- Видео 20
- Просмотров 114 510
Old Breadbones
Добавлен 24 апр 2011
Modular synthesis, music, and video games
Anti Closure Protocol Paint Job and Decal Details
Just a quick video showing some of the details of these AC's.
The full ACP video with pilot bios and playthroughs is here: ruclips.net/video/5xDlZYHgw7M/видео.html
The first two songs are untitled sketches. Third song is called Neon Ninety-Nine.
Regarding future videos, there's a new crew I've been working on, and I also plan on doing a video with CONSTANT HYMN, showing the AC before it was wrecked and turned into OX HOUR, along with the other three Keys of the Gliese Defense Force. So be on the lookout for those in the coming months!
00:00 - JAM LINE
01:30 - APUS APUS
02:57 - HELLKITE
04:36 - 7-BIT
06:09 - SCYTALE
07:35 - OX HOUR
The full ACP video with pilot bios and playthroughs is here: ruclips.net/video/5xDlZYHgw7M/видео.html
The first two songs are untitled sketches. Third song is called Neon Ninety-Nine.
Regarding future videos, there's a new crew I've been working on, and I also plan on doing a video with CONSTANT HYMN, showing the AC before it was wrecked and turned into OX HOUR, along with the other three Keys of the Gliese Defense Force. So be on the lookout for those in the coming months!
00:00 - JAM LINE
01:30 - APUS APUS
02:57 - HELLKITE
04:36 - 7-BIT
06:09 - SCYTALE
07:35 - OX HOUR
Просмотров: 1 267
Видео
Anti Closure Protocol - Armored Core VI
Просмотров 15 тыс.Месяц назад
The Anti Closure Protocol is a decentralized network of various parties scattered throughout the galaxy. It was started by the Three Sisters of Gavalan, a trio of pilots who rose to fame fending off the PCA after its invasion of the Xolotl Lunar Alliance. Together with the help of Creeper, of the now defunct 4-Polytope LTD., they developed a specialized communication network, intended to block ...
Closed Circuit - JMG Music + Details and Extra Lore
Просмотров 9514 месяца назад
Unfortunately I broke my finger the other day, which is going to delay work on the next AC crew as I can’t hold a controller well enough to play the game right now. So, in the meantime, here’s the full version of the music I made for the JMG briefing, along with some garage shots of the AC’s and their decals. The song is titled Closed Circuit. Some info on where the ideas and names for this cre...
JMG Total Risk Management Interstellar - Armored Core VI
Просмотров 4,6 тыс.4 месяца назад
JMG Total Risk Management Interstellar is a massive extraplanetary conglomerate. While it has its hands in everything from custodial staffing to aerospace development, its core concern remains providing mass surveillance, risk consultancy, and security services to high profile clientele. The physical tasks needed to complete these services are typically assigned to Armor Division, JMG's AC forc...
Dragon's Dogma II - Saboteur Warfarer - Fun With Explosives and the Grappling Hook
Просмотров 2,3 тыс.7 месяцев назад
This Thief/Archer Warfarer build was inspired by the Assassin class in the original game. There are a lot of fun ways to play with the AI and physics when combining explosives and the grappling hook in this one. Skills used: Erupting Shot Powder Blast Implicate Rearmament Helpful Augments: Subtlety - Reduces enemy aggro. Especially useful if you have a tank with Provocation. This allows you to ...
Alean Coast Grid Runners - Armored Core VI
Просмотров 16 тыс.9 месяцев назад
The Alean Coast Grid Runners are an AC racing team who moonlight as mercenaries. Known for holding records in racing events at grids along the entire Western coast of Belius, ACGR turned to mercenary work to make ends meet following the corporate invasion of Rubicon. Their services are sought by those who need a job done especially quick and cheap. In this video, each ACGR AC will complete an S...
The Kingdom of Vermund isn't ready. Dragon's Dogma 2 Character Creator
Просмотров 2,3 тыс.9 месяцев назад
The Arisen Old Breadbones and his faithful pawn Cousin Mildew. Song is Elevator Music from Lesfm on Pixabay pixabay.com/music/elevator-music-elevator-music-bossa-nova-background-music-version-60s-10900/
Be certain. Choose SEER. Armored Core VI
Просмотров 25 тыс.10 месяцев назад
SEER is a Rubiconian combat operations contractor. With the use of Coral assisted, traditional divination techniques, SEER strategists and pilots are able to run through potential variations of upcoming missions and gain the upper hand. Pilots choose a tarot card that represents their combat style as their emblem, and the highest ranked pilots are known as Augurs. The Augurs are always a group ...
The Akitsu Mercenary Company: Promotional Video for Prospective Pilots - Armored Core VI
Просмотров 45 тыс.11 месяцев назад
Akitsu is a fanfic mercenary company created in Armored Core 6. Each of the AC's are named after a different dragonfly, and the pilots' callsigns are the individuals that named each species. These are PVE focused builds, available on PSN with the codes below. If you want to build one of these on another platform then the parts are shown before each section. 00:00 INTRO 01:32 INSPECTOR 10:06 CAL...
Armored Core 6 - Attack the Refueling Base S Rank with AC CAUTION:HAZARD
Просмотров 562Год назад
Lightweight AC using dual laser turrets, napalm launcher, and stun baton. Share code for Playstation: 5LU8EK0GRAFX
Condition 01
Просмотров 159Год назад
This is a self organizing feedback system. As the loop settles into a sustained frequency, the system reacts and the conditions for that state are lost. The loop continues to wander, always approaching stability but never reaching it. The competing tones repeat in cycles, always a bit different, but with a predictably similar movement overall.
Tralfamadorian 4-Dimensional Looping Tremolo Delay
Просмотров 108Год назад
Or T4-DLTD for short. This is a patch for the Befaco/Rebel Tech Lich that places two stereo delays between a pair of stereo cross faders. Incoming audio will be shuffled around, with different moments in time overlapping one another in unpredictable cycles. www.rebeltech.org/patch-library/patch/TralfamadorianDelay#About
D0 Pitch Shifter Patch
Просмотров 375Год назад
A quick demonstration of patching a simple pitch shifter with the Mungo d0.
Befaco Lich Rebel Technology OWL ShiftDelay
Просмотров 199Год назад
Befaco Lich Rebel Technology OWL ShiftDelay
2ΔV - Dual Speed Scalar LPG / Function Generator for Befaco/Rebel Technology Lich
Просмотров 3082 года назад
2ΔV - Dual Speed Scalar LPG / Function Generator for Befaco/Rebel Technology Lich
impressive all of it
I love OX HOUR's ACP markings and emblem have white over-spray around them, as if Saya quickly rattle-canned the patches over the Coral Hymn before deploying.
I love the variety in gameplay. Hopper and K3 being slow, methodical, and preventing unnecessary craft damage. Bonnie going for full-front assaults and with so much kicking it makes Chuck Norris look tame. K4 being a showoff (I love how he stares down the charging HC before engaging). Saya being similar to Bonnie but seemingly more ruthless and aggressive, especially how she IMMEDIATELY went off-course to destroy Ring Freddie in mere seconds! Your decal work is exemplary, truly showing the creative potential of AC6's decal system!
is that assault kick worth it?
100% - the boost kick is one of the most useful OS expansion slots.
@@OldBreadbones cool
Hey wait.. ACP is just PCA reversed
(・о・) !
Oh so Pigpen is a WEEB Excellent work on all fronts! I love this kind of stuff.
I love how in-depth you are with all these mechs from the lore to the decals and paintjobs. INSANE effort. I'm curious if you'd ever do this stuff for the prior AC games as well? Awesome content!
I like how their personalities were reflected in the strategy. Dave made sure to destroy every extra fuel tank for bonus pay and got to the objective with as few hiccups as possible. Bess rushed towards the high ground as soon as she had the chance and struck with deadly efficiency without letting her targets retaliate. Cpt. Terror simply ran past the more threatening enemies and instead deployed laser drones to deal with them for him. And Coroebus is the experienced one, knowing exactly what route to take in order to get within weapon range and flank his opponents. And best of all, they all outran the Ekdromoi.
No subtitles. Instant like
The Kasuar legs feel so good with the new buff it got
We’re SO BACK
It’s likely rumoured that they can single handedly massacre the whole force of only LCs in all variants.
Hello, and it is nice video! RUclips algorithm did the thing. I am ACVI player and also making some video with original storyline, however I could not make briefing scene. If you don't mind, can you tell me which tool did you use for the briefing video here?
Hello, glad you're liking the videos! You've got some cool AC's on your channel too. I use a program called TouchDesigner to create and animate the briefing screens. It's free to use and very powerful. It can take a while to learn how it works but there are a lot of great tutorials here on youtube.
@OldBreadbones Thank you very much!
Kudos (:
Not only was the ac builds impressive but the names are very cool as well great job 👍
The ACP: the arch nemeses of the PCA.
Have you ever considered getting voice actors to give your characters more life? I know it might be financially not viable, but it's a fun idea nonetheless.
I've considered working something out for the intro narration but haven't really reached out to anyone about it. I think it'd be too much trying to do individual pilots though--I'd have to write in-mission dialogue for them and have it make sense with the comms chatter that's already in the game and that would be a lot. It would certainly be cool though.
Anyway to get the ID’s for Xbox users? I wanna make my own pilot for this, and the ID’s in the description don’t work
There's no cross-platform sharing unfortunately :(
I love this idea for a faction! I especially loved 7-BIT and K4 Rohonc. The dude's based, even to the worry of his colleagues 🤣 Makes me wonder what kind of other parties there could be throughout the galaxy. I feel that if Tekkadan from Gundam IBO were in this universe, they would def be a part of the ACP. Might be just me tho.
The lore and the concept in this are just SO good
Man this videos give me a reason to come back and Play Armored Core I love creating new ACs And you are an amazing pilot too When i finish with elden ring I'm going to spend months in Armored Core again
Thank you for putting so much love into what you do.
Absolutley love The Witch of Bona Dea, they sound like an actual AC protagonist, random person who gets brought into an organization but is only in it for revenge, silent protagonist vibes. The hymms covering the Ac look just amazing also
Ok this is the part of AC6 people be sleeping on. When you know how to use Photomode correctly brings a whole different dynamic to the game. Great builds. I’m new to this but I’ve been experimenting making cosplay builds. ✌️
These are so detailed and look absolutely amazing I respect the hard and dedication you put into each of them
I love these videos dude.
The amount of detail on these ACs are amazing! Can't imagine how much effort you've put in!
How do you get your decals to stay so crisp? I love covering my ACs in small warning decals but when I go in photo mode they always look so pixelated
@@JazzRules216 they look a lot sharper in the garage than in missions. Also it seems like decals on the head and arms are rendered in higher resolution than those on the core and legs when in missions, too.
Thanks for posting this. I really like how your decals aren't just based around one symbol or motif (which you already do well), but also often include lots of little quirks like part serial numbers and battle scars. Pigpen putting warnings for each of her weapons on her arm parts really made me laugh. Great attention to detail! I think a lot of people struggling with decals could do well by starting with some of these little tidbits and nudges instead of going all in on a huge logo. I know I've gotten frustrated a lot making logos and I could always use some practice. So while I continue to tune up my own Breadbones-inspired AC squad (oops, did I say that out loud?) I'll keep this video in mind
I must say your decal work is absolutely heavenly, but your actual builds, like, you need to be put away from the stove.😅 I love Kasuar legs but that first build was kinda 💩. I feel like you could have use other way, lighter weapons that will not only fit with the anti closure protocol thing, but also actually allow you to use more weapons because of how demanding Kasuar legs load limit is! 😅 ( not trying to be mean.Especially because of the decals 🔥🔥🔥)
Glad you like the paint jobs! And I get that the builds aren't going to appeal to everyone. I build the AC's for style and fun, not to make them the most effective machines possible. At the end of the day, the game isn't that hard once you get the hang of it, so playing with subpar, or even bad builds, is a fun way to increase the challenge and make machines that I think look cool. For example INSPECTOR for the Akitsu crew was specifically made to make the game harder. I wanted to see what I could get through with just a single Duckett and a pulse blade, and it turned out to be a lot of fun. And you have to admit (or maybe you don't) that a pair of giant gatling guns on that skinny Kasuar frame looks totally badass.
YESSS!!!!!!
Your attention to details is amazing. Wish the share codes were cross-platform. What’s your thought process when making designs? You have a concept in mind or you just randomly try things on till they click?
It depends on the build. JAM LINE just started out as an attempt to make an AC that had a Roller Derby vibe, like a full year ago. I've redone the paint job 3 or 4 times since then and this one finally felt right. With APUS APUS, I started out just wanting to make one with that color scheme, grey, black, white, and yellow. And then I wanted to experiment with permanent flight builds and the two ideas just mashed together. HELLKITE was an attempt to make an AC that looks like burning embers, and then I wanted to give it a really busy, cyberpunk vibe after I started writing the lore for this group. I wanted it to look like a mess of registration markers repurposed as decorative elements. 7-BIT just came from messing around with color schemes. I really liked the retro vibe of the maroon, blue, and cream and played that up with the frame parts I chose and the sort of oldschool baseball sock stripes on the legs. He was originally going to be into some sort of coding too, which is where the name came from, and his AC title is painted in the ASCII Graffiti font style since ASCII is a 7 bit language, but I scrapped that for the cowboy thing because it's just a lot of fun playing with nothing but dual Coquilletts. SCYTALE was just meant to be really scaled back on the design, something unique but practical looking and not flashy. OX HOUR was originally inspired by the hollow prisoners in Dark Souls 2. They're pale and covered in writing that's been cut into their skin. It took a long time to come up with an idea for why someone would cover their AC in writing like that, but eventually I liked the idea of it being an overzealous follower of Father Dolmayan who scribbled the Coral Hymn all over it. But I also wanted to do something based on onryō stories and used a Noh mask as an emblem, so that whole story with the Witch of Bona Dea is loosely based on a version of the story of Takiyasha Hime, mainly that they're both grieving women who invoke the aid of a dark power to avenge their murdered fathers.
Love it
Love your designs. They really fit the vibe of AC6 so well.
I fw this heavy
Awesome mech designs! Music is great, too.
This might be strange to hear but ur videos really make me want to play a pen and paper rpg set in the AC universe lol Insanely good videos, they make the game feel so much richer 🙌
"Handle it. The main squad will be here soon."
How do you do that screen with the ac's
@@_nichole_ that's an animation network I built in a program called TouchDesigner.
Wow cool!
Oh thats cool. Never thought of creating a group like that and now I wanna join one lol
Do you accept submissions? I have some lore builds with included emblems that I would love to share!
My only complaint is with OX Hour that the shield looks to be the scutum, which needs 4 seconds to block the most damage it can, but you used it like a normal pulse shield/buckler. With your cowboy AC he could have had the pulse dagger in the left back as his boot-knife or bowe knife.
@@bentrieschmann that is not the scutum though, it's one of the basic pulse shields.
@OldBreadbones Ah, ok. Then nevermind on that part.
24:43 that finished was insane!!
@@hammerin_hank8933 Rusty understood the assignment
Love this lore series
Rummy: “Me and Madstomp can’t be beat!!” *two seconds later* “Nooo!! Madstomp!!!”
Saw your profile on the AC6 subreddit!!! Amazing work with every one of your AC’s!!!
I really like hellkite
Yeah that's certainly one of the weirdest paint jobs I've done so far and I love how it came out. I wanted it to look like burning cinders and also have a really busy, kind of cyberpunk vibe. I also wanted to include in Pigpen's bio that she designed all of their registration and part cataloguing decals, and based them on the visual style of a cartoon she liked so she could use them to decorate her AC in the same style, but I only get so much room to write those and had to cut it out. That's where the bit about her animation collection came from though.
Holy cow this is beautiful. Amazing!
bro your decals are amazing especially the witch! How did u do the decals on the witch???
She actually has the fewest individual decals out of these. The writing is all just one decal where I wrote out the coral hymn in the cursive font, and I placed that all over the machine in various sizes. The jya mask emblem took a few tries to get it to look right though, and is actually the most complicated emblem of the bunch. It's the only one that uses up the entire 128 piece limit. It's based mainly on the one shown on the-Noh site's mask page here: www.the-noh.com/sub/jp/index.php?mode=db&action=e_view_detail&data_id=57&class_id=1 And then the damage decals on her shoulder were left over from KOMPROMAT in the JMG Risk Management crew, though I don't think I ended up using the shotgun blast one on his. They're mostly just clusters of splatter decals with some white gradients on top to make it look like their edges are catching the light.