- Видео 55
- Просмотров 77 848
Led the game dev
Добавлен 1 мар 2018
I use Unreal Engine 5 for things and stuff.
How I added Roads to Procedural Cities! #PCG
This is going to be a short overview about how I added the roads to our already build PCG Cities, using Polygon City & Town Packs from the Epic Marketplace.
Leave a comment if you have questions or join the discord to drop a screenshot if you have an issue!
discord.gg/hwFY55WNwB
Sorry for the brevity and delayed upload of this video, as well as the background noise! I dont have the same setup as before but am hoping to get a more professional studio to record better videos in the future.
Thank you everyone!
Leave a comment if you have questions or join the discord to drop a screenshot if you have an issue!
discord.gg/hwFY55WNwB
Sorry for the brevity and delayed upload of this video, as well as the background noise! I dont have the same setup as before but am hoping to get a more professional studio to record better videos in the future.
Thank you everyone!
Просмотров: 3 395
Видео
PCG Graph Demonstration-Point Attribute (Static Mesh) Manipulation in Sequencer
Просмотров 22011 месяцев назад
Short demonstration updating scale attribute and distance to density with target actor Blueprint in sequencer.
How to make a City with PCG, Nanite and UE5.2
Просмотров 25 тыс.Год назад
Using the pcg graphs and the POLYGON - City Pack Ive put together this video on how to make procedural cities. Enjoy comments? questions? show what you made with this tutorial? drop it in the discord channel below. discord.gg/REYFMS8vTX
How to Grab Objects in 3rd Person using UE5
Просмотров 1,7 тыс.Год назад
LINK TO BlueprintUE : blueprintue.com/profile/exquocaelum/ If you have questions and want to post a screenshot of it, join the discord channel! discord.gg/REYFMS8vTX In this video we will go over how to grab an object using a physics handle in the third person perspective using Unreal Engine 5.2 0:00 Intro 0:27 Planning 2:15 Blueprint Preview 3:46 Tutorial Start/Add 3rdperson 5:00 Enhanced Inpu...
OnlyLeaves VFX Pack Preview (Now Available)
Просмотров 484Год назад
OnlyLeaves LINK: www.unrealengine.com/marketplace/en-US/product/387e1214bcd24d81b6a5a115683a7e78 "Please note that the forest shown in the preview video is for demonstration purposes only and is not included in the OnlyLeaves VFX Pack." Dynamic Leaves BP Update Incoming Get a sneak peek at the stunning leaf animations you can create with our OnlyLeaves VFX Pack. Watch as leaves fall and dance a...
OnlyDirt VFX V2: Material Update
Просмотров 356Год назад
"Introducing the OnlyDirt VFX Pack V2, now with improved materials! Get ready to add some dirt and grime to your game. This VFX pack will make your world look more realistic and alive. Check out our video to see it in action. More updates to come!" www.unrealengine.com/marketplace/en-US/product/956fe3d280c24786bf2d85a6e42fcb88
Creating a Simple Puzzle in Unreal Engine 5 - Tutorial
Просмотров 21 тыс.Год назад
In this video, you'll learn how to make a simple puzzle in Unreal Engine 5. From scripting interactions to designing levels, this step-by-step tutorial will guide you through the entire process. Whether you're a beginner or an intermediate developer, this video will provide valuable insight on creating puzzles in UE5. If you are enjoying these tutorials and would like to see more, drop a commen...
Abacus AI Game Mechanics Playthrough
Просмотров 110Год назад
Welcome to the latest gameplay video of Abacus AI, a thrilling new modular first-person shooter game. In this video, we'll be showcasing one of the game's unique features, the color-changing rifle. The rifle has the ability to change the color of the cores, which are used to activate certain objects in the game. For example, if you need to open a door, you'll need to match the color of the core...
OnlyFire VFX Pack Preview (Now Available)
Просмотров 136Год назад
"Introducing the ONLYFIRE VFX pack - add some heat to your game with this pack of realistic fire effects. From fire pits to flame torches and even a flame tornado, this pack includes 18 unique effects to bring your game to life. With customizable embers, fire hits, and fire o-rings, you'll have everything you need to create a stylized fire environment. www.unrealengine.com/marketplace/en-US/pro...
I Made Lava using Niagara in UE5
Просмотров 2,1 тыс.Год назад
This is just a demonstration of some lava I made whilst goofing around earlier today with niagara. Might feel cute and do a whole tutorial idk.
TinyTut- How to make a Sandstorm using ONLYDIRT VFX PACK
Просмотров 98Год назад
This video shows my version of a sandstorm using the ONLYDIRT VFX PACK available on the Epic Marketplace www.unrealengine.com/marketplace/en-US/product/onlydirt-vfx-pack Thanks for watching. Please like & subscribe it helps a ton!
Tiny Tut- Making a plume of dirt for giant footstep using ONLYDIRT VFX PACK
Просмотров 210Год назад
This video shows my version of a footstep from a giant using the ONLYDIRT VFX PACK available on the Epic Marketplace www.unrealengine.com/marketplace/en-US/product/onlydirt-vfx-pack Thanks for watching. Please like & subscribe it helps a ton!
How to Make a Lightning Trail VFX for Feet or Hands
Просмотров 1,9 тыс.Год назад
How to Make a Lightning Trail VFX for Feet or Hands
VFX that I made in 5 minutes using Unreal Engine 5
Просмотров 3,4 тыс.Год назад
VFX that I made in 5 minutes using Unreal Engine 5
Project Discovery Lighting, Lumen & Optimization Overhaul -UE5
Просмотров 1412 года назад
Project Discovery Lighting, Lumen & Optimization Overhaul -UE5
How to make a FPS Minigame inside Unreal Engine 5
Просмотров 1,4 тыс.2 года назад
How to make a FPS Minigame inside Unreal Engine 5
Project Discovery DevLog Update -Unreal Engine 5
Просмотров 1202 года назад
Project Discovery DevLog Update -Unreal Engine 5
How to Make A (Organizer) Puzzle in Unreal Engine 5
Просмотров 10 тыс.2 года назад
How to Make A (Organizer) Puzzle in Unreal Engine 5
Abacus AI Demo Teaser -Made in Unreal Engine 5
Просмотров 2172 года назад
Abacus AI Demo Teaser -Made in Unreal Engine 5
DEV LOG: project Abacus AI. Features Updated, Turrets, Level Design, New Demo Soon
Просмотров 632 года назад
DEV LOG: project Abacus AI. Features Updated, Turrets, Level Design, New Demo Soon
Floating Islands, parkour, and shooting foxes.
Просмотров 492 года назад
Floating Islands, parkour, and shooting foxes.
Abacus A.I. made in UE5 Dev Log Update
Просмотров 682 года назад
Abacus A.I. made in UE5 Dev Log Update
Physics FPS Shooter Hype Video-UE5 Quixel
Просмотров 1132 года назад
Physics FPS Shooter Hype Video-UE5 Quixel
Quick Video Dev Log UE5 Modular level creation
Просмотров 1092 года назад
Quick Video Dev Log UE5 Modular level creation
Dev log UE5 player teleport and moving platforms/"realistic" brick wall destruction
Просмотров 472 года назад
Dev log UE5 player teleport and moving platforms/"realistic" brick wall destruction
Slightly Entertaining Dev Log -UE5, Chaos, Physics Fields "I've added more projectile types"
Просмотров 1722 года назад
Slightly Entertaining Dev Log -UE5, Chaos, Physics Fields "I've added more projectile types"
Tutorial?
@@parzival354 I could make one
@@parzival354 it's very resource heavy. I've been trying to find a good work around
Wow! Thank you so much. The classification by color and how easy it works, it is super intuitive and versatile to create different mechanics from that base. What I had doubts about was picking up and leaving objects since I had several functions already added to pick up objects and I had to use one already created since it was not compatible with the other objects I had. But it has still helped me learn new things. Merci bro a great tutorial 🙂🤘
Glad you enjoyed it!
this is Nice man
Great tutorial, really helpful. Although tried doing this in VR Template and somehow my VR pawn is falling off the ground, tried applying physics but doesn't work any suggestions for this? Thanks in advance
sounds like you may be setting the collision on your pawn to no collision. make sure you have the target set properly.
@@ledthegamedev Thanks a lot,it worked out
Thanks for making this! But I wish the 'why' was explained for certain steps. I'm guessing this isnt targetted for beginners haha
Yea, not really. I made this video after I had just discovered the how lol. If you have any questions, you can post them here or in the discord and I'd be happy to provide answers where I can.
I have a question. How do you make this work on non landscapes? I can only get it to work on lands made through landscape and not like dropping a cube down
Watch the tutorial. I'm using a spline sampler
why my building is going underground?
In transform node add a few points to z axis
Nice one!
hey how you have disabled the static mesh spawner at 16:52
Select the node and press "E"
Should would this be for cut scenes or can this be used in game?
You could use it in a game. How it sits it would need more work for a 1st or 3rd person.
Not working. I watched the exact video but it doesn't work.
Join the discord and drop a screenshot in the chat. That would be the easiest way to see what's wrong.
@@ledthegamedev Definitely. Thanks
It says Blueprint Runtime Error: “Accessed None trying to read property PhysicsObject. How should i correct it?
without seeing the blueprint could be hard to tell. BUT try adding in an "Is Valid" and plug in the physics object, if its valid run the rest of the code, if NOT valid, do nothing.
is ok i will try to do one more again @@ledthegamedev
Thanks for the tutorial! Only thing is I'm seeing a bug where buildings are spawning in the air around world zero outside the spline points. Wonder if there's an easy fix?
I'll check it out
not a puzzle....
Eh it's sort of a puzzle lol. We're you thinking like puzzle pieces?
😂😂😂😂😅@@ledthegamedev
Brooo, this is awesome! Thanks for sharing it! 🔥
You're welcome. Soon as I get the time, I'll finish video 2 on this subject
does this work on UE4 as well?
It should work in theory.
@@ledthegamedev i tried using your tutorial for a project and i keep getting errors around the drop function in the pawn blueprint.
@@seismic8118hmm. Hard to say. If you drop a screen shot in discord it would be easier to tell what's going on.
can i get a link plz @@ledthegamedev
No roads? Just seems like a small oversight for a city. Any possibility for this? sure its procedural but can really only see this being used for a background only.
Roads coming in video 2.
What about roads?
Roads coming in the next video
@@ledthegamedevGood. It was 5 months ago, so hope was low. I could use roads from another video, but there are gravel ones and we need the whole system to be in harmony. Anyway, is this PCG performance good enough for mobiles?
@@PsijicV Youll need the assets to match the transforms of the road. I am working on getting the video out soon. Im just busy with my work. keep in mind that PCG is brand new, they are still making fixes and adjustments.
Hey! Thx for the tutorial! But the thing is i see my pc is generating something (the coolers sound), but I've done this 2 times, cant see any of my building or debug boxes sadly.
I've found that the Ue is generation only for the first time. Then i have to remake Spline BP. What can be the problem? I use only 3 types of boxes as a three types of buildings. Ive got amd ryzen 7700x nvidia 4070ti 32gb RAM
@@borisspoty8741 hmmm. Hard to say, maybe the debug is too small to see? Or the fall off is set too high? You can change it to absolute and increase its size. You could drop some screens hots in the discord to better explain the issue.
@@ledthegamedev Thx again for a respond. I've managed with problems when i did it step by step adding every layer of spline sampler. The problem was that my assets needed other parameters. Anyways, Im really grateful for finding your tutorial and getting into the PCG.
@@borisspoty8741 You are most welcome! If you have other questions just ask. Keep an eye out for PCG City version 2, where I add proper roads, various buildings, and other nice touches to the city.
@@ledthegamedev Sure, im already subscribed. Will be waiting for it. Very interested in road system and traffic ai.
Hi will this work for a top down shooter rpg?
I suppose it could work. Just a matter of where you draw the trace and where you settle the object while the player is carrying it.
@@ledthegamedev Thank you
D=debug key
totally bro!
Totally!
Nice tutorial I was wondering if u can make a separate tutorial on ragdoll grab with hands I have searched everywhere including dev community and can’t seem time find anything that helps I been trying to find a tutorial on this where u go up to a dummy and u grab them by a body part and it rag dolls them since it’s something no one makes a tutorial on this would help a lot 👍
Matt Asplan has a great one about this. ruclips.net/video/hKG4_ptempA/видео.htmlsi=t0Ve-2Pb0KV7qQOy
Hi just stumbled on this channel let me say thanks for the quality format. You show and say exactly what is needed at the right pace. Many creators are too slow or want to be witty or fun or even show constantly their face making 90% of unreal content hard to watch. Keep up the great work.
Much appreciated 🙏
Thanks for your videos! You explain super clearly! I listen to your videos from Hungary and it is clearly understandable! I wish you more videos and health!
Thank you for the kind comment!
an map/world export from Cities Skyline to UE5 would be great
man how do you debug like you did in 12:05 ? so much missed stuff its hard to keep up and complete this, hopefully you can help.
Sorry haha ill slow down my next tutorial! Press D when the node is selected and it will show the debug.
thank you@@ledthegamedev
what did you put in to the difference at 7:26 please?
I think its from the tall building row
i have no idea where that is sorry, do i need to do the same?@@ledthegamedev
Yes. That is making sure the little buildings don't overlap the tall ones.
i see, i have no idea where you got that from see@@ledthegamedev
is there a follow up video to add in sidewalks and roads etc please?
Unfortunately, I've been super busy with work. But the key to make more detailed cities will be using the "assembly" workflow that they talk about in the deep dive. Basically by making the pcg premade blueprints into the splines. Its going to take some work to figure out.
I'm working on a followup video
@@ledthegamedev Looking forward for it, thank you.
If we pick up an item of the self how to make the light to be red again
Do on end overlap event, and take away from the ticker float variable.
Thank you for the tutorial, but I didn't see the roads were spawned in the spline?
yea roads spawn on the spline but opted out of adding them for this one.
Inception
Around 11:36, you use a hotkey to create a "cutoff" for the node connector. Can you explain what this is called? Also, what is the hotkey to achieve this? Thanks!
Oh! Those are reroute nodes. You can pull of and type reroute OR you can double click a line to add one. Sorry sometimes I just do stuff and don't explain it lol! Good catch
@@ledthegamedev Thank you for quick response. Very helpful indeed. This video was incredible. Excited to see your next one
Seriously we guys( company) had also done it and i was thinking to upload demo of it on my RUclips channel first, and here you stole our company code 😂😂🤣(kidding) but nice work
Haha yea. There is still a lot if work to be done with this tho.
@@ledthegamedev yup sure is
I needed this!!!!!! Thank you
Your very welcome!
Are the interiors filled and explorable?
The polygon city pack doesn't have interior on their building. Although if they did you could add interiors with a mesh sampler. Ive seen a video about someone making procedural interiors
@ledthegamedev that would be sick. Would be awesome to see some photorealist pcg minecraft type stuff with bustling cities who's houses have beds and people for those beds, and jobs/lives for those people
Yea that would be really cool. If I had more time on my hands, I would attempt this. There would be a ton of subgraphs involved i imagine. It would be wise to wait to attempt it because pcg graphs are due for updates and bug fixes.
@ledthegamedev that, and advancements with AI assisted game dev in the hopefully near future. Unreal should add a chatGPT-Like helper that knows blueprints and can help players make games. The plugins I've seen are neat, but theyre not quite what I'm talking about
@@GES1985 yea. That stuff is hurting my job security lol
Your channel has really grown, dude! Your content is hitting the algorithm and your videos are getting suggested. Keep up the great work, my guy. I'm definitely going to subscribe!
Thank you for the kind words. More stuff to come.
ruclips.net/video/KRjtqxID16U/видео.html
Thanks.
You're welcome
Cool, it will be interesting if the PCG generator allows us to align random objects, but within a Manhatten style grid system, (c.f. not random rotations, or placements) so we can partially align against a bigger road system etc.
I'm actually editing a tutorial on it right now. Im going to need to put out a second video that goes into the assembly workflow. That will probably be the best way to approach it.
You can build pretty much anything with pcg.. PFS was just for foliage
Instead of doing GetActorOfClass, it would be better to create a Actor Reference on the door, so you can explicitly define the button that interacts with the door. That way you can use multiple of these in a single level :).
I like your thinking. You would just need to define which door is which with a tag maybe.
💯💯 thanksss
Fully agree, would LOVE a tutorial for this! Thanks for sharing your work.
Really enjoy your game mechanic vids. Nice job!
A tutorial would be awesome dude, great job!!!
Would love to see a tutorial for this!
How would i make the distance/speed the object is thrown/released at be effected by the mass. Cause currently a cube with a mass of 100kg using the same release movement travels as far as a box with 5000kg mass
Hmm ue5 mass is very touchy. I would focus on the impulse as a base line
You can also use linear damping to account for different weight
Thank you!!!
Thank you so much for this great tutorial. This was exactly what I was looking for. With this tutorial I can now do everything like collect keys to open a door. Or what I did is put 3 suitcases in a hotel cart to trigger an achievement.
Thats great to hear! I'm glad to help.