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DigitalHobbit's RPG Reflections
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Добавлен 9 июн 2020
DigitalHobbit's RPG Reflections
Gamehole Con 2024 Recap
In this video, I recap my recent visit to Gamehole Con in Madison, Wisconsin. I had a fantastic time, played a lot of awesome games, and hung out with good friends.
00:00 Intro
01:14 Games I ran: Outgunned
04:49 Savage Worlds - Sidewinder Recoiled (The Frontier Wild)
07:18 Dungeon Crawl Classics (DCC)
08:28 ALIEN
09:27 Pirate Borg (The Secret of the Black Crag)
11:08 The Electric State
12:23 Cypher System (Ghosts of Ironsaddle)
13:40 Into the Odd
14:25 Swords & Wizardry
15:53 Other Impressions
Links to all games mentioned in this video below.
(Disclaimer: Some of these are affiliate links and help support the channel at no extra cost to you)
- Outgunned: bit.ly/3NsDZsf
- Sidewinder Recoiled Jumpstart: b...
00:00 Intro
01:14 Games I ran: Outgunned
04:49 Savage Worlds - Sidewinder Recoiled (The Frontier Wild)
07:18 Dungeon Crawl Classics (DCC)
08:28 ALIEN
09:27 Pirate Borg (The Secret of the Black Crag)
11:08 The Electric State
12:23 Cypher System (Ghosts of Ironsaddle)
13:40 Into the Odd
14:25 Swords & Wizardry
15:53 Other Impressions
Links to all games mentioned in this video below.
(Disclaimer: Some of these are affiliate links and help support the channel at no extra cost to you)
- Outgunned: bit.ly/3NsDZsf
- Sidewinder Recoiled Jumpstart: b...
Просмотров: 95
Видео
What's the best RPG for a Fallout campaign?
Просмотров 4707 месяцев назад
Is the official Fallout RPG by Modiphius the best way to run a Fallout campaign? Find out in this video! I provide a detailed overview of this game, share my impressions (based on 35 sessions of play), and go over several alternatives. I also share my thoughts on some post-apocalyptic RPGs that are *not* a good fit for a Fallout campaign, and why. 00:00 Intro 01:02 Fallout history & vibe 08:11 ...
How to handle Inventory and Encumbrance in RPGs
Просмотров 3657 месяцев назад
In this video, I go over several ways that RPGs can handle inventory, equipment, and encumbrance. Chapters: 00:00 Intro 00:49 D&D 5e 03:48 OSE (Old-School Essentials) 05:57 TBH (The Black Hack) 10:01 Shadowdark 12:37 Mausritter 15:06 Blades in the Dark 18:16 Cortex Prime 21:59 My Preferences 26:12 Wrap up Links to all games mentioned in this video below. (Disclaimer: Some of these are affiliate...
Why the Vaesen RPG isn't for me (debrief after 11 sessions)
Просмотров 7 тыс.7 месяцев назад
After running 4 Vaesen RPG mysteries over the course of 11 sessions and 5 months, I figured it was time for me to share my thoughts and learnings about this game. Chapters: 00:00 Intro 00:33 What is Vaesen? 03:05 Mystery 1: The Silver of the Sea 11:59 Mystery 2: The Haunting of Hargsta Manor 14:40 Mystery 3: Dramatic Whispers 17:25 Mystery 4: Playtest 19:07 Conclusion 20:34 Likes 23:16 Dislikes...
Homebrew vs. Published Adventures
Просмотров 1808 месяцев назад
In this video, I discuss the pros and cons between running homebrew vs. published adventures. Chapters: 00:00 Intro 02:20 Frozen in Time (DCC) 05:04 The Hold in the Oak (OSE) 08:37 Through the Valley of the Manticore (OSE) 09:51 Griff’s Vale (Warlock!) 13:30 Cursed Scroll #2 (Shadowdark) 17:22 Trilemma Adventures (system neutral) 20:10 Honey in the Rafters (Mausritter) 22:24 Sanctum of the Elep...
2023 Retrospective & 2024 New Year's Resolution
Просмотров 11211 месяцев назад
In this video, I reflect on the previous year (2023) based on the (mostly gaming related) goals I shared in last year’s New Year’s Resolution video. This is followed by my New Year’s Resolution for 2024. Chapters: 00:00 2023 Retrospective 00:18 Did I run EZD6? 01:04 Did I run Warlock!? 01:38 Did I run DCC? 02:06 Did I run Warpstar!? 02:48 Did I run Cortex Prime? 04:35 Did I run a Free League ga...
Outgunned RPG: Overview, character creation, and how to play online
Просмотров 1,6 тыс.11 месяцев назад
In this video, I provide an overview of the Outgunned cinematic action RPG by Two Little Mice, go over character creation, and discuss how to play Outgunned online. Chapters: 00:00 Overview 09:45 Character creation 25:47 How to play online 35:47 Wrap-up Below is the Outgunned character sheet I created in Google Sheets, in case you'd like to use this in your own games: docs.google.com/spreadshee...
How to play Vaesen online
Просмотров 269Год назад
In this video, I explore three options for playing the Vaesen RPG online: 1) Foundry VTT 2) Alchemy 3) Google Sheets and Discord Chapters: 00:00 Intro 01:15 Foundry VTT 18:24 Alchemy 37:01 Roll20 and Fantasy Grounds 37:50 No VTT (Google Sheets Discord) 43:31 Conclusion For a broader overview of many VTTs, and a deeper discussion on the pros and cons of using a VTT, take a look at my earlier vid...
Things that get in the way of gaming (and how to get started)
Просмотров 128Год назад
00:00 Intro 00:59 You don't have a game group 05:53 You struggle to meet on a regular basis 08:33 You don't have a GM 14:02 You can't align on a game 21:17 Wrap-up In this video, I discuss four challenges that might get in the way of playing RPGs, and offer advice on how to resolve each of these. 1) You might not have a game group (the advice here may also help when you're first starting out in...
RPG books: Print vs. PDF (or is there something better?)
Просмотров 375Год назад
In this video, I discuss different ways to read RPG books, ranging from traditional print and PDF publishing formats to modern web apps and even VTTs. I also share my vision for how this might evolve in the future with the help of Generative AI and other technologies. Chapters: 00:00 Intro 03:20 PDF (Portable Document Format) 06:17 ePub (for eReaders like the Kindle) 09:36 D&D Beyond 16:18 Cort...
Do you really need a VTT to play RPGs online?
Просмотров 173Год назад
In this video, I go over several VTTs (Virtual Tabletops), discuss why you might or might not want to use a VTT to play online, and present several alternative solutions. Chapters: 00:00 Intro 00:07 Recent Reflections (Cortex Prime in person, GM-ing, Gamehole Con) 01:23 Main Topic 01:28 What is a VTT and why might you use one? 03:50 VTT Overview 04:13 Fantasy Grounds 09:18 Roll20 11:55 Foundry ...
Retro-Clones, Religion, Maps/Minis vs TotM | Triple Takes
Просмотров 84Год назад
00:00 Intro and disclaimer 00:42 Theater of the Mind (TotM) beats maps and miniatures 04:54 I don't like retreo-clones 08:17 I'm not a fan of religion in my games 12:33 Wrap-up In this video, I share 3 potentially controversial opinions: 1) Theater of the Mind (TotM) beats maps and miniatures 2) I don’t like retro-clones 3) I’m not a fan of religion in my games As always, I’d love to hear peopl...
Replacing both GM and Players with ChatGPT [April Fool's]
Просмотров 67Год назад
00:00 Intro and motivation 01:48 Starting the session 16:18 Conclusion and wrap-up In this video, I demonstrate how you can easily replace both GMs and Players with ChatGPT. This successfully eliminates the human element from RPG and dramatically simplifies scheduling and other challenges. #aprilfools #rpg #ttrpg #chatgpt #ai #genai
Can ChatGPT write a complete DCC adventure? (GPT-4, Midjourney)
Просмотров 357Год назад
In this video, I experiment with ChatGPT (specifically GPT-4) to see if it can generate a complete Dungeon Crawl Classics (DCC) adventure module. I also experiment briefly with map and cover image creation in Midjourney. This is followed by my reflection and learnings. Note: this is a very long video. You can use the chapter markers to jump straight to the conclusion after getting a sense of Ch...
The Paradox of Lore (and why I don't like licensed RPG settings)
Просмотров 483Год назад
The Paradox of Lore (and why I don't like licensed RPG settings)
2d6 ways to handle turn order in RPGs (and a hot take!)
Просмотров 192Год назад
2d6 ways to handle turn order in RPGs (and a hot take!)
How to leverage AI for RPGs (e.g. ChatGPT, Midjourney)
Просмотров 274Год назад
How to leverage AI for RPGs (e.g. ChatGPT, Midjourney)
2022 Retrospective & 2023 New Year's Resolution
Просмотров 104Год назад
2022 Retrospective & 2023 New Year's Resolution
Intro to DigitalHobbit's RPG Reflections
Просмотров 1802 года назад
Intro to DigitalHobbit's RPG Reflections
2d6 Things I Like About the TTRPG Hobby
Просмотров 772 года назад
2d6 Things I Like About the TTRPG Hobby
Thank you for a very nice discussion of Vaesen. While I have a number of Vaesen books, mainly for the setting and their production quality and art, I still need time to go through them. Vaesen probably won't be my system of choice either (I prefer Monte Cook's Cypher/Numenera/Invisible Sun systems), but from what you've presented, I can see that FLP has a lot of interesting mystery/adventure ideas that I can learn from and integrate into my own games. Also, thank you for the information on your homebrew; I particularly like how you used Miro as a sticky board-that's a great idea. I use Milanote for game and art projects, so I'm going to set it up with something like your Miro board. Sidenote: Scrivenir, by Literature and Latte, might also be a good be a good writing and RPG session tool for mysteries/adventures with it's nice organization and corkboard options. (It's on my to do list.)
Thanks for the comment! Yes, there are a lot of great ideas in Vaesen. I'm sure they can be ported to your system of choice. As for Miro, Scrivener, etc: I love experimenting with productivity tools like this for RPGs. Sometimes even in a player facing way (e.g. I once ran a short Fate/ Dresden Files Accelerated campaign using Trello). Friends are getting good results from Capacities and Notion as well. Have fun!
😊 🙏
That was a good review. Thank you. What I got from it was that if I decided to run this game with our game group, make sure to go through the published adventures and reorganize the information in a way that is easier for me to keep track of what is going (like by area, building, etc) and adjust these areas based on where you are on the countdown counter. Also, expand the player interaction options to make it more sandbox-like and less railroad structured (don't assume what the players are going to do, which is TTRPG 101, I would think...).
Thank you! And yes, that should definitely make it easier to run the published adventures. Good luck! FWIW, I do highly recommend my friend's adventure that I playtested. It's on DTRPG now, and the link is in the description. I thought he did a good job making it sandboxy and not assuming a particular course of action by the players.
It was a great con. One of these years I may be lucky enough to get into a Karl Keesler game.
Good luck! It's well worth it.
This was an absolutely great recap of the con. I had a blast in the Outgunned game that you ran. The energy of the other players and from you running the game was infectious in the best kind of way. It was great talking to you and all of the rest of the BS landia community, such a friendly and knowledgeable group. 🎲
Thanks! Great playing and hanging out with you. Hope to see you at BSer Con in January.
I like to get into the lore of shows and tried getting into the Forgotten Realms lore, but 5E gave me almost nothing and I didn't know what old edition lore was stil canon or relevant. So I gave up. Good thing I prefer real world settings. Learnings something about our own history seems more usefull and the "sourcebooks" are often free or available in the library.
Yes, I'm not a fan of how 5e dealt with lore. Seems like it was mostly dispensed piecemeal via the many campaign books, rather than via a setting book (smaller ones like the Sword Coast Adventurer's Guide aside). Real world settings can be cool, whether historical, modern, or with a twist (like zombies, aliens, or Weird West, etc.).
Excellent recap sir. It was another great convention experience. I hope Alex can sort out the venue for 2025.!
Fingers crossed! Hope to see you again next year.
Ah, I wish I had known this was a thing. I happily take just about any excuse to head up to Madison. I’ll have to keep this in mind for next year for sure. Thanks for the video.
Madison seems great. Would love to spend a bit more time there at some point. Unfortunately, it's hard to properly experience the city while attending the con, as the convention center is pretty remote.
@@DigitalHobbitRPG yeah the remoteness you mention is a bit of a shame. Madison is lovely but really so is the area around it (as is frankly most of Wisconsin). Worth checking out when you get the opportunity.
Sounds like you guys had a great time. Sorry I missed it. Great recap!
Thanks, sorry you couldn't be there! Hope to see you at Genghis Con in February.
Thanks for making me even more jealous I could not make it this year! 😢. Glad you had such a great time. Really want to play Outgunned with you. Maybe BSerCon?
That's definitely a possibility! Looking forward to BSer Con.
Love it. Great Con and good traveling with you!
Thanks, can't wait until the next one!
The Deed Die mechanic is just fabulous.
One of my favorite DCC mechanics, for sure. Really enjoy playing DCC warriors or dwarves. Pulled off some fun deeds in the recent DCC game that Brandon LaSalle ran at Gamehole Con.🤘
If Vaesen is your cup of tea, the playtest adv. that DigitalHobbit ran and enjoyed (Invading Wood) is out on DTRPG. Link in the notes. Thanks!
I'll second Warlock! The books make the setting shine through with very little. Other systems/games I think present setting in a good digestable/mod-friendly way includes: Yoon-Suin, Dolmenwood, UVG and Mothership.
Some great games on that list, totally agree!
I love your collection. I just wanna know how you find enough time to play all these games and what your tips are for getting newbies or even your regular crew to play so many diverse systems.
@@ChandlerLawsonPlays Thank you! And here's my dirty secret: I've only played a small fraction of the games in my collection. It's been a somewhat gradual shift over the past decade, but at some point I've come to terms with the fact that I'm realistically never going to play many of these games. I'm ok with that, and enjoy the hobby of collecting RPGs, not just for the purpose of actually playing them. That said, I have played _a lot_ of these games. Some just as a player, and others as a GM. My regular game group has been nice enough to let me run something new every now and then. Some of these are one-shots, others actual campaigns. For that group, I've run D&D 5e, DCC, Fate, Savage Worlds, EZD6, and Vaesen - over the course of 10 years. But the key to experiencing a lot of different RPGs is to find an RPG community that's on the same wavelength as you. Don't just randomly post LFG ads, but rather actively engage with that community, make friends, and build connections. Over the years, I've been able to run many other games this way, such as Blades in the Dark, Warlock!, Warpstar!, Broken Compass, Outgunned, Cortex Prime, and more. And of course, I've experienced many more as a player. While I love playing in person, most of my gaming these days is online. This makes it feasible to play with players all over the world, so it's much easier to find folks that are interested in the same games as you.
4 mysteries in 11 sessions?!? No wonder you didn't have a good experience! The games I play finish a mystery in 4+ hours/ 1 session.
Not sure what that has to do with it. It's not a race. ;) FWIW, our sessions tend to be on the shorter side. Probably 2 hours of actual game time, 2.5 max. Shorter mysteries took us 2 sessions, so pretty similar to your 4 hour sessions. But some mysteries required more time, or benefited from breathing room to roleplay some of the engaging scenes.
@@DigitalHobbitRPG Never said it was a race. I can understand wanting to take your time too. Especially, if you add in leveling up, upgrades to HQ, backstory, and dark secrets. Play the game that is fun for you. I do think that 2 x 2 hr games are less play time that 4 hr games though because there is a certain sitting down, getting comfortable, being reminded of the past session, etc. that takes time out of the 2x2 hrs.
Yes, and my group actually really enjoyed these meta game elements, such as HQ upgrades. I think even accounting for socializing, recapping the previous session, etc., we usually net at least 2 hours of actual game time, sometimes a bit more. But I still agree with your point that 2 of these shorter sessions still result in relatively less progress than a single longer session.
@@DigitalHobbitRPG No worries. Enjoy your next game.
I was considering Vaesen for a homebrew "Dark Carnival" mystery-solving campaign, but perhaps it's not suited to that, partly because myself and my players tend toward silliness as well. Do you (or anyone here) have a suggestion for another system that's worth investigating?
I wouldn't completely rule out Vaesen, depending on what you're going for. Worth taking a look to form your own opinion. However, it's very strongly centered around the Vaesen setting as well as the episodic structure with a headquarters that can be improved over time, etc., and the tone is quite serious. I'm not super well versed in the horror genre, so don't have a lot of recommendations. Other folks might have more suggestions. Aside from your overall concept (Dark Carnival, mystery solving) and tone (some silliness), what are you aiming for - what setting (modern / historical, fantasy), what will the players be doing (mostly investigation? Lots of fighting?), etc.? For a more pulpy / action oriented experience, Savage Worlds might be a decent fit. Or you could build something in Fate or Cortex Prime. If you're setting this in a fantasy or Renaissance era world, Warlock! might actually be a good option. Its tone is reminiscent of early WFRP editions, with a good dose of dark humor. It's not geared specifically towards investigation, but it does have a fairly broad list of skills and careers.
@DigitalHobbitRPG The feel I'm going for is P.T. Barnum, Victorian era. The concept is that the carnival performers have unique skills that they leverage in crime or mystery solving. There would definitely be fantasy elements. For example, the strongman actually would be extraordinarily strong, the fortune teller can actually see things, the contortionist can fit through much smaller gaps than physically possible, etc.
That sounds very fun, actually! But yeah, I don't think Vaesen would be a good fit. It still feels like Savage Worlds or Fate might work well here. I'm sure there are other good options, but I can't think of any others off the top of my head.
Spot on. I've been using to tools from Ironsworn: Starforged to make my own star wars-esque setting.
That sounds fun! I haven't had a chance to play or run Ironsworn: Starforged yet, but it seems like a very solid game. Enjoy!
What was the name of the playtest scenario?
The working title is "The Invading Wood", but I don't think they've released it yet.
This was incredibly helpful, thank you!!
Thanks, glad to hear this was useful!
How would you compare Outgunned to Savage world? It seems that both cover high adrenaline action.
Yes, both can cover this genre well. But they provide a very different experience. Savage Worlds tends to be more tactical in nature and is geared around miniatures (although you can absolutely play theater of the mind as well). The rules are more crunchy, both for character creation and during play. Lots of situational modifiers, rules that I can never remember for firing automatic weapons, etc. Even though it's touted as "fast, furious, fun", I find that in practice it's not all that fast. Overall, it's a fairly traditional system. A very solid and fun one, and a great way to mix things up if you're tired of d20 based games, for example - but still a traditional game. Outgunned is much, much more lightweight and loose when it comes to the rules, and with more modern game design. It focuses purely on capturing the high octane action vibe, without trying to simulate things with actual tactical rules. I find it much more relaxing to run as a GM, and the fact that all rolls are player facing really helps me focus on other aspects of the game. So ultimately, it really depends on what you and your group are after. If you want a tactical experience, Savage Worlds is a great option. If you want something that actually feels like an action movie, I'd go with Outgunned.
Tried to run several Year Zero Engine games, never works out in the end. Can't make this engine work.
And yet many of my RPG friends are huge fans of YZE, so I'm still curious about where the disconnect is, i.e. in the engine itself or the other game aspects. Most of the games seem to emulate a harsh existence, where the sort of death spiral that the engine tends to bring fits the theme - even if I don't enjoy it. I'd like to try a YZE game at some point that's a bit more forgiving. Perhaps the upcoming new version of Coriolis, which is supposed to emphasize exploration?
1E was simple - 10 gp = 1 lb. We have always played Strength Score x 10 plus strength bonus= weight carried . The concept of encumbrance takes into account bulk as well as just weight. Back in the old days (and now) we just accept the math required. It is not that difficult once you get used to it, and it adds tension to the game when the group must decide whether they want to carry loot or food and gear back to town.
I do like that tension, at least when playing an old school game or other game where resources play a big role. The old rules aren't necessarily difficult, but I've found that they can be quite tedious and time consuming. For me, slot based inventory like in Shadowdark strikes a pretty good balance.
@@DigitalHobbitRPG I guess the tedious was part of the fun back in the pre-computer days. Remember, we evolved from the war games genre where math was part of the deal. I have house ruled a bit by using small cards for consumables, kept in a "pack" (envelope) so as they are used, the players just hand them back. But they are tracked. Run out of torches or oil in the bottom of the dungeon - now it gets exciting.
Free League makes very pretty but functionally useless products and it's a problem I have with the entire range.
I wouldn't go that far. I do think there's a lot of room for improvement in their products, and the YZ core mechanic is fine, but not groundbreaking or perfect in any way. But there are also a lot of great things about their products, whether I personally like them or not. The settings are evocative, and they are good at keeping the pressure on the player characters (although that's not my preferred mode of play). Many of my friends are having a great time playing or running Vaesen, The Walking Dead, Bladerunner, and other FL games.
@@DigitalHobbitRPG My issue isn't with the systems but with the books/pdfs. A game text should be a useful tool for the game first and an object d'art second. FL have their priorities backwards and it harms the games by proxy.
@@adolexical I agree, their production values are great. Dragonbane is a very solid boxed set. Free League is definitely not the only company that makes highly usable RPGs. For example, I'm a big fan of Two Little Mice, particularly the Outgunned RPG. Granted, my bias is towards more lightweight games these days, so this hits a great sweet spot for me. But it's a very usable product, and also comes with a great boxed set. That's just one of many examples, though. Savage Worlds is more traditional, but also produces great products for example. And there are dozens of amazing and highly usable indie games, such as Mothership, Mausritter, Outcast Silver Raiders, EZD6, Shadowdark, and many more.
I appreciate this kind of reflectictive review👍👍
That was a great insight. Thanks a lot!
Explicit investigation TTRPGs are an interesting challenge I've never mastered, I think because it fully depends on having very consistent worldbuilding and story execution to run an investigation, and when a system is pure investigation, you don't have a lot of fallbacks to smooth over any mistakes - for example, you can't just throw in a fun, mechanically-focused fight scene to advance a plot and improve the pace. It's also hard to make the plot come to the players, because usually in an investigation, you're either trying to prevent the plot from happening, in which case the plot happening is a fail state, or you're trying to discover what the plot was after it happened, in which case the plot is now over. This means that when the players get stuck, which can often happen in mystery, there's not a lot you can do to push them in the right direction short of giving them some answers.
Yes, those challenges are definitely real. To be fair, Vaesen does provide some support in form of Countdowns - a series of escalating events that you can trigger at appropriate times that push the story forward and get the players to act. These definitely helped, but didn't completely solve my issues.
A fist bump from someone who also uses Miro!
🤛
Nah fallout rpg by xp to level 3 is where its at
Can you elaborate?
@@MirkoFroehlich ruclips.net/video/kWrPxY8iImE/видео.htmlsi=_v6QrpytnRNeXlWh
Ah, got it - thanks for the pointer!
@@MirkoFroehlich Theres a dnd creator named Xp To Level 3. and he made a very good fallout d20 system
I like 2d20 better than XP to lvl 3 Even with the core books problems I feel the system captures what fallout feels like mechanically better. Just my 2 cents
I appreciate the thoughtful review, sharing what worked and what didn't. I'm new to the game so your thoughts offer further insight that may help me in learning and exploring this game.
Thanks for the feedback, glad it was helpful! I hope you have fun with Vaesen.
alternative route: Mixed rotary popcorn initiative! Everybody rolls initiative! Yaaay, booo, whatever. Whoever rolls the highest goes first! When they're done, they choose an enemy to go! When the gm is done with that enemy, the next player clockwise goes. When that player is done, they choose a different enemy! Etc.
Wow, you actually managed to combine at least 4 different turn order procedures into one. Respect! 😆
I'd recommend Cyberpunk 2020 or Red depending on if you're running a campaign in the NCR/rebuilt Vegas
Interesting! Can you elaborate on what it is about Cyberpunk 2020/Red that makes it a good fit for Fallout? I've considered other Cyberpunk games, but dismissed these because their focus (and skill lists etc) tend to be quite different from post-apocalyptic games (that are more about survival, resources, etc.).
Thank you for such a great review. I was just looking for something like this. I heard about some of the systems for the first time🎉
Thanks for the feedback, glad it was useful for you!
@@DigitalHobbitRPG Are you planning on making a video about Traveller system? Or comparing it to other systems about adventures in space?
Good idea, but I don't have any experience with the Traveller system. At some point I might still make a video overview of various sci-fi games, including Traveler - but it likely wouldn't be very in-depth.
Recently Xp to level 3 put out his own system and it has the official IP/Bethesda stamp of approval
I'll take a closer look. At first glance, it looks like a comprehensive fan created game. I can't imagine it's officially endorsed by Bethesda, though, as the license is currently owned by Modiphius. So it seems similar to the many other fan made Fallout systems out there. But I could be wrong. :)
@@DigitalHobbitRPG he originally cot premission regarding direct language when he started streaming the game roughly 2 years ago
Have you taken a look at "Other Dust" a post-apocalyptic RPG based on the "Stars Without Number" system?
I came across it, but don't own it. I do own Kevin Crawford's other games, and find them a bit dense. But I've heard people mention Other Dust as a good option.
Another thought that occurs is to use Fallout to play Fallout. I wonder how much one could reverse engineer the original SPECIAL to a pen and paper format. At least “heavily inspired by”. Could probably ask Tim! That might be for a different audience though. Bethesda Fallout (and with it now the spin-offs in different media) is different from Interplay Fallout and in some ways Fallout 2 is itself distinct from Fallout…
You certainly could - and from Jason's comment it sounds like there was a fan made attempt at that. Personally, I think emulating the vibe is more important than replicating the detailed mechanics of the game.
💯
There is also the Fallout Pen and Paper RPG, a d100 system based on the game. Of course Mercenaries Spies and Private Eyes powered the old Wasteland CRPG which while not as influential as some may think definitely was an influence on Fallout.
Interesting, thanks for sharing! I can't find much info about that d100 game. It looks like one Fallout pen and paper game that was under development was ultimately released as the d20 based Exodus game, but not sure if that's the same thing.
Exodus was supposed to be, I think the Fallout Pen and Paper is just fan made and not official so you won’t find it on DrivethruRPG or anything
Ah, got it! Makes sense.
Great video. Glad you got around to GURPS as that was my tongue-in-cheek first response when I saw the title. I've been watching a bit of Tim Cain's youtube channel lately (highly recommend) and I thought it was neat that not only were they using GURPS originally but that long before it was "Fallout" the project was just "GURPS" because there were a few GURPS campaigns going on in the office over at Interplay at the time. It's a cool story to listen to Tim tell. MYZ I think you'd have to do a fair amount of work to make it feel Fallout. There's a lot of stuff there you could use but you'd be tearing out a lot of stuff like the campaign and character being inherently mutants. I definitely looked at Fallout 2d20 back in the day but I would second the thought that it tries too hard to mimic particularly Fallout 4 in its systems and mechanics. Ultimately, I'd go with the Rad Hack personally.
Thanks! I'll have to take a look at those Tim Cain videos - sounds fun! I actually never had a chance to play GURPS myself. It sounds like it's not for me given my preference for lightweight systems these days, but I probably would have enjoyed it back then. Perhaps what we really need is a post-apocalyptic Warlock! game, to join Warpstar! and Wetwired! in the series. Perhaps "Wastewalker!" or "Warwrecked!" or something.
@@DigitalHobbitRPG haha, yeah, it must have crossed Greg’s mind at least once. I like “Wastewalker!” 👍
Very good and honest review! Thank you for your point of view and another opinion on a good RPG.
Thanks for the feedback, glad you enjoyed it!
Nice review. Simplifying encumbrance is helpful for players and GMS/judges. Love the 1 hour torch rule.
Thanks! And yes, looking forward to seeing the Shadowdark torch rule in action in Sean's West Marches game soon.
I also just noticed that in the end, you prefer to hand-wave carefully-tracked or modeled inventory most of the time... after going into a lot of detail regarding how many systems do it. :) (I'd admit I'm the same unless inventory management is a true focus of the game -- e.g. OSR games. Don't do it in Fate, Cortex, Outgunned, various superhero games, etc.
Guilty. :) Hand-waving (with some common sense) is my default. But some of these other systems (like slot based inventory) are a great option when this really matters for your game. I just recently rolled up a Shadowdark character for our West Marches campaign and can already tell how I'll have to make some difficult choices once we come across some treasure and other items that might compete with my precious lantern oil. It'll be great!
Great to see a focus on the innovations in The Black Hack!
Thanks! And yes, there's a lot to like about it.
@@DigitalHobbitRPG Take a peek at Worlds Without Number at some point -- it's a pretty neat take on slot inventory as well.
Oh, will do! Good to finally have a reason to crack open that massive tome... 😅
I'm new to Varsen, I've only run 1 scenario (the one in the rulebook), and I really like it. I think some pf the problems you had won't be problems for me, but I appreciate you pointing them out, and some of the others definitely rang true for me (eg. the information really isn't easy to find on the fly). Thanks for the review, I appreciated tour insight.
Great to hear you're enjoying it. Have fun with your next Vaesen mystery!
Thanks for sharing your opinion. A video like that is way more interesting than "reviews" that are solely based on reading the book or playing a single one-shot. YZE didn't really click with me, even after trying several of them in one-shots and small campaigns. I really wanted to like them because settings and artworks are usually very nice.
Thank you! And I feel the same. Their production value is top notch. Great artwork, evocative settings, good layout, etc. Many of my RPG friends love the YZE games, and I really _want_ to like them.
Well thought out review, really liked it. Learned a lot, a bit of how-to-play would have been nice. New subscriber here, looking forward to binge your channel.
Thanks for the feedback! You're right, in hindsight I should have covered how to play Vaesen - at least the core mechanic. I can recommend this overview that some friends made: ruclips.net/video/HuRUr27nSV4/видео.htmlsi=Y5Z6ztwxdGeGvzQm
I'll have to pick up Vaesen to check out all those cool things. Maybe they can be lifted and dropped into something more playable for most. Honestly, seems like you need a ring binder on the table to play.
A ring binder with the most important pages might help, or even just sticky tabs in the book. Honestly, the rules really aren't that difficult. The challenge is more around the published adventures.
Where I can get that character sheet and discord? There is no link
Ah, you're right - it looks like I forgot to add the links. I added them to the video description now. Thanks for letting me know!
I share most of your views on the game. I love the setting and (mostly) the kind of mysteries it creates, but some of the specifics don't quite work for me. And there are some weird empty spots in the mechanics, as you noted.
Yes, I agree. And my sense is that the game is probably "good enough" for someone who's experienced in running mysteries and horror games, in spite of its rough edges. But it doesn't exactly make it easy or smooth for others, like myself.
I think the structure they provide is intended to help with that, but when there's so much to track it doesn't help enough.
Agree 100%.
I'm with you about the light hearted games! Thanks for this review, great to get insights from someone who has played the game a fair bit :)
Thank you! 😊
References to christianity is the fist thing to go in any game I pick up; be it D&Ds paladins, clerics, angels & alignment worldview, the vaesen you mentioned here, holy water, crosses & vampires etc etc. It all goes in the trash.
It depends on the game for me, but in this case that would have been my preference, especially since many of the underlying myths date back much further.
@@DigitalHobbitRPG Part of what's going on in Vaesen is using the church as a source of conflict as well, though. They're not the "good guys," and are in fact slightly bound up with the schism in the Society!
Yeah, I've mostly come to terms with that. I just don't like that some of the actual Vaesen are tied to the church, such as the Church Grim.
Why?
@@AnonAdderlan If you're asking why I don't like that some of the Vaesen are tied to the Christian church: The conflict between the "old ways" and the "new ways" is at the heart of Vaesen. And many of the Vaesen (Giants, Trolls, Vaettir, Ghosts, etc.) date back to old Nordic folklore, long before Christianity. I feel that having Vaesen tied to relatively recent history (in the form of Christianity) weakens that focus of the struggle between the old and the new.