- Видео 24
- Просмотров 205 553
Corporal Clegg
Великобритания
Добавлен 9 апр 2018
Axis & Allies
cpl.vonclegg@gmail.com
cpl.vonclegg@gmail.com
Axis & Allies TIPS for Rookies [Part 3]
Part 1: ruclips.net/video/wcLRnFp82-M/видео.html
Part 2: ruclips.net/video/Ayt2_Uhqkf8/видео.html
Part 2: ruclips.net/video/Ayt2_Uhqkf8/видео.html
Просмотров: 6 167
Видео
Axis & Allies TIPS For Rookies [Part 2]
Просмотров 8 тыс.8 месяцев назад
Part 1: ruclips.net/video/wcLRnFp82-M/видео.html Part 3: ruclips.net/video/Pm73sjpGmqY/видео.html Sea Units Video: ruclips.net/video/QmVvKf8j8NM/видео.html AA Guns Video: ruclips.net/video/32tNoNIK-YY/видео.html Artillery vs Tanks Video: ruclips.net/video/KrhBEZFiFXg/видео.html
Axis & Allies TIPS For Rookies [Part 1]
Просмотров 13 тыс.8 месяцев назад
Don’s Essays: donsessays.freeservers.com/ Part 2: ruclips.net/video/Ayt2_Uhqkf8/видео.html
Which is the Best Sea Unit? (Axis&Allies)
Просмотров 36 тыс.Год назад
Cruisers Video: ruclips.net/video/u_P4GK8o2kE/видео.html
Are AA Guns Worth Buying? (Axis&Allies)
Просмотров 22 тыс.2 года назад
Are AA Guns worth buying? In this video I try to answer that question. Contango's RUclips Channel: ruclips.net/channel/UCfHTiy-utupGi9CNvryje1A The odds calculator: aacalc.freezingblue.com/ www.axisandallies.org/
Global 1940 in an Alternate Universe
Просмотров 2,1 тыс.3 года назад
Contango: ruclips.net/channel/UCfHTiy-utupGi9CNvryje1A G40 Alt Universe: www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universe Generalfund: ruclips.net/channel/UCO0qDU3HTJGMvXluZ3dkXRQ Thanks to BlueTreeAudio for the music: ruclips.net/user/RoyaltyFreeMusicBlueTreeAudio
Xmas & Allies - an Axis & Allies Variant Game
Просмотров 2,3 тыс.3 года назад
A variant of Axis and Allies for the festive season.. Enjoy! Thanks to L'Orchestra Cinematique for the music: ruclips.net/video/1GLEJEYDdfg/видео.html
Are Cruisers for Losers? (Axis&Allies)
Просмотров 24 тыс.4 года назад
Are Cruisers for losers? In this video I try to answer that question. House Rule Ideas for Cruisers: 1) Cruisers have an "onboard AA Gun" which fires up to one shot per cruiser at the start of the first round of combat (but only ever one shot per enemy air unit). This ability works on both attack and defense. There aren’t any rules in Axis&Allies to account for air vs navy. Maybe cruisers can f...
Test Your Battle Instincts With These 20 Scenarios (Axis&Allies)
Просмотров 11 тыс.5 лет назад
www.aatoolkit.com/conflict Music by CEPHEI Epic music empire: ruclips.net/video/FnK6dyxUpyE/видео.html
Artillery or Tanks... Which is better? (Axis&Allies)
Просмотров 25 тыс.5 лет назад
Which is better... Artillery or tanks? This video tries to answer that question. Thanks to everyone who responded to my post on the forums: www.axisandallies.org/forums/topic/33963/artillery-or-tanks-which-are-better Thanks to aatoolkit for the odds calculator: www.aatoolkit.com/conflict
Regiments of Renown (Axis&Allies House Rule)
Просмотров 6 тыс.5 лет назад
A simple way to spice up any game of Axis & Allies. Download the rule charts here: www.mediafire.com/file/eruk69xo9fizl7j/Regiments_of_Renown_Rule_Charts.zip/file Music used: Whitesand - The Quest
Thank You Admiral Sea Bass!!
Просмотров 5435 лет назад
Subscribe to Admiral Sea Bass! ruclips.net/channel/UCSZvwkv8GiCFFPAx46MjWdQ
The National Hero (Axis&Allies House Rules)
Просмотров 4 тыс.5 лет назад
Original post: www.axisandallies.org/p/heroes/ National Hero Cost - N/A Attack - 2 (2x dice) Defend - 2 (2x dice) Move - 1 Once the board is set up and all players are ready to begin the game, each player in turn order replaces one of their existing infantry pieces with their National Hero. National Heroes attack and defend @2 and roll two dice in each round of combat with both rolls counting t...
Are Strategic Bombing Raids Worth The Risk? (Axis&Allies)
Просмотров 21 тыс.5 лет назад
Are strategic bombing raids worth the risk? This video tries to answer that question..
National Objective Cards for Europe or Pacific 1940 (free download)
Просмотров 1,6 тыс.5 лет назад
National Objective Cards for Europe or Pacific 1940 (free download)
National Objective Cards for Anniversary Edition (+ free pdf download)
Просмотров 1,1 тыс.5 лет назад
National Objective Cards for Anniversary Edition ( free pdf download)
Create Your Own Hit Dice With Hit Dice Stickers (free pdf download)
Просмотров 9815 лет назад
Create Your Own Hit Dice With Hit Dice Stickers (free pdf download)
Create Your Own Fuel Gauge Markers (+free pdf download)
Просмотров 1,1 тыс.5 лет назад
Create Your Own Fuel Gauge Markers ( free pdf download)
Create Your Own Combat Flags (+free pdf download)
Просмотров 1,3 тыс.5 лет назад
Create Your Own Combat Flags ( free pdf download)
WWTube Etiquette + How To Play A&A On YouTube
Просмотров 1,9 тыс.5 лет назад
WWTube Etiquette How To Play A&A On RUclips
Awesome flight stands! Could u plz tell me where to buy?
@@Mageworld thanks! These are homemade, but you can buy premade ones from places like Historical Board Gaming. Or if you hang about for a little while I'll be making a tutorial for these soon(ish) as many people have been asking
15-colonel!
I wonder how much stats will change if cruisers were to cost 10 IPC or had another ability to make them unique
Just thought of an ability. Smoke screen, instead of firing during a combat round you may use the cruisers smoke screen to escape at the end of a combat round. Similar to subs submerge ability.
Love your advice and how it's delivered :-) !
This series is the best primer for Axis and Allies I have seen to date. I would go as far to say that AnA players are not fully educated without having watched this three part series. Exceptional work.
Good video! What is the thing that you to higher up to planes
@@thornbergz2426 they're flight stands - a homemade customisation. I'll do a tutorial on how to make them at some point
I’m a newbie to axis and allies so don’t judge me but, what version of axis and allies are you using? The plane sticks look awesome!
@@dbspastaboi looks like 1942 2nd edition, anniversary edition and Europe 1940. The flight stands are a homemade customisation though - they don't come with any version of A&A. But I plan to make a tutorial for these at some point in the near(ish) future. Thanks man!
I'm personally a fan of the subs+destroyers fleet with some carriers sprinkled in to hold starting fighters
You need the VANN EQUATION/FORMULA to help you out.
after 2:40 I instantly hit the subscribe button.
Love your use of those arrows. What my friends and I do is; once you have used a unit for either combat or non-combat, you then the unit on its side. This prevents anyone from accidentally moving their unit twice. For aircraft, we place a die next to them to denote how much fuel each specific aircraft has left, as it can get complex remembering which plane came from where if you’re doing some big land and sea battle in the pacific. Did you get your arrows from Risk?
@@sullivannix4509 nice ideas for new players! Yes got the arrows from risk 😁 Thanks for the comment
For next video, rechercha and développement
I think a good house rule is giving them +1 carrying capacity, like a transport, but only being able to carry one unit.
That's basically the role of the Marine unit. One marine can fit into either the cruiser or battleship. They attack during sea invasions at a roll of 2, and also get the bombardment from the cruiser, so they could single handedly take lightly defended islands in the right circumstances especially if you send a fighter or bomber to help. It basically saves you the cost of having to buy a seperate transport and along with infantry and units to protect it. Cruisers have a lot more use in the Pacific if you have the marine unit.
@queuedjar4578 Yeah I like Marines a lot, really makes Japan's life annoying.
@@jasonaustin7251 Japan can also use them really well to take over the entire pacific for very cheap. Very useful for India or Hawaii invasion.
In an amphibious assault a mix of tanks and artillery is probably the best, because the artillery doesnt start losing their extra attack power when the first infantry dies
Shaving off the half-point from the average is questionable to me. The entire premise here is called into question. 🤷♂️
@@TopherOKeefe it's an old video with questionable logic, you're right. One day I might remake it
So okay... Cruiser is the best... But only if you house rule AAA and they have a movement space of three (not 2).
Colonel
A b a a a b a a a a b a b a a b b a a a
Very cool, I think a Santas sled and reindeer unit would make a great strategic "gift" bomber,
An addendum for the sneaky ship placement - if the other player's ships are straddling a sea zone line, make them tidy up or use a mobilization card such as those from AA:Revised. Be absolutely sure which sea zone a sea unit is in, and if your opponent is being wishy-washy or vague about positioning or fussing about keeping things obvious, they're trying to cheat. I've played A&A for decades. It wasn't until I started playing online shooters did I find a more dedicated group of crooks and cheaters to rival A&A.
Axis and Allies AAA rule (technology levels) 1. OOB rules, I prefer the Global '40, up to 3 dice for each gun, fire first round only + free flyovers 2. Up to 4 dice for each gun, first round only 3. Same as #2 but no more free flyovers, they get fired at now 4. Same as #3 but now fire every round of combat 5. Same as #4 but now hit Armor on a roll of 2, multi role gun. 6. Selective Anti aircraft / Targeted planes...owner no longer gets to choose. * As per normal, no more than one dice per attacking unit. * More interesting, add a $5 minor air unit ($5, attack 1 & defend 1, move 4) to the game, it's basically a half fighter ($10 fighters) & 1/3 bomber ($15 bombers). Now any air hit is reduced by $5, forced to retreat from this battle and a hit fighter now becoming a minor air unit while a hit bomber becomes two minor air units and all are forced to retreat immediately. Spending $5 and having two minor air units in owners factory, a bomber is built, also spending $5 and adding a single minor air unit, a fighter is built. Bombing raids need some recalculating as do fighter interceptor rules * AAA guns cost $5 and can be taken as a casualty * Aircraft carriers hold up to 4 minor air units ($20 total) *Bombers hit and turned into minor air units temporary keep the bombers range until they land (landing must be done before any more dice are rolled) * Defending transport hits against aircraft are only minor air hits...half hits compared to normal rules, same effect as taking damage from AAA fire. * Single round interception combat, all hits are treated as anti aircraft damaged. Fighters defend @ 2 (jets @3), attacking/escorting fighters attack @ 1 (jets 2). Bombers and minor air units only ever hit on a 1. * Tactical air, treat all minor aircraft as tactical air units, paired with a fighter at sea, minor air units hit (attack only ) on a 1 or 2, the "2" hit being attackers choice. Minor air units paired with a tank unit also hit (attack only) on a 1 or 2, the "2" hit also being attackers choice...targeted hits. *$15 bombers can carry one infantry, non combat only, up to 6 spaces. **Late game unit, Fighter bomber, ($15, attack 4, defend 3, range 6 and can land on aircraft carriers, no transport abilities).
pls do more of videos like this
Where did you get the mini kremlin I want it
@@anunzorigt2125 shapeways dot com
11 right, but two of them (to be fair) i knew was the wrong answer when i wrote it down in real time. These videos are great.
I love these videos
Where did the M-18 tank destroyer come from?
@@jamesellis4664 historicalboardgaming
This 3d prints are beautiful 😍 i didin't find the files online, can you say where you got them ?
@@jakobsager3683 shapeways or historicalboardgaming most likely!
Hi Corporal Clegg, Just wondering where you get your custom pieces like the plane stands and industrial complex markers from?
@@WW2fanatics I've accumulated lots of customisations from various places. The flight stands are home made. I will make a tutorial for these eventually. The factories are from I think the 1941 version of axis and allies. I've also bought things from historical board gaming and from shapeways. Hope that helps 🙂
@@CorporalClegg Yes it does help thanks.
Cruisers always disappointed me in axis and allies because cruisers played a major role in ww2 and did a bulk of the surface fighting and it upsets me how bad they are
Cruisers are great when you need something NOW, but you've only got 12 IPC's. I find ANZAC and Italy are able to make the best use of them, and they were included in the game to specifically balance those two powers.
What a Great Video ! I watched it many many times. Can you tell my what is the version of this game. I really want to buy one : )
I got Major, My global war 1936 experience pays!
Cool and helpful-thank you.
Battleships I find act as substitutes to carriers as they have cheaper upfront cost as it doesn’t need planes but it’s still kind of meh
In my games they usually failed badly and didnt make a difference, but its sure satisfying when a raid goes successful and you get some double digit damage on your opponents factory, even if chances are replacing the lost planes will end up costing more than repairing the factory
Such a funny video I really enjoyed that !!!you’re a funny guy
AAs are great because it makes attackers think twice about bringing their planes. If an attacker can’t afford to lose planes, they may choose to direct their planes elsewhere that turn. On the other hand, they may feel like they need to bring more planes to the battle (planes that could have gone elsewhere that turn) to offset any potential losses. The attacker is forced to plan around the presence of that AA gun. I find AAs most useful for both factions on the European coast. For Germany, the presence of AAs could make the Allies choose a different target for an amphibious assault. Luckily, the powers already start with plenty of AA guns, so you don’t even need to build more most of the time. The AA gun influences the decision calculus of your opponent. It gives them less options and forces them down paths you can manipulate. This is the value of the AA gun.
I added a communist China, and generals that increase unit preformance
Table Tactics made a WW1 expansion for classic A&A called Central Powers, I prefer their $5 artillery Attack 1, Defend 4 and move 1, and it looks cooler.
Optional tanks rule, whenever any tank hits on a 3, the owning player gets to assign the hit to his opponents ground units (tank, AAA, artillery) or reassign the hit of his opponent to another unit (infantry)
for being fairly new i didnt expect to get 13! good video my man
I like how theres just a regular looking rock as the Himalayas X3
Are the defender casualties based on IPC value or defence value? There were a couple of battles with defending bombers that I feel should have better odds. Battle 11 specifically. When I do my "math" the defenders have a slim lead when choosing bombers first. I could be wrong though. Battle 4 is actually a slim lead for the defenders as long as the AAA is chosen as the first casualty, instead of by IPC value, which is what I feel the majority of players will do. Same with 17. 19 is still a heavy win for the attackers even if the defenders choose AAA as casualties first. I love all of your analysis videos!
My bombers get shot down every other raid so 🤷♂️
I got 19 it was really fun
This is a fantastic idea, going to try it out
I always called the Cruiser the poor man’s battleship.
Captain, not bad, I'll take it. How would the % change in battle 20 if you add a destroyer to both sides?
Awesome video
TABS begins playing.