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Valentine
США
Добавлен 14 авг 2022
Art for the avatar in my profile picture: carmenfflv_art on Instagram
this game changed game development for me...
woah these bunnies really slidin' fr
Rabbit & Steel store.steampowered.com/app/2132850/Rabbit_and_Steel/
For the racing game mentioned at the end: x.com/JP_Pandamonium
For a more linear review of Rabbit & Steel: ruclips.net/video/2RRAl-k4Rns/видео.html
For my game completion status: howlongtobeat.com/user/Valentine_Estate
If you want to support me before I have more to offer: ko-fi.com/valentine_estate
Rabbit & Steel store.steampowered.com/app/2132850/Rabbit_and_Steel/
For the racing game mentioned at the end: x.com/JP_Pandamonium
For a more linear review of Rabbit & Steel: ruclips.net/video/2RRAl-k4Rns/видео.html
For my game completion status: howlongtobeat.com/user/Valentine_Estate
If you want to support me before I have more to offer: ko-fi.com/valentine_estate
Просмотров: 794
Видео
PirateSoftware & Stop Killing Games Response
Просмотров 4,1 тыс.3 месяца назад
Stop Killing Games: www.stopkillinggames.com/ PirateSoftware's Response: ruclips.net/video/x3jMKeg9S-s/видео.htmlsi=0XXPNBtr3g0b0BBJ For my game completion status: howlongtobeat.com/user/Valentine_Estate If you want to support me before I have more to offer: ko-fi.com/valentine_estate
Shadow of the Erdtree: Difficulty Strikes A New Audience
Просмотров 2,2 тыс.4 месяца назад
difficulty? more like get me some cold tea, this expansion is refreshing 0:00 Introduction (SPOILERS THROUGHOUT) 1:44 Difficulty in Four Parts 3:24 Expectations 5:07 Fairness 8:45 Outside Knowledge 10:19 Time Spent 11:38 Assessing Shadow of the Erdtree 13:33 Video is over! Just some final thoughts 14:52 MY FAVORITE LITTLE GUY 15:17 The Shinobu Chronicles If you want to support me before I have ...
I Can't Stop Thinking About Tenet
Просмотров 8106 месяцев назад
seriously guys please watch this goddamn film. Opening Minutes: ruclips.net/video/g7gPegf76Mw/видео.htmlsi=0dh-UFKB8Ss6pmiw Trailer: ruclips.net/video/LdOM0x0XDMo/видео.html avatar made by: carmenfflv_art on Instagram 0:00 Disclaimer & Video Intro 5:56 Spoilers Beyond This Point 13:17 (Mostly Spoiler Free) Conclusion if you want to support further: ko-fi.com/valentine_estate
Welcome to the Valentine Estate (outdated intro/true enough)
Просмотров 24Год назад
Welcome to the Valentine Estate (outdated intro/true enough)
Glad the game inspired someone in gamedev! My personal philosophy is to do things as fast as I can, and find ways to cut corners while still having the game look good. For instance, the characters in Rabbit & Steel all fly so that I don't have to animate walk cycles, so I could do about 1 animation per day. The coding behind the items was setup in a way where I could make 10-20 items a day. Boss attack patterns were about 1 a day, with the stage bosses taking about 2-4 days. If it takes you 2 weeks to make one "thing" (be that a character, a boss, a stage background, whatever) then at the end of 5 months, you will at best only have 10 of those things. Realistically you'll probably only have 5-7 of those things, because you'll have to redraw, reprogram, redo, adjust and everything. And at the end of development, you might find yourself behind schedule, and your game lacking in "things". If it only takes you a day to make something, you can make a lot of them. You can also quickly redo, or even completely discard things that don't work. And, if it only takes you 2 years to make your reasonably-sized video game, you can make a lot of video games over the course of a 30-40 year career. I do have immense respect for the ConcernedApes of the gamedev world, but it definitely isn't my style! So go make things, and if it suits you, make them quickly!
It's funny you frame it as cutting things while having the game look good, because nothing feels MISSING in Rabbit & Steel. You could add DLC that's purely new characters and or items to grab (maybe bosses and areas too) and that would be acceptable, I don't think anyone who'd play Rabbit & Steel would notice things like a walk cycle missing. But yes! The philosophy of making more in shorter periods of time is VERY up my alley in terms of philosophy so thank you so much for verbalizing it yourself! Also holy shit I didn't think the dev would see my video, I'm gassed up!!!
Figure everything out, and when you've got your estimate for how long it will take to make. Double that estimate. Do your best to avoid feature creep.
sorry i haven't been able to come by streams n shit unfortunately due to school, great vid btw
No worries man, always glad to see you ♥️
don't worry man, i am more of a mage in the game because i mainly play any gamefor the story rather than conquering bosses....remember that one merchant who has unlimitted stock of throwables? (it's not venigni that is the richest man in krat, it is that black market guy) yeah i just keep throwing and dodging until i ran out on the other 30 percent of the game, maybe 40. no need to be guilty using the specter.
dude have you watched the 2 hour video about the comparison and analysis of lies of p's story from the original story of pinocchio?
I have nothing good too say about Jason (Thor) on this. It's an absolute L, his take. Jason keeps pushing that he has 20 years of experience. It's not 20 years of game dev experience. Not EU or legal experience. His games are not bad but there's no 20 years of GAME dev knowledge in them. He doesn't understand the issue. He doesn't want conversation or interaction. He drops a turd on game restoration and survival and leaves. Without reading the room.
I just hate the art style it makes me depressed
Which is perfectly valid man!
his argument in my perspective is similar to "if Sony decided to shut down bloodborne and take away any support, why should you care you already have Sekiro or Elden ring which are improved versions of the game". but he doesn't understand what about people who want to experience older titles. my friend only plays new big AAA games so he doesn't know what a platformer is. I'm learning to make games and If it wasn't for old games that teached me how they used to be my perception of videogames would be Whatever the new AAA titles are.
1. I absolutely wish you luck on your game making, I'm working on something too 2. I think that's extremely insightful and important. Games shouldn't be thrown away. I have the knowledge I do about games to be VERY locked into various indie scenes and having a certain flavor of game I like. BUT if I didn't, like a good majority of society...a LOT can get missed. And older games are a huge part of that. It's why I'm glad the gaming industry is only pulling this bullshit NOW and not like when the better Pokemon games were dropping or like with COD MW2. The games are abandoned ENOUGH just from the devs moving on from them, you don't have to rub it in. And shoutout to Capcom for releasing MANY collections of their older titles to become eternal on at least PC. (VERY excited to be able to play Power Stone now and ONLINE TOO??)
Thor presence in the industry is due to nepotism (look up who his father is), so I wouldn't give his words any weight whatsoever (also watch Ted's Cabin video about Thor called "The Streamer Who Faked His GameDev Career", a lot of interesting revelations), also nowhere in the Don't Kill Games initiative does it say AT ALL that the devs are forced to keep the game alive themselves ... that's not a thing anybody is asking, so he is straight up lying. Finally plenty of dead games are RIGHT NOW being kept alive by fans running FREE private servers (usually completely for free from their own pockets or through donations), Dragon's Dogma Online, City of Heroes, Rusty Hearts Revolution, SWG Legends, etc etc etc etc, his bogus scenario never happened and never will, the problem is that they exist purely under the mercy of the companies that created the games and can be shut down without notice or reason if the game company feels like it even if they don't plan on keeping the game alive at all, which is what the initiative aims to fix. The only thing that ever came close to that is Titan Fall 1 and 2 and their multiplayer component became almost unplayable and died mainly because the devs couldn't be bothered to fix the issues/exploits with the game (or the publisher -EA- wouldn't let them do it) allowing nefarious actors to take advantage and ruin the game for other people by filling the game lobbies with bots and crashing them (it's as if gaming companies hasn't been dealing with bots, exploits and hacks for decades now and have ways to deal with it, EA clearly thought it wasn't worth the money/effort) ... and now what's keeping Titan Fall multiplayer scene alive, a FREE mod made by fans that allows people to continue playing the game online ... so whatever bogus narratives he was making really have nothing to do with reality.
13:04 chaneling the inner rossman
I know I'm very late to the party, but I still wanted to leave this comment. I want to start off by saying that I didn't even know about Pirate Software until his videos about the SKG initiative, so I am not biased at all. In fact, the 2 videos about SKG were the first ones I saw from Thor. So I didn't have good or bad thoughts about him or his channel when I went through his videos. I also want to add that I hugely respect anyone that wants to have a healthy discussion with the person that disagrees with him, because it really is the best way to settle things down. You get to learn from each other, understand what they truly meant if they weren't clear in the first place, or realize that maybe some of your/his points were maybe wrong (or at least partially). It's the harder thing to do, but in the same time the right thing to do. It's always easier to throw words at someone else, even if they are right or straight up completely wrong, which can be even understandable in some extreme scenarios, but definitely not morally correct. But here's the problem. I watched his 2 videos about SKG. While I disagreed with pretty much all of his points a lot, I wasn't going to be mean to him (and I never will). But I thought more about his videos and learned about this subject (watched some other videos, including Ross's latest video on his channel, Accursed Farms, which is great, even a must-watch for anyone that wants to fully understand the initiative), and I can't really have respect for Thor. You see, it's one thing to complain about something and work to find a better solution to the problem, and another one to just complain. He criticized the initiative, but didn't say how it could be better. I mean, he said he had a solution, but I will get to that shortly. Also, when the community responded to his first video with constructive criticism (most of the top comments are constructive), instead of even considering that maybe he was wrong, he doubled down and made a response in the form of a comment he pinned. And that response was disappointing. He basically took some "popular" comments and responded to them. While, yeah, some were popular, some were definitely cherry picked, like "He's just a rich ego now". Come on man, what are we doing here? The most popular comments, as I said, were constructive. If you stop at every person that throws mean words to you, true or false, you won't be able to have a good quality response, because they don't matter, so you are not addressing the real issue. Also, his response to "He's not even offering solutions he's just yapping" was that he said what the solution would be: "Inform the customer at point of purchase that they will be getting a license to the game.", which imo is arguably worse than what SKG tries to do. Of course, I would absolutely love to see Thor talk with someone about all the possible solutions and have a constructive discussion about what he already stated regarding to SKG, but here's the biggest problem. The nail in the coffin to me. He WON'T even talk to one of, if not the most important person regarding SKG, and that's Ross, the organizer of the initiative. The reason for this is that "I think his position is disingenuous due to his comments about how this could be pushed through government. It's a bad direction, removes validity for what the initiative is trying to do, portrays the process in an incorrect manner, and just builds sensationalism. Thinking that kind of language is ok puts him squarely on my "not worth it to talk to" list as there are others that could have a more productive conversation. Louis Rossman and Asmongold have much better takes on this and actually try to engage about the issue in a measured way.". Just because of the "language" Ross used to basically say that he thinks we have a good chance with this initiative succeeding and to motivate people to vote the petition, you tell me that Ross is "not worth it to talk to"? I am not saying that Ross's points about why the initiative could pass (emphasis on the word "could") are good, I'm just saying that it's straight out outlandish to think that he is the type of person not being able to talk to or not being able to participate in a productive conversation because of that. And I didn't even see Thor talk to Louis or Asmongold, while Ross was invited to an interview with someone from FUTO, an organization where Louis works. Ultimately, Ross left a good comment on Thor's first video, but it was deleted, which is suspicious to say the least. Not saying it was Thor, there is no evidence, it might have been youtube, but still it's weird. Ross posted a pastebin with the deleted comment on his Twitter. Therefore, all I can understand is that Thor is not open for any discussions on this matter. And I think that's disrespectful to Ross first of all, but also in general. Something that I forgot to add: I think a proper response from Thor to the criticism would have been a reaction to Ross's latest video that I mentioned, where Ross explains everything about the initiative in detail, because maybe after that, he would have reiterated at least some of the points he made in his 2 videos. So yeah, that's about it. I would love to get feedback, maybe I forgot or misunderstood something. Though, I don't think anyone will see this comment, let alone read it, it got quite long. If you did read it, then I hope it was worth it.
Here is my take on it. Hate is a strong word. I strongly disagree with Thor's opinions on it. His 2nd video is very weak arguments on the matter.
Just commenting to say I found the game play footage you provided interesting enough that I had to look up the game. The game is "Go Mecha Ball" if anyone else was wondering. I didn't notice if it was mentioned anywhere in the video or description.
I can't do it from my phone at work, but I'll slot that into the "what game is this" section of the description. Only warning: in my brief time with the game, I had memory issues with it and the frame rate would gradually get worse with every run until I restarted the game. Otherwise fun
What game you are playing?
Go Mecha Ball! Yakkocmn has a video on indie games and has covered this title in whatever video typing his channel and Go Mecha Ball brings you!
I do agree with most you and thor states but in my opinion Communication in key if a game will shutdown at some point make that clear to the players otherwise the game should be made.
I am going to challenge him on being able to take down a game by attacking the servers. A simple DDoS? As if companies dont have to deal with DDoS already whenever someone's outraged over an update or when they get banner? Game servers are already being DDoSed all the time
Thor's "darkest scenario" makes no sense. As others have said, why would anyone spend money and resources botting a game to death, making it so unpopular everyone leaves and the company itself goes bankrupt, and then spend money and resources building its popularity back up, just so they can monetise private servers in a situation where anyone can set up free servers, and still SOMEHOW turn a profit? Absolute made-up, fearmongering BS. Something like this is already wildly illegal, and if it could happen, it could already happen with or without the initiative/legislation.
The best comment I've seen on this topic from @jwueller: Thor has been misrepresenting this massively. He clearly didn't actually understand the initiative or read the FAQ, he doesn't actually understand the EU process, and he argues entirely based on irrelevant US law. He obviously doesn't have a lot of experience as a developer if he thinks making a dedicated server available means re-architecting (and re-balancing?) the entire game. He's worked in QA the majority of the time, not engineering. So maybe he is just out of his depth here. He's basically making up straw men for things the initiative doesn't say, and then complains that the things he just made up don't make sense (duh). The initiative contains plenty of developers in support. So clearly this isn't some impossible problem as he pretends. Note how he also tried to deflect the conversation towards the initiative wanting to kill live service games, when the initiative is just about how its sold and ownership! Nothing is live service specific! A lot of people also dont seem to realize that online DRM is basically just a "live service" too that will kill almost every single modern game once the DRM servers inevitably shut down. His argument about hackers is super hypothetical and could already happen before, but how would you even make money off of it if everyone else can also host the servers, and you just killed the community? Why would anyone pay for that particular one? Its such a non-sequitur. He also has a huge conflict of interest since he's publishing a live service game himself. So you have to take everything he says with a big grain of salt here. He is not on the customer's team! I have been a full-stack developer for over 20 years, and everything the initiative is asking for is very reasonable, and I 100% support it. Also note that since laws are very rarely retroactive, this wouldn't actually apply to existing games, just future ones. Those games would be architected with the end-of-life plan in mind, which would make it very easy to adhere to. Yes, some change from the status quo will be required, but I think the initiative only requires the minimum amount of work that still fulfills the goal. Other software industries have to provide a lot more guarantees at end-of-life than games would. Not requiring any further support makes it basically free if the game is properly designed from the start. Not to mention that dedicated servers just used to be included in almost every game for decades. Any complex cloud architecture that currently exists is much more likely to be self-inflicted than required complexity. And even then, it would not be hard to publish your Kubernetes cluster config to your customers. You could actually run the dedicated server for most games on a toaster. The client actually has significantly higher compute workload due to graphics. There might be exceptions, but servers being complicated is not an excuse to violate the customer's fundamental, constitutional 'Right to Property'. Note that Thor also showed his true colors in the livestreams preceding his edited videos, where he explicitly said that he doesn't see a problem and that devs/publishers should be able to unilaterally take away your purchase. So he fundamentally disagrees with the objective, even if he pretends otherwise. In those streams, Thor also called Ross 'manipulative' and a 'greasy car salesman', despite Ross being nothing but nice. Ross even tried to reach out via comment on the VOD to clear up misconceptions, which Thor shut down. The comment was deleted at some point. My takeaway from this is that Thor is not acting in good faith and we shouldn't take him seriously if he isn't proposing any alternative solutions. The only thing he's proposed so far was to disclose that a game might randomly shut down on purchase. But it's easy to see that this doesn't actually solve the problem of games being destroyed. It just makes it more obvious that you're getting robbed later on. Don't take his word at face value. He doesn't have as much authority on the subject as he claims.
> I have been a full-stack developer So you're a web-dev, and therefore out of your depth. > And even then, it would not be hard to publish your Kubernetes cluster config to your customers. Kubernetes is not even used for game servers, what are you on about lol. > You could actually run the dedicated server for most games on a toaster. That is completely untrue, unless you want a shitty experience, of course. > The client actually has significantly higher compute workload due to graphics. Completely different things that run in significantly different ways and aren't comparable. > My takeaway from this is that Thor is not acting in good faith and we shouldn't take him seriously if he isn't proposing any alternative solutions. The alternative to a shit solution is not implementing it.
@@reaperreaper4606 it's not a shit solution and you're wrong a shit solution is better than no solution for a problem that needs solved, but keep letting perfection be the enemy of good I guess
Just put a disclaimer on games that says they WILL eventually stop working and you're only buying access to the game till that happens. Then ppl can stfu about it lol
The thing is it's not necessarily legal to do so. In EU, It is illegal to make a product inoperable, and according to the product liability directive, software are indeed a product. Furthermore, no license or contract can go against the law, and an european citizen cannot give up his rights, which is what eulas try to do. The initiative's goal is to get authorities to look into the matter and draw conclusions.
@@Edheldui If you don't think companies won't just go around any law and that we as consumers won't be on the losing end, that's insane. At this point I don't blame companies if they decide to only rent out games from now on. Play it on GamePass or SteamPass lol.
2:20 by the way server binaries are the software you need to host your own server of the game. Like say Minecraft, that you can execute the code to open a server (or use Open to LAN).
Thor isn't a voice for developers, but for publishers.
He the voice for corrupt corporations
He is the voice for all the silenced publishers of this world 😂 wow what a burden
It shows
His biggest mistake was not understanding (or knowing possibly) that "The initiative" is not even a draft of a legal document. It's simply a way for people to push the EU heads to start talking about matter X; and maybe, potentially, in the end actually move to make legislation about it. Which if one knows how EU does that, ones knows it takes into account and looks at all of the sides, devs included, during the legislative process. And once he came at the problem from that angle, it doesn't take much for someone like Thor, that worked in security and had his hand in dev work to end up with some of his takes. At least that's how I perceived it.
Reading the comments we’ve not drifted into disrespectful towards PirateSoftware but it is getting closer at times than I’d like. I appreciate everyone’s take, including information I wasn’t privy to before, but also…. Thor IS a person. He’s not a villain with the red button, neither is Ross. ABSOLUTELY contribute criticisms, I’m learning a lot from the comments here. I just am not very tolerant of unhelpful comments because this is meant to be a conversation. I appreciate that it HASN’T gone into just flat out insults towards each other. Every comment has at least had a REASON for some tougher critical language. I just wanted to have a cool down moment with y’all. We all want a solution that stops companies from fucking around with our paid purchases and also a fair reality for our developers. I’m glad we all agree on that. It’s okay if people have some (what can feel like) hotter takes. As long as we remain insightful and try to earnestly hear out why perception may come about in a certain way. If PirateSoftware actively ignored AF’s attempts at communication, that fucking sucks and I entirely get why some of Thor’s public favor is a bit slighted. But who is also to say that Ross didn’t say something that was upsetting to Thor and we miss that context you know? There can always be more. Not that you must assume anything of either of them, as I say at the beginning of the video, take these opinions as you will. I just want it to stay intellectual and constructive.
you might want to pin yourcomment 👍 also a little to add: "If PirateSoftware actively ignored AF’s attempts at communication" - I've seen one of the devs reacting to it, it was a part of a vod or a clip where he said this live, so it's not this behind-the-scenes kind of thing.
Thor basically called Ross a shady scumbag in his first video, called his tactics "disgusting", called him "gross", refused to talk to him and likened him to a "greasy used car salesman". If anyone has a right to be upset, it's Ross. "Who is also to say" Uh, Thor? Thor is to say? After going after Ross so hard, if Ross had also insulted Thor, Thor would've said so. Yes, Thor is a person, a lying person that deletes comments and is anti-consumer. And thinks Ross is a villain.
@@legion999 A lot of the way I wrote this comment is just trying to keep a sense of decency. I've only heard more and more about Thor's very brash comments and I'll in no ways undermine them. Equally (and I'm not ASSUMING this) there have been a lot of cases of things you don't get the full story on (most recently with youtuber MrTLexify) until potentially days or even weeks out. Thor could absolutely be shuttling a lot of good karma. Or maybe Thor has had some VERY bad interactions with Ross. I truly won't be assuming either way as that really isn't even why I made the video. I do agree that the takes Thor provided are VERY anti-consumer, it's why I was passionate enough to make this video...a guy whom I respect a whole lot giving some VERY bad takes. But also, if alongside those bad takes his morals are going out the window...well I wouldn't make a video on it but I'd be incredibly disappointed. Just going to give it time in hopes that maybe he'll respond ANY better to this.
UPDATE though: I've now finally watched the first Stop Killing Games video, as I just mustered up the energy to see what he had initially said. I won't get into all of the things I disagree with on that video BUT: If the sole uses of Thor calling Ross' tactics gross and disgusting are in THIS video: Everyone is GROSSLY interpreting the sentiment. Effectively he processed Ross' reasons why the initiative could make headway is: It's a diversion from more serious issues and politicians can slide in a win in their portfolio. Imagine a discussion between SKG and like, what to do in a specific war or worker's rights. And they choose to ignore the casualties of a war or the injustices left within worker's disputes to focus on an artistic industry. If you process Ross' sentiment in the most abrasive way, you'd get a response like what Thor has provided. I think it's probably the one bit of the video I wish Ross would just flat out remove. It's not significant or persuasive in any way. Even if the odds were AGAINST SKG, I think the same level of investment would be there community-wise. And I think its probably what tipped Thor off the most OUTSIDE of him disagreeing anyway.
@@valentine_typewriter I think he said it the way he did to try to get people on board for why this could work rather than wouldn't considering how many of us have just become jaded. I don't disagree that it was not good reasoning but i think this has a lot to do with the fact that ross is inexperienced in this kind of thing and doesn't fully know how to reach people. I can kind of see Thor's perspective if i just ignore all charitably towards ross. However it is pretty bad to attribute malice towards someone when you could more easily attibute naivete or stupidity
In general it seems like Thor treats it as a draft law, which will be implemented as is. What this is a request to discuss a possibility of drafting a law. At this stage it should be as wide a possible, because otherwise will end in a state where publishers will say "game binary technically starts, before failing to connect to severs, we did what we could". Also, if old game is so much competition to a new game, is really dead or is it publisher just wants to put a higher price of some managers want to internally justify marketing budget? PS. Thor does a lot of good and seems like a great guy RL. It's good to have different opinions and discuss staff.
What really frustrates me with Thor is he doesn't want a discussion with Ross about the initiative to clear things up. Maybe he can actually contribute to the initiative as an actual representative for devs and handle the "vagueness" or "language" issue he seems to see in the initiave. But he doesn't engage with Ross, all because Ross said that the initiative MIGHT pass because; politicians love easy wins, and/or politicians can use it to distract from other more serious issues. He calls the "tactics" disgusting and gross. These aren't "tactics" that Ross is doing, he is just giving hope that the initiative has a chance because of his realistic assumptions about politicians.
I feel like too many people are getting side-tracked. Every single response I've seen has been from the "gamer" standpoint, and seems to miss the point entirely; but everyone seems to have a some unique lukewarm take on the problem. "Developers aren't boxed up", "big companies should stop making live service games", etc. etc. It's all crap, no matter how you look at it. The regulation isn't "prying" live-service games from "big game dev"; you're killing the genre, for anyone (god forbid) who actually gives a damn. At the end of the day, it's the indie devs who make change the space. Every "blanket regulation" is hurting the indie devs more than any AAA studio. We're looking at it like "oh, well if these regulations existed, then I could play Destiny 2 offline!" NO! Destiny 2 would simply not exist. That's the point here. These potential MMOs will simply cease to exist. It's plain as day; regulations do not *force* parties to do things, they *prevent* them from doing things. Not a single studio is going to react to this proposal and think "gosh, I need to hire more devs to make our upcoming game run offline!" they will simply sell it as a service, or cancel it; just as Thor describes. P.S. the "handing out server binaries" is pure garbage. Anyone who's been in the software industry knows that this is a shortcut for hackers to find vulnerabilities. TF2 is a perfect example. As soon as "official" servers go offline, it's the wild west. Next thing you know, someone's suing you over some vulnerability that isn't even your fault.
One of the initiatives main goals is to require developers who have no end of life plan to disclose that the game they are selling will be killed to consumers. Destiny 2 can still be made and killed, so long as people who spent money on it do so as an informed consumers and not people blindly gambling that the game will stay online for long enough for them to get their money's worth. Obviously devs absolutely don't want a sticker on their game box saying 5-10 year life expectancy, so they'd be encouraged to make an end of life plan to avoid doing so.
- It's not regulation. It's an initiative to have the people who make the regulations talk about it. - The initiative isn't asking for live service games to cease to exist. It's asking for them to have an end of life plan. - For actual live service games like Destiny 2, this is as simple as releasing server code or adding host server functionality (This is something that was done in games over 20 years ago already, it's easy and we know how to do it.) - For games that do not actually really require a live service (like The Crew), it's as simple as designing the game so that it doesn't require a connection to a central server to begin with. - The server binaries would not need to be released UNTIL YOU ARE CLOSING the official servers. That's why it's called an "End of Life" plan. What kind of vulnerability is that bringing to a game that you are already giving up on and closing the server for? Until that moment, the company can keep the server binaries to themselves.
@@sicksock435446 this is probably the best idea. The only question left is "how to enforce it".
@@juancasanova8434 I think you're completely missing what I'm trying to say. Let me try to reword - it's not a regulation: true, it's not, but if we're doing this on the basis of "EU doesn't understand video games", we need a better formulated plan. - it's not asking for live service to cease to exist: it's not *asking* for that, but that very well may be the result, if the resulting regulations are too strict. - destiny 2: yeah I agree host functionality should've been there from day 1. - server binaries: in reality, it's much more nuanced than that. Thor goes over it in his videos. TF2 is a good example where releasing server binaries causes reverse-engineering and cheating, which pressures the devs to fix something that wouldn't have been cracked in the first place. There's also legal liabilities in some extreme cases. There's probably a hundred different reasons.
@@cole5981 You still missed my last point: Server binaries would be released AT THE END OF LIFE. So the cheating would only be an issue (if it was) at a time when the alternative is not being able to play the game at all. As people keep quoting from Ross Scott: It's the difference between putting grampa on a wheelchair, or taking him out and shooting him in the head. All in all it definitely is nuanced and requires looking at the ins and outs. But that will only be done if the initiative is looked at by the authorities. And meanwhile we can discuss, like we are, which is why many of us are happy that Thor feels able to say his side of things. This kind of conversation is great. But the tone of what he says seems to be a little confusing, in that it seems to be either misunderstanding or ignoring some things. That is the main criticism, apart from just simple discussion about the nuances.
I think outside of this argument being kinda nice, it lacks realism. Its very idealistic.
Imagine being upset that someone gave legitimate reasons why a poorly thought out initiative that won't accomplish anything is something they don't want to attach themselves to. Y'all are just being idiots about this.
Imagine just calling things adjectives with no arguments and expecting that to be an argument. Here, have my legitimate punch on your poorly thought out butt that won't accomplish anything. There, I just made an argument. Oh wait, I have to call you an idiot too.
Except he did not give legitimate reasons and was the first person to attack another's character. People are just asking to be able to host their own private servers when the developers shut down the servers, kinda like how you can still play the original CoD in community servers. The "one malicious actor will control the servers" narrative is just made-up nonsense. Why would people be stuck in a malicious actor's server when they can host a server themselves. Are people stuck in paid WoW private servers? Thor is defending this because he is a publisher and about to release a live service game.
If you don't understand what the problem with PirateSoftware is, just imagine the following; A politician making excuses and trying to argue against a positive law that would benefit the regular people, but that would hurt him in his personal business. Then you´ll gonna get to understand what he's doing here. And for the record, he's not even arguing against a potential law, he's arguing against having a necessary legal discussion about the foundations of the issue, which is basically what Ross is doing. So, he doesn't even support this to be discussed among the authorities. Illegal private servers for many games exist since -probably- 2 decades ago, but he act like they aren't a thing, or that is impossible to be done... Again, like a politician.
Damn, y'all really pulling out all the strawman arguments
> Illegal private servers for many games exist since probably 2 decades ago, but he act like they aren't a thing, or that is impossible to be done... You act like it's a 0-cost thing to do. Like a moron that has no idea about software development.
He's not anti consumer. He's anti stupid
Everyone shitting on Thor is ignoring that he already gave a very simple solution to this matter: don’t advertise it as buying. It’s a license. If a game is up front about its impermanence, then there is literally no problem. All this stuff about server binaries and whatever is irrelevant.
"don’t advertise it as buying. It’s a license.". You cannot do that in EU. Software is a good. Once i buy a copy, it is mine in the same exact way as any other thing.
@@Edheldui You have no idea what you are talking about. Please cite a single law that says that. The Digital Content Directive directly says otherwise. "(57) Digital content or digital services could also be supplied to consumers in a continuous manner over a period of time. Continuous supply can include cases whereby the trader makes a digital service available to consumers for a fixed or an indefinite period of time, such as a two-year cloud storage contract or an indefinite social media platform membership." If what you are saying is true, Adobe wouldn't be able to sell software subscriptions.
The initiative does not preclude that option at all. It doesn't apply to that because then it wouldn't be sold like this. But don't be mistaken, developers will not do that because of the terrible look it will give them to have to admit that they will kill a game when they sell it.
@@juancasanova8434 I don't get your objection. If it is made law that live service games must advertise that a purchase is for a temporary, rather than permanent, license, then developers will have to do that. It completely solves the problem. So why should Thor be swarmed by the internet for disagreeing with all this extra stuff when he agrees on this very simple solution?
@@FuzzyJeffTheory I mean there's two things here. First, that the initiative probably wouldn't object to having a clear indication that this only applies to games sold as a product but not those properly advertised as a licence with a clear expiration date. The fact it's not explicit in the initiative now doesn't mean that it goes against it. Second, there is the issue of game preservation. While it is likely that, at best, something like you are suggesting will end up being what's implemented (though it can come with a clear definition of what should be done in the cases where it is a product that's sold rather than a live service, they're not exclusive)... a lot of why Ross Scott is doing this, and why a lot of us are behind it, is because we hate to see art disappear. Now that is admittedly a more complicated matter, especially when complex game servers with multiple complex pieces are involved, so at least me, but as far as I know Ross Scott too (and I have watched every single one of his videos multiple times, so I do know his narrative quite well), would be fine with a lukewarm solution to that. But that doesn't mean we don't care about it or that we think it's not important. Destroying art is not a good thing. And yes, sometimes it is inevitable or not worth the effort to do it. But the actual situation right now is very far from that. That is why The Crew is a perfect example. The Crew really did not need to be online-only. Even now, it would be trivial to patch the game and make it single player only. It already has a single player feature, it just requires an Internet connection to check. Just patch it and remove that check. In a case like that one, it is really easy to do it. Instead, we are stuck with a dead game. (And the reason the publishers don't want to do that patch is not resources, this would be really cheap for Ubisoft to do, it's because they want people to buy new games). So a law that exclusively talks about having to be upfront about licences, while a step in the right direction, wouldn't really address this part of the issue. The Crew could still be a game that gets killed for no good reason, and that sucks. I think a key part of this is the use of the word "reasonable" in the wording of the initiative. Patching The Crew so that you can play the single player mode without needing an Internet connection is 100% reasonable. Re-engineering existing multiplayer games with complex servers so that they are playable single player is not reasonable. It is the job of the actual lawmakers to figure out exactly how to phrase this into a law that is clear. That job has not been done yet. But no, a simple "make it explicit" would not suffice, because it doesn't address the whole issue. (And I didn't even get into predatory business practices that essentially force consumers to agree to things they don't want to agree to through market monopolies).
I'm kind of old, growing up in the 16 bit era, my mindset has always been just don't build games to "die" in the first place. I'm playing Last Epoch but I'm hoping that when 11th Hour decides it's time for the servers to go down, we can still just play our offline games without the need to communicate with the server. That seems like the moral thing to do. Leaving a game that I bought in an unplayable state just feels shitty.
12:55 I think you're opinion is just as valuable as his opinion. Don't let subscriber counts get in your head, thanks for sharing your thoughts!
That's appreciated! I just know some people would see the vast difference in subscribers (AND EXPERIENCE IN THE INDUSTRY) and would disregard. I know that he must have some context that I don't about the industry and I always want to acknowledge that thing. But I appreciate my opinion being appreciated!
PirateSoftware has lost his place on all of this. Ross, owner of AccursedFarms and spearhead of the initiative, reached out to Thor! Ross was looking to further the scope of the initiative has he has done since the beginning of all of this. He has spoken to many players, devs, politicians and attorneys. Ross tried so many other methods to either get The Crew back or to raise awareness of this issue to various governments and they were all shut down. I remind you this whole shenennigans has been 7 months in the making and counting, my guy has no time to rest. Thor on his bright mind closed all doors for comunication and insulted Ross on top, that is childish behaviour. Thor could have done so much more by bringing all these concerns and speaking directly with Ross but decided NOT TO DO IT instead. If anything this second video seems to be made more in bad faith then good. I am going to add here a justification for his behaviour however. It seems to me he has only watch the Europe video, the most recent on uploads meant for those people who already know what is happening! If Thor wants to continue this discussion in good faith I'd recomend he go watch some of the previous videos. It is very much bad faith to watch 1 episode of Fallout and say the whole series suck without proper context. Thats whats happening from what I can see.
The Crew has licensing issues with so many car products. There is no way we can legally keep The Crew one alive 😢
Nice essay there, but no one cares lmao
> and they were all shut down *GOOD.* You want a software product? Then go and pay software engineers for it. > I remind you this whole shenennigans has been 7 months in the making and counting, my guy has no time to rest. Somebody wasted 7 months of their of their own free will, what a tragedy. > Thor on his bright mind closed all doors for comunication and insulted Ross on top, that is childish behaviour. Thor could have done so much more by bringing all these concerns and speaking directly with Ross but decided NOT TO DO IT instead. If anything this second video seems to be made more in bad faith then good. OR it's because what Ross is spouting are ravings of a fucking lunatic that doesn't understand how these things work. > It is very much bad faith to watch 1 episode of Fallout and say the whole series suck without proper context. Thats whats happening from what I can see. Another idiotic argument... Should every review from anyone who didn't play a full game be invalidated too? No?
If they would meet up for an online debate, this would actually be something I am willing to watch live. Somehow I feel more invested in this issue than politics in general.
@@NitwitsWorld PS1 games also had licensed games with licensed cars. When those games stopped being sold Sony didn't come over and smash the discs.
Its really hard to see Thor take such an L while his views are important for the other side they are just far to anti-consumer. Another thing that does not help his case is his child like response to Ross.
The more I listen to Thor's point of view, the less I see any sense in it. It's always something like "I'm agains seat belts because people can strangle themselves". Does it really matter when we try to stop people from dying in car accidents?
I'm not sure how is perspective is anything close to that, but don't let that stop you from your dumbass opinion
I hate that his logic is "If anything bad happens, than we shouldn't proceed" type deal, he literally sounds like an overprotective family member.
The problem I have. Is that he failed to have a discussion with Ross. Called him and accursed farms disgusting in the replies on his comment on ross's video. However, he's the first indie developer that spoke up so I'm giving him the benefit of doubt here. Its hard to understand why he's anti-private server. Many of his arguments can be argued in opposition because it happened already eg. Activision sent plutonium a cease and desist during the RCE exploits on the main servers. For him to also state piracy is a service problem. It makes me wonder what he thinks the service problem is. The issue is I don't know if I should give him the benefit of doubt here. He used to work at blizzard after all. Another concern of mine is even if I think he is arguing in bad faith. That won't stop others who are more extreme than me review bombing his games. Which i think is a bad idea even though I do sympathize with their grievances. This would make the ownership movement more radicalized sadly. I belive indie devs have had pirates backs for a while by killing poison with the cure eg. Creators of ultrakill and stardew valley. We need to do the same here. Show him support in a different direction.
Now you said about indie devs. Someone should ask Notch - creator of Minecraft - what he thinks of it. My guess he will support it. He is vocal supporter of Pirate Party and he released servers for minecraft since they were created.
Hey I'm an indie dev that agrees with Thor and I'd like to have an in-depth discussion to clarify his points since I think you misunderstood a lot of his perspectives, do you a discord or some other social media we can get connected on?
Minecraft..... Huge multiplayer experience, all on "private" servers.
Yea and now Microsoft can ban your account for things you say on private servers, also you can't log in Microsoft account and play multiplayer Minecraft if Microsoft's servers are down. Two more reasons to sign the petition.
Aw you sweet summer child, you need to remember all the shit mojang went through because of that, a lot of angry parents opening support tickets because P2W servers, all the attempts at shutting them down, etc. (I am pro stop killing games, and pro the Minecraft model tho)
@@pwalloooh nooo poor microsoft support having to deal with dumb customers wahwah wahwah wah, not an excuse to turn minecraft into spyware
@@dbelow_1556 I was talking before MS bought Mojang, circa 2013.
Add the LittleBigPlanet series to the graveyard of fondly loved but now unreachable games.
The issue is that his entire bot argument is invalid, since it's a malicious action and form of underhanded tactic to acquire the goods and is most definitely already regulated by law. And that's a single argument he used in his second video opposing the idea of private servers in general. He even said something about creating "a legal way" to get the game - no, it's not a legal way, cause botting someone and attacking community and whatever else he mentions are already illegal. I think the main issue people have is how bad the argumentation is the longer you dig into it - doesn't make sense. Another thing is that he "demands" being a part of conversation, but when the initiative author wanted to talk to him, he called his ways "gross and disgusting". I like the guy, but damn, he's doing really poorly in this case.
Overall, this would just require a change of how devs and publishers build their game code in the future so they can also include alternative ways to play except for server play. Last epoch did introduce singleplayer mode, Wayfinder went from mmorpg to a singleplayer rpg and Palworld came with a tool so you can host your own dedicated server. And yeah, the botting argument is a weird take. It's not like all other players have then the same access and could just host their own private server. Also it would destroy RMT groups because then they can't sell currency or ingame items on a much larger customer scale but rather on a lower customer amount (and then those customers could just switch to other private servers which are cheaper or so). The only thing that I think was a legit good take is that provided things could have a fault in the server code and others could abuse that to either hijack your private server or, if the dev/publisher does a sequel and reuses some code, to try and exploit the fault from the old game in the new game since most likely devs do recycle some code. But that was somewhere in the comments and not in Thors video
Doesn't this go entirely against all ip laws?
So Palworld has given up their IP by allowig players to self host servers?
Why would it? Do I own the Lord of the Rings IP just because I bought a Blu-ray of it? IP doesn't transfer just because something uses the IP. Also, if that was true, they couldn't release the client either. It contains way more IP than the server ever would.
Don't worry, parlament can repeal any law. Including IP laws.
...no, and it didn't in the past either.
I fin Thor's take on the whole topic more then problematic and also riddled with flaws. He starts off with talking about how he's the 'voice of developers and game designers' as if they have no voice. Game-devs are not kept in a little cellar and not allowed to talk about anything, they have completely normal social lives, their own takes on the industry and are free to voice them as long as they don't say something against their own company while working there or revealing details about their products or doings. The first thing with the bot attacks... making it 'legal' is anything but true, quite the opposite. As much as I've seen if someone does set up monetized servers it's outside of the legal perview of the respective states... and that is the truth for all online data transfer in general. You can't bring them to the judicative since they're already not in it. It makes no difference for them before and after. If the issue was as big as he proclaims we would already see it in a basically daily manner and that sector would've collapsed by now. Didn't though, hence the statement can solely be false. Also, why provide server binaries? That's nonsensical. For many games a direct connect suffices, for even more a server executable does fill the gaps and for the few leftover ones like for example Star Citizen which needs a ridiculous amount of server structure to even function as a basis there can be exceptions made through the legislative. Also he repeatedly messes up his own topics, speaking about client-server conversation for cheating protection. Guess what, no game no cheaters! End-of-life needs no bot protection management, that's a goner by then, there is nothing to protect anymore anyway. 'You don't get to define what players play or not play' is his own argument. By that argument he has no damn right to decide if preservation should happen or not. If a single person decides 'I wanna enjoy the game in the non-social state' after purchasing it then it's their right in the EU at least. And it's well known that classical games which aren't well liked are nonetheless re-played, simply for personal fun, seeing back how it was 'back then' or in closed groups. This was a double-standard and needs to be called out. Which brings me to the next part. 'License' and 'Purchase'. First of all, a 'perpetual license' counts as 'property' in the EU, it's extremely closely tied together. A license without in-built end-date is a sale, a purchase. To allow any revoking of that license outside of affecting other people with your usage of it you would need to word it as a lease or rental, hence a distinct expiration date. Also he arguments for making it more clear if you get a license rather then a purchase. Sorry to say Thor... there are no non-licensed commercialized video-games anymore. NONE. You don't get a physical disc and you're reliant on online services like Steam for functionality. And even if companies actually do make a physical disc, you're getting it outside of steam or it needs no connection at all... you're getting a licensed product since decades. The reason behind that is that a license doesn't allow copying, a pure purchase does. As for the 'risk factor in making live-service games'. The market is utterly over-saturated because developers aren't regulated there. Malpractice basically happens daily. Proper regulation does reduce the quantity of games... it increases the quality of each individual product by necessity though. Also it provides safety as a customer to actually buy into your product even if it doesn't do well at any time since you wouldn't loose your access to it should it close down. One of his prime example is league of legends and how it would be negatively affected. Nobody can tell me that a game which has to manage mostly matchmaking and sync with solely 10 players in a round-based manner can't be made into a old-school multiplayer-game in a week if the devs want to do it. Peer-to-peer suffices for that, no issue. Final Fantasy 14, you have all the assets on your PC, it's similar to World of Warcraft in setup, sure, nearly nobody else will be there but you can nonetheless play it in small groups. And yes, I have to agree, I felt bad when a live-service game dies which I play. Not because of his reasons but another one. Namely 'Oh damn, I won't ever be able to play it again, it was a fun game and nothing close is on the market currently'. It actually causes companies to shut those servers down the second they don't make enough profit anymore... not 'no profit' but rather 'not enough'. Given they have a sequel at hand already. Make the new game, shut the old one down. There's currently active incentive for that to enforce another buy from customers and boost profits. This is anti-consumer through and through. All in all I find Thor's stance on that extremely bad. Besides the mentioned points several further points were awful. He failed to understand what 'The Crew' was and didn't even take 10 minutes to look into it properly what the gameplay was like and if it actually was 'a single-player game with online functionality'. Because that game fits 100% into that bill. He actively called Ross 'disgusting' again after Ross personally contacted him to ask for a talk so they could clear up the different stances between them and help the Initiative itself to work out flaws in it. Which by doing it in the manner he's done it is the only 'disgusting' thing which happened. Because at the end of the day... while Ross' reasons weren't the best ones... nobody can fault him for that take with how politicians handle problems all too often. His words weren't wrong. Also not to miss that 'the right thing done for the wrong reasons' is by far better then 'the wrong thing done for the right reason' by any measurement. There's a phrase in my country 'The path to hell is paved with good intentions'. And this situation falls exactly into it. I hope the back-push against Thor is great since the topic is universally important for licensing legislation for software, not only games. Next up he also has no idea how legislation in the EU actually works. Or what an initiative is. The initiative can be written awful, senselessly, it's a worthless throwaway piece of paper. The only thing a initiative does is telling the legislative 'Hey, we see that something is wrong there' and nothing else. It's a scribble on a paper basically, not more. It goes through year long processes with talks to law-makers, experts on the topics, representatives of big companies and to a small amount also organisations which stand up for consumers. And from all that piece by piece a working law is worked out which will 100% shoot extremely far over several hurdles one shouldn't shoot over... and then be gradually reigned in and refined. Like any usual law-making does work in general. A hot mess becoming a refined system over time.
I want to point out this: "Also he repeatedly messes up his own topics, speaking about client-server conversation for cheating protection. Guess what, no game no cheaters! End-of-life needs no bot protection management, that's a goner by then, there is nothing to protect anymore anyway." I am going to go out my way and say Thor is obfuscating the main, obvious, reason why companies want player accounts server side instead of client side, to a point I would call it "lying by omission" Yes, is technically about cheaters, but is not because "Cheater420 gives himself a sword that does 1 million damage" as he claims Is because it helps corporations monetize stuff Keep your grinding progress serverside to sell you premium accounts to make grinding faster in Warthunder Keep your inventory serverside so you dont give yourself that batmobile without paying in Forza Keep your gacha results serverside so you can't alt-f4 and try for that SSSS unit in Genshin Keep your you hero roster serverside so you cant have all the heroes without paying in Heros of the Storm Keep Cheater420 to give himself a sword that does 1 million damage so WE can sell him the sword that makes 1 million damage in WoW The fact is so vital to the monetization progress is the main reason is not as easy to make the game work client side in the first place.
@@LtAlguien For online games the factor is twofold. One one hand it's the integrity of the game. If you get this 1 million damage sword and then go around killing people which have no chance against you... that sucks! That's why games doing those practices have a surprisingly high turnover rate. But since no alternatives are available (like for Warthunder, the game's well done after all) you nonetheless tend to return. No competition means no choice. The second is as you've said, monetization. If progression is regulated and takes long that means you spend more time. The more time you spend the more likely you'll spend money. The second you spend money your inhibition to spend more is lowered which makes you spend more money. Especially RNG based mechanics for those outcomes are so big because it's a gambling aspect. The gacha games are about 'the big hit' after all, games generally are a prime dopamine machine and cause extreme amounts of addiction for a reason. The sector is not without reasoning bigger then the adult market nowadays, a market which had been the biggest one world-wide for... well... likely since it was invented.
He starts off saying he's their voice... because they agree with him... but they can't speak out against this initiative unless they too want to face the ire of people like you. He literally says exactly that at the start of the video. What you have done here is willfully ignore what he said and inject your own meaning into his words. YOU are spreading misinformation about what he said. The bots had nothing to do with ANYTHING being legal... he referred to the bots being a method to strong arm a developer to do something... and he's not wrong this happened in Team Fortress 2 and Titanfall 2 (strange that the 2 biggest options both had TF2 as their intitials...). Another example of you willfully misunderstanding him in order to cast what he said in a bad light. You are proving to be a VERY disingenuous person so far. Once again you willfully misrepresent him. He wasn't talking like you were running your own private game for your own personal use. He was talking for something like WoWs 'ascension' server. A fully autonymous game with online features where multiple people run the game off a non-official server outside of the spectrum of the base game. IE How most MMO private servers work. More lying to make him come off as worse than he is. He never once talks about preservation, he talks about the negative effects that this initiative could have if it goes through in the current state. He is talking about what COULD go wrong if things are not cleared up before a law is passed. I have no idea what you're talking about here... you just define license vs purchase and how it pertains to the EU... no real reason for it to be here apart from you wanting to get something in there about how a license without an end date is a purchase in the EU. And that's all well and good... don't see what it has to do with anything you've said prior though. Just kind of clears up a definition that SHOULD be more clear in future ToS for these games, which is exactly what he said... in fact what you said and what he said are just two ways of saying the exact same thing... This section about how regulation limits quantity is crap... unless a law is going to put a hard limit and say 'only x amount of live service games can exist at one time' there is no way a regulation is going to limit how many live service games exist. That's like saying that a government can tell developers to stop making horror games because we already have 1 million of them. That's not how this works. The only part of this that has ANY relation to the topic it at hand is the last sentence where you say the initiative would allow you to play the game if something happened... and in an ideal world... yes... this is the case... and that part is what will 'limit' the live services... and by limit them I mean... make it so no new MMO or other live service will be made because developers won't waste their time making sure that a game that won't make them money still works.... frankly if the law goes in EXACTLY as the wording works a huge chunk of games will HAVE to close down prior to it becoming law because otherwise they will be forced to create shells of their game incase something happens. I'm not even going to touch on your LoL, FFXIV, and WoW section(s) because you clearly don't know what you're talking about. Yes p2p could work but it's not that easy and requires giving other users a risky connection to your network/pc. Sure if you're going about it for just friends that's fine... but what about the communities that will be formed? There is a reason that Private servers like Ascension have entire launchers and systems of their own make... protection. Once a developer has washed their hands you have NO garuntee that the server you are connecting to is safe and that they packages their launcher pushes on you won't contain viruses or other malicious programs. P2P is VERY risky once you step out of you and 4 buddies hosting a private Evolve server for you guys to play on just with how it will have to be done for larger communities. It is not anti-consumer to entice you to buy a new version of the game... I won't argue that something like The Crew WAS anti-consumer in how it was handled... merely shutting down the servers didn't stop private servers from being completed... what was anti-consumer was then removing access to the game for individuals to prevent them from accessing said servers. Going back to even League of Legends... they have had private servers for that in the past. Riot has shut them down because they 100% have the right to do so. Even if league shuts down in the current state they can shut down any private servers (THIS is the part that needs to change... if a game has a big enough community private servers will be created after the death of the game). Ubisoft had no reason to prevent players from accessing the servers outside of wanting you to play Motorfest, the new game. Riot has a reason... they are still actively updating and supporting their game so a private server is taking their game and profiting off of it while they still intend of using said IP. It is situations like The Crew that this initiative needs to target. Games that are actively shut down with a community should be able to band together and get a functioning version of the game running again... As a dev once you wash your hands of the game you should have no more say in what happens in the case of private servers, maybe you help keep them alive (like in the case of Wayfinder or Guild Wars 1, but you are not beholden to do so). The Crew did (and does) have private servers and people who bought the game when it came out should be more than able to access it). GTA has tons of private servers, Rockstar is ~cool~ with this... Ubisoft and Riot aren't and in the case of Riot they should be allowed to stop the behavior, but Ubisoft shouldn't. This is also what Thor said and is the CORRECT way of approaching this. Don't hurt developers because they are unable to fix it... a LOT of games shutting down happen because of things outside of the developers control. Look at Refall.... one day they had a job, and the next while they were about to push out an update to try and help fix their game they were forced to stop because they were fired... simply because the company couldn't (or atleast wouldn't) pay them anymore. Redfall was something that failed, and the attempt to fix it drained all resources... the law in it's current state would hurt a developer in cases like this. Zenimax is a pos company to start with... but this also happens with other games.... Folklore hunter... luckily that game is p2p from start to finish but the developers had real life situations that forced them to full stop development on their game. If they were making a live service game under this initiatives law they would be subject to punishment on top of other issues in their real lives. I bring up Folklore vs Redfall to highlight the difference. Redfall would have shut down sooner and under the law Zenimax would have told Arkane Austin 'ok... make the game work enough so we can shut down servers and move on... then you're fired'... and it would have played out right about how it did already... but in the case of small developers like Folklore Hunters... if they were making a live service and were all the sudden unable to continue development for one reason or another you're stacking more issues onto them making their lives harder already. This ties into my issue with players as a whole... ya'll have 0 perspective of the games industry. You think things just happen and put NO EFFORT into thinking about the big picture. You're mad at Ubisoft, so you're supporting a law that would stick it to them without thinking AT ALL what it would do to the little guys. Your efforts with have little to no impact... frankly being that Private Servers existed the only change that would have happened with Ubisoft would be MAYBE they include some files for you to run the game on your own machine... and then they wouldn't remove the game from libraries. In the case of Folklore you'd destroy the lives of a 4 man team after their spirits were crushed from other issues in their lives. This initiative will not hurt the ones it's targeting and will instead hurt others caught in the crossfire. THAT is what Thor is saying. I hate Thor, and it kills me to agree with him... but he's not wrong... he has a point here... He just lumps ALL developers together and sympathizes even with Ubisoft... but I don't... F**K Ubisoft, F**K Pirate Software... but I stand by Zeekers. I stand by Landfall. I stand by Fancy games. I stand by small developers who will wrongfully get hurt by this initiative.
His hacker argument is so funny because if its THAT easy to attack a game/community until the company goes bankrupt and shuts it down, then it is ALREADY really easy to kill of someone else's game forever, regardless of whether or not you plan to launch your own spin on that genre. Its a completely irrelevant point, *specially* when the topic is "game preservation" and not "game companies profit"
First of all... he's not 'their voice' that's bogus, that's giving him a position he's not in. He's not the voice of devs, he's his voice and his voice alone. People might or might not agree, pointing it out though puts emphasis to enforce his position as 'the rightful'. Which is nonsense. Also he specifically talked about bots, social attacks, DDOS and so on to cost a company and then take over their product afterwards. Which he says 'would provide a legal way to do it'. That's also wrong and nonsensical, it's related to EU law, and that would get you into jail for 4 years there. Simple as that. And no, he didn't talk solely about WoW or similar games. He SPECIFICALLY and repeatedly mentioned League of Legends in the same topic. Hence also 'no'. Special regulations for those types of games though need to be made, which is up for legislation and not us. Also, if you keep saying I'm a lier because you can't even keep up to date and realize he's made 2 videos to the topic and not a single one... then that's your problem. He goes specifically into the point of 'preservation' there. The reason why I point out license versus purchase and the law related to it in the EU is that Thor put a specific notion forward. Namely: 'No, we shouldn't do this, instead we should have specifically shown that you're buying a license and not making a purchase' in his follow-up. This entails that he has no idea that 100% of video games are licenses. The meaning was likely that he meant a 'time limited license' and hence a lease/rental. Instead he combined them, which would make his 'solution' not usable. If you don't know how regulation causes a quantity/quality shift then I recommend looking into the history of market developments as well as regulations. Less regulations means more people can do it with less effort. Less effort means lower quality of the end product, which means regulations generally (exceptions apply) by logic do cause higher quality and lower quantity. It's harder to get in and you got to do more to even be allowed to provide a product, which provides inherently both definitions. The P2P argument: If you got the choice between risky connection and no function at all you don't give a shit about risky connections. Your option is non-optimal data transfer or no product at all. It's end-of-life talk after all. 'The Crew' had a community of what? 20 players peak? Obviously the servers shut down. It was a single-player game set up as online only though. Which is one of the several current problems existing. This topic is a pure consumer rights topic, not one about shitty company behavior like what Redfall experienced. Any sort of law in that direction would not even affect such a situation. It seems you haven't even understood the basic direction the Initiative does want to address. Your argument about havong '0' perspective of the Industry. First of all, what you're doing is 'talking out of your ass' since you don't provide any point about why you think that would be the case. It's a standpoint of pure ignorance hence. Secondly, as a customer I don't need to know anything about the industry (and I actually do know the law-related aspects and parts of the code-based aspects of it) to know when I've been screwed over. As a customer my one and only care is 'is the product good'. I don't care about the workers as a customer. I don't care about shitty company behavior about the customer. I don't care about hardships or anything else about a customer. I only... and solely... from the customer perspective... care about what is delivered to me.
I think my biggest problem is him not wanting to join the conversation, just belittle it and leave. The initiative is vague? Help unvague it if you think its so bad. Ross is a good guy, and he seems like one too.
Same here. I've been prowling around the comments of various videos and heard (unverified) that he was invited to participate in the Stop Killing Games project before the initiative was fully set in motion but declined. Makes me really pissed at him if true. But yeah, another commentor somewhere put foward that Thor, Ross, Asmongold, and Louis Rossman should hop in a Discord call together and hash things out until they've arrived on the same page. I'm highly inclined to agree, not just because it would make a lot of upset people less upset but also because any good points generated in the conversation would disseminate down through their collective audiences into the general population and potentially influence the EU council's discussion once the initiative goes through.
@@ZarHakkaragreed. Any initiative should have disagreement and opposing views. That's how you strengthen ideas and ultimately land on something great. Without that, we end up with radical policies (see any current political party). I'm not saying this current proposal is radical, just saying good opposition with constructive conversations is how we avoid radicalization of any policy.
@@ZarHakkarI agree that he should join the conversation because he offers the pov of a dev who has a lot of experience in the industry but there is a lot of misinformation about the specifics of why he is against it, ranging from downplaying his concerns about potential security issues or the difficulties of doing private servers to claiming he is deliberately missing the point and jumping to conclusions, Thor has done his due diligence on this issue having mentioned on stream that he read through the whole initiative, watched the videos by Ross and consulting multiple individuals, one of which was a lawyer on the EU, the point that he closed off the possibility of talking to Ross was when he made the video about why he thinks this would pass easily (ie: being that it's an easy win, politicians don't care and that it's not a serious issue) can you blame him when those are the points used? Also if after doing all that and the biggest point of concern is the vagueness of it then to me that means even as an initiative, it is still worded too vaguely, Thor has mentioned he would be willing to talk about it with Louis, just not with Ross
This is specifically why I lost all trust in Thor as an individual. If he had a counter take, that's fine. I might disagree with it, I might hate it. But the fact that he not only refused discussion with Ross, but did this after slandering his character, makes me see him as wholly untrustworthy.
No one is beholden to join the conversation and fix it. Thor has opted out and decided he wants no part of it.... and that's his right. He didn't 'belittle' it. He stated his opinions and moved on... This is coming from a dude who HATES Thor... I can't stand the guy... I think he's an arrogant obnoxious PoS cause he got lucky, got discovered, got some good jobs in the industry and has been riding that steam ever since. He didn't get where he did because he's inherently better than anyone else... he got there because he was lucky.... So... when I tell you that I agree with him on this... that's a big thing (for me) of course when he says some objective truth like 'Rpgs are harder to make than an FPS generally' yes... I agree. But when he says 'kernel level anti cheat needs to go' without providing a FEASIBLE alternative (support teams doing tickets is not feasible despite what he pretends) I disagree. Here... he's not wrong. The initiative IS vague... and it should be HIS perogative to fix it. The initiative is for the EU, put forth by EU residents to change EU law. He gave his two cents ONLY because everyone was telling him too... and now people like you don't like his answer so you're asking like he injected himself into the situation and left. He was more than happy to just let it be and not get involved in the discourse... people like YOU forced him to get involved and because he didn't stroke your ego and say 'yea... you're right' NOW he's evil... NOW he's a problem. Perspective is something that has really been getting lost in players... and it's sickening.
So fully watched your video, and i gotta say it was pretty nice. You put out your opinion without attacking anyone, thats sadly something that both sides of this argument (i mean people supporting Thors position, not Thor specifically. And the people on the initiative side) seem to struggle with.
Thank you! I think any of the attacking that's been done is insane. I think anyone saying Thor's character is in question is deeply emotional and gotta get something else to do than be online lol. A debate is meant to be pretty civil plus I really do like the guy. Wanted to balance airing my concerns with respecting that he comes from a place very few of us would directly understand.
The thing is, Thor did kind of start the fire here. His first reaction on stream to this whole thing before he made the two videos was very hostile. Insanely so, the contrast to his usual demeanor was so stark that I had to do double takes multiple times as I was watching the clip, and the way that he characterized the idea as gross and disgusting was so out of whack. Then, the two videos come out, In which I think he made up and fought against several straw man arguments against what Ross said in his video, instead of trying to address the real arguments he made and other people, the consumers have made. Ross posted a reply on the comment section, trying to reach out with the general vibe of "Hey, you have some serious concerns about this thing, can we talk?" For whatever reason, this reply no longer exists, either due to RUclips taking it out, or Thor / someone with mod powers deleted / hid it. This could be entirely RUclips, because YT sometimes just removes comments even if the comment had nothing bad in it. (The following is something I have seen people claim, but have not been able to verify yet) However, I have now seen multiple people state in different places that many people have had their comments that disagreed and argued against Thor removed, and following that they were unable to post any further comments, suggesting that they were banned from the comments. At this moment I cannot verify this, they state that there is proof of this but I have not yet seen it yet. So far, Thor has actively refused to take part in the conversation in any way that would be productive, and just taking pot shots at the initiative, while claiming to be the voice of the developers who cannot bring their own voice to the table due to working in a corporate environment, addressed only the most extreme arguments made by people who suck at articulating or identifying the real problems while refusing to even address the more nuanced arguments. So, with all that in mind, are people at least partially justified in calling Thor's character into question or being emotional about this? I think they are. Thor is the one guy that I think most people expected to be able and willing to while maybe having some opposing views at least attempt to approach and take part in this conversation with a reasonable and good faith manner. But that is not what happened, he fired the first shot and has kept firing instead of trying to bring the heat down. And I don't know why. This whole thing could've been avoided so easily, and even after the first shots were fired, he could've brought the whole thing down a peg. But that's just not what he did. And that's one of the most disappointing things about his, I think most people would've loved to see him sit down and offer some honest insight about the concerns and the logistical issues why some of the proposed solutions wouldn't work instead of him just talking around what Ross and other reasonable people have said and calling it a job well done. I love that man, but he seriously needs some PR training. He did not handle this well by any stretch of the imagination.
@@Nabekukka and see, this is a deeply mature way of explaining this. I appreciate the context severely. The reason I had verbalized my comments the way I did is because in the Stop Killing Games - 2 video description… People are attacking him personally. So I wrote my comment under the guise there wouldn’t be a fantastic comment that would provide immeasurable context to why this is happening to him. Not justifying the negativity but informing an uninformed person. Thank you.
@@Nabekukka I agree Thor is not doing that great of a job of presenting his position. But i think engaging with his arguments in a non hostile manner, even if he might appear hostile towards people, will ultimately be better than just being angry at eachother. Just look at the video Theo made on this topic, that one made me seriously consider just ignoring the conversation because he brought in so much unneeded hostility. On the point of comments being hidden. As far as i know youtube can do that without the videocreator knowing about it.
@@Nabekukka > Thor is the one guy that I think most people expected to be able and willing to while maybe having some opposing views at least attempt to approach and take part in this conversation with a reasonable and good faith manner. But that is not what happened, he fired the first shot and has kept firing instead of trying to bring the heat down. Wtf did you expect from throwing bullshit at someone without any understanding of what they do? Why should he entertain it at all? > And that's one of the most disappointing things about his, I think most people would've loved to see him sit down and offer some honest insight about the concerns and the logistical issues why some of the proposed solutions wouldn't work instead of him just talking around what Ross and other reasonable people have said and calling it a job well done. "Reasonable people"? The ones that have no idea what they're talking about? Why should anyone waste their time picking the bullshit apart?
1:13 Yeah i think you missed the annex on the webpage initiative (the big link in your screenshot) for the full text of it. Just more info on some laws that already exist and more reasoning. But either way its not that long of a read.
I did skim it in my scripting process but I didn't view it as having any content worth adding to the video (as my original intention was to NOT read the initiative as the opinions Thor provided were my issue and said opinions seemed isolated enough from the initiative to comment on them). But I'll go through it now just for having a more clear understanding.
On 4:30 it's how a ton of games switched from loot boxes to battle passes the moment loot boxes started to get regulated. Developers/publishers will just work around those regulations.
Most certainly but its also the logic of: Rather make them work to be annoying than just letting this happen with ZERO laws in place, yknow? Villains will always be villains.
@@valentine_typewriter exactly. I didn't mean it in a negative way. It's just how Thor said "there would be a lot of work for developers" and like.. Yeah. You know what would have also been a lot of work? Not going down this path to start with.
And personally? I think if this is the precedent going forward...it's NOT a lot of work, you build that into your design document and it's done! Coding isn't magic per se but are we going to say gaming in 2024+ CANNOT manage this?? We got so many crazy innovations, I disregard any sort of, "it will be a lot of work". Now retroactively putting those ideas in? Fair. That can require such an overhaul its not worth it. But from all I've understood, the initiative is only focused on games AFTER it becomes law. ALL love for developers though. They do excellent work in dogshit conditions. But this is not something I'm willing to let go just because of more work.
@@valentine_typewriter exactly, and what laws are retroactive? Very rarely if ever any regulation like this is retroactive. It will usually have a start date as well. So like best thing we might get is this as a law by 2030, with it only effecting games past 2030. That's more than enough time for developers to plan and think about it.
@@valentine_typewriter yep, in fact, i would assume it is actually easy to meet the EU requirements by simply bringing back offline self hosting LAN capabilities, just look at old games like CS, warcraft, battle realms, red alert.
I've seen alot of people calling Thor "evil" or "don't watch this guy because hes a chump with illogical statements" which is such a overstatement, look at what hes done instead of what he did in that moment, dude raised birth to multiple Developers in his game jams, if he would be "evil" than he would've not done them or done them for the sake of engagement and paid actors. I feel this is the same situation with Moist, I have bad takes you might have bad takes but acting like it is Black and white with no gray area is why we have Cancel culture, I don't agree with Thor but I will still look at what he has in store for new and upcoming developers.
Seeing in his description how he must've been attacked personally is why I included the end bit and also my clear respect for the guy. He's a great dude most certainly, his speech at the Streamer Awards was beautiful. He's just the talk of the town right now so people are taking the chances to jab at an otherwise unproblematic guy. It sucks. Fortunately many of the top comments to his video are just denouncing the bad takes and not disrespecting HIM.
I just fell like we have to acknowledge the massive bias that Thor is going to have. To me asking Thor (an owner of a game company) what he thinks about regulation of game companies would be similar to asking an oil executive how they felt about regulation of their industry.
@@jacobtodd7347 I don't think that's always a 1:1 scenario though. As far as I'm aware, he's not in charge of any live service titles. And though I plan to make RPGs, if I ran a game company, even if that gave me perspective on the downsides...I still wouldn't have given the sorts of takes he had given. Like if it was EA/Ubisoft/Sony voicing their issues with it and its the same takes...I'd agree. But if it was Nintendo or Devolver Digital and it was the same takes...I'd assume the stance is more personal than about their career.
@@valentine_typewriter one of the games he is working on is a live service Fighting game.
@@valentine_typewriter Srry if this comment felt like a dishonest defense to the video, I was just trying to explain it to viewer, I knew that you brought it up but I felt like clarifying since most of the response videos comment section I see label him as a guy that has Evil intentions, for example: *Imagine if this guy is the reason to why we can't own games!*. usally the response videos is not bad and I fully agree with them but considering that commentors usally take it a step further is what really worries me.
The biggest logical mistake with his phantom bad actor who would monetize someone else's server ignores that the supposed financial incentive does not exist. When the company that gets ddos'd suspends the servers, EVERYONE would have the server binaries, which means nobody would pay the bad actor in question, they would just self host or naturally migrate to whichever community hosts servers for free. We see it all the time with modders who try to monetize lazy ports from different games, they get ridiculed and ignored, and their stuff shared pretty much immediately. We also see it with people who want to sell retrogames roms. And we see it with piracy in general, nobody is payng for pirated content. The only time i've seen money being transfered is group-buys for expensive stuff that is then shared, or donations when whoever mantains the server is genuinelly struggling financially. Not only, every time someone demonstrates of intentionally harming some open source project (the dude who tried adding a virus to gShade comes to mind) they get immediately shunned. Why would people go and pay this imaginary bad actor in Thor's fairy tale, to the point of incentivizing taking down a company is beyond me.
It also means doing something illegal to gain money. Which means you get caught doing the DDOS, the party you are doing it have a chance to take you to court.
@@benvictim Yes, a potential law about keeping games playable would not render cyberattacks legal.
I'm glad to see the responses so far have given very excellent points I didn't think through.
There does not need to be a financial incentive. a bad actor could just do it because they don't like the company or whatever. For example, if Thor had a live service game out now, plenty of angry gamers could ddos his game, bankrupt him, and shut down his studio, because they were mad at this hot take. Additionally, someone could take his server code and repurpose it for their own uses.
I didn't discuss it in the video but whatever the hell he meant by financial incentive was wild to me lol. In my notes i just wrote: (I don't know what he means by this). That and he mentioned something about WoW devs being abused. I didn't want to speak on something I didn't have the information for nor did I think it would possibly be relevant to my issues