- Видео 18
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👨💻 [Grand] IT Guy in action
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Добавлен 27 июн 2020
Briefly, I'm just making videos... about vintage computers and other old electronic equipment! Amazing stories! Curiosities! Memories! Unique journey through time! Welcome!
Stay healthy!
👨💻 [Grand 😜] IT Guy in action
P.S.1 👶 This channel is just making its first steps! Please give me a chance!
P.S.2 ✒️ Please write many comments! I want to know your opinions! Additionally the more comments, the more RUclips promotes the channel! Thank you!
P.S.3 🇵🇱 Polska wersja kanału (Polish version of the channel): ruclips.net/channel/UC6GTxUPzDnL0rW8CeZqRkDQ
Stay healthy!
👨💻 [Grand 😜] IT Guy in action
P.S.1 👶 This channel is just making its first steps! Please give me a chance!
P.S.2 ✒️ Please write many comments! I want to know your opinions! Additionally the more comments, the more RUclips promotes the channel! Thank you!
P.S.3 🇵🇱 Polska wersja kanału (Polish version of the channel): ruclips.net/channel/UC6GTxUPzDnL0rW8CeZqRkDQ
💰 Computer for half the price - Recipe valid today and in 10 years (10 ideas to build a cheap PC)
*** By building a new desktop computer yourself can you significantly reduce its price? Is it worth giving in to the pressure from manufacturers and always buying the latest components? Where can you save some money and where is it not worth it? Some ideas might also be useful for laptop lovers. This video is not a ready-made guide, but rather an invitation to discussion... ***
IT Guy in action
Computer for half the price - Recipe valid today and in 10 years
Subtitles available
A few thoughts from a person who has been passionate about IT for over 40 years. The presented ideas should be useful when designing a computer and when purchasing new or second hand components.
Warning. The video is no...
IT Guy in action
Computer for half the price - Recipe valid today and in 10 years
Subtitles available
A few thoughts from a person who has been passionate about IT for over 40 years. The presented ideas should be useful when designing a computer and when purchasing new or second hand components.
Warning. The video is no...
Просмотров: 116
Видео
🧠 AI writes program in the most difficult programming language in the world (assembler + ChatGPT)
Просмотров 1,1 тыс.Год назад
Will artificial intelligence replace software developers in the future? Will IT experts become unemployed or have to plant carrots? How will ChatGPT deal with assembly language programming of the legendary Atari 800XL retro computer? What is machine language and why does using it require a lot of IT experience? At the end, a discussion with AI, which computer is better Atari 800XL or Commodore ...
🎲 Do It Yourself Game console (self-assembly of a simple console with a legendary microcontroller)
Просмотров 641Год назад
What a fun! The MCS-51 family chips (Intel 8051 and successors) are used in billions of different devices around the world! Is it possible to use such a famous microprocessor and install it in a game console instead of in an airbag in a car? In a simple and self-assembled at home? Yes, it is! A short reportage! IT Guy in action Do It Yourself Game console Subtitles available How to build a game...
🎄 Atari 2600 VCS and Flashback X 42 years of evolution in IT (what is inside? ABC of electronics)
Просмотров 5682 года назад
The amazing comparison of two devices that differ in the production date by 42 years! The legendary console Atari 2600 VCS was launched in 1977! In the 1970s and 1980s, such a gift was eagerly awaited under the Christmas tree! Was it the best-selling console in history and the longest in production? How has electronics and computer science changed over the years? For lovers of nice pictures of ...
🚀 The real 8-bit fight Atari versus Commodore (800XL vs 64) (comparison of legendary computers)
Просмотров 23 тыс.2 года назад
The fight lasting since ages between Atari supporters and Commodore lovers! The only such a video on RUclips! Technical specifications! Emotions! Interesting facts! Games comparison! Can there be a winner? An amazing return to the old days for sure! IT Guy in action The real fight Atari versus Commodore Subtitles available Useful links Atari: www.atarimania.com/faq-atari-400-800-xl-xe-what-is-a...
❤️ Polish games for Atari 8-bit developed after 2000 (amazing graphics and music)
Просмотров 9 тыс.2 года назад
Atari is still alive! Many passionate people even now create amazing games for this computer! Some seems to exceed the hardware capabilities! An unforgettable journey through the best Polish titles developed after 2000! IT Guy in action Polish games for Atari 8-bit developed after 2000 Subtitles available Useful links Adam Is Me aim.atariscene.pl/ The Great Return of the Penguins arsoft.netstre...
🚗 ZX Spectrum, Atari, Commodore Emulators for Android (how to play Pole Position on a smartphone?)
Просмотров 3 тыс.2 года назад
Can three legendary computers be put in one pocket? Taken effortlessly on vacation? Used for fun on the way to school or work? Let's check it out! Amazing devices still provide great 8-bit entertainment, only now on smartphones! It's definitely worth to watch this video! IT Guy in action ZX Spectrum, Atari, Commodore Emulators for Android Subtitles available Useful links ZX Spectrum: play.googl...
🛠️ Polish utilities for Atari 8-bit (music, text editing, programming)
Просмотров 2,1 тыс.2 года назад
Do you know what software was used to compose music or edit texts decades ago? Or perhaps do you prefer assembly programming? As a bonus, amazing songs played on an 8 bit computer, some in stereo! IT Guy in action Polish utilities for Atari 8-bit Subtitles available Useful links POKEY: en.wikipedia.org/wiki/POKEY in Polish only Chaos Music Composer: atariki.krap.pl/index.php/Chaos_Music_Compose...
📻 The world without Internet - Software broadcast on radio (8-bit comp., cassettes, teletext, BBS)
Просмотров 7462 года назад
An amazing journey back in time to the "prehistoric" era, when there was no Internet and computer programs were broadcast over the radio. A story about Atari, ZX Spectrum and Commodore. Long-forgotten titles regained thanks to a few enthusiasts. An explanation of where the iconic beep sounds in the air came from? And lots of curiosities for dessert. Old tape recorders. First teletext broadcasts...
☎️ How does a landline phone with a keypad work? (landline phone Narcyz 270 by Telkom RWT)
Просмотров 5622 года назад
What does a landline phone have in common with an ultrasound scanner and a gas lighter? Is there a Faraday’s transformer from 1831 hidden in it? Can it be connected to the gate to the property? What happens when a Brit calls a friend from France? Unique old photos. In addition, a guide to basic electronic components. At first glance an ordinary telephone, and it hides so many secrets... Welcome...
🐛 Russian Astra Linux operating system for top secret applications (Putin's secret weapon?)
Просмотров 2,7 тыс.2 года назад
Why does the development of its own operating system by the state significantly hinder the activities of hackers and... foreign intelligence? IT Guy in action Russian Astra Linux operating system for top secret applications Subtitles available A brief presentation of the Russian Astra Linux operating system (made by Rusbitech, version 1.7) for military and other applications requiring a high le...
🏝️ Polish adventure games for Atari 8-bit (800XL/65XE/130XE/800XE) (cult classic games)
Просмотров 5312 года назад
Do you know these Polish iconic games providing entertainment for long evenings and nights? Perfect exercise for your brain! IT Guy in action Polish adventure games for Atari 8-bit Subtitles available Presentation of Polish adventure games for Atari 8-bit (in particular 800XE/800XL/65XE/130XE). The following games are discussed: Klątwa (here presented in English version The Curse) (LK Avalon), ...
👾 Polish arcade games for Atari 8-bit (800XL/65XE/130XE/800XE) (cult classic games)
Просмотров 6102 года назад
Do you know these Polish iconic games providing entertainment for long evenings and nights? Perfect exercise of dexterity, reflexe and logical thinking! IT Guy in action Polish arcade games for Atari 8-bit Subtitles available Presentation of well-known logic-arcade or typically arcade games for Atari 8-bit (in particular 800XE/800XL/65XE/130XE). The following games are discussed: Robbo (LK Aval...
🔧 Incredibly weird story about repairing an old phone (phone Narcyz 270 produced by Telkom RWT)
Просмотров 1362 года назад
A somewhat surprising repair of the Polish Narcyz 270 (Narcissus 270) wired telephone. At the same time, you can see how such devices looked like inside and learn a bit about how they worked. Do you want to come back to the 80's for a while? Welcome! IT Guy in action Rum go with Narcissus 270 phone repair Subtitles available Useful links Telephones of the People's Republic of Poland telesfor99....
🕹️ Atari 8-bit emulator (incredible return to the days of old computers) (Windows/Linux)
Просмотров 1,5 тыс.2 года назад
Go back to the amazing era of 8-bit computers! Run old games and programs on your home computer under Windows or Linux! IT Guy in action Atari 8-bit emulator Subtitles available Useful links and commands Emulator ROM: atari800.github.io/ atari800.github.io/download.html (After unpacking pcxf380.zip with ROM files, some antivirus programs may report a virus in the XFORMER.EXE file. You can delet...
🎵 Iconic Hi-Fi towers, equipment for marine, military and diving (Radmor and devices made to last)
Просмотров 1302 года назад
🎵 Iconic Hi-Fi towers, equipment for marine, military and diving (Radmor and devices made to last)
🤖 Robot assistant Ati XE (Mould King 15049) (programmable toy)
Просмотров 7032 года назад
Robot assistant Ati XE (Mould King 15049) (programmable toy)
🔮 Life in 100 years... from the perspective of 1899 (French artists' ideas)
Просмотров 2852 года назад
🔮 Life in 100 years... from the perspective of 1899 (French artists' ideas)
you could say they are well-polished
💪🤓👌
Commodore C128 user here, since 1985 and since now several weeks ATARI-800XL User 🤫 I had no clue about Atari-Computer, but have accidentally {suggested by RUclips} watched a Commodore C64 vs Atari-800 battle {games were compared} Noticeable was that ATARI-Games were not so sharp, but blurry and some were actually slower than Atari! So i got curious why that was so... Checked the Atari specs quickly: Atari had 1.79 CPU, 3 Co-Processors and 256 colors {later i found it's actually 16 base colors and 16 different luminance values each = 256} That's why the same games for Commodore C64 and Atari are never the same = different base colors! Well, that required some deeper investigation and so i pushed the green button to start collecting everything about Atari-800{XL} and Co. That were fascinating weeks {it was like 1979 or better said 1985 when i received C128} End result was that i grabbed a few GB of information about Atari 400/800/800XL and even 65XE{800XE} and 130XE. Naturally, i found out why Atari needed 1.79 MHz {or 1.77 PAL} CPU in first place already back in 1979 {one major reason was: the whole system wouldn't work with less than that} And why C64 picture was always sharp and clear compared to Atari are the strange Atari resolutions since 1979. In fact, Atari did not made any significant changes in regard even after C64 hit the market! They just added few more graphic modes, some extra functions and rename it to GTIA {CTIA before {1977}}. However, even resolutions were no match for Commodore C64. GTIA with max. 80 x 192 pixels 9/16 colors was outdated even before the Commodore C64 was born. In my opinion, Atari missed the opportunity to make CPU upgrade to 8MHz {or at least 6 MHz} and to upgrade the GTIA to 320x200 {or even 256} pixels resolution! That would have with high probability bury the Commodore C64 very quickly for good! Why 6 or 8 MHz? That is the second reason why Atari used 1.79 as default CPU! It's the way ANTIC {CTIA,GTIA} and POKEY are connected. ANTIC is delivering the necessary data via DMA, but to do that, it needs take the control over the CPU and while doing that, the rest of the system is 'on hold' which has drastic influence on overall system performance. Not doable with only 1MHz or even less than that! But 6/8MHz CPU Well, i can see your thoughts: Why some games are than faster than C64 versions anyway! That's easy: It's because there is also a way to access GTIA directly and let ANTIC {the CPU cycles thief} dream sweet dreams... However, it is a complicated procedure. And very probably back in the days it wasn't practiced a lot. As today too, also then everything was a deadline matter! Not to mention that getting hands on any system information was like searching for gold. That changed later but programmer base was already established. Atari made the same mistake as also Commodore did. Commodore just wasn't able to make a worthy successor to replace Commodore C64. Atari wasn't able to properly replace Atari-400/800... And as time was passing by, 16-bit computers wanted to see some daylight... And that then definitely killed small 8-bit brothers and sisters. Conclusion: I am happy with my Commodore C128 despite the fact that it wasn't really made with necessary love. And I am now also happy with Atari-800XL {as emulation for now}. And latest for the next Christmas, a real one, WOULD BE FANTASTIC! 😁 Same can be said for other Atari 400/800/800XL/130XE users. I bet they are also happy. {800XE is actually 65XE so I'll just put it in Atari-800XL basket } At the moment i am fighting my way through Display List, Fonts, memory addresses and definitely Player-Missile-Area etc. Synapse-Assembler is my tool. {First thing i did was to turn off key-clicks with poke 731,1! That 'creature' killed my last nerve } Very nice video btw. i learned a few new facts! Thanks a lot.
👍😁😜 Thank you a lot for this long comment and so many interesting threads. However I can't agree with that the Atari image was not sharp. It's rather the question how computer was connected to tv. You could easily get a very good quality image when using s-video (true that the first XL copies had only video composite). Concerning ANTIC/GTIA I agree that some good start was somehow wasted with bad "construction" of graphics modes. Ex. they could divide image on 8x8 pixel blocks and give the possibility to define ex. 2 different colours for each block etc. (sth similar like in C64). Moreover observing Atari development, I was really disappointed that they didn't propose new updated versions when it counted about hardware, ex. sth like XL+ with 8MHz, new graphic modes etc.). In practice it was the same 8-bit computer produced during so many years with very minor modifications like new case, more RAM (but using it was not so easy) etc. Another thing is that quite often software companies were preparing the same game for few different computers (Atari, Commodore, ZX Spectrum etc.) aligning it to the computer with the lowest possibilities and not using many tricks (specific to only one platform) which could make that software much better. P.S. I hope you will visit my channel from time to time! 😉😀👍
ATARI RULEZ!
👍😁😜
A pity your high-quality has such low-attention. For your information: by looking at channels about Linux with ~50k subs, I was alerted to your video. So you do have some presence to the algorithm. Great work and good luck.
😟 Lately I've stopped preparing new videos. Perhaps there will be sth at the end of year/the beginning of the next one. I don't have motivation when putting so much effort, I get so less interest... probably due to yt algorithm rules... Thanks for nice words and this info!
STAR RAIDERS 2 isnt a better game than the first . Its actually a game that was supposed to be the videogame of the movie The Last Starfighter . It doesn't look as good as the original STAR RAIDERS . No way Commodore could duplicate the ATARI 8 bit version . The 64 just wasn't as powerful as the ATARI 8 bit line .
😉👊
Actually, an unreleasesd version of Star Raiders II exists - it is fairly similar to the 1st one, in terms of look and feel, but present a few enhancements (sounds, graphics, gameplay). To my knowledge, Aric Wilmunder worked on it and got it to the point of being almost finished, but it was shelved, for some reasons. I got my hands on it and frankly, I was impressed by it - much more than I was by the "Last Starfighter renamed" version (which is otherwise a very fine game and stands on its own).
@@buffalodebill1976 🤔 Business decisions... They had huge influence on IT and they still have...
i miss the 8-bit days always exciting
🍺🏆👍 Yeah! At that 8-bit era computers were delivering much more excitement that nowadays...
I miss the days, not the excitement they offered..because we are essentially living the golden era of the 8-bits right now! Never before we had so many things available to our disposal!. New games, demos, music, programs in a monthly basis, hardware add-ons and upgrades and a global network for their distribution . We even are able to repair our own machines by posting a description of the problem we are experiencing. Most of us have some additional cash allowing to enjoy more systems than just the platform of our childhood..not to mention emulation. For me the era never really ended to be honest. I always had my 8bit and 16bit either hooked on a CRT or emulated them on my PC and I followd the homebrew scene without really taking a serious break. I had the pleasure following the Polish Atari 8bit scene, almost from the start, through the classic webpages of the platform even if I always lived miles away.
@@nickolasgaspar9660 👍 👍 👍 I really enjoy reading the comments like yours! Yeah the 8-bit era has never really ended!
It would also be necessary to show games that are on C64 and not on Atari. Because these are the best games (!!!) from the C64, Atari doesn't have them at all. It's also funny to compare colors, because Atari theoretically has many more of them, but they are practically not used in games! And C64 games are much more colorful :D
Well, if you want to show C64 only games, it would be also fair to present Atari only games. Concerning colours, I don't agree. At the beginning, after release, it was true that many games didn't use more advanced tricks. But with time it changed a lot...
@@ITGuyinaction But since the mid-1980s, Atari games have no longer been produced. There are no newer and better ones. There are a lot of great games on the C64 from the late 80s and 90s, as well as modern ones. Show these colorful Atari games? How many are there? Most games have 4 colors - black, gray, brown and grey :D
@@BaltazarZX Please just have a look on my other videos on my channel. And for sure you will find also many more videos on other channels. Games for Atari are still being developed. Sure not commercially but it's even better...
@@BaltazarZX There is a webpage called Indie retro news. There you will find lists of homebrew games for all 8bit platforms by model. The atari 8bit homebrew scene is only third behind the C64 and Speccy and in hardware add-ons and upgrades its up there with the most popular retro machines (if not first). In addition to that, most significant modern game ports tend to look and play better on the Atari platform. The correct statement should be "Some C64 games are more colorful and others are not". Here are some games as an example. Shared tiles:Bosconian, Attack of the Mutant Camels, Encounter, bombjack, Elektra glide, Frogger II, Guard(Tangent), Assembloids, Mr Robot and his Factory, stealth, Space Harrier, International Karate RC/RCX Exclusive titles: Albert, Animal Party, Betty issues, Breakit22, Callisto, Contagion, Crownland, DITCH, Dimo's Quest/dungeon, Rainbow walker, The extirpator, Excelsor, Marbled, The last squadron, RGB, Timeslip, Bubble shooter, Cavernia, Creep, Crystal Crisis, Cygnus, Heli in Caves, Deathzone, Detonationix, Dizzy, Fire chief, onEscape, skyscraper,
ruclips.net/video/DMx935rda-s/видео.html Prince of Persia on Atari XL/XE is an example, what could be on these machines done, far better graphics than on C64, absolutely stunning !!!
Oh yeah! 🍺🏆👍
As an Atari user for the last....40 years, I can say PoP is a great example on what Atari can do, but there is nothing graphically in that game that the C64 can't reproduce. (except maybe the lack of slowdowns that all 8bits and ST experience but not on the A8). The C64 isn't a bad system. The only bad thing about it was that even if it came 3 years later it didn't really managed to offer something more compared to the A8s. Many say that "SID was en evolution" and I remind people that all synth chips were a de-evolution compared to the Pokey "Hybrid" (synth/PCM capabilities).
@@nickolasgaspar9660 👍 👍 👍 I believe that SID could be and interesting subject for one of next videos... Do you have perhaps any interesting comparisons of both?
@@ITGuyinaction So your goal is to start a war! lol. I have been browsing ASMA project for years now and I can offer many suggestions. If you need any information about such a video I will happily share whatever I have learn about those two chips.!
@@nickolasgaspar9660 👍 👍 👍 I can't promise such a video in the nearest time as you can see lately I have less time and less motivation for making videos. However if you have any interesting papers, please feel free to send them to me. I will be more than happy reading them! ❤
There's absolutely no match ! C64 wins by far, look at the huge number of games (more than 10K) ... still coded nowadays. You also missed the sound with the SID chip, it's a jewel still used even by professional musicians. Despite the low resolution in 16 colour graphics the VIC chip enables a lot of of tweaks giving smooth and fast scrollings for example, or re-using hardware sprites during the raster scan. CPC 464 was also behind globally, just try to compare some action games or demos...no match. Loading times were awful even with floppy drive until the fastloaders were coded: a lot of users used a cartridge or some minor hardware tweaks with a parallel cable inside for example.
🤔🤔 Thanks for this comment! As I can see you are definitely from C64 team! 😀
@@ITGuyinaction That is only because Commodore knew how to price package and promote their product. Technically, the C64 lacks in hardware gfx but makes up for it in SID. For a machine that came out 4 years AFTER the Atari 8 bit, I expected more.
@@GORF_EMPIRE Yeah, I also expected more. But sometimes marketing changes a lot... and it's one of the cases!
Yikes. Sounds like you recorded the Atari store demo in PAL mode.
💪😁🔥🔥🔥 Europeans usually prefer PAL (some also SECAM) and we are not compatible with NTSC... 🤪
Tramiel was the worst thing that ever happened to Atari. Worse than E.T. even.
🤔🤔🤔🤔 Why do you think so?
@@ITGuyinaction Take a look at how the ST and XE computers were constructed. Like a happy meal box.
@@John-ik2eg What do you mean?
@@John-ik2eg Tramiel with all his faults, and he had many, made Atari viable again in the late 80's and early 90's. Of course the F'd up the whole Jaguar buy putting a monster chip set in to a weak design with an outdated 68k( dont getme wrong..excellent processor, just way past its prime for a 64 bit chipset.) I do understand how you feel because I used to see it like that until I realized the genius of the man...look how he ran commodore.... Vic-20.... first home computer to sell over 1 million units. C64...biggest selling 8 bit home computer of the 80's. I'm an Atari 8 bit fan over both those machines and I own all three. The biggest trouble is Tramiel shooting off his mouth, and not being able to deliver. Again, at the time, nothing had the available power of the Jaguar other than PC with 486's in them. The problem is, very few of the developers dare learn how to make the Jaguar. That is mostly due to the Horrid dev kit that offered nothing but an assembler, no working C compiler and very little help support from Atari. These things killed the Jaguar, not so much is bad design or abilities.... it had great potential.
Atari was basically bankrupt when Tamriel bought it, I don't know how he could have made things worse. With very little resources he brought out a new computer in very little time out of the ashes of a former giant and he kept the brand alive for another decade.
The game shown at the end very much looks like it was converted to the C64 from the Atari rather than being built with the VIC-II in mind. There's a lot that could be done to improve the graphics!
Yeah, it was converted from Atari. However it was quite common at that time that a game created for one computer was next transferred to other platforms, sometimes to 10-20 different ones.
@@ITGuyinaction Lazy greed is why the second thought machine get's little more usually than making it function on another machine. Common in the industry back then and even now. But as a business man I get their thinking, but Quality is still important...even in business.
@@GORF_EMPIRE 🤔🤔🤔🤔
No contest.. 800XL had way better sound and graphics as well as cartridge slot , floppy disc (later).
With sound, it might be risky...
@@ITGuyinaction Look, the SID chip is a nice sound chip but there isn't anything the POKEY can't do that it can...it just needs it to be done in software. Also remember the 6502 runs almost 2 x the speed of the commodore so it can and often does handle the sound load even with high quality impressive gaming going on. Truth be told, the POKEY is about a zillion times more reliable than the SID......they failed alot then and over time tend to blow up now. The C64 was a great machine but It was hardly technically superior to the Atari 8's.
@@GORF_EMPIRE True that SID is much easier to be programmed than POKEY. And perhaps there is a secret which explains why so many people think that SID is much better. And let's add to this better marketing...
Actually there is a contest, mainly due to personal aesthetics and preferences. This is why different people prefer different things. Both systems are great, they do things differently and they manage to trade blows in so many aspects which is fun.
@@nickolasgaspar9660 ❤😏 Yeah!
Thank you, Sir, for such an amazing journey into the unknown world of retro IT! Being born in 1996, I find all of this extremely weird (and absolutely fascinating)! Also, everything about the video - the script, the attention to details, the picture - made me think I was watching a channel with, like, 100k+ subs. I appreciate the effort put into this and wish you best of luck with your channel OHMYGOD you literally have a second version of the channel with Polish dub... man, you are awesome.
👍 👍 👍 👍 👍 👍 👍 Thank you for nice words! And it's absolutely fascinating that guys born in 1996 might be fascinated by the 8-bit world! Yeah, I really regret that channel growth is so slow and that made me not to believe any longer in success. I'm tired with fighting against yt algorithm rules... But from time to time I hope to publish new videos so please keep your subscription active! 😀👍
you should at least be IT enough to verify your facts before you publish them ie.... VIC II vs ANTIC + gtia
🤔🤔🤔 What do you mean?
@@ITGuyinaction ANTIC+GTIA still outclasses the VICII in abilities but some clever C64 boys out there can do some impressive stuff with that machine.
the Atari 800XL, of course
👍 👍 👍 👍 👍 👍 👍 Of course! 😀 Seriously, what do you think about C64?
@@ITGuyinaction C64 was a great 8 bit computer of course, one of the very best. But I really believe the Atari 8 bits series didn't get all the recognition they deserved, that's why I'm pushing for the 800 xl here.
@@2001pl 👍 👍 👍
akcent... uszy bolą... nie sprawdzając jeszcze domyśliłem się, że polak... nie wiem, ale tego typu akcent - powszechny u polaków, to ... nie wiem jakby to określić.... jakby "udawanie" że się mówi po angielsku ale sama treść wartościowa i ciekawa
🇵🇱➡www.youtube.com/@Informatykwakcji/featured
Both are beaten by the CPC.
Perhaps yes, perhaps no... CPC had quite good technical possibilities but much less software and was much les popular... At least it's my humble perspective... 🤔🤔🤔
@@ITGuyinaction popularity is never a good measurement of quality, only of marketing. I like to see like this: what would you get now, in 2024? The Atari is out of the question: really hard to find. And the C64 is plagued by a BASIC that the new generation does not understand. The weird behaviour of upper/lowercase/petsci, ugly display output, awkward keyboard layout with strange modifier keys, no insert at the cursor, you get nuts straight away. CPC offers a very decent experience to newbies, and they are easy to get for decent prices.
@@lovemadeinjapan Yeah, there is sth in that what you are writing. I have to admit that Atari is the closest computer to my hearth... and that I don't know too much CPC. Perhaps is that time to change that second thing?
Nope 😂
@@titusjones1389 🤔🤔🤔🤔
Thanks for posting this. I've heard of these games written in Forth. Not many programmers used this language. It's nice seeing these English translations. I know what you mean re. the cost of a disk drive during the era of the 65XE and 130XE. Though, when I got my 130XE (1988), the cost of a 1050 drive was a bit less than the computer (I live in the U.S.). The price differential between the computer and the disk drive was higher in the early days of the Atari 800, since the computer cost around $1,000. An 810 disk drive probably cost less than half that. Atari computers became cheaper in the late '80s, as did the disk drives, but their price came down more slowly than for the computers. The reason for their high price was Atari disk drives were designed as their own computers. They had a CPU, and a little ROM and RAM. The reason for this was the SIO protocol required devices to receive commands from the computer. Commodore disk drives were even more this way, since they had their DOS built into ROM (Ataris loaded their DOS into the computer's RAM). They were almost autonomous. I saw a demo recently where a guy with two 1541 drives issued a "copy disk" command from a C-64, and was able to disconnect the C-64. The two drives did the disk copy by themselves! I've been doing some Forth. So, I'll take a crack at answering the arithmetic problems: 1) 1 2) 1 Re. your first addition example, you mischaracterized the way Forth does things a little. The word "+" is not pushed on the stack. Rather, the word pops the two operands off the stack, does the addition, and then pushes the result on the stack. So, you start with 2 operands on the stack, and end with 1 operand on it. Forth's interpreter does more than this, but for the purpose of this discussion, I'll say that when it sees a number, or numbers in sequence, it pushes that on the stack, in left to right order (so, the rightmost number in the expression is at the top of the stack). If it sees a Forth word, like any of the arithmetic operators, it jumps to the procedure that the word is assigned to, and continues execution from there. When execution of the word is done, it continues getting input, and if it sees more numbers, it pushes them on the stack, etc. Re. the two arithmetic problems, even though I've done expressions like the 2nd one, it was a bit confusing. The operators apply in order, from left to right, but the operators sort of apply in reverse for the operands (they are computed in pairs, which should be read in themselves left to right, but with the exception of the top pair, subsequent results are computed with the next operand, read right to left, and the prior result). So, for: 7 -3 2 2 3 + (star) + / . in a Lisp-ish sort of way, the expression would be read as (7 (-3 (2 (2 3 +) (star)) +) /). (The way to read this is start with the innermost expression, and expand outward.) The first computation is 2 + 3, followed by "(star) 2," etc. (Sorry, YT's comment parser takes the "star" character as meaning "boldface." So, I had to come up with something else). The second expression is just another version of the first one. :) So, the result is the same.
😀👍 Thanks a lot for this comment. You have great knowledge! Sometimes I'm wondering why Atari (and not only) floppy drives were made as "separate computers". From IT engineer perspective it was a great idea, but from end user one it made the floppy drives very expensive and computer didn't have too much work when "downloading" data from floppy drive. When it comes about prices, probably the perspective from Poland was much different than the one from USA... Concerning Forth, the way of making calculations you describe is exactly the same way I wanted to describe in my video, but perhaps I made too big simplification wanting to keep it short (or perhaps you should watch it once again ha ha... 🤔🙃). Thank you for this very nice visit and I hope you will return to my small channel from time to time! All the best!
@@ITGuyinaction - I agree that SIO was a good idea. I'm not sure why Atari came up with it. My impression is it was about ease of use. Atari focused a lot of attention on making their computers consumer products. It seemed like the main idea of SIO was that the user should not have to load device drivers themselves. They should be loaded dynamically, and the best way to do that was from the devices themselves. At least with the peripherals from Atari, during the Warner years, that's how they worked. If you hooked up a disk drive, it sent over its own device driver from a bootable disk. If you hooked up an 850 Interface Module, it sent over its RS232 interface driver (which it had stored in ROM). The printer driver was already built into the Atari's OS ROM. If you listen to a few of Atari's former engineers talk about it today, SIO was an ancestor to USB. They say you can actually trace that from the technical spec's, and the people who worked on developing it. When I thought about that, it made sense. USB devices work in a similar fashion to the way SIO devices did. This is a somewhat different topic, but one of the things that really attracted me to Atari computers was its idea about device drivers, of which you could add more. It wasn't the first to come up with that concept, but the principles they use continue to impress me today. If you look at Fujinet, a lot of its power comes from the fact that Thom Cherryhomes added a couple device drivers for accessing his hardware add-on; and my goodness. Look what you can do with it!
👍 👍 👍 👍 👍 👍 👍 I fully agree with you!!!
Hahaha. That is so amazing
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Siema. Dzięki za filmik. Czy znasz może tytuł gry z Atari 65 XL/XE (nie jestem pewien czy to była polska, bądź zagraniczna gra), w której miotało się głazami w zamek?
🤔🤔🤔🤔 Jest sporo gier dziejących się w zamku, ale by miotać głazami w zamek... 🇵🇱 ➡️ www.youtube.com/@Informatykwakcji
@@ITGuyinaction Czyli nie wiesz. No nic, będę szukać dalej. I tak, zdążyłem zauważyć że prowadzisz kanał również po polsku 😅
@@optiorespb 😀👍
Commodore is better. Dislike for nazi-game.
🤔🤔🤔🤔 Well, If you investigated the subject a bit deeper, you would know, that's it's exactly opposite. It's the Polish secret agent who fights against the Germans. There are even some comments here concerning this aspect. Do you really believe that Polish developers would create any game praising that what you are writing...?
13:15 - The surname wasa changed to easier saying - orginal was: Trzmiel.
🤔🤔🤔🤔 Concerning surname, there are many comments. Please have a look when having a bit of time.
I have C64 Maxi and Atari Mini - the C64 wins comfortably mainly because of the greater number of great titles. It's a pity the Atari never got the Last Ninja games and there are many other other great titles that never made it to the Atari.
If you mean the 80s and 90s, that's true. Now there are many great new titles on Atari, including... The Last Ninja! 🤪
@@ITGuyinaction Nobody has done Impossible Mission yet
800xl all the way. Picking up new game at computer expos back in the day, £7-10 each
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The C64 wins the war but Atari wins some battles (edge cases) for example take a look at the homebrew port of Sega's Arcade Game Space Harrier to Atari 8-bit, it will blow you away!
Which games are the top of the top ones for C64 and showing the best its possibilities (especially from the latest years) in your opinion?
@@ITGuyinaction excluding homebrew mayhem on monsterland pushes the hardware the most and exploits undocumented tricks. Almost looks like a 16-bit platformer. With homebrew included: Super Mario Bros. and Sonic the Hedgehog.
Correction: Mayhem in Monsterland (not on)
@@pjsampras7072 👍
Well it was never a war to begin with. The video attempted to compare two 8bit platforms with different architectures and custom silicons. C64 won the market during their commercial life but things changed when people without monetary interest started creating stuff on the A8. I will argue that both machines have pros and cons but I need to point out some examples where the A8 proves it value against its worthy competitor. Lets start with newer titles that can be found on both platforms. 1.Yoomp! the Atari version is better, the screen is bigger, the animation and trajectory of the ball is superior, the effects are far more colorful. 2. Total Eclipse. Superior framerate. 3. Stunt Car racer, Superior framerate 4. Guard (A8) vs Tangent(C64), Superior speed and colors. 5. You already mentioned Space Harrier 6.Prince of Persia. Superior graphics without those annoying slowdowns. 7. Assembloids, Superior graphics. 8.Bomb Jack/Gacek at least equally good if not better in some aspects (screen real estate ) Now the Atari also have the 16-bit(ish) platformers , like Albert, Betty Issues and Crownland(my friend thought I sent him a mame game video). You can also check RGB, Mario bros Arcade XE, Timeslip, the new IK RC and RCX which also look great and of cource TRAX (Chaos engine) on the making. And what About Dimo's quest/dungeon, Atari blast, Callisto, Break it 22, Marbled, The last squadron...etc etc etc. I can go on and on talking about so many amazing creations of talented people on the A8 but the point is that the winner of the commercial "war" was not that special imho.
Both are good computers, but many times, the c64 version was better bc it was programmed to use more memory. Often Atari games were only 48 k or 16 k. Thus, Atari was not always putting its best foot forward. My buddy had a C64 and we would use each other's computer often.
👍 Using limited Ram memory was rather result of some historical limitations of previous models. C64 didn't have any older compatible brothers.
They were both great systems. Commodore had better sound and was better at tile style graphics, especially with more colors available for modified character set graphics. The Atari is in many ways much more powerful, but with some limitations. The Atari can display many more colors, but there are severe limits as to how many colors can be on the same horizontal line. The ability to program the display list gave it lots of graphics possibilities with its big color palate & color registers that can shift a screen color with a single poke. The SIO peripheral bus for the Atari was very advanced and was engineered by the same person who developed USB. In fact, SIO is kind of a predecessor to USB and it is multidevice & plug-in-play, way before PCs. Even today, there is the FUJI-NET SIO device that provides internet & wifi functionality through unmodified SIO port. Ironically, the Commodore Amiga was better and was developed by the Atari 8-bit engineers compared to the Atari ST, which was more Commodore-ish in many ways. The companies 16-bit offerings seemed to switch roles.
😉👊 Very good remarks! In fact, if Atari engineers had proposed a different color display model, e.g. defining colors per 8x8 pixel area, it would have been much easier to create attractive graphics.
Totally agree and amazing how the 16 bits character basically were the opposite of companies ethos but then Jack switched too
@@kennethgibson456 👍
People who didn't live through this period (early 80's), simply can't comprehend what Star Raiders looked like in 1980 - a true 3D space game with action AND strategy elements. Also, seeing all those colors in the demos meant a LOT back then in an age where most computers that had color had 8 or 16 at MOST. I was SOLD. Most people who had an older 8-bit probably used a TV. I did on my Atari 400. The result was that more colors overcame resolution that you really couldn't see on a TV anyway - between pixel blurring and color drift. To this day when I use Altirra, I purposely give the image a 'fuzzy' adjust, as this is what I remember from those days. Now for games... Tile-based games? Commodore wins, no question. But look at any of the Lucasfilm games (Fractalus, Ballblazer, etc.) The custom display lists on the Atari, coupled with the color ranges and greater CPU speed meant a WAY better experience on the Atari machines. It really depended on what kind of games you enjoyed. I wasn't into the beat-em-ups or vertical scrolling shooters, and that definitely mattered because Commodore did those best. Basic was horrific on BOTH machines - worse on the 64, but only slightly. Basic on the Atari was one of the slowest out of any 8-bit machine. However, as on the C64, there were other options. I ended up getting into compiled languages through something called 'Action!' Action would compile very BASICy commands into machine language, which you would then execute. I coded an anti-aliasing program originally written in pseudo-code in Byte magazine. That could take 7 minutes in Mode 9 to process a full screen image. In Action!, it took less than 5 SECONDS. Either machine was a great introduction to IT, and that's where I still work today.
@@Chordonblue Yeah, some theoretical possibilities were partially destroyed by not enough good software provided especially in the first years after release, including far from being perfect BASIC. Although there were many BASIC improved versions. If you only had it on cartridge, it was changing a lot. And sure your example with BASIC/Action! shows very well lost opportunities. Please just have a look on the games developed for both computers in the latest years...
There's something about Atari 8-bit games that are super fun. Here's some history on those machines (and the famous computer that followed them): ruclips.net/video/WUQ1mcyYbdk/видео.html "I'm a tough guy". Heh. Not really :)
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I would have never thought that Atari would still be so popular in Poland! Very cool.
😉👊 Ineed! Please be my guest and have a look on other videos about Polish software for Atari!
I have been amazed for many years how Poland became the center of the Atari universe. Why is this so? Is it because Jack Tramiel's family came from Poland? I've often wondered if there was some truth to that. In any case, I am very thankful that there are so many dedicated Atarians there who support our beloved 8-bit home computers. Keep the flame alive as long as possible!
I think it might be related with some good business decisions. During communism it was in general difficult to buy foreign electronic devices but Atari computers were easily available in the chain of shops called Pewex when you could buy them by paying in dollars (it's for sure not our national currency). Of course they were very expensive but at least having money you could easily buy them. It could have some impact on the situation although it doesn't explain all. And for sure it has influence on Atari world in the next years until now in Poland... Sometimes good grain gives good fruits...
@ITGuyinaction oh my god, thank you for answering this! I always wanted to know why and how Atari even existed during communist Poland, especially considering, well, it was the Cold War and western products generally weren't available in the Eastern Bloc! And yet somehow Atari was available back then. This always confuse me, but you helped answer the question. Thanks!!❤
@@nickfifteen 🤔🤔🤔 There were some export limitations but they didn't concern all electronic equipment... Thanks for visiting my small channel! 😀🙏
They're both fantastic home computers and retro game consoles. There's more than enough love to go around. Throw in the ZX Spectrum and Apple II/IIgs and you're living in a golden age.
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@d4qatoa 👍
you forgot the CPC and the MSX systems.😉
The 800xl was great but software was so hard to buy back then.
So hard to buy? 🤔🤔🤔🤔
Yep...in the UK it was. @@ITGuyinaction
@@siturl5834 Yeah, I've heard that Atari computers were not at all popular in UK. And it was so much different comparing ex. to Poland...
Our famous Dutch 8-bit computer came with a "Steam store" before the internet. With a subscription of 10 guilders/month, you could download all the games you liked. You also paid 10ct per 512byte, so a game of like 20kB was another 4 guilders in download fee. Still cheap if you considered C64 games to cost like 60 guilders. All games were with a freeware license, so you were allowed copying on events or with friends.
Szacun! Gierki robią wrażenie. Jestem pod wrażeniem ludzi którzy teraz to pisza
❤😏🇵🇱 www.youtube.com/@Informatykwakcji
Don't forget that the Atari 8-bit was 3 years before the C64. A more real competitor was the Commodore VIC-20 and Apple II. Which didn't have nearly as good graphics and sound as Atari. The Atari is not far behind in performance and that makes it a good competitor even to the C64.
If you take into consideration Atari 400/800, then true. And in fact differences between 800 and 800XL were quite small. The biggest was memory size. In many countries, Atari 800XL was the most often compared with Commodore 64 and that's why I decided to prepare this video. I still think that Atari 400/800/1200XL/800XL/... was a revolutionary project!
@@ITGuyinaction Yes, that's what i mean too. The Atari 8-bit was a great computer that stood up well against the C64 even though it was 3 years earlier with other competitors in mind. I like the pokey sound more ;) I think zx spectrum was slightly bigger than Atari here in Sweden.
@@ingegas100 What were the most popular 8-bit computers in Sweden?
@@ITGuyinaction Commodore 64 was the most popular computer and before that Vic 20.
@@ingegas100 👍
The disk I/O of the C64 was painfully slow. You needed the Epyx Fast Load cartridge to make it easier to endure.
Pity that both Atari and Commodore didn't improve I/O (although in case of Atari disk drives were quite ok but tape readers...). Thank you for visiting my small channel. I hope you will visit me more often! Regards!
I had an 800 XL at that time, but got a C64 long after both machines were discontinued, so I could do side by side comparisons, and found the experience to be similar on both. I do have to give the edge to the C64 sound chip, though. Also, everyone at the Atari club that I belonged to used Commodore monitors. They were just better than any other monitor that worked with the Atari machines.
I can't say too much about monitors as... I used normal tv-set then... Lucky you!
@d4qatoa 👍 👍 👍 🍀
to be precise, Commodore only built the plastics for those monitors .
in many cases the 800xl is much better for gaming in graphics ... but many 800xl games dont use the full potential of the machine as it was only conversion from c64, there are a few that blasts away the c64, like return to fractalus, stealth, koronis rift, alternate reality and so on ... the only better thing of the c64 is the bass of the soundchip but also only 3 voices instead of 4 in the 800xl
Many games developed in 80s were "aligned down" which means were prepared to work on the computer with the lowest possibilities... and when doing conversion they didn't profit for some additional features of better computers. Life and... business... Thanks for visiting my small channel. I hope that you've decided to subscribe it. 😀🙏
Ah, I like both sound chips. The Commodore 64 has a fuller sound, but if you can use the Atari chip, that dirty-sounding POKEY chip giving it some bass. However, it sounds like the C64 chip was used more and many Atari games mostly had the music on the title screen. It sounds like the 2 extra channels could really help the ATARI sound. One name keeps coming up on both systems: Rob Hubbard.
I wouldn't call POKEY as chip giving dirty-sounding ha ha... One thing is sure, both chips give so much different sound. In my humble opinion it's a real pity that POKEY and SID were not doubled in each computer to make depending on some switch either stereo sound either 2 times more channels mono sound. Now it's for sure possible to get such an extension but at that time...
I really like the Pokey. It has way more charm than the C64 bubble-overdose we have in our brain. Not so harsch (dirty is the last word I would relate to the Pokey), it is butter smooth! Especially some Atari arcade cabs pushed the Pokey to amazing heights. For example Super Sprint is one of the best sounding Pokey machines ever.
@@2kBofFun 👍 Yeah, both sound chips produce so much different sound...
How do we get the app in the phone? Thank you
As far as I remember (as the video was prepared so much time ago) the link to the app was delivered with the robot itself.
Keep in mind that Tramiel was ousted from Commodore before snatching up Atari which was facing problems because they didn't expect their console to reach end-of-life.
At that time consoles and computers were sth fully new thus... not sure if others really knew what would be the expected lifespan. But true that after very good start, Atari seemed to be quite passive later... They offered for long time almost the same products... and their Atari ST was also quite average on the marked when released...
Both computers are using the self same moves in that chess game! It's not about the technology, it's about the games. The C64 had 7,000 more games than the Atari 800!!! And because of the huge sales of the C64 you had much more education, utility and programming software.
Yeah, I fully agree with you! Thank you for visiting my small channel and please do me a favour and visit it from time to time! 🙏😀
I appreciate the comparison as a fan of some Atari originals (though played on my C64). Especially in the UK, little was known of that series, though, of course, the ST was very big later on. Still, I find the 8-bit world more interesting, as each machine is so very different to the next, and not in small ways. One thing I should mention is that these games are far from being the highest-rated on the C64 and seem to be using its abilities in a pretty simple way. But with that said, what do I think of the comparison? Atari pros- much wider colour range, making for more vibrant game worlds. Better sound effects, especially when there is background music going on. The processor looks like it can enable some very sophisticated experiences. I'd imagine the legendary Lucasfilm games worked a lot better on it. Commodore- much better music from the SID. To my ears, it just isn't close and it's my fave for 8-bit sound, just so much more musical and sophisticated. This is what a synth rather than a sound chip FX can do. The resolution looks consistently higher in all these games. The colours are very limited, true, but the dull colours make for simpler and more realistic-looking games. It's hardly an advantage; it's more of a bad design choice. But it made for the 'familiar look' of the Commie games, just as the SID gave them a 'familiar sound'. And this is what makes it such a classic, having a certain look with enough definition to make it expressive. In conclusion- 8 bit is a fascinating space despite of and in a sense even thanks to the limitations. We, who mostly know about the C64 and ZX Spectrum series, should get to know Atari better. If for no other reason than for the creative, luminously coloured games that were simply unique to that system.
👍 Thank you for this very interesting comment. Why did Commodore decide to limit C64 colour palette so much according to your opinion? As I can see here some kind of discrepancy. Very interesting music chip, quite good sprites (it's difficult to compare them directly with Atari but trying to be short I would say that C64 had slightly better sprites than XL/XE or at least much easier programmable) and... other graphics possibilities below average... (although again it was easier to get good results without using so many tricks as in XL/XE).
please do the voiceovers with one of available speech synthesizers next time :( i can't stand this Ponglish, which is a darn shame, as the rest of the vid is great.
🤔🤔🤔🤔 What is wrong with my English? Pronunciation? If you can't understand it, why don't you use captions? They are manually added by myself so they should be ok. However yt ai algorithm doesn't have any problems when making automatic captions basing on my recordings thus I believe it's possible to survive with my English (especially that algorithms are still not so good as humans in voice recognition). When creating my channel I rather though about people for which English is their second language and for them this level of English should be acceptable... Pity that I disappointed you... C'est la vie!
@@ITGuyinaction good for you. Stand up for yourself.
if you need a second pokey to get stereo without odd emulation stuff from real hardware, here is a tip: the ballblazer atari 7800 cartridge contains a pokey chip. there is one more cartridge, google yourself :D edit1: maybe the free version of drum machione was on a happy compüuterdisk? i remember vaguely plaing around with some .... not sure. but sounded similar. edit2: an assembler editor would have been great. but i dont know of a free one. so ipoked in ascii codes and get fckd up a lot. dont buy your child a computer and forget about it. you change their life!
I think when you put the C64 against any machine based on the 6502, anything made by Commodore wins because it was Commodore that were making the 6502 CPU. They supplied the chip. They controlled the supply. Anyone else using the 6502 in a home computer was competing against Commodore. If Commodore wanted to, they could have stopped selling or licensing the 6502 and put all of those competitors out of business, It's just that there was too much of a market for the 6502, they made more money from selling the chips than they lost through their competitors using that chip. And when you consider that those competitors included the BBC Micro and the NES as well as the Atari 8 bit range, wsho knows how computing history would have turned out. Also, I always thought that in Eastern Europe, it was the Sinclair ZX Spectrum that was king as it was easier for the Warsaw Pact engineers to clone! Either that wasn't the case in Poland or you have a really low opinion of the Spectrum. Jack Tramiel really was the American Clive Sinclair!
🤔🤔🤔🤔 Well... Decision about buying MOS was a very good one! However business is business. I've never heard about any serious shortages in 6502 delivery for others thus it means Commodore didn't mind that other companies produced their computers basing on that microprocessor. However it might also mean that their margin on C64 was much higher that ex. margin of Atari on Atari 800XL. We could have a long discussion about that area with a big glass of good beer. 🍺 Concerning Eastern Europe, I have impression that Poland could be a specific case. Atari computers were so popular here that probably it wasn't the case of any other Eastern European Bloc countries. Jack Tramiel roots counted here? However C64 and ZX Spectrum/Timex devices were also quite common. And true that in Soviet Union, but also in many other countries, ZX Spectrum clones were created, including Poland. However I've never heard about any Atari XL/XE clone in my country. Do you know any story about such a case? It might be related with the fact that making a copy of POKEY, ANTIC or GTIA was quite challenging... Thanks for visiting my small channel and I hope that you are supporting it by your subscription! 👍
Seems like atari was faster, had better graphics, faster storage options and more often than not the better game version, while the commodore had the more capacable sound chip, which on the other hand was severely limited by having too few voices to do bass/chord/melody/percussion. Truth be told, since the SIDs filters always felt a bit out of place within the 8bit retro sound context, I'd much rather take pokeys higher voice count and authentic 8bit brutality :) And let's not forget that ataris scrolling was a lot smoother too. All in all, well, atari wins this in surprisingly clear fashion 😎
I'm wondering how much SID was better than POKEY and how much marketing guys told us it's better. Still I believe it's good to return to those days. Thanks for visiting my small channel! Please don't forget to subscribe! 🎅👍
@@ITGuyinaction well, as a music producer who's deep into chip tune stuff (and also an 80s kid) , I can exactly tell you : SID has some more waveforms and modulation possibilities, and it has filters. Pokey doesn't have filters. That's pretty much it. And that's where it becomes subjective, because filters strike me as a rather pointless bonus in the context of 8bit chiptune aestethic. The best way to make the c64 sound nicely era-appropriate is to turn the filters off. And then we are left with the polyphony that is not enough for the basics. Soundtracks like M. U. L. E. Or alternate reality demonstrate that problem nicely: if you want "drums", you can only do one bass and one melody note. No chords for you. And quick arpeggios as fake polyphony (as I. E. alternate reality used) only get you so far. As a result, both of these iconic soundtracks sound lame on SID. It just doesn't have the polyphony to properly reproduce the composition. It's for that reason that to me personally, even though I'm very much an ensoniq guy (that's the people who created SID), SID and Pokey see much more eye to eye than most people admit. Cause pokey was also much fatter. Both in single oscillator mode, but especially when you decided to double a voice with a slight pitch offset for extra fatness, something the SID of course could also do, but people rarely did because then you've burnt already 2 voices and have only one left. Long story short : Sound is more complex than just going "look, there's filters on the feature list of A, but not B, therefore A wins".
@@zorglub667 Wow! Thank you a lot for sharing this! You are a real expert here! I can only learn from you! I'm sure that your comment will be very interesting to the viewers of my small channel! All the best for New Year 2024!
"Truth be told, since the SIDs filters always felt a bit out of place within the 8bit retro sound context, I'd much rather take pokeys higher voice count and authentic 8bit brutality :)" In what way? For me the SID is the best sound chip used in an 8 bit micro hands down based on how tunes created with the chip sound, which to me is the only metric that should be used to judge a sound chip. What the SID lacked in voices, it benefitted from what you could do with those voices and the POKEY only had one more voice than the SID. You weren't comparing a chip with only 3 voices and another with 8. The AY had 4 voices, the 2A03 had 5 and an (official) way of playing samples (the SID sample playback was done through a bug which they "fixed" in the 8580) you weren't going to avoid appregios on the Atari machines. Also, what do you achieve by doubling the POKEY's voices? 16 bit resolution? That gives you TWO voices with that, the SID already had THREE voices with that much resolution. I thikn you're talking less through your credntials as a chiptuner and more through nostalgia for your own childhood system. You were an Atari kid rather than a Commodore one!
@@GeoNeilUK 🤔🤔🤔 Interesting remarks!