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Caffeine Encrypted
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Добавлен 18 мар 2021
Let's Tear it down! | W&R Season 3 Challenge - Episode 17
#letsplay #workersandresources
Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting.
You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit
Join this channel to get access to perks:
ruclips.net/channel/UCrH2vwVJAsR_IHToRsK-9lgjoin
Channel Art by MorganJG721
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You can support me in the following ways
• Subscribe: ru...
Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting.
You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit
Join this channel to get access to perks:
ruclips.net/channel/UCrH2vwVJAsR_IHToRsK-9lgjoin
Channel Art by MorganJG721
===========================================================
Support the Channel
===========================================================
You can support me in the following ways
• Subscribe: ru...
Просмотров: 1 221
Видео
Supplying the new city and utilizing our Crops | W&R Season 3 Challenge - Episode 16
Просмотров 7224 месяца назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Planning the Upgraded first city & rail remodeling | W&R Season 3 Challenge - Episode 15
Просмотров 4584 месяца назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Ship Exports & New Farm fields | W&R Season 3 Challenge - Episode 14
Просмотров 8375 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Efficient Farm Layout 18K+ Crops a year | Workers & Resources Soviet Republic Tutorial
Просмотров 5 тыс.5 месяцев назад
#letsplay #workersandresources Channel Art by MorganJG721 Support the Channel You can support me in the following ways • Subscribe: ruclips.net/channel/UCrH2vwVJAsR_IHToRsK-9lg • Buy me a coffee at: www.buymeacoffee.com/CaffeineEncrypt • Leave a like and a comment! Socials • Follow me on Instagram: caffeineencrypted • Follow me on Twitter: CaffeineEncryp1 ...
New Clothing & Food Factories | W&R Season 3 Challenge - Episode 13
Просмотров 6925 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Chemical factories start producing! | W&R Season 3 Challenge - Episode 12
Просмотров 6385 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Waste industry and signal madness | W&R Season 3 Challenge - Episode 11
Просмотров 6495 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
New Industry Area and Stage 3 Start | W&R Season 3 Challenge - Episode 10
Просмотров 7505 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Grief Demands To Be Felt | Banishers - Ghosts Of New Eden Part 01
Просмотров 515 месяцев назад
#letsplay #banishersghostsofneweden #banishersghostsofnewedengameplay Join this channel to get access to perks: ruclips.net/channel/UCrH2vwVJAsR_IHToRsK-9lgjoin Channel Art by MorganJG721 Support the Channel You can support me in the following ways • Subscribe: ruclips.net/channel/UCrH2vwVJAsR_IHToRsK-9lg • Buy me a coffee at: www.buymeacoffee.com/CaffeineEncrypt • Leave a like and ...
Second city comes to life! | W&R Season 3 Challenge - Episode 09
Просмотров 1,5 тыс.5 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Major plans for the future! | W&R Season 3 Challenge - Episode 08
Просмотров 1,1 тыс.5 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Everything you need to know about Containers | Workers & Resources Soviet Republic Tutorial
Просмотров 8 тыс.6 месяцев назад
#letsplay #workersandresources Channel Art by MorganJG721 Support the Channel You can support me in the following ways • Subscribe: ruclips.net/channel/UCrH2vwVJAsR_IHToRsK-9lg • Buy me a coffee at: www.buymeacoffee.com/CaffeineEncrypt • Leave a like and a comment! Socials • Follow me on Instagram: caffeineencrypted • Follow me on Twitter: CaffeineEncryp1 ...
Small Optimizations | W&R Season 3 Challenge - Episode 07
Просмотров 1,1 тыс.6 месяцев назад
#letsplay #workersandresources Today we are checking out the new update for W&R and the changes patch 0.9 brought to the game! Additionally to spice things up i have incorporated a number of extra rules and restrictions to make the series a bit shorter and more interesting. You can find the details on docs.google.com/document/d/16221JSNkfKqsRbJ72OdeWzZfP8NFrrsgDBLalLz_Mqg/edit Join this channel...
Basic Train Tracks & Meat Industry | W&R Season 3 Challenge - Episode 06
Просмотров 1,2 тыс.6 месяцев назад
Basic Train Tracks & Meat Industry | W&R Season 3 Challenge - Episode 06
Planning Clothes & Fabric Factories | W&R Season 3 Challenge - Episode 05
Просмотров 1,3 тыс.6 месяцев назад
Planning Clothes & Fabric Factories | W&R Season 3 Challenge - Episode 05
Food & Container infrastructure and a surprise?! | W&R Season 3 Challenge - Episode 04
Просмотров 2,6 тыс.6 месяцев назад
Food & Container infrastructure and a surprise?! | W&R Season 3 Challenge - Episode 04
Planning for Oil | W&R Season 3 Challenge - Episode 03
Просмотров 1,9 тыс.6 месяцев назад
Planning for Oil | W&R Season 3 Challenge - Episode 03
Finalizing Primary Industries | W&R Season 3 Challenge - Episode 02
Просмотров 2,7 тыс.6 месяцев назад
Finalizing Primary Industries | W&R Season 3 Challenge - Episode 02
Establishing a New Republic | W&R Season 3 Challenge - Episode 01
Просмотров 5 тыс.7 месяцев назад
Establishing a New Republic | W&R Season 3 Challenge - Episode 01
New Cycle - Uninvited Guests | Let's play Series Episode 03
Просмотров 1007 месяцев назад
New Cycle - Uninvited Guests | Let's play Series Episode 03
New Cycle - Forges & Tools | Let's play Series Episode 02
Просмотров 1707 месяцев назад
New Cycle - Forges & Tools | Let's play Series Episode 02
New Cycle - Getting Started | Let's play Series Episode 01
Просмотров 6187 месяцев назад
New Cycle - Getting Started | Let's play Series Episode 01
W&R Waste Update Series 2 - Episode 50 Realistic Mode
Просмотров 73910 месяцев назад
W&R Waste Update Series 2 - Episode 50 Realistic Mode
W&R Waste Update Series 2 - Episode 49 Realistic Mode
Просмотров 33511 месяцев назад
W&R Waste Update Series 2 - Episode 49 Realistic Mode
W&R Waste Update Series 2 - Episode 48 Realistic Mode
Просмотров 42411 месяцев назад
W&R Waste Update Series 2 - Episode 48 Realistic Mode
W&R Waste Update Series 2 - Episode 47 Realistic Mode
Просмотров 43311 месяцев назад
W&R Waste Update Series 2 - Episode 47 Realistic Mode
W&R Waste Update Series 2 - Episode 46 Realistic Mode
Просмотров 51211 месяцев назад
W&R Waste Update Series 2 - Episode 46 Realistic Mode
W&R Waste Update Series 2 - Episode 45 Realistic Mode
Просмотров 51111 месяцев назад
W&R Waste Update Series 2 - Episode 45 Realistic Mode
W&R Waste Update Series 2 - Episode 44 Realistic Mode
Просмотров 50911 месяцев назад
W&R Waste Update Series 2 - Episode 44 Realistic Mode
For amenities, if people can reach the bus stop, they can reach anything that can reach the bus stop. Passengers go to the bus stop, they wait an hour for a bus to come take them somewhere, and if no such bus arrives, they pick something in range of the bus stop and go there. So if your house is in range of the bus stop, but not in range of the cinema, but the cinema is in range of the bus stop, the citizen will go to the bus stop first then the cinema.
i can store plastic waste in dump or open storage, what should i do?
What map is this ?
What map is this?
What is the map you are using btw?
This is the best tutorial video about waste management on YT. Thank you! The truck loading station with the transfer containers is genius!
Hey man how are you doing. Just checking up on you as you did not upload anything for a few months.
Nice tutorial, but what about a normal, smaller setup for when we're starting out or only have 5 - 10,000 people and don't need 18 to 20K crops per year? I also don't have enough room for this on my map without taking up pretty much all the buildable space. Also, why is there a second farm at the bottom?
Very good video. Gonna sub you.
Excellent tutorial, now you have a new subscriber from Portugal. Cheers!
These game really need tutorials like this. The game itself doesnt help you so much. I also need some charts on the wall, while i play this game, because its too much information, to memory everything.
The Quality of these Tutorials are like professional HBO BBC Educational Videos, at least, if not better. (btw: Note, there is no background music)
Is this still accurate?
@@rc5924 yes
thanks for video , i spend like lots times trying to figure it out , i did some setups "who should work but for some reason dont" tutorials basically "not covers waste subject at all" but your video explains everything well:)
I think these playlist is better then the last one
I play on realism mode,after i set up the whole water infrastructure ,for some reason my pipelines they are not buidling,can anyone help me please?
very good tutorial but please spend some money on your mic. It is hard to follow due to the bachground noise. Alternatively try to fix the voice track in the software you are using to record. ;)
Great video, very well paced especially initially. But I'll be honest it's too short for my little bain😅.You've covered only a tiny porting of that complex but amazing part of the game. I need more from you please, great stuff !
Great tutorial. Keep them coming!
why not using open hull truck for transporting excavator?
Probably because it’s more efficient this way with office management. The excavator is only in that office because typically regardless of how much you construct it’s slow speed will not out pace the dump trucks and cement mixers from delivering their goods, making the faster transport via truck basically useless. The open hull would be delivering resources when it should be carrying the excavator in a multi project build as well.
is there an update to this setup for version 1.0?
Very good tutorial. I finally understand how to set it up!
i have played 200 hours in this game and i always used forklifts between factories/farms, thanks!
Meanwhile I'm just trying to find out why my technical office says "nothing assigned" on every category. It does literal nothing and I'm unable to find where to assign dumps etc for it.
13:38 i can't find this building - Transfer for Big Garbage
Thank you for explaining some things I didn't get. In 1.0 it looks like bio-waste turns instantly into fertilizer, you can then take that directly to your farms instead or as well as using liquid fertilizer.
It's really good to sort your waste... ... If you can afford to do so.
Why there isn't a single fucking tutorial video on youtube that is 3 minutes long and gets to the point straight away anymore. Still don't know how to phisically set up the garbage, to which buldings should i connect it etc. i'm 10 minutes in and nothing new i learned. Waste of time
Hi, can you make tutorial Video about realism mode for game release v1.0. I just purchased game & have some questions about: construction office - Free road depot - Free technical office - Free distribution office - Free Construction offices assign tool: 1: Assign construction office mode. 2: Assign construction mode. 3: Assign machine replacement mode. 4: Cancel construction mode.
Bravo !! Just purchased game v1.0 & this was very helpful. I did all the in game Tutorials & learnt more from your amazing Vids. Off topic, i hate this AI auto spelling correction of RUclips. Spell check this eiu-rvb2.09437=wpm,c87694. :)
good tutorial
Thank you.
Thank you.
Thank you.
Thank you.
Your design's are so clean. Keep up the good work.
How did you make the ground grey like that? Looks like concrete flooring?
The game under decorations has 3 different terrain painters you can use. I don't recall the exact name but it's one of those 3 I think the airplane one
@CaffeineEncrypted Thank you! Great guide by the way!
Keep going
They added content aware container pickup be vehicles? Lovely. Thy might be finally usefull without enormous storage spaces to not accidently mix them up.
Thanks for doing this. It explains a lot of things I was missing.
Thanks for saving my time 😊😊😊
Just started my realistic mode playthrough on 1.0. After examining the research tree and associated buildings, the waste system wasn't making sense. This filled in every hole perfectly. Thanks!
I think you can get it down to 4 total Distribution offices since there is one row of fields that is not harvested until the previous one is finished
Another great guide. Thank you
56:20 and that is how almost undrivable roads in Snowrunner come to be on the Russian maps :D
another great video
containers need more love, maybe even "force" player to use them , I am imagining scenario like a message will pop-up when some research is done (either researched containers or some trading treaty that will grant stable prices) that will have a condition that all exported and imported goods 1 year from now will have to be in containers if possible.
1:30 incorrect - foreign workers do work the same amount of work as usual workers do. The difference is that foreign workers do not gain bonuses for travelling long in a vehicle like your own citizens, so they will ALWAYS work only 8h aka what you paid for, will do it fast and then disappear. BTW free storages are slow to load, but overall a better thing to use then building a specialised loading facility + storage + power. And free storages cannot burn (unlike any other). My recommended setup of free storages is simple usage of 3 free storages for gravel. Then mix freeCOs for flatbeds, dozers and dumpers together, so you have 3 of them with 1-2 flatbeds, 1-2 dumper and 1-2 dozers (total of 4). This way you can assign each of them their "own" gravel storage, which helps a lot. And obviously place these storages and associated COs as close to your city as possible. Then build the first city parts (and one or two bigger CO16 at the city edge will speed things up a bit, too) and after you have your city basics and your own people are building the rest of the settlement + manning first industries, just THEN go for permanent storage(s) that have fire coverage and slowly empty those free ones from starting; you can later convert that saved space into waste collection yard, distribution offices etc.
But imported workers also cost up to 200% more than local workers. It is better to transition as fast as possible as imported workers is a massive money sink the further in you go
@@oldylad foreign workers cost ca 10x (1000%) the cost of your own workers, at least when you have working well designed republic
Hey Great video, awesome explanations. One question though. Scrap recycling bottlenecks the whole build. Alluminum separation works at 20t/day, meaning it won't let through more that that. And General separation works with 50t/day, so we effectevly cut our throughput by more than a half. Have you overcome it at some point? Just double the scrap sepration part and deliver manualy by trucks?
Thanks for your comment! The idea is to decrease the amount of ash produced and pre sort waste before it even gets there. considering all the rest of the separation buildings have a slower throughput but produce less ash I find it significantly more effective to run through the specialised separators than the general. Plus while the processing might appear less the mixed waste shrinks as it flows through so when it starts as 10 tonnes when it reaches the aluminium separation it's usually down to 2. Combine this with separation of the waste around the republic and delivering things directly to their corresponding processing plants like metal scraps directly to the steel conversion building minimises the mixed waste impurities. Hope that sheds some light on the design :)
@@CaffeineEncrypted I was thinking more about making some additional money with importing hazardous and mixed waste, so this won't work for my case I guess. Although thanks for the answer.😊 By the way, every customs house has it's own random composition of waste. Some times you can get away with 20% metal and 10% alluminum scrap in it. Unfortunately no other way you can get a sample other than send a truck to purchase some. And to deal with ash I usually build 3 or 4 large dumps (decay rate is better than with free dumps) and set distribution office. It will keep them equally loaded to make sure all of them "processing" the ash.
@@Erikon2000 yea importing hazardous is really not worth it. Especially since it can contain fertilizer which has the worst burn out of everything at 30%!
@@CaffeineEncrypted Of course it really depends on the composition. If there's enough metal or even alluminum in it you'll save some on importing, or even sell it. Not to metion you get paid for importing the haz waste.
yeah, woudl be itnerestign to see if there was maby a small storage between soem steps to act as a buffer