- Видео 55
- Просмотров 445 336
Alexandre Albisser
Франция
Добавлен 20 ноя 2011
I just want to create.
Art, music and manual work lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go.
On this channel, I will share my work, tips and vision in the hope that it can inspire and help others.
Art, music and manual work lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go.
On this channel, I will share my work, tips and vision in the hope that it can inspire and help others.
Let's Get Back to Geonoding! - 10k Subscribers Q&A
After a break that was longer than anticipated, let's finally try to get back to making tutorials for this channel!
And as we just passed 10k subscribers, let's use this as an excuse to talk about the projects and answer some questions I have been getting! Thanks everyone!
Chapters:
00:00 Intro & the break
01:05 Cloth Sewing Toolbox Update
01:57 1. Softwares
02:52 2. Years of experience
03:20 3. Hardware
04:07 4. Work routine
04:59 5. My background
05:56 6. Quick progress?
07:09 7. Products from clients
07:55 8. Tips for going full time
08:50 9. Playlist of tutorials
09:27 10. New clients / collaborations?
09:57 11. Something I wish I knew
11:44 12. Getting first clients
15:42 Launching on Patreon?
16:53 O...
And as we just passed 10k subscribers, let's use this as an excuse to talk about the projects and answer some questions I have been getting! Thanks everyone!
Chapters:
00:00 Intro & the break
01:05 Cloth Sewing Toolbox Update
01:57 1. Softwares
02:52 2. Years of experience
03:20 3. Hardware
04:07 4. Work routine
04:59 5. My background
05:56 6. Quick progress?
07:09 7. Products from clients
07:55 8. Tips for going full time
08:50 9. Playlist of tutorials
09:27 10. New clients / collaborations?
09:57 11. Something I wish I knew
11:44 12. Getting first clients
15:42 Launching on Patreon?
16:53 O...
Просмотров: 180
Видео
Procedurally Extrude Edges Along A Curve - Blender Tutorial
Просмотров 8993 месяца назад
In this video, let's make a system to do consistant procedural extrusions along the direction of an edge, following a guide curve. This is also a huge imptovement on my hem system from a previous tutorial. It works by mapping the YZ positions of points on a curve to a custom coordinates system depending on each point of the mesh which was computed using the mesh normal and the tangent direction...
The Best Way to Bind Objects to a Deforming Mesh - Blender Tutorial
Просмотров 1,4 тыс.3 месяца назад
In this video, let's make a simple setup to bind objects to a deforming mesh. We can do this really simply by sampling the mesh properties from the perspective of an object, which we placed on a UV unwrapped version of the deforming mesh. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Chapters: 00:00 Intro 00:23 Working in UV S...
Improving My Procedural Stitching System - Blender Tutorial
Просмотров 1,5 тыс.4 месяца назад
In this video, let's upgrade the procedural stitch generator so we can generate any type of stitches from a single unit of a given stitch. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Ch...
Beautiful Threads with Multiple Levels of Details from a Simple Curve - Blender Tutorial
Просмотров 1,4 тыс.4 месяца назад
In this video, we are going to make a geometry nodes setup to convert a simple curve to a beautiful and detailed thread with multiple levels of details. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandr...
Making Fully Procedural Edge Bias Binding for Animated Garments - Blender Tutorial
Просмотров 1,9 тыс.5 месяцев назад
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed edge bias binding, which you can find along backpack straps for example,. You will be able to create this intricate and hard to simulate geometry in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too...
Music Video VFX Breakdown - Gwizdek "IA" - Blender, Embergen & Davinci Resolve
Просмотров 1,5 тыс.7 месяцев назад
Full music video: ruclips.net/video/VXPq3DiidWA/видео.html gwizdek / Here is a short breakdown of the VFX work done for the music video of "IA" by my friends of @Gwizdk (no AI used here) Shot on Sony A7III at the Museum of Grenoble Tracking and VFX done and rendered in Blender, fire simulated using Embergen, all compositing and rotoscopy done in Davinci Resolve Fusion Music: Sémø ...
Nvidia Studio Session - Trail Running Infinite Loop - 4mins version
Просмотров 8848 месяцев назад
Full tutorial playlist: ruclips.net/p/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-&si=qrayvG2Zm1FkHZDb Here is the final result so far of the 10 part tutorial series I made for @NVIDIA-Studio Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram alexandre.albisser
I Made a Tutorial Series for @NVIDIA-Studio - Blender Project Overview
Просмотров 11 тыс.8 месяцев назад
Full tutorial playlist: ruclips.net/p/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-&si=qrayvG2Zm1FkHZDb In this video I go over the 10 part tutorial series I made for @NVIDIA-Studio to create this really cool procedural looping trail running animation. Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram ale...
This Drawing Won't Fit in Your Screen - Blender to Ink Drawing - Metachronique 08
Просмотров 1,2 тыс.8 месяцев назад
Let's continue the Metachronique saga with the ninth illustration of the series. Here I go out of my comfort zone at multiples points, from the draft creation to the format of the drawing itself! Instagram alex.albi Chapters: 00:00 Intro 00:09 Metachronique? 01:00 Rough Draft 02:13 Twitch? 02:47 3D Scene 06:17 Let's Draw 12:26 Beauty Shots 13:03 Outro
Making Fully Procedural Hems For Animated Garments - Blender Tutorial
Просмотров 2,5 тыс.8 месяцев назад
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed hems along the edge of your meshes in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely with seam puckering effects, without needing a too high poly version. Erratum: at 11:26 you should plug the output of the "Capture A...
Procedurally Split Mesh along UV Island Boundaries - Blender Tutorial
Просмотров 1,2 тыс.9 месяцев назад
In this video, we are going to make a quick and handy setup to procedurally split the edges of a mesh along the boundaries of UV islands. Project files: alexandrealbisser.gumroad.com/l/UVIslandSplit Instagram alexandre.albisser Chapters: 00:00 Intro 00:35 Worst Method 01:25 Best Method 05:49 Timing Comparison 05:57 Outro
Showreel 2023 - 3D Animation / Art - Blender
Просмотров 20 тыс.10 месяцев назад
As usual for this time of the year, here is a compilation of some of my freelance (and personal) work of this year! I am an Art and music lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go. The music is Luke Melville - Exo Planet from Artlist.io Full portfolio: www.alexandrealbisser.com/ Email: ...
Making Fully Procedural Edge Topstitches - Blender Tutorial
Просмотров 1,7 тыс.Год назад
Making Fully Procedural Edge Topstitches - Blender Tutorial
Fully Procedural Edge Topstitches - Tutorial Teaser
Просмотров 754Год назад
Fully Procedural Edge Topstitches - Tutorial Teaser
This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
Просмотров 1 тыс.Год назад
This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
Make a Simple Sticky Objects Simulation - Blender Tutorial
Просмотров 7 тыс.Год назад
Make a Simple Sticky Objects Simulation - Blender Tutorial
Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
Просмотров 23 тыс.Год назад
Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
Просмотров 5 тыс.Год назад
Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
Просмотров 1,3 тыс.Год назад
My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
Просмотров 1,2 тыс.Год назад
The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
Easy Claymorphism Asset Pack with Geometry Nodes - Blender Tutorial
Просмотров 2,7 тыс.Год назад
Easy Claymorphism Asset Pack with Geometry Nodes - Blender Tutorial
Join Curves End to End using Geometry Nodes - Blender Tutorial
Просмотров 6 тыс.Год назад
Join Curves End to End using Geometry Nodes - Blender Tutorial
The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
Просмотров 8 тыс.Год назад
The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
How I used a 3D Render as reference for Ink Drawing - Blender for Fine Arts - Metachronique 05
Просмотров 1,2 тыс.Год назад
How I used a 3D Render as reference for Ink Drawing - Blender for Fine Arts - Metachronique 05
How to Use Eevee Volumetrics With Cycles Renders - Blender Tutoriel
Просмотров 2,8 тыс.Год назад
How to Use Eevee Volumetrics With Cycles Renders - Blender Tutoriel
How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
Просмотров 41 тыс.Год назад
How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
Super High Resolution Fluid Simulation in Blender with Mantaflow - Blender Tutorial
Просмотров 5 тыс.Год назад
Super High Resolution Fluid Simulation in Blender with Mantaflow - Blender Tutorial
Showreel 2022 - 3D Animation / Art - Blender
Просмотров 146 тыс.Год назад
Showreel 2022 - 3D Animation / Art - Blender
Fixing the Multi Cameras Rendering for Animation - Blender Tutorial
Просмотров 599Год назад
Fixing the Multi Cameras Rendering for Animation - Blender Tutorial
Hi I saw in ur final clip that the box have thickness and look more realistic, how did u create a thickness to a plane image, tried several ways and not working, thx
Even solidify modifier is just doubling the image with a space between .
If you put solidify modifier on a plane which has some transparent parts, then the sides will just be transparent, hence your double image with space in between. The solidify only thickens the existing geometry so you must cut your plane to the exact shape of the box first for the modifier to create side thickness where you cut it, and make sure to remove the alpha in the shader in this case.
not enough explanation 👎
Would love more project breakdowns. Personal or work.
I have a few of them planned, stay tuned!
🎉🎉🎉🎉🎉🎉🎉🎉❤❤❤❤
just do it as a displacement map to save time and control
Please make a more detailed inkscape part and slow down, I could not see anything were were doing within inkscape
compulsive creator 👍
Okay, let's say, mastering these nodes is harder than PhD in mathematics or Physics.. convince me otherwise.. ( I have a Master Degree in these two) ^^
I have a master degree in engineering, which might be useful to learn this but I don't find it really hard after the initial learning curve, it just need practice and getting used to :)
@@alexandre.albisser Thank you Alex, this really help me to try practicing more, cuz it feels overwhelming :') you work is highly appreciated ! THANK YOU FOR EXISTING !
I like that this method remains a part of the original geometry with your use of vertex groups. I'm watching this and keeping an eye on the face count, as some methods add monster number of faces, which would make them impractical for animation. Using instances on points seems to manage that somewhat, the face count jumps later but the stitch gets more complicated as you tweak it to multiple threads so that is to be expected, still seems a lot of faces for a single curve that is instanced, is that because the Ply Count and Fiber Settings? I can be a bit conservative (cheap) when it comes to spending face count processing on items that aren't noticed that much but still need some detail. I'm going back and forth with different methods for stitching a basic single or double row stitch on clothing but the use of instances and vertex groups seems to solve a lot of problems with the material flexing as the vertex points are on the same object. Is it possible to show dimpling where the threads pinch the cloth and pass through the cloth? I subscribed and am going through your videos, I like the way you use the tools to solve problems.
The curve to mesh tool indeed adds much faces so you can adjust the fibers settings, ply counts, as well as curve resolution and so on to lower face count, An other solution would be to bake the created mesh to a texture, which might be a bit tricky to do with blender's bake options but I think you should be able to convert everything to a texte. For the dimpling and so on, you should be able to do this by using the shader attrbutes (UV Thread and so on) my tool creates, which is a UV map flowing along the curve. More precise method for this should be included in the next version of the asset pack!
Congrats Alexandre, all the best to come!
capture attribute on vector is not availble i belive in 4.2 what is the alternative?
Yes it is, you just set up the capture attribute node, and plug a vector in the empty sockets. Or go to the node settings and add an input like you would with the geometry node modifier inputs.
@@alexandre.albisser Thank you boss
@@alexandre.albisser One last question i am facing some issue with the factor value they are coming in stack uniformly not at randomise value even tho i have followed your steps may be i have missed something
Love the background. It's always great to hear how and why someone arrived at their creative process.
❤❤❤
Very interesting and honest dive into your work ! I really hope you'll be able to manage a healthy work/life balance that suits you Can't wait to see how your projects will evolve in the future 🤙
This video is not as dynamic as I would have liked, but I have been postponing it for a while so now let's hopefully go back to tutorials as soon as possible! :)
Bonjour Alexandre! I recently acquired your Procedural Cloth Sewing Toolkit, which is amazing btw, thanks for that. While using it I've encountered an issue when using the toolkit when applying the stitches to some edges on an UV Sphere where I have cut the bottom half from it. Can you please help me with this issue?
Thanks for your purchase! Of course, you can reach out to me via Instagram or email, but make sure to provide enough information to troubleshoot the potential issue!
@@alexandre.albisser I figured it out in the meantime. It had something to do with my UV's. I had not proparly placed my seams when unwrapping. I also made sure it were edgeloops as well
hey all Before you freak out, just make sure that your normals are not flipped. It might be just that simple.
Okay, not to be a downer but correcting the normals alone wasn't enough and it's still not resolved. The objects are shaped like origami figures so maybe they are too pointed or sharp for this type of geometry node setup?
I Didn't Quite Get It On The 4:08 Because It Went Too Fast. What Did You Add It??
Just moved around the nodes a bit and added a "realize instances"
Thanks a lot for your effective technique! I’m glad that separating texture by pieces is as simple as I thought it should be. However I didn’t catch what should you do with the image so it fits perfectly by its scale and doesn’t look zoomed in or zoomed out within the puzzles. Is it enough to just match the aspect ratio of the puzzle with the image?
If the aspect ratio matches, then the method of unwrapping the UVs from the top view with "Project from view (bounds)" should ensure that your image entirely fills the puzzle :)
@@alexandre.albisser Thanks for replying, I think I understand now! :) The bounds option projects uvs with the bounds of the selected geometry in mind.
@@realxrust More preciselyy from the documentation: "Project from View takes the current view in the 3D View and flattens the mesh as it appears. Use this option if you are using a picture of a real object as a UV Texture for an object that you have modeled. You will get some stretching in areas where the model recedes away from you. Options With Bounds will do the same as Project from View but with Scale to Bounds and Correct Aspect activated."
This piece of shit is just advertising their blender addons. This is not an actual solution.
The UVs in the back of the cards was changed too ? any help ?
hoping for an updated version of this tutorial for blender 4.1 and plus
ruclips.net/video/NeNA_0KLDFs/видео.html
Blender is the new motion graphics?
I used to call myself 3D artist, but what you do is real art
Thanks a lot! But you could argue there's not much art here as those are mainly product commercials with often little real artistic intent
😍😍
Amazing by the way how do i make the Cards texture different from each other
There's a whole other tutorial about that! :)
Dura 15 minutos pero estuve como 2 horas para terminarlo tratando de entender todo. Muy útil, sos un grande. Gracias!
J ai peté de rire avec le faux accent anglais mais tuto sympa ❤
Thank you so much, I was looking for this solution on how to make the fluid clean with the shape of the container. Thank you.
The clothing one with invisible man is genius 🔥🔥🔥
I'm a little confused starting at 2:18. Alexander takes the collection, and when he imports it into the node panel, the collection is called 'Collection Info', but in the video it shows 'Geometry' right below it, while I see 'Instance' . I'm afraid this will ruin everything... Please can anyone help me?? But otherwise, it's a very good tutorial.
It should be the same, sometimes nodes sockets are renamed in newer blender versions but functionality should be kept.
No word to describe 🔥🔥🔥
Crazy bro 😱
When using the array modifier to split the cards out, the generated back of card image does not line up at all. It appears to be lined up when in shader mode without the modifier applied, but when applied the back texture does not duplicate for each card...
I addressed this in the tutorial, you must use other coordinate system than UV for the back (generated or object for example) or it will indeed be displaced Alternatively you can generate a second uv map on the card, and project all from view perpendicular to the cards surface once the array modifiers are applied.
@@alexandre.albisser Yes and the back texture is using a generated system, exactly the same node setup as in the video. I may have to create the second UV map method. Would you apply array modifiers and then lay cards out in the x*y arrangement to then generate the second UV map?
@@Sam-xs9kr if you want allbm cards to have the same UV on the back, it would be best to have them stacked so you can project the same UV on all of them. I might update this tutorial as my new method uses a small geonodes tree and is more convenient for this part!
@@alexandre.albisser Oh right, that makes more sense for sure. Thank you I will give it a go!
This one made my brain hurt but amazing as well! Wow, thank you so much for sharing the process. Did you by chance make any other videos about this animations? I'm particularly curious on how you achieved the effect of the cards getting cut by the sword? I need to chop a thin object with a pair of scissors and was hoping that would shed some light on how to achieve it.
Glad you liked it! I don't have anything else on that particular project, but I have yet to make videos on a lot of projects I did since... For the cutting cards, in my case they are not even cut, just animated a slight wobble and that does it! In your case you might get along with animating the edge split along a selected edge loop (existing, or added with the knife tool) and distorting the two sides, hope that can be helpful!
@alexandre.albisser nice! Looking forward to the release of new videos then! And thank you, that does give me plenty to experiment with!
This is amazing! So easy, and such useful automation. Thank you so much for sharing!
Glad you like it!
Man please you gotta break this project down, especially that first one
That is some beautiful math you are doing. Love it.
Glad you enjoy it!
Thank you so much
Thank you for the detailed video! In my blender version, I am not able find sample index node, can you please share your blender version?
Well this one one year ago so probable 3.6 or something like that, but consider I am always working with the latest version!
Super vidéo comme d'hab ! énorme respect de garder une telle régularité dans les uploads
Your work is epic brother.
Thank you! Cheers!
Also as we are close to 10k subscribers here, let me know if you have any question that I could answer in an upcoming FAQ! :)
I found if I use curve primitives in geometry nodes using this node setup every point of the curve curves to the objects origin point, any idea how to handle that?
The issue you might be having is trying to join curves of different types together (bezier with poly, nurbs with bezier, etc.) make sure to convert all curves to the same types first, that might solve your problem!
The back texture of my cards are not repeating - any ideas? Have set up the vector mapping as in the video.
A few other people have asked about this so there should be some answer in the comments, but Alternatively you can generate a second uv map on the card, and project all from view perpendicular to the cards surface once the array modifiers are applied.
7:58
8:34
7:58
Très cool ! Je pense que tu aurais pu attendre un peu pour sortir la vidéo, car avec blender 4.2 et les matrix nodes, je pense que tu peux facilement réduire la taille du node tree de 60% Cela va rendre le workflow bien plus simple pour beaucoup de gens !
Merci ! Je ne pense pas, cela réduirait au maximum le node tree de 15% en enlevant un peu de vector math, tout en rendant les explications plus complexes pour les non matheux, donc ce tutoriel serait loin d'être le meilleur exemple pour passer aux matrix nodes.
@@alexandre.albisser Je comprends ton point de vue :) Je me permets de suggérer ça car tu n'expliques pas vraiment les maths utilisées pour arriver au but dans cette vidéo. Donc pour un novice sans ces connaissances, vector math ou matrix, je suppose que l'incompréhension reste la même. 🤔 Il me semblait alors que l'objectif ici était surtout de montrer comment créer le tool pour arriver à ses fins, sans forcément comprendre tout le processus, ce qui est tout à fait acceptable. 👍