- Видео 33
- Просмотров 15 052
Imagination Maker
Добавлен 5 янв 2023
Видео
Unity - Enemy AI Circling around the target
Просмотров 6314 дней назад
Unity - Enemy AI Circling around the target
unity - FPS Advanced Weapon Clipping
Просмотров 2285 месяцев назад
unity - FPS Advanced Weapon Clipping
Unity - Full Body FPS Controller
Просмотров 1 тыс.Год назад
Full Body FPS Controller no rootmotion IK used For aim And Hand
Unity - FootIk
Просмотров 94Год назад
I am working on a project like fps zombie shooter for android my aim is to give pc games like experience on mobile
Unity - Basic Combat System
Просмотров 3,5 тыс.Год назад
trying to make combat like ghost of tsushima WIP
Unity - Equip and Unequip Katana
Просмотров 98Год назад
I am Working on project like sekiro, ghost of tsushima
Unity - GOW BOii AI Part 1
Просмотров 245Год назад
Atreus Ai form Gow 2018 without foot sliding navmesh agent WIP
Unity-FPS Procedural Weapon Sway and Rotational Sway
Просмотров 390Год назад
Unity-FPS Procedural Weapon Sway and Rotational Sway
I got a problem here . Did you setting the position of the player on exact location of the enemy or keeping some distance so that interaction/animation work perfectly? ( suppose you are punching the enemy on face , so the fist have to exactly positioned on the face).
Collider doing the work for me collider keeping some distance to animation work perfectly
try the kinematica package
It still not fully released I think so cuz I tried to learn
@@imaginationmaker69 ah ok personally I tried but I didn't find enough tutorial otherwise for motion matching on unity I need the Motion-Matching Locomotion Controller do you have a solution?
@@comaxnexus4452wait let me search after that I will answer you but remember to remind me
BROO THATS FIRE
Thanks
that audio jumpscared me
LOL😂
Can u do it works with mobile control .. plzzzz 🫶🏻
Can i talk to u insta?
I don't have insta, it's very simple just download joystick from store and add it
@@imaginationmaker69 Do u have Discord?
@@imaginationmaker69 Ooooo really? Without modifying the code?
Just few line of code Input.GetAxis"Horizontal" to joystick.directio.x
help me ??? in mellee combat system realistic
Sure
Nice work you have here, check my own combat system
Yo UnseenNoob, I'm Tronz from bedwars, Idk if you remember me or not, but anyway your game dev videos are amazing!
yo bro dc me
please bro make a tutorial on gun clipping
watch and understand brackeys video on animation rigging and that you are good to go
@@imaginationmaker69 can I do this without animation rigging
@@imaginationmaker69 like what if I use raycast to check the distance and when my player comes close to wall then animation.setbool("weapon_move",true)
@@imaginationmaker69 the problem is that I don't know how can I use raycast this way
Yes good logic but instead of animation use inverse kinematics
Can you create a tutorial series for Unity Combat?
may be in future
Please make tutorial on this
bro not gonna lie I could only work on every Sunday and Saturday cuz I don't have time
@@imaginationmaker69 on you make it on Saturday or Sunday? It will not take much time don't even edit it
@@imaginationmaker69 are you using on trigger enter or ray casting to detect distance
raycast
@@imaginationmaker69 do ray casting effect performance?
Can you share animation asset's pack name ?
I think it is removed from store
@@imaginationmaker69 NOOOOOOOOOOO
@batnikelam-mavzer443 don't worry I have downloaded the file
@@imaginationmaker69 and you re going to share it with us , dont you ? ^-^
unityassetcollection.com/ghostsamurai_bundle-free-download/#google_vignette
You should add auto target lock
it is in my todo list right after ai
Nice work. Any tutorials or resources you used to make this?
nope not any particular tutorial just some basics
any sources or tutorials you used to make this? Great work by the way.
Hi! Good Job!
thx mate
Bro its amazing..how did you do it please help me..at least say the basic idea
just basic animation and vector
i attached camer to the head
Thanks man
I thought you were working on a zombie shooter project 😉
I am working on that but I am learning ai as doing other small projects and also I am working on samurai project i redesigned combat system
Você ultilizou o sistema de animações rootmotion? Ou animações padrões
root motion
Movement looks really cool but the clipping system could use some smoothing. Reminds me of the body cam games that are coming out
thanks mate
id say use tweening or interpolation to make it smoother
after this i implemented lerp but it makes clipposition weird
nothing advanced here
there is a traditional method in which people just use another camera I am doing it without another camera and without any animation just and I can apply it on all of the weapon type without writing another single line of code and this is happening by animation rigging package which is pretty hard to make it work properly
It’s easy to say, I’ve been suffering for several weeks now and I can’t get rid of the jittering in my hands around the gun when player moves
use animation rigging package twoboneik
You are real PRO bro, I hope some day you share code or create tutorial, sorry to bother you
bro sorry I tried i also bought mega for you but some technical issue the file isn't uploading I may be work on zombie active ragdoll which is pretty realistic for zombies ☺️
@@imaginationmaker69 Thanks for trying to help, don't listen anyone, you doing cool things!
Cool!!! Could you share the project, im struggling with ik hands, cant do that work properly
there is tones of tutorials on yt
@@imaginationmaker69 sadly, im so sorrow, tryed few tuts but hands spreading when look down ((( maybe i may help you with something? assets? models? for that controller example?
j will give you project by tomorrow just email me brutalhero77@gmail.com
after i give you project you can tweak movement script set float for smooth movement
@@imaginationmaker69 🥰😍🤩 Thanks you!!! You are the Best!!!
Does this Include Foot placement, rotation and Inverse Kinematics?
no but I was planning to add that too I was trying to make it like horizon zero dawn and foot placement is not that hard it only need 1 script
Yes but placing it in an uneven terrain my be little hard but not hard if you use animation rigging package
By the way you are doing a great job keep it up
hello bro can you share any unity package to review this?
source code?
yes bro@@imaginationmaker69
@@imaginationmaker69 yes brother
@@imaginationmaker69 There may be a training video
ok I will share with you later
Good
thx
Please any tutorial ??
ruclips.net/video/x0LUiE0dxP0/видео.htmlsi=HBANIDoMZ-5zE-VZ here is it
ruclips.net/video/x0LUiE0dxP0/видео.htmlsi=HBANIDoMZ-5zE-VZ here is it
Oh thank you so much
hey can you make a tutorial or tell me how you made the combat system . please
due to some serious health issues I am not able to make tuto
Get well soon
@@imaginationmaker69 oh , get well soon and can i contact you?
@@imaginationmaker69 get well soon bro
@@imaginationmaker69 can you give me the code or tell me how its done?
The Project Look awesome to me, If you could provide us
sure when you need i will make it readable for you then i will provide it you
and what you need from it like whole project or source code
@@imaginationmaker69 ah okay, BTW can you do enter exit animations ? For car and car wheels too
@@GameOnBudget ys i can
@@GameOnBudget but there is one problem i am currently preparing for jee along with my college so i dont have time i can just provide you whole project which is not polished
hey can give the animation for free please
sure but later after some days or you can grab some free assets on unityassetcollection.com
@@imaginationmaker69 bro is there any viruses
no, but I would suggest if you don't know how to download file from such website just don't download it I am experienced so ik how to download it
@@imaginationmaker69 it's my first time
so do it very carefully just remember 1 thing read anything before clicking download button
Hey man, I can't seem to make it work properly together with cinemachine, could u perhaps share the project?
sure but whenever my PC get repaired
i created more better locomotion do u need need?
yes anything that works like this with many directions spot turning etc.
@ItzVic www.mediafire.com/file/3lt5kn4mauqzqfk/smooth+third+person+controller.unitypackage/file
hey bro sorry I never got the notification thanks for sharing the link I'm going to try it now
promo sm
what do you mean by promo sm
hey can you tell me where did you find the animations . making something similar but the unable to find good animations
assetstore.unity.com/packages/3d/animations/ghostsamurai-bundle-197971
Very very nice stuff. Can you sell the source of this locomotion?
ok
bro it's very easy you can learn it to just simple maths
@@imaginationmaker69how can you give me resource?
@@imaginationmaker69 or learn math to be able to do this kind of locomotion
if it wasn't so shaky and view model was rendered already that would look better I think
i know mate it is so shaky because of animation it's my first time with full body experience my cam is child of head i would use IK to reduce shakiness or maybe you would suggest me to reduce it
if you smooth out this shakyness instead of removing it, This would become a suitable controller for a bodycam style game
@@imaginationmaker69 You can use Cinemachine to "Hard Lock" to head and use "POV" aim to create a smooth but responsive camera. Than for player rotation you can just use main camera's transform values
Where you get the unreal engine model
it is also unity model this assets also on unity asset store
nice
Wow that's cool. Btw I'm Tronz
i know
Its fcking amazing
thanks mate and you to fuking amazing
Do you have motion matching for character movement in your project?
no but I am trying to learning motion matching if you have any resources about motion matching please share with me
it looks nice!
thx
😮😮😮😮
bro sorry for late response
Me: Can we stop and buy God of War at Gamestop? Mom: We have God of War at home At home:
good one mate
Good job, if you make it more smooth with procedural animation it looks fantastic.
thx man
Can you make tutorial about this?
ruclips.net/p/PLKFvhfT4QOqlEReJ2lSZJk_APVq5sxZ-x
Where did you get these animations?
Unity assets store and mixamo on store package name call amplify animation pack
Bro start making tutorials
bro ofcourse when ever I am free
Is the horse sick? Why keep screaming?🙃🙂
LOL 😂 actually my navmesh agent stopping distance keep changing in every frame so horse acting like sick
Good