- Видео 69
- Просмотров 65 263
Evermore Studio
США
Добавлен 4 май 2017
Projects from Evermore Studio (EvermoreStud.io) including origamic architecture/kirigami pop up cards, Celtic art, laser cutting, 3D printing, printmaking, textile art and infinite other eccentric interests in art, design and making.
Making a D20 Chonk from Scratch
00:00 - Introduction
00:33 - Modeling the Chonk
00:58 - Prepping the original
01:37 - Making a mold
04:28 - Trying the mold
05:11 - Making a better mold
05:50 - Casting a Jesmonite Chonk
07:47 - Unmolding the chonk
08:13 - Painting in the numbers
08:29 - Polishing
08:50 - Showcase
I wanted to give mold making and casting a try. So, I made some big (42mm) 20-sided dice with 3D printing, silicone molds, and Jesmonite
00:33 - Modeling the Chonk
00:58 - Prepping the original
01:37 - Making a mold
04:28 - Trying the mold
05:11 - Making a better mold
05:50 - Casting a Jesmonite Chonk
07:47 - Unmolding the chonk
08:13 - Painting in the numbers
08:29 - Polishing
08:50 - Showcase
I wanted to give mold making and casting a try. So, I made some big (42mm) 20-sided dice with 3D printing, silicone molds, and Jesmonite
Просмотров: 13
Видео
Making the Enchanted Forest
Просмотров 28День назад
Welcome to the Enchanted Forest! This holiday card is my take on a popular origamic architecture/kirigami concept. These are laser scored and cut, then hand folded from the Ice Gold stock I have been using.
Making the Spiral Crystal Light-Up Pop Up Card
Просмотров 1722 месяца назад
I made this card for the 2024 #LightUpPopUpTober event @chibitronics is organizing on Instagram. This video is a walk-through of building the card. Stills and more text on the blog: evermorestud.io/spiral-crystal-light-up-pop-up-card/
Wood Inlay Skull Pin
Просмотров 452 месяца назад
Making small laser-cut white oak, walnut and, padauk hardwood inlay skull pins. I made a few extras. If you want one, they are up on the Evermore Studio shop. evermorestud.io/product/godar-blot-wood-inlay-skull-pin-light/ evermorestud.io/product/godar-blot-wood-inlay-skull-pin-dark/
Making a Custom Reputation Tracker for a TTRPG
Просмотров 9603 месяца назад
Quick walk-through of making a custom laser-cut walnut reputation tracker for someone’s table-top role-playing game. Stills and a slightly longer description on the blog: evermorestud.io/reputation-tracker/
Plethora of Polyhedra
Просмотров 2437 месяцев назад
I wanted to make some small laser-cut polyhedra. I came up with a different way to do it, inspired by paper craft. 00:00 Intro 00:24 Basic Idea 01:03 Wooden Dodecahedron Walk-Through 03:30 Copper Icosahedron with Yellow LED 08:48 Silver Icosahedron with Pulsing White LED 12:36 Epilogue Stills, a longer write-up and, basic patterns on the Evermore Studio site: evermorestud.io/small-polyhedra/
Copper Patina Reliquary
Просмотров 368 месяцев назад
I made a faux copper patina reliquary to go with some dice by @DiceOfTheSeeker. Here is my too-long (~90 second) short on how I did the finish. There are also a few stills up on the Evermore Studio site for your ogling pleasure: evermorestud.io/faux-copper-patina-reliquary/
Folding the Dragon Kirigrami Pop Up Card
Просмотров 12310 месяцев назад
This Lunar New Year marks the start of the Year of the Wood Dragon. I made a paper dragon to celebrate. This is a quick run through of making a dragon origamic architecture / kirigami pop up card.
Making a Light-Up Paper Star Ornament
Просмотров 16111 месяцев назад
Making a Light-Up Paper Star Ornament
Making the Garden Lantern Electronic Pop Up Card
Просмотров 122Год назад
Making the Garden Lantern Electronic Pop Up Card
Snow Elf Manor Origamic Architecture / Kirigami Pop Up Card
Просмотров 3542 года назад
Snow Elf Manor Origamic Architecture / Kirigami Pop Up Card
Drawstring Key Bag from Faux Leather Scraps
Просмотров 2442 года назад
Drawstring Key Bag from Faux Leather Scraps
Depth Maps Directly from Nomad Sculpt
Просмотров 2,3 тыс.2 года назад
Depth Maps Directly from Nomad Sculpt
Celtic Knots: Pencil Sketch to 3D Model to Laser or CNC Carved
Просмотров 1,1 тыс.2 года назад
Celtic Knots: Pencil Sketch to 3D Model to Laser or CNC Carved
Snowflakes 180-Degree-Open OA/Kirigami Pop Up Card
Просмотров 6563 года назад
Snowflakes 180-Degree-Open OA/Kirigami Pop Up Card
Adding Another Dimension to Acrylic Earrings
Просмотров 3763 года назад
Adding Another Dimension to Acrylic Earrings
Drawstring Dice Bag with a Lot of Details
Просмотров 8323 года назад
Drawstring Dice Bag with a Lot of Details
Celtic Key Pattern Velvet Embossing
Просмотров 2,1 тыс.3 года назад
Celtic Key Pattern Velvet Embossing
Laser-Scoring Both Sides of a Card with Precision Alignment
Просмотров 1 тыс.4 года назад
Laser-Scoring Both Sides of a Card with Precision Alignment
"Sweet"!
This is an incredible design! I love the way you used decorative copper spirals on the covers as your switch! Thanks for taking the time to generously share your process and cut files! I would like to learn more about that super flat battery as well. Out of curiosity, might you know how it compares in terms of thickness to a CR2016 coin cell? Thanks, again!
Thanks! I’m glad you enjoyed the video and the pop up! The flat batteries I am using are 46mm by 24mm and .4mm thick. They are 3V and 35mAh (CR2016 cells are typically 3V and ~90mAh, as you likely know). They are about $6 USD apiece. I generally use CR2016 or CR2032 cells or a small adjustable power supply (Revely Microsystems Volt Works VW1 - no longer made, unfortunately) for prototyping and, just switch to the flat battery for the final piece. The same manufacturer also makes flat rechargeable LiPo cells. I have been thinking about trying those for these sorts of paper electronics to increase durability and reduce waste. Those are about twice as expensive.
2:44 can you please describe what you are doing here and what device you are using is?
That is the “cold roll applicator” (and laminator) I talk about briefly at about 0:31. This one is an old Xyron 900 machine. It puts an even film of adhesive on one side of that piece of the backing card, allowing me to stick the two inner panels to it in the section you reference. If you were doing something similar, you could also use a spray adhesive, dry transfer adhesive, glue stick, etc. The cold roll applicator just makes it a little easier in some situations.
Amazing! ❤
I am new to Glowforge and was wondering why everything was so flat. Thanks for sharing how to give dimension to the acrylic.
Wow! This is great. I have my Glowforge on the 39 inch IKEA table with IKEA KRILLE legs with wheels. I want to give this a try but add some sort of wheels so I can easily move it around for accessibility for the pass through slot. Thanks for sharing. I found your channel through the Glowforge forum.
Of all the tutorials i have seen on nomad this was the most concise, and i appreciate it! You took a 3hour college lecture/demo and turned it into 3 minutes, well done 👏
I did something like this for our hospital but inlayed it with colored acrylic. Great contrast between the wood and acrylic
That sounds really cool!
Thank you for making these wonderful videos that share your exceptional work!
Had no idea they were making cactus leather thank you for sharing!
This was very, very helpful - thank you. Your technique works well and saves me a lot of time and (re) learning. I really appreciate you taking the time and the trouble to explain it so clearly and so succinctly.
Thank you 👍
This is a very good design much better than he commercial one!
Just finished making this but I made the jaws and arms slightly wider. Instead of the cam clamp, I'm thinking of using an axle skewer for a bike wheel, wayyy cheaper to get that and shorten it.
Clever!
Mejor de todo de mundo
very interesting work
Great idea and yes, would love to see a full build video.
can you do this in reverse? bring a depth map in and create a model from the depth map?
Kind of. You can make a custom alpha stamp from a depth map, then apply it to a high enough resolution mesh object in Nomad Sculpt. Of course, you will get a model cut off flat on the back side. There some folks with more expertise who might have might have better suggestions, like @ProcreateFX here or on the Nomad Sculpt forum. I think there are some people playing with using stuff like Stable Diffusion in a way that might yield models from depth maps but, I haven’t done anything with that.
Why not just use a heat gun to melt and set the powder coat instead of running your laser again? So much faster and easier.
Interesting idea! Have you done that? I would worry that the air from the heat gun would scatter the powder. I would like to try putting it in an oven after lasering. It takes 10 minutes at 400ºF to cure fully.
Use the heat gun on a lower setting so it doesn't blow the powder. You may need to go over a few more times to raise thenheat up since the heat is lower, but it works great. Then jist do a quick sanding with 120 or 220 grit to get off the top layer of powder that you were not able to scrape off.
Thanks! I'll give it a try when I get a chance.
Love it! Great job. Just what I needed!
Wow that's a lot of intricate planning and design! Hand made art like this is simply amazing! And your voice over is very clear and distinct! Well done, sir!
Thank you! I’m glad you enjoyed it. There was definitely a lot to think through.
Great idea BAD music
Nice job Evermore. Easy to understand and clever.
Promo sm
Nope. I don't think you can even buy these anymore.
Looks like the Saints logo!
Right! The fleur-de-lis was commonly used to represent religious saints in France. New Orleans was originally settled by the French. So a fleur-de-lis was an obvious choice for their football team. Its association with scouts dates back to the late 1800s when it was used to designate soldiers who qualified as reconnaissance specialists (“scouts”).
Thank you Andrew. And no I did not know about the anaglyph generation capabilities of Blender. Thank you. I am fairly knew to 3D lenticular images. I’ve only done one really and that too, I handed off my depth map and original image it pertained to to someone else who generated the necessary frames, interlaced everything and printed. Between my depth map and print I have been using a Demo version of a software called 3D Masterkit. It’s somewhat popular in the world of Lenticular. Their support is quite responsive and when I don’t know how to do something, I’ll ask. I’m glad you know nodes! There are so many, that it is a bit intimidating on what to use and where to place them. Even though Nomad Sculpt is much faster at generating a depth map, perhaps using these nodes as you illustrated will allow me greater control? Alternatively, I could take the depth map made through Nomad Sculpt, and adjust it in photoshop…which I’ve done…but somehow the transitions to the different greyscale areas of my depth map don’t look as smooth as what I see when using the nodes in blender. I’ve been asking Chatgpt about the concept of masking in some way the area of my depth map that I want to have the node settings pertain to, but perhaps the RGB node suggestion you just gave will do the trick (because I think it is primarily the very white foreground…of the subjects shins that need to be toned down). Below is a Blender generated depth map of my image. I don’t think I adjusted this much, but it allows you to see the problem I am facing. I’ll send an anaglyph of how this depth map translates too. www.dropbox.com/s/jyo7vv6u48768vd/Prelim%20Depth%20for%20RP.jpg?dl=0 www.dropbox.com/s/ijz8b3l5vuqdg7o/Photo%20May%2002%202023%2C%209%2016%2019%20AM.jpg?dl=0
Thank you for sharing the images of your project. I do see what you are talking about. Using the RGB node to compress the range of the output image (as in my last reply) should get you what you are describing for the depth map. You can do something similar in Photoshop by adjusting the levels or curves (with either the Blender or Nomad Sculpt output). Looking at the 3DMasterKit documentation, you might also want to experiment with the “depth map factor” (described here: triaxes.com/docs/3dmk10/3DMasterKit-en/27Depthmapofthelayer.html ). I haven’t used 3DMasterKit at all but, my expectation is that setting the depth map factor below 1 would help with the issue you are having.
Hello Andrew, hope that you are doing well. I followed your Blender tutorial to make a depth map. It came out well. However it is too contrasty. I adjusted the gamma node, but I still feel it is too contrasty. Would it be advisable/possible to add a second gamma node to the tree to gain additional gamma adjustment capabilities? Do you have cyan/red glasses for viewing anaglyphs. If so, I could show you how the contrast is translating to my 3D Image I’m creating. If there was some way of adjusting (perhaps the nodes…which I know nothing about beyond following your video) on the front end to more closely depict the true depth…that would save me time on the back end from needing to tweak it. The ultimate would be to have the depth map mirror the depth of my actual 3D sculpt. And for it (the depth map) to try to represent that depth within a narrow range of brightness levels. Right now I believe the range is something like RGB 200,200,200 to RGB 40,40,40. Thank you again Andrew for any ideas you can share. You’ve been quite helpful.
Hello again! I have done a fair amount of stereo photography. So, I do have red-blue glasses and other viewers around if you want to share an image. Presumably, you already know about Blender’s built-in stereoscopic output (anaglyph, stereo pairs, etc.) and, those aren’t suitable for your lenticular prints ( docs.blender.org/manual/en/2.80/render/output/multiview/usage.html ). For the lenticular prints I played with, I started with stereo pairs and, interleaved vertical strips from them that matched the lens sheet. That was quite some time ago. I imagine the tools are completely different now. If you can’t get the flatness you want out of the gamma, you might try some of the other adjustment nodes in the “color” submenu. You could, for example, use an RGB Curves node between the Gamma and the Viewer nodes (connecting the inputs and outputs named Image) or, replacing the Gamma node entirely. Then, adjust the curve to completely flatten off the highlights and/or dark values (e.g., move the point in the upper right corner straight down the right wall to make a very shallow ramp - the flatter it is, the less range the grayscale image will have). What other software are you using between the depth map and the final print? Everything I have worked with that takes a depth map for input has had some way to adjust how the values are translated into depth in the final output.
They are incredible!
Great work those look amazing
Girls don’t belong in Boy Scouts smfh
Hello Andrew, Thank you for this video. I have a sculpt that has about 1 million polygons. I have not retpologized it. I want to create a high resolution depth map. Similar to the one I see when I started watching your video above. I wanted to ask you if you feel I would need to retopologize my sculpt first in order to achieve similar quality results in Nomad Sculpt..or if I can just create a depth map from my raw sculpt? I do not yet have nomad sculpt, but I am considering it. Thank you for any insights you can share.
Greetings! These knots are around 150-200k polygons but, Nomad Sculpt can handle objects or scenes with at least 10 million polygons. Performance depends in part on your hardware and, I haven’t seen your model but, I would expect it to be okay without retopologizing. Note that you can also create depth maps in Blender. I cover that in my video previous to this one. Here is a direct link to the timecode: ruclips.net/video/vwuBbdCD0L0/видео.html
@@EvermoreStudio thank you Andrew. I will look at your video on how to make the depth map in Blender this weekend. And thank you for letting me know about your thoughts about nomad sculpt and it’s ability to handle my sculpt and it’s polygon count. In your link to the video, would I be able to make a depth map from a raw sculpt in Blender? Meaning, I wouldn’t need to retopologiz and I wouldn’t need to first render it before starting the depth map process in Blender (sorry if that is a dumb question, but I’m new)? Also, can Nomad Sculpt be used in any fashion with a PC? I don’t have a iPad (just and iPhone 11 Pro) and I am worried that the smaller screen (5.8”) might be a frustration. Perhaps if I can sculpt and see my progress on a PC it would be easier. Thank you for sharing your knowledge. I already feel empowered!
@@SaruPrasad You shouldn’t have to retopologize or do a full render to generate a depth map in blender. You may have to adjust some parameters to get a good depth map with your specific model. I think these are mostly shown in the video segment. Nomad Sculpt currently runs on iOS and Android. I know some people are sculpting with it on their phones. I am using a 10.9” iPad. The developer is considering making a Windows version but, it is not clear when that might happen. Nomad Sculpt seems to run ok even on older generation hardware. Depending on your financial situation, you might be able to find an inexpensive used iPad somewhere. Importing an existing model (e.g., created in Blender or, your preferred PC sculpting app) and, generating a depth map might be less difficult than trying to sculpt on a small screen. I’m glad I can help! I hope you are able to get what you need. I would love to see what you make, if you end up sharing it anywhere.
Hello again! I am not sure why your replies aren’t showing up in the comments but, I did receive them. You said you were able to get depth maps both with Blender and with the trial version of Nomad Sculpt. You were asking about controlling/compressing the depth of field. If you already have this set up like my other tutorial for Blender, you can adjust the Gamma node to change the amount of contrast between the closest and farthest points in the depth map. Lowering the gamma should adjust as you are describing, to have less distance between the parts nearest to and farthest from the viewer. You can likely also adjust this on your output image from either Blender or Nomad Sculpt in an image manipulation program (GIMP, Photoshop, etc.) to compress the dynamic range. Sometimes, there will also be an option in whatever software you are using to produce your final output that allows you to adjust that. The Stereogram generator I used in that video has a “Depth” parameter that lets you adjust how it translates in the output.
Looks gorgeous 😍 Dice simply do not get enough love! Maybe that's why they ruin our rolls all the time--
I genuinely enjoy this content, this seriously deserves more content.
Thank you very much for this tutorial and all the precisions it's exactly what i want right now ! Special mention Stereogram, first time a heard about it this since I was child !
I'm glad you found it useful!
Kill the bells ..I DID!
Why not use just a small plunger ?
I am not sure what you are describing. Do you have a link to an image or something?
Who is the artist for the song? 😆
Very cool!
It's great to see the process behind how this was made. Really fascinating to see how you have to problem solve like that for things to work correctly! I still have mine on the mantle and am looking forward to adding this to my collection!
Thank you! These were a lot of fun to make. Some challenges for folding them, for sure. Glad you are still enjoying it. This year’s is on the way.
nice!
Will this make it possible to create bas reliefs? For instance, use a perspective view of 3D models and export depth map?
Yes. There is more detail on doing exactly that in the previous video. I have only done it with these knotwork models so far but, it should be similar for anything else.
👍🏻
You can also set the translation in the Gizmo Matrix like a slider - press and hold on the value and drag left / right...so you can already adjust the hightmap a bit in Nomad Sculpt. Nice tutorial.
Thank you! I should have mentioned that.
which pressing machine do you use?
I have an old (mid-1990s) “swing away” style heat press from Geo Knight & Co. It is intended for dye sublimation transfers and, heat transfer vinyl on t-shirts and, (with a separate set of plates) mugs. It was quite expensive when it was new (~$1550 USD). You can get good new press for around a third to half that now. I also see various heat presses on Cralgslist and eBay for around $200 USD. You don’t need an unusual amount of pressure or heat for this. If I were trying to choose one now, I would look for one of a similar style that applies pressure directly down, with adjustable pressure and, able to work on items up to at least half an inch thick.
What's that blue handle called? Thank you
That is a "cam clamp." There is a link to that one on Amazon in the description.
Had to find another video because of the annoying bells sound.
You deserve way more subscribers! Great tutorial man.
Thank you!
What an awesome tutorial! The techniques for creating the crossovers in Nomad Sculpt are so clever-never would have thought of that. I will have to dive deeper into this when I have time. And slow down the video to 0.25x 😄
You managed to find a terribly annoying musical background....you're not alone many other you tubers do the same...It usually forces people to turn it off like I had to do with yours !
Did I miss the magnet part? Are the washers sandwiched between the boards magnetic? Also, when gluing the bottom boards, it snapped into place, were there already magnets? Nice design, I’ll try the techniques you showed, cross fingers. 😊. Thanks.
Hi, Teddy! The washers aren’t magnetic. There are little 1/8” square magnets glued in to the piece facing the piece with the washers. The washer are in pockets on one piece and the magnets are in pockets on the facing piece. Both washers and magnets are sandwiched between the layers. I install the magnets around 2:18m in the video, before the washers. Let me know if you share pictures of your project!