Struck by Fluency
Struck by Fluency
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  • Просмотров 5 017
Monster Hunter Wilds Might Be Harder Than We Think
Capcom if the demo comes out earlier than January I’ll be your bestest friend
Subscribe for more Monster Hunter!
Chapters:
00:00 - intro
00:27 - classic debate of MH
02:20 - what is Wilds doing different?
07:58 - outro
🎥 Video Sources:
Gunlance - Max
ruclips.net/video/9-DKrV46Wns/видео.html
Charge Blade - TDS
ruclips.net/video/_RSODVzZ5fM/видео.html
Longsword - Arekkz
ruclips.net/video/xc3bRyIBiXg/видео.html
#monsterhunterwilds #monsterhunter #gaming
Просмотров: 389

Видео

The WORST Part of Monster Hunter Rise…
Просмотров 4 тыс.14 часов назад
Just a gentle reminder that rampages in Rise were a thing. Rampages weren’t the greatest but thankfully Sunbreak was too excellent for that to matter. Drilltusk Tetsucabra video from the legendary ​⁠@gaijinhunter : ruclips.net/video/kYWI0d7D4po/видео.html #monsterhunterwilds #monsterhunter #gaming
It's All Hunting Horns, Always Has Been - Monster Hunter Wilds
Просмотров 381День назад
Monster Hunter Wilds beta when? 03:30 - hunting horn 05:49 - GS/Hammer 07:28 - the ranged boys 08:41 - outro 🎥 Arekkz Gaming's video confirming HH buffs: ruclips.net/video/3u6ipG5rgVg/видео.html 🎥 SuperRad's video: ruclips.net/video/obACttkWp14/видео.html 🎵 Music: Guild Wars 1 Prophecies & TES IV: Oblivion #monsterhunterwilds #monsterhunter #gaming
MANTLE FARMING.EXE
Просмотров 532 года назад
why valstrax gotta beat me up so bad 🎶BGM in order: Monster Hunter Rise Sunbreak - Jungle OST Super Mario Galaxy - Gusty Garden Galaxy remix by Qumu Proof of a Hero - Epic version by Aether & Chaos #monsterhunter #sunbreak #hammer
MHR: Sunbreak | Hammer got BUFFED! Why It's So FUN & Worth Your Time!
Просмотров 7042 года назад
Timestamps: 0:00 - hamma hamma 1:15 - Intro 2:02 - Strength & Courage: The Perfect Balance 4:14 - Water Strike & Keeping Sway 6:07 - Big Bang is BACK Rise got the glow-up because of Sunbreak and as Monster Hunter fans we really got it good right now. There's so much to cover with just hammer alone that this video isn't enough to do it justice. There's loads of solid creators with hammer guides ...

Комментарии

  • @SexxStar
    @SexxStar День назад

    People need to realize that this is BASE Wilds, not master rank. They can only make Base game so hard compared to people who've played 10,00 hours. People just need to have fun.

    • @struckfluency
      @struckfluency День назад

      agreed! I just feel that Wilds could take people by surprise by being harder than they thought as a base game, given the changes we've seen so far. Fun > meta, and people should be speedrunning BECAUSE they find it fun anyway.

  • @四季朝
    @四季朝 День назад

    absolutely love this mode

  • @ALUCARDTWILLIGHT
    @ALUCARDTWILLIGHT День назад

    Being honest i like the idea of rampage i hate the execution. For one dont think the ai for the auto towers are very good. The damage the towers do i don't think is enough, if ive built up a decent defense i shouldnt need to be working as hard as i do, but like with everything else in momster hunter it was clunky. So theres was the weird fight movement transition build tower dynamic that just was exhausting and with the health of the apex, it becomes a slugfest by the end.

  • @obsidianzarok2361
    @obsidianzarok2361 День назад

    Loved rampages

  • @KPlaysHere
    @KPlaysHere День назад

    Dropping a few thoughts on this video: Not to devalue any of the rest of their content or opinions on the game, but you'll notice that out of all the content creators that've claimed that this will be a crazy meta go to speedrunner strategy...aren't speedrunners, and don't really focus all that deeply on what's meta or why. And next to no speedrunners if any are talking about it whatsoever. That should tell people something about that assumption. Weapon swapping may have to be considered a bit deeper if you're looking at the actual effectiveness of possibilities vs just doing it for fun/options/variety. For example, double HH will be SUPER hard to pull off unless 1 specific song from past games (All Melodies Extended) returns. 2 of the same weapon for extra sharpness doesn't need to be a thing because you can just sharpen on the Seikret you'd mount to swap weapons anyway. If you swap for paralysis or KO, swapping back to your intended weapon will use up some of that free attacking time. Etc. Self Improvement is also coded to ONLY work on HH btw (and only the specific HH user that played it at that) unless they changed it to work differently this time around, but there's no reason to whatsoever from a game balance perspective. It's a weapon unique personal boost, like Kinsect extracts or Amped Sword. And you mentioned Clutch Claw...swapping constantly to refresh buffs with a HH you're not using would be WAY more of a constant break in the action, and for much less of a payoff. If I had to make a guess, if you're looking for what'll be most popular as a secondary 'pocket' weapon, it'll be the Bowguns: range, power, consistent accuracy and attack output, status utility, etc

    • @struckfluency
      @struckfluency День назад

      The man himself! Thanks for the comment. Obviously I’m deferring to you since you’ve actually played Wilds and have an extensive history with HH. I agree with basically all of your points, especially about meta. Most of the time the people freaking out about the meta in MH should be more concerned with their own hunt times and improving at the game instead of getting everyone to join in on their panic over meta. If HH gets more in the spotlight in Wilds, like how it did in Rise/Sunbreak, then I’d say it’s well deserved. Swapping for a KO or to extend sharpness are probably the weaker examples of why one would bring a certain secondary. To your point I do think sleep is still valid; so either bowguns or a GS for wakeups. If self-improvement ends up only being applicable to HH (like kinsect buffs would most likely also be) then I do think that would detract from players choosing HH as a secondary. Not sure if you’ve personally tested it or if there’s confirmation of that anywhere. All the double horn stuff though with extended melodies like you mentioned sounds pretty awesome, both for HH mains and players who like supporting in multiplayer. As for the clutch claw, weapon swapping will definitely be more of a break in the action. I’m just not a fan of clutch claw and claggers lol, felt a little “forced” when it happened numerous times throughout a hunt. Looking forward to watching your coverage on Wilds 🤝

  • @jimhasthumbs
    @jimhasthumbs День назад

    man’s making me wanna buy wilds 😮‍💨

    • @struckfluency
      @struckfluency День назад

      gotta do it when you can’t ask a local witcher nawmean

  • @mt_baldwin
    @mt_baldwin День назад

    Of course it'll be too easy. Two things guarantee "too easy" will be the major narrative about its difficulty. One, no MH game will ever be as hard as the first MH game you played, MH is just a really hard series to get the basics down and once you do those basics translate to every MH game you play after it. Two, we will all be dorks and subconsciously compare MH Wilds base game low rank/high rank with no title updates to the difficulty of master rank Sunbreak post the final title update (the latest MH most of us have played). These two things are exactly what happened to base Rise with everyone saying it was too easy. Rise was my first MH game but I have played through World and Iceborne. Everyone was telling how hard World was and how brutal Iceborne was and how Rise didn't compare. Yet for me base Rise is way, way more difficult than base World and Sunbreak is in a whole other league of difficulty over Iceborne, I wouldn't even call World a difficult game and Iceborne was OK difficulty at the very end.

    • @struckfluency
      @struckfluency День назад

      honestly very aptly put! generations was my start in MH and I still remember hunting nibelsnarf the first time, took 40 minutes lmao I just wonder if Capcom is going up the ante this time around and be a little more unforgiving with monster aggression given all the weapon changes

    • @SexxStar
      @SexxStar День назад

      Playing my first World run through after LOVING Risebreak im HR999 World is def easier after fighting Risen Shagaru lol

  • @struckfluency
    @struckfluency 2 дня назад

    mans really said helm splitter and then zoomed in on helm breaker, which one do y’all say?

  • @adventuretuna
    @adventuretuna 2 дня назад

    Bringing two Heavy Bowguns and screaming "WTF IS A KILOMETER" is the new meta

  • @MyBodyIsReggie1
    @MyBodyIsReggie1 3 дня назад

    A good idea poorly implemented, rampages could have made the giant monsters like Lao Shan and Shen Gaoren more engaging

  • @noko3872
    @noko3872 3 дня назад

    I did like 75 of these things because they gave ALOT of hr points and I wanted to fight valstrax

  • @notme6753
    @notme6753 3 дня назад

    As a solo player rampage quests were something I don't look forward to. But what are rampage quests like playing in multiplayer? Is it fun?

    • @struckfluency
      @struckfluency 3 дня назад

      Rampages are at their most fun in multiplayer, at least with friends. With randoms online I could see it being frustrating lol. But honestly rampages are enough of a mess that everyone comes together to end them as fast as possible imo

  • @Scarletcroft
    @Scarletcroft 3 дня назад

    Oh yeah rampages exist.........

  • @JanderStrahd
    @JanderStrahd 3 дня назад

    Rampages were really annoying at first, especially since Targeters exist purely to lock you down forever, but before moving onto Sunbreak, I did enough to fully Augment every Weapon in base game and it became somewhat fun.

  • @javi_blinkuniverse
    @javi_blinkuniverse 4 дня назад

    Despite how 'eh' Rampages are, I'd prefer them back then boring 20+ min Sieges of hacking a big chunk of monster (looking at you Lao and Zorah)

  • @manuelarocho8131
    @manuelarocho8131 4 дня назад

    Before The Video: Birbs... After the Video: Still birbs 😂. I might be the minority but i like rampage concept. They could keep it and have it as a side thing. Maybe one main. But i did like it. Felt intense.

  • @DarkSAX
    @DarkSAX 4 дня назад

    7:48 You can wyvern ride apex zynogre on the amatsu fight tho, apparently you just need two people to ride em

  • @Zohard104
    @Zohard104 4 дня назад

    I think the best thing that rise and Sunbreak did was make decorations, Craft Table while having the charms be RN

  • @Robsu_AGF
    @Robsu_AGF 4 дня назад

    No apex monster armor is the worst thing in my opinion. Their fights are really cool, it's challenging and it has nice move variations, but the lack of good rewards for hunting them is just sad. I would love to farm apex mizutsune or Zinogre, they are fun to fight... Waisted potential...

  • @jeremymilianes264
    @jeremymilianes264 4 дня назад

    Gem drop rates are horrendous. Five percent or LESS is not an appropriate drop rate for something you use in nearly every, if not all weapon upgrades AT some point in the weapons line. Wtaf

  • @Shmethan
    @Shmethan 5 дней назад

    You have such a good voice!

  • @maryla9497
    @maryla9497 5 дней назад

    rampages i feel are a testament to how fun rise is that im willing to tolerate them to progress the story and play through the game, even though theyre the most brainless quests imaginable i still highly rate rise and id be surprised if i wound up enjoying wilds more than it

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 5 дней назад

    I did all that stuff just for the weapons to not get carried into MR. That's my only real complaint about it besides apexes being locked behind it instead of simply gaining Hunter rank.

  • @maxmustermann3938
    @maxmustermann3938 5 дней назад

    You still need to do a rampage to unlock high rank (with apex arzuros) and another rampage with Ibuchi (I think) to progress HR further. There might be more, but I am not far enough into the game yet.

    • @OrAngelicBlitz8633
      @OrAngelicBlitz8633 5 дней назад

      There are 3 mandatory ones. 1. Rathian. 2. Apex azuros. 3. Ibushi. No more after that are required. However, you can potentially skip the rathian one specifically by doing the village quest line first.

    • @maxmustermann3938
      @maxmustermann3938 5 дней назад

      @@OrAngelicBlitz8633 Right, that's what I did, village first and then I did the special quest that upgrades your hub rank, so I wasn't aware of the Rathian one.

  • @MrOrdosan
    @MrOrdosan 5 дней назад

    Thats the B team for ya,lol. I did like rampages cuz I kinda min maxed my crafting and turret placements. and was REALLY hoping it was gonna get improved in sunbreak into proper siege events for OG siege monsters. I think for me it was just about making it an effeciant enough funnel. ((and speed shovveling as much coal as humanly possible to drop a nuke on em)) course rampages showed one of Rise's BIGGEST issue imo...the jank ass hitboxes when you are on walls...it sometimes happens in normal hunts too. but GAWD do I hate taking full damage when you are on the wall and then keep getting stun locked into the corner,even when you are wired bugged WAY above his hitbox or the wall ~.~

  • @glassbob9871
    @glassbob9871 5 дней назад

    Ive always said that if Capcom would just crank up the over the top style of Rise and design the Rampage like its a Dynasty Warrior scenario and your default weapon damage is that of the Counter Signal's effect, that wouldve made it the best thing ever because: 1. It'd be an experience thats unique to Rise and by extension, mowing down a large monster in mere seconds would be an experience thats unique to the Rampage. So theres an extra incentive to play it. 2. It really wouldnt be all that fundamentally different from using the turrets to repel large monsters because 7-9 seconds is how long it'd take to acheive that anyway. It'd be more hands on and much more satisfying to just go ham on the monster hordes and enjoy the guilty pleasure of feeling unstoppable in a Monster Hunter Game.

  • @blackdot105
    @blackdot105 5 дней назад

    Grinding up to 50 Rampages was such a grooling task. It was the last achievement for me to hunt.

  • @legomaster2538
    @legomaster2538 5 дней назад

    I feel that I’m one of the few people who actually enjoys Rampage quests. 😅

    • @struckfluency
      @struckfluency 5 дней назад

      nothing wrong with that! i'd be lying if i said the machine gun turret wasn't fun to use

    • @albas4923
      @albas4923 3 дня назад

      don’t worry I enjoy them too, but not alone, alone it was awful

  • @the_g8keyper
    @the_g8keyper 5 дней назад

    Funny timing on this, I just started playing Rise for the second time, and was just today complaining to my partner about rampages and Apex’s, but couldn’t find the words to explain why I don’t like them besides, “They’re just not very fun.” It is the aspect of taking you out of the main Monster Hunter loop that I think gets to me the most. Monster Hunter is all about that one-on-one, you vs the monster stuff, and the rampages take you out of that and are boring to boot. Really really good breakdown!

  • @kylewherry115
    @kylewherry115 5 дней назад

    Rampages were dumb but it wasn't the worst part for me. The worst part was being forced to find the stupid birds I hate that part of the game with a passion

    • @JamieJohnson-eh4pc
      @JamieJohnson-eh4pc 5 дней назад

      They could have circumvented this easily, hell even made a mini game where in each quest you go out and find the spirit birds and send them back to camp to a special spiribird feeder where each quest you start after would have you start out with all the spiribird powerups you accumulated till that point. Sounds stupid till you see the max spiribird at arena quests. Then it's more like why are these not in the wild? I think it would have rewarded going out of your way to hunt them down hell Maybe having you have to go where they hang out on the map to collect specific nectar occasionally to entice them to visit the said feeder back at camp every couple of hunts or so.

    • @struckfluency
      @struckfluency 5 дней назад

      truuuue. me and my homies hate spiribirds. It was a neat idea but just felt like busy work, everyone just zooms to the monster anyway. RBG bird in the arena quests is king

    • @NefDarknight
      @NefDarknight 5 дней назад

      Im at MR70 and didnt even cared to pick them this far, idk why the complains about it😂

    • @JamieJohnson-eh4pc
      @JamieJohnson-eh4pc 5 дней назад

      Lol, its more of this could gave been cooler then it was and contributed to better balancing if it were required to get these buffs. Mines more of an assessment on how they could have made it less of a chore for little pay off overall, like you mentioned you never bothered to even get them the entire game. Some made spiribird tours. It's about accessibility overall they could have tweaked it the way I stated and made it more of a reason to hunt them down and simultaneouslymake the monsters tougher. Especially since the max rgb spiribirds seem to have a natural preference for arenas with no foliage to hide in. Or make you more of a badass for not collecting them. They are thus... irrelevant to both side of the coin, but they didn't or if they return do not have to be.

    • @leonmckoy7632
      @leonmckoy7632 5 дней назад

      I actually liked running around and picking up the birds but even I had to admit that it got annoying especially at the citadel.

  • @donnyhotard8575
    @donnyhotard8575 5 дней назад

    Rampages just felt like i was wasting time waiting for the final boss (apex) to show up. But it was still more fun than waiting around in a Zorag Magdaros quest.

    • @struckfluency
      @struckfluency 5 дней назад

      Not a lotta love for Maggy Z that’s for sure, saving grace was using the dragonator

    • @V2ULTRAKill
      @V2ULTRAKill 50 минут назад

      Rumor has it​ the commander is asking where is dragonator is to this very day @@struckfluency

  • @lester44444
    @lester44444 6 дней назад

    Soooo much fucking anxiety 🤮🤮🤮🤮 you've described it so well lol. The combination of clunkiness, bad UI, tight-ish timing, inconsistent NPCs and waaay too much happening at the same time was so anxiety inducing. And once realised most of the mechanics are arbitrary to your survival, it just feels dumb

    • @maxmustermann3938
      @maxmustermann3938 5 дней назад

      @@lester44444 it just feels like the rampage design only makes sense in multiplayer.

    • @lester44444
      @lester44444 5 дней назад

      @@maxmustermann3938 In multiplayer, for me at least, it just feels like a grindy, super scripted event that can only go a very specific way. Doesn't feel like a proper fight imo

  • @mt_baldwin
    @mt_baldwin 6 дней назад

    I'm one of the few that really liked the rampages. What I used them for was getting a ton of parts quickly, especially from monsters I hated hunting. So lets say I needed Almudron parts, like the plates. Well I could hunt one taking 10-15 minutes of misery to do so, or pick a rampage that had Almudrons in it and get 3-4 hunts worth of quest rewards (so 3-4 times the chances to get a plate) in that same 10-15 minutes. I can't remember his name off hand, but the blue dragon that simped for Narwa, hated hunting him and before the title updates gave us a hunt just for him we had to hunt both him and Narwa for his parts. Or again pick a rampage and gun hum down easily.

    • @struckfluency
      @struckfluency 6 дней назад

      1000% the best use of them! especially with a group who could get rampages done quick

    • @chadgrimwell8380
      @chadgrimwell8380 4 дня назад

      You're not alone my brother 😊

  • @teanymonster5227
    @teanymonster5227 10 дней назад

    Me next year to my HH main friend : "you know I am somewhat of a HH main myself now" cheers <3

    • @struckfluency
      @struckfluency 10 дней назад

      soon enough the monsters will need earplugs 😎