DumBtchElixr
DumBtchElixr
  • Видео 7
  • Просмотров 572
Wave 63 was not having it today (OSRS Inferno)
There are probably better ways I could have handled this. Once the blob dragged me out it was all down hill from there.
Просмотров: 447

Видео

Back to Triple Jads (OSRS Inferno)
Просмотров 19Год назад
Supplies were lacking,I could have done with 1 or 2 more brews to utilize. Inferno cape is imminent.
OSRS Inferno - Wave 62. Panicked!
Просмотров 33Год назад
I start my recordings on wave 50 to conserve resources.
Pillar health greed got me again (Wave 63) OSRS inferno
Просмотров 42Год назад
First time logging in today and I was a little rough around the edges with my clicks, but I managed to brute force my way to wave 63.
I made it to triple Jads! - OSRS Inferno
Просмотров 16Год назад
This run was exceptional, little issues getting to and past the dreaded wave 63 and onto triple jads. An attempt at fancy footwork got my killed, I also tanked a 95.
Wave 60
Просмотров 6Год назад
I start my recordings on wave 50 to conserve resources. overwhelmed at wave 60 and blob would not die due to brew chugging. also I forgot my tank armor.
Unfortunate Prayer Management
Просмотров 9Год назад
I start my recordings on wave 50 to conserve resources. Unfortunate bit of prayer loss

Комментарии

  • @Gmaneeeee
    @Gmaneeeee Год назад

    Also.. If you stepped 1 Tile to your left, and then 1 back, you would've setup a Melee trap. He would get stuck on that pillar which would allow you to kill the mager peacefully and then allow you to kill the melee while only having to manage the blob. After that you could either setup a 1 tick flick between Ranger+2 Blobs, or run around to the other side and 1 tick the Range+Blob and allow the other blob to come closer in.

  • @Gmaneeeee
    @Gmaneeeee Год назад

    1. You had brews. Use them. 2. If you killed the melee, your life would've been a lot easier.

  • @jaepy3354
    @jaepy3354 Год назад

    I’d be fuming with myself honestly they’re not even on your pillar and on 63 that’s always a full stop 0-risk only nibs because there’s just no measurable consequence to the pillar they’re on going down for the outlook of your run. 1 pillar is needed for 2 more much simpler waves only and you even have another spare. Sad video bro you were through to trips.

  • @derekmoore539
    @derekmoore539 Год назад

    I also commented on another clip, just watched endings.. with jad(s) turn on game sounds. If theres a noise at the start of the animation its mage, if there's no noise its ranged... When determining when its okay to move on from the ranged attack its really easy with game sounds.. Theres a very distinct boom after hes slapped the ground.. That boom is your "okay" to move on to mage pray if its next in the cycle.

  • @derekmoore539
    @derekmoore539 Год назад

    Honestly bro, your pillar def had enough health for you to just chill under the meleer and finish mager while alternating.. HOWEVER, next time you have anything corner trapped and you think you might get drug out pray against the most damaging thing... If you had prayed mage, clicked blob, started 1t after mage attacked... you woulda killed blob however blob was never the issue.. I would have ran to the bottom right corner (north pillar to your north like usual).. Flicked the blob + mager till mager died.. moved up to ranger safespotting melee once it dug, flicked ranger + blob(s) till ranger died.. Typically kill blobs last.. you should solve the wave like they arent there just with flicks