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Lord of Lore
Добавлен 4 мар 2021
A channel devoted to diving into the deep lore of your favorite fantasies and video games! Feel free to like, subscribe, and leave your own suggestions in the comments. God bless!
Proverbs 1:7 - The fear of the Lord is the beginning of knowledge; fools despise wisdom and instruction
Proverbs 1:7 - The fear of the Lord is the beginning of knowledge; fools despise wisdom and instruction
WHO ARE THE BEASTREN? - Dragon’s Dogma 2 Lore
Greetings, gaming historians! Today, we’ll be discussing the Beastren, an often-mentioned but seldom-explored playable race in the world of Dragon’s Dogma. Using in-game dialogue and connecting dots, we’ll explore as much as we can concerning this catlike race and what impact they have had on the game’s world. Stay tuned!
Просмотров: 280
Видео
DRAGON’S DOGMA ONLINE - English Trailer
Просмотров 2262 месяца назад
A lot of Dragon’s Dogma fans have been asking about DD Online lore, which can be difficult to find due to its strictly Japanese release. However, I was able to find an English translation for the DD Online intro, which I have narrated and shared for viewers’ pleasure. Hope you enjoy! Special thanks to Reguwudo for the translation and Capcom for the trailer. No copyright infringement intended.
WHAT IS DRAGONSPLAGUE? - Dragon’s Dogma 2 Lore
Просмотров 1,7 тыс.3 месяца назад
More than just an infamous gameplay mechanic, Dragonsplague is a terrifying affliction that can infect pawns, towns, and entire worlds in darkness. However, what exactly is this plague, and how does it relate to the Rift and the game’s story? Stay tuned! Footage Used Shirakko: m.ruclips.net/video/w8Yyk97WR_4/видео.html&pp=ygUkc2hpcmFra28gZHJhZ29uJ3MgZG9nbWEgMiBwYXRoZmluZGVy RUBA: m.ruclips.net/...
WHAT IS WILL? - Dragon’s Dogma 2 Lore
Просмотров 4,1 тыс.4 месяца назад
Greetings, gaming historians! As most of us know, will is a major theme in the world of Dragon’s Dogma, separating men from heroes and the world from chaos. However, what truly is this power, where does it come from, and how does it shape the world? Stay tuned! Footage Used RUBA: m.ruclips.net/video/0iGUwZP6XDg/видео.html&pp=ygUgUnViYSBkcmFnb24ncyBkb2dtYSAyIHBhdGhmaW5kZXI= Shirrako: m.ruclips.n...
QUEST FOR LORE - Dragon’s Dogma II Gameplay Clip
Просмотров 2154 месяца назад
Hey guys, thanks for patiently waiting as I spent some time to play Dragon’s Dogma 2. Though there are a few things worth joking about, the game was a blast to play, and there’s so much lore to uncover in the future. Looking forward to sharing my theories and discussing them with all of you. God bless!
LORD OF LORE Q&A - Answering Your Questions
Просмотров 1996 месяцев назад
Today, I’ll be answering all of your great questions and answers. Once again, I’d like to thank everyone who participated in last week’s video, and I hope my answers are both fun and informative! VaatiVidya: m.youtube.com/@UCe0DNp0mKMqrYVaTundyr9w Tozzeb: m.youtube.com/@UCNOsnAeV7xVCcUiWg1voyKA
Lord of Lore Q&A
Просмотров 1986 месяцев назад
Greetings gaming historians! I’m back after a long hiatus, and today feel free to ask any questions or theories you may have concerning my channel or lore. Questions will be answered in next week’s video. God bless!
WHO ARE THE ERATHI? - Kingdoms of Amalur Lore
Просмотров 63910 месяцев назад
Many players know that the Erathi are a long-gone race of powerful beings who created many ancient ruins and artifacts, but information about who these people really are is limited. Today, we’re going to dive into all the clues and details in the world of Amalur to discover who the Erathi are - and maybe where they went!
THE END OF DEATH - Amalur Lore
Просмотров 310Год назад
Did you know that one day the Well of Souls will be perfected. Just imagine what the world would be like without death, without loss, without the afterlife. Would that be a good thing or a bad thing? Let’s find out!
WHO ARE THE WILD FAE? - Kingdoms of Amalur Lore
Просмотров 618Год назад
Not all Fae are wise members of the Summer and Winter Courts. Join me as we take a look at the dangerous Wild Fae and their place within the Great Cycle. Crudok Art by Notesz
Kingdoms of Amalur: Reckoning - FANART SHOWCASE
Просмотров 231Год назад
We may not have gotten many fan submissions, but there’s still plenty of Amalur fanart that deserves some recognition, so I compiled some of the best Amalur art I could find into a showcase montage (including some of my own!). Hope you enjoy, God bless!
1000 SUBSCRIBER ART FEST - Lord of Lore 1000 Subscriber Special
Просмотров 187Год назад
Thank you guys so much for 1000 subscribers! All of us here love video game lore, especially Amalur and Dragon’s Dogma, so I want to challenge all of us to create our own fanart for an upcoming Fan Collaboration! Thanks again, and God bless! Email: lordofloreYT@gmail.com Reddit: r/thelordoflore
WE ARE JOTTUN - Amalur Racial Trailer
Просмотров 969Год назад
This is an edited racial trailer for the unreleased Project Copernicus, starring the Jottun. As always, the rights and animation belong to THQ, I just edited the audio.
LORE OF THE MONSTERS - Dragon’s Dogma Lore
Просмотров 5 тыс.Год назад
The monsters of Dragon’s Dogma are awesome and fun to fight, no doubt about it, but who are they really, and where do they come from? Today, we’ll be diving into the lore of Gransys to find out more about these monsters and their dark origins…
LORE ACCURATE BUILDS - Kingdoms of Amalur Reckoning
Просмотров 4,4 тыс.Год назад
Welcome to a video inspired by Robert K Wolf, where we’ll be taking a look at 3 builds of characters that take place in Amalur’s wide world of lore. Stay tuned! *Apologies in advance for the abrupt ending. For some reason, RUclips will not allow me to upload videos of a certain length.
3 AmaLORE VIDEOS: Crystals, Centaurs, and Bolgans (oh my!)
Просмотров 274Год назад
3 AmaLORE VIDEOS: Crystals, Centaurs, and Bolgans (oh my!)
AMALUR QUIZ BOWL - Lord of Lore Trivia Night!
Просмотров 179Год назад
AMALUR QUIZ BOWL - Lord of Lore Trivia Night!
WE ARE ALMAIN - Unreleased Project Copernicus Trailer
Просмотров 924Год назад
WE ARE ALMAIN - Unreleased Project Copernicus Trailer
HISTORY OF THE ALMAIN - Kingdoms of Amalur Lore
Просмотров 1,1 тыс.Год назад
HISTORY OF THE ALMAIN - Kingdoms of Amalur Lore
WE ARE KOLLOSSAE - Project Copernicus Racial Trailer!
Просмотров 6422 года назад
WE ARE KOLLOSSAE - Project Copernicus Racial Trailer!
5 THINGS I WANT TO SEE IN DRAGON’S DOGMA II
Просмотров 3 тыс.2 года назад
5 THINGS I WANT TO SEE IN DRAGON’S DOGMA II
WE ARE CRYMBIL - Project Copernicus Race Trailer
Просмотров 4182 года назад
WE ARE CRYMBIL - Project Copernicus Race Trailer
WHAT IS THE AGE OF RUIN? - Kingdoms of Amalur Lore
Просмотров 9892 года назад
WHAT IS THE AGE OF RUIN? - Kingdoms of Amalur Lore
WE ARE MASSARIOL - UNRELEASED AMALUR LORE (Copernicus Theatre)
Просмотров 7672 года назад
WE ARE MASSARIOL - UNRELEASED AMALUR LORE (Copernicus Theatre)
THE CHURCH OF THE UNBOUND- Kingdoms of Amalur Lore
Просмотров 5302 года назад
THE CHURCH OF THE UNBOUND- Kingdoms of Amalur Lore
WHO ARE THE GODS OF AMALUR? - Kingdoms of Amalur Lore
Просмотров 2,5 тыс.2 года назад
WHO ARE THE GODS OF AMALUR? - Kingdoms of Amalur Lore
WHO ARE THE TROLLS? - Kingdoms of Amalur Lore
Просмотров 1,2 тыс.2 года назад
WHO ARE THE TROLLS? - Kingdoms of Amalur Lore
FATESWORN GAMEPLAY REVIEW - Kingdoms of Amalur Re-Reckoning: Fatesworn
Просмотров 7462 года назад
FATESWORN GAMEPLAY REVIEW - Kingdoms of Amalur Re-Reckoning: Fatesworn
DID FATESWORN CHANGE THE LORE? - Kingdoms of Amalur Lore
Просмотров 1,8 тыс.2 года назад
DID FATESWORN CHANGE THE LORE? - Kingdoms of Amalur Lore
FATESWORN TRAILER BREAKDOWN - Kingdoms of Amalur Re-Reckoning - Fatesworn
Просмотров 7852 года назад
FATESWORN TRAILER BREAKDOWN - Kingdoms of Amalur Re-Reckoning - Fatesworn
They pulling a gojo with the red and blue 😂
This is three months later, but man I really wish there was more involvement of the dragonsplague as a key player throughout the game. Serving as a push-pull narrative between the Arisen and their Main Pawn. In the beginning, the Arisen and Pawn are not well bonded yet and over time, as wills and relationships change (say from treating your Pawn well-not throwing them into the brine, throwing them off cliffs, having them die repeatedly, killing them ect), the Pawn's ability to control the plague also changes. I would think repeatedly abusing/hurting a Pawn would crush their will, therefore losing control to the dragonsplague far more often than not, regardless of how far you are in-game. TBH I wish there were more consequences to purposely being a dickhead to your Pawn, like them not staying too close to you, preferring to keep a distance, dialogue changes to you and guest Pawns ect. If you do well by them, they have a higher chance of control, and it can grant some interesting abilities once earned/learned. To keep things fresh I would say the plague would never be a consistent winner in terms of having the Pawn utilizing the dragonsplague successfully, and they can lose control and end up becoming a temporary enemy(that can be dangerous to anything around them) that the Arisen has to placate/calm through defeating the dragonsplague form and allowing the Pawn to heal slowly over time. Through the storyline, the Pawn learns how to better form and wield willpower as well as learning of emotions that may have been completely alien to them in the beginning of the game. I think aerial dogfight-esque battles between some of the enemies that can fly and the Arisen riding or the player controlling the dragonsplague pawn would have been killer. I'm asking a lot from a game that is pretty lean in terms of direct spoonfed lore and quest meat in-game, and it's all selfish as hell, but I do really enjoy the premise of DD, it just fell short in areas that left a lot of folks wondering and collaborating. The good thing is, there is a super rich pool of 'what if' mechanics, and I'm coping with diving into the community's ideas and explanations.
You've earned a sub and a like !
Which DLC is your favourite?
As much as I love Fatesworn, my favorite would probably be Teeth of Naros. Building your own home on Gallows End is fun, but man I love the Kollosae, the side quests, and the awesome story of that DLC. So unique!
I love this game, it reminds me a lot of Drakan, but we can't mount a dragon XD.
well done buddy
Interesting stuff!!!
Just started playing so your videos are apreceated
Glad you like them! Watch out for spoilers, but I hope my videos help you to better know and enjoy the wonderful world of Amalur :)
Are the vierga dwarfs in KoA ?
You don’t see any in the game, but most of the structures in the Dead Kel DLC (including Gravehal) were built by them
I think they left some for the dlc, like the lambent flame I hope
I haven't seen a moon at all while playing. idk if it shows up later in the game, but I know there was cut content from the first game, which also originally had no moon prior to dark arisen. The lambent flame also gives off an other worldly light. There is also a connection to were-animals and the moon in irl lore. I think the beastren either were created from the moon or CAME from the moon. This would be prime DLC for us to drop the beastren lore on us and, possibly, give us dragons dogma in space 😂
Ha! That’s a cool theory, especially considering we were actually supposed to go to the moon in early concepts of the first game!
I'm a huge fan of the Beastren in DD2. To be honest, the idea of not being able to play as a Beastren or have my pawn be one in Dragon's Dogma 1 makes it feel hard to return to that game despite how much I still love it. Personally, I like how vibe-based and mysterious their history is, and just the storytelling of this series in general. As much as what the game explicitly tells you, the same amount (if not more) is left a pure mystery or open to interpretation, or is downright contradicted later. As just one example, I'm thinking of how we witness Brokkr's prejudice against elves firsthand, and we learn how it is said that elves and dwarves don't get along. But later, we meet the married Gautstafr and Cliodhna, who very obviously deeply love and care for one another despite the societal ostracism they face because of it (Cliodhna even follows you secretly to make sure you're not a threat to Gautstafr). Then, again contradicting what we've heard so far, we learn that, although Beastrens are discriminated against within Vermund, the kingdom itself was founded by an ancient Beastren ruler--though it seems that this has been long since forgotten (and perhaps intentionally erased--who broke off the heads of those statues, I wonder?). Bearing in mind those ancient ancestral roots in the kingdom, it seems reasonable to me that they would persist there despite the prejudices levied against them. To me, these contradictions make the story all the more deliciously unexpected, and add a surprising amount of believability to the world they've written. Reality is not often exactly as it seems on the surface. All that to say, as a fellow lore appreciator, I am grateful to you for deep diving into the lore of this game. I hope in the future (maybe in the DLC?) the history of the Beastren gets explored a lot more, especially stuff like "What is the Lambent Flame?"
Oh yeah, Beastren are awesome, I just wish there was more concrete stuff for me to talk about. But it’s mystery that makes theories fun, and I also hope any DLC will help us to learn more!
So the Beastren play the part of a discriminated group for the game. This seemed odd to me because they had their own land and empire (it's funny they want to avoid the word empire with an empress because it's a negative connotation in RPGs), so I wasn't sure why they would go to a human society unless something was wrong with their own or opportunity was there for them. Was this explained in-game? If the two sides had even gone to war, you'd think there would be prejudice openly on both sides and seem impractical or weak for the Empress to try and garner acceptance of human in their land. Usually that level of altruism is taken advantage of real fast in the political world and only can work if the intent is, somehow and conditions allow, the poor of human society to turn to the beastren and build numbers. I just don't think that would work if hostility is where it is between the races. So the guards in the human kingdom are there through a class system? Your father was a guard, so you will be a guard? I'm not sure what they are basing it on if in Medieval times guards were subtenants of a knight, paid for their roles. I'm sure they could naturally advance as not always stationed as guards, but couldn't find that exact information. The game could be making it's own societal structure, but an odd one if the case. I find it convenient that the entire history of the beastren is just forgotten even by them because that would require re-education of them in order to forget it or near genocide to lower their numbers to such an extent. Things like architecture, craft and arts done they the beastren would repeat in their own kingdom, making them identical and the connection obvious. The humans would have to rework Vermund from the ground up to hide any trace. If the prejudice was that deep on the human side, I wouldn't think they'd let any in their kingdom. I'm also not sure how the beastren would outbreed the humans if the humans had the numbers to oust them in the first place, unless a pre-emptive strategy simply to see humans take control of land and resources. If the beastren had control of Vermund, how did the humans gain the means to overthrow them? I'm kinda seeing why the story isn't exactly favored if the plot had this at it's center, yet really didn't flesh it out beyond human bad/beastren oppressed. There is also the factor of language. If they all speak the same language, they couldn't tell who was beastren and human historically, but that would tie them together even closer because they'd share common origin. It does seem like a eugenics level handling of beastren was implemented in society, but did that always exist between both races to not interbreed? Usually if you can produce offspring with another group, you are the same people and less of a barrier unless prejudice existed on both sides. Rothar being with a human woman had to be normal or if taboo, it wasn't done by either group for some reason. A society existed before Rothar and humans had to be there too. Whatever was would have left some trace or Rothar and the people that formed Vermund abandoned it, it's culture and history. If not, there should be some trace of it close by if not on the same continent. If the elves have no clue about where they came from and doesn't suggest they came to that continent, they essentially poofed into existence and suddenly came among humans without resistance. That just doesn't make sense. I like thinking deeply about these things, but I know some people get annoyed thinking someone is poking holes in what they like, but it does expose lazy writing and bad worldbuilding that will lead to problems later. Narrative isn't Capcom's strength so I'm not surprised, yet you'd think they'd take some care with the DD universe. If the flame worshipped doesn't even have a background, I've no idea what to say about it lol!
On your question concerning why Beastren would want to move to Vermund, a lot of Beastren were actually born and raised there. So while some stay there to enjoy the safety of Vernworth’s walls despite the prejudice, some have to chosen to risk Battahl’s dangerous wilds for the better treatment of Bakbattahl (there’s actually a guard at the volcano camp who talks about this experience extensively). But I definitely agree with you on some of the confusing stuff. With the foundations of Rothais’ rule and human x Beastren rates, there was definitely a lot of cool lore there and potential, I just think the game itself didn’t give us enough ways to explore it.
@@lordoflore9761 I can see a generation or two being there, yet Beastren seem to be hardy and tough. Naturally one would think they'd adapt to the challenges of Battahl and as much is said of their resilience. Unless Bakbattahl is suffering from monster attacks, they'd rather live in poverty and ill treatment? If the game dared be darker, they'd be attacked for being Beastren. It would make sense if as I said, Batbattahl wasn't safe or short on resources, but that doesn't seem to be the case. It's very bizarre choice that I feel was mainly done for the twist or mystery of the Beastren to work. I'm not sure why that was picked over the greater mystery of even how the world itself came to be with the cycle and alternate planes. People waited so long to learn more, Japan given more with the Online game and more expectations, yet they more so rebooted the story. Makes sense with lore, but they gave more unanswered questioned that likely won't be relevant if they make another game as it will be in a new world. I can see this setup working in an older game and simpler execution, like the older Breath of Fire games.
Shame the Beastrens weren't developed more in DD2. I feel like the Elves has more of a culture in the game and they play in such a smaller part.
Agreed. While the elves may not have as much historical lore as Beastren (what are the elves’ history, why don’t they like dwarves, etc.), we definitely get to see more about their way of life.
any plans on the monsters of dd2 including the brine dragons and why some looks a bit different from the first game
Might be worth looking into!
@@lordoflore9761 :3
Nice :))))
Great video!
Great video!
Yes.
' And so Vekreth God of Scorn stole into the Glade. From behind a tree he beheld Arylia goddess of Love and Beauty in all her splendor. From that day he took ill pining for her. "This Foolish phase will fade away," Belen said "all things do." "You must conquer this weakness," said Thyrdon, "all is Struggle and Victory." But Arylia had seen Vekreth in the Glade, though he had not known it. Long had his disdainful distance filled her heart with painful longing. Now she had cracked his shell. So she spoke to Lupoku and Lupoku whispered in Mitharu's ear telling him the Seven-Singing-Bells had fallen out of Harmony. Mitharu ever thick-witted, set out on the four-day journey to visit every bell. Unwatched, Arylia crept off to Vekreth and there they unveiled to each other their holy numinous ineffabilities and so they were wed. Love and Hate are married to this day and the fools who cling to Mitharu's name rage at the holy union to this day, for truly, they're sealed shut and their hearts are cold as stones. '
Yep! That’s where I got a lot of my info!
Why are you saying wheel? Its just will
Ha! That’s just how people pronounce it in the South
So the World Tree in Darksiders 1 🌍-🌲 Was a being circling Amalur before or after the burning 😢
I don’t know anything about Darksiders lore, but World Trees are a common trope in many fantasies, particularly European ones influenced by Yggdrasil of Norse mythology
Awesome video! Love the lore of this Dragon's dogma, it's so deep and profound
The lore is definitely awesome, with themes just as deep as its content. Thanks for watching!
my current understanding (correct or incorrect) is that the greater will became tired of creating worlds just for them to end up being consumed by oblivion. which to me sounds like 2 separate wills akin to a will to life and a will to death. so the greater will created the cycle and gave oblivion a role in the cycle to stop it from ending the world. I think the brine is the embodiment of this "oblivion" that wants to consume the world. and the pathfinder is some kind of middle management, forced to step in because the last seneschal (Rothais) abandoned his duty to watch over the world and the cycle. I view the brine as a kind of primordial will, not really sentient, just chaotic and instinctual. which could be why the pathfinder is able to exert some kind of command / control over it. just spit balling really, i would some confirmation for any of this. I dont think the pathfinder and the brine are the same being because the brine was present in the first game before the pathfinder was on the scene, and obviously the colour difference in their powers. so im guessing blue represents the power of the greater will (as seen in the pathfinder and the seneschal), and red represents the destructive will of the brine. so as for dragonsplague, i think it is the pawn contracting this destructive will, which conflicts with the will of the arisen and changes the pawns nature, giving them an urge to destroy, which is why they wipe out the whole town. however I think the Arisens will is stronger, which is why dragonsplague causes them to become more belligerent and argumentative but they still follow and generally do as theyre told. maybe when the arisen sleeps the arisens will kind "switches off", giving the pawn free reign to transform and wreak havoc. or maybe its just because the arisen is a sleep so cant tell them not to go on a kiling spree? weird that the arisen isnt woken up by the destruction tho. thats where my head is at from watching these videos and reading stuff online. tell me if im wrong, im desperate for some more lore on this game
Nah you’re pretty spot on! That’s my theory too that the pawns are contaminated with destructive Will, and even though I do think the Pathfinder and the Brine are connected, I’m more concerned with the fact that he can control it regardless of if they’re connected or not. And great stuff on the blue being connected to the Greater Will, I’ve always thought that but guess I never said it in my videos. Nice stuff and thanks for the input :)
@lordoflore9761 thanks for the reply 😊 Keep the videos coming
So will in dragon's dogma is like the force in star wars?
In a way, I suppose, but I think it would be more comparable to the “Matrix waking up” kind of thing, as I don’t think an Arisen halfway through their journey could just start changing reality around them. It’s more about seeing the truth and having the willpower to resist fate.
Last WEEK's video? 😉 I see Creation and Destruction as neutral forces guided by Will. But of course if you try to create with oblivion or destroy with creation you end up with corruption. Dragonsplague works because your pawn doesn't have their own will or its too weak. But by the end your pawn has a strong enough will to resist. Recently I babysat my pawn to go the full dragon from the plague. It massacred the Nameless Village except for the 2 child NPCs. This was post nerf and required some micromanagement so it didn't cure itself like it does now. Too bad really, the rumors and tips the community told about dragonsplague was fun. Brought me back to the Dark Souls days!
Firstly, OOPS! Secondly, very interesting on the creation and destruction! But just remember, regardless of the pawn having its own Will or not, the main pawn already had the Will to resist by the end, but they were still physically transformed against their will. Even if you max affinity with your main pawn, their transformation back into human form is only temporary, meaning there’s another force beyond their own affecting them
I just finished the True Ending and have been scrounging for anything related to the themes it presented since so I very much love this hahaha!
Glad you enjoyed it!
Hi, I'm a huge fan of DD can some one explain what is the lore of DD online. I want to know more about the other worlds
You and me both, buddy. Unfortunately, I haven’t been able to find much on the game, but I’ll provide what little I have here: DD Online Intro (with subtitles): ruclips.net/video/0E7891-j350/видео.htmlsi=t9y19TqcIQaeMkOX DD Online Wikipedia Page: en.wikipedia.org/wiki/Dragon%27s_Dogma_Online
Doing my third playthrough now, thanks for these videos!
Thanks, man. Have fun!
I got pretty into amalur and then some DLC armor thst was RNG (fishing thief set) never dropped for me despite trying for 3 days and I deleted the game, lol. Fashion
I think Pathfinder is seneschal. Heres my theory. Loooooong. Pathy was the first to reach the seat after DD1 Arisen left it vacant. But with no dragon to test him and no seneschal to beat, he was unworthy. He lacked the creative will to keep the world going. In desperation he hooked himself onto the Brine manifestation of destruction. So we have a dark seneschal with a lack of enough will but lots of corrupted power. To gain the will to perpetuate the world, Pathy cobbled together the weird cycle we see in DD2. It is corrupted. For example the dragon doesn't wreak havoc like in 1 until you beat him. Nor do you get a wish if you sacrifice the beloved. Rothais is the first Arisen to go through the corrupted cycle. My guess is he rejected the seneschal post because Pathy would still be in charge. The Japanese uses the same word Kaiou (like Kaios in Dragonball) for the seneschal both here and DD1. So when he talks about ruling the world he means as seneschal but then tired of someone looking over his shoulder. All the responsibility of a will battery none of the choive. Anyway he leaves and founds Vermund. Pathy decides that he will just stay as god and changes the cycle he set up so Arisens become an earthly king to keep anyone from fighting him to purify the seneschal. I believe the cycle obtains enough will to survive but not enough to thrive creating the false world. And this is fine with a Pathy high on Brine. Remember even the True Daimon could not destroy the cycle just created a little place where it didn't apply.
An interesting theory and story! Something’s definitely happened between DD1 and 2, and that’s a take I hadn’t considered before. However, I do think there are two things to consider: 1-The dragon did wreak havoc, destroying Melve and causing earthquakes 2-If Rothais isn’t Seneschal, then there’s definitely been some kind of rearranging of power; otherwise Rothais shouldn’t have been able to make a form of Godsbane Blade. I’ll do a deep dive into who the Pathfinder is soon, and I’ll definitely consider your ideas. Thanks for sharing :)
Hi, thanks for replying with some good questions. I've replayed a bit in NG+ now and I'll see if I can answer The dragon attacked Melve to choose an Arisen. Bare minimum he has to do. I'm not sure what you mean by earth quakes. On the way to Vernwerth the captain Gregor attributes a rockslide to the dragon, but I interpreted that to be part of collateral damage from Melve attack. If there are other references, I missed them so let me know. That sounds interesting! I would like to know more about what the Japanese lines say about Rothais. What if Rothais sat in the chair, but Pathy kept the power of creation and destruction (Seneschal supposed to have this in DD1) under his control? This means all Rothais could do is serve as a will-battery. It caused him to leave since he doesn't know that is not how it should work. Founds Vermund. Goes nuts. Sealed etc. Since he was never a seneschal with full access to the power like a demi-seneschal, he can only create a dull godsbane. Not enough to slay anyone. Also as soon as I got the powered up godsbane I instantly suicided to see if anything happened! Nothing! Well in the end, this all just cooking so i'll look forward to any ideas you might have and see if they spark any new thoughts on my end
Even though devs said DD1 and DD2 are different worlds, i can't shake the feeling that the state of the cycle in DD2 is a result of Seneschal's suicide. We know that Rothais is DD2 current Seneschal, but he acts like he doesn't know what he has to do with that role, as if there was no one to guide him and tell the truth. He just inherited the empty throne. And thats why Pathfinder sent many Arisen after him: to make a new Seneschal and a new Red Dragon. But Rothais killed them all and shattered their souls. I think bc of that the Red Dragon we currently have is the same one that was killed by Rothais but is constantly ressurected by Pathfinder, hence why he asks us to break the cycle.
Agreed! Because of the hints like the Seafloor Shrine/Gran Soren and other clues, perhaps by different world they just meant setting and history rather than one of the alternate Rift dimensions. And the stuff on the red dragon is interesting too, especially with the throne not meaning what it used to. However, I’m not so sure on the dragon being the one Rothais slew; the main connection between a dragon and Arisen is the heart, but Rothais has already reclaimed his heart AND become a spiritual form not needing one. But then again, we gotta remember that dragons are former Arisens. Because Rothais tends to shatter the souls of past Arisen (likely preventing their “dragon-ization”), the dragon could very well be much older than we think, at least preceding Rothais’ defiant actions. And the dragon certainly has grown tired of the cycle, as evidenced by the Talos trying to stop him AND the dragon nudging the Arisen to use the Godsbane blade (something we normally wouldn’t even have had yet). There might very well be a connection of some kind, something I might have to explore in a future video!
Brother let that accent rip, glorious
Reckon I will :)
@@lordoflore9761 hell yeah baby that’s wassup
The might of wheel!
The devs have said 1 and 2 are in different universes. You cant really argue against that. It takes place in a parallel one where it seems like it is an alternate timeline. The seneschal didnt necessarily get a nerf to be weaker its more than likely that we are just learning the pecking order. In DD1 there was no concept of multiple parallel worlds so it was believed the seneschal was basically god. Now we know that there may be thousands of seneschals all watching over their own worlds and the great will is the being or thing that is above all of that.
DD1 actually did have parallel worlds, as evidenced by both Pawns and the Ur-Dragon. As for 1 and 2 in parallel universes, I definitely noted that and mentioned it in my video. Still, the Seafloor Shrine ruins reference the DD1 world (or at least a similar one/equivalent), so it’s important to still draw connections and theories in some ways
Do you think they will add a dlc? Like dark arisen? Or maybe a dlc with a Mystic Knight adventure! I really hope cause dd2 was a huge let down for me .. sad because i really love dragon's dogma
I believe that if the company was satisfied with DD2’s performance, they will add a DLC. Some players have noted doors buried by rubble that have either an elven or Godsbane blade-related design. Perhaps any DLC’s will explore these doors or even an entirely new map. Only time will tell!
and so begins. the dark arisen. awww its so beautiful. we are all
I knew something was wrong with the pathfinder when I bought Rook as soon as I could and he gave me dragon's plague.
For real??
I'm happy i found this video, i was on the end of my first ng+ and the hypothesis of Rothais having "hijacked" the cycle of the Seneschal was starting to make a lot of sense to me in the last few days. I was really wondering why the Pathfinder would help you get the Godsbane when you don't need it to defeat the dragon, why give you the key to breaking the cycle? Well, simply so you can ultimately kill Rothais. But i think Rothais descending from the sky to rule the land, as the mad arisen in Harve mentioned, somehow broke the cycle, and that's why the Pathfinder had to intervene. Notably, the dragon seems to no longer be able to offer you a proper bargain, all it has to offer is leaving you alone, far from the wish able to reshape the order of the world like in the case of the Dark Arisen. Also, i was wondering what the world being an illusion meant, when it seems like such an important part of the overarching story. The explanation you gave of the world only being given a "consciousness" and a proper existence through the arisen's actions makes a lot of sense, and it reminded me of the Dragon's bargain again. Either sacrifice your beloved for a wish, or defy the Dragon to save their life. In a way, either prove this world matters, exists to you, by risking your life for it, or accept its inexistence, accept that this person is not real and doesn't matter, and shape this unreality with a wish, while being doomed to experience the knowledge that you're stuck in a story without an end. It also reflects the relationship we have as a player with the world we explore and interact with, and i think that's what made the series so impactful for me in retrospect. However, i don't think it's right to think the Pathfinder is the master of the Brine, and chooses to unleash it as a "revenge". I think it's true that the suicide of the Arisen directly unleashed oblivion. For me, the oblivion is not a will to destroy, but the absence of a will to subsist. While there is a will to oppose the decay of the world, the dogma remains, giving shape to the oblivion with one side being the Dragon, manifesting through its opposition the will of the world to exist, and the other being the Brine, ensuring no one could escape the battle. If the will of the world, incarnated in the Arisen, surrenders and refuses to follow the dogma, then the void does the same. I think the Pathfinder simply got discouraged, as he was supposed to put a world back on the cycle able to keep it in place, already made fragile by a previous Seneschal, and saw another Arisen deciding to surrender to escape the dogma despite his warning. At this point he just decided to let it be and let them witness what he was trying to help them prevent. When he talks to the arisen in the unmoored world after you destroy all the beacons, what he expresses seems to me like proper respect, but he just cannot see this story ending in a good way. After the death of the crimson dragon, he expresses real regret to not be able to see what it will turn into now that it is somehow freed from the dogma. That is how i interpret it at least. There are still some questions left unanswered about the lore of the game, one of the weirdest for me being about the Oracle and the previous arisens we meet. The Oracle is supposed to assist with the coronation of each arisen after their victory. Why is she able to be here? Shouldn't she be dead if her dragon was killed by an arisen? If yes, where did her dragon go? Why was it replaced? This part of the lore seems to hide a lot of stuff still.
1 & 2 - Glad it helped! 3 - As for the Brine preceding and/or being separate from the Pathfinder, I definitely considered the possibility and knew many would believe that as well (until a developer or new lore says otherwise, either one of us could be correct). However, I finally concluded that the Pathfinder controlled the Brine for one major reason: defeating the Pathfinder STOPPED the Brine and the Unmoored World. If the Brine was simply the absence of will, then the world should have stayed on its path of destruction when both the Pathfinder and the Arisen perished (it’s implied the Arisen does not survive the final blow). If the citizens themselves resisted the Brine by their own will in the new world, they should have been able to do the same in the Unmoored World if all the Pathfinder did was take a hands-off approach. Another hint is when the Pawn revives Talos; not only is the Dragonsplague heavily implied to be a result of the Brine/world destruction, but the Pawn seems to use the power of the Brine to control Talos… yet proceeds to fight AGAINST another Brine powered serpent trying to destroy the world. If the Brine is just the absence of will, why would the Brine fight the Brine unless the Pawn was directly controlling it? Which to me points back to the Pathfinder’s control of the Brine. Even if the Brine is separate from the Pathfinder rather than just destructive will, it’s still evident to me that the Pathfinder was purposefully controlling the Brine rather than just “letting it go.” But hey, only time will tell. 4 - Wow, you know more than me on the Oracle stuff (I felt I might have rushed the later half of the game). I’ll have to get back to you on that, and if you have any links or info that would help me learn more about the Oracle, I would greatly appreciate it :)
@@lordoflore9761yeaah, it makes sense i guess. My main concern was with the Pathfinder's motivations, who seems to avoid this outcome until the very end. But if it's used to reset the world, it could make sense. He'd be granting a painless death to the world instead of letting it decay. The name "unmoored world" and the way it was translated in my language, "world left behind" also motivated my hypothesis i think. But yeah, it remains an interesting subject to discuss and i'm curious about what we'll learn in the future. About the oracle, i don't remember which characters tell you that but it's mentioned a few times that she was at the service of the royalty of Vernworth, and was only recently forced into exile, as she easily saw Disa's plot to put a fake arisen on the throne. However i also spotted a note in Ser Gregor's house, upstairs, formulating concerns about this exile. Basically, it said that the oracle was needed to officialize the coronation of the sovran, and expressed great concern that Disa would disregard that. And when i say "great concern", it sounded like it was a blasphemy, so i suppose she participated to several coronations before. The last sovran is named in the intro, so it was at least recent enough to remember his name. That's all the elements i have right now. One way to solve that is that they all accepted the bargain and let the dragon live, but it wouldn't explain why the previous arisens are still alive after the death of the dragon in the unmoored world. And Lamond mentions his dragon "leaving a long time ago" so there is definitely something weird going on here. The theory that some people already formulated during DD:DA that there are several dragons and arisens in other unreachable continents could be a solution to explore, maybe.
@@lordoflore9761 hi good video about dragon dogma 1+2 on youtube . i hope we get in future kingdoms of amalur 2 game . hi do you play dragon dogma- dark arisen and dragon dogma 2 on ps4, xbox one, pc, ps5 or xbox series x? do you have xbox account and can i add you on my friend list. i have dragon dogma- dark arisen (ps4, xbox series x) and in juni 2024 i buy dragon dogma 2 (xbox series x)
Im confused coz i though rothas was the one who didnt want to relinquish his seat, and the pathfinder had to intervene. It is the pathfinders job to guide the arisen to whatever will the arisen wants. this is confusing haha
I don’t think it’s so much as he refused to relinquish his seat as he refused to play the Pathfinder’s game. The old fisherman hints that he “descended from his kingdom in the sky” to establish his own kingdom below. He forsook the “true world” for the physical, forsaking his duty as Seneschal/Sovran. The Pathfinder’s purpose is not so much to guide the Arisen on what they want to do as much as what they’re supposed to do according to the Dragon’s Dogma cycle
@@lordoflore9761 oh i worded it wrong yeah he refused to play the cycle, and also the pathfinder is neither good nor evil, hes just playing his own part in the cycle. I played DDDA like alot, what I dont get is, whats good or bad about the cycle? I get that everyone is trapped in it even including the senechal and the pathfinder but so what lol. i didnt read alot outside the game and i replayed DDDA multiple times i could not even count and did all endings.
You’ve got a point. The world itself doesn’t seem to be that bad when the dragon’s not there, but when it is the world is absolutely flooded with monsters and destruction. The main reason though is not morality, but breaking destiny by the power of your own will
Funfact. The unmoored World is called "Gottlose Welt" in german, which means godless world. This could be a hint, since the brine and rothais are gone. They could have been, in fact, gods. We also can't find the Sphinx anymore. Also, I always wondered about the everfall in the first game. It opens after the dragon was slain. But how comes this never happened to other arisen? Or was just time reverted after? But that doesn't make sense either since gran soren can still be found in dd2. What exactly happened there?
Well, Rothais’ spirit still exists in the Umoored World, and UW’s whole shtick is the presence of the Brine slowly returning the world to ruin so it can be “reset.” As for the Everfall, no dragon had been slain in hundreds of years, with the oldest known Arisen connected to Grigori literally fading to dust on the dragon’s death. In addition, it’s heavily hinted that Gran Soren is built on the ruins of another ancient city. So it’s likely the Everfall opened when the last successful Arisen arose to challenge the Seneschal, but it’s been so long most mortals have forgotten. As for the Everfall in DD2, I’m pretty sure Rothais’ throne room is the top of the Everfall, so it just extends beneath the Seafloor Shrine. It seems the Talos resides underneath, likely drawing power from the Everfall (or, according to a theory I’ll explore later, the collected will of slain Arisen!). The old fisherman explains the Talos’ purpose, but I’ll do a video later that’ll seek to cover more of its nature
The only person to have beaten their dragon in DD1 was the seneschal and there is some "great calamity" that is referenced as having taken place centuries earlier.
The brine isn’t gone, if you go somewhere you’re not supposed to it swallows you up, rothias is still there in the beginning for awhile
My theorie is, that DD 1 true ending is connected to DD 2. We rid the World of the Seneshal and through it the Cycle of Dragons and Arisen. The Watcher, who wasnt really pleased about it, that someone broke the cycle, took over, and recreated the Cycle again. With the Adjustment, that we can only become Sovereign. This is the End, as the Watcher wills it. That would explain the Lack of an Everfall, there is no more Reason to be tested. After we defeat our Dragon truly with the Godsbane, the Watcher has to step in again. Wanting to recrate everyting, he first plans to destroy the World with his Beames / Dragons. After that he sent the Urdragon, which we can only defeat thanks to our Pawn, which he didnt expect (i believe he never really understood the Pawns and their own wishes (see Selene) and just let the old System of the Seneschal endure). After that, the Watcher is defeated and the Cycle seems to be ended again.
@@philippg6459 Kinda. The problem is that it DD2 kinda showed that the Seneshal was like god to their world. The Greater Will is basically God to ALL universes so it is far above the Seneshal and that is also why the Watcher is more powerful than a Seneshal since it is a direct servant of the Greater Will.
Great video! Please do more Kingdoms of Amalur lore content 😁
I definitely have more Amalur content to come, but with DD2’s recent release and the fresh content surrounding it, the next few weeks will focus on DD2 lore. But have no fear, the Amalur spotlight will be back before you know it :)
It's a shame we dont see the Sphinx in the Unmoored World. She is shown to be a true God. After you slay her, she vanishes in radiant glow, congratulating you and said they will meet again. She is above life and death. It'd be nice to hear her perspective of the world.
Honestly, the only true gods in dogma are the arisen and the watcher. As they are the only ones with patrons of “will”. The player is the arisen’s patron, and the game’s director Hideaki is the patron of the watcher. It’s a meta interpretation but it makes the most sense.
She never says you will meet again. She says "I almost hope you and I meet again"
Fun fact she is the only one that say that theres no cycle but instead is a flux with if u think about give a lot of implications to the lore
She’s not a god whatsoever just another created being
My question is, why couldn't the Seneshal intervene himself against this pathfinder.
It seems to me that when the Pathfinder more or less “reset” the world, he decreased the power of the Seneschal to the current Sovran we see in game. Note that despite slaying countless Arisen and not being bound to the Pathfinder’s will, Rothais still produces the Dulled Godsbane Blade rather than the full thing like the Seneschal in the first game
@lordoflore9761 Tyvm. I did not think about the Dulled Godsbane! I guess the plot is more like that of Bloodbourne and Elden Ring, where Outer Wills fights for dominion of the world. I noticed that the strongest arrow in the game is named different: Unmaker's Arrow vs. Maker's Finger.
Love these videos
Cool 😎 🆒️ Video
The thing I think fails on the storytelling end is how becoming overseer of the world is more a punishment than anything. Suicide is factored into it in some manner given it is an option known to the Seneschal. Such a role is not gained by someone capable of the duty and character to caretake the world? I thought that was the entire point. Why is the Seneschal confined to a void and not some domain of whatever scale to inhabit and be comfortable in during the eternal task? It would only make sense instead of inspiring them to commit suicide and viewing all they did as a burden by the end. This is where the storytelling collapses and world-building makes no sense. Capcom has never been the pillar of narrative, yet how they crafted something unsatisfying beyond the trope of 'freedom from divine or god-like authority". What did the pawn have example of that was a positive? It gained independence at the cost of their Arisen growing bored of life and responsibility. The moment is somewhat impactful, but then if you stop to think about it, it's actually stupid.
Yeah, I never liked the “suicide is freedom” thing, but that goes pretty well with Eastern themes. Eastern philosophies are often very gnostic in design; the objective world is an illusion and/or secondary to the individual’s own resolve and enlightenment (the Japanese translation for Arisen is same as Enlightened one). So I guess they’re trying to say being one with the universe is better than being bound to a divine fate. However, this is kind of dumb in DD1 when it’s clear that the Seneschal is responsible for overseeing and giving life to the world. Like what, you’re going to selfishly leave the whole world to die just because you got bored? SOME HERO! I think DD2 did better in making the Pathfinder a malignant deity who dooms the world to the dragon’s destruction. This way, our sacrifice is to free the world from his control, rather than just an “I don’t wanna” mentality.
I always thought, for some reason, that the seneschal sends the dragon to seek their own replacement because their own will, that sustains the world, is finite. And as it begins to wane, so too does the world start to slowly unravel / die or something. not sure where i got that idea from, but i guess it doesnt make sense because that would mean the player is dooming the world by killing themselves
An interesting theory! The DD1 Seneschal is definitely pleading for an end, so maybe going too long could risk leaving the world unwatched. Fortunately or unfortunately, the Pathfinder seemed to be keeping an eye on it above the Seneschal, stepping in when the player broke it. As for how the world continues on now, I think that’s up to the will of its denizens. Sounds good on paper, but if DD keeps making money, you know they’ll make a DD3, so chances are somebody is gonna do what Phaseus failed to do and learn to harness the creative and destructive power of Will for themselves.
Maybe it does. Even savan finds the cycle cruel and he desperately wanted to die. He could always have ended himself but for some reason, he did not. Maybe the world needs a seneshal. Maybe there were other seneshal who just took the easy way out. But then their world died so no one would know. @@RadRes1stant
@@RadRes1stant It never implies this nor is it said by the Seneschal. Remember killing one self with the blade seemed to be a McGuffin for that instance and had never been done before, so their role was infinite. They needed to maintain the cycle, so it wouldn't make much sense for that to wane if chosen because found the sole chosen for the role. Maybe if they showed the Seneschal weakened or aged I'd consider that, but if one can't manage a few centuries, a spec in the grand scheme, the writing is fully thought through. Outside the lore, that would have to be the case as the story was not the focal point of the game. It was dressing for the open-world and combat. This has been Capcom's M.O. But yes, the Seneschal offing himself would seem to me to doom the world, not free it if the cycle is the only thing keeping things going. It seems to be the universal order, not just a cog, but if just a cog, that trivializes everything you actually do. None of what the past Arisen did was anything but going through motions none considered could be broken. My question is then is how did the Seneschal you meet find out that method? But going back to no "god" overseeing the world, that implies chaos or anarchy and something worse may fill the void left by the supposed cycle. The trial was to temper someone found ideal to take on the role, I'm not sure how that's a negative unless the writer views self-fulfillment as necessary for a person and not a selfless task (It's not taking away free will as the Arisen has several options; do or don't, or Damien's path or refusing to be the Arisen, or those that got partway like The Dragonforged). I take it DD2 could have answered most of this, but doesn't sound like it from what I've heard. At least not a lot.
You gotta keep in mind, a lot of this games lore is inspired by berserk’s. Like the dragons bargain is just the eclipse sacrifice.
I didnt took dragons offer... When everything ended "my beloved" happily exclaimed "They’re masterworks, all. You can’t go wrong." ... and proceeded to happily upgrade weapons i got from the dragon. And now as i am exploring Everfall i have to ferrystone to Cassardis every time i want to upgrade a weapon.
To me the entire world of Dragons Dogma comes off as a very clumsy and poor attempt by some wannabe god. Like some lesser deity went independent country in the rift, built his little nation and because it was so poorly put together it’s so unstable and chaotic. The lesser deity then went, “Man this is too much work, I didn’t sign up for this!” Takes everything and just dumps it into some poor mortals lap and says, “Here! It’s your problem now! F**k this s*hit I’m out! Peace!” Then fades away after giving the peace sign. Lol
I believe there is only one dragon, and while there can be multiple arisen connected to the same dragon, the ones in the bitterblack isle are not of the same time. It is hinted at all over Bitterblack Isles that the arisen that come there are all from different times, as Bitterblack Isles exists outside of time itself, in a sense. Meaning all Arisen on the isle are Arisen either from different worlds connected by the rift, or even different Arisen from the past and future.