composed. Especially necessary for stuff like the opening couch shot, where it's a very unusual perspective with various items I specifically wanted to be there. I also cut out holes in the images with Gimp, and then use Shotcut to animate the movement. The little tunes come from an old M-Audio Venom keyboard.
Thanks for your video. It's a greate setting, great games.
Freespace showed up during during the tail end of the early years of 3d acceleration. The net result is it had to play on some pretty low-end hardware so many people played it at HDish resolutions because they could with what they had. Most early 3d games may have had trouble with wide screen but they were meant to go as big as you had the hardware to take them. CRTs had no native resolution after all.
I have ever since I played this for the first time decades ago (and child me barely understanding what was going on) made a habit of playing this gem every year at least once ^^ And praise to the tireless work of modders it ages like the finest vintage there ever was 🙃 Speaking about the Volition face (as it will forever haunt my dreams, past and present) I always figured it was supposed to resemble the “face on Mars” EDIT: And curse that FS1 “Stealth” Mission with the Dragon … that mission took weeks of my life
Wait the Freespace series is a Descent spinoff? Was that a US exclusive branding?
Yes, actually. It was going to be called Freespace, but that was some sort of disk utility. So they called it Descent: Freespace. Not in the same universe at all, purely for publicity. In Europe Descent wasn't as popular in the US and it was called Conflict: Freespace - The Great War, which makes it sound like an unwritten of theatre of war after Franz Ferdinand was assassinated..
That opening cutscene is seared into my memory. Thanks for the great overview and reminder that i should play these masterpieces again
52:30 lol
Thank you, a wonderful retrospective for venerable fans of a venerable game. And a well timed Yo Mama joke at the end to keep this comment from being too high minded 😂.
It's been years since I played Freespace - I need to do so again. Great Video.
Great video. Seems like a great game too, didn't know it at the time. Closest was freelancer. I wish more games like these come out in the future.
Great video. If I might suggest, check Tachyon the Fringe, it's my favorite of the era.
I plan to check out a few space sims, and Tachyon is on there. One of the few I never played. A lot of people seem to regard it quite highly.
@@Gilgamechasaur For what its worth - it's my favorite space dogfight simulator. Bruce Campbell really earns his keep voicing the protagonist.
The delight when i saw this notification ❤
Have you try "HARDWAR" from 1998?
Yep, but it was a long time ago and I barely remember it. I do remember really liking it though, so intend to play it again at some point.
Honestly I get your centament on old Games still being fresh in your mind. I recently replayed halo 3 and the way it looked in my memory. Looks way different now. But yeah also that baby analogy is hilarious
Every time I watch one of your videos, I think to myself how criminally underrated your channel is! I'm positive you're going to blow up one of these days, and I look forward to seeing how your style evolves and grows. Love the surreal section breaks!
Awesome stuff man!
I admire people who love a game so much that they support it for years out of the goodness of their hearts.
Thank you!
Can you link that mod page please?
Sure bud, I put it in the description because RUclips comments eat URLs.
@@Gilgamechasaur thank you
I really wish the third game had been made, because it would have involved actually finally going on the offensive against the Shivans, turning the tide in this cosmic horror story
I played "the great war" a few years ago but never got to 2. Maybe next year I'll finally get to it
Knocked one out to this. Cheers x
Glad to be of service.
@@Gilgamechasaur❤😂
An excellent breakdown of the source material. Thanks for the effort, I love seeing these games getting attention.
A flight sim that unexpected i have played 2 up to bombing the dreadnought the timing was way two tight for me. I used a voice command mod for this game so it stands out in my memory.
Aww yiss, a Volition classic.
This is an upgrade over bethesda’s ai. There’s more dialogue choices and interaction between npcs.
I wouldn't say that. The dialogue choices and interactions aren't AI, they're pre-written dialogue. There might be more interpersonal variation in the quips, maybe. The AI for Sentient comes in with the way they have a schedule with which they appear to be able to slightly deviate, which might lead to slight differences in the playthrough. Radiant AI is much more advanced although it's less likely you'll notice it because it's been severely restricted. The AI in Oblivion can not only do the above, but the NPCs can take things from the ground or steal from each other too, randomly, without it being part of a scripted "event". There's a very good escapist article that covers how chaotic early versions of this really were. As one example, one NPC given the role to rake leaves, on lacking a rake, the NPC went and murdered the nearest guy with a rake to try complete his task.
This game was truly superb. It's a shame it was held back by the PS1 tech tho. how the fuck I got one of the genuine good endings as a kid I'll never know. I thought it was the only one apart from a fail ending.
hella good video, love the graphics, fps :D, mood, story, there is even half-lifesque "on the rails" section top kek
I finished this game in 1996 and it was amazing. I played it at around 5 to 15 fps, no kidding.
Cringey video and jokes
I was worried you'd disappeared, then I found YT hadn't told me that you uploaded this a month ago REEEEEEEEE Keep up the amazing work make, you're in a league of your own.
Thanks heaps. :) I have no intention of quitting, but still pretty a little inconsistent because of work/leisure balance. Glad for everyone who has stuck by.
Still my fav mech game. Such amazing world building.
SuperGreatFriend did an amazing playthrough of this. Fun fact it has a soundtrack that was released separately. Very funky too.
This takes me back. Really had to work hard to get this game running on an old Windows system. Ended up booting into DOS for it.
I still havent forgotten, FREE MARS!!!
Once, I did let my cousin play Esctatica - just to see him scared and all. The first thing he did was understand how dodging works - then he killed the wolf with his bare hands. Took him 30-50 minutes, I think. I was just sitting there picking up my jaw from the floor. Speaking of killing the tension. Still love the game and agree that it was ahead of its time in many aspects. The atmosphere is so uncanny, further boosted by the juxtaposition of horrific violence and wacky ellipses. One of my favs of all time.
Oh yeah, gotta add that your statement "the sequel improved upon it in every way" is super-false. Try it out and find out I ain't lying.
Sorry, it's been, but from the top of my head when I looked it up there were a lot of improvements, specifically controls were better, graphics were improved to SVGA, and the music went from midi to redbook audio, but I recall a lot of people thought the change of tone made it a lot worse, which is why I did the first game. Might return to it at some point.
@@Gilgamechasaur Also, constantly respawning enemies and the abundance of shitty combat with them. Honestly, the former killed it for me. I could deal with intakill traps and obscurity, it's a thing Esctatica did well, but that was just a bothersome hassle. And the carefully crafted, slow-paced atmosphere of the original was shattered, naturally. From what I know, the sequel was unloved by its creator, and the game he shelved to make this trash looked so much more interesting. I don't remember the name, but I guess you'll eventually look it up. There was something ghetto-blasing and super-violent in the making.
In the end, Psygnosis is to blame, I suppose. Oh, one key word for the road: stunlocks.