![mabu](/img/default-banner.jpg)
- Видео 20
- Просмотров 26 829
mabu
Добавлен 5 май 2022
I play Overwatch like an idiot. Workshop mode main.
Ball 6: The way you move
Washed player clip dump
Songs: D.A.N.C.E - Justice
Cobrastyle - Teddybears
Songs: D.A.N.C.E - Justice
Cobrastyle - Teddybears
Просмотров: 270
Видео
Ball 5: Uphill Battle
Просмотров 1502 месяца назад
If you need me I'll be clip farming in QP so I don't tank my rank. Music You Oughta Know - Das Racist Lotta Years - Aesop Rock
Ball 4: Hammond Buff Waiting Room
Просмотров 2744 месяца назад
Its roll or be rolled out there. Mostly the latter. Song: I'm So Bored Artist: Sarah and The Sundays
The Thought Process behind Overwatch's Leaked Season 9 Patch Notes
Просмотров 18 тыс.4 месяца назад
Leaked Patch Notes: www.reddit.com/r/Competitiveoverwatch/comments/1addd4k/season_9_leaked_patch_notes/
EATXTT Hero Playground | Version 3.0 | Trailer
Просмотров 5525 месяцев назад
This is an update for my EATXTT Training Range. Use your "Interact" key to operate range buttons. I really appreciate all of the support for this and my other modes. Leave a comment if you have any suggestions or find any bugs.
Ball 3: Hardstuck
Просмотров 3656 месяцев назад
An Ode to Masters (and the pub stomping I left to do once I was tilted). Not pictured: me inting repeatedly. Song: Walkie Talkie Man - Steriogram
APE76 Map Range | Controls
Просмотров 51610 месяцев назад
This video explains the controls for Mabu's APE76 Map Range and Rollout Tool. Patch Notes for this update can be found here: www.reddit.com/r/OverwatchUniversity/comments/15qxkck/update_i_created_a_custom_mode_for_practicing/ Let me know in the comments if you have any suggestions or find any bugs! 0:00 - Intro 0:26 - Rollout Mode 1:14 - Buff statuses 1:44 - Strafe AI 2:09 - Return to Spawn 2:2...
Mabu's Rollout Tool and Map Range | Trailer [CONTROLS OUTDATED]
Просмотров 602Год назад
UPDATED controls - ruclips.net/video/eNYe6W500bM/видео.html A mode for learning movement, maps, and everything in between. 00:29 - Overview and Controls 1:57 - How to Upload
Support Training Range 2.0 - EATXTT - Trailer
Просмотров 2,4 тыс.Год назад
Support Training Range 2.0 - EATXTT - Trailer
Ball: Pub Stomping in the Final Days of OW1
Просмотров 110Год назад
Ball: Pub Stomping in the Final Days of OW1
5 Minutes of Hard Carrying Fights on Zenyatta thanks to 225 HP (and Beta Matchmaking)
Просмотров 164Год назад
5 Minutes of Hard Carrying Fights on Zenyatta thanks to 225 HP (and Beta Matchmaking)
4-ish Minutes of Me Trying to Carry Fights on Support in the OW2 Beta
Просмотров 1302 года назад
4-ish Minutes of Me Trying to Carry Fights on Support in the OW2 Beta
4 Minutes of Me Taking Dumb Flanks in the OW2 Beta with OW1 Zenyatta
Просмотров 1262 года назад
4 Minutes of Me Taking Dumb Flanks in the OW2 Beta with OW1 Zenyatta
Ball is life
Awesome video, great transitions
Wow this is some great content! You, my friend, have just earned yourself a sub!
Cool
Doomfist went "speeeeen"
scrolled past, heard Aes, came back.
Idk what game this is and it looks like fun but stayed because of Aes Rock
Overwatch 2
Same
This song bangs, and ngl thats enough to get me to watch the full vid
Most underrated channel on the internet (the meatriding is real)
fire cant wait for the ball rework
ball gamign
Transitions and plays are clean
Ya this one goes crazy
Man bronze players are so clueless
Nah bro I think I scared you
thank you so much for making this! i was wondering if you could make an option to have an ally stand on the ultimate part so we can practice things like kiriko teleporting to dodge an ult or baptise lamp timing or sombra escaping with tele or even zen ult reaction time. what you have done so far is amazing !
I have actually be considering this. The only issue with doing so is I only have so many bots I can create in this mode so I may have to find some work arounds.
@@maybemabu that makes sense. looking forward to updates! i think your practice map is the best i've seen so far. thank you again!
hamend GOAT
Rolled
The perfect loop! It exists!!!
Yarrrrrr this gamer is balling out
Awesome video!!!!
I don't care what anyone says. The 0 value double boop on the Mauga @ 1:20 is the most impressive clip in this whole video.
i was thinking that my first thought when i heard about the new healing passive was praying it would remove the tank one unfortunately its not would love to double tanks again man
I'm kinda hoping they just let ball ignore the knockback passive a little. It would be nice to be able to do literally anything to other tanks @@jizzyjasespeedruns
Need to hear your thoughts on the upcoming update!
Another banger vid. Keep it up!
it really sucks how they would rather waste more money over time then listen to the community and just fix the major issues, doing so much is only going to hurt certain heros in a game that is already full of people who will immediately quit when the wrong character is used.
Good vid as everyone is saying either no background sound or maybe some music with visuals/relevant clips is probably best but you have potential!
Actually a great ball player
TLDR : no thought process behind this game 😂🤣😂🤣😂🤣
Circuit royal isn't as bad as Numbani. Ill take it 10 out of ten times over that dogshit map.
I'm too distracted looking at this ball gameplay than anything else
Thanks, now I will yell at you. aAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEEeeEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Hey! I think this video was really good, though I believe the game audio might be a little too high :p
The sound issue isn't just about the volume of your voice vs the footage (though tweaking that will help.) It sounds like you could maybe optimise the way your mic recording is set up. Check things like the sample rate for recording, whether there's lots lf bsckground noise that's being filtered out, and that you arent trying to talk into the top of a side-address microphone.
I actually like circuit Royale but I DESPISE lijiang tower with a passion
Pronunciate brother. Friendly advice.
I’ve never really felt like Widow was frustrating to play against, if they have great aim then they deserve the kill, likewise if you have bad positioning
really great vid lol, im glad there are some other people who are looking at this patch with a bit more optimism. im kind of excited and i like how they addressed a lot of these changes (although i cant truly say how i feel till i play it).
I main genji and the most annoying thing is that bap has a own heal movment a damage dealing gun and can put down a lamp that allows god to look over you its annoying when any charter has so many nets to lean on or have no nets
Sniper heroes are about to be broken.
I for the most part agree and I like the categorization philosophy for actionable prioritization. What I saw in the patch leak was a health buff across the board and damage too(anti heal aswell) but the damage buffs were proportionately lower then the net health gain. I trust the devs because in their dev values log, at least they demonstrated that they know the difference between relying on your team to win, and having an individual character be strong enough to enable your team thus carry. and in line with that they know that they want OW2 to be a team FOCUSED game. So IMO what this patch does is stabilize TTK for TEAM based interactions. In other words your tank like doomfist won't get shredded in 2 seconds by 5 other people just cuz he had his E on CD and you happen to be healing another teammate. So you should have better ability to give your teammates a hand if they make a mistake instead of things just falling apart in 2 seconds and nobody ends up knowing why because it was all so quick. Because i've noticed that so many people will blame another roll like Tank for being useless not realising that their tank was suffering and it's not cuz of healing... but because the dps wasn't doing enough damage AND making healers work overtime to keep their useless ass alive. and that just gets dumber when that same healer blames the Tank not seeing that the dps was just constantly not watching their cover. So with these changes, the proportionate time for individual duels or character impact should feel the same but the team oriented dynamic should feel a bit more..... present? which then would make sense when it comes to the dps antiheal passive and regen overall, supports will be valued for the other things they bring to the table and people will have to pay more attention to their position to cover instead of just eating damage and this should feel a bit more like a good fps MOBA without the toxicity generating element in team pvp of having to RELY on your teammates to get meaningful value with your character.
Yo I love playing mercy lifeweaver the game!
Def heart all the comments until you hit like 50k, it’ll help grow, good luck brotha
I aspire to be this good one day
I am optimistic that the changes will be for the better. Overall, they look like they should work.
my only concern is that some dive heroes, specifically Genji, Tracer, and Ball, will struggle with these new ttk changes and received very little compensation buffs for their damage in the leaked notes. I would love to see some minor tweaks for those 3 before the patch goes live.
Overwatch is becoming Paladins lmao
It's very difficult to understand what you're saying, I'm not sure if it's because you're too close to the microphone or if you're speaking too quickly, but maybe you want to look into this.
Love those wrecking ball techs someday I'll be this good at the hampter
I like pretty much all of the changes in theory, but as we've seen from the past, that doesn't always translate well into how the game is actually played. We'll see what happens. Either way, Im excited that the dev team is finally experimenting with some big changes.
This patch will literally end genji