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- Видео 135
- Просмотров 259 254
Cyan49
Япония
Добавлен 14 фев 2014
My Discord Server: discord.gg/J5x7KtYUBP
You can post here instead of closed mod comments. And if you're a PS4 modder, I hope this place is available for us to share knowledge.
You can post here instead of closed mod comments. And if you're a PS4 modder, I hope this place is available for us to share knowledge.
PC Fallout 4: "Push Kick" - Animation Options (Ver 2.2)
www.nexusmods.com/fallout4/mods/84261
1: Added "Roundhouse Kick 1" animation option. Roundhouse Kick is renamed Roundhouse Kick 2.
2: Separated "Cull Weapon" option from "Animation" option and improved toggling.
3: Side Kick animation speed is now 10% faster.
4: Slightly improved all animations.
1: Added "Roundhouse Kick 1" animation option. Roundhouse Kick is renamed Roundhouse Kick 2.
2: Separated "Cull Weapon" option from "Animation" option and improved toggling.
3: Side Kick animation speed is now 10% faster.
4: Slightly improved all animations.
Просмотров: 731
Видео
PC Fallout 4: "Push Kick" - Animation Options
Просмотров 4492 месяца назад
www.nexusmods.com/fallout4/mods/84261 1: Added animation options. Now "Push Kick/Side Kick/Spartan Kick/Spinning Kick/Roundhouse Kick" are available, you can set different animations for Firearms and Melee. You can also hide your weapon during kick animation. 2: Added Debug option. If enabled, makes kick damage radius visible. 3: Regain VATS control faster after kick animations.
PC Fallout 4: Powerful Pistol Bash Animation
Просмотров 2622 месяца назад
www.nexusmods.com/fallout4/mods/84671 Replaced by raider's pistol bash animation. 3rd person only. This mod contains an animation file "RifleMeleeForwardPowerAttack.hkx" which I have tweaked a bit for the player character. Actually, I've seen this animation used by the player character in at least one video, so someone probably made such a mod already, but I couldn't find it here. I can't creat...
PC Fallout 4: "Push Kick"
Просмотров 1,4 тыс.2 месяца назад
www.nexusmods.com/fallout4/mods/84261 This mod adds a push kick that can be triggered in four ways. Supports first person/third person/firearms/melee/keyboard/gamepad. Requirements: F4SE Garden of Eden Papyrus Script Extender
PC Fallout 4: "Stomp Attack" - Head Explode (Ver 1.4)
Просмотров 3372 месяца назад
www.nexusmods.com/fallout4/mods/79791
Xbox/PC Fallout 4: "Slide - Standalone"
Просмотров 1,2 тыс.3 месяца назад
Xbox: mods.bethesda.net/fallout4/mod-detail/4362414 PC: www.nexusmods.com/fallout4/mods/41243 I wanted to create a Slide mod without F4SE/GoE/AVF requirements, mainly for Xbox or Old Gen. If you have my Simple Dodges Addon F4SE or First Person Dodge mod installed, disable the Slide feature or use those mods. It is basically a standalone version of the above mods, but some behaviors are different.
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (6)
Просмотров 1,5 тыс.4 месяца назад
New firearms dodge animation uses GunDown/GunUp. www.nexusmods.com/fallout4/mods/75029
Fallout4 but has iframes
Просмотров 9134 месяца назад
Mod Name: "Simple Dodges Addon F4SE - iframes - AP cost - etc" www.nexusmods.com/fallout4/mods/70757 Other mods included in the video are below "Fallout London - Baron Armour" www.nexusmods.com/fallout4/mods/62844 "Makeshift Melee Weapon Pack" www.nexusmods.com/fallout4/mods/72927
PC Fallout 4: "Simple Dodges Addon F4SE - iframes - AP cost - etc" (3)
Просмотров 1,6 тыс.4 месяца назад
www.nexusmods.com/fallout4/mods/70757 Other mods included in the video are below "CROSS_Wasteland_Ronin" www.nexusmods.com/fallout4/mods/39474 "AnotherOne CyberOut 77" www.nexusmods.com/fallout4/mods/52479
PC Fallout 4: "Stomp Attack" - Explosive Vent
Просмотров 3645 месяцев назад
www.nexusmods.com/fallout4/mods/79791 Inspired by Stomp (by Elzee). Supports first person/third person/firearms/melee/with power armor/without power armor/keyboard/gamepad. This mod adds a stomp attack that can be triggered in three ways. These are triggered by Bash/power attack. - If crosshair target is "Bleedout/Knockout/Paralyzed/Crippled Legs" - If player angle X is between 60 and 80. (mean...
PC Fallout 4: "Stomp Attack" - Power Armor
Просмотров 1,9 тыс.5 месяцев назад
www.nexusmods.com/fallout4/mods/79791 Inspired by Stomp (by Elzee). Supports first person/third person/firearms/melee/with power armor/without power armor/keyboard/gamepad. This mod adds a stomp attack that can be triggered in three ways. These are triggered by Bash/power attack. - If crosshair target is "Bleedout/Knockout/Paralyzed/Crippled Legs" - If player angle X is between 60 and 80. (mean...
PS4/5 SkyrimSE/AE "Afforestation Magic (Reworked)" has been updated!
Просмотров 4648 месяцев назад
creations.bethesda.net/skyrim/details/19282/Afforestation_Magic_(Reworked) [Changelogs] Added 29 objects from "_ResourcePack.BSA". 1: Added Cactus in "Succulent". 2: Added Palm/BaldCypress/SnowGum/WeepingWillow in "Tree". 3: Added DesertGrass in "MiscBush". 4: Added Boxwood/MugoPine in "OtherShrub". 5: Added IndianRiceGrass in "Vegetable".
PS4/5 SkyrimSE/AE "Ring of Convert 2handed Weapons"
Просмотров 1,5 тыс.9 месяцев назад
mods.bethesda.net/en/skyrim/mod-detail/4354440 [Description] Added "Ring of Convert 2handed Weapons" to your inventory, if you lose it it is craftable. This ring will convert 2handed weapons animation to 1handed if equipped. Possibly less buggy than existing 1handed greatsword/battleaxe/warhammer mods. Weapon skills are still tied to two-handed since this mod only converts animations. This is d...
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (5)
Просмотров 5139 месяцев назад
www.nexusmods.com/fallout4/mods/75029
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (4)
Просмотров 1,1 тыс.9 месяцев назад
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (4)
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (3)
Просмотров 2,2 тыс.9 месяцев назад
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (3)
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (2)
Просмотров 21310 месяцев назад
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (2)
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (1)
Просмотров 87310 месяцев назад
PC Fallout 4: "First Person Dodge - Actor Velocity Framework" (1)
PC Fallout 4: "Simple Dodges Addon F4SE - iframes - AP cost - etc" (2)
Просмотров 1,2 тыс.Год назад
PC Fallout 4: "Simple Dodges Addon F4SE - iframes - AP cost - etc" (2)
PC Fallout 4: "Simple Dodges Addon F4SE - iframes - AP cost - etc" (1)
Просмотров 1 тыс.Год назад
PC Fallout 4: "Simple Dodges Addon F4SE - iframes - AP cost - etc" (1)
Invincibility Frames Addon (for Simple Dodges by i3ncore) Version 0.3BETA
Просмотров 1,1 тыс.Год назад
Invincibility Frames Addon (for Simple Dodges by i3ncore) Version 0.3BETA
PS4/5 Fallout4 "Killstreak Skills" (Temporary Showcase)
Просмотров 344Год назад
PS4/5 Fallout4 "Killstreak Skills" (Temporary Showcase)
PS4/5 SkyrimSE/AE "Find Missing Followers" (In Tracking And Summoning Mod)
Просмотров 2,1 тыс.Год назад
PS4/5 SkyrimSE/AE "Find Missing Followers" (In Tracking And Summoning Mod)
PS4/5 SkyrimSE/AE "No More Annoying Looping Combat Music" BETA is available!
Просмотров 717Год назад
PS4/5 SkyrimSE/AE "No More Annoying Looping Combat Music" BETA is available!
PS4/5 SkyrimSE/AE "Afforestation Magic (Reworked)" BETA is available!
Просмотров 634Год назад
PS4/5 SkyrimSE/AE "Afforestation Magic (Reworked)" BETA is available!
PS4/5 SkyrimSE/AE "Afforestation Magic (Reworked) WIP" Version 3
Просмотров 3442 года назад
PS4/5 SkyrimSE/AE "Afforestation Magic (Reworked) WIP" Version 3
Solution in 10 sec, excellent service good man
The moment i used this mod in combat it felt way less “clunky” than vanilla.
Whenever i try to have a follower it says i already have one even though no one is following me. I know its serena because she wont show up on the list but i dont know where tf she is what do i do (nevermind i found her i just had to dual-cast)
2024 and this Mod still works well! Thank you
Could you have the armor also tweaked to have an opposite armor tag (light and heavy) so people can use them for other builds
@@SanvelloSerapiega No, it's too much work and not much benefit. I'd rather people get off the idea. That said, I have no problem opening up the mod permissions to someone else if they want to do it
So i can't track the follower that's following me?
for pc?
Just installed this and have been loving the different styles on armors that were always drab. I find myself drawn to the orange style on the dwarven armor, my only wish is that more armors had the orange style! Great job with this mod!
You are a FUCKING SADIST! in all actuality i love the mod. But seriously why the chases?
This quest took way longer than it should have kinda pissed me off for one piece of armor 😂
For options that are only enabled or disabled, is the chosen option whichever I select last? For example, I select show finishing moveable targets and it pops up it is... Disabled. But my only choice from this screen is to press x. So does doing so then enable it or disable it? Because if I go back to it afterwards, it says it is... Enabled. But again I can only press x, so I don't know if I'm changing it again. Sorry for the confusion TIA
"XXXX is Enabled/Disabled" is the result of the option you toggled, you can read it as "has been Enabled/Disabled" or "now Enabled/Disabled" if that makes more sense to you. The x button on the message box just means to close it and exit. Some options are shown in Active Effects when Enabled, so that should make your doubts clearer.
@@cyan4977 Appreciate it! Thanks! I noticed the active effects later on. Loving the mod
This is so funny I'm dying! Thank you for this! 🦵🏻
If someone could make this mod for ps4 but make the bucket invisible then we would have an actual ps4 flying mod that didnt look silly in first persons 😂
This is so based
This mod is a real big shit...
top notch stuff, you’ve been putting out some very good work recently. i’ve used some of your mods to figure out garden of eden features for my own mods lol, very well done
So my script source files are finally helping other mod authors, right? ha Basically, I like to share what I learn with someone but I don't have enough energy to do it and my English is bad.
@@cyan4977 absolutely! i used your sliding mod to figure out how to use Garden of Eden’s “IsConditionTrueOn” function, which was very helpful for one of my projects
Dude you need to kickstart an indie game or even better yet, your own little company!
Stuck in the maze room
Go backwards
That's it! Kids, Pack your things. We're moving back to Solsthiem!
Looks amazing. Hope you get the recognition you deserve!
Why did you turn off the comments on the other video ? Oh and how tf are you able to do stuff like that bro you are making incredible mod that i had no idea could be done
Usually I like to close comments on videos that only show mod updates because I don't want to receive random comments per video. Thanks
I'm about to start my first official playthrough with your mod on PS5. Is this load order okay? Any suggestions? 1. The Unofficial Skyrim Special Edition Community Patch. 2. Survival Rebalanced. 3. Better Male Pre-sets. I think facial attractiveness is subjective, but I can't be bothered to create a good-looking character, so I use the pre-sets. 4. Water and Terrain Enhancement Redux. 5. Obsidian Weathers. I appreciate how this mod obscures the horizon and crude mountains with fog. 6. BIG Jump 2X (Jump twice as high). The difference isn't that noticeable, but it helps with ascending mountains. 7. SET for the Great Hunt. I'm roleplaying as a hunter, so this mod compliments it nicely. It spawns more animals - as well as creatures only seen outside of Skyrim: Boars, Werebears, Frost Giants, etc. 8. Archery Tweaks Plus. Disables auto aim, arrow travel distance restrictions, side-stepping NPCs, etc. 9. Realistic AI Detection Lite (better sneaking). 10. Better Combat AI. 11. YMD2 Combat Overhaul. I also got the 'Camping' and 'Wild Horses' DLC. It's not much compared to some other users, but I don't want to go too crazy. Thanks.
It doesn't seem to conflict with anything, but as far as I know, 4 is a particularly old mod, so if you have any problems, I recommend disabling it or placing it at the bottom. The mod description says so too.
@@cyan4977 Oh dear. Any other water fix mods for the PS4/PS5 you recommend?
I want to use your attack movement (slowed camera) and casting speed tweak mod. Do the tweaks apply to animals, Werebears, Werewolves, etc. as well as human NPCs? Also, I'm using a mod that adds Bear cubs (smaller) and Ice wolves (slightly larger) to Skyrim. Would the tweaks apply to them as well? Thanks.
It does not. You can try Athletik Combat or Immersive Movement or Realistic Enemies or something, and partially override it with YMDCR Attacking Blocking Casting Movement Tweaks if necessary.
@@cyan4977 Are you telling me it does not affect any animals, werebears, werewolves, or dragons? It only affects human or undead NPCs? Please let me know, because - in fact - that's exactly what I want, ha. :)
@@NonexistentIndividual-sz7xx It only affects Player/NPCs (means human form), not any Creatures (includes draugr/falmer/skeleton/etc). I added an image to the mod page.
Hey there. Thanks for answering the last question I posted 2 weeks ago. I've been loving this mod so far, but just a few things I'm curious about. 1. Does this mod also apply to all enemies in the official expansions? I have the Skyrim Special Edition on PS4/PS5. 2. Just how many things can you 'parry', 'time bash', or killmove with zero stamina? 3. Do wolves, crabs, giants, etc., have special heavy attacks you can time bash or parry if you time it correctly? 4. I've been using your combat sound and blood impact mod in tandem with this. However, I've noticed sparks or sounds don't trigger when fighting specific enemies. Is this normal? Cheers. :)
1: Yes, because most parts of YMD2 are not editing. 2: Quote: "Finishing Move works for Human NPCs/Draugr/Falmer/Dwarven Centurion/Giant/Lurker/Spriggan/Troll/Riekling/Gargoyle. (For Gargoyle, finishing move is only enabled in third person mode.)" 3: Wolf - No, for now. Crab - Impossible. Giant - Yes. Quote: "As far as I know the rest are Boar/Chaurus Hunter/Spider/Wolf and in future updates they may be allowed but not prioritized." (From version 1.43 changelog) 4: Yes. See [Weapon Parry Spark Effect]. Quote: "Default: Sparks only occur if the Target has a weapon. Always ON: Sparks occur even if the animal is Target. Always OFF: No more sparks."
Hey, I wanted to try pairing a mod with this. It seems compatible, but I just wanted to check. Here's what the mod does: 1. Tunes every single attack cone on every attack creatures can do in game to match their animation more closely. Vanilla enemies also have a huge attack cone that will hit you even if you somehow managed to dodge the actual animation of the hit. This fixes that. 2. Tunes the turn rate for every creature in the game so they are not perfect aim-bots in melee or ranged attacks. Vanilla enemies have a really fast turn rate, which isn't a problem until you are right next to them and they're so fast they never miss. This fixes that. 3. 1H weapons are manoeuvrable, 2h weapons are less so, power attacks are even less. Casters who are channelling are slowed slightly. Archers with bows drawn are more free to aim. 4. While Blocking you are faster than vanilla. With a 1H/2H drawn you are slower than vanilla. If it's compatible, should I load it above or below YMD2? Thanks.
Looks like DannyQ1988's "Realistic Enemies", if so I already answered that. That was the comment you deleted. My answer was "Yes, in theory. Not tested." However, if you are using "YMDCR Attacking Blocking Casting Movement Tweaks", it is clear that the mod edits the same parts as 3 and 4. You can prioritize either one.
@@cyan4977 Alright, thanks for your help. :)
Is there a way to remove enchant effect on hit?
GOD BLESS THIS MOD IN 2024 THANK WHOEVER MADE THIS MOD. THIS WAS THE ONLY WAY I WAS ABLE TO FIND MY MOD FOLLOWER AFTER GOING MISSING DURING THE SILVER HAND WEREWOLF QUEST. THEY WERE TRACKED TO BEING IN THE MIDDLE OF NOWHERE FIGHTING BANDITS
Bro pls help me I can’t figure out how to get this mod to work
I couldn't find this mod on the PS5. Has it been taken down?
No
I love this mod the only issue I have is that I’ll try & swing a battle axe over my head to hit a guy in his face then the kill move is activated to stabbing him in the back , I’ve changed setting & still that’s the only kill move I can get
I think I received one or two similar reports a few years ago. The cause of this is not clear, but I am planning to include a preventative measure in the mod. Edit: Uploaded as "YMD2 Minor Update File". The link is on the video description, not on the reply, as RUclips may want to manage it.
Any feedback?
After installing the newest fix i have not had the same issue but I also have not had much time to play lately, but I will let you know if it happens again when i play again tomorrow or in a few days. Still a great mod I can’t play without it
Little late here does this work interiors also?
Where should I put this in my load order? I can’t get it to work
I’m on Xbox btw
I’ve tried it all over the load order, I’m not sure if it isn’t working because of any conflicting mods or if it just doesn’t work properly on xbox. I don’t have any mods that change animations or movement in any way.
@@hgcpuggy8957 No editing, so no load order requirements. I don't have an Xbox, I appreciate any feedback but I don't have any ideas. On PC, the two users who said "Didn't work for me/Same for me" so far simply misunderstood how the mod worked.
@@cyan4977yeah for me I realized I needed a weapon equipped and in my hand for it to work. It’s working fine now. Maybe you should add something about that in the description, just a suggestion. Thanks for porting this :)
Are the instant kill activation dependant on camera angle in third person? When the enemy is the vulnerable state (black mist) I'm having a hard time activating. But when I put de camera right behind my back it works.
Hmm, maybe so, because the crosshair is inaccurate in third person camera. Personally, I have experienced this happening after the anniversary update, so I feel that something has changed.
Almost everything I search for Skyrim PS4 end up on your videos. Nice job.
What button is used with on Xbox?
Is it called Right stick click? But based on your Sneak button. "Available in 1st/3rd peson, triggered by sneaking while sprinting." "Q: Hotkey/MCM?" "A: No, because it's F4SE."
Have a fix for this been found in 2024? Cyan49's mods have been improving Skyrim gameplay for consoles for so long. It is a shame Bethesda broke it.
One of the thing I would love to be in the vanilla game just like being able to jump while running with mods in skyrim
This looks super fun 😊😊
you made fallout 4 into Elden ring. COngrats!
I notice sometimes that if I attack JUST before any enemy attacks, I trigger a killmove. However, their stamina and health isn't always that low. This is really cool, but I just want to understand how it actually works. Is a counter just 25% plus to your base damage or a full 125% to your base damage? I notice in 0:14 of the video, you trigger a killmove even though the NPC still has a lot of health and your weapon doesn't do too much damage. What are the mechanics behind this? Thx.
"I notice sometimes that if I attack JUST before any enemy attacks, I trigger a killmove. However, their stamina and health isn't always that low. This is really cool, but I just want to understand how it actually works." - YMD2 does not change Killmove, it is a vanilla feature and sounds like it is what you are experiencing. Instant Finishing Move by YMD2 does not replace Killmove. "Is a counter just 25% plus to your base damage or a full 125% to your base damage?" - 25% plus, i.e. x1.25. "I notice in 0:14 of the video, you trigger a killmove even though the NPC still has a lot of health and your weapon doesn't do too much damage. What are the mechanics behind this?" - Trust me, at 0:14, target's health just dropped below 50%, Skyrim's HUD is weird. And since the target's stamina is 0, the Instant Finishing Move is triggered. (not Killmove.)
This is a wonderful mod, but I have discovered a rather disheartening exploit and would appreciate it if you read this. Because using the light attack does not consume any stamina and blocking attacks reduces your hit points, you can essentially 'stun-lock' tanking/defensive enemies who are blocking you by spamming the light attack whilst maintaining hitting range. This allows you to stop tanking/defensive enemies recovering from their animations and kill them with no effort. I've done this on Legendary Difficulty with the Hardcore Aggressive AI Mod - it is a shame, because your mod is my all-time favourite combat mod for Skyrim SE on PS5. I have a suggestion for a fix that is pretty straightforward: Add an option that makes each light attack consume stamina, the amounts of which could be customisable in the settings. This way, even if you do 'stun-lock' tanking enemies who are blocking, you cannot ever kill them by constantly spamming light attack - your stamina will rapidly deplete, and you will not be able to attack for a short period. In addition, add an option that allows you to customise the stamina regeneration rate. Do you think introducing these fixes/options is possible? Please comment on this if you have the time and thanks for your attention.
Did you delete your comment after asking the question before? Don't do that. I'm not talking to you on private messages, I'm supporting users on my mod comments. It's not a "stun-lock", they can cancel the block hit animation and attack at any time so it's a quirk of Combat AI and if it's a Combat AI mod then it's a mod issue. Even in vanilla, tank type AI likes it, especially while not 1 vs 1, and it makes sense. In my opinion the light attack stamina cost doesn't match the game so I won't implement it in YMD2, but you are free to install such mods and try them out.
@@cyan4977 Hey there, thanks for getting back to me. Unfortunately, I have fastidiously experimented with many other combat AI mods (including YMD2 Tweak Plus) and this exploit still exists. If you time the light attack correctly, maintain the perfect distance, and start spamming light attacks when an NPC blocks, you can get them stuck in an 'animation loop' whereby they are forced to continue blocking - they never bash, attack, or cancel the animation - and because you are draining their health/hit points all the time, they eventually die. Trust me when I state it is not an Combat AI mod issue -- it is not the overhaul either, I think it is just the vanilla game itself. Combating single tanking NPCs becomes so easy - I only mentioned Legendary Difficulty and Hardcore Aggressive AI to highlight how effective the exploit is. Another simple fix for this would be adding a customisable option to stop NPCs losing any health/hit points if you use light attacks on their blocks. Do you think that would work or be possible in a small update? I know you probably have better things to do, but your mod is great and I just thought I would suggest it. Yes, I occasionally delete my comments for various reasons, but sure, I will leave them here if they are valued. :)
@@jamiewatts333 It cannot be implemented as an option. But you can install blocking mods, the first one I found is "Effective Blocking" by LBGSHI.
@@cyan4977 Oh, fantastic. :) Is that on the PS5? I've been using YMD2 Combat Overhaul, YMD2 Combat AI Tweaks, YMDCK Attacking Blocking Casting, and Combat Sound and Attack Impact. If Effective Blocking is available on PS5, what load order would you recommend for all of them together? Also, do you have any other mod recommendations to fix or at least minimise this exploit? Thanks for being so helpful.
@@jamiewatts333 My four mods you listed do not conflict with each other. It is clear that Effective Blocking needs to be placed below (after) YMD2 Combat Overhaul. Of course, it's a PS4 (5) mod.
Hey. I love this mod, but I'm wondering if you can help me. There's a mod I want to try with YMD2 and your Combat AI Tweaks Plus Mod on PS5. Here's the description: -removed sidestep on Archers. -turned off auto aim on bows and arrows - Archers can now lead targets, no more arrows firing behind moving targets. -use stamina when bow drawn. -bleed effect added to overdraw perk does 3/6/9/12/15 points of damage for 3 seconds. -arrows and bolts fly 50% faster and affected by realistic earth gravity. -arrows changed to 25, bolts set to 20. -NPCs use ammo - no more being forever pelted with arrows by enemy archers. -follower hunting bow bug fixed - followers will now equip bows given to them. -critical hits can pin limbs. -added recipe for ancient Nord arrows - steel perk required, under steel category. -added recipe for Nord hero arrows - advanced armours perk required, under steel category. Is this compatible with YMD2 and your Combat AI Tweaks Plus Mod on PS5? What load order would you recommend? Finally, is it true that you can counter/deal extra damage to an enemy by striking during the beginning and end of their attack animation? If so, did you ever consider indicating a successful counter with a unique sound effect? It can be difficult to tell. Thanks.
It's "Immersive Realism - Archery", yeah, 2 days ago I just answered a bunch of questions that included that question, but somehow he (or youtube?) deleted it. That's annoying. 1: Yes, because YMD2 does not edit NPC/Perk Tree/Arrow/Bolt. 2: Yes, it works like that. No, the sound effects are for Weapon Parry and Parry Bash.
How have you disabled kill cam? I have this mod installed and I get the kill cam like the vanilla version. Also it is impossible to get more than one finisher per fight.
You're talking about two different things. The "Instant Finishing Move" the video showed is a YMD2 feature, not "Killmove". If you want to tweak killmove, install the killmove mod. The mod search is f, but you should be able to find what you want.
I enjoyed yours better. Way better combat. But I am having a hard time understanding when the enemy is vulnerable for instant kill. Is it when he falls to his knees and there's a louder metallic sound? Thanks for replying and congratulations for this mod. I'm on PS5 by the way.
bro think he isaac clarke
I fucking love you, i was ready to throw 5 weeks of gameplay for this fucking bug!!!!
Amazing mod, can't play without it now!
Great mod, but I have a question. In the description you said that the choise of difficouly is connected with the number of crafting skills. Why?
In my opinion, choosing one of Alchemy/Enchanting/Smithing is good for casual playing the game, especially on YMD2 difficulty. Also, this works like a character talent from a roleplaying perspective. Enchanting or Smithing can affect your weapon/armor/stats quite a bit, but at some point (early) all items you loot from dungeons become obsolete. Alchemy itself can improve Enchanting or Smithing, or everything, but the effect is temporary.
How can I open the option menu for this mod?
How to use shout/power/lesser power is to select it and press R (What is it called? RT or RB? I don't have a PS4/5)
@@cyan4977got it, thank you!
Just got the mod, i wonder how the instant kill move works, i press X when i think the enemy's stamina is zero and health are below 50% yet no instant kill move? i tried to practice with getting a draugr down on their knee, forgive me if im being stupid lol
Using it rn
BEST MOD EVER