Battle Bound
Battle Bound
  • Видео 332
  • Просмотров 259 221
Finding the Facts in the Fiction of #battletech Pt. VIII - GenCon Edition!
Battle Bound has a PATREON - Http://www.patreon.com
Join today!
Alright, cats and kittens! I know I'm way out west for StrategiCon's year-end event, Gateway. However, I came back from GENCON with a few tall tales I thought it would be worth looking into when I got home.
Lo and behold, here we are. Enjoy!
TIMESTAMPS:
0:00 - Intro
0:28 - Critical Hip
7:16 - Stuck in the Middle
9:25 - Dos Equis
14:03 - The Close, Mothers
Просмотров: 264

Видео

Battletalk E47 - GenCon 2nd Star League Force Pack Unboxing #battletech
Просмотров 485Месяц назад
Battle Bound has a PATREON: Http://www.patreon.com/BattleBound Sign up today! Thanks to PATRICK SAUL, the "Taskmaster" of Battletech International for allowing us to unbox this 2nd Star League Force Pack we took home from #gencon ! Check it out, let us know what you think of the painted Prometheus. I was experimenting with some new microphones, so please excuse the sound if it's not the best. I...
GENCON Battletalk - E46: Bishop Steiner, Anthony Scroggins | Battletech Masters & Minions & MORE!
Просмотров 5062 месяца назад
Battle Bound has a PATREON: Http://www.patreon.com/BattleBound Sign up today, and help a small channel continue to grow, bringing more memories to more folks just like you, and keep M O A R #battletech content tumbling out of your screen into your brainspace where it belongs! Here we are, talkin' GENCON with Bishop Steiner, Anthony Scroggins, and Pretzelbear. 3 of 4 of us have never been, and o...
Painter's Pit 25 - Easy Vees! | TUTORIAL | Painting Battletech Miniatures combined arms | VEHICLES
Просмотров 6492 месяца назад
Battle Bound has a PATREON - Http://www.patreon.com/BattleBound Sign up today, and help keep M O A R #battletech content tumbling out of your screen and into your brainspace where it belongs! Today, we're tackling EZVZ, bay bay. I know everyone's #kickstarter stuff from Mercenaries is starting to hit doorsteps across America, and I wanted to share with you a quick way to get these bad mofos on ...
Battletalk 45 - Salt Lake City, Utah BEFORE THE FIGHT w/Guest Bryan Young!
Просмотров 2742 месяца назад
Battle Bound has a PATREON: Http://www.patreon.com/BattleBound Sign up today to see more cool #battletech content tumbling out of your screen and into your brainspace where it belongs! Here we are at HASTUR GAMES in Murray, UT for our first edition of BEFORE THE FIGHT for Season 4! We were fortunate to be joined by Battletech author Byran Young, as well as fellow paint slinger Cole Walker of Ro...
IN THE SHADOW OF THE DRAGON | Spotlight on Craig Reed, Jr. | BATTLETALK E44 #battletech
Просмотров 1643 месяца назад
Battle Bound has a PATREON: Http://www.patreon.com/BattleBound Sign up today, help keep more #battletech content tumbling out of your screen and into your brainspace where it belongs! What's up, cats and kittens!? Today, we're sitting down for a fireside chat with Craig A. Reed, Jr., a prolific author of the franchise, and we discuss some of his previous work, his new work, and the upcoming IN ...
Bryan Young - Without Question | Battletalk E43
Просмотров 1664 месяца назад
Battle Bound has a PATREON! ⬇️ www.patreon.com/BattleBound Sign up today to keep more #battletech content tumbling out of your screen and into your brainspace where it belongs! Hey there, Canopus Cats & Kurita Kittens! We're back from the West Coast, and who better to have on promoting his newest novel and demo tour, but author Bryan Young! We discuss his recent demo days, upcoming dates, WITHO...
BATTLETECH: The Evolution of Physical Attacks & Partial Cover | A Short #battletech Documentary
Просмотров 8155 месяцев назад
Battle Bound has a PATREON: Http://www.patreon.com/BattleBound Sign up today, and help keep more #battletech goodies tumbling out of your screen and into your brainspace where it belongs! Alright, Canopus Cats & Kurita Kittens, we're finally BACK for some EVOLUTUON, bay bay! This time, we're covering the evolution of Physical Attacks and Partial Cover, the latter of which has been requested a c...
Battletalk E42 - Calling it?
Просмотров 2825 месяцев назад
Battletalk E42 - Calling it?
Finding the Facts in the Fiction of #Battletech Pt VII - Kerensky Con Edition!
Просмотров 5105 месяцев назад
Finding the Facts in the Fiction of #Battletech Pt VII - Kerensky Con Edition!
Painter's Pit 24: Wet Palette Prep & How to thin your paints 101 | Painting Battletech Miniatures
Просмотров 2615 месяцев назад
Painter's Pit 24: Wet Palette Prep & How to thin your paints 101 | Painting Battletech Miniatures
#battletech Q & A w/Michael Stackpole & Jordan Weisman | KERENSKY CON
Просмотров 3976 месяцев назад
#battletech Q & A w/Michael Stackpole & Jordan Weisman | KERENSKY CON
Let's Play Battletech Encounters! Learn-to-Play | TUTORIAL | REVIEW #battletech
Просмотров 3,2 тыс.6 месяцев назад
Let's Play Battletech Encounters! Learn-to-Play | TUTORIAL | REVIEW #battletech
Kerensky Con w/Jordan Weisman & Michael Stackpole 3 | #battletech Pods, Plotting, & Social Dynamics
Просмотров 3546 месяцев назад
Kerensky Con w/Jordan Weisman & Michael Stackpole 3 | #battletech Pods, Plotting, & Social Dynamics
Painter's Pit 23 - Pytor's Hunchback IIC
Просмотров 2216 месяцев назад
Painter's Pit 23 - Pytor's Hunchback IIC
World & Character building for #battletech | Kerensky Con w/Jordan Weisman & Michael Stackpole Pt. 2
Просмотров 4106 месяцев назад
World & Character building for #battletech | Kerensky Con w/Jordan Weisman & Michael Stackpole Pt. 2
Battletalk E42: Unboxing MOAR Hextech from GF9 & Thunderhead Studio! #battletech
Просмотров 4116 месяцев назад
Battletalk E42: Unboxing MOAR Hextech from GF9 & Thunderhead Studio! #battletech
Mechwarrior 2 Playthrough | Clan Jade Falcon - Bone Machine | HARD
Просмотров 1426 месяцев назад
Mechwarrior 2 Playthrough | Clan Jade Falcon - Bone Machine | HARD
The genesis of FASA & #battletech | Kerensky Con w/Jordan Weisman & Michael Stackpole | PART 1
Просмотров 9476 месяцев назад
The genesis of FASA & #battletech | Kerensky Con w/Jordan Weisman & Michael Stackpole | PART 1
Mechwarrior 2 Playthrough | Clan Jade Falcon Mission 3 - Mirror Cage | HARD
Просмотров 1186 месяцев назад
Mechwarrior 2 Playthrough | Clan Jade Falcon Mission 3 - Mirror Cage | HARD
Painter's Pit 22 - Valten Ryder's Bushwacker | Painting Battletech Miniatures | TUTORIAL
Просмотров 4006 месяцев назад
Painter's Pit 22 - Valten Ryder's Bushwacker | Painting Battletech Miniatures | TUTORIAL
Finding The Facts in the Fiction of Battletech Pt. VI: Fan Service!
Просмотров 6037 месяцев назад
Finding The Facts in the Fiction of Battletech Pt. VI: Fan Service!
The 'Toons That Made 'Tech - CRUSHER JOE | A Short #battletech #retrospective
Просмотров 1,3 тыс.7 месяцев назад
The 'Toons That Made 'Tech - CRUSHER JOE | A Short #battletech #retrospective
Mechwarrior 2 Playthrough | Clan Jade Falcon Mission 2 - Arkham Bridge | HARD
Просмотров 2037 месяцев назад
Mechwarrior 2 Playthrough | Clan Jade Falcon Mission 2 - Arkham Bridge | HARD
Painter's Pit 21 - The Great American Strip Off Round 2 | EXPERIMENT
Просмотров 3207 месяцев назад
Painter's Pit 21 - The Great American Strip Off Round 2 | EXPERIMENT
Battletalk E41 | Fang of the Sun Dougram - The Battle of Stanrey UNBOXING | #battletech #anime
Просмотров 2607 месяцев назад
Battletalk E41 | Fang of the Sun Dougram - The Battle of Stanrey UNBOXING | #battletech #anime

Комментарии

  • @mikea5562
    @mikea5562 9 дней назад

    I can't get the p3 paint what color would be close to the p3 in. AK paint or citadel or army painter. Anything close to it. Thanks for any help

    • @BattleBound
      @BattleBound 9 дней назад

      Try: Death World Forest - Citadel Army Green - Army Painter Camouflage Green - Vallejo (Game Color)

  • @TheMemoryCore
    @TheMemoryCore 14 дней назад

    Adam and I want to go one of these years.

    • @TheMemoryCore
      @TheMemoryCore 14 дней назад

      Side note, there is a cool burger joint called Schoops that serves up smash burgers with the good stuff and a green river shake. SOOOOOOOOOOO good. If you're ever out here in IL there are a few but there are more in IN.

  • @josepablolunasanchez1283
    @josepablolunasanchez1283 21 день назад

    Lucas sued Battlestar Galactica creators. But when you see 1978 episodes of The Gun on Ice Planet Zero, you see an ice battle, and people getting into an underground bunker to stop a gun that can destroy motherships. And then we see 1980 and 1983 Lucas movies with an ice battle, and people getting into an underground bunker to stop a gun that can destroy motherships In 1980 we see a shot of the full galaxy, signing that Lucas did not solve reach of space travel. And years later we see space politics in episode 1 and a galactic map. To me this looks like he tried to bring stuff from Battletech into Star Wars. Without Marcia, the product was very different than his previous movies. So I believe Star Wars tried to assimilate Battletech. It ended up becoming a prequel I did not like. But then Filoni made it likable. However Star Wars decided to tell the history of the Skywalker family while Battletech left it open for any party to be a protagonist.

  • @josepablolunasanchez1283
    @josepablolunasanchez1283 21 день назад

    PATOR (Physical attack) P +Piloting skill attacker A + Physical attacker modifiers table + Standard attacker modifiers T + Standard target movement modifiers + Piloting skill attacker (only for charge or DFA) - Piloting skill target (only for charge or DFA) O +2 (punch, if attacker has no lower arm actuator) +1 (punch, if attacker has no hand actuator) +4 (physical weapon, if punch/kick table is declared for aimed hit) +0 (DFA, no terrain modifier) +Other modifiers except sensor and heat modifiers R Not applicable = Target number for physical attack

  • @blkjet117
    @blkjet117 21 день назад

    The mechs provided is balanced with 5 clan mechs vs 2 lances of 4 Inner Sphere mechs?

    • @BattleBound
      @BattleBound 21 день назад

      Believe it or not, it was a pretty close game, as I recall it - I needed the BFS cards to win! I used air strike cards against my objective target. Without those, I would have had a tougher go. Can't say I'd have won it the same.

  • @TheLawlessReaper
    @TheLawlessReaper 24 дня назад

    You should add this video to the games page on the Board Game Geek website.

  • @SgtJamesRay
    @SgtJamesRay Месяц назад

    I always wanted to play on them but I never got the chance. But I did play on the Army's SimNet!

    • @BattleBound
      @BattleBound Месяц назад

      What was that like?

    • @SgtJamesRay
      @SgtJamesRay Месяц назад

      @@BattleBound It's like taking your military vehicle into a virtual world and blowing stuff up LOL I got to fly the Apache when they introduced it and the 18th and I had a ball. I went up against M1 tanks and Bradley's on the ground as I flew over their heads. Remember this is before they came up with the virtual war gaming realities they have now

    • @BattleBound
      @BattleBound Месяц назад

      @@SgtJamesRay I saw a video once of a guy playing a tank simulator where it drives a little camera around a miniature town with hills, houses, etc. Makes me think of that lol. Thanks for sharing!

    • @SgtJamesRay
      @SgtJamesRay Месяц назад

      @@BattleBound I was introduced to the system when they were still testing it somewhere back in 88 I went looking for a video that might cover it and I found this ruclips.net/video/46rF_A1DIgA/видео.htmlsi=GMw20TuKwbTDMSJZ

  • @Leadballoon86
    @Leadballoon86 Месяц назад

    Thanks for the video! I used this method on the jumping Shadow Hawk and the Hatchman. Looks great! I did swap out the nuln oil with a 50/50 mix of contrast medium and Basilicanum Grey which worked just as well.

  • @RecklessFables
    @RecklessFables Месяц назад

    DFAs are a trap option

    • @BattleBound
      @BattleBound Месяц назад

      I almost thought this was going to read "trash option" and I was gonna be like well, they ARE urbanmechs, and it's called a trash CAN, not a trash cannot. But now I see you said trap, lol. DFA's, to me, are the "I don't care what happens in this game" move. It either dramatically improves your position out of pure luck, or it doesn't - not a great place to be.

  • @RecklessFables
    @RecklessFables Месяц назад

    That's cool. I remember the notion that mechs and their pilots would have a closer connection thanks to the neural helmet. It seems like as stories have required random people to jump into a random mech and fight they sort of drifted away from that notion. I guess the clans constantly swapping around mechs would have broken that anyway.

  • @randallmusgrave5138
    @randallmusgrave5138 Месяц назад

    This looks convoluted. Who was this made for?

    • @BattleBound
      @BattleBound Месяц назад

      I mean, it doesn't feel any more convoluted than, say, other similar battle card games. I suspect it's for folks who want a game with the Battletech feel but not the usual Battletech time investment.

  • @JosephHeller-el8zo
    @JosephHeller-el8zo Месяц назад

    Where do you get your hills from?

    • @BattleBound
      @BattleBound Месяц назад

      These were made a long time ago by someone with a hot wire cutter and some insulation foam.

  • @LiberalApplicationOfThud
    @LiberalApplicationOfThud Месяц назад

    Regarding the LoS question. Technically, you asked “Was there ever a time in which that determination was made by the side that won the initiative?”. We all know that “technically correct” is the best kind of correct, the winner of initiative can decide to block LoS if it splits two hexes. Since firing order is supposed to alternate: initiative loser/initiative winner/loser/winner/etc…as long as one of the losers units is the first to fire and one of the winners units fires last (not initiative loser fires all their stuff, then initiative winner fires all their stuff)*. It is therefore possible for the winner of initiative to possibly find it necessary to choose to block LoS. Also, based on how the BattleDroids text is worded, it would seem as though two hip crits would result in zero MP and a +4 to PSRs (+2 from the first hip, and “adds another +2 modifier” from the second hip hit). All the later iterations of rules make it seem as though there is only a single +2 even with both hips hit. *I do not have a BattleDroids book, but I do own everything from rules of warfare (FASA 1626) to BattleMech Manual, and they all word firing order as “initiative loser fires a unit, then initiative winner fires a unit and it proceeds in this alternating fashion until all units have fired”.

    • @BattleBound
      @BattleBound Месяц назад

      I have a very specific response for the initiative thing, and yes, it includes technically correct (but still not necessarily correct all the time). I'm currently running a game at a convention, but when I'm home I'll have time to address this specifically (but it involves Gen Con).

    • @BattleBound
      @BattleBound Месяц назад

      Hey there, just dropping a line to let you know I replied - check the thread by Scott's game room and then go subscribe to his channel.

  • @Logajam.
    @Logajam. Месяц назад

    Shiny. Some crits happen often enough that you know what to do. Others are so rare you have to look it up. Like Life support hits. Now I have the terrible urge to go build something with an XXL engine and prototype improved jump jets.

  • @scottsgameroom1
    @scottsgameroom1 Месяц назад

    The initiative bit for line of sight on a hex edge is that once the decision is made by a defender, it sticks for those two units until the end of the turn. So if two mechs are dueling, the initiative winner will be defending first and picks which hexes the other player’s line of sight passes through. That choice then sticks when the initiative winner declares their own attacks.

    • @BattleBound
      @BattleBound Месяц назад

      I am currently running a game, but I promise to come back to this later!

    • @BattleBound
      @BattleBound Месяц назад

      Otay. I'm back and I got some time before today's game where I can spit. So - while you are technically correct (the best kind of correct - see, I told you I'd use it) - it isn't correct all the time, and I'll explain with the Grand Melee seen in my GenCon vid. That game, initiative was handled by playing cards, as seen. They were dealt out 1 or 2 at a time, and each person would move when their name was called. Pretty standard. When shooting time came, though, this order went in reverse. The initiative WINNER was now shooting FIRST, despite the RAW having that order go the other way around. When the last player finished their move, they were shooting. This is the key factor - the LOS is not tied specifically to initiative. Back home, we have what is colloquially known as "The Chuck Blankenship Manouvre". It is the act of purposely declaring no fire so that the enemy will be forced to make you the defender if he wants to try and shoot you - then you flip the script on them and you get to make the call. LOS is only checked it someone is shooting at you. If they specifically said they ain't - you might be getting Chuck'd, idk what to tell you. I try to teach all my players that one. Ask 'em. But see, if the LOS choice were tied specifically to the initiative, then the Chuck Blankenship Manouvre would just be a Blank Chuck. The winner would always have the choice regardless of what the loser chose to do, and as evidenced by the CBM, that is not guaranteed to always be the case.

    • @scottsgameroom1
      @scottsgameroom1 Месяц назад

      @@BattleBound yep, I was just pointing out why initiative order matters for it. The rule is first defender picks. There is definitely a player skill element at play too when there are more units on the board. Save declarations where LoS is on an edge to try to get your opponent to declare attacks first, make sure to target something else so that you can pick a defensive LoS against a dangerous attacker, and sometimes pick the less defensive LoS in order to open up easier return fire.

    • @BattleBound
      @BattleBound Месяц назад

      ​@scottsgameroom1 Strategically, 100%, I wholeheartedly agree. However, the question is essentially: was there ever a time where the initiative winner had unilateral control over the choice of where LOS falls when the line traces directly between two hexes? The answer is "no". The loser can re-order it to benefit them, though I admit that the choice to do so is more what I'd consider a veteran-elite player move.

    • @CharlesBlankenship-l1x
      @CharlesBlankenship-l1x Месяц назад

      Sometimes, when you're looking up at a 100 ton jumping quad, you just have to keep keep your head down.

  • @andrewbuhagiar2663
    @andrewbuhagiar2663 Месяц назад

    For a lot of star-league technology rules you should also be looking at TRO:2750. I think it was published before the Battletech Compendium (1989 vs 1990).

    • @BattleBound
      @BattleBound Месяц назад

      That is, unfortunately one I don't have in physical hard copy. I think I have a PDF tho!

  • @grega.4562
    @grega.4562 Месяц назад

    I mostly play video game versions now but a Savage Wolf with micro missiles is great. Clanners like to duel but that huge engine is all about getting to that one shot alpha kill.

  • @tonym9761
    @tonym9761 Месяц назад

    I saw you there! I was playing at Grinder. You were running around and looking all over the place, otherwise I'd have come over and said hi.

    • @BattleBound
      @BattleBound Месяц назад

      Next time feel free to just stop me! I'm always running somewhere anymore! 😂

  • @austinreed7343
    @austinreed7343 Месяц назад

    Dougram was probably the most fitting pick for Battletech out of all the Unseen. I feel like Xabungle and Votoms would have worked better than the other two.

  • @conanthelibrarian287
    @conanthelibrarian287 Месяц назад

    Those giant Marauder IIs and Savage Wolves... I have a MIGHTY need

    • @BattleBound
      @BattleBound Месяц назад

      I love your username, I understand that reference. "DON'T YOU KNOW THE DEWEY DECIMAL SYSTEM!?"

  • @bovee3718
    @bovee3718 Месяц назад

    Such a great time. It was great to meet you.

  • @joeg875
    @joeg875 Месяц назад

    Awesome Tuck. Thanks for this. As someone that will probably never get to go to Gen Con, this shows what its all about. Catalyst always does amazing stuff for the community.

  • @chrisnelson6712
    @chrisnelson6712 Месяц назад

    where can you get that dice tower i like the charts on it

    • @BattleBound
      @BattleBound Месяц назад

      That was a custom job by a friend/friend of the show. It is a laser cut tower and has since succumbed to the rigors of road travel. I keep prodding at CGL (AHEM, RAY, ARE YOU READING? SEE, EVERY VID) to get these made but it's not been easy thus far. Thank you for keeping the tradition alive. I'd almost forgotten what it felt like to be asked about the dice tower after a batrep. 🥰

  • @MrDmitriRavenoff
    @MrDmitriRavenoff Месяц назад

    I have some old pewter minis that are still not painted. The Barghest is still in pieces. Ugh.