Math with Drew
Math with Drew
  • Видео 11
  • Просмотров 192 524
GEOGEBRA: Make mathematical LINE / STRING ART!
Once we understand the basics of sliders, vectors, and lists in GeoGebra, we can make some pretty neat things! This is the first of two videos in which I'll show you how to make some lovely geometric string art patterns.
00:00 - Intro
00:50 - Basic Construction
05:02 - Advanced Construction
10:54 - It's a Parabola!
12:17 - Completing the Project
14:03 - Wrap-up
Просмотров: 22 524

Видео

GEOGEBRA: How to make lots of things at once!
Просмотров 18 тыс.3 года назад
The "Sequence" command lets you quickly make lists of objects in GeoGebra, and once you get comfortable with it you'll be able to build tons of different visualizations. This video is a bit longer, but it's got an extended example in the latter half that shows the power of understanding lists and the Sequence command! GeoGebra manual page about Lists: wiki.geogebra.org/en/Lists Finished app fro...
GEOGEBRA: All about VECTORS!
Просмотров 33 тыс.3 года назад
GeoGebra lets you create and manipulate vectors in fairly intuitive and flexible ways. In this video I'll show you the basics behind creating vectors, how to carry out the standard vector operations, and the relationship between vectors and points in GeoGebra.
GEOGEBRA: Use Dynamic Color to make RAINBOW SCRATCH ART!
Просмотров 4,2 тыс.3 года назад
This one is a little bit GeoGebra and a little bit childhood throwback... at least it is for me! We'll learn a bit about how to make things change color in GeoGebra using Dynamic Color, and we'll use that function to make some colorful pictures. 00:00 - Intro 00:45 - Making a Moveable Point 01:20 - The "Show Trace" Setting 02:31 - Setting Up "Dynamic Color" 05:01 - Making an Eraser 07:07 - Outro
GEOGEBRA: All about SLIDERS!
Просмотров 36 тыс.3 года назад
Sliders are the best part of GeoGebra! I'll explain the basics and show you some simple examples of what you can do with them. 00:00 - Intro 01:08 - Creating and Using a Slider 03:31 - Other Ways to Create Sliders 05:04 - Moveable Points 07:06 - Building Animations Using Sliders 11:36 - Outro
Why is the cross product PERPENDICULAR to both vectors?
Просмотров 20 тыс.3 года назад
The cross product is useful in multivariable calculus and linear algebra primarily because it lets us find a 3D vector that's perpendicular to two vectors we already have. But one thing we often skip over while talking about it is WHY the cross product ends up being perpendicular to its inputs in the first place. Well, here's one way to justify it!
How to draw a HYPERBOLIC PARABOLOID / SADDLE
Просмотров 8 тыс.3 года назад
Does anyone know what the record is for the most number of times "hyperbolic paraboloid" has been said out loud in a RUclips video? Asking for a friend. My 3D sketching tips video: ruclips.net/video/_aVtBVppqI4/видео.html
Where are the LINES in LINEAR ALGEBRA?
Просмотров 6363 года назад
Why do we call it "linear algebra" if the things we focus on have nothing to do with lines? Well, it turns out that there are lines, but you have to do a bit of digging to find them.
Tips to Improve Your 3D Sketches!
Просмотров 2,2 тыс.4 года назад
Sketching lines, planes, curves, and surfaces in 3D is important getting used to 3D geometry, but it's hard! In this video I'll show you some ideas you can try to help make your 3D sketches look more convincing!
GEOGEBRA : Getting Started in 3D!
Просмотров 46 тыс.4 года назад
The GeoGebra 3D graphing calculator is a great tool for anyone studying three-dimensional geometry or multivariable calculus! In this video we'll talk through the interface, how to graph functions of two variables, how to draw (some) surfaces, and how to find intersections of things. 00:00 - Intro 00:55 - 3D Calculator Interface 01:15 - Graphing Functions 02:47 - Adjusting Appearances 03:50 - D...
Multivariable Calculus: What is Dimension?
Просмотров 3,4 тыс.4 года назад
What does it mean for something to be one-, two-, or three-dimensional? More importantly, how can you tell the dimension of an object? This is an essential skill for sorting through all of the different objects and techniques you'll learn about in multivariable calculus, so it's worth learning!

Комментарии

  • @lawrencewhitfield8155
    @lawrencewhitfield8155 Месяц назад

    Thank you - very helpful. I had been hardcoding dozens of points etc.

  • @thedeathofbirth0763
    @thedeathofbirth0763 Месяц назад

    Can you please show us how to put a direction vector of a line in for 3-D ON THE LINE not as an individual position vector? Also for it to be animated with a position vector so that I see that the SUM of direction vector and a given position vector with its tip on line , will give me a position vector that its tip will always be on the line? I hope I communicated what I mean properly. Thank you very much for this video I watched your video on vectors but it doesn't explain how to move a direction vector from the origin on the line and then sum it with the position vector .

  • @shpsgh
    @shpsgh Месяц назад

    Sum of points is not well defined under affine transformations. That is, the sum of points under the change of coordinates results different sums. That is why, vectors are useful and needed instead of points. A comment for the last seconds of video. Thank you.

  • @kaamin.h
    @kaamin.h 2 месяца назад

  • @wes9627
    @wes9627 2 месяца назад

    Technically the sum of two Points is not a Point. The weighted sum of n Points is a Point if the sum of weights is unity. Similarly, the weighted sum of n Points is a vector if the sum of weights is zero. If A, B, and C are Points, then D=A/4+B/2+C/4 is a Point because 1/4+1/2+1/4=1. Likewise d=A/4-B/2+C/4 is a vector because 1/4-1/2+1/4=0. Is there a way to force GeoGebra to abide by these rules and not misuse Points. In general, one cannot associate coordinates with a Point without specifying an associated reference Point for that Point. Problems start to occur when multiple reference frames are used, each with its own Origin Point and set of coordinate axes. A Point is a Point is a Point and should not change depending on which reference frame is chosen to represent it, but the coordinates used to represent that Point will generally change, depending on the chosen reference frame.

  • @KT-po8mj
    @KT-po8mj 2 месяца назад

    Great. Search from you.

  • @bananighosh7757
    @bananighosh7757 2 месяца назад

    Thank you for explaining it Mathematically,but i still don't understand why angular velocity has to work perpendicular

  • @haimhabib2504
    @haimhabib2504 2 месяца назад

    Thanks

  • @KT-po8mj
    @KT-po8mj 2 месяца назад

    Great

  • @PrishaGoel-fh7em
    @PrishaGoel-fh7em 2 месяца назад

    I needed this video. Your explanations are so simple and easy to comprehend!

  • @SamuelDinneny-k1o
    @SamuelDinneny-k1o 2 месяца назад

    gaddamn this is so simple idk why they gotta teach it like its super confusing to draw

  • @4d1231
    @4d1231 2 месяца назад

    Hi Drew, Very informative. Thanks! - I am thinking that the sliders could be used to build a fractal tree. .. ? (I'm a 2 week veteran)

  • @cloudmichael1-s3r
    @cloudmichael1-s3r 2 месяца назад

    a sequence of polar curves (any parametrically defined curves) yield only the first part (even though each term correct individually). How to correct this?

  • @suedonym0
    @suedonym0 2 месяца назад

    a sequence of polar curves only produces the first part of each. how can you get both parts?

  • @Yusuf-gc5dj
    @Yusuf-gc5dj 4 месяца назад

    You explained very well❤

  • @shirsenduroy19-7
    @shirsenduroy19-7 4 месяца назад

    'The cross product notation u × v was introduced by the American physicist & mathematician J. Willard Gibbs, in a series of unpublished lecture notes for his students atYale University. It appeared in a published work for the first time in the second edition of the book "Vector Analysis", by Edwin Wilson, a student of Gibbs. Gibbs originally referred to u × v as the "Skew Product ". ' ------ source from the book 10th edition ' Elementary Linear Algebra ' by the Author Howard Anton/Chris Rorres 5:05

  • @tpthpt5973
    @tpthpt5973 4 месяца назад

    Great video!

  • @kawakarem3976
    @kawakarem3976 4 месяца назад

    thanks a lot

  • @solarion33
    @solarion33 4 месяца назад

    just what I was looking for , based on your video I found a better way to define vectors - first define the points , then define vectors based on those points and in the position tab of the vector you can then choose the starting point for the vector (to get what you expect from displacement vectors a-b) then most of the geometrical constructions tools in Geogebra will work as expected and you can move the points as you wish with the construction persisting. for example to construct a triangle with vectors define any 2 points and the origin O=(0,0) A=(3,5) B=(-1,2) u=A v=B w=A-B (then in the position tab for w select the appropriate starting point)

  • @daveking-sandbox9263
    @daveking-sandbox9263 5 месяцев назад

    Great tool for designing bikinis. Your explanation is great and very helpful for me. Thanks.

  • @zpocrm
    @zpocrm 5 месяцев назад

    I appreciate how you explained the methods for calculating the cross product and dot product. It really clarified things for me, highlighting that the dot product involves projecting vectors, whereas the cross product involves multiplying vectors in 3D space. I also use the concept of torque to understand the cross product better-maximum torque is produced when the applied force is perpendicular to the radius.

  • @renscience
    @renscience 6 месяцев назад

    Man, you could go crazy from here. Linear algebra as in the youtube 3 blue 1 brown linear algebra series. Also, Covariance vs contravariance, matrix operations etc.

  • @ambikasaxena5520
    @ambikasaxena5520 6 месяцев назад

    Hi Drew I need help with Geogebra

  • @magicdetergent3606
    @magicdetergent3606 6 месяцев назад

    hi there, thanks for the informational video. I have a question, i used to be able to set the slider as an angle type where i can rotate my volume of revolution from 0 to 360 degrees. im struggling to find that option now. is it gone now?

  • @baxbanni2226
    @baxbanni2226 6 месяцев назад

    You are really an expert in Geogebra.👍

  • @shaunerrichiello9770
    @shaunerrichiello9770 7 месяцев назад

    Great work! What are you using to draw these out? I really like that marker style.

  • @Jacksontemi_dev
    @Jacksontemi_dev 7 месяцев назад

    This is helpful

  • @lazarbaruch
    @lazarbaruch 7 месяцев назад

    please, for god sake remove the background music

  • @douglasalexander3218
    @douglasalexander3218 7 месяцев назад

    Keep making videos on geogebra , love it

  • @Mabdi-dq7sd
    @Mabdi-dq7sd 7 месяцев назад

    Hello Master could you help me how to define level slider for showing pythagorean tree in Geogebra? 😊

  • @jameslangbein1471
    @jameslangbein1471 7 месяцев назад

    This is amazing, I've been using Geogebra for years for my own math research and never knew you could do this! And I'm already a programmer but didn't think to see if this was possible! Thank you so much!!!!!

  • @qu1op280
    @qu1op280 8 месяцев назад

    Thank you

  • @rollamichael
    @rollamichael 8 месяцев назад

    Thanks for the vid! imo, u = a vector and U = a point is nice short-hand but true evil because it's that sneaky. if I say u=( a, b) or A=( a,b ); neither abs (u) nor abs (U) work. Live site bug or something else?

  • @ridhamimouni
    @ridhamimouni 8 месяцев назад

    Now i thing it 's to draw a points grid with geogebra

  • @thefaulenzer677
    @thefaulenzer677 9 месяцев назад

    I still don't know why there are only the 2 methods of creating a vector. I mean the standard version we learned in school is that you have a point A and then a vector pointing away in some direction with a certain length starting on A it sits on. That way I can reach new points I DON'T know yet! If points A, B, D of a square are given, getting C is just using the Vector from A to B and placing it on D. Now its pointing directly to C. This however is impossible in GeoGebra. You can only create a straight line with A and a Vector, which is infinite without end so you wont point at anything but an inifite point. Completely useless to find a new point when knowing the lenght of the vector and its starting point A. The square ABCD has a middle Point M. The N-Vector on M is pointing 9 units of length to Point S. I can't find S with the explained limitations.

  • @CK-iv1lq
    @CK-iv1lq 9 месяцев назад

    calculus 3 brought me here

  • @TheAlison1456
    @TheAlison1456 9 месяцев назад

    6:10 so that's what the elusive "variable k" is. Would've been nice if the manual bothered saying so.

  • @BackStab1988
    @BackStab1988 9 месяцев назад

    Nice vid, TY! I've got only 1 question: is it possible to find out how many items in a list? I've got the list of solutions of an equation and i need to know how many solutions there. TY again

  • @traceyosterlind14
    @traceyosterlind14 9 месяцев назад

    How can I create a slider that increments by powers of 2? and OMG, how do you type symbols and superscript so fast???

  • @traceyosterlind14
    @traceyosterlind14 9 месяцев назад

    I have a detailed question- how do i get in touch with you?

  • @traceyosterlind14
    @traceyosterlind14 9 месяцев назад

    Can you talk about making each element in a layer? How about exporting it as an animated GIF. I recently learned how to Play a construction. Its mesmerizing to watch. I started playing with Geogebra as part of Islamic geometric drawing, my goal being to try tessellations and colors before I committed to the effort and cost of producing works by hand. As a math nerd, I find marvel in timeless beauty of reflection and rotation. 🤓

  • @martinplattner4508
    @martinplattner4508 10 месяцев назад

    Hi Drew, great video about sliders..you helped me a lot ! by the way..may i ask you how did you record the video with you in the icon in the upper left corner ??

  • @HamzehAzzoubi
    @HamzehAzzoubi 10 месяцев назад

    Not useful

  • @NasirKhan-ks5cm
    @NasirKhan-ks5cm 10 месяцев назад

    Wow.Its wonderful to watch.Thanks from core of my heart.

  • @whyaten
    @whyaten 10 месяцев назад

    I have made an animation in Geogebra 3D, but how can I export it, to show it outside of GeoGebra?

  • @haasjeoverkonijn6961
    @haasjeoverkonijn6961 11 месяцев назад

    Great! Thanks

  • @ABM-CANOJOHNMHER
    @ABM-CANOJOHNMHER 11 месяцев назад

  • @dpmike32819
    @dpmike32819 11 месяцев назад

    Thank you

  • @jcponcemath
    @jcponcemath Год назад

    Cool tutorial! Thanks! I also use 1...10 to create the list: {1,2,3,4,5,6,7,8,9,10}

  • @dpmike32819
    @dpmike32819 Год назад

    What about series