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Unreal Apprentice
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Добавлен 1 июн 2017
Our website just launched!! Visit www.UnrealApprentice.com to stay up to date.
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Welcome to Unreal Apprentice, the ultimate destination for Gamers, Tech Enthusiasts, Aspiring Developers, 3d Printers, and more! Follow along as I develop video games in Unreal Engine 5. If I can do it, you can too!
We also cover other topics, including tech news, rumors, and all things on the bleeding edge of tech. Join me as I explore the world of gaming and tech, learn new skills, and have some fun along the way.
For questions or business inquiries, please email me at mail@unrealapprentice.com.
Soon you'll be able to support the channel in cool new ways, including purchasing custom Unreal Apprentice gear, so look out for news on the website! As always, the best way to support this channel is by watching our videos all the way through on RUclips, as well as liking, commenting, and of course subscribing. Thanks for watching!
You can now Buy Me A Coffee☕ at bmc.link/Apprentice
Thanks!
Welcome to Unreal Apprentice, the ultimate destination for Gamers, Tech Enthusiasts, Aspiring Developers, 3d Printers, and more! Follow along as I develop video games in Unreal Engine 5. If I can do it, you can too!
We also cover other topics, including tech news, rumors, and all things on the bleeding edge of tech. Join me as I explore the world of gaming and tech, learn new skills, and have some fun along the way.
For questions or business inquiries, please email me at mail@unrealapprentice.com.
This Week In Unreal | CityBLD - Community Showcase
Soon, you'll be able to create entire 1:1 cities using WorldBLD's groundbreaking tech. Check out the sneak peak!
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LINKS-
www.worldbld.com
ruclips.net/video/z2_SODMTwhM/видео.html
www.reddit.com/r/unrealengine/comments/14qhr9t/gameready_11_recreation_of_nyc_in_unreal_created/
discord.com/invite/HKs5RzXx4D
Welcome back to Unreal Apprentice. In this episode of This Week In Unreal, I showcase the incredible work that the team at WorldBLD studios is doing to enable even beginner developers to create lifelike cities that are optimized and ready to be used in-game. With CityBLD, you'll be able to create ...
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LINKS-
www.worldbld.com
ruclips.net/video/z2_SODMTwhM/видео.html
www.reddit.com/r/unrealengine/comments/14qhr9t/gameready_11_recreation_of_nyc_in_unreal_created/
discord.com/invite/HKs5RzXx4D
Welcome back to Unreal Apprentice. In this episode of This Week In Unreal, I showcase the incredible work that the team at WorldBLD studios is doing to enable even beginner developers to create lifelike cities that are optimized and ready to be used in-game. With CityBLD, you'll be able to create ...
Просмотров: 2 188
Видео
Unreal Engine 5 Head Reattachment Tutorial | Metahuman Animator
Просмотров 19 тыс.Год назад
The RIGHT way! Did you capture a performance with Live Link, only to have your head detach? Let's fix it! Welcome back to Unreal Apprentice. In this video, I'll show you how to get your Metahuman's head connected to its body again. When you capture a performance with Live Link on your iPhone and play that performance in the sequencer, it will separate the head from the body. I finally figured o...
Animate YOUR Face in Unreal Engine 5 | Metahuman Animator x iPhone PART 2
Просмотров 5 тыс.Год назад
PART 2 - Now its time to ANIMATE our Metahuman, with just an iPhone and a PC! Anybody can do it! Welcome back to Unreal Apprentice. This video serves as a Part 2 to the original Metahuman Animator video, which you can find here ruclips.net/video/qLt6VIwqWOQ/видео.html Is your Metahuman's head disconnected from its body after applying your performance animation? Be sure to watch this video to fi...
Metahuman Animator x iPhone | Scan YOUR Face in Unreal Engine 5
Просмотров 17 тыс.Год назад
Ever wanted to BE a video game character? Now you can, and I'll show you how! This video is PART 1 of the Metahuman Animator series. Be sure to watch PART 2 at the link here: ruclips.net/video/TOeA-c7JubY/видео.html Is your Metahuman's head disconnected from its body after applying your performance animation? Be sure to watch this video to fix it! ruclips.net/video/lERKslkPKYg/видео.html The we...
UE5 Tutorial | Import .STL Files From Thingiverse Into Unreal Engine 5
Просмотров 3 тыс.Год назад
Ever wanted a giant Benchy floating around the water in your game? I'll show you how!! Check out my Thingiverse page to grab the models I created which helped me make my Ender 3 3D Printer 1000mm tall! } www.thingiverse.com/gonzhilla/designs Welcome back to Unreal Apprentice. In this video, I walk you through the process of turning an STL file for 3D printing into a .GLB file that can be import...
Unreal Engine 5: Learn What Every Single Material Input Does
Просмотров 834Год назад
This is the last video you'll ever need to watch about material inputs. Welcome to Unreal Apprentice! I do recommend you watch the whole video once, but feel free to skip ahead to the material input you're looking for. It is meant to serve as a reference any time you have a question or need a reminder about how basic material inputs work. In this video, we dive into the fundamental building blo...
How to Integrate ChatGPT Into Unreal Engine 5: Tutorial
Просмотров 3,4 тыс.Год назад
Welcome to Unreal Apprentice! In this step-by-step tutorial, I'll guide you through the process of integrating ChatGPT into Unreal Engine. In this video, I'll show you how to seamlessly integrate GPT into your Unreal Engine projects, and dock it right next to your Details Panel. With GPT integration you can troubleshoot Blueprints, create dynamic dialogue systems, and bring your game characters...
Thank you very much. This worked!
Hi Im using 5.4 and also i have tired 5.5 i cant fix this problem..can u guys help me out
hi nice video thank you discord?
No layered blend node in my blueprint,
Not working for me
Thank you soo much. i don't understand why it so frustrating and users should solve it on their own, why the devs so irresponsible promoting such bugged product!
YOU'RE A LIFESAVER!! Thank you so much for the clear and concise tutorial!
Thank you! Clear description and guidelines.
I did the adjustments after the control rig was already deleted in my sequence and it worked (without having to manipulate it, hence!)
I'm uing Unreal Engine 5.4.4 and every solution I've implemented (including this one) has one propblem, there is no neck movement or face animation, only the eye movement happens properly. I can't understand why?
Thanks for the video!!!. Also isn't the head size is a bit big? Any tip to how to fix it??
Твое видео мне спасло кучу времени! Спасибо, Друг!!! Привет из Беларуси! (Your video saved me a lot of time! Thank you, Friend!!! Greetings from Belarus!)
I tried five times and it doesn't work for me. It didn't help at all. I wonder what you're doing or what I'm doing wrong that it didn't work. I'm probably lucky with this f@#$%$%^^ up engine. This is madness.
To anyone having issues with this method, this is not the best method. There's an official way to do this. Epic posted about it
Do you have a link?
Thank you very much, worked for me!
nice, listen to your mom )
Mate, I'm normally not even logged into YT but I purposely jumped in to say you're a legend. Problem solved and zero time wasted getting to the bones of the problem. Top man!
I like this guy lol
My whole project started to getting crashed everytime i open the character that used this settings, not recommended
Thank you man, you saved lot of my time!
unreal god 🤣 You are the funniest tutorial youtuber I ever seen. Especially when you say so with serious face.
wtf.. you did it.. this is the only shit that worked for me.. so guess your mom is right about you also lol
Hi, Just asking, if anything modeled in unreal engine and can be exported as STL format
Hi - thanks for this - but my anim capture - done through unreal 5.3 - does not have Layered Blend per Bone, and nothing is selected when I click on AnimGraph. I have Blend Poses by int ... is this an issue between Unreal 5 versions?
That's you who help a lot ! Thanks mate !
Finally something that works! A quick tip for anyone trying this tho, if you set the curve blend option to normalize by weight in the anim bp then facial animations will become less pronounced. Setting it to 'do not override' worked for me. The head will appear to separate again but restarting the editor seemed to work.
How did you do it, please help!
Dude! Ran into this issue today. Thank you for putting in the time to make this video. You're the man.
Thx!
Hey thanks !! What if i have a beard? Does it work ?
thank you, after countless videos this is the only thing that worked for me
why can't I find the model in the editor even if I do everything correctly? I also get the message that the backend job was successful. Any ideas on how to check this?
LiveLinkFace Connection works for me. 1. I can use VPN and Ethernet. No wifi 2. Copy App’s IP to UE, but keep the port not changed as default 14785 3. App stays open when refreshing the Capture Manager.
"When I set the animation below the face to use the animation blueprint, the avatar's head and body are combined. But when I save or create keyframes, the head and body separate again, and the animation settings revert to using the custom mode. Saving also reverts to custom mode."
my .stl wont load into 3D paint. Looping circle
This is not how to import STL into Unreal. It's how to convert STL to GLB and how to import GLB into Unreal. In a really manual way.
Thanks, looked a few video before yours, only yours worked out for me !
I dont have an animation attatched to the head, just the body
Thie helps but unfortunately incase you hadn't noticed, as soon as you add the "blend" the resulting facial animation is actually dampened significantly from it's original. Meaning any character that had it's mouth fully opened during singing is now maybe half as opened, and so forth for the rest of the head. They look drunk or sleepy in effect.
Thank you!
didnt work. tried it twice to make sure i didnt miss a single step... but the head still floats :{. I guess i add this to the list of 'this solution really works' vids that didn't.
How do we get rid of the gap between the neck and shoulders on the metahumans?
very good explaining thanks
They will be doing the public release soon for citybld. Great insight video.
JSP before he started UFC cariere ))
Can someone help me. I'll got my live link face footage transfered to my computer via iTunes and imported everything as live link archive. Everything seems to be there, depth, lens information....etc. but the video frames folder seems to be empty in UE although it is not. When I open the folder in Windows it contains an image sequence. Metahuman identity create component from footage just creates a blank sequence???? Maybe someone had the same issues.
This issue might not be relevant to you anymore, lol, but in case someone else encounters a similar problem, try changing the folder location, for example, from Downloads to Disk D, and it should work. Most likely, the issue is related to access permissions.
Saved my ass, homes. Cheers...
Yeh man, it's driving me F****** crazy. I seem to have tried every tut out there. Some don't work, some attach the head but lose face and neck movement. Some attatch but the neck is at a weird angle, so they stand like a raptor in jurassic Park. BTW, I notice after you hit compile it crashed. Mine does this everytime. How did you get around it?
Gonna give this a shot, but I just wanna say, as someone who watches a million tutorials, especially while frantically trying to figure out why a program isn’t working, your whole vibe is very welcome.
A thousand times thank you, I’ve watched so many videos of people explaining how to fix this and it never works. FYI for those who don’t have their rigs on the metahuman to do the last step, I didn’t either, my metahuman was already in the sequencer with an animation on and it still worked for me.
I appreciate the pace and clarity of your video. Thank you. After mocap I would like to see how to add maximo to my metahuman please.