![Thomas Maria Helzle](/img/default-banner.jpg)
- Видео 140
- Просмотров 40 064
Thomas Maria Helzle
Германия
Добавлен 11 дек 2015
In pursuit of beauty...
Media Artist, Designer, Node-Lover, Sculptor, Sounder, Photographer, Coder, Writer and on good days even a Poet...
Stage-Design, Installations, Music Videos, Living Paintings, Artwork
Media Artist, Designer, Node-Lover, Sculptor, Sounder, Photographer, Coder, Writer and on good days even a Poet...
Stage-Design, Installations, Music Videos, Living Paintings, Artwork
"Authenticity"
Authenticity and Connection are the two central defining forces for humans.
The world often demands that we give up our authenticity for connection, especially if we grow up in troubled families, but human society is also deeply traumatized and deranged and favors conformity over authenticity.
There is no room for our own form, so we get cut and bent into an espalier that we continue to carry around, long after it's no longer needed.
This also creates issues with defining our borders.
A young rape victim once put it like this:
"You are a country.
You got invaded.
You lost your borders."
This made me finally understand why people from adverse backgrounds so often find it so hard to prevent further...
The world often demands that we give up our authenticity for connection, especially if we grow up in troubled families, but human society is also deeply traumatized and deranged and favors conformity over authenticity.
There is no room for our own form, so we get cut and bent into an espalier that we continue to carry around, long after it's no longer needed.
This also creates issues with defining our borders.
A young rape victim once put it like this:
"You are a country.
You got invaded.
You lost your borders."
This made me finally understand why people from adverse backgrounds so often find it so hard to prevent further...
Просмотров: 16
Видео
"Connection"
Просмотров 444 часа назад
Connection and Authenticity are the two main forces driving us. As children, when our surroundings are non favorable, we often suppress our authenticity to survive - we simply can not survive without connection to our caregivers, even if they are toxic. I grew up in such a toxic household, with a father who had a bad childhood himself and then got further traumatized in WWII and a mother who ha...
"Running blind..."
Просмотров 4014 часов назад
Running blindly in all directions at once Surrounded by terrifying alternatives Wars with bombs and cheap china shoes Turning up the heat on investment and the planet Maddened by a buffer overflow of unsure information Made obsolete by AI We elect our future perpetrators with open eyes Turning to fascists that just love our fight-flight-freeze response to fear and feast on it But there always i...
"Rotational Force" - Tooll3 Tutorial on how to create your own HLSL Compute Shader Particle Force
Просмотров 10016 часов назад
In this video I show you how to create your own HLSL compute shader particle force in Tooll3 and the complete workflow on how to set up the operator interface, create parameters and dropdowns with defaults and useful input ranges, re-order parameters ( ;-) ), rename inputs, sort out the compute shader input buffer slots, get useful error messages, write documentation, create examples and preset...
"The Vortex"
Просмотров 18921 час назад
Another animation using my new rotational force. EDIT: The tutorial on how to create this force yourself is live now: ruclips.net/video/j95VZXGAbwE/видео.html It is mostly about how to create your own compute shader operators in Tooll3 with all the ins and outs one has to know about, less about the creation of art. But I plan to do more tutorials in the future so let me know what you are intere...
"The Door into Summer"
Просмотров 69День назад
Or maybe wormhole would be the better name ;-) But I always loved the old Heinlein story of that name, where the main protagonist has a cat named Pete that in winter insists on checking every door of the house in hope that somewhere there is summer behind... :-) The cat also likes to go to bars with him hidden in a bag and lick strong alcohol from saucers... Once again I experimented with Tidal...
"Radi(c)al Force"
Просмотров 11814 дней назад
While preparing a tutorial on how to create your own operators with compute shaders in Tooll3, I got a bit carried away with a possible example file ;-) The radial force we'll build together in combination with several stock forces creates this swirling universe. The tutorial is live now: ruclips.net/video/j95VZXGAbwE/видео.html Cheers, Tom #Tooll3 #realtime #newmediaart #abstractart #generativ...
"The fluid Painter of Emotions"
Просмотров 9314 дней назад
Our internal emotional landscape is getting constantly painted and repainted, influenced by feedback with our environment. Sometimes all is dull, but then a searing joy/pain/wonder creates a bold stroke of colour. We're unstable by design. We try to numb ourselves into equanimity, but we loose the good with the "bad". We are the most beautiful when we are vulnerable. This is the most complex fe...
"I Don't Know A Thing"
Просмотров 4014 дней назад
Tooll3 particles and feedback driven by Tidal Cycles sound: chopped up old advertisements from the ameriquanique peninsula ;-) #Tooll3 #tidal #cycles #freeyourmind #realtime #abstract #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audioreactive #soundreactive #sounddesign #adhd
"Abstract Bloom" (Midi) Music Visualisation
Просмотров 154Месяц назад
"Abstract Bloom" (Midi) Music Visualisation
Love the extreme colors on black/white. Very disturbing. And it’s interesting that the audio is more subtle than loud as a contrast. Like hearing it through a wall or from far away.
Thanks! ❤️ This one came straight from the heart. It's how I often feel these days. On one level its clear that humanity as we know it is about to expire, which induces panic with no clear direction to turn to. On another, there is this calm place inside of me that isn't disturbed in the least by all the outside turmoil.
thx so much, learn a lot a have some confuse points,what's i.x and hash11
Great! :-) Let me expand on those two: i is the counter variable of the "Particles" buffer. It is a three dimensional vector array of integers that is increased per particle, but we use only the first dimension, which is accessed with .x (the others would be .y and .z). We could also write i[0] to access it, if you are more familiar with that notation for arrays. So with 1 million particles for each of which our code is repeated per frame (!), i.x will be 0 for the first particle, 1 for the second, 2 for the third and so on up to 999999, so that we know which one we are working on. hash11 is defined in the #include file hash-functions.hlsl that you can find in your installation in Resources/lib/shared. "hash" is often used as a name for pseudo-random number generators, "11" in this library means, that it receives one input and delivers one output. You can also think of it as hash11(seed). So it returns a different pseudo-random float value between 0 and 1 for every input value, every particle in this case. Pseudo-random means, that it will return the same random number for the same input value, so that the same particle number i.x will always yield the same random value. This is important if you think of a stream of particles: The one that is faster than the others should always be faster on every frame, the slow one should be slow on every frame, so that we get a consistent result (real random numbers are hardly useful in animation actually). You may be more familiar with something like rnd(seed) from other languages.
@@thomashelzle so kind,got it,i need time to get into the new world,thx again
You are very welcome! 🙏 And yes, give it time to wrap your head around. It took me half a year to get comfortable with it and it will probably take me much longer before I REALLY grok it all... ;-) Learning is the best thing in live - I'm 59 and just starting with this new adventure... ❤️😎
is this a demo of the shader you writen? pretty awsome!
The rotational part yes, although I also use a custom noise force here that is not part of the tutorial. I'm uploading the tutorial right now so stay tuned ;-)
The tutorial is live now! ruclips.net/video/j95VZXGAbwE/видео.html
»When you stare into the abyss the abyss stares back at you.«
....and a mighty voice says: "Was guggst du"?
That's great! When is the tutorial coming?
Not sure yet, I'm still improving the force... ;-)
@@thomashelzle The video is perfect as it is. And thank you for your time and effort. Cheer up!
The tutorial is mostly technical about how to write shaders and create operators BTW., I don't cover this animation or the others where I use the force.
The tutorial is live now: ruclips.net/video/j95VZXGAbwE/видео.html Enjoy!
i like this sample too, "numbers".Can you show us the code?
Yeah, really beautiful voice there! :-) It is mostly four layers of this at different speeds and pitches: d1 $ repeatCycles 2 $ n (scale "harmonicMinor" $ struct "t(5,7,<0 4 3 1 2>)" $ (irand 8)) |+ n "a4" # sound "loopMIDI" # midichan 0 #amp (range 0.7 1 perlin) The numbers samples use: d9 $ slow 4 $ n "[0 [1 2]]" # sound "numbers" # n (irand 10) # amp 1 # pan (rand * 0.75) The interesting thing for me was the repeatCycles to make the randomness into repeating patterns. I wrote similar things in the past in Processing, but that was way more involved. I send the Midi to Bitwig via loopMidi and into the "Noire" Piano.
Love it! Well done. :^)
Thanks! 😄 Love it too! :-)
@@thomashelzle Indeed! :^)
Is this like an ink dot test cuz to me it looks like flames
Man, I hope we can keep things together enough to not destroy our planet...
As long as humans don't understand that all we do is informed and motivated by trauma, not "free will", or "consciousness" or "intelligence", I see little hope of getting out of the circles of destruction. If we manage to transcend trauma, we may become wise after all...
Whoa this is really cool! I experimented with coding Gray-Scott reaction-diffusion in Java a long time ago, but I never made anything like this! By the way, have you heard about Lenia, which is a huge generalization of Conway's Game of Life?
👍Yeah, Tooll3 is great in that it encourages you to go further and experiment with those basic ingredients. I hadn't heard of Lenia but recently I stumbled over particle-life.com/ which I found pretty amazing...
@@thomashelzle There's a lot of cool artificial life (ALife) models out there, including ones that are supposedly very open-ended and can continue to show evolution. Recently I've been following along with the T2 Tile Project, and though a lot of it's over my head, it's still neat to think about.
@@PunmasterSTP Yeah, those models are really lovely, but I'm not fully there yet either ;-)
That was mysterious, a little scary, and also oddly spiritual. I really liked it!
👍Yeah, that's how life is supposed to be, if you let your curiosity take the lead... ;-)
Very cool!
Thanks a lot! :-)
they must have used something like this in the movie Vivarium
I don't know the movie so wouldn't know... ;-)
Very cool
What am i watching?
Good question, next question
It's a reaction-diffusion system in Tooll3 - a very simple form of this: www.karlsims.com/rd.html, using a blur and a sharpen filter in a loop :-)
Wooow ... that's awesome! Love it!! 😍
Thank you! 😊🙏🙏🙏🙏
wow, what am i looking at? what is this simulating exactly?
When you apply blur and sharpen filters in combination on a starting structure (can be anything, here it's my companies name ;-) ) in a feedback-loop, a structure called "Reaction-Diffusion" emerges. It is very common in nature, on many fish (think little Nemo), zebras, even tigers but also happens in chemistry when mixing two or more ingredients that do not mix but interact. Organic, even-spaced stripes that are interconnected in very interesting ways, depending on the substances or settings in this case. From the white part of that, I emit particles that are moved from their starting points on the texture with a fractal noise force and change colour over time. Does that give you an idea?
yes, it does! it can all be described mathematically it seems. find it quite fascinating how the same patterns come up in different enviroments and can be described as a single event. the "blur and sharpen filters" helped me a lot on intuitively understanding how it works. thanks for your explanation, amazing visuals!
Yeah - using blur and sharpen filters is the "naive" or simple way and not as flexible as if one implements the full formula of Gray-Scott Reaction-Diffusion or the other models. That is deeper and allows for more variety in the resulting structures. But it's quite nice already and with some modulation of the parameters, can lead to beautiful results. I implemented a more complex RD kernel in SideFX Houdini some years ago: ruclips.net/video/ZxTHcbxAqq8/видео.html ruclips.net/video/3mtp7iXE1WA/видео.html I just totally love those patterns :-) I may implement one in Tooll3 one day too in HLSL.
great design, mix, visuals are sweet definitely a good look if your settings are ok its like a moth wing , i wonder if you set it super low the beginning part would look like a colonoscopy, lol , just my 2 cents
Hahaha - yeah, lots of possible associations there... ;-) Cheers!
cool stuff
Thanks!
really really cool!
Thanks! One of my favorites! :-)
Amazing music💥🌛🔥🌜💨🎼💨
Thank you! :-)
Very neat
Thank you! Cheers!
Looks like an eye. Impressive art.
Thanks! 🙏 Yeah, I first saw it as a blooming flower, then as a space nebula I'm flying through backwards while rotating but I can also totally see a morphing eye! 👍 I love those polymorphic things 🤩
I really like the effects, can you share a little about your process on how you make it?
It's a particle animation in Tooll3 that is driven by the generative soundtrack I created in Bitwig Studio. A custom noise force with symmetry allows for the mirrored look. An also customised depth of field effect does the blurring/bokeh. Otherwise it's mostly fiddling with the parameters until it feels right... ;-)
Yeaaah, very cool!! 🤩 Love the combination of geometrical shapes and particle flow .... 💓
Thank you! Trying out new things and sounds... :-)
Genial 😍🤩
🙏 Ha - thanks a lot! Love it too :-)
amazing apple core
Cool stuff.
Thanks! :-)
ok i'm not sure how to show you the remix so i posted it on my channel. posted the link to the video twice and it wen't away? anyways hope you like it❤🙏🙃
Yeah, somehow the comments seem to be remixed too ;-) Nice work!
These are really good!
Thank you! :-)
How many particle are they 🤯?
4 million. Running in realtime on my Laptop with a GeForce 3070. This isn't a screencapture though, it's rendered out as a video and due to encoding takes around ~20 minutes on the same laptop in 4k with 60fps for the 18,000 frames of the full version: ruclips.net/video/_DtroPU32mQ/видео.html
Just awesome! Love it!! ❤🙏🤩
Thank you so much! :-)
it's nice to see some colors
Yeah, but I love the B&W things a lot as well :-)
this one inspires me
Great! :-)
@@thomashelzle would love to remix it
Go ahead and show me what you come up with :-)
@@thomashelzle ruclips.net/video/HnaS_hxmXqw/видео.html
Ha! Quite the kaleidoscopic experience - Nice! :-)
❤🙏🙃
beautiful chaos
Yeah, the border between chaos and order is where it's at for me :-)
@@thomashelzle i love playing with generative chaos on vcvrack but not musically
awesome , Do You play with VCVrack?
VCVrack is actually in the track, but only as an effect this time around :-) I'm using a kick drum from Atlas and the percussion is actually AAS String Studio played by the Pigments step sequencer on one track and the Spiral Reaktor ensemble on another. The percussion is stretched extremely with Paul Stretch and then going through VCVrack and the fantastic Cytomic CF100 filter for the ambient wooshing sound. I use that filter a lot. Valhalla Vintage Verb for reverb + a bit of Valhalla Delay. But some of my animations are purely VCVrack for the sound.
@@thomashelzle awesome .
When I try to discern shapes as if these lines were clouds I see many surreal or dreamlike scenes that come together to make another image. Are these lines generated from an image or is one side drawn and reflected? Or are these being generated mathematically?
It is all created mathematically. 8 million tiny particles are objected to a "noise" force that influences their movement. That noise is a pseudo-fractal - the same noise repeated at different scales, in this case 9 times. This creates the complexity. I programmed into this force that it is reflected along the x axis. So the force is symmetrical, but not the particles, which makes it much more natural. And yeah, sinking into these and let the mind wander is what I love to do as well... :-)
nice description, i feel it totally, try to do the same in betweening in my painting
Ha - great :-)
Beautifully captivating dissonance
Beautiful fractals
I love the perfect asymmetrical symmetry 😻
Hahahah - yeah, that makes it so alive and organic. I could start with totally symmetrical particles to make it "perfect", but that would be pretty boring IMO.
This is way more sci-fi. Soundtracks are getting better too. It reminds me of the Portal 2's soundtrack. Keep it coming.🤖
I don't know portal so that's a coincidence ;-) Great you like it - experimenting with many styles at the moment and building my "arsenal" of toolls - and just staying in the flow...
omg you're right it does sound a little bit like a portal ost
This is really really pretty.
Thanks a lot - it's what I love... :-)
now that's fancy <3
Hehehe - thanks!
Absolutely Wonderful.
Many thanks!
i dont really understand much of this stuff but this was really beatiful, i could also watch for hours or like put it in a frame and let it being displayed on a wall in my house 24 hours a day
Yes, that is the idea with all these animations. Living paintings ;-) Not shouting for attention but something to be with, everchanging, alive...
Love it! Can you make a 1 hr or longer version?
Thanks! As for a one hour or longer version: That never occured to me. The realtime version in Tooll3 is in itself endless, so in theory it would be possible to create a longer video. Hm... Let me think about this :-)
i watch it because it was curious, and this really nice to see this magical things hapening with time music lovit
Great you like it! Yeah, it's quite magical indeed. The next animation is already in the works... :-)
Very mesmerizing. I love it.
Glad you like it!