- Видео 7
- Просмотров 14 318
4 Every Action
США
Добавлен 19 мар 2021
Exposing the Hidden World of Motion
Blender Flip Fluid Water Breach WIP
A fairly rough clip of a creature water breach, forgive the low samples I just wanted a quick render before I go further.
Blender 4.0
Fluid sim using blender flip fluid addon
PC Specs:
CPU: AMD Ryzen Threadripper 7960X
RAM: 128
GPU: RTX 4090
Sim Info:
Total Sim time 48:24:13
Sim cache: 86.24GB
Highest Particle Count per single frame: 350million particles
Render Info:
Quick Render time at 10 seconds per frame after data calculations each frame ended up around 1min per frame. Total render time of about 5 hours
Blender 4.0
Fluid sim using blender flip fluid addon
PC Specs:
CPU: AMD Ryzen Threadripper 7960X
RAM: 128
GPU: RTX 4090
Sim Info:
Total Sim time 48:24:13
Sim cache: 86.24GB
Highest Particle Count per single frame: 350million particles
Render Info:
Quick Render time at 10 seconds per frame after data calculations each frame ended up around 1min per frame. Total render time of about 5 hours
Просмотров: 738
Видео
Smoke and Fire Simulation in Blender 3.1
Просмотров 13 тыс.2 года назад
A few clips from a project I am working on in blender.
Mechanical Pencil Modeling Time laps in Blender
Просмотров 902 года назад
Some behind the scenes of the pencil video
Mechanical Pencil Created in Blender
Просмотров 2992 года назад
Here I was thinking a pencil would be a good simple first video, I ended up making it way more difficult than I should have for my first. Had more planned for this video but I need to get it out there and keep going on the next project. Everything was created in Blender.
Mechanical Pencil WIP
Просмотров 553 года назад
What was supposed to be a simple first video has started to become quite the project, this is another quick animation that I recently finished.
The Mechanical Pencil (Coming Soon)
Просмотров 733 года назад
First in a long series of videos aimed to show the hidden mechanics of the world. This is really just a quick teaser and there is a longer video to come. Everything proudly modeled and rendered in Blender, Edited in Adobe Premier
Sick
Thats aweosme man
The extreme zoom on the graphite took me by surprise. Very well done!
Ah yes, USS Vulnerability.
Hi, friend! amazing work. Do you do this type of work for third parties? I would like to make a render like this for a deep hole pencil for carpenters. If you can do it, write to me and we will contact you. Greetings.
How u made the smoke plump ...how u made the noise in the plump in smoke
How u made the smoke and missile attack ...is this Purely blender
Pls reply
Yes 100% blender. Unfortunately I can't explain the entire process here but I hope to make some kind of tutorial in the future. Short version is, I created a particle system emitting from the back of the missile model, created a massive smoke domain and then duplicated the missiles around the scene, then moved the start frame of each missile to give some randomization as they pass the camera.
@@4everyaction114 thanks
Hello did you have overlay explosion just like that 🙏
❤️
So good I’m jelly
Assuming you're using eevee not cycles? Looks great btw
I was actually using cycles on this one.
REALLY NICE
It's cycles render? how long did it take?
Yep! All cycles and I think the render was around 6 or 7 hours in total.
would love to see this imported to u boat the game
I posted this video on reddit and was surprised to see so many people requesting a game like this lol
The games graphics are all ready really good but creating better battle scenes would be good for it
Nicely done .I am impressed
Very nice shader. How'd you do the missles? My domain always bugs out when I stretch it.
Thanks! I actually ran into similar issues trying to stretch the domain so in the end I just brute forced it and made a massive domain. I tried a few tests using multiple domains but I was still running into some issues, I ran out of time to do more testing on this project but I want to have another go at combining domains in the future.
@@4everyaction114 Yeah had the same idea but never got it to look so nice. Well done either way.
you need to have more divisions with adpaptive domain, may shit out your thing but turn the margin up or down to fix it
nice!
Cool job! I'm not a Belender fan though. Tee took a very nice photo. Super gloss, fire, white navy blue. I really like it!
класс!
👌
Are you hacker of blender 😳?
Great stuff. Give us more
coming along nicely!
dude how, that is so epic
how long for A BAKE
I have been lucky enough to get my hands on some awesome hardware so it wasn't too bad actually. Each sim was around 30-45min and about 2-3 hours of render time per shot.
Give me a tutorial friend!!! I also want to make videos, and how long did it take to create content?
@@4everyaction114 mantaflow is painfully slow, I wouldn't use it tbh.
I like