![︻デ═一𝙏𝙬𝙞𝙣 𝘾𝙞𝙩𝙮 𝙎𝙝𝙧𝙚𝙙𝙙𝙚𝙧─ ҉](/img/default-banner.jpg)
- Видео 318
- Просмотров 371 958
︻デ═一𝙏𝙬𝙞𝙣 𝘾𝙞𝙩𝙮 𝙎𝙝𝙧𝙚𝙙𝙙𝙚𝙧─ ҉
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Добавлен 29 ноя 2017
Well boys! We've lived through the glory years of Hell Let Loose. So it's time to move on.
I know many of you have supported my channel for a long time, because of Hell Let Loose, but I hope you will stay for a different journey. One that involves a game that's so much more complex, and even more brutal. Where bad decisions and terrible judgement can quickly delete your entire squad.
It's time for me to use my skills in music and video editing to create videos, that capture the intensity and nuance of Gray Zone Warfare. Even if you don't plan to play the game.
I will be making videos that are hopefully, enjoyable to watch, and more importantly, enjoyable to make.
I know, I know, it's an extraction shooter, but with no time limit, dictating your every move.
I am a couple missions from reaching the end game, and it will be PvP here on out.
All right, take care now, bye bye then.
I know many of you have supported my channel for a long time, because of Hell Let Loose, but I hope you will stay for a different journey. One that involves a game that's so much more complex, and even more brutal. Where bad decisions and terrible judgement can quickly delete your entire squad.
It's time for me to use my skills in music and video editing to create videos, that capture the intensity and nuance of Gray Zone Warfare. Even if you don't plan to play the game.
I will be making videos that are hopefully, enjoyable to watch, and more importantly, enjoyable to make.
I know, I know, it's an extraction shooter, but with no time limit, dictating your every move.
I am a couple missions from reaching the end game, and it will be PvP here on out.
All right, take care now, bye bye then.
Death is NOT an Option | Gray Zone Warfare
Music in Video:
Godmode - Landing ruclips.net/video/ffw9QZoaKNc/видео.html
Kevin MacLeod - Dark Fog ruclips.net/video/7-LEBIfAh1A/видео.html
Twin Musicom - Midnight in the Graveyard ruclips.net/video/hshYMPf570M/видео.html
Mike Relm - Skaler ruclips.net/video/-wpaYsUG0Yo/видео.html
Dan Henig - Berlin at Night ruclips.net/video/Gs5QkWoRkT8/видео.html
Kevin MacLeod - Enter the Maze ruclips.net/video/qitbuNuMHwk/видео.html
PC Specs:
Ryzen 5900X - O.C. PBO and Active OC Tuner - 4.9Ghz All Core
Asus Rog Strix 4080 - Can O.C. to 150Mhz Clock and 1400Mhz Mem
Gigabyte X570S Aorus Master - Greatest MB for the 5900X
32GB G.Skill Trident Z Royal 3200mhz CL14-14-14-32 - O.C. 3600Mhz CL14-15-15-35
DEEPCOOL CASTLE...
Godmode - Landing ruclips.net/video/ffw9QZoaKNc/видео.html
Kevin MacLeod - Dark Fog ruclips.net/video/7-LEBIfAh1A/видео.html
Twin Musicom - Midnight in the Graveyard ruclips.net/video/hshYMPf570M/видео.html
Mike Relm - Skaler ruclips.net/video/-wpaYsUG0Yo/видео.html
Dan Henig - Berlin at Night ruclips.net/video/Gs5QkWoRkT8/видео.html
Kevin MacLeod - Enter the Maze ruclips.net/video/qitbuNuMHwk/видео.html
PC Specs:
Ryzen 5900X - O.C. PBO and Active OC Tuner - 4.9Ghz All Core
Asus Rog Strix 4080 - Can O.C. to 150Mhz Clock and 1400Mhz Mem
Gigabyte X570S Aorus Master - Greatest MB for the 5900X
32GB G.Skill Trident Z Royal 3200mhz CL14-14-14-32 - O.C. 3600Mhz CL14-15-15-35
DEEPCOOL CASTLE...
Просмотров: 144
Видео
On to the Next Chapter | Gray Zone Warfare
Просмотров 175Месяц назад
PC Specs: Ryzen 5900X - O.C. PBO and Active OC Tuner - 4.9Ghz All Core Asus Rog Strix 4080 - Can O.C. to 150Mhz Clock and 1400Mhz Mem Gigabyte X570S Aorus Master - Greatest MB for the 5900X 32GB G.Skill Trident Z Royal 3200mhz CL14-14-14-32 - O.C. 3600Mhz CL14-15-15-35 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG...
My Last Hell Let Loose Video - GG's
Просмотров 1,8 тыс.Месяц назад
It's true. I have finally found another game that I truly enjoy. HLL has been the sole focus of this channel. It's a game that brought some great laughs and great times. But I'm over fighting the game, as well as the revolving door of new players. In this video, I go deep into the issues with HLL, and how the game could position itself as a hardercore military FPS game, like how it used to be. ...
Friday Night Fights 3/29/24 | SBSR vs FPZD
Просмотров 704 месяца назад
This was my first FNF experience, and also was my PB in kills. While I have had matches with more Combat Effectiveness, this one started off a bit slow, and for a brief minute, I thought this was gonna be a rough one. I don't post many full length matches, but this turned out to be a good one, and since I will be participating in more FNF's with SBSR, I will be posting these going forward. 🪖Joi...
4000 Hours of Hell Let Loose | An Epic Musical Masterpiece
Просмотров 4594 месяца назад
4000 Hours of Hell Let Loose. Yikes! Don't worry, I've touched grass along the way. But after a couple years of playing this game, I've had some great moments, and showcased in this video, is a compilation of great clips from the last 1000 hours. While I'm just shy of 4000 hours atm, I wanted to get this video out in preparation for it. I have spent thousands of hours editing videos for this ga...
Final part of the Rework? - Are the British Weapons Finally Fixed?
Просмотров 7076 месяцев назад
🪖Join the Discord: dsc.gg/soupsandwich PC Specs: Ryzen 5900X #2 (First one died in less than 2 weeks) Asus Rog Strix 4080 Gigabyte X570S Aorus Master 32GB G.Skill Trident Z Royal 3200mhz CL14 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG279QM KB&M: Corsair K63 Corsair Dark Core Pro Headphones: Creative SXFI Gamer ...
1000 Subs Special - THANK YOU!
Просмотров 1186 месяцев назад
🪖Join the Discord: dsc.gg/soupsandwich PC Specs: Ryzen 5900X #2 (First one died in less than 2 weeks) Asus Rog Strix 4080 Gigabyte X570S Aorus Master 32GB G.Skill Trident Z Royal 3200mhz CL14 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG279QM KB&M: Corsair K63 Corsair Dark Core Pro Headphones: Creative SXFI Gamer ...
Hell Let Loose is like Ice Cream
Просмотров 6326 месяцев назад
🪖Join the Discord: dsc.gg/soupsandwich PC Specs: Ryzen 5900X #2 (First one died in less than 2 weeks) Asus Rog Strix 4080 Gigabyte X570S Aorus Master 32GB G.Skill Trident Z Royal 3200mhz CL14 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG279QM KB&M: Corsair K63 Corsair Dark Core Pro Headphones: Creative SXFI Gamer ...
Mortain - Team17 Needs an Open Door Policy - 9.5/10
Просмотров 1 тыс.6 месяцев назад
Join the Discord: dsc.gg/soupsandwich PC Specs: Ryzen 5900X #2 (First one died in less than 2 weeks) Asus Rog Strix 4080 Gigabyte X570S Aorus Master 32GB G.Skill Trident Z Royal 3200mhz CL14 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG279QM KB&M: Corsair K63 Corsair Dark Core Pro Headphones: Creative SXFI Gamer ...
Chasing the Elusive "Kill 50 Players Without Dying" Achievement
Просмотров 1286 месяцев назад
👻Join the Discord: dsc.gg/soupsandwich PC Specs: Ryzen 5900X #2 (First one died in less than 2 weeks) Asus Rog Strix 4080 Gigabyte X570S Aorus Master 32GB G.Skill Trident Z Royal 3200mhz CL14 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG279QM KB&M: Corsair K63 Corsair Dark Core Pro Headphones: Creative SXFI Gamer ...
Charity Match For St. Jude | Multi POV | $1,681+ Raised For Charity!!!
Просмотров 887 месяцев назад
This was a really fun and sweaty match put on by Kaonashi, which took place on 1/6/2024. Thanks to Kaonashi www.youtube.com/@kaonashiix for inviting us. I have wanted to do a multi-player perspective match for a long time, and it's finally come. Admin Cam is on Allied. We are on Axis. Thanks to SheepDog and Wix for their commentary, as it brings back that level of excitement I once had for HLL....
𝙄𝙨 𝙩𝙝𝙚 𝙈𝙀𝘿𝙄𝘾 𝘾𝙇𝘼𝙎𝙎 𝙐𝙨𝙚𝙡𝙚𝙨𝙨?
Просмотров 2,2 тыс.8 месяцев назад
👻Join the Discord: dsc.gg/soupsandwich PC Specs: Ryzen 5900X #2 (First one died in less than 2 weeks) Asus Rog Strix 4080 Gigabyte X570S Aorus Master 32GB G.Skill Trident Z Royal 3200mhz CL14 DEEPCOOL CASTLE 280EX Corsair RM850x Lian Li o11 Dynamic Samsung 980 PRO NVME 500GB 3x - Inland Prime NVME 2TB Monitor: Asus PG279QM KB&M: Corsair K63 Corsair Dark Core Pro Headphones: Creative SXFI Gamer ...
Ultimate Latency Guide - For Gamers/Musicians/Enthusiasts
Просмотров 8 тыс.9 месяцев назад
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When You Just Want To Blow Up Tanks and get Ricochet Teamkills
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Dick Dousche and Moonfell Tag Team a Garrison (370m BLIND ROCKET SHOT)
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Is Update 14.3 Any Good? | Hell Let Loose
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A Positive Video on the Future of Hell Let Loose
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3000 Hour PC Veteran Reviews Hell Let Loose on PS5
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3000 Hour PC Veteran Reviews Hell Let Loose on PS5
Thanks, this really helped on my 1660ti
You're welcome, glad it helped you out. I used to play on a 1660 Super and desparately needed these tweaks to be able to game, especially after U9.
Auto GPU Affinity aint working
Sorry about that. Are you having issues with the download itself? I have changed the link multiple times and even uploaded the EXE that I personally use. Let me know and I can assist you further.
I reuploaded the file, and realize that the .bin file wasn't in there. So now it works. I did test it.
@@TwinCityShredder thank u so much
4000hours is insane! Great video btw, hopefully you'll make more content on HLL in the future.
Why are you cheating in HLL? You've been banned on other servers too. Confirming many peoples suspicions. Since you also post videos, go ahead and post the full match from last night.
@@TwinCityShredder Hey, I'm not cheating in HLL, nor have I ever cheated in any videogame. I was banned from ACAB server with little to no evidence, so yes this confirms that I was banned from a server. Yes, I post clips from my gameplay and although I unfortunately didn't record the seeding game, which I joined with (I think) 50mins left. I do have little over 10mins of raw material from this game, which I will gladly post if you would like to see it? While I render the whole thing, could you tell me why you felt like I was cheating? No bs.
@@Mr.Niceguy_Gaming Why do you have to render it ahead of time? What are you using to record the gameplay? Players were purposely hiding from you at 150+m, which is beyond the visibility of night and fog on Utah Beach, even with 200% brightness and then getting killed consistently in places you had no prior knowledge of. You prefired corners, without prior knowledge of enemy locations. Then I followed you and watched before I tk'ed you. Even if you are using filters, that is cheating. Many players were killed behind bushes and hedges without ever peaking, or moving. You killed many players this way. The chat was filled with your name. Many have played long enough to know when something is up, and while you will deny the hackusations just like everyone else, it was obvious that you knew where everyone was. Little to no evidence? Pfff. That's laughable. Clearly the admin cam saw something you weren't hiding well enough. It's pretty easy to send admins a video to unban you. I don't know a single person who's been banned from any server for being too good. To be clear, you're not using aimbot or silent aim.
@@TwinCityShredder The video will be up soon. I use adrenaline (amd program) to record, and kdenlive to make one whole video of the few clips. I got banned due to "shooting enemies with no time to aim". The admin admitted to not even using the red lazer which admins can set to see where a player is looking at. I sent them gameplay, and the banned remained due to "suspicious movement". You have evidence? They didn't when asked, I gave the gameplay to prove that I wasn't cheating My brightness was up to max, and I don't use filters. I sometimes fiddle with the black equalizer on foggier maps from the display but thats it. I think you thought that you were further away, than what you guys actually were. Please watch the video before throwing any more accusations.
@@Mr.Niceguy_Gaming So they determined after watching your video that you were still cheating. Clips don't prove innocence, but the entire match would show consistency. I don't know what point they caught you, nor the clip they saw, but you posting a rebuttal, by using just a clip is not evidence. I will definitely watch your clip of the match last night. Am I the only one making accusations? Nope. Have many people been suspicious of you? Yep. I don't know about the monitor settings you're referencing, but I will be looking into it. Just remember, you sought out my channel after last night's match. Not the other way around. You need to post full matches. So people can see everything you see. Before and after an interaction, not seconds beforehand. The quality you upload is awful for visibility at distance. If I was you, I'd be posting full matches to show everything you do in game.
Any advice to fix high ACPI driver latency? When i set time check interval to 5000ms in attempt to fix acpi lag i noticed that the isr’s and dpc’s on acpi driver would only happen every 5 seconds, do you know how to fix the lag entirely?
@@lemonguy-ng6td I would suggest disabling drivers 1 by 1, until you find the culprit. Start with USB drivers. Then possibly the audio driver. And so on. 5000ms is perfect for time check interval. That's what we want.
this doesnt make an sense to me and i dont wanna break my game
@@solidsnake-gy3rw may I ask what you searched to come across my video?
@TwinCityShredder it was recommended I love your channel but when you started messing with the notepad shit I didn't understand and I'm afraid that I'll damage my game
@@solidsnake-gy3rw I see. I just assumed the game was running terrible, so there's not much to lose. If you are referring to the .in files. Then we are only making sure, the in game benchmark hasn't locked you to 60fps or lower than your PC can actually push. In reality, if you can make it to the "delete movies folder" section, you can stop there. It's an easy guide to follow, and nothing will break. After you use the dx12 steam launch option, the game has to reload all shaders. Unreal Engine loads shaders as you play, so you "will" experience shuttering until you play each map. These tweaks will give you significantly better fps, and modifying the usersettings.ini, won't damage anything. The damage has actually already happened, by the game limiting your fps. Using dx12 will net significantly more fps, and if the .ini file, was benchmarked for dx11 (which it is) then you will not get the benefits of the guide. The game only benchmarks the very first time you launch it. Then locks you to that initial config. Multiple times, I've updated the game and saw my benchmark locked to 60fps. Which is what we are trying to avoid.
whats that other file at 2:19 kinda sus
You mean the pron folders? They range back to the 80's. Kidding, they are full of EXE's. But just something for those paying attention. Surprisingly not many have noticed.
I love it when a plan comes together
I agree. It's one of the best aspects of the game.
Any tips for high kernel timer latency (13000 mikroseconds) ?
@@ultimate186 what's the PC specs? What process has the highest hard page faults? Latencymon tells you this in processes I believe. It's not a 1 size fits all solution, but the video should point you in a specific direction. Did you complete the entire video? If so then you should be able to point me in a specific direction.
Specs: AMD Ryzen 9 7900X3D, ASUS ROG STRIX B650E-F GAMING WIFI, Sapphire RX 7900 XTX Nitro+, 16GBx2 Kingston KF560C36. Most reported HPF is msmpeng.exe (Processes tab) I did complete the entire video, however my Interupt to DPC latency is fine (120us peak) and the Interrupt to process latency is also fine (196us peak). The highest reported program/driver is "Wdf01000.sys Kernel Mode Driver Framework Runtime" (122us). I went through many guides to reduce this Kernel latency but I simply cannot find a solution. Thanks for the reply.
In the "Drivers" tab i also found out that the Wdf01000.sys causes the most ISR and DCP counts (about 200DPCs per second)
Windows Performace Analyzer doesnt show much, biggest spikes are from Microsoft Edge (from which Iam watching the video) and the LatencyMonitor itself.... so i cant pinpoint whats causing the issue. All my drivers are up to date (updated using Driver Booster Pro).
@@ultimate186 Definitely don't watch a video while using latencymon, unless you are specifically looking for a certain program causing an issue. It seems that msmpeng.exe is a windows defender scheduling process. So I found this site below, with well written directions. I would start with step #3, and if that didn't solve it, I'd just right to step #1. signmycode.com/resources/what-is-msmpeng-exe-antimalware-service-executable-how-to-stop-its-excessive-cpu-usage It seems that Win Defender is constantly running in real-time, and by changing the scheduling, or simply turning it off, it will still allow you to run a scan, but should solve the issue.
TREU BRO
There's no more polishing this turd. The luster has worn off and now my hands feel icky.
Question in the Autogpuaffinity I should put the best performing cpu from autogpuaffinity (for me its core 6) and if i have more than 8 i should pick 2? or its ok to pick 2 when i have 4 normal 4 hyperthreaded
If using a hyperthreaded CPU, then use even number cores, 0,2,4,6,8, etc. For the GPU specifically, and in your instance, use cores 6 and 7. Windows sees every core as an individual core. But since you know which are hyperthreaded, adjust accordingly. For all other affinities, just use an even number core, and use only 1 core. Example: network card - 1 core, usb hub - 1 core, etc.
@@TwinCityShredder thanks ima try it now with the info at hand
@@DarkC0re514 sweet. Let me know if you have any other questions.
@@TwinCityShredder Ok 👍
I really agree with the medic stuff I would love to play medic but it is seemingly useless to play
Could be fun, but not when it's so limited and nobody sticks around to get revived.
why do half of these setting just not exist on my computer??
@@jacksonshaw5235 well I need more details, but are you playing using Xbox game pass? Also the appdata folder is a hidden folder, which requires you to show hidden files, at the top of the current window.
@@TwinCityShredder no im not using gamepass. i ended up finding some of them but i didnt know hidden files were even a thing lmfao. ill figure that out thanks
1000 hours 16.8k kills that's crazy and 1109 flame thrower kills didn't thin I had that many
@@jacobhaussmann90 damn bud, that's a ton of enemies lit on fire. I think I have less than 5.
Nobody gaf about making this game better. T17 saw it had a solid fan base and wanted to monetize it. Thats it. That was their entire strategy. Zero focus on improving the game or fixing legacy issues. The old road map was immediately abandoned, new road maps were never implemented. But here’s a single map paid dlc and paid skins. 👍
@@Splif128 Exactly. They CoD'ified it. I like how they reverted the $12 no helmet dlc, to work on all maps. The people at T17 are morons. They should have reverted the game back to U13 when they had the chance, but nope, just keep pushing weak updates, baby step fixes, and comprehension of how the actual game functions. Open it up to mod support and let actual devs with passion fix the game.
Go to 2:19 and look at his file underneath ASUS...
It's true, I put exe's in a pron folder. Less than 10 people have noticed. Means you were paying attention.
@@TwinCityShredder i think i deserve £10,000 for paying attention
@@Rel1c0 wish it was that easy.
The file for AutoGpuAffinity, when opened and run with administrative privileges, has a "Windows Error 2: The file specified not found".
@@JacksonAcademy1 Did you download it from my current link that was uploaded a couple days ago? Recently a couple people were having issues with the previous link, so I uploaded the actual .exe to mega upload. Let me know, I'd like to get to the bottom of this issue. Sorry about this. But let me know if you've downloaded the file from the current link in the description.
@@TwinCityShredder Yes, I downloaded it from there. Thanks for the quick response
for me too, same error
@@JacksonAcademy1 @joaovictorraz6959 The issue seems to be that you are only downloading the .exe, and not the config.ini. I have put the download in a second folder to remove the confusion. So click the link, and download the whole folder. I did test this and it does work. Download WINRAR to extract if needed, as it downloads as a ZIP automatically.
@@TwinCityShredder i downloaded the zipped paste, it cames with an EXE, config.ini and a lava.log
Auto GPU affinity doesn't have the .exe anymore, where else can I find it
I updated the link to my personal megaupload account. Let me know if this works. mega.nz/folder/6Zpi3bTA#ogtl4hF1wrI592hiTlvEsg
@@TwinCityShredder Thanks!
@@TwinCityShredder Wow you responded fast
@@EditOnRel3ase I try to stay on top of this. Especially this latency video.
@@TwinCityShredder Soo sorry to ask again but the file, when opened and run with administrative privileges, has a "Windows Error 2: The file specified not found".
It's a pity, HLL is such a great game but I don't play it anymore due to the number of bizarre kills which are way above lack of skills. BTW I doubt that an invisible target could solve the problem, cause you couldn't tell if it was hit on purpose or just stood in a line of fire. But I guess easy statistics could do the job to trigger some in-game plausibility check or kind of tracking of a player. Should be doable somehow anyways.
The idea behind the invisible target is a 3 pixel sprite that's in the sky, that moves fast and freely throughout the map. 1 lock on and it would be definitive proof. Lock on would need 4 frames of pixel perfect accuracy to prove guilt. This video was made a long time ago, but things like Anybrain Anti-cheat, should be in every game these days.
what about xbot launcher
@@Dream710-wl4xr the Xbox app is dx11 only. The other tweaks should be a noticeable difference, including all your other games, but adding dx12 is the biggest boost, which for some reason Microsoft decided to not allow dx12 to work with the app, even though all actual Xbox games are dx12.
Try Squad 44!
I really like alot of things about it, but the gun play is a decade behind HLL or even BF3. Just doesn't feel rewarding. If S44 does an update to the gun play mechanics, I will give it another try. It's the movement of it, not the performance of it.
@@TwinCityShredder S44 has better gunplay than HLL and it's not even close
@@life_well_wasted7850 definitely personal preference, but for me it doesn't feel rewarding, and I'm not sure if manual bolt cycling can be turned off, but that annoyed me more than anything. There is a lot to like about S44, but the sights at a 105 FOV feel so far away, and shooting just doesn't feel snappy accurate for me. I am a controller player, and I might need to refine the controls a bit more. When I played it last, it just felt sluggish with the movement. Since I played it last, I have found some more tweaks for my controller settings, so maybe I need to revisit it.
@@TwinCityShredder Definitely preference. I love manual bolting xD! I can't imagine playing Squad 44 with a controller
@@life_well_wasted7850 do you use manual bolting in HLL? I know some KB&M players like the flow of it. I use a custom Steam config for HLL and avoid the in-game controller configs for every game.
I’ll have to get into this one with you sometime
@@kaonashiix This game is insane. I just did a PvP event today and it was brutal.
Looks good but.. i hate the extraction shooters, i should check out the Bodycam, the gameplay, maps size etc; i don't think the ballitics are as complex as in the Gray Zone.
This is an extraction shooter I believe, but there isn't a time limit which I like. The ballistics are insane, and the complexity of the gun systems is something I've never experienced. This game takes so much focus and as a team it is very satisfying. I haven't played body cam, as I think that special attribute it has would wear off quickly.
I cant download autogpuaffinity, there's no .exe to run in the folder when I download it pls help
Download Zip file and inside the SRC folder there is a file called "lava-triangle".
@@TwinCityShredder when I press it it only opens a small window with a triangle and a fps counter, there's no benchmarking or anything happening for some reasons
@@DramahudzR I suppose you didn't watch the video all the way through, but just let the program run until it displays results. Have to be patient is all. Depending on how many cores depends on how long it will take.
@@TwinCityShredder no I did, i did the test but had to find a youtuber that had reuploaded the full zip with the .exe, opening lava-triangle only didn't do anything my friend! but great tutorial!
@@DramahudzR that's lame as I just updated the link recently. I will find a new link. Glad it worked for you.
Hell Let Loose is just sad at this point
Can't wait until we get a night mode for the training center. Gonna be pretty sweet!
regarding the hit reg. the prior devs added a "solution" for when players were constantly trading kilz with each other. they made it so one person always lives. the hit reg issue started when they added that system.
I need to see more information on this. Can you share a link? The hit reg started to really fall apart in U13.5, when T17 added their back end analytics which raised the ping of every player by double. Not saying it was perfect before that, but it was significantly better.
I started playing in 2019 during Early Access. I was immediately hooked on it, and I am not really a big FPS guy. HLL had me hooked with it's team work, pace, and short ttk. It was brutal and I loved it. After Team 17's take over, I found myself playing less and less. The botched British update that has still not been totally fixed, the run speed and dolphin diving followed by a reversion, the wonky hit reg, and the list goes on. I just moved on to other games and come back once in awhile to see if anything has changed. Still hoping that it the devs will find their way with HLL. Unfortunately, I have yet to see anything that makes me want to play the way I used to. Sad to see where the game is at today.
I agree. The hardest part for us as gamers, is seeing the massive potential with the game, and to sit and watch it's demise. How long until they run out of basic stuff to work on, and implement a night mode for the training center. We all had an idea that the T17 takeover would be bad, but they can't even get the game back to where it was when they bought it.
A lot of valid points, I still play the game semi frequently but it's been a real bummer to see the path it's gone down.
Thanks bud. I will still return to it, as my Discord all joined because of this game, but at some level we all must move on. It's a real bummer, as I know some people will just leave forever, but that's the way it goes.
It's been a fun ride Shredder! Started playing this game December 2019 Update 4, and I couldn't agree more with this sentiment of declining gameplay. SME was just released and I was in total awe of this game. I'm sure nostalgia plays a factor now, but the game is really hard to enjoy with all these unnecessary changes and added bugs. Hit reg being the biggest perpetrator. Thanks for showing prime examples of how much it has regressed. Honestly, it makes me wish we still had the old hit scan days 😂 See you on the other side bud
@@Jules_Winnfield Thanks for the comment bud. Its decline is such a disgrace. The new UI is a classic example of how a multimillion dollar corp, can ruin things over night. They should open the game up to modders who actually give a shit. They should have bought the game and never touched a single thing, and the game would still be in a decent state. With double the player base.
You skirt the issue, Shredder: this game needs community-created MODS. Friendly helpers would solve a lot of the optimization issues, and promote social interaction. The back office has either has too much to do, or are not all that creative. Hope the issue is the former, but I have my doubts since the release of the sophomoric practice map suggests the latter. The business model confuses me in that I would pay for an update that offered an optimized 3-map Pacific Theater pack that includes interesting skins, for those who care about such things. That said, I do appreciate the updates that resolve known issues. Now, I am a life-long gamer who has played long enough to remember having to reverse-engineer a patch that took all night to download, so I am patient. :) Thanks for the feedback, shredder! Let me know once you find another WWII genre game that plays better!
I don't expect people to read all my comments, but I have mentioned MODS many times. I truly believe that MODS would fix this game in a week. But T17 would have to let go of their server monopoly with GPORTAL, and watch dedicated devs, massively fix the game on a very large scale. Would be embarrassing for the investors, and the mobile devs at T17. I appreciate the comment. I wish there was another WW@ FPS on the market. S44 is available but janky and the gunplay is not satisfying. Maybe Arena Breakout will be good. I don't have much experience in Survival FPS games but I am ready for a much harder and challenging game.
I may have an unpopular opinion. I love what you said about the medics, I love playing medic and would love a change. I think one change that should happen is that you should get a penalty of some kind if you give up when a medic is less than 20-30 meters away. It would give people more care to stay and wait rather than give up the second you go down. I understand people want to get back in the fight, but when people give up when you are running towards them, it’s very irritating. I’ve literally had people give up while I’m 2 feet away and they just died. It makes the role almost non playable. And although I know you said give medics more gun options but as a medic main, in ww2 they weren’t supposed to take lives, it was only a saving lives thing. When you play the role, you HAVE to play different because that pistol just doesn’t match up to a mp40 or a rifle. It makes the game seem fresh because you can’t go storm a point like the rest. You have to stick by people and play smarter instead of playing call of duty.
If your 5 years old, then 1 year is 1/5th of your life, if you are 50 years old, then 1 year is 1/50th of your life. With that said, I have over 4k hours in hell let loose, and to add a penalty to an already long death screen, which I have spent over 150 hours in just that screen, I wouldn't want to penalize a player for respawning. Any way to motivate a player to stay down is fine by me, but in HLL, it not like players are protecting medics so they can get the revive, so adding more ammo or better guns is a better way for medics to take care of the dirty work themselves. Not a perfect solution, but an improvement. I know my logic isn't perfect on this, and would take way more thought that just adding better guns. But things could be added to make this role better. The amount of times I've seen a medic pushing up solo is absurd, meaning people don't really play the role as it was in real life, they play it the Battlefield way. So let them have better weapons and just enjoy the role, and if they get more revives, then all the better.
@@TwinCityShredder I disagree, like I said, playing medic is and should be a different mindset than the rest of the roles. Just adding more guns makes it another run and gun class and (even though I agree people don’t play it like they should) it would deter people from playing medic how they should. I’m not taking away your 4000 hrs, I only have 600, but I still don’t agree with your more guns idea. I’m a huge ww2 nut, that’s part of the reason I play this game. I loved the other ideas like running faster or dragging players but then if they had that and more guns, the role would be OP and people would only pick it to run and gun and play solo. Hey, we’re just two people with different ideas. That’s okay. God bless!
N’avoir qu’un nombre limite de réapparition toutes les temps de minutes forcerai les gens à utiliser leur vie en jeu beaucoup plus prudemment et avoir un compte forcerai à attendre le médecin cela rajouterai du rp
I'm a veteran player and it's really frustrating at times. Newer players just want to run to the next point and shoot their gun. In probably half of games my gang has to build every node and sometimes take a supply truck out to build garrisons too. The game desperately needs a mandatory onboarding that shows you how garrisons and nodes work, why they are so important, and how you can build them. Like you said, 20% of the players are playing the real game, the rest are just running around like lemmings.
I was screaming for a forced training like Squad has. It makes even the dumbest player like a Rank 20. Constant noob players suck the fun out of the game. I get everyone was new at some point, and I'm glad when I was new, the playerbase just wanted everyone to learn and learn fast. Nowadays, you ask someone for an OP, and they reply like you banged their mom. There is always gonna be players who want to learn the game, but the issue still resides in people needing to spend their free time learning outside of the game. Which some people just do not have that kind of time. T17 knows this, and purposely avoids it.
overall really good points and props to the video quality, very nice :)
Thank you sir! I appreciate the comment.
its just called growing up and moving on
Hence the title of the video. When you spent years on something it just isn't that easy. I have a whole discord of people who joined me in this venture, that I'm still trying to keep as friends. So me switching games, is a massive step that will lose a few people along the way. I have a community here, that has felt my wins and losses through out the years, and many feel the some way, and some that haven't played in years but still stop by to show support. So a dedicated video explaining myself and the issues that determined this decision, was the only way to not just disappear like other YT'ers.
i will keep in short i am new player but i knew game for long ( for name ) but idk history i have 100 hours into game and i am well verse ingame as i am in any game ( because i am gamer for long time all problems per say you said with team is nothing new and it is normal to see now it is more common to see sad to say but yeah.. ) content and mechanics and game code things yeah you are right and it is mess i fully agree ( but it seems like to me it is less problem / i don't see much of bugs but more i play into game more i see bugs and what not at which is strange exp ( i am more use to more buggy state of game overall not bad state but could improve all i am trying to say ) overall in content and game game modes i will say needs more like you said it needs more and even trun down realistic aspect at which i will say that every game needs to fellow one thing realistic game like feeling at which i can't say how it is but to say short it has to be balance fun and every role needs diffrent choices of weapons and just in general well rounded of choices and for every faction at which i will say not every faction has that well balanced kits or even does't have same balance thinking / some " upgraded versions " don't feel like upgraded or that much better choice over first one and while also i don't understand why node system was change / it is limited to be build by one engineer and overall system of building isn't well made i will say ( or atleast don't have meaning because it is limited to how many bunkers you can build at which i will say intent is to bring more team play but of crouse it isn't right way because most people want to fight at front not to build stuff or even spend time doing so if there are better at front line to do so and also it is hard to ask people to do them nodes because like you mention most blueberry play game like cod without diging deeper into mechanics and overall doing team work ... but complain alot btw sorry for bad english and i said i will keep short but overall game does need to be better take care of because game has thing that can make fun and overall popular but dev are one thing that fails us like always i will say
No worries on the english, I get what you are saying. I often wonder if I liked the game more, when I couldn't see its issues. But these days I can play for 5 minutes, and see all the issues. This game has been on a slow decline over the last year, and there's no hope in sight for it's return. I do still compete in Friday Night Fights, and will continue to do so, as people actually play the game. But I even warm up in public matches beforehand, and it's just a disaster.
all you need to know about T17 is that as soon as they acquired HLL, they immediately raised the price, and over the following months, have downgraded the quality. the game crashes all the time on console; trying to play with a group is impossible, as someone will crash every 10 minutes.
Console's a different beast altogether. You poor guys got straddled with a game that wasn't fit for console release when it was released, and caused a shift in development priorities (the much-lamented push for "PC-console parity") that seriously hurt the development of the PC version. Hell, it even wasn't meant to be released on console, ever.
Tbf, the PC community knew the game would take a dive when Black Matter announced a console launch during U9. The fears were real and BM did all they could do to convince us that it would not effect the PC version. What they have done to console should be a crime. There should be class action lawsuits over it. Back in U9, there was 15 devs, and after U10 and console release it went to 75 devs, and somehow things got worse. We have seen fixes for console, that have fucked up the PC version. Like looking at the map while taking down a node. We used to be able to do this, but on console, looking at the map took down the node twice as fast, so their fix for console, ruined what was working fine on PC, and they called it a feature, not a bug. They claimed the quality of graphics wouldn't downgrade with a console launch, but we now know, that the LOD on PC was the exact same as console since June of 2023, and was fixed in U14.9. It's just lie after lie, and bullshit marketing BS, with zero dedication to improving the game.
you can now play easy red 2
I had never heard of this. Just watched a video, and wow so much more detail than HLL. I wish I would have known about it a year ago. Seems like the playerbase is kind of dead though. Was it a marketing issue? Like S44?
@TwinCityShredder I think its just because its an indie game made by a small dev team which started out as a single person. It's been developed for a very long time abd still gets update, and has amazing custom content on steam workshop. Unlike hell let loose it is a bit more of a casual game not as military sim, but you can make it a bit harder. I think it is best played as a co-op or single player game, if you can play with a couple friends its pretty fun to just go through all the campaigns together. The main selling point I think is the large battles it can have with all the ai though if you put too many it sometimes makes the game unbalanced. It is really not a pvp focused game if you would ask me, and thats likely also due to the lack of players, but its fun fighting against the AI, it also has like a lot of vehicles, tanks, planes, boats, all authentic and goes to several difference fronts allowing you to play both sides of the war. Its overall a really stellar game that does deserve more attention but it has its issues as all games do. Alot of people call it a world war 2 fps sandbox game for that reason too. It's not perfect, but it is worth trying out for the price.
Streamers ruin games.
I don't know of single streamer worth watching in HLL. But I do agree with the sentiment. I used to steam HLL only the day of an update, but I'm not a streamer, and feel so outta place doing so. I like video editing, and feel more at home doing that.
Good video but I have 1 critique. The medic class can easily be fixed in one simple change. If a player gives up before a certain time, they SHOULD respawn with half ammo/bandages/no grenades/no rockets. There is absolutely no point to wait for a medic if I can respawn QUICKER and replenish all of my ammo/bandages/frags. Making medics faster or adding dragging is not going to change the incentive you already have to respawning.
Back in the day, as Support, you could just redeploy for more supplies, then they added the 5 minute cool down timer. That change you suggest would definitely change the way the game is played, but also have a game flow momentum change. Part of HLL, is sitting on the death screen, so adding even more wait time or a penalty for redeploying, might only work, if the added 10 second penalty was removed. I did the math a while back, and throughout my time in HLL, I've estimated that I've spent a minimum of 150 hours on that death screen. I tend to lean in more fun direction, rather than penalties for all players. Solely based on the speed of the game and getting back in the fight as soon as possible. Making the Medic faster and more powerful, would lend itself to more people playing it. Meaning more revives, and more medics, and more reasons to wait. Dragging downed players makes the role more intuitive for people who like being medic. Like most games with dragging. The incentive is there, faster run speed and more powerful weapons, and more people would play it. Can't punish all players for nobody wanting to play medic.
there's no end to this latency rabbit hole
It's a crazy venture to say the least. I hope the video atleast gave you the tools to know how to fight it. Intel is better than AMD at this, but I found that simply stripping the NVidia driver to it's basics, really helps a ton. Changing the affinity per core works wonders too.
personally i like a lot of the realism aspects of HLL i always classed it as a mil sim and always kinda viewed it in the same sort of boat as arma or squad, so that being said personally i would like to see them keep certain things authentic like weapons for certain teams like germans using german guns etc but i do agree that they need to overhaul the balancing of the weapons to make it more fair/fun, so maybe not completely realistic but more like "historically authentic" ig
I think they need to do all the weapons at once then, not just 1 map at a time, or 6 months at a time. I think most ARMA players would shut down the argument of HLL being a milsim. I don't think steam even classifies it as a milsim anymore, but it did used to say it. Back in the day, the idea was to make it hardercore, then it turned into a much more arcadey game after U9. The game let you play any weapon for the last 4 years, so to change the guns per map, is just not of the utmost importance in the grand scheme of things. It's like someone who takes out the trash, but sets it by the front door instead. Either change all the guns at once to reflect the history, or just leave them alone. I'm fine with either, but removing 1 gun from 1 map, is just simply a waste of time. Balance of the British weapons is horrid, and needs some work. Fair and fun should always be the goal.
@@TwinCityShredder Tbf i haven't played since just before the British update maybe a year or so before it, so i wasn't aware of a lot of this before watching the video, it is a shame because i was going to build a pc again and one of the games i was looking forward to play again was HLL, this seems to be a reoccurring theme in the PC community devs get a bit of money and fuck off the fan base gg ig
It's a lot of these problems that's driven me away from the game and led to me just straight up buying Squad 44. With all the problems between historical inaccuracies, performance issues (which I use to not have problems with), and the arcade like gameplay it's become unfun to play. It is still one of the most beautiful WW2 games I've seen (Whenever AA decides to work), so it's got that going for it at least
Totally agree. I see the draw to S44, but the gun play feels so janky vs HLL. Everything else about it I like though. Just not enough to keep me coming back to it. Wish T17 would actually sink money into the game rather than tweaking maps.
@@TwinCityShredder Yeah the gunplay does feel exceptionally weird. It's like a weird mix between old Squad and ICO Squad
Not sure I agree with half of the damage changes, I would hate if this game took a turn towards call of duty in any way, already got over 600 hours it would be a shame to want to refund it now
The damage changes wouldn't make it CoD, far from it. It would change the lethality of the current guns, more in the middle of how it used to be vs how it is now. I definitely do not want players to take more hits. As that was already implemented in U10, so new players don't die as easily. Also when they changed the game so players don't spawn in until 500m away, that was intended to keep new players alive a little longer. These changes were implemented to help you die less. So since you've been playing the game, you've only experienced the current meta. When before U10 the game used to be more brutal, and you could die much easier. That sound alot more like a hardcore military fps rather than CoD. Tell me if I'm wrong, but don't you want the game to be more hardcore? More punishing, and more unforgiving? Because that's the damage model I was trying to project.
@@TwinCityShredder I don't think adding a more hardcore damage model would be necessary. The current 3-zone system (legs/arms, head, body) works well enough in theory, if the hitreg (or maybe the hitboxes itself) weren't so wonky. I think it's more pressing to overhaul the whole shooting mechanic that works off classes instead of calibers in regards to shot-to-kill and range. Right now a 30-06 from a Garand is deadlier than a 30-06 from a BAR, which just makes no sense.
Can't you just be happy with map locked cosmetics!!!11
Hahahaha you're awesome! Jesus man, $12 for DLC you can't see, on a single map. Wtf are they thinking? Funny thing is, that I wrote and recorded the script a month ago, before anyone even knew about the DLC.
@TwinCityShredder I get really frustrated with pubs because people are just so oblivious to what is happening in the match, but I still love the game.
You are 100% correct with all of these. Been playing since the EA days, and quit when T17 screwed up that horrendous British update. So sad.
The British is the unfinished project that stains this game. What a disaster, and not a single bit of effort to fix the simplest of things.
@@TwinCityShredderWhat is unfinished with the Brit update? I haven’t played in a year…
I've been playing this game since 2021 and I agree 100% with everything you said. At least once I thought of every change you proposed, it's good to see that I was not alone with my thought. Just some clarifications: About the nodes, I remember that the problem with the variable points earned was that having the middle sector was such a huge advantage. In my opinion they should 1) reenable the ability to build all sets of node by one player 2) make only the nodes on the HQ sector earn less resources, and everything else (so from 2nd column to 4rth) earn the same resources. 3) make me drop supplies in the HQ sector with the supply truck. Also about the Arty, it's not just "click a button and have kills", it's not always easy to coordinate artillery and I enjoy it to some extend. That said, the MAIN problem is that it doesn't have a counter. In every game, every mechanic needs a counter, arty is just there. The only counter we made up is spawn killing with snipers but that is so boring, nobody wants to do that and snipers have to do other things. As much as I love arty, they either need to find a counter to that or they need to replace that with mortar squads. Anyway, I like to discuss about the changes this game needs but yeah... this game is dead. Not from a playerbase perspective, but from a dev perspective. Team17 bought the game, released a bunch of cosmetic DLCs, ruined gameplay here and there and that is it. Also looking at the recent update that brought... NOTHING (apart from buggy UI that nobody asked for in the appearance menu) I just don't think they will bugfix anything or balance anything. They will just use their devs on some other game and let hell let loose die while making some money.
You are exactly right, and I like the idea about the nodes. And of course the supply truck. Community is there, but the devs aren't. So true. Sad to see it come to this, but the changes with the UI are not great, but I do like selecting my outfit ahead of time, before spawning. But having devs work on such basic shit, whole the main aspects need a ton of work, is asinine. I could have designed a better UI in a week, and the first thing I would have done, is separate the Redeploy and Leave Server buttons. They used to be opposite sides of the screen.
To be fair, in regard to the Recon-Arty loop (coming from a Sniper main who actually met his Spotter buddy of over 1000 hours played together by sniping him off artillery every evening before he joined our clan)... if you are dead-set to waste Recon to camp arty, it's your own fault for it being boring. Get one or two guys and give them the default spawn Recon tank. They take the Recon SLs behind the lines and then lay waste to the spawns, hunt supply trucks, etc. Way more efficient and way more sturdy than a squishy sniper. Also, way more fun to tank snipe artillery from across the map - now THAT usually shuts down public game arty dudes pretty quickly. That being said, it has a certain appeal to get the same guy over and over and over again, especially when they to find you by doing something like spawning on another HQ....
@@agp11001 I know that a few people (as yourself it seems) enjoy this mechanic. But the vast majority of people I played with hates it and considers it boring. Also, I think that this "mechanic" was just discovered by the players in an effort to find a counter to arty and not intended by the developers. This because arty is so strong and they didn't think of a counter to that. If you enjoy staying put, spawnkilling people for 1h then good for you my man.
@@Ema6835 I'm not overly fond of it myself, because it gets rather boring 90% of the games, and I'm sick and tired of people starting to scream for "Recon take their arty" 5 minutes into the game. Getting told that artillery is killing dudes left and right and when I get the gunner, the guy has taken out 15 combat score points worth of dudes. Happened to me recently, my teammates made it sound like we were playing against some comp arty guy stacking up 400+ kills, and the guy literally killed 2 people by the time I got him. TWO. After bullying him for 10 minutes I actually told chat that I will no longer sit here because he clearly wasn't that big of a threat running arty and I kinda felt bad for him, too) Then again, because of this broken gameplay loop, I met a random player who I've now have spent well over two years playing regularly (almost exclusively) Recon and Recon tank together and who I now consider a dear friend. But while I had my share of exhilarating gameplay moments in the over 3k hours I put into this game, not many come close to the sheer fun of evading (at least) a full squad of infantry and a tank while *still* taking potshots at their gunners. Because that's when you really start impacting the game, pulling resources off the enemy team instead of just playing whack-a-mole with two or three people (which is the boring unfunny part of the game, unless you are playing with an individual with the same penchant for psychological warfare, like we did in this game - tinyurl.com/mrxpfx22).
Not to mention all new naps are not optimized they run terribly and are almost to the point of irrelevant. Playing mortain a beautiful map but brings me from 100 fps to 10 to 60 if I'm lucky
Exactly! Beautiful map, but even the community had to fight, just to open up a few buildings, and the one building they should have opened, isn't viable for them to achieve.
Thank you for saying these things they are truly broken and only getting worse..I have 200 hits with garand yet end up with 10+ kills...I also believe ai might have been introduced which is killing the game with 10-15 min matches that seem to not be able to stop...as I have started only playing defence....your tips are straight in but this game is dying slowly then the give it away for free to keep it relevant but the fun left years ago now aimbots and hacks control the field
Your welcome bud. It's really sad to see. There is about 10 players with past VAC and game bans in every match. Fucking losers. I've been vocal about it's issues for way too long, and some things are just idiotic that I can't look past it. I'm happy to have enjoyed the glory years of this game, and all the great times. But it is over, and looking towards new horizons.
@@TwinCityShredder Sorry, but what servers do you play on that you have that many banned players? Many community servers have player filters that autokick people with a certain number of game bans and/or recent VAC bans (I think the usual threshold is that if your latest VAC ban is older than 2 years, it's ignored, otherwise it's a kick).
y'a t'il un moyen pour se rendre compte si les joueurs adverses utilise un cheat quel es le score d'un bon joueur sur hell let loose je vois la plus grande parti des joueurs atteindre la centaine de points et d'autres sont a plus de 400points ...
Oui, vous pouvez télécharger une extension de navigateur appelée « Ban Checker for Steam ». Ensuite, après un match, allez dans Steam et cliquez sur "Ajouter un ami", puis allez sur "J'ai récemment joué avec" et voyez qui était dans votre match. Avec l'extension activée, vous pouvez voir si et quand ils ont été bannis, comme dans ma vidéo. Firefox: addons.mozilla.org/en-US/firefox/addon/ban-checker/?.mozilla.org&
last thing, new players need to accept playing it correctly and if not many other games to slide in are there. Simple commands and mechanics that get ignored in turn FULLY taking any fun out of the game due that style of playing correlates to the mechanics not being played correctly ruining the game then.
Very true, which is why I'm still playing Friday Night Fights, as everyone plays the actual game. This has been an issue since U9, but proceeds to get worse.
I have shared almost all of your vies for changes and with a decent 3k+ hours, always trying to help new players etc... this game is important for so many people and it is heading to the dark side. HIT REG IS MAIN ENEMY. Bravo on a great piece of yes rather simple art conveying an even BIGGER care for a game that has changed lives and made MANY long time friends.
I love this comment. Your thoughts on the community as a whole, is something I've tried to convey for a long time. But HLL is just the rusty can being kicked down the road, in hope of making a few dollars along the way. Imagine buying a $46 Million dollar truck, and driving it off a cliff.