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Faint Anomaly
Добавлен 16 дек 2018
This Week in Star Citizen | PYRO COMBAT GAMEPLAY COMING
Let's take a look at some of the new Updates for this week in star citizen.
Here's some links mentioned in the Video:
Photogalary - robertsspaceindustries.com/comm-link/transmission/20118-This-Week-In-Star-Citizen
General Admission Tickets - robertsspaceindustries.com/citizencon
Galactapedia - robertsspaceindustries.com/galactapedia
Here's some links mentioned in the Video:
Photogalary - robertsspaceindustries.com/comm-link/transmission/20118-This-Week-In-Star-Citizen
General Admission Tickets - robertsspaceindustries.com/citizencon
Galactapedia - robertsspaceindustries.com/galactapedia
Просмотров: 20
Видео
This Week in Star Citizen | 3.24 OPEN TO ALL WAVES
Просмотров 5219 часов назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: SHIP SHOWDOWN - robertsspaceindustries.com/ship-showdown2024/live-showdown COMMUNITY HUB - robertsspaceindustries.com/community-hub FREE FLY - robertsspaceindustries.com/flyfree GAMESCON BAR CITIZEN - robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/gamescom-2024-...
This Week in Star Citizen | TICKETS AVAILABLE AGAIN
Просмотров 8014 дней назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: ALPHA 3.24 - robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9268261-patch-notes SHIP SHOWDOWN - robertsspaceindustries.com/ship-showdown2024/community-call Spectrum Announcement - robertsspaceindustries.com/spectrum/community/S...
This Week in Star Citizen | Alpha 3.24 WAVE 1
Просмотров 12514 дней назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: ALPHA 3.24 - robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9268261-patch-notes SHIP SHOWDOWN - robertsspaceindustries.com/ship-showdown2024/community-call COMMUNITY HUB - robertsspaceindustries.com/community-hub PTU SERVERS (F...
This Week in Star Citizen | SHIP SHOWDOWN
Просмотров 38228 дней назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Spectrum Thread - robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/2954-foundation-festival-org-showcase-contest Twitch - www.twitch.tv/starcitizen
This Week in Star Citizen | Personal Hangars
Просмотров 894Месяц назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Inside Star Citizen - robertsspaceindustries.com/comm-link/transmission/20066-Inside-Star-Citizen Alien Cookbook - robertsspaceindustries.com/comm-link/transmission/20060-Supergalactic-Xeno-Treat-Smackdown-2954-Cookbook Twitch - www.twitch.tv/starcitizen
This Week in Star Citizen | Foundation Festival
Просмотров 929Месяц назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Foundation Festival - robertsspaceindustries.com/comm-link/transmission/20015-Foundation-Festival-2024 Free Fly - robertsspaceindustries.com/flyfree Referral Program - robertsspaceindustries.com/referral-program Org Showcase - robertsspaceindustries.com/referral-program Guide Pr...
This Week in Star Citizen | Foundation Festival
Просмотров 675Месяц назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Jumptown - robertsspaceindustries.com/comm-link/transmission/19156 Collaboration with MTSIM - robertsspaceindustries.com/comm-link/transmission/20003-MTSIM-Flight-Chairs Twitch - twitch.tv/starcitizen
This Week in Star Citizen | XENOTHREAT
Просмотров 139Месяц назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Alpha 3.24 - robertsspaceindustries.com/comm-link/transmission/20031-Roadmap-Roundup-June-26-2024 Inside Star Citizen - robertsspaceindustries.com/comm-link/transmission/20036-Inside-Star-Citizen Galactapedia - robertsspaceindustries.com/comm-link/spectrum-dispatch/20034-Galacta...
This Week in Star Citizen | ALPHA 3.24 GEARING UP
Просмотров 1162 месяца назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: BAR CITIZEN - robertsspaceindustries.com/comm-link/transmission/19802-Bar-Citizen-Were-Coming-To-You-In-2024 ALPHA 3.24 - robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/introducing-star-citizen-alpha-3-24 Twitch - www.twitch.tv/starcitizen
This Week in Star Citizen | XENOTHREAT
Просмотров 5102 месяца назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Xenothreat Incursion - robertsspaceindustries.com/comm-link/transmission/19925-Assault-On-Stanton Twitch - www.twitch.tv/starcitizen
This Week in Star Citizen | ALIEN WEEK
Просмотров 1,8 тыс.2 месяца назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: AVS FLIGHT FOR KIDS - ruclips.net/video/YRX5iiVR9G0/видео.html BAR CITIZEN - robertsspaceindustries.com/comm-link/transmission/19802-Bar-Citizen-Were-Coming-To-You-In-2024 FIRST CONTACT DAY - robertsspaceindustries.com/galactapedia/article/01Lvo8ZWxX-first-contact-day SPECTRUM -...
This Game Blew Me Away! | BODYCAM
Просмотров 392 месяца назад
Today I'm taking a look at a new super realistic game called Bodycam I've been playing this non stop since it came out. I'll be diving in to some of the details of the game and show off some footage that I got while playing.
This Week in Star Citizen | Business As Usual
Просмотров 1562 месяца назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Galactapedia update - robertsspaceindustries.com/comm-link/spectrum-dispatch/19990-Galactapedia-May-2024 Roadmap Update - robertsspaceindustries.com/comm-link/transmission/19994-Roadmap-Roundup-May-29-2024 CitizenCon 2954 - robertsspaceindustries.com/citizencon Bar Citizen - rob...
This Week in Star Citizen | FREE FLY & INVICTUS
Просмотров 1673 месяца назад
Let's take a look at some of the new Updates for this week in star citizen. Here's some links mentioned in the Video: Invictus Launch Week -robertsspaceindustries.com/invictuslaunchweek2954 Community Contest - robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/i-m-doing-my-part-video-contest FAQ - robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/invictus-launch-week-...
This Week in Star Citizen | 4.0 is Coming
Просмотров 8033 месяца назад
This Week in Star Citizen | 4.0 is Coming
Decoupled Flight | New Flight Model in 3.23!
Просмотров 8713 месяца назад
Decoupled Flight | New Flight Model in 3.23!
This Week in Star Citizen | Invictus Hype Starts
Просмотров 5143 месяца назад
This Week in Star Citizen | Invictus Hype Starts
This Month in Star Citizen | April Report | Alpha 3.23
Просмотров 7743 месяца назад
This Month in Star Citizen | April Report | Alpha 3.23
This Week in Star Citizen | 3.23 This Week?
Просмотров 4463 месяца назад
This Week in Star Citizen | 3.23 This Week?
This Week in Star Citizen | 3.23 Almost There
Просмотров 5894 месяца назад
This Week in Star Citizen | 3.23 Almost There
This Week in Star Citizen | Phase 5!
Просмотров 3584 месяца назад
This Week in Star Citizen | Phase 5!
This Week in Star Citizen | CITIZENCON TICKETS
Просмотров 1244 месяца назад
This Week in Star Citizen | CITIZENCON TICKETS
This Week in Star Citizen | MISC RAPTOR!
Просмотров 2094 месяца назад
This Week in Star Citizen | MISC RAPTOR!
This Week in Star Citizen | SERVER MESHING!
Просмотров 1965 месяцев назад
This Week in Star Citizen | SERVER MESHING!
This Week in Star Citizen | WHAT A WEEK!
Просмотров 4075 месяцев назад
This Week in Star Citizen | WHAT A WEEK!
This Week in Star Citizen | HUGE MILESTONES
Просмотров 3185 месяцев назад
This Week in Star Citizen | HUGE MILESTONES
This Week in Star Citizen | SERVER MESHING
Просмотров 985 месяцев назад
This Week in Star Citizen | SERVER MESHING
This Week in Star Citizen | JUMPTOWN IS BACK!
Просмотров 1026 месяцев назад
This Week in Star Citizen | JUMPTOWN IS BACK!
Yooo which ship are you voting for this showdown?
Thanks for putting these videos out, man. Not currently playing the game, thinking of selling my account, but these vids keep me in the loop.
Anytime man and that’s alright, i’m also not playing the game right now, i go through phases of like months where i don’t touch the game, it can get rather stale without there being any true progression. I just play once the itch gets to a point where i have to log in again.😂 So i’m very familiar with what you’re feeling, but i’m gonna hold out till the game finishes even if that takes many years😂
New free fly woohoo!
Yah great time for new peeps to join in, I'd of preferred if they did it with the launch of 3.24 though.
There we go. Hope that the testing phase for 3.24 gets enough time to squash a lot of bugs.
I heard from a couple guys that it’s pretty far along, it’s being held up by a couple significant blockers but while the teams were working on getting those big things out the way, many other teams were fixing loads of the smaller ones. So even though it’s late it should be a pretty stable patch in terms of the small annoying bugs being sorted out already
amazing short bomb of content! keep up the good work bro 👍👍
Thanks brother, appreciate the kind word!🙏🏻🙏🏻
Should be called "Next Year in Star Citizen"
Great video, and the content quality is excellent!
Much Appreciated ! Glad you enjoyed my little short video, I do these with each new weekly update
Nice and informal Video, love it!
Thanks! Glad you enjoyed it :)
They should work on making the godamn game stable instead lol
Literally not the point of an alpha. Alpha development is for features and beta is when they work on bug fixes. The game is waaaay more stable from a server standpoint, than it was a year ago. Replication layer has largely worked well this patch. They just need meshing to come into play and then performance should skyrocket once the kinks are ironed out.
@@DigiBentoBox mate its been in alpha for 10 years lol when is the beta? in another 10? like seriously, one thing is poor piss performance, another is the server being completely retarded all the time. I played 2 years ago and I suffered way less server issues than im experiencing now
@@DigiBentoBox well ill be dead by the time they finish the game
not as nice as the others
I Love the MSR one
Is this AI?
😂 no I am not AI, i just have the flow of the video series quite well at this point
@@faintanomaly It was all the irrelevant footage that made me think it was AI. Most of the footage in this video is from CIG presentations and not in-game footage which lead me to think it wasn't made by a person currently playing the game. Not to mention the footage didn't match up to your talking points so it was very disconnected imo.
@@PandaTheGray I can understand the confusion.
I tried doing the older xenothreat missions before they were removed... They were too buggy for me to complete in my Aurora.
That’s a shame, i’m sorry to hear that ☹️ i guess i got luckily with mine
@@faintanomaly It was mostly just an over spawning glitch, anywhere between 20-40 enemy ships Everytime I tried it. No chance in an Aurora. It's probably doable in a better ship.
sadly no new alien ship
Yah super unfortunate, was just checking the page to see!
nice one, thx!
Anytime, Thanks for watching !
Store didnt update yet. . . alien week must be delayed lol
I think it will be on in a couple hours, the time zone delay says it should be online in about 8 hours from now.
o7 the SC community is so far my favorite communities out of all of the games I've played
It’s a pleasure to have you part of the community 🙏🏻 thanks for watching the video!
Cheers for this
Sure man😁👍 glad you liked it🙏🏻
Thanks for the SC update. o7
Anytime man, Thanks for watching!
Keep up these videos mate! Really enjoy these short and sweet updates
Anytime man, Should be another coming out tonight, just waiting on the weekly update from CIG 😁👍
looks good, but tbh if im looking for realistic immersive gameplay, shooting ppl aint gonna cut it for me. i'm just likely old. anyways u spoke about rising storm, that game was so underrated, such great mechanics, just because the devs listened to the community suggestions - such a foreign concept for todays game dev.
Interesting so what kind of games are you into these days? I do get where you're coming from though, as I got older I started enjoying more flight simulators and vehicle combat games, but I used to really love FPS games back in the day, this game however, got me excited to play FPS again.
@@faintanomaly I ditched tarkov recently and got back to SC. Solo mole mining in arial in those barren deserts, it has been almost therapeutical lol with some podcast running in the background as if it was a radio playing discussions 1k years ago lol got also into Soulmask, pretty good so far, despite being EA.
I've been having a blast with it
Me too, it’s something different, I was initially on the edge, but i’m so glad I ended up pulling the trigger on it 😂 I think this game will see regular updates too, the 2 devs really seem to be enthusiastic about their project😁👍
For a futuristic game I don't see why we don't have automated fire suppression systems on board. As well as automated defensive mimi guns to shoot down incoming missles. These things exist now.
I believe point defence system are actually planned to be in the game, if i’m not mistaken. CIG has spoken about these concepts a couple times in the past, they feel that they could add them but then they’d lose the “game” aspect, they want people to have things to do while playing the game, and having most of the in game systems automated would mean that players would have a lot more down time. They want star citizen to be a game you play with friends and random players you meet along the way, interaction is important to them. But don’t forget, there’s AI planned for the game, you’d be able to hire crew to help you manage your ship and the AI could help to keep up with many of these tasks on board your ship. I wouldn’t worry too much if I were you, CIG wants the game to be fun. But realism and a “fun” game has always been been a balance that they’re mindful of of 👍 Thanks for the comment
These ships are going to be great little group/org ships, ship roles and duties are being rebalanced along with engineering, fire management, master modes and combat and security. As an mmo, its shaping up nicely
I can't wait for this one in particular to be released, this is the most gorgeous ship in the game to me
This is sweet ❤
Thanks man, the channel has progressed a lot since these older videos, you should check out some of the newer stuff I have on the channel 👍
You made an ugly duck look like a swan 😊
Thank you, if you like this you'd love the pirating video on this ship - ruclips.net/video/3gy9j0MQShw/видео.html
1:57 it shows! Best editing I've seen for SC so far ❤ Don't usually respond to YT videos, but you deserve to be out there man! Glad I found you 😀
Sweet well I’ll try to keep to a high standard for you and hopefully get even better🙏🏻👍
@@faintanomaly I'm sure you will! Looking forward to it :)
Great choice of music 👌👍
I tried to find the most piratey song i could😂
Those edits... 😍
Thank you 🙏🏻🙏🏻 if you like edits I think the best one I’ve done is the MSR showcase video m.ruclips.net/video/vYkaleiJG-U/видео.html
Man I'm usually about long-form content, but you're edits are just a delight to look at. Keep it up and thank you!
Thanks man, I try to keep them short for people that just want the news for the week, super quick😁👍
great vid mate, keep going!
Thanks Man! Glad you enjoyed it
Problem is my birthday is next month when ill be free to buy. The sale will be over then lol
Ahhh man, well there's always IAE later this year, I'm sure they'll have another sale on some of the starter packages then. Which package were you eyeballing?
@@faintanomaly i mainly wanted to upgrade my arrow
I am trying to get a bunch of my friends online to try the game this Friday and a couple friends on tomorrow! It's gonna be great!
Goodluck man🙏🏻🙏🏻 I hope you guys have a ball of a time!
From the outside, I agree with you, looks good. But the inside is terrible. I'd hate following those narrow, windy hallways. The best interior in that size class is still the 400i. I still can't believe they couldn't do better for the interior!
I see where you’re coming from, but i’m still hyped for this ship😂 it’s kinda cozy 😂
@@faintanomaly I hope when alll the textures and colors are in, that the interior look great too.
@@Pharesm I'm not sure if you've seen the latest Q&A with the devs yet, but apparently the interior of this ship set a new standard, so I'm very excited for the interior. oh and if you wanna check it out here's the link and a time stamp 59 minutes in exactly ruclips.net/video/71uiBVajvFE/видео.html
Always just 2 years away
lol yah, at this point they're just gonna launch it and the game will just get regular updates, that will probably happen after pyro
Cool video. But frustrating as fuck. Downloaded the latest patch and haven’t been able to play. If it loads (if I’m lucky) once I move off the bed it fuckin freezes.
Dam man that's horrible, have you tried a clean install? wiping everything and doing it over? I installed clean this time and I haven't had any Issues yet
The new patch also just dropped this morning maybe you have better stability with this one
Really cool video, I'd be nice to see you grow! But could you use a bit more of your own footage?
That's a longer term goal for these videos, up until recently I didn't have the smoothest computer for star citizen, but I did upgrade now, so I'd like to work in some of my own footage from time to time. Glad you liked the video 😁
Master Modes is ass
What don’t you like about master modes? So far i’ve been finding it pretty fun, but it could just be the way I personally play the game. There’s definitely a lot more keybindings
@@faintanomaly Thanks for responding Mr. Anomaly. I started playing 3 months before 3.23 came out, so that should give this some context. The flight model and the way ships worked was simple, logical, and felt really intuitive in atmo and zero G. The big rub for me is that the ships are unnecessarily convoluted now and combat has been boiled down to whoever has the higher DPS (in the case of two fighters fighting) or faster strafe (smaller ship vs. heavier) will inevitably win the 150-200 m/s strafe and aim fest that is 3.23 combat. In 3.22 we could maneuver, strategize, joust if necessary, and even circle strafe an enemy if we were skilled enough. No matter the size ship, I always felt I had a chance in PVP or PVE combat. Now the ships feel kind of clunky and slow, though I'm not sure what changed in the actual physical flight model. Master Modes forces me to take a lot of damage because combat can only occur in <200 m/s speeds. In my opinion, they took what made this game unique and made it into a CoD-like min/max battle where the fastest strafing ship with the highest DPS weapons will win any given engagement. I'm just glad I've been playing on a friend's account so I don't have any money sunk into the game in case they don't make some changes for the positive. This is not to mention the myriad tiny issues and basic systems that are built on sand. 3.23 is lipstick on a pig.
Alright I think I see where you're coming from. Your main concern seems to stem from combat not having the same "opportunities" it used to, in other words, more limited for the ships that could've escaped sticky situations in previous patches, now potentially getting crushed, up close, from the close range engagements. I can see where you're coming from, previous patches probably made fights more unpredictable and by extension more exciting. Am I correct in my understanding that you're more concerned with what we lost, than what we gained? Do you feel like we gained anything from patch 3.23? Does the patch have any merits? I think this new patch has definitely added complexity with the 3 sub modes under the 2 main modes... I myself have got stuck with this a couple times but I think I'll get used to it. What I don't get is why we can't have shields in NAV mode. It's not like anyone will be able to shoot us, if they are in SCM and we are in NAV mode, we'll be 2 times faster than them, so escape should be easy. Shields also make sense incase you bump stations or mess up landings. I think the combat aspect will improve over time with many passes of ship stats. I just want to know if Master Modes are so broken that the Tweaks that will eventually happen, won't be enough? or will we have to go back to the old way? do we stick to this and tough it out? who knows...
@@faintanomaly Fights before made more sense too, in a way. Why would a manufacturer make a ship limited to 200m/s when there's no legit reason to in a fight? Like...one manufacturer would just make a ship that could behave like 3.22 ships (high speed capable, shields always up, stealth, easy to use functions without switching modes, etc.) and just dominate the star system. Yeah, the shields in nav mode thing is a killer. If you try to break contact then you end up dying to missiles as you jet away without shields... I don't mean to come off all negative, but it seems like 3.23 is all fluff and no substance. They made the UI better, but the gameplay is worse somehow. Contracts barely accept and track and cargo disappears even more than before. It's just frustrating to play right now.
@@leehrvyoswld No no you're not coming off negative, I see where you're coming from and I understand many of the points you raise. I'm just glad you actually have some points, I've had some people complain about master modes in the past on the channel but they couldn't tell me what they thought was actually wrong. I still think there's gonna be a place in the middle, where everyone makes some sacrifices. The way MM is now seems to not be working for a substantial amount of people. I guess, my hope is just that the tweaks to MM can get it there in the end, but I don't know. I do know that the previous version also had it's flaws, for me personally the high speed altercations was too much, but I know some liked that aspect of the game with jousting gameplay being a huge part of the skillset they developed and came to love.
Really hope to see a kot more bug fixes than content drops for a while now that 3.23 is out. Especially 1 before Invictus Launch Week.
Hell yah man, I think star citizen is in a good spot right now, just needs some refinement, I haven’t been able to play since the weekend I hope it’s still holding up as nice as it did then
Binding Gravity Compensator and Precision mode to your decoupled key bind makes it fly like Old decoupled.... only difference is when you have these setting off and decoupled, if you put your gear down you dont have vector hold anymore. you will still have to add Upstrafe while gear is down. Only real noticeable change... Your welcome
If this is true...🎉
Master modes is crap!
Very curious to know what you think, why don’t you like master modes? Is it combat related, just general flight or something specific?
nice video man. from your view can you tell what are the major differences between coupled and decoupled?
The major differences are much smoother and more intuitive control. Momentum is also conserved after leaving the inputs. It's very similar to DCS, which is another flight simulator game that I'm familiar with. I think CIG is moving in that direction (FlightSim) anyways, especially after seeing the CitizenCon demo. The realistic control surface movements and also the stalling behaviour, those are all found in the more realistic sims. I'm excited personally about these changes, but I know it's not for everyone, so people need to speak up on spectrum if they don't like the direction the game is heading, but we'll see...
@@faintanomaly yeah i have seen a lot of heat about the new Master mode for example. To be honest i dont have a particular opinion on the flight mode, as i mostly play with keyboard and mouse, anything fits for me for better or worse. im more itnerested in the overall game and setting rather then flight itself
Same here actually, I used to play with a dual stick setup, with the pedals and head tracking, the whole works, but these days I actually prefer mouse and keyboard to the cumbersome setup of HOTAS. Once you get used to mouse and keyboard it's actually really fun, and I prefer it. Master Modes has been quite fun for me, but I don't do much PVP, I mainly fight NPC's. I can imagine a massive adjustment to the PVP players and also those players who bought a particular ship for it's performance in previous patches.
Dude I WISH I could low fly like that! Nice flying!
Hey man, I'm sure you can, I fly with mouse and keyboard these days, just had to get used to it. 😂 How's the new patch been for you? running alright on your side?
@@faintanomaly uhhhhhhhhhhhhh... I lost all my stuff due to a bug that broke the looting system so I couldn't get my stuff back when I died.... Otherwise I'm loving everything else!
Dam dude that's a shit one, I hope it wasn't any rare loot. So far i've been surprised by how stable everything is, I've had one issue with elevators not opening at the stations but it fixed itself after a couple minutes, so it was probably just a slow server load.
@@faintanomaly The rarest thing I lost was an lmg lol I didn't have much.
Ahhh okay could've been worse, still sucks, I hate it when that kind of thing happens. I have to wonder if in the future the human race ever gets to where the fictional people are in star citizen, if we'll be able to handle such power, I think most people will get in their ship and crash on takeoff and checkout lol. With Great Power comes Even Greater Accidents and Death 😂
is there a way to switch between the old one and the new one?
I’ll find out for you tonight when I get home, I didn’t see anything online about it, I also didn’t see anything in the menu, but I’ll have a look. I do think if there isn’t a toggle to switch it back to the old way, then CIG might sdd it later, especially if enough poeple complain 👍
Yes it’s in flight movement called gravity compensation. You can set it as a keybind to toggle. Same place you find the keybind for landing gear speed restrictions
@@Ed_Patrick Sweet! thanks for the Info.👍
I set my Gravity compensator and my Precision mode to my key bind for Decoupled. Precision mode is the 30m/s limit with landing gear out. ALso new change in Decoupled with these setting turned off Makes your ship no long have vector hold mode with the gear out. Same as old Decoupled but no Vector hold with landing gear out... FYI
Thanks for pointing that out! @FathersGame2-zi5wv Very helpful comment for the others that might want to know.
In Regards to the Decoupled Upwards Thrust behavior Change Comment: Just to Clarify, in previous versions of the game, by default the player would have to constantly give upwards thrust input to hold their altitude in Atmosphere (When the player is close enough to be pulled by the planet's gravity). In 3.23, Default behavior has changed, the game will now hold the ship at your altitude without constant input. You no longer have to hold your upwards thrust to stay at altitude in ATMO. This will be a big change for those of us who use pedals to keep our altitude in atmosphere.
I have no hype as they wont be releasing any of the new ships that were slated to release. Zero mention of the zeus for ILW. Total let down. Maybe if they weren't all over the fucking place with their ship teams they'd release something.
I'm also quite disappointed about the Zues, I'm really excited for that ship, it will probably drop in a .1 or .2 Patch, but still, quite disappointing. We need Alpha 3.23 to be a Homerun at this point or things might get sour. I just hope there's a couple unexpected surprises at Invictus this time round, maybe the completion of the Idris, or the Polaris? Maybe they're further than we are let on to believe...
I'm trying to get everyone I know to try Star Citizen in the free fly event! I just hope it will be somewhat stable. Also thanks for the shout out! I will keep giving feedback where I can!
Hell yah man, get those referral bonuses 😄🤣 I really hope Alpha 3.23 will be a stable patch but I have my doubts, even if it's a little choppy I think we'll get there with a couple .1 & .2 Patches
nice vids
Thanks man! Hoping to make them better for you guys !
Maybe show quotes from the report on screen or closely related footage. Might be a bit more engaging that way. Thank you for doing this type of video! I am really tired right now so I caught almost half of it but not quite lol! If I was more awake I might be able to comment more but aaaaAAAaaaeeEEaaaaa~ Anyway thank you for vid!
Great tips, thanks man! Yah the footage is a tough one because I don’t have all the relevant content in my footage catalog but I keep adding new ones, so it will get better but it will be very gradual. The quotes Idea is great, i’ll do that for the next one! I didn’t quite realise how much info was packed into one of these reports, it’s very heavy😂
StarLeader tell me man, what do you think about potentially splitting this up into segments, as standalone videos? I could make the videos a lot shorter and cover a lot more ground, and people could tune in to the ones that they want to watch. The algorithm won't like it though, because it favors longer form content, over, for example, weekly updates.
@@faintanomaly I think you should keep the long form monthly report and if possible cut down each segment into a YT short to drive engagement to your channel. If someone who sees the short wants to see more the can click the link this the monthly report. What do you think?
@@faintanomaly in addition to what StarLeader said in his next comment. one thing you can do Is Segment the longer form Video into chapters. Instead of splitting the information into multiple videos. Each Chapter highlight a point of topic. Ai Features, AI Tech etc. This makes it easier for people to get a general sense for the video & what it contains. as well as allow people to come back to the video and find a bit of information they are looking for. These chapter break points are also perfect locations to have a Ads play. as It doesn't break the informational content for the chapter. Giving the viewer the full info before moving to a Ad. For anyone that doesn't know what Chapters are. On any video with chapters Clicking the Text Next to the Timer and duration of the video will bring up all chapters. On the video timeline you will also see Notches highlighting where a new chapter begins and a old one ends.
@@Bretout That's Great, I'll take a look into these suggestions for the next one. I wanted to add chapters to the video but couldn't find them in the editor or when publishing, but I'll take another look next time round I'll also add them to the start of the longer video next month so people can skip to the part they want to check out, the last thing I want is to waste people's time. Thanks for the comment!
superb work +10
Thanks man, appreciate the kind words!
Are you still needing to provide upward thrust/strafe when in forward motion to maintain your altitude?
Yes that’s right, I’m doing it with pedals in this clip, Thrustmaster pedals that come with the 16000 kit. But my understanding is the new update to the game will no longer require upwards thrust input to maintain altitude.
@@faintanomaly That's really awesome. I fly HOSAS and have been wanting to experience decoupled a bit more but vertical thrust on the t16000 twist axis makes this a royal pain. If you're right about the update that will make world of difference. I would hope that in that scenario upwards thrust would still need to be applied at lower velocities to maintain altitude.
I know they’re trying to get the flight model as realistic as possible, they want to take the game in the direction they showed at CitizenCon. That flight demo with the gladius is probably what they want to get things too eventually. In that world the upwards thrust is something you’d only really use for landings. We’re gonna have to wait and see. I know there’s a lot of players who have invested a lot of money in their setups and spent a lot of time learning the game mechanics. I just hope a full out war doesn’t break out between CIG and the Pledgers 😂