- Видео 72
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Andrei Olenev (Iterate music)
Добавлен 13 окт 2012
This channel is for music the music of Andrei Olenev. Andrei has produced music under 3 monikers. "Iterate" (current), "Andreilien" (2012-2020), and "Heyoka" (2005-2012). This channel also has tutorials that focus on music production with Bitwig, Reaktor, and more. Andrei is a certified Bitwig instructor. For inquiries about lessons, you can email andrei.iterate@gmail.com
dancing fractal object in Touchdesigner
I've been working on making some dancing fractal objects in Touchdesigner all the animation parameters are being modulated in a Bitwig Grid patch, using TDBitwig. The audio is from an unfinished track of mine.
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Просмотров: 248
Видео
Clips from some of.my past sets at Burning Man
Просмотров 913 месяца назад
I'll be playing 3 sets at @burningman this year. Here is a short collection of clips from some of my past sets, going back a bunch of years. My sets this year are 1 - Friday morning -7am - @metaphoenix.art 2- Friday night - 2:15am - Octapus garden (10 and E) 3- Saturday night - 1 AM @campquestionmark (2 and F) #burningman #theplaya #blackrockcity #breaks #glitch #rave #psychedelic #festival
Sidechain in Bitwig - improved method
Просмотров 6115 месяцев назад
This is an update to an older video I put out about sidechain ducking in Bitwig, showing a slightly improved Grid patch than before. This one gives better visual feedback, because you see the envelope right on top of the drum sounds.
Stream Diffusion experiment
Просмотров 3146 месяцев назад
Experimenting with Stream Diffusion by Dot Simulate in Touch designer. Modulation coming from Bitwig via TDBitwig. The music is a clip from a track I never finished, from a couple years ago.
Slicing in Bitwig's "The Grid" - Pt03 - 1st method for manual slicing
Просмотров 4126 месяцев назад
This is the 3rd part in my series on building sample slicers in The Grid. In this video, I show a method for adding manual slices, that involves scanning slice information from one one grid patch, and sending it to a 2nd nested Grid patch. I will be showing alternate methods for manual slicing in the following videos as well. The method I focus on in this video can be used in other types of Gri...
Slicing in Bitwig's The Grid - Pt02 - Hold time
Просмотров 2276 месяцев назад
This is part 2 on my series on building sample slicers in Bitwig's "The Grid". In this video, I will be showing a mehtod for getting the Hold time to be connected with the loop length, so you can do slicing in Loop mode, but stop slices from looping. By the end of this video, we will have a basic beat division slicer.
Sample slicing in Bitwig's "The Grid" pt01 - overview (2024 version)
Просмотров 7406 месяцев назад
This is the 1st part of a multi part series, exploring various methods for building sample slicers in The Grid. These kind of slicers can be the foundation for more interesting samplers, depending on what you want to do with them. This will be a pretty long series. The first several videos will be focusing on several methods for getting manual and beat division slicing to work well.
Morphing soundscapes in Bitwig Polygrid
Просмотров 4386 месяцев назад
This is a project I have been working on, that combines a graincloud and an FM synth.
How to build a glitch multi fx sequencer in Bitwig's FX Grid.
Просмотров 9846 месяцев назад
This patch works similar to the classic glitch plugin "dblue glitch", in that it allows you to sequence various fx. The cool thing about this patch is that you can load any effects you want, making it a totally customizable glitch plugin. I will probably follow this video up with another, expanding on it's features.
Breakbeat slicing in Bitwig's The Grid
Просмотров 6227 месяцев назад
I’ve been experimenting with new features for my beat slicers in Bitwig's Poly Grid, to allow for slicing multiple breakbeats at once, and having more real time control of glitch edits. In this patch, the audio can be subdivided into 32 segments of any length. Each segment can have up to 64 slices (manual or beat division). There are 64 parameter snapshots stored in the Par-seq 8 modulators. Th...
Grain Clouds in Bitwig's The Grid - revisted (improved method) pt.1
Просмотров 76011 месяцев назад
Grain Clouds in Bitwig's The Grid - revisted (improved method) pt.1
Weird bass sounds in a lissajous analyzer
Просмотров 549Год назад
Weird bass sounds in a lissajous analyzer
How to build Glitch samplers with manual slicing in Bitwig's "The Grid" Pt.01 (old-outdated)
Просмотров 1,9 тыс.Год назад
How to build Glitch samplers with manual slicing in Bitwig's "The Grid" Pt.01 (old-outdated)
Voice stacking in Bitwig 5.1 (beta1) explained
Просмотров 1,5 тыс.Год назад
Voice stacking in Bitwig 5.1 (beta1) explained
Understanding phase and math in Bitwig's The Grid + How to convert notes to sample position.
Просмотров 1,1 тыс.Год назад
Understanding phase and math in Bitwig's The Grid How to convert notes to sample position.
A guide to Minimal Audio's "Current" pt. 01
Просмотров 6 тыс.Год назад
A guide to Minimal Audio's "Current" pt. 01
Sequenced Stutter glitch/ beat repeat effect in Bitwig's FX Grid (revisited)
Просмотров 1,9 тыс.Год назад
Sequenced Stutter glitch/ beat repeat effect in Bitwig's FX Grid (revisited)
Exploring ideas for sequenced glitch fx in Bitwig. + How to convert Keytrack to phase in The Grid
Просмотров 661Год назад
Exploring ideas for sequenced glitch fx in Bitwig. How to convert Keytrack to phase in The Grid
Sidechain ducking in Bitwig - Several methods explored
Просмотров 1,8 тыс.Год назад
Sidechain ducking in Bitwig - Several methods explored
Sample slicing in the grid revisited - How to to get hold time to work.
Просмотров 830Год назад
Sample slicing in the grid revisited - How to to get hold time to work.
Phase Warp Waveshaper for The Grid in Bitwig (free download)
Просмотров 1 тыс.Год назад
Phase Warp Waveshaper for The Grid in Bitwig (free download)
Sample slicer for Bitwig (free download)
Просмотров 4,2 тыс.Год назад
Sample slicer for Bitwig (free download)
Manual slicing within Bitwig's sampler, using the Grid (old method-see new slicing video)
Просмотров 547Год назад
Manual slicing within Bitwig's sampler, using the Grid (old method-see new slicing video)
Iterate at How Weird St. Faire 2022 in San Francisco
Просмотров 8142 года назад
Iterate at How Weird St. Faire 2022 in San Francisco
Iterate at Mt. Neverst - Burning Man 2022
Просмотров 3402 года назад
Iterate at Mt. Neverst - Burning Man 2022
I got to about 45 minutes in the video. Everything was working fine I'm just not able to manually change the start and end point of the slices using the course/fine nobs. Do you know what the issue could be, otherwise I'll just have to go back and redo everything from the beginning 😅
And the values on the merge that comes after all the course/fine nobs don't show the right values that I've set on the nobs,I don't know if that gives you an idea as to what my issue is
Is the manual setup properly routed to the sampler. There might be something missing from the connection. Anyway, I plan to resume this series soon. I've been on a crunch to finish an album, so I stopped making videos. I plan to show a few different methods as well. because thy all have their pros and cons. I have had many times where something goes wrong in these setups, or I find a better way, and then rebuild it. Anyway, best of luck with it. I will resume this series this winter.
Tutorial on the 3D art please
Hi, thank you for video. When is part 2 coming?
I haven't been making youtube videos lately, because I'm trying to finish an album. Once it's done, I plan to get back into the tutorials. I I would like to get it going again this Winter. Thanks.
$99 to buy at present
These sounds are amazing
Super-duper interested in what you're doing. Thanks for taking the time to make these videos. I know others have said it and I'll say it again, as soon as you want to sell any of this stuff I'm paying for it day one. Great stuff, you're taking us deep.
Awesome <3 Have to go there one day...
baby got back
hello there, i see you have created a contraption to be able to split the signal into positive and negative halves, is that necessary or would the min max module suffice?
please do more videos on current!
get someone else to fuck around with touchdesigner w/ u in a pair and you’ll be a clasa act 😂
Good!
I may seem thick asking this but I can't fid a way to do classic PWM? could somebody point me in the right direction pls
Off the top of my head, choose the PWM waveform and use the Position control to go through the Wave.
At the risk of sounding like an annoying Facebook marketplace tyre kicker, is this still available? Great patch, thank you for sharing! Does this work with Long loops that are not beat synced? I.e. Can it use transient detection?
thanks so much for doing this
Awww yeah
Hi i was wondering if theres a place to download this patch?
Im glad i found this i move to bigwig from ableton 3 days ago
Wow
Rly filthy
Sounds quite Mr Scruff like. I like it.
Pls upload some prototypes soon! We gotta try out. thnx.
This is a great vibe
sick
it’s good, but everything experimental soft-synth like this always sounds so metallic.
Really great, nice work sir!
where are you based? I was pretty much bewildered having read your name ) Feels like you were born in the US
This is how I like to do it: I have a MIDI track that's named sidechain, and I draw notes which overlap with the kicks and snares that I want to trigger the SC(not ghostnotes etc) That midi signal is received on other group busses, which trigger the sidechain of "Duck"(plugin). My question to you is, what's the practical benefit of having a separate sidechain curve for your snare and kick? I'm sure there is some advantage, but with this method that I had adopted years ago, I'd have to duplicate the Duck plugin on every bus, and probably duplicate the SC midi track too. There's also the method of putting curves on the project modulators and doing it that way...lotta ways to sidechain within Bitwig. Apologies for the rambly comment buy yeah, what are you thought dude? Cheers 🙏
Please lettuce know how to find this music/release. Super psychedelic intro!
Thank you for sharing!
A true master of the craft! Been following you since Heyoka, and you've always been the best at sound design!
It's not available anymore, any chance you would upload it again?
amazing
brilliant ! - is there a way to dynamically change the patch depending on the length of the sample in the sampler or a way to use a constant or another value to set the sample length?
The section called "sample length" (I labeled it at 48:44 seconds) is where the sample length is input. I set that with the "coarse" and "fine" knob, whenever entering in a new sample. I have the sample divided into 32 segments that each has 64 slices. I'll get to setting that up in one of the following videos. If you did want to have a knob to change between different sample lengths (for example, if you want to use a multisample with various clips, determined by the Select knob), then you could have a knob going into a merge (set to nearest), connected to a modulator, that is assigned to the coarse and fine knobs of the main sample length. That way you could set up several snapshots of different sample lengths. Then you could have the knob that controls that merge, also control the select knob. That is not how I set mine up, because I like to be able to see all my segments on 1 clip, and not have to open the multisample editor. But either way would work. I could show a method for doing that in one of the following videos.
@@AndreiOlenev-k2v thanks! I just now realized the value readout there is the length of the sample :) works perfectly when I set it
I wish i was smart enough to figure something like this out XD you are a bitwig god my dude
Thanks a lot agen for this one ....i have all time smale problem s but i think is more me ahhaha ...love your stuff and thanke s you share ....in my case is just playing as long i press a note ...and also the grean slice /looping thing at the end ...is not jumping around is just on 0 all time ....sample langth is working
Hi, it sounds like "loop start" and "play start" on the sampler aren't assigned correctly. In this video, I show how to assign those to the keyboard at around. 35 minutes in. That is for beat division slicing. I start showing manual slicing in the next video.
That's so generous ! I would be curious to see comparisons between your main patch and this one while you're building it. I'm ready for the next part ! Hope we have a sampler + in Bitwig 5.3 with direct slicing mode, direct stretches / warp mode... How did you come up with the 2.4kHz of the LFO, does lower freqs. works well ? ...Like in Max., control rates are like 400Hz... Thanks again.
Thanks a lot. I'll be probably covering a couple other methods for getting manual slicing to work in the next video. Especially, since there was an issue that came up at the end with the timing. I might just switch the main playing slice to be receiving directly from the outer patch, instead of from the scanned values. Sometimes that method can cause problems. But, I find it to generally be a useful technique. It just requires a bit of troubleshooting. Either way, I hope that people will find it useful to see the troubleshooting process that goes with experimenting with different methods. If I put it at 2.4 khz, that might have been on accident. In my patch, I either had it running at 24k or 32k. It doesn't really matter. It just needs to be fast. Anyway, I will probably record the next video this weekend.
Still can’t get Bitwig to work properly as a plugin in Ableton 😒 So I just go back and forth with recording in my Tascam and sending it back to Ableton. 😅
If you mean, something like rewire, Bitwig doesn't support it. You could send an audio stream directly to Ableton by creating a virtual bus. On WIndows, there are 3rd party programs that can set that up, like VB cable (which is free). On Mac, you can create a virtual device in "audio midi settings"
you do the best Bitwig content man!!!
Amazing work man
Damn
You should start making VSTs man 😮
I've been really wanting to. I need to learn c++ though.
@@AndreiOlenev i was about to say the same thing man, you are a magician. Just hire someone for the coding or just sell in a good vst idè to someone that can code and make it together
Ok first, these are instructive, second you are insane :-).
Very cool, are you using different MIDI channels from Bitwig to TD or just audio detection? Can it map random stuff like LFOs into TD as well? I have been starting to learn TD but was curious how deep those connections get.
great video man , thanks for sharing this with us. question - i noticed that the mix knob on the first 2 parseqs, when it gets to the 8th step it shuts the mix back to 0%, but the 3rd parseq on the 8th step (when the pitch slider is all the way up) is 100%. is this intended? It seems the 8th dot of the first 2 parseqs is skipped.. wondered how to correct this or if it was possible?
I didn't notice that. The setup in this video is a little different than what I used. The split modules that send to the mix on the parseq8 modules, might be out of sync. One thing you could do, is instead of using the split module, you could make a logic setup, where you run off the signal that is controlling each of the parseq's phase modulation, and say that "if that signal is equal or greater to 0, and less than one", than plug those into the modulators that control the mix. That way, the mix will be exactly tied to the phase of each modulator. Anyway, I saved the project in the video, so When I follow it up, I'll troubleshoot issues that might have happened in the first one. But, off the top of my head, the only thing I can think of is that the split module is out of sync with the rest. So, for now, that logic setup would fix it. Thanks for letting me know.
Also, in case, my description of that logic setup is confusing. Take the individual signals that are going into each of the modulators that control the phase of the parseq8s. There will be 3 separate logic setups for each. The setup looks like this: The signal runs into the top input of a "greater or equal to" module, with a constant of 0 plugged into the bottom input. Then also plug the signal into the top input of a "less than" module, and plug a 1 into the bottom input. Then plug both of those logic modules into an "and" module. Then, connect that to the modulator that controls the mix of that parseq8. Repeat for the other 2.
@@AndreiOlenev-k2v thanks for your response and explanation. I was able to get it flowing correctly but had to use a less than or equal rather then just "less than" connected to the 1 constant. for all 3 of them and for the 2nd and 3rd one, had to use a greater than 0 rather than great or equal to 0. looking forward to your next video on this, cheers!
@@Stephen.Redding Cool. Glad it worked out. I'll look into what went wrong with the split module. I probably should have tested everything before ending the video. But, issues like that arise all the time, so I'm hoping in these videos that if people see the process of things like this going wrong, and troubleshooting them, that it can be helpful.
@@AndreiOlenev It was helpful for sure!
Thanks for deep dive sharing your beat wizardry 🎶
io, awesome video! Question, do you have the stutterer uploaded somewhere? I made my own using recorders but was just wondering how you did it (and there are probably some neat tricks there)
This is the most recent video I did on stutter effects. It is pretty much the same one as in this video ruclips.net/video/ocEo7Nk7JNg/видео.html
How do you get the gate sequencers to play consecutively?
If you have your transport controlling a split module, then you can run your transport into a scaler at 8/1, and run that into the split module. Connect the 8 data modules to the split module, and connect them to a merge, that is controlled by the transport. I show that in this video.
Ah amazing I’ve been scratching my head on doing this for a while for my own weird sequencers thank you. Apologies for not watching the whole thing first 😅
@@WavejumperUK Thanks. I like running sequencers like that, mostly for the visual aspect, because it makes it easier to see how many beats/bars have played.
Still waiting for the part 2❤
I just started recording tutorial videos again. I took a pretty long break from it. I'm going to be uploading a handful in the coming weeks. I haven't recorded pt2 to the graincloud yet, because, I'm reworking the patch, to change some of the features.
it's been soon for a very long time now ... the longest teasing ever ... but we'll be patient as this is really cool ...
I hear you. My plans get very scattered. This has been a long ongoing project. Every time, I think it's done, I start using it, and end up going down a rabbit hole reworking it. I'm close to done with a new album too. Once I finish it, I want to get back into tutorials, and finally do a pack of devices. I want to do more general tutorials as well, not just focusing on The Grid.
@@AndreiOlenev Great, but please if you do so, try to start from scratch as it's almost impossible to follow when you show already fininished grids, that would be very very helpful, thank you !
@@artakan303 Thanks for the advice. I was thinking to make a series that explores different techniques for for building projects like this in the Grid. through the process of making this patch, I've tried many different methods. Each has their pros and cons. And depending on what somebody is trying to build, some methods would be better than others. I was thinking that might help better for people who have different types of slicers/glitchers they want to make, instead of just building an exact copy of my slicer patch. I think it would be cool to see what types of patches people come up with using the techniques I've been exploring, because they might go in very different directions than I do, and make devices that I wouldn't have thought of. I think to start with though, I should show the most basic ways of getting start/ loop times, and envelope hold time (to stop slices before the loop point). Those are the first challenges in making slicers.
@@AndreiOlenev great, yeah the goal is not to copy/paste but to understand what is going on ... I tried a bit with your previous video, and yeah the real fun starts when you get what you're doing and start experimenting.... So please restart with the basics ... many thanks and looking forward to it !
Dr. Soon already went public.