- Видео 82
- Просмотров 214 323
Mohammad Solei
Добавлен 13 июл 2023
I am Mohammad Solei, Creative Director, 3D Artist, and founder of Solei Animation. This channel is your guide to mastering Unreal Engine 5, exploring innovative tools with AI, and diving into creative entrepreneurship.
For all the creative souls, designers, filmmakers, and visionaries seeking to bring their ideas to life through animation and visual effects, Solei Animation is your home, and I would love to hear from you.
For all the creative souls, designers, filmmakers, and visionaries seeking to bring their ideas to life through animation and visual effects, Solei Animation is your home, and I would love to hear from you.
Blocking, Third Person Character, Camera | Unreal Engine Essentials
🎮 Unlock the Power of Blocking, Third Person Characters, and Camera Setup in Unreal Engine! 🎮
In this video, we explore the essentials of blocking, setting up a third-person character, and camera control to create immersive and functional gameplay scenes. Perfect for beginners and intermediate users, this tutorial lays the foundation for designing dynamic environments and character interactions.
What You'll Learn:
Understanding blocking and its role in level design
Setting up and configuring a third-person character
Adjusting and optimizing camera movements for gameplay
This video is part of our extensive Unreal Engine tutorial series. Make sure to check out the other episodes to build your ski...
In this video, we explore the essentials of blocking, setting up a third-person character, and camera control to create immersive and functional gameplay scenes. Perfect for beginners and intermediate users, this tutorial lays the foundation for designing dynamic environments and character interactions.
What You'll Learn:
Understanding blocking and its role in level design
Setting up and configuring a third-person character
Adjusting and optimizing camera movements for gameplay
This video is part of our extensive Unreal Engine tutorial series. Make sure to check out the other episodes to build your ski...
Просмотров: 142
Видео
Levels & Sub Levels in Unreal Engine | Efficient Scene Management Explained
Просмотров 1472 часа назад
🎮 Master Level and Sub-Level Organization in Unreal Engine! 🎮 This tutorial dives deep into managing Levels and Sub Levels in Unreal Engine to enhance your workflow and project organization. Whether you're a beginner or looking to refine your skills, this step-by-step guide ensures you understand the core concepts and best practices for managing complex scenes. This is part of our comprehensive...
Epic Games Launcher, Unreal Engine Installation, Interface & Navigation
Просмотров 942 часа назад
🎮 Start your Unreal Engine 5 journey with this essential guide! 🎮 In this video, you'll learn: How to download and set up the Epic Games Launcher. Step-by-step instructions for installing Unreal Engine 5. A detailed walkthrough of the UE5 interface. Navigation tips to help you get comfortable with the tools. This tutorial is part of a comprehensive series covering Unreal Engine 5 from beginner ...
Ultimate Guide to Unreal Engine 5 | From Basics to Advanced Techniques
Просмотров 17 тыс.28 дней назад
🎮 Master Unreal Engine 5 with this comprehensive tutorial series! 🎮 Are you ready to dive deep into Unreal Engine 5? Whether you're just getting started or looking to level up your skills, this tutorial series is designed to guide you through the essentials and beyond. What You'll Learn: Setting up and navigating Unreal Engine 5 Blocking out scenes Utilizing levels and Megascan libraries Explor...
Ultimate Guide to Road Creation in Unreal Engine 5.4 | Step-by-Step Tutorial
Просмотров 1,2 тыс.Месяц назад
🛣️ Master Road Creation in Unreal Engine 5.4! 🛣️ Building realistic roads in Unreal Engine can seem challenging, but I'm here to simplify the process! In this detailed tutorial, I walk you through every step to create dynamic roads in a mountain scene, complete with concave areas. What You'll Learn: • Creating and managing spline-based roads • Applying custom road models to your landscape • Adj...
Master Light Function and Light Flicker Effects in Unreal Engine 5.4 | Step-by-Step Tutorial
Просмотров 435Месяц назад
💡 Master Lighting Effects in Unreal Engine 5.4! 💡 Learn how to create dynamic Light Function and Light Flicker effects in Unreal Engine 5.4 with this comprehensive tutorial. Whether you're new to Unreal Engine or looking to enhance your game development skills, this guide will help you achieve stunning lighting effects in your scenes. What You'll Learn: • How to set up and use Light Function ma...
Master Collision Adjustment in Unreal Engine 5.4 | Complete Tutorial
Просмотров 4172 месяца назад
🔧 Perfect Your Model Collisions in Unreal Engine 5.4! 🔧 Struggling with collision settings in Unreal Engine 5.4? This comprehensive tutorial is here to guide you through every step, from basic to advanced collision adjustments, ensuring your models interact perfectly with the game environment. What You'll Learn: • Exporting models from 3ds Max and importing into Unreal Engine • Setting up basic...
Create Realistic Wind Effects on Trees in Unreal Engine 5
Просмотров 2,9 тыс.2 месяца назад
🌬️ Master Wind Effects in Unreal Engine 5! 🌳 Did you ever think creating wind on plants and trees in Unreal Engine 5 would be so easy? In this tutorial, I'll walk you through the process of creating dynamic wind effects using a master material and setting up a general wind controller for all your foliage. What You'll Learn: Crafting a master material for wind effects Setting up a universal wind...
Master the Fundamentals of Visual Art: Composition, Lighting, and Color | Essential Guide
Просмотров 2612 месяца назад
🎨 Elevate Your Visual Art Skills! 🎨 Visual art is a beautiful and constantly evolving medium that has been around for centuries. There are a few fundamental concepts that artists must master to create an impactful piece, such as composition, lighting, and colors. By mastering these concepts, artists can improve their skills in every digital form. In this comprehensive tutorial, we'll revisit th...
I Mastered Car Rigging in Unreal Engine 5.4, and Here's How!
Просмотров 7 тыс.2 месяца назад
🚗 Master Car Animation in Unreal Engine 5.4! 🚗 Creating a car animation can be a daunting task, but we've got you covered! In this comprehensive tutorial, I break down the entire process from start to finish, making it as simple as possible for you. What You'll Learn: Rigging your car model for animation Creating car control rig in unreal Adding wheel suspension abilities Step-by-step guidance ...
Master UEFN in 30 Days and Dominate Red vs Blue Maps
Просмотров 3012 месяца назад
🎮 Master UEFN Map Creation! 🎮 Do you want to quickly and easily get the most information about UEFN? Then stay with me! In this tutorial, I’ll teach you how to create an exciting Red vs. Blue map and dive into all its details. What You'll Learn: Basics of UEFN Designing a Red vs. Blue map from scratch Understanding key elements of UEFN Step-by-step guidance through the entire process Tips and t...
2024 Showreel, Mohammad Solei / Solei Animation
Просмотров 1,3 тыс.8 месяцев назад
2024 Showreel, Mohammad Solei / Solei Animation
Unseen Veil, a Cinematic Experience in Unreal Engine 5
Просмотров 3658 месяцев назад
Unseen Veil, a Cinematic Experience in Unreal Engine 5
Unreal Engine 5, Nazar, A Experimental Short Film
Просмотров 3168 месяцев назад
Unreal Engine 5, Nazar, A Experimental Short Film
Blending Objects into Landscapes in UE5: A Guide to Runtime Virtual Texture
Просмотров 100 тыс.9 месяцев назад
Blending Objects into Landscapes in UE5: A Guide to Runtime Virtual Texture
Crafting Unreal Engine Digital Displays: Step-by-Step Guide
Просмотров 4,3 тыс.9 месяцев назад
Crafting Unreal Engine Digital Displays: Step-by-Step Guide
Making a Video Material In Unreal Engine 5
Просмотров 1,2 тыс.9 месяцев назад
Making a Video Material In Unreal Engine 5
Sora Unveiled: The Future of Storytelling with AI
Просмотров 2059 месяцев назад
Sora Unveiled: The Future of Storytelling with AI
Classic and Contemporary Fusion: Lounge Space Visualized by Unreal Engine
Просмотров 3179 месяцев назад
Classic and Contemporary Fusion: Lounge Space Visualized by Unreal Engine
Zen Garden Serenity: Captured by Unreal Engine's Real-Time Rendering
Просмотров 2869 месяцев назад
Zen Garden Serenity: Captured by Unreal Engine's Real-Time Rendering
Mastering Cinematic Lighting Techniques in Unreal Engine 5
Просмотров 64 тыс.9 месяцев назад
Mastering Cinematic Lighting Techniques in Unreal Engine 5
Unreal Engine in the Kitchen: Blending Light and Modern Design
Просмотров 1359 месяцев назад
Unreal Engine in the Kitchen: Blending Light and Modern Design
Modern Living Room Magic: Visualized with Unreal Engine
Просмотров 599 месяцев назад
Modern Living Room Magic: Visualized with Unreal Engine
Mediterranean Retreat: A Serene Visualization with Unreal Engine
Просмотров 1369 месяцев назад
Mediterranean Retreat: A Serene Visualization with Unreal Engine
Classical Elegance Meets Modern Design: Unreal Engine Visualization
Просмотров 12810 месяцев назад
Classical Elegance Meets Modern Design: Unreal Engine Visualization
Lakeview Paradise: Unreal Engine 5 Architectural Showcase
Просмотров 1,6 тыс.10 месяцев назад
Lakeview Paradise: Unreal Engine 5 Architectural Showcase
Exploring Architectural Beauty: Unreal Engine Visualization Showreel
Просмотров 14510 месяцев назад
Exploring Architectural Beauty: Unreal Engine Visualization Showreel
Architectural Wonders Through Unreal Engine: A Journey in Animation
Просмотров 7510 месяцев назад
Architectural Wonders Through Unreal Engine: A Journey in Animation
Deep Dive: A Gripping Tale of Digital Alienation [Short Film]
Просмотров 205Год назад
Deep Dive: A Gripping Tale of Digital Alienation [Short Film]
Sir please make a video on vertical production for music video
You said to comment our island code so here's what I made following your tutorial. 6130-3890-4845
keep going... ♥
Uhhh...THAT was amazing...wow. I learned SO much. This wind tutorial was hands down the best I have seen. Thank you Mohammad! Subscribed!
This is far from advanced 😅 3 hours to basically get started
Nice
I needed this. Ive been trying to build an entire environment/city instead of focusing on scenes/levels. Thank u
Awesome!!
it's not playing
This is the most straightforward and helpful wind tutorials for UE5 I've ever seen. Thank you for sharing your expertise!
That’s awesome to hear! Keep experimenting with different settings to create your own unique wind effects.
in 3 hours basic do advanced huh?
This tutorial covers advanced topics thoroughly while remaining concise, ensuring even complex concepts are addressed effectively in just a few hours. 😊
wowww it helped me thanks
I’m excited to hear it-keep practicing and you’ll master it no time!
@@MoSolei thank you again for these kind words .
Thanks, Mohammed, for this nice Course! I'll share it with my kids! Great work, thanks!
Thank you for the kind words, I appreciate it!
Assalamualaikum bro, really bro u is the bestest teacher
Thank you for the kind words, I appreciate it!
nice!
Thanks for the feedback!
Great tutorial! But maybe could be a way to create a Blueprint to optimize the process
That's a great idea!
Wow after about 8 hours i finally got it to work lol. My main issues with the black textures was because i hadn't set the RVT i created on the RVT Sample Material Node details panel. There also seems to be an issue with the texture stretching section and side remover.. Unless im doing something wrong but if i skip that part i have no issues.
I lied i looked up at my trees and i see the vertical stretching issue at the top. Maybe because its a tiling texture.
It sounds like you’ve put in a lot of effort to troubleshoot and make progress-great job getting things to work! The challenges with RVT settings and texture stretching can indeed be tricky, especially with tiling textures or specific setups. These kinds of issues often come down to fine-tuning or making adjustments specific to your project. Keep experimenting, and don’t hesitate to revisit certain settings or approaches-you’re clearly on the right track! Keep it up! 😊
Hi, Thanks for the tutorial, really handy. Although after making all the materials for branches and leaves, works fine for a static mesh, but when i instance as foliage or another scatter system, the sway is relative to the first instance i place which means the other instances would sway based on the first placed, and they are flying over the scene. I've tried changing the Transform position node from absolute world space to instance and particle space, it kind works for the leaves to sway but not for the branches 😒 if that makes sense.
Thank you for your kind words! 😊 Issues like these can indeed be tricky, especially with instancing and transform spaces in Unreal Engine. It sounds like you’ve already explored some good troubleshooting steps. Keep experimenting, and don’t hesitate to share your progress or reach out with any further questions. Best of luck! 🚀
great
thanks
For architectural visualization in Unreal Engine, here's a suggested outline for a video series: Series Title: "Unreal Engine Architectural Visualization Mastery" Episode 1: Introduction & Project Setup (15-20 minutes) - Overview of Unreal Engine for archviz - Setting up a new project - Importing 3D models & textures Episode 2: Modeling & Texturing (30-40 minutes) - Creating custom 3D models in 3ds Max/Blender - Texturing & material setup Episode 3: Lighting Fundamentals (20-30 minutes) - Introduction to Unreal Engine lighting - Setting up natural & artificial light sources Episode 4: Material & Shading (30-40 minutes) - Creating realistic materials & shaders - Using Physically-Based Rendering (PBR) Episode 5: Scene Assembly & Layout (20-30 minutes) - Importing & placing furniture/fixtures - Setting up camera views Episode 6: Rendering & Post-Processing (30-40 minutes) - Rendering settings & optimization - Post-processing techniques in Unreal Engine Episode 7: Animation & Dynamics (30-40 minutes) - Creating animations & simulations - Using physics-based simulations Episode 8: Final Touches & Rendering (20-30 minutes) - Adding final details & polish - Rendering & exporting final images/videos Bonus Episode: Tips & Tricks (10-20 minutes) - Pro tips for optimization & performance - Troubleshooting common issues This series would cover the entire archviz workflow in Unreal Engine, from modeling to final rendering.
I’ll definitely consider your ideas for future content! It’s great to have such thoughtful viewers.
its amazing how simply and easily you made this great tutorial.. i have been really struggling to find one.... please make architecural visualization videos in unreal engine from modeling to finish and just a suugestion instead making one big 3-4 hrs.. do spilt in to shorter videos... you are just doing great... please continue to do so... jazakallah
How can we make a car crash scene in ue5 ?
We explained how to create crash scenes using Morph Targets in one of the tutorials, which is a good starting point for vehicle damage effects. However, if you're looking for a more dynamic crash scene, you might want to try Chaos Vehicle Physics. This system simulates realistic crashes, but keep in mind that it's not easily animatable, and using your own custom car models might require extra steps to integrate smoothly.
I have been using UNREAL ENGINE for a long time... But I stopped using it for 1 year and just for a quick revision I found this tutorial... I must say this is the best bestest... Tutorial I have ever scene ❤❤❤
thank you so much, please share with others
Amazing! So helpful tutorial of UE5! I do have a question 🙋♂️ If I used said “assets(or any other items)” that I *didn’t* create myself on making a game. Then, I released said completed game using said assets. Would I be charged for “copyright” or anything at all for doing so?
It depends on the licensing terms for each asset. Always review the usage terms of the assets you’re incorporating into your project. For instance, assets from sources like Quixel Bridge are free for commercial use if you're within their guidelines, so copyright concerns are minimal in that case. However, assets downloaded from other platforms may have specific restrictions or requirements for commercial use, such as attribution or separate licensing fees. It’s crucial to be aware of these terms to avoid potential copyright issues when publishing your game.
i have no adjustem setting in the material,totally different layout
It’s likely due to recent changes with the introduction of Fab, which has affected the layout and settings in master materials.
Hello! Will the suspension work with different diameters of the rear and front wheels?
Yes, you can! As mentioned in the tutorial, you’re able to adjust the suspension for different wheel sizes. Additionally, you can download the control rig from the description to customize it based on your specific wheel dimensions.
Will definetely follow this later
VFX effects coming soon??
We're currently planning VFX tutorials and hope to have them available soon! Thanks for your interest-stay tuned for updates on our channel!
Thank you for teaching step by step.Great tutorial!
You're welcome! I'm glad it was helpful.
you r a master bro😍❤
Thanks so much! I’m really glad you’re enjoying the videos. If you ever have any questions, feel free to ask.
I saw your video today. I really like your work. Please make unreal Engine tutorial for newbies❤❤❤
I’m glad you enjoyed the video, and I’ll definitely consider creating tutorials for beginners.
I love it❤
Thank you so much
These texture options don't appear when I click on them
It’s essential to follow each step in the workflow carefully, as skipping any details can lead to missing options like these textures. The Unreal Engine version also plays a role; options may differ between versions. For example, this was created in Unreal 5.3, but if you’re using 5.5 or an older version, you might see slight variations in the interface or workflow. Hope this helps, and feel free to check out my new videos for more tips!
At 37:20+ you touch on levels, sublevels and a bit on open world level partition stuff; I am trying to make a system where when my player dies, they go to an alternate dead version of the normal map, I was thinking sublevels was the way to do this, but you said it cannot be done in open world? (because of level partioning? :S)
When working with open world levels in Unreal Engine, level partitioning can make it harder to use sublevels the way you might in smaller maps. To create an alternate map for a “dead” version, you could try conditional loading, which shows or hides areas based on player actions. Alternatively, use blueprint scripting to transition to an alternate version of your map without needing separate sublevels.
@ :O awesome; Thank you, I will look into those. Appreciate how detailed you are at helping without being super complicated :P tough balance.
Nanite Works?... Draw in Virtual Textures Black...
If you're seeing black textures when using Runtime Virtual Textures (RVTs) with Nanite, it’s likely due to Nanite not currently supporting RVTs directly. To fix this, try disabling Nanite on the meshes where you need RVTs to work; this should allow RVT blending to display as expected. If you still encounter issues, double-check your RVT volume size and confirm it’s applied correctly to your materials. Let me know if this helps!
@@MoSolei hate nanite
Note: when making a packed level actor, you can’t include lights. Packed level actors only support meshes. But the Blueprints created from them can have lights be added after they’ve been made
Thanks for mentioning that! You’re right-Packed Level Actors only support meshes, so lights can’t be directly included in them. You can still add lights to the Blueprint created from the packed level afterward, though. Appreciate the tip!
@@MoSoleino problem! Keep up the good work. I’ve been using learning UE5 for about a year but still learned a lot from this video.
This video was so in depth and detailed, loved it!
You’re very welcome! I really appreciate your kind words, and I’m glad you enjoyed the depth of the video. 😊
Very professional, very comprehensive, very complete and very good instructional videos. The standard pronunciation makes my machine translation work exceptionally well.
Glad it was helpful!
amazing results!!❤
Sub Levels, Gotcha!!!! Thank you Very much!!!!!
Glad you found that helpful! Let me know if you have any questions.
@@MoSolei Sure, Thank you!
3hrs wow amazing thanks for this
I'm glad you enjoyed the content! I hope it's a useful resource for you.
Amazing tutorial. Great job!!!!
Thank you so much! I'm really glad you enjoyed it.
جامد ورايق اوي
Thanks a lot! Really happy you enjoyed it, and more videos are definitely coming!
amazing tutorial man, congrats!!! You have a new follower, keep doing these videos, they are great 🙌
Thank you so much! I'll definitely keep creating more content like this. If you have any specific topics you want to see next, feel free to let me know. Thanks again!
Thank you for the great tutorial. I am a newbie and this tutorial helps me a lot. But I have download a material from quixel and it dont have tiling X and Y like your setting. Is there anyway to fix it, thanks.
Thank you for your feedback! It's great to hear that the tutorial is helpful for you as a newbie. Regarding the tiling issue, the changes you're noticing with Quixel materials are likely due to recent updates, especially as Quixel transitions into a new library called FAB. Currently, when you download a material from FAB, you might find that it doesn't have separate Tiling X and Tiling Y parameters; instead, it has a single Tiling option that adjusts both axes together. This isn't a major issue, and while you can separate them for more control, it may be a bit complex for beginners. If you have any further questions or need assistance with this, feel free to ask!
@@MoSolei Thank you, I should learn the basic blueprint before continuing tutorial :D
Very nice video. You speak clearly and I can understand everything. I am going to watch the whole video to learn everything. Thank you so much! I am subscribing now! Thank you!
Thank you so much for your kind words! I really appreciate your feedback. If you have any questions while watching or need further clarification, feel free to ask. I'm here to help! Welcome to the channel!
I searched a lot and finally got this which is gem for exterior lighting. Now I'm searching for interior lighting in your channel. Subscribed.
Thanks so much for subscribing and for the kind words! I’m really glad you found the exterior lighting video helpful. As for interior lighting, I'll be sure to cover more on that soon-stay tuned! If you have any specific questions or setups in mind, feel free to let me know.
Thank you for your tuttorial 🔥🔥👍👍👍👍
I’m glad you found it helpful!
The concept of levels and sublevels is so helpful Thank you for this great tutorial
I'm glad you found the tutorial helpful! Let me know if you have any questions.
If they did, what they did with FAB, they’ll do it with UE too in the future. For sure.
From my perspective, FAB is on a solid path. Sure, there are some bugs, but I’m confident those will be ironed out with time. And with Quixel still free to use until the end of the year, we can make good use of it while improvements roll out. Overall, I’m optimistic about Unreal’s future developments and can’t wait to see what’s next! Thanks for sharing your thoughts-it’s always great to connect on these topics!