Alexandre Albisser
Alexandre Albisser
  • Видео 53
  • Просмотров 393 575
The Best Way to Bind Objects to a Deforming Mesh - Blender Tutorial
In this video, let's make a simple setup to bind objects to a deforming mesh. We can do this really simply by sampling the mesh properties from the perspective of an object, which we placed on a UV unwrapped version of the deforming mesh.
Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox
Instagram alexandre.albisser
Chapters:
00:00 Intro
00:23 Working in UV Space
06:03 Object Binding
12:36 Final Adjustments
14:36 Outro
Просмотров: 901

Видео

Improving My Procedural Stitching System - Blender Tutorial
Просмотров 55314 дней назад
In this video, let's upgrade the procedural stitch generator so we can generate any type of stitches from a single unit of a given stitch. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Ch...
Beautiful Threads with Multiple Levels of Details from a Simple Curve - Blender Tutorial
Просмотров 854Месяц назад
In this video, we are going to make a geometry nodes setup to convert a simple curve to a beautiful and detailed thread with multiple levels of details. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandr...
Making Fully Procedural Edge Bias Binding for Animated Garments - Blender Tutorial
Просмотров 1,6 тыс.Месяц назад
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed edge bias binding, which you can find along backpack straps for example,. You will be able to create this intricate and hard to simulate geometry in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too...
Music Video VFX Breakdown - Gwizdek "IA" - Blender, Embergen & Davinci Resolve
Просмотров 1,3 тыс.3 месяца назад
Full music video: ruclips.net/video/VXPq3DiidWA/видео.html gwizdek / Here is a short breakdown of the VFX work done for the music video of "IA" by my friends of @Gwizdk (no AI used here) Shot on Sony A7III at the Museum of Grenoble Tracking and VFX done and rendered in Blender, fire simulated using Embergen, all compositing and rotoscopy done in Davinci Resolve Fusion Music: Sémø ...
Nvidia Studio Session - Trail Running Infinite Loop - 4mins version
Просмотров 7954 месяца назад
Full tutorial playlist: ruclips.net/p/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-&si=qrayvG2Zm1FkHZDb Here is the final result so far of the 10 part tutorial series I made for @NVIDIA-Studio Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram alexandre.albisser
I Made a Tutorial Series for @NVIDIA-Studio - Blender Project Overview
Просмотров 11 тыс.4 месяца назад
Full tutorial playlist: ruclips.net/p/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-&si=qrayvG2Zm1FkHZDb In this video I go over the 10 part tutorial series I made for @NVIDIA-Studio to create this really cool procedural looping trail running animation. Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram ale...
This Drawing Won't Fit in Your Screen - Blender to Ink Drawing - Metachronique 08
Просмотров 1,1 тыс.4 месяца назад
Let's continue the Metachronique saga with the ninth illustration of the series. Here I go out of my comfort zone at multiples points, from the draft creation to the format of the drawing itself! Instagram alex.albi Chapters: 00:00 Intro 00:09 Metachronique? 01:00 Rough Draft 02:13 Twitch? 02:47 3D Scene 06:17 Let's Draw 12:26 Beauty Shots 13:03 Outro
Making Fully Procedural Hems For Animated Garments - Blender Tutorial
Просмотров 2,2 тыс.5 месяцев назад
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed hems along the edge of your meshes in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely with seam puckering effects, without needing a too high poly version. Erratum: at 11:26 you should plug the output of the "Capture A...
Procedurally Split Mesh along UV Island Boundaries - Blender Tutorial
Просмотров 7625 месяцев назад
In this video, we are going to make a quick and handy setup to procedurally split the edges of a mesh along the boundaries of UV islands. Project files: alexandrealbisser.gumroad.com/l/UVIslandSplit Instagram alexandre.albisser Chapters: 00:00 Intro 00:35 Worst Method 01:25 Best Method 05:49 Timing Comparison 05:57 Outro
Showreel 2023 - 3D Animation / Art - Blender
Просмотров 15 тыс.7 месяцев назад
As usual for this time of the year, here is a compilation of some of my freelance (and personal) work of this year! I am an Art and music lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go. The music is Luke Melville - Exo Planet from Artlist.io Full portfolio: www.alexandrealbisser.com/ Email: ...
Making Fully Procedural Edge Topstitches - Blender Tutorial
Просмотров 1,4 тыс.8 месяцев назад
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed topstitches along the edge of your meshes in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too high poly version. This is not a beginner friendly tutorial, it is more a very in depth view on a compl...
Fully Procedural Edge Topstitches - Tutorial Teaser
Просмотров 6988 месяцев назад
This is a short teaser for my upcoming tutorial and asset pack which allows to create fully stable edge topstitches for animation, in one click from an edge loop selection. The full length tutorial and files will be available tomorrow! alexandre.albisser
This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
Просмотров 8978 месяцев назад
This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
Make a Simple Sticky Objects Simulation - Blender Tutorial
Просмотров 6 тыс.9 месяцев назад
Make a Simple Sticky Objects Simulation - Blender Tutorial
Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
Просмотров 19 тыс.11 месяцев назад
Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
Просмотров 4,6 тыс.11 месяцев назад
Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
Просмотров 1,2 тыс.Год назад
My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
Просмотров 1,1 тыс.Год назад
The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
Easy Claymorphism Asset Pack with Geometry Nodes - Blender Tutorial
Просмотров 2,4 тыс.Год назад
Easy Claymorphism Asset Pack with Geometry Nodes - Blender Tutorial
Join Curves End to End using Geometry Nodes - Blender Tutorial
Просмотров 4,7 тыс.Год назад
Join Curves End to End using Geometry Nodes - Blender Tutorial
The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
Просмотров 7 тыс.Год назад
The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
How I used a 3D Render as reference for Ink Drawing - Blender for Fine Arts - Metachronique 05
Просмотров 1,1 тыс.Год назад
How I used a 3D Render as reference for Ink Drawing - Blender for Fine Arts - Metachronique 05
How to Use Eevee Volumetrics With Cycles Renders - Blender Tutoriel
Просмотров 2,3 тыс.Год назад
How to Use Eevee Volumetrics With Cycles Renders - Blender Tutoriel
How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
Просмотров 34 тыс.Год назад
How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
Super High Resolution Fluid Simulation in Blender with Mantaflow - Blender Tutorial
Просмотров 4,4 тыс.Год назад
Super High Resolution Fluid Simulation in Blender with Mantaflow - Blender Tutorial
Showreel 2022 - 3D Animation / Art - Blender
Просмотров 136 тыс.Год назад
Showreel 2022 - 3D Animation / Art - Blender
Fixing the Multi Cameras Rendering for Animation - Blender Tutorial
Просмотров 540Год назад
Fixing the Multi Cameras Rendering for Animation - Blender Tutorial
Adding a new dimension to his street art work using Blender 3D
Просмотров 568Год назад
Adding a new dimension to his street art work using Blender 3D
How I created 12 VFX shots for @Bobby Duke Arts - After Effects / Blender Walkthrough
Просмотров 555Год назад
How I created 12 VFX shots for @Bobby Duke Arts - After Effects / Blender Walkthrough

Комментарии

  • @requa3314
    @requa3314 2 дня назад

    Très cool ! Je pense que tu aurais pu attendre un peu pour sortir la vidéo, car avec blender 4.2 et les matrix nodes, je pense que tu peux facilement réduire la taille du node tree de 60% Cela va rendre le workflow bien plus simple pour beaucoup de gens !

    • @alexandre.albisser
      @alexandre.albisser 2 дня назад

      Merci ! Je ne pense pas, cela réduirait au maximum le node tree de 15% en enlevant un peu de vector math, tout en rendant les explications plus complexes pour les non matheux, donc ce tutoriel serait loin d'être le meilleur exemple pour passer aux matrix nodes.

    • @requa3314
      @requa3314 2 дня назад

      ​@@alexandre.albisser Je comprends ton point de vue :) Je me permets de suggérer ça car tu n'expliques pas vraiment les maths utilisées pour arriver au but dans cette vidéo. Donc pour un novice sans ces connaissances, vector math ou matrix, je suppose que l'incompréhension reste la même. 🤔 Il me semblait alors que l'objectif ici était surtout de montrer comment créer le tool pour arriver à ses fins, sans forcément comprendre tout le processus, ce qui est tout à fait acceptable. 👍

  • @dentreveal3820
    @dentreveal3820 4 дня назад

    Amazing work!

  • @barittos5585
    @barittos5585 5 дней назад

    Great tutorial

  • @barittos5585
    @barittos5585 5 дней назад

    How to Bend*

  • @Lithamus
    @Lithamus 5 дней назад

    followed everything but my gem looks opaque and the textures have a fuzziness to them that i cant fix, help!

    • @alexandre.albisser
      @alexandre.albisser 5 дней назад

      Are you using Eevee? You might have to see other tutorials for the render settings for glassy materials

  • @astroDezign
    @astroDezign 6 дней назад

    good works!!

  • @louis_thienpont
    @louis_thienpont 8 дней назад

    Thank you very much! Exactly what I was looking for! Everything work very well but I have a small issue for a particular project: I'm doing a "knitting" animation, and as the threads are moving, the texture is "sliding" / the color of the thread "unscrew". I think it's due to the fact that my knitted curve is not the same length at the end of the animation. Do you think there is a way to prevent this? Thank you!

    • @alexandre.albisser
      @alexandre.albisser 8 дней назад

      Glad it was useful! When you say the thread is moving, do you mean that the base curve itself is deforming? If so, you could get around this by replacing the "length" attributes with the "factor" of the "spline parameter" node, so it does not depend on the length of the curve, and replace the "length" from "spline length" with a custom value that would be the total length of the curve if it is not deformed. Hope that can help!

    • @louis_thienpont
      @louis_thienpont 7 дней назад

      @@alexandre.albisser Hello! Thanks for your feedback! After further investigation it seems that it may be the Softbody simulation settings I used for the knitting part that caused that "twisting" effect. I changed some settings and it's way better now! If you're interested I'll send you the end result on instagram. Once again, thanks a lot for you help and this amazing tutorial!

  • @10zDelek
    @10zDelek 11 дней назад

    This type of work really motivate you to do more

  • @mr_brightsides
    @mr_brightsides 13 дней назад

    lots of thanks

  • @ThePhotist
    @ThePhotist 13 дней назад

    Reminds me of the False MV by Bladee 😮

    • @alexandre.albisser
      @alexandre.albisser День назад

      Indeed, that's a nice one! But their execution is far better!

    • @ThePhotist
      @ThePhotist День назад

      @@alexandre.albisser Your tutorials look like something I could get into. Will definitely be checking them out.

  • @t_41
    @t_41 17 дней назад

    can not bake the proper texture, it just selects some random one and doesn't actually bake anything

  • @YvesBonheur
    @YvesBonheur 19 дней назад

    Always learned tons of new stuff of geometry nodes from your video,please keep doing it,thank you 😄

  • @p.schinzel
    @p.schinzel 19 дней назад

    This one is a bit of a brain strainer, but great info as always! :D Thanks for sharing your knowledge on top of making these tools ;) That's why the Blender community is awesome! Keep up the good work. Cheers!

    • @alexandre.albisser
      @alexandre.albisser 19 дней назад

      Thank you so much for your comment, I am always debating making those setups as tutorials, but making them also helo me improve my systems a lot, so there will be more to come :)

    • @p.schinzel
      @p.schinzel 19 дней назад

      @@alexandre.albisserthat’s great to hear! Yes, passing along knowledge is indeed a great form of self improvement as well :) we’re all lucky to have node-magicians like you pushing us forward and sharing knowledge. All the best! ✌️

  • @niketanchavan020
    @niketanchavan020 22 дня назад

    Amazed

  • @rusticagenerica
    @rusticagenerica 26 дней назад

    Superb tutorial. May God bless you hard.

  • @colinnoel611
    @colinnoel611 Месяц назад

    Solide le reuf

  • @mahalwijetunge1073
    @mahalwijetunge1073 Месяц назад

    Great job mate

  • @prerit6915
    @prerit6915 Месяц назад

    hi i found it it difficult to read/follow at certain parts . can you provide the blend file ?

    • @alexandre.albisser
      @alexandre.albisser 27 дней назад

      Lucky for you I found the file in my backup, I added a link to it in the video description!

    • @prerit6915
      @prerit6915 27 дней назад

      @@alexandre.albisser awesome. tysm :)

  • @micka-albi
    @micka-albi Месяц назад

    C'est bieng

  • @barittos5585
    @barittos5585 Месяц назад

    The GEONODES MASTER!

  • @josealloza5908
    @josealloza5908 Месяц назад

    Thank you so much!

  • @YvesBonheur
    @YvesBonheur Месяц назад

    Merci bcp

  • @virgilebiosa8102
    @virgilebiosa8102 Месяц назад

    Très joli fil monsieur

  • @cecilbrews
    @cecilbrews Месяц назад

    this is so smart, thanks for sharing!

  • @yzhdcn
    @yzhdcn Месяц назад

    hi! great video <3 just want to ask if you have the dimensions for the card sheet collage? I'm planning to make my own card designs and apply your tutorial. thanks! 💗💗💗

    • @alexandre.albisser
      @alexandre.albisser Месяц назад

      This is just a random uncut sheet design found online, the exact dimensions will depend on the manufacturer, number of cards, etc

    • @yzhdcn
      @yzhdcn Месяц назад

      @@alexandre.albisser thank you, alexandre! looking forward to your next content 🫶🏻

  • @topfrad6120
    @topfrad6120 Месяц назад

    That's freaking awesome 🤩

  • @manpreetbhattee9732
    @manpreetbhattee9732 Месяц назад

    Great video! Learnt a lot but i couldn't understand what you did at 1:57. Can you please explain?

    • @alexandre.albisser
      @alexandre.albisser Месяц назад

      I am assigning the vertex group corresponding to each bone to some vertex of the mesh. This step is called weight painting or skinning and it is one of the main steps of assigning an armature for deformation. The kind of visualization I put on the screen is about the best way I could find to explain how to set the weight for this armature!

  • @Steve780-c4q
    @Steve780-c4q Месяц назад

    awesome tutorial. But i have a question, how do you isolate those three cards at 0:40 along the beziere curve geometry node?

    • @alexandre.albisser
      @alexandre.albisser Месяц назад

      I select some cards by their index, for example I test the indexes greater than 13 or less than 10 ans I am left with the 10, J and Q, cards on which I can do some transform (and I put my boolean selection as the selection for the transform)

    • @Steve780-c4q
      @Steve780-c4q Месяц назад

      @@alexandre.albisser Thanks.

  • @virgilebiosa8102
    @virgilebiosa8102 Месяц назад

    Trop fort !! Hâte d’utiliser ça sur les prochains projets ❤

  • @xDaShaanx
    @xDaShaanx Месяц назад

    Wow :o ❤

  • @justinjpagan
    @justinjpagan Месяц назад

    Sick!

  • @NestGFX_
    @NestGFX_ Месяц назад

    So good

  • @jmg9509
    @jmg9509 Месяц назад

    And all accolades goes to...

  • @peterlaverty9397
    @peterlaverty9397 Месяц назад

    Great tool. I got the tool box but i am struggling a little. Waht I need to do is pretty simple animate a blanket over a sofa. I was really struggling with the hems. Is there an insdtruction video for how to use the geo nodes setup? I basically jsut need to add the hem setup to a plane. I have a vertex group added for it but what do I do from there? Thanks.

  • @tamikabatalova
    @tamikabatalova Месяц назад

    Hi, I've followed your instructions bit by bit and still stuck at step 2. Firstly, how do you get the black and white/positive-negative rendering of the mesh, which is first featured in 5:01? Secondly, for some reason the cracks are not confined by the rock, the crack planes are rounded, but stick out and have holes ... generally just looking like messy geometry. I don't know how else to explain - please help!

    • @alexandre.albisser
      @alexandre.albisser Месяц назад

      This is here to help you visualize but it is achieved with the "Viewer Node" which allows to display data in the viewport! If you want more details do not hesitate to download the assets with the first link in the description and take a look at my nodes

  • @_MUHA_
    @_MUHA_ Месяц назад

    отличный showreel 👍👍 НО я один не могу раз видеть на 0:19 в середине две фигурки пересекаются ???

    • @alexandre.albisser
      @alexandre.albisser Месяц назад

      I noticed it as soon as Ten Hundred's video went live, that's the kind of mistake that can go unnoticed until the video is released, especially on low budget or short timeframe projects such as the one I usually do :p

  • @EDDMAX27
    @EDDMAX27 Месяц назад

    Uaw!❤❤

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ 2 месяца назад

    Это точно всё Бдендер? Очень похоже на c4d+redshift

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      It is indeed Blender with Cycles, with the right shaders and lighting setups you can achieve the same results!

  • @shivanimoodbidri
    @shivanimoodbidri 2 месяца назад

    amazing

  • @user-xl6nn8fv6y
    @user-xl6nn8fv6y 2 месяца назад

    Thanks bro! This project saved thousands of hours of my life learning blender!

  • @neerajbhatt3368
    @neerajbhatt3368 2 месяца назад

    Great tutorial!!! But not able to get the rotation. Also request for screen cast and slower speed !!! We are Noobs!!

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      Noted!

    • @neerajbhatt3368
      @neerajbhatt3368 Месяц назад

      I am following the node set up from the file and group input to sample nearest surface node connectors turn red instead of green as in your file?

  • @eneserdugan4049
    @eneserdugan4049 2 месяца назад

    Only nerds can apply the the tutorial steps. And I wanna do it!

  • @ndekesyiri
    @ndekesyiri 2 месяца назад

    Its so fascinating how you come up with this amazing work 🙏 thx 😊

  • @MsLaura-lv7cr
    @MsLaura-lv7cr 2 месяца назад

    5:00 quick question, how do we open this menu and proceed to highlight the excess faces on the outside of the object? Sorry I am just very confused on that front.

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      This view is just something I zoomed in on the edit so you can see better, but you can previsualize attributes like I do with the built in Node Wrangler addon, and the shortcut shift select, or the viewer node

    • @MsLaura-lv7cr
      @MsLaura-lv7cr 2 месяца назад

      @@alexandre.albisser Thanks. I am still lost on the part where you made the object black and white to highlight and delete excess faces though 😅

  • @sugarys
    @sugarys 2 месяца назад

    Bonjour à nouveau , j’ai suivi toutes les étapes du tuto mais quand je passe par la case shading et que je mets un glass material sur mes objets je n’ai qu’une surface lisse de verre et pas la trace d’une fissure…

    • @sugarys
      @sugarys 2 месяца назад

      Pour + d’infos je sais que les fissures sont à l’intérieur, je les vois si j’augmente la thickness des cracks mais la surface simple des objets ne semble pas transparente pour laisser voir les fissures ?

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      J'imagine que tu utilises le moteur de rendu eevee ? Dans ce cas je t'invite a aller regarder des tutoriels pour les matériaux de verre optimisés sur eevee

  • @sugarys
    @sugarys 2 месяца назад

    Bonjour j’ai une question ! Lors de la partie sur la correction de taille des fissures vous utilisez une case appelée « Subtype » dans les group input. Hors je n’ai pas cette case sur mon blender, je n’ai que Type puis Name directement. Y a t il une case à cocher pour la voir ? Merci beaucoup!

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      Hello, les subtypes ont été intégrés dans Blender assez tardivement, est ce que tu utilises une version récente ? Datant au moins de la date de publicationrde la vidéo ?

    • @sugarys
      @sugarys 2 месяца назад

      @@alexandre.albisser​​⁠​⁠ ah je vois! Non effectivement je n’utilise pas la dernière version et impossible de l’avoir pour le moment je pense… je ne suis pas en charge de l’installation des logiciels sur nos machines ! Mais est ce qu’il y aurait une équivalence au Subtype distance du coup si on utilise une version plus ancienne ? (C’est à 10:08 )

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      @@sugarys dans les versions antérieures le subtype etait assigné implicitement il me semble, cest a dire que pour avoir un input de distance par exemple, il fallait la creer a partir de linput radius d'un curve circle node par exemple. Mais dans le pire des cas ce n'est pas important pour le fonctionnement

    • @sugarys
      @sugarys 2 месяца назад

      @@alexandre.albisserd’accord merci beaucoup ! Bonne journée :)

  • @tamikabatalova
    @tamikabatalova 2 месяца назад

    hi, thanks for this tutorial! i was wondering if somebody could explain why when I press Ctrl + L -> Copy Modifiers the generated rocks become flat-surfaced and jagged-edged? I understand it copies the shading of the icosphere. and if I do the same when selecting generated rocks it does the vice versa to the icospheres (making them rock-like) But it doesn't happen when Alexandre does it.

    • @tamikabatalova
      @tamikabatalova 2 месяца назад

      SOLVED (I think): The generated rocks have a bunch of modifiers, all of which I applied to the geometry. Thus, when Copying Modifiers from Icosphere it only copies the Procedural Nodes.

    • @alexandre.albisser
      @alexandre.albisser 2 месяца назад

      Sorry about the late reply but yes that's it, you might want to apply the modifiers of the rocks to ensure it works as intended!

  • @Rengine_3D
    @Rengine_3D 3 месяца назад

    Unbelievable work. ❤‍🔥

  • @Rengine_3D
    @Rengine_3D 3 месяца назад

    Amazing work! 😍