Unreal Apprentice
Unreal Apprentice
  • Видео 9
  • Просмотров 55 490
This Week In Unreal | CityBLD - Community Showcase
Soon, you'll be able to create entire 1:1 cities using WorldBLD's groundbreaking tech. Check out the sneak peak!
--------------------------------------------------------------------------------------------------
LINKS-
www.worldbld.com
ruclips.net/video/z2_SODMTwhM/видео.html
www.reddit.com/r/unrealengine/comments/14qhr9t/gameready_11_recreation_of_nyc_in_unreal_created/
discord.com/invite/HKs5RzXx4D
Welcome back to Unreal Apprentice. In this episode of This Week In Unreal, I showcase the incredible work that the team at WorldBLD studios is doing to enable even beginner developers to create lifelike cities that are optimized and ready to be used in-game. With CityBLD, you'll be able to create ...
Просмотров: 2 188

Видео

Unreal Engine 5 Head Reattachment Tutorial | Metahuman Animator
Просмотров 19 тыс.Год назад
The RIGHT way! Did you capture a performance with Live Link, only to have your head detach? Let's fix it! Welcome back to Unreal Apprentice. In this video, I'll show you how to get your Metahuman's head connected to its body again. When you capture a performance with Live Link on your iPhone and play that performance in the sequencer, it will separate the head from the body. I finally figured o...
Animate YOUR Face in Unreal Engine 5 | Metahuman Animator x iPhone PART 2
Просмотров 5 тыс.Год назад
PART 2 - Now its time to ANIMATE our Metahuman, with just an iPhone and a PC! Anybody can do it! Welcome back to Unreal Apprentice. This video serves as a Part 2 to the original Metahuman Animator video, which you can find here ruclips.net/video/qLt6VIwqWOQ/видео.html Is your Metahuman's head disconnected from its body after applying your performance animation? Be sure to watch this video to fi...
Metahuman Animator x iPhone | Scan YOUR Face in Unreal Engine 5
Просмотров 17 тыс.Год назад
Ever wanted to BE a video game character? Now you can, and I'll show you how! This video is PART 1 of the Metahuman Animator series. Be sure to watch PART 2 at the link here: ruclips.net/video/TOeA-c7JubY/видео.html Is your Metahuman's head disconnected from its body after applying your performance animation? Be sure to watch this video to fix it! ruclips.net/video/lERKslkPKYg/видео.html The we...
UE5 Tutorial | Import .STL Files From Thingiverse Into Unreal Engine 5
Просмотров 3 тыс.Год назад
Ever wanted a giant Benchy floating around the water in your game? I'll show you how!! Check out my Thingiverse page to grab the models I created which helped me make my Ender 3 3D Printer 1000mm tall! } www.thingiverse.com/gonzhilla/designs Welcome back to Unreal Apprentice. In this video, I walk you through the process of turning an STL file for 3D printing into a .GLB file that can be import...
Unreal Engine 5: Learn What Every Single Material Input Does
Просмотров 834Год назад
This is the last video you'll ever need to watch about material inputs. Welcome to Unreal Apprentice! I do recommend you watch the whole video once, but feel free to skip ahead to the material input you're looking for. It is meant to serve as a reference any time you have a question or need a reminder about how basic material inputs work. In this video, we dive into the fundamental building blo...
How to Integrate ChatGPT Into Unreal Engine 5: Tutorial
Просмотров 3,4 тыс.Год назад
Welcome to Unreal Apprentice! In this step-by-step tutorial, I'll guide you through the process of integrating ChatGPT into Unreal Engine. In this video, I'll show you how to seamlessly integrate GPT into your Unreal Engine projects, and dock it right next to your Details Panel. With GPT integration you can troubleshoot Blueprints, create dynamic dialogue systems, and bring your game characters...

Комментарии

  • @Yitzach1
    @Yitzach1 13 дней назад

    Thank you very much. This worked!

  • @ansarfx
    @ansarfx 29 дней назад

    Hi Im using 5.4 and also i have tired 5.5 i cant fix this problem..can u guys help me out

  • @theonlyonechamp
    @theonlyonechamp Месяц назад

    hi nice video thank you discord?

  • @mansfault3734
    @mansfault3734 Месяц назад

    No layered blend node in my blueprint,

  • @scarletq973
    @scarletq973 Месяц назад

    Not working for me

  • @nexelus
    @nexelus 2 месяца назад

    Thank you soo much. i don't understand why it so frustrating and users should solve it on their own, why the devs so irresponsible promoting such bugged product!

  • @Oxytocjen
    @Oxytocjen 2 месяца назад

    YOU'RE A LIFESAVER!! Thank you so much for the clear and concise tutorial!

  • @hentaiguy-z5c
    @hentaiguy-z5c 2 месяца назад

    Thank you! Clear description and guidelines.

  • @cristo3214
    @cristo3214 3 месяца назад

    I did the adjustments after the control rig was already deleted in my sequence and it worked (without having to manipulate it, hence!)

  • @coolsachin2737
    @coolsachin2737 4 месяца назад

    I'm uing Unreal Engine 5.4.4 and every solution I've implemented (including this one) has one propblem, there is no neck movement or face animation, only the eye movement happens properly. I can't understand why?

  • @rojivarghese7461
    @rojivarghese7461 4 месяца назад

    Thanks for the video!!!. Also isn't the head size is a bit big? Any tip to how to fix it??

  • @Aleksei-j8m
    @Aleksei-j8m 4 месяца назад

    Твое видео мне спасло кучу времени! Спасибо, Друг!!! Привет из Беларуси! (Your video saved me a lot of time! Thank you, Friend!!! Greetings from Belarus!)

  • @kudlak696
    @kudlak696 4 месяца назад

    I tried five times and it doesn't work for me. It didn't help at all. I wonder what you're doing or what I'm doing wrong that it didn't work. I'm probably lucky with this f@#$%$%^^ up engine. This is madness.

  • @GoldLime
    @GoldLime 4 месяца назад

    To anyone having issues with this method, this is not the best method. There's an official way to do this. Epic posted about it

    • @NaturaFan
      @NaturaFan 4 месяца назад

      Do you have a link?

  • @momimomimomj
    @momimomimomj 4 месяца назад

    Thank you very much, worked for me!

  • @ИгорьШумилов-д4х
    @ИгорьШумилов-д4х 5 месяцев назад

    nice, listen to your mom )

  • @lukedillon788
    @lukedillon788 5 месяцев назад

    Mate, I'm normally not even logged into YT but I purposely jumped in to say you're a legend. Problem solved and zero time wasted getting to the bones of the problem. Top man!

  • @TheNightsfall1
    @TheNightsfall1 5 месяцев назад

    I like this guy lol

  • @Renaiuss
    @Renaiuss 5 месяцев назад

    My whole project started to getting crashed everytime i open the character that used this settings, not recommended

  • @PavelLevin-zl8yd
    @PavelLevin-zl8yd 5 месяцев назад

    Thank you man, you saved lot of my time!

  • @innersolyu9981
    @innersolyu9981 5 месяцев назад

    unreal god 🤣 You are the funniest tutorial youtuber I ever seen. Especially when you say so with serious face.

  • @DjFernNj
    @DjFernNj 5 месяцев назад

    wtf.. you did it.. this is the only shit that worked for me.. so guess your mom is right about you also lol

  • @sanjoyb1977
    @sanjoyb1977 6 месяцев назад

    Hi, Just asking, if anything modeled in unreal engine and can be exported as STL format

  • @one9502
    @one9502 6 месяцев назад

    Hi - thanks for this - but my anim capture - done through unreal 5.3 - does not have Layered Blend per Bone, and nothing is selected when I click on AnimGraph. I have Blend Poses by int ... is this an issue between Unreal 5 versions?

  • @axeljumelin2628
    @axeljumelin2628 6 месяцев назад

    That's you who help a lot ! Thanks mate !

  • @Bigfoistchannel
    @Bigfoistchannel 6 месяцев назад

    Finally something that works! A quick tip for anyone trying this tho, if you set the curve blend option to normalize by weight in the anim bp then facial animations will become less pronounced. Setting it to 'do not override' worked for me. The head will appear to separate again but restarting the editor seemed to work.

    • @麦利斯特
      @麦利斯特 6 месяцев назад

      How did you do it, please help!

  • @JARVISTKD6
    @JARVISTKD6 6 месяцев назад

    Dude! Ran into this issue today. Thank you for putting in the time to make this video. You're the man.

  • @evolutionaer2161
    @evolutionaer2161 7 месяцев назад

    Thx!

  • @dernierevision
    @dernierevision 7 месяцев назад

    Hey thanks !! What if i have a beard? Does it work ?

  • @MetaArchitect
    @MetaArchitect 7 месяцев назад

    thank you, after countless videos this is the only thing that worked for me

  • @GDixie
    @GDixie 8 месяцев назад

    why can't I find the model in the editor even if I do everything correctly? I also get the message that the backend job was successful. Any ideas on how to check this?

  • @HansYangTW
    @HansYangTW 8 месяцев назад

    LiveLinkFace Connection works for me. 1. I can use VPN and Ethernet. No wifi 2. Copy App’s IP to UE, but keep the port not changed as default 14785 3. App stays open when refreshing the Capture Manager.

  • @twjohnsontsai
    @twjohnsontsai 9 месяцев назад

    "When I set the animation below the face to use the animation blueprint, the avatar's head and body are combined. But when I save or create keyframes, the head and body separate again, and the animation settings revert to using the custom mode. Saving also reverts to custom mode."

  • @NoiZ-music
    @NoiZ-music 9 месяцев назад

    my .stl wont load into 3D paint. Looping circle

  • @Karl_Smink
    @Karl_Smink 9 месяцев назад

    This is not how to import STL into Unreal. It's how to convert STL to GLB and how to import GLB into Unreal. In a really manual way.

  • @EZGVogan
    @EZGVogan 9 месяцев назад

    Thanks, looked a few video before yours, only yours worked out for me !

  • @kingderpygoat
    @kingderpygoat 9 месяцев назад

    I dont have an animation attatched to the head, just the body

  • @EthanCasner
    @EthanCasner 10 месяцев назад

    Thie helps but unfortunately incase you hadn't noticed, as soon as you add the "blend" the resulting facial animation is actually dampened significantly from it's original. Meaning any character that had it's mouth fully opened during singing is now maybe half as opened, and so forth for the rest of the head. They look drunk or sleepy in effect.

  • @hjk1945
    @hjk1945 10 месяцев назад

    Thank you!

  • @Garpy40
    @Garpy40 10 месяцев назад

    didnt work. tried it twice to make sure i didnt miss a single step... but the head still floats :{. I guess i add this to the list of 'this solution really works' vids that didn't.

  • @DesignsbyElement
    @DesignsbyElement 10 месяцев назад

    How do we get rid of the gap between the neck and shoulders on the metahumans?

  • @datiarts
    @datiarts 10 месяцев назад

    very good explaining thanks

  • @pandadlor2583
    @pandadlor2583 10 месяцев назад

    They will be doing the public release soon for citybld. Great insight video.

  • @daosilver
    @daosilver 10 месяцев назад

    JSP before he started UFC cariere ))

  • @UnrealPixelation22222
    @UnrealPixelation22222 11 месяцев назад

    Can someone help me. I'll got my live link face footage transfered to my computer via iTunes and imported everything as live link archive. Everything seems to be there, depth, lens information....etc. but the video frames folder seems to be empty in UE although it is not. When I open the folder in Windows it contains an image sequence. Metahuman identity create component from footage just creates a blank sequence???? Maybe someone had the same issues.

    • @Nomad_K
      @Nomad_K 4 месяца назад

      This issue might not be relevant to you anymore, lol, but in case someone else encounters a similar problem, try changing the folder location, for example, from Downloads to Disk D, and it should work. Most likely, the issue is related to access permissions.

  • @spavelski
    @spavelski 11 месяцев назад

    Saved my ass, homes. Cheers...

  • @jonos138
    @jonos138 11 месяцев назад

    Yeh man, it's driving me F****** crazy. I seem to have tried every tut out there. Some don't work, some attach the head but lose face and neck movement. Some attatch but the neck is at a weird angle, so they stand like a raptor in jurassic Park. BTW, I notice after you hit compile it crashed. Mine does this everytime. How did you get around it?

  • @kylevorbach
    @kylevorbach 11 месяцев назад

    Gonna give this a shot, but I just wanna say, as someone who watches a million tutorials, especially while frantically trying to figure out why a program isn’t working, your whole vibe is very welcome.

  • @RemDoz
    @RemDoz Год назад

    A thousand times thank you, I’ve watched so many videos of people explaining how to fix this and it never works. FYI for those who don’t have their rigs on the metahuman to do the last step, I didn’t either, my metahuman was already in the sequencer with an animation on and it still worked for me.

  • @angelinaodievich9135
    @angelinaodievich9135 Год назад

    I appreciate the pace and clarity of your video. Thank you. After mocap I would like to see how to add maximo to my metahuman please.