- Видео 67
- Просмотров 1 237 871
2SlowPoke
Добавлен 2 мар 2015
Weeb gamer
Warframe BoB event speedrun example - 5:16 (no Silence subsume)
Uploading this in regards to a guide thread I did in the WF reddit. This video is not a direct guide. Pointers can be found on the Reddit post or in the description/comments
www.reddit.com/r/Warframe/comments/1dnfm0w/i_think_i_managed_to_beat_the_event_some_tips_to/
I'm still experimenting with weapon builds so I didn't bother showing the weapon loadouts, it is recommended to take something with high fire rate like Boar Prime, e.g using Plague Star boss logic.
For Wukong you really just want +duration for Cloudwalker and range *if* you subsume Silence on to deal with Jade light beams. The rest of the build is flexible and up to preference.
www.reddit.com/r/Warframe/comments/1dnfm0w/i_think_i_managed_to_beat_the_event_some_tips_to/
I'm still experimenting with weapon builds so I didn't bother showing the weapon loadouts, it is recommended to take something with high fire rate like Boar Prime, e.g using Plague Star boss logic.
For Wukong you really just want +duration for Cloudwalker and range *if* you subsume Silence on to deal with Jade light beams. The rest of the build is flexible and up to preference.
Просмотров: 134
Видео
Warframe at home - WF mobile Archon Hunt - M1 iPad
Просмотров 1997 месяцев назад
Port’s a big “it runs” type port. Mostly disappointed with the lack of graphical/performance options. Right now it’s capped at 30 with graphical presets and very minimal settings. DOF, motion blur, particle effects.
Tekken 8 - Alisa 113 damage combo
Просмотров 3,6 тыс.8 месяцев назад
combo's not particularly viable in real world, third kick is easily blockable and punishable.
Tekken 8 - Alisa combos
Просмотров 3,2 тыс.8 месяцев назад
Just some random combos I tried to slap together with Alisa (best robot girl) in an hour. Not really a guide. Just wanted to see what changes were made to some of her kit
Arknights TB-3 CM - Gladiia M3S2
Просмотров 212 года назад
Think the only person here that's actually needed in this strat is Gladiia with M3. any lower won't work because of the push force going from large to medium. Ptilopsis/Angelina loosen up timing but otherwise wouldn't say they're necessary for this strat.
M1 iPad Pro Genshin Impact + Arknights iPadOS 16 gaming test
Просмотров 5 тыс.2 года назад
With the latest iPadOS 16 Beta Apple has finally *somewhat* fixed external display support for games. It's not fully compatible with fullscreen games but it's an improvement over the previous portrait bugs recorded on previous betas. Some other notes - This is running on stage manager - Apple has no plans to make this feature work on non M1 iPads so any iPad that isn't the Pro from last year or...
Genshin Impact - Parry challenge day 3
Просмотров 462 года назад
Genshin Impact - Parry challenge day 3
Genshin Impact - Parry event day 2 cheese
Просмотров 1872 года назад
well I found out that aggroing the dude enough in day 2 just makes him default to his actually parry-able attack. So uh, just attack him a lot. Wait for vertical slash?? profit???
What am I supposed to do now?
Просмотров 82 года назад
I could like, ult them. But they do just be vibin...
Arknights DH-9 high end efficiency run [90 seconds]
Просмотров 172 года назад
Just a run I made for speed purposes. The run itself should last around 1 minute 30 seconds, don't really know if there's any faster way to clear it. Saria, Warfarin, Skalter and Ptilopsis are mostly interchangeable. Skalter for heal buff, Ptilopsis for 0.3 SP Regen mostly for the vanguards. Ch'alter can probably be swapped with Ash or even Exusiai or Ceobe. Think the only essential people in t...
Arknights - TW8 High end efficiency run
Просмотров 3103 года назад
I just did this for the fun of it. Also holy crap Mudrock eats up so much, Bagpipe, Angelina, Eyja and SA are M3S3'd.
Hotline Miami 2 - Wild Thing Underdog Full Combo
Просмотров 1004 года назад
Hotline Miami 2 - Wild Thing Underdog Full Combo
Doom Eternal Master Arc HQ level section.
Просмотров 544 года назад
Doom Eternal Master Arc HQ level section.
One Punch Man - S2 VS S1 Animation Comparison
Просмотров 1,2 млн5 лет назад
One Punch Man - S2 VS S1 Animation Comparison
Overwatch Ultra settings 1070/7700HQ benchmark 32GB ram
Просмотров 1655 лет назад
Overwatch Ultra settings 1070/7700HQ benchmark 32GB ram
RE2 Remake Max settings Benchmark 1070/7700HQ/16GB Ram
Просмотров 4655 лет назад
RE2 Remake Max settings Benchmark 1070/7700HQ/16GB Ram
well we could say that the company was specting the season two have the same energy,but the studio that made the first season got probpems,alot of animes and one pumch in the middle would not fit,i think,but the company wanted the second season too fast,so they picked a COMEDY studio that made like knosuba and ya know how it would look....a comedy studio makung a fighting anime like one punch man...and now we saw the result(plus,if i said something that is not correct,please say okay :>)
Even without looking at the comparison, the difference in animation is already obvious🗿
S1: we have epic fights S2: we have epic sharp jawlinea 💀
why did they cut Goketsu vs Bakuzan little fight anyway
those ugly ass gradients ruined it all
I personally like the intro in S1 more than S2
1:48 this is gotta be one of the best scenes in all of season 2
Season 1 was better even Season 2 have some problems Yeah good But!! Season 3 will be never animayes for animators can't animated this
the amount of ghosting and dimming is crazy bro, kenichiro aokis cuts are pretty good without them
It's really hard to watch season 2. I'm in it for the animation. If I want a slideshow and story telling I'll read a book. I really hope Season 3 is good. So many animes start out strong then drop off after the first season. It's frustrating for everyone involved lol. I'm gonna go cum.
Another thing to note in season two is the sound design. Why does it feel like they just bass boosted the intended sound effect by like three times?
This makes me so sad
1:48 was the only moment that can be proud of season 2
- The boosted charges will only spawn within 60-40 meters of the elevator. The pads/spots that they will spawn in are fixed however. The boosted charges are the biggest time savers for the event if you want sub 5:30 runs. Kills are not the priority in the elevator phase. - The speed boosts lasts about 13-15 ticks/seconds. Do not toss charges 5 seconds after another, the speed boost doesn't stack, it just resets back the clock. - You do not need to be hoarding the normal charges past the beginning point, if your team is good you should be having 1-2 of the charges on the lift in the middle and potentially 3-4 by the end. However, it is possible to get bad RNG at the beginning and you'll have to charge the lift with normal charges, this personally happened to me around every 1/4 runs. - For team comps I would highly suggest getting 2 people that can find the beacons + charges and 1 person dedicated to charging the elevator. You'd want 2 mobile frames like Wukong, Zephyr or just a parkour loadout while the supp like Wisp or Dante could backseat on the elevator. 4th slot is pretty flexible to anything really. DPS/supp buffer etc. - I can't say what's objectively the best for the Sister, I can usually kill her in premade squads within 5< seconds, you might wanna try running Laetum, Boar with primers. I've personally used Unairu for armor strip then blasted them away. Khora/Ensnare is pretty useful here cause the sister can TP if she isn't killed fast enough in a squad. Edit: (Silence is a very useful subsume/skill for anyone who knows they're gonna spend a weekend or two grinding the event. Stopping the beams Jade eximus' entirely is very useful for frames like Wisp or Wukong) - Do not leave the capsule alone at the final push, the corpus can very easily break it, which doesn't fail the mission but you will be left there waiting half a minute for it to recover. - there is currently a hard limit of how many enemies spawn in at the final push. It is possible to kill them all (200< or so) before the lift even reaches the outside but there’s a risk of getting too careless and having a group or two take potshots at the capsule. - The average time you should expect is around 5:30-5:40, anything below 5:30 is when you'd have a fully locked in squad knowing what they're doing with a good side of RNG for the boosted charge spawns.
Hi is this a gas electric melee influence setup?
Game name?
Saitama s1 dream fight solos every thing is season 2, season 2’s best animated moment is when garou uses flowing water against that blonde dude
Shi* goes even higher at the wall… 😂
is the art style of s2s worst scenes largely untouched cgi? or is that just bad animation?
Technically neither. Bad color design and final composite really. Specially the terrible gradients.
@@carloscauan7967 interesting. can you explain more about how color/composition/gradients impact the perception of depth/shape and motion? Does it have to do with the non-linearity of lighting brightness falloff we see in real life? I find this fascinating as hell. I'm kind of an outsider, so the best I can manage is to say is doesnt look like the motion is hand drawn like old cel art style animation, I feel like it has an uncanny *smoothness* to the stuff in S2.
cherry picking
Nah u coping
No it's genuinely just worse than season 1
Why my ipad pro m1 just have a little setting of graphic, full graphic but not good
Can you do full screen?
Scared of session 3 manga anime animation is so better in session 3
Look how they massacred my boy...
It makes me.depressed everytime I think about it. I truly hope it gets better in season 3. It needs to do the manga justice
The main issue about Season 2 is obviously the dimming and ghosting. But even if we overlook that fact, there's something uncanny and distracting about the way they textured the drawings in Season 2. For one, the metallic textures of Genos is just far too contrasting compared to the simple drawn ones from Season 1. There's also a problem with the very thin yet also blending line arts on the characters which completely gets rid of Murata's artistic direction from the manga.
TL;DR;TLDR S1 was amazing, s2 was above average, not trash. Just not on s1's level. TL;DR There's little to no chance of us getting anything at season 1's quality again, but that doesn't mean that we need to call anything that doesn't measure up to that "TRASH" OPM S2's animation was actually slightly above average, but no one realized that cuz they were pitting it against the behemoth that was Season 1's animation. Looking at season 1's behind the scenes video and the staff and the process. It really was a once-in-a-blue-moon collab of animators. People nowadays might think JJK's better animated, but One punch man has maintained a consistent level of quality and stylized fluid motion. While JJK resorts more to super-simplified, non-shaded character art in it's high-pace action scenes. Focusing more on colors and effects, animating it's stuff on twos in order to save animation time at best. One punch man on the other hand had lots of animators animating on ONES for a lot of the fight scenes, which means for a single second of animation the animators had to redraw it 24 times. But despite having to draw so many frames, the One Punch Man team didn't compromise quality of the art at all. The animators themselves were actually given time so they could go all out, unlike JJK where they were barely pumping episodes last minute. Which is why one of the fights in JJK not only was unshaded and using simpler features for the characters, but also unfinished. They do hide the drop in art quality decently well using all the flashy effects though, which I will admit look amazing.
Looks like good progress is being made on this port at least, I'm glad they officially released it
the differences between s1 (Madhouse) and s2 (JC Staff) are pretty clear
they had 80% less time than the studio making first season btw
And 80% less talent
@@thefarmer6541funny how more than half of the season 1 staff were freelancers. Madhouse is getting too much credit
Still better than 7 deadly frame 🤷🏻♂️
madhouse cooked like no one ever could
More like the freelancers did.
the animations in s2 is too chip-chop, theres no fluidity
Here after they've just announced S3. Cant comprehend the reason why MadHouse has let it go... JC Staff is good, but the bits they showed in trailer is looking like a mid-budget anime. 🤞🥲
guys, we just lost JC Staff will cook S3 ffs 😢
S2 doesnt look bad at all
Who is here after the Season 3 Teaser?
Ngl, i saw this and almost shit myself 😂 like no way Namco allowed this. Did some testing, unfortunately the third hit of 'Spear Fishing' (the launcher), is blockable. So unless you condition your opponent or your opponent is just afk, its unlikely this would land in an actual match. Still, thanks for sharing! *I am putting together a workaround tho* 😉
It is not encouraged to use ws1,2 outside of punishing lows or combo extender as higher level opponent will duck the second hit and punish. The third kick is also punishable -10. To add third hit is never guaranteed even on counter hit. This is cheese at best and you will just adding bad muscle memory that will hinder your progress later. Alisa is never about damage. It’s about poking your opponent to death.
@@felixiswara trueeee i agree.
@@felixiswara using 1 1 2(hold) to sweep your opponent as a starter works pretty good for this setup though
@@sisisisi1111 u mean 1,2,d2 hold?
Season 2 ampas . Apalagi penggambaran logamnya
0:36 What is the starting move i need this in my arsenal🧐
This is sort of my first Tekken game and I'm insanely love this character
😅Why? I like her play style and mobility but its interesting to me why other ppl choose her
@ObEyMyMuNcHiEzZ same good movement, good voice. She seems funny sometimes when she loses her head and, most importantly, chainsaws
0:48 I find that rocket punch directly to the back of the head funny. lol
I remember struggling to do 100 damage as her in 7. Glad this is behind us now
I’ll say there’s a big caveat with my combos in that anything that uses while standing starter has a very small chance to actually work against any competent level Tekken/fighting game player. The third kick can easily be blocked by anyone who didn’t punish or anyone who just blocks. Otherwise most of the starts can be substituted by the rest of her launchers imo.
Yeah but don’t worry with het boot 4 she can do 120 damage in rage on a stage (the dun dun dun dun dun stage) i have no record but it’s doable
@@xbgsheikiii3593nice. I’ve been doing some extra labbing and best I got was a 113 combo with RA to finish it off. With heat/regular stuff at the end it was doing around 103 without walls/transitions
Recording has started
The more cristizism s2 gets the more I value the good parts of it, I find that kind of ironic
I feel like people act like season 2 wasn’t as good because there wasn’t as much great animation as season 1 but season 2 had some super amazing animation in the last couple of episodes and also throughout the season, season 1 just had a ton of great animation.
People who say season 1 better in terms of animation have no clue on animes .If you call series of explosions good anition than go watch american cartoons
1:51 Cool stuff
there are tons of great animation moments in season 2, but i feel like the people doing season 1 were flexing as much as they could with people like boros and genos (in a good way), making it harder for more casual fights with less flashy moves to keep up. although generally season 1 is better overall in purely animation
Idk maybe my eyes just not trained enough to notice cuz I barely see a difference 😭 but if everybody saying the same shit then clearly it’s true
Season 1 carries in animation Season 2 carries in story and sound effects.. Season 3.. has mappa.