- Видео 5
- Просмотров 56 147
toowiggly
Добавлен 31 июл 2014
I make game design analysis
How Variety Defines Isaac | The Binding Of Isaac Analysis
If you liked my video, I would appreciate if you liked, commented and subscribed
Patreon: www.patreon.com/toowiggly/membership
Ko-fi: ko-fi.com/toowiggly
Discord: discord.gg/dTVdBTNeTg
Chapters:
0:00 The Basics
2:38 Resourceful Thinking
4:39 A Variety Of Content
8:02 Synergies Make The Man
9:56 When Isaac Gives You Lemons
11:27 A Collection Of Limited Selections
13:58 Difficulty In A Roguelike
15:48 One More Reset
17:20 Endless Discovery
19:17 How The Internet Changes Isaac
Full Script:
docs.google.com/document/d/1Z2RCKxlX028OZFMwMmBl0MBxhwMwLAt7kpY-NT_OEPs/edit?usp=sharing
Sources:
Narration:
x.com/PlanetRidiculon/status/1392638364726317064
Sites Used As Footage:
tboi.com/
bindingofisaacrebirth.fandom.com/wi...
Patreon: www.patreon.com/toowiggly/membership
Ko-fi: ko-fi.com/toowiggly
Discord: discord.gg/dTVdBTNeTg
Chapters:
0:00 The Basics
2:38 Resourceful Thinking
4:39 A Variety Of Content
8:02 Synergies Make The Man
9:56 When Isaac Gives You Lemons
11:27 A Collection Of Limited Selections
13:58 Difficulty In A Roguelike
15:48 One More Reset
17:20 Endless Discovery
19:17 How The Internet Changes Isaac
Full Script:
docs.google.com/document/d/1Z2RCKxlX028OZFMwMmBl0MBxhwMwLAt7kpY-NT_OEPs/edit?usp=sharing
Sources:
Narration:
x.com/PlanetRidiculon/status/1392638364726317064
Sites Used As Footage:
tboi.com/
bindingofisaacrebirth.fandom.com/wi...
Просмотров: 7 395
Видео
The Hidden Depth Of Level 1 | A Deep Dive Into Kingdom Hearts' Combat
Просмотров 52 тыс.5 месяцев назад
If you liked my video, I would appreciate if you liked, commented and subscribed Patreon: www.patreon.com/toowiggly/membership Ko-fi: ko-fi.com/toowiggly Discord: discord.gg/dTVdBTNeTg Chapters: 0:00 What Is Level 1 2:37 Progressing At Level 1 7:57 Setting Priorities 12:32 Simply Deep 18:15 Spelling It Out 20:39 Resourceful Thinking 30:38 Power In Commitment 35:29 A Rewarding Situation (Command...
Bouncy Cat Trailer
Просмотров 6734 года назад
Buy it here: store.steampowered.com/app/1338520/Bouncy_Cat/ Discord Server: discord.gg/QKuxS3yvtG
Isaac and his Isaac, lived in an Isaac on a small Isaac.
i prefer the systems in KH3 :)
Why is that?
Eye-zick you doof
I haven't been into KH for a long time, but I'm glad I watched this video. Your presentation and graphic design is fabulous and I'm very impressed. It is not only clear and easy to follow, it is thematic and highly detailed. Nice work yo! :3
this is an incredible video, definitely deserveres more love. you say isaac kinda weird though
instant sub . i wish at a minimum spin down gave the "external info" type info for online play !
Precisely why have Infinity%. No matter how many times a Spiked Rock killed me as Tainted Lost, or Bomb Fly Bridge spawned when I was Tainted Jacob, I just kept playing.
I enjoyed this video very much. That is all.
No way this Man Has just under 1000 subs with THIS good content. Keep it up bro
If he says "Eye-sack" instead of Isaac in the next video I'm gonna lose it LOL
Probably a top 3 most impressive isaac video
1:12 Console:
this is a good video, get algorithm boosted nerd
👍
I don’t really agree with an emphasis on streaks. While yes, it does feel skillful to win the game I don’t think most people play the same character over and over again, so run to run could be easier or harder.
I just said that a way they could emphasize skill could be to focus on streaks, not that they should do it. Also they could allow you to have streaks for multiple characters running at the same time, have a streak score for random, have a streak score for rotating through the cast, and have a high score for an overall streak. There are a ton of esys they could implement streaks beyond what I mentioned in the video.
@ sure, it couldn’t hurt to have something for everyone ;)
More people need to see this video. so much of my own thoughts are explained here flawlessly with great editing, pacing, and presentation. Thank you for this magnificent video!
crazy editing
Great video. Very well made.
Muy buena edición bro, mis aplausos
This is one of the only videos I’ve found on the game to capture what really makes it special. Bravo; this is a video I can genuinely say that I love.
TBH, it's fun to watch others play TBoI on stream, but much like Noita, it's way, way, way, *WAAAYYY* too complicated. 🤯 The last thing I want to do whilst gaming is encounter and memorize LITERALLY 1200+ items or combinations or enemy types or spells or abilities or pieces of furniture or "not on Wednesdays but definitely Fridays and Sundays after 6p but not after 12" kinds of sheet. 🙄That's bloody exhausting, and everyday existence is already overwhelming enough, ya dig? 😂
You have no idea how much I feel the point about the synergies feeling "natural". To use another rogue like as an example, Enter The Gungeon, added a whole update dedicated to adding unique synergies between the weapons and items. However, in my opinion it just doesn't feel as cool to get a synergy on Gungeon as it is in Isaac because it doesn't really feel natural as you said. I can pick up Tech X and Dr Fetus and go "it does make sense for my bombs to have ring of lasers now" at oppose to picking up Casey and The Nail Gun on Gungeon and go "So a weapon that's a melee bat shoots out a cluster of nails now... I guess..."
The point I was making wasn't that the synergies feel natural, it's that there's a distinction between hard coded and natural synergies. Tech X and Dr. Fetus would actually be a hard coded synergy because there is an explicit line of code for it to function the way it does. A natural one would be Dr. Fetus and Pyromaniac because they work well together despite not having any specifications that they should function different when you have both. Natural synergies feel more natural because the items still function exactly how they did before, so the result of the two doesn't feel contrived. When it comes to the hard coded synergies, it could be very true that the way they're programmed to work together feel more natural than Enter the Gungeon, but it's been a while since I've played Gungeon, so I don't know.
Well done review & I appreciate the thematic creativity that went into editing this video while remaining very clear on what it is you’re explaining & showcasing. Correct me if I’m wrong, but I think you even went as far as creating your own backdrops & rooms for some shots?
I used the debug to spawn in a bunch of enemies and such to showcase some points, so some of the things shown would not appear naturally
eye zack
eye zack
Yeah I’d guppy
Good job Trully a magnificent video about the variety of isaac Well done
Angel deals are better than devil deals in repentance and walnut doesnt actually require you to take damage to trigger. Also i take issue with your definition of difficulty. Still, great video!
Not gonna lie, was not expecting such superb content, congrats!f
The way you edited this video is so unique and well done! I love that you found a way to show more then just gameplay with a commentary which a lot of other youtubers do. Great vid!
Killer analysis! Keep it up ✌️
Very well made, love how you edited it in the menu style
fantastically done visuals
Incredible production value for such a small channel. Good job!
super well made video
This video is amazing, the editing, the references, everything was just perfect. I do not get for a second how this has like 2k views (at the time of this comment)
0:22 Isaac sure has its weird quirks with this. In most instances, DLC are basically content packs that just go ontop of a game, but here, each one is basically considered a new game that just requires the previous one to be owned(Minus the Wotl to Rebirth-jump, rebirth is a full remake of Wotl). Technically speaking, Rebirth's last update was the v1.05 hotfix released on February 11, 2015. The game never received any new updates since then, so all the bugs, weird balance oopsies and lack of QoL options(For example, the stat and charge displays not existing or the game not being localized without mods.) that were there back then are still here now. I actually kinda wish they would backport some things, because it kinda sucks to have to suffer an overall worse experience for just wanting to play an "earlier game" instead of Repentance, but it is argubly a bit too late for that, almost being 10 years since that last Rebirth update and 3 "expansions" in that would all need their own seperate backporting effort for some features.
Yo the editing is going craaazy and I'm only 1 minute in. Fantastic editing!
that editing tho.
I need a full version of that intro and outro
Isn't that the opening and stuff for The Isaac of Isaac mod? Or it might be another, but I do remember it's a silly mod that does it.
lmao that intro and outro made me lol
Very high quality content, amazing :D
The binding of eye sack
buddy how long did this take to edit like holy frick, like just 0:29 and 0:32 how many nests did you need to create to have all of those on screen at once HOW
Good video; great editing. Edmund actually considers the lack of information the game gives its greatest failing. He comments as such in blog posts for his newest game, Mewgenics, which is something of a spiritual sequel to Isaac, and with that game he made a deliberate point to explain its mechanics as much as possible. In that same blog post, he states that Isaac was designed to be vague early on to aid in the discovery, but after hundreds of items, trinkets, etc. were added in later DLCs, he regrets the decision. After the online update, Edmund wants the developers to implement something like the External Item Descriptions mod in-game.
Ooooh that would be wonderful. Especially since atm mods, including External Item Description, are now null until the creators update them to work with Repentance+.
@@WittySomethingThey mostly work, you have to copy the mod folder from Repentance to Repentance+. Plenty of guides available. You can't have any with online play, though
I think the first time you see or pick up a item you shouldn't be told what it does, only after the first time then you should get a clear description when you see it again.
O shid thats so cool! Hype for an item descriptions update
eye-zack 🤦🏻♂️
Ok subbed keep it up
This is one of the best analyses I've seen on this game, and I've been into it since before Wrath of the Lamb. Well done. Beside the low/no-health characters, Isaac's difficulty also manifests (in a relatively minor way, I guess) in how the lategame bosses in Afterbirth onwards (like Hush and Delirium) have the boss armor mechanic, which caps how much damage per second they can take - coupled with their complex attack patterns that even experienced players can have a hard time dodging, they can be a legitimate challenge to all but the truly most gamebreaking runs. (And I suppose there is also Delirium's infamously unpredictable behavior which make it particularly frustrating to go after. Nothing like a potential Tainted Lost win attempt being ruined by Delirium telefragging you!)
issac we love you
:)
I love eye zach