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Spirit 117
Добавлен 21 дек 2012
Escalation - A Helldivers 2 Cinematic
The Second Galactic War has escalated. Super Earth High Command was forced to destroy an entire planet to contain the Terminid Swarm.
The Automatons, once thought defeated, proved to be a far greater threat to Liberty than we were led to believe.
The most elite regiments of the Helldivers, battle hardened veterans of the Meridian Supercolony campaign, have been ordered to defend Democracy against the Automaton invasion.
Soundtrack : Joseph William Morgan - Crazy Train (Epic Cover - Powerful Action Trailer Music)
ruclips.net/video/LgzwpmwFokE/видео.html&start_radio=1
The Automatons, once thought defeated, proved to be a far greater threat to Liberty than we were led to believe.
The most elite regiments of the Helldivers, battle hardened veterans of the Meridian Supercolony campaign, have been ordered to defend Democracy against the Automaton invasion.
Soundtrack : Joseph William Morgan - Crazy Train (Epic Cover - Powerful Action Trailer Music)
ruclips.net/video/LgzwpmwFokE/видео.html&start_radio=1
Просмотров: 70
Видео
Helldivers 2: A Good Day to Die for Democracy
Просмотров 2365 месяцев назад
A Helldivers 2 edit I put together in the name of Managed Democracy. Special thanks to Boris Harizanov for the soundtrack, link here-ruclips.net/video/MrzeAF94YFo/видео.html&start_radio=1
Low Effort Arch Enemy Cover: Featuring Escape From Tarkov HK G36C
Просмотров 437 месяцев назад
Does anyone know how to repair the lights in the hideout?
Star Citizen: Jumptown 2.1 Redeemer vs Crewed Hammerhead Corvette
Просмотров 694Год назад
The group takes on JT with a Redeemer and some fighter escorts, and we pick a fight with the fully crewed Hammerhead covering the Jumptown operation on the ground.
Galactic Contention: Your LAAT has no Main Characters Onboard
Просмотров 127Год назад
Galactic Contention: Your LAAT has no Main Characters Onboard
Squad: Star Wars Galactic Contention Mod - Venator Strike
Просмотров 311Год назад
Grand Army of the Republic calls in a Venator to bombard CIS position.
X4: Star Wars Interworlds: ALL BATTERIES. FIRE FIRE!
Просмотров 1,2 тыс.Год назад
X4: Star Wars Interworlds: ALL BATTERIES. FIRE FIRE!
X4: Star Wars Interworlds: Victory 2 Task Force vs ICG Providence Battle Group
Просмотров 8 тыс.Год назад
My heavy cruisers seem to be having a rough time in this campaign, but the day was saved by the TIE Defenders and Scimitar Assault Bombers! I am supporting the CSA in their fight against ICG.
X4: Star Wars Interworlds: CSA Victory 2 + Imperial TIE Defenders vs ICG Recusant Destroyer
Просмотров 900Год назад
After the loss of my Victory 2 task force, 1 ICG Recusant destroyer remains in sector. A CSA Victory 2 goes broadside to broadside with Imperial TIE Defender support.
X4: Star Wars Interworlds: Absolute Chaos
Просмотров 283Год назад
Absolute chaos ensues as somehow the Death Watch and CSA get dragged into a war. Multiple Kedalbes face off against my ISD1 blockade supported by 4 CSA capital ships and a framerate-crippling amount of fighters.
X4: Star Wars Interworlds: ISD1 Blockade vs Death Watch Kedalbe
Просмотров 506Год назад
The Death Watch have gotten real sick of my blockades and sent another Kedalbe to deal with this one. Unfortunately for them, this fleet has an ISD.
X4: Star Wars Interworlds: Imperial Victory 2 vs Death Watch
Просмотров 336Год назад
Death Watch got tired of my blockade and salvage operation at Ithor.
Star Citizen: Siege of Orison: Hot Drop into Combat
Просмотров 4352 года назад
Taking the last ship in the Admin Center to complete the event. With a tank.
Star Citizen 3.17.2: Siege of Orison Goes Wrong
Просмотров 812 года назад
After completing Siege of Orison, we tried to extract using a "liberated" MSR from the platforms. We were then forced to bail and slowly hunted down 1 by 1.
X4: Star Wars Interworlds: ISD2s vs the New Republic Fleet
Просмотров 12 тыс.2 года назад
X4: Star Wars Interworlds: ISD2s vs the New Republic Fleet
X4: Star Wars Interworlds: Going on the Offensive
Просмотров 5942 года назад
X4: Star Wars Interworlds: Going on the Offensive
X4: Star Wars Interworlds: Imperial Victory 2 vs Pirate Dreadnought Fleet
Просмотров 5 тыс.2 года назад
X4: Star Wars Interworlds: Imperial Victory 2 vs Pirate Dreadnought Fleet
X4: Star Wars Interworlds: Victory 2 vs MC80
Просмотров 2,3 тыс.2 года назад
X4: Star Wars Interworlds: Victory 2 vs MC80
X4: Star Wars Interworlds - Stopping the Death Watch
Просмотров 1,8 тыс.2 года назад
X4: Star Wars Interworlds - Stopping the Death Watch
X4: Star Wars Interworlds - ISD1 VS Mandalorian Venator
Просмотров 32 тыс.2 года назад
X4: Star Wars Interworlds - ISD1 VS Mandalorian Venator
An Elite CMDR Plays Star Citizen: 1st PVP/Fighting Against Bounty Hunters
Просмотров 2483 года назад
An Elite CMDR Plays Star Citizen: 1st PVP/Fighting Against Bounty Hunters
Low Effort Metallica Cover: Featuring Escape From Tarkov HK416
Просмотров 1453 года назад
Low Effort Metallica Cover: Featuring Escape From Tarkov HK416
When tarkov fucks you so hard it laughs
Просмотров 1944 года назад
When tarkov fucks you so hard it laughs
When Your Life Flashes Before Your Eyes
Просмотров 4664 года назад
When Your Life Flashes Before Your Eyes
Nothing hits quite like x4 foundations be it vanilla or modded to kingdom come. It's just fun.
Can you please make a video on how to remove flash hider on LMT, or at least tell me in comments.
youtube seeminly keeps deleting my comments - its same as any flash hider brand. get a wrench on it, whack it with your purse.
Damn nice set up man!
Thanks man. I actually just snagged the LMT 13.5 chrome lined barrel with a pin and welded surefire 3 prong - I'm gonna get a surefire mini 762 suppressor for it at some point. Shorty suppressed 308s are so fukin hot.
Crazy how much damage a single scimitar with a good pilot can do
this is the best Star Wars experience I ever seen in a game. Just bought the game just for this fkin awesome mod
It's worth it but keep in mind SWI also requires all the X4 DLCs and that the learning curve is fairly immense. Same with time, it's probably 100 hours in game before you can get to capital ships like this. Also, X4 has a new update pending soon, 7.0 and it will take the SWI modders some time to update for that so be sure to turn off auto updates for X4.
@@SPIRIT-117thank u for your tips! I'll do that, stay at 6.20 and try the mod woth a looot of patient but with hype. Just installed right now, so we will see how its going :P
@@ThisJac If you do the Kuat start it makes it much easier to get into bigger ships, make a few energy stations and miners for passive income/reputstion build and do missions or SETA till you get enough, youre already at +20 with kuat and just need to buy the capital license for 40 mil and you can build an ISD 1 at the Kuat Heavy Shipyard. Theres an ISD 2 but im pretty sure its locked to Ascendancy or Imperial Remnants.
@@mikehawkisb1g gotcha, thank u so much for your help. I'm playing rn and is a fking masterpiece of modding
Do you need any DLCs to play this mod or just the base game?
Cool mod for this game!
A masterpiece. Democracy has been spread this day. Converts to the spread of liberty are flocking in masses after seeing this.
A lot of the cool factor is diminished by the horribly sluggish AI, damn. Order ships to flee, ships loiter. Order fighters to launch, they sit in the bays.
You aren't wrong. Combination of the way the game works, poor AI, and also some user error on my part. For example, big ships can't charge the travel drive while under fire, so ordering them to flee means they won't be going anywhere, and the game decides where they flee too, usually stupidly. Best to give them a manual move order where you want them to flee to, I didn't really know this. I think I also had issues with the fighters because some of those wings had orders that wouldn't have them launch even when i set them to launch, believe they were set to attack and an attack wing only attacks the target the ship is attacking. Because the ship was set to move, it's not "attacking". I should have changed all the fighter wings to intercept and then I think they would have launched.
@@SPIRIT-117 I see, so a lot of the issue is unintuitive and conflicting commands. And the travel drive thing is really stupid, at the very least it should remain charging and instead be hit with a time penalty when under fire. Not just stop entirely, what the hell.
@@Agora2021X4 isn't known for its amazing UI. It's functional but not intuitive. That mechanic I believe is hard coded into the game from vanilla X4.
I have found that doing the drive by boarding maneuver to be solid, especially when you nudge them as you fly on by. You pause, then let loose the boarding party just as you nudge them. Don't take too many boarding party casualties doing this. Also, helps to have the enemy marines abandon ship after you've knocked their HP down a little bit, too.
I tried a lot of fits, and realized that beam lasers in all slots are the best solution for pve on a corvette. two 1E beam long-range with thermal vent, others effective super-size. Everything is on Gimble, I press the button and the NPC dies. power distributor for weapons, and 4 pips for weapons.
Should’ve took those ties out lol before the explosion
ISD>Venator anyday
cool fight!
Forgive me, I have never played this mod, or even ANY X series game but... You lost an ISD 1, as well as other cruisers, to 4 Clone Wars era separatist battleships? And you didnt destroy them all? Does this meam the mod devs have made the older ships viable in terms of capability againts more modern ships?
So yea a few things No ISD1s in my task force here, this was a Victory2 and some Vindicator cruisers. The Victory2 is quite a bit smaller than the ISD1 with a subsequent reduction in firepower and durability. Vindicator cruisers are... well... cruisers, and not really designed to go toe to toe with enemy heavy combatants. The Victory2 and the Vindicator are both "L" class ships in this mod. You'll notice one of my cruisers got ahead of the main group and got pulverized before everything else even got there (thx AI) And yes, ships in the mod are balanced around size/class, and somewhat historical capabilities, no just age of ship. For example the providence has excellent broadside firepower and a shit ton of fighters, the munifenct has most of its firepower underneath (to fire down at things) and the Venator has the weakest shields and hull armor of any XL class ship, I believe. . So the Commerce Guild has access to CIS ships, and the Providence class is the main battleship they have. Since it's an XL class ship, it's designed to have XL combat capabilities although it is weaker than an ISD in a straight gunfight. It does carry an insane amount of star fighters but the AI struggles to properly outfit carriers with fighter groups in this game. So in short, yeah, a Victory2 and some vindicators vs 4 XL class ships, even if they are older clone wars era CIS ships, is pretty mismatched fight even tho my fleet had a humber of torpedo bombers and strike fighters to help out.
@@SPIRIT-117 Then bravo for taking down those ships. I've been looking into X4 and I think I've found my next time-waster. Appreciate the corrections 🙏
@@therevanchist2869just a fair warning, it isn't very user friendly so be prepared for a lot of faffing with menus and stuff
for the empire
Isd1 VS RESOLUTE
8:07 What a finish! After a slow, tedious fight where it felt like no damage was being inflicted, a series of colosssl explosions that literally tear the ship to shreds 😍
What an intro though! Stood on the bridge of an Imperial Venator with the March playing ❤
2:25 Words cant describe how badass that looks
This is mod for x4? Is it free?
Yes it's a mod and yes it's free, it's not on steam workshop tho due to copyright issues, nexus mods I believe. The mod does require most of X4s dlcs tho, and they are releasing an update soon to update to latest version which will require all the X4 dlcs.
don't worry eeem he'll be fine
HHCCRRUUHHCCmANBETtseCtseHtse
Juesnosexatitatitatitatitrightunitedstateshhhhhhhhhhccccccccccrrrrrrrrrruuuuuuuuuuhhccccccccccccccccc
ATITATITAITHUCHURCHSCOTTOUCENmANBIETtseCtseHtse
Man that looks a lot of fun all on steel with squadrons had something like that
Dayum, this is the kind of stuff I want to see😁😁
venator blows up. there went 150 mil :/
Right lol. Eventually you get to a point tho where money becomes mostly meaningless and you are just building your own ships with your own closed supply chain and anything extra gets sold to AI factions.
What the hell kind of fighter is that, a TIE-Penis?
FOR THE EMPIRE!
Wow - Just did two port battles with many of these same people tonight. They outnumbered us 21/22v14. We still won both port battles. This explains much.
lmao yeah that does sound about right
X4 got way better
Damn you survived
Idk how lol ¯\_(ツ)_/¯
I watch a ton of x4 star wars mod videos and no one knows how to maneuver an ISD.
They really don't manuever at all, it takes 3 years to turn and they go about 100m/s in a straight line. You park nose in to maximum gun angles, 15km away and let your guns pulverize anything that comes in range. If you find yourself seriously outgunned, you better hope you have backup close by or you are done for, bc it takes forever to charge travel drive and any damage interrupts that.
@@SPIRIT-117 Max speed should be higher considering the lore. Just acceleration/deceleration should be slow.
this is like empire at war but 100000 time better
So quick question, do you have to go Empire in this mod to get an ISD or can you, say, grab an ISD and go pirate/join the Rebellion?
It's based on faction rep, it's complicated but no you aren't locked into any one faction. There are also smaller sub factions and some of them offer certain ships (like Kuat Drive Yards is a sub faction and they sell ISDs) but not all ships are available from all factions. I belive ISD2s are Imps only Also, as you get bigger (and you need to be big to be able to afford to buy or build ISDs) other factions take more notes of your activities, so probably if you are friendly with the Imps, by the time you can afford ISD2s from the Imps the new republic and rebel alliances will hate you. What start you choose affects standing tho, if you choose something like Imperial pilot start, the NRL and Rebels hate you right off the get go.
I just don't seem to be able to get promoted with the imperials , have to get Kuat to build all my ISD's, but can't use most of the imperial line up sadly.
You need to read/follow the citizenship rank requirements they send you in a letter at the beginning of a new game (accessible later). It is not just rep points based like with vanilla X4. Different factions have dif requirements to level up, the biggest one with the imps is a frontier defense station.
Can you create a video on how to install the mod correctly
Negative sir, entirely too much work for a mod that already has a detailed read-me on how to install and a discord with instructions as well.
Huh. Those gunpits along the ventral superstructure... why aren't they filled with the octuple mounts? Couldn't afford them?
This is an ISD1, the octuple mounts are only available on the ISD2.
in straight ship on ship engaging the ISD is the superior ship while the Venator works best when utilizing its starfighter complement. The captain of the Venator paid the price of being and idiot.
Well the captain of the venator is an AI so
Nagyon Király
FOR THE EMPIRE!
What's the settings to make the laser particles that bright and bloomy?
None, theyve changed the particle effects in later versions of the mod, this video is from a much older version, before they even released the star wars based map. I like the bloomy lasers better :(
@Spirit 117 as did I but I recently got this and the lasers wasn't so bloody x.x
@@coolcolt5769 yeah, it's been changed. You'd have to hunt down a really old version, pre star wars map for them. The new versions add enough that I'm willing to sacrifice the glowy lasers. I complain about it every now and then on the mod discord tho, they do change stuff like that if enough people ask for it. Rn they are hard at work updating the mod for X4 6.0, so I'm excited to see what that brings.
I get Star Wars battlefront 2 vibes from this
What shields are you running and what’s your absolute and resists?
Honestly I don't remember the specifics as I have not played elite in years But I can tell you these are biweave shields with a large number of shield boosters and the shield charge banks Everything engineered G5 max, mostly for resistance.
I wish my X4 would run as smooth as yours. Whats your setup? Nice video!
R7 5800X non 3d, 2x16 3600mhz ram, evga 3080 ftw3 @1440p. I have noticed that performance seems worse in the newer version of SWI than this, which is an older version. I'm waiting for X4 6.0 and for SWI to update to 6.0 as I hear 6.0 is supposed to have major perf improvements. Also considering getting an R7 7800X3D.
What graphic settings are you using? The lasers look so much more vibrant here than they do when I play
Basically maximum except msaa. However, this is a much older version of the mod, and I do have to say turbo lasers do not look quite as good as in newer version (you can check my channel for some newer uploads if you want to see if it's mod version or settings related)
@@SPIRIT-117 ah okay it's probably the newer mod version, cause that's what I run. Thank you!
actual 3 dimenesinal space combat in SW?!?!
yes isn't it amazing 🤣🤣
I prefer Battlestar Galactica's first volley: FULL POWER TO THE WEAPONS GRID. ALL BATTERIES PREPARE ENEMY SUPPRESSION BARRAGE. ALL BATTERIES REPORT READY. ALL BATTERIES ENEMY SUPPRESSION FIRE EXECUTE. ALL BATTERIES COMMINCE FIRING
for the empire
nice