- Видео 5
- Просмотров 255 659
KinglesPringles
Добавлен 8 ноя 2010
ArmA III: VFX Breakdown of OPTRE Cinematic
Operation: TREBUCHET Cinematic: ruclips.net/video/SUp_ijBCOVA/видео.html
(view description for music/assets)
Some of the shots from the cinematic!
Music: gossip (swadmix) by swad beach
All Stock FX from Video Co-Pilot
Art by jbrown67 / Rainth34
Software: After Effects, Premiere, Photoshop.
(view description for music/assets)
Some of the shots from the cinematic!
Music: gossip (swadmix) by swad beach
All Stock FX from Video Co-Pilot
Art by jbrown67 / Rainth34
Software: After Effects, Premiere, Photoshop.
Просмотров: 6 509
Видео
Star Citizen: The Mustang Alpha [Video Contest Entry]
Просмотров 2 тыс.6 лет назад
robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/mustang-commercial-contest-submissions
ArmA 3 Cinematics - Using unitcapture for AI infantry. [Demonstration]
Просмотров 48 тыс.7 лет назад
Disclaimer: This is the workflow I'm comfortable with, and I'm not a scripter. Basic knowledge on how to use ArmA's eden editor is required though. This is not an in-depth tutorial. CHECK DESCRIPTION FOR IMPORTANT LINKS! MY EXAMPLE MISSION WITH TEDHO'S UNITCAPTURE AND MULTIPLE AI (CAN USE THESE FILES AS THE BASE FOR ANY UNITCAPTURE MISSIONS): drive.google.com/file/d/1TZK-VHolBl8tY303vz_pDWsatsI...
ArmA III: BRASS (#Armachinima Cinematic Winner)
Просмотров 151 тыс.7 лет назад
Thanks for the comments, support, and suggestions! This video is the winner of the #Armachinima contest! Music: soundcloud.com/scriibbles/brass Thanks to the community for the top tier mods.
HALO: RESURGENCE (ArmA III Trailer/Machinima)
Просмотров 49 тыс.8 лет назад
A hypothetical trailer based off of the Halo lore prior to the human-covenant war. See below for additional mods used. Music - Zack Hemsy - That Which You Seek Main Mods: OPTRE & OPCAN Additional Mods: - Lingor - Isla Duala - Panthera - Schwemlitz - A2C - Blastcore A3 - Taurus II - CUP - Esseker - Flight Deck Crew Personnel - General Equipment - Jagdkommando Austria - PG Services - Tryk Uniform...
Back over 7 years later as I was reminded of this masterpiece!
Saludos, com te encuentras, realmente aprecio tu trabajo y he tomado ideas para desrrollar capturas y animaciones por medio de Arma, este es mi proyecto: ruclips.net/channel/UCnc-M9Tifk2mEIiaKBQBHlg , lo que voy practicando lo veoy subiendo, ahora, tengo una serie de preguntas que si pudieras responderlas sería genial. 1- Las animaciones llega un punto en que no reproduce algunos movimientos como el lanzamiento de granadas, bien sea manualmente, desde un m79/203/M72, etc. Yo las realizo al momento de la captura y al reproducirla justo las que llevan esas animaciones no me las reproduce, es como si no se hubiese grabado. 2- En las animaciones con vehiculos terrestres, las ruedas de los mismo no giran estuve indagando por ahi y con un comando en el uinit se pudo resolver, sin embargo al dar el giro bien sea hacia la derecha o hacia la izquierda, no se ve en el movimiento solo permanecen como si estuvieras manejando en linea recta. 3- Yo empleo en una unidad una M60 y al tirarme a tierra con la letra "C" coloco el bipode de la ametralladora, al reproducirle no aparece el bipode desplegado y es una lastima porque me gustaria se pudiera ver asi como cuando grabo la anuimacion. 4- quiero grabar una animacion en la que yo arrastre a un herido o lo lleve a cuestas y esto si es verdad que ni desde el inicio se puede hacer ya que deshabilita la opcion de arrastrar o cargar unidades. Fuera de esto en terminos generales me parece realmente una gran forma de poder crear animaciones, salvo esos detalles que te comento y ver si es que existen algunas formas de poder solucionarlos. ante todo te felicitio por tu labor y espero me puedas dar una luz a estas interrogantes. Muchas gracias.
ruclips.net/video/lju0Y4Eji6A/видео.html This guy should have won. Robbed
Let is go Daz, it's ok
hm, I suprised this video has so many views
@@blackburn1489 😵
Little late here but incredible.
Is the aim still broken? Can your record a full unit movement, turning and firing at specific points/targets?
hey my unit capture doesnt want to record. i did everything correctly. base ga,e arma unit capture works just fine for me but when I use this and try to record I get nothing, I dont get any error boxes or anything and i dont see the recording box in the top right. Ive been trying to fix this for hours and I dont know what to do.
Hey man! I just found your videos and they're helping a lot! May I ask you one thing? How can you achieve that "shaky" effect that's always present in your videos? Like if the screen shakes...and also : do you know how to implement the effect of screen shake when an explosion happens in ArmA 3 and I'm recording the scene? Thanks for any help!
since these recordings will be edited either way, it's probably best to just add it through your editing software. just look up tutorials if you're not sure
@@5aiv. Hi relax and thanks for answer! Yes indeed it's the same conclusion I came up to. :D
i follow this tutorial. I am using multiple captureData.sqf files and play.sqf files and yet when I play back my recordings both AI only use the first recording from captureData.sqf and play.sqf What am I doing wrong..?
Have you verified that the *execVM "play.sqf"* from the first AI and the *execVM "play.sqf"* of the second AI doesn't isn't playing the same file? Like, did you run the command as: [man1] execVM "play.sqf"; [man2] execVM "play2.sqf"; (correct command) Or did you run the command as: [man1] execVM "play.sqf"; [man2] execVM "play.sqf"; (incorrect command)
@@L0mbre I did the correct one. The second guy just breaks and doesn't move, and I get a script error. I found a better way of doing it with a mod.
@@glaiydan By any chance, isn't the error involving the function folder with the fn_infUnitPlayAnim file?
@@L0mbre Yes, it was.
@@glaiydan I had this same error a few days ago as well. I'm not sure of the cause of it, but I think it may be because of the caputeData files being too big. But if you restart from scratch (by creating another mission for example), it should work. If not, try to lower the FPS or make it shorter. (For instance, the FPS is where the 20 is in this command: [player, 60, 20, true, 2] spawn HLF_fnc_infUnitCapture;)
where do we get that armor. I dont see it in Optre
Great tutorial, i have a problem while doing the capturing. I can copy the move data and anim data by pressing f1 and f2, but some now i cant copy firing data. Even though i press f2, i check few time to make sure i did everything right
why you remove your awesome videos from apb
Dope af!!!
Came here for a tutorial, stayed for the videos.
This is amazing! I'm so happy to see Arma can do this
Will their recorded animation cancel if they get into contact or anything? Or will they continue to do what they do regardless?
they'll noclip through everything if I remember correctly, like if you record a guy running forward but then afterwards you place a building in his path- he'll follow the recorded path and clip through the building but im not sure
@@KinglesPringles good to know! I wonder if they get shot at or once the animation ends if they return to normal
@@Vectif they dont they just freeze, they will ignore getting shot but can die, so you have to record them reacting to any planned gunfire or whatever you're doing.
@@KinglesPringles that's a shame! thanks for the headsup, I'll keep that in mind! Thanks for the answer, long time since you've posted this video and it's nice to see you still answer questions! :)
None of theese videos have been to any use at all
after all these years, I still find myself returning to this video, it's really that good.
how are man? I hope you are good
hey man, absolutely love your work ! I'm working on a cinematic and would love to get some input and ask a few questions as I begin my production! any chance we could talk on a discord call for 10-15 minutes ? feel free to email me so we could arrange this! noahsmit00@gmail.com
hey are you still active with this channel if so i would like to see if you would mind showing me how to do this because im confused on if it needs to be installed or anything and anything after that
Does this not work with vehicles? I have firing data for a vehicle but when it plays it doesn't do anything and I can't really find any solid answers on why the Firing data for a vehicle works.
only movement data works
i love Arma, but i hate BI for how obtuse they make their editor and game tools. why arn't there modules for these sorts of functions included? so absurd i cant more easily take advantage of unitcapture through other systems that are purpose built to make scripting easier, like modules.
5:58 let me know too!
@KinglesPringles do you use discord? Misconduct #5111
Hello, I watch your video and try to do my best for copy all you tell us about unitcapture. But on all video I see you guys can open the file for the scripte, what do you guys using ? (3:21 for exemple) Because I need to creat a text and replace the last scripte by the new text alway.. Thanks for reading my message.
do you mean notepad++ ? I use that to open .sqf files. there's also an example mission I made that's linked in the video description.
@@KinglesPringles No, I dont open the files because I cant, so I creat a new text document and take the same name so it change the file with what I put in my text document. btw I was talking about the software you use at 3:21 *(also I dont already try to use a notepad and not a text document)* I apologize for my gramar, im actualy french.. and im a loooooot good to understand english then to speak english..
@@L0mbre yeah the software that pops up (the black window with the scripting) is called notepad++, it can open script files, like .sqf from missions. It's not normal notepad. First result in google, it has a lizard as the logo. The only other programs I have running in the video is ArmA and OBS (for recording video) Don't worry about the english lol, we'll figure it out.
@@KinglesPringles Oh okay, thanks you !
@@KinglesPringles also, I think im gonna look how you do it on your mission because I try it but the unitcapture dont worked (nothing happenned when I press record)
Song name?
Hello I would like to know how you combine recording the movement of equipment and bots and animations I have bots after recording the movement shoots straight and not at the target and the equipment does not turn the wheels and so on
ai only shoot straight using unitcapture, otherwise you'll have to use ai commands for the ai to target something specifically.
@@KinglesPringles
that is, in no other way, well, you did your videos as well as codes used?
@@Примарх161 yeah, I also used real people for stuff unitcapture can't do. They usually "acted" with the AI too.
@@KinglesPringles but on technology when you record tracks and wheels rotate?
Absolutely incredible! I'm guessing most of this is after effects? Have you been working on anything else lately? Would love to see some more content from you dude
Where you at?
how can i make the NPC shoot in the middle of an animation??
how can i make the NPC shoot in the middle of an animation??
Are your camera movements with gcam done with mouse or a controller?
mouse, gcam doesnt support controller sadly
I feel like we needed more logos...it just didnt have enough...
1:18 background/environement looks awesome
firedata doesnt play dude and the unit are shaking when playing ...any help?
Curious, how do you make the entire sky green? I know A3 has green screen mods but from what I’ve seen it’s nothing that covers the whole sky.
Is there a place where we can download the song? The soundcloud link doesn't work.
not anymore, sorry.
Anyone know the song in the background?
True master! may we know your hardware for production?
thanks
For the ones who don't know, this is not even relevant. The vanilla ARMA 3 has nothing similar to this in any aspect, from animations to sounds, visual effects, vehciles, weapons an etc. This video is created with all those listed mods at the begining. Total memory of these mods is bigger than the vanilla game itself. The company who made this game, "Bohemia Interactive", is a bunch of lazy, parasite, IT guys. They don't any fix bugs, don't add any original or demanded content. They don't even add real weapons to not pay any copyright money to weapon manufacturers but they buy a private T-72 to their studio instead. If you don't believe me, you can check their channel. All the popular content in this game, from gamemodes to vehicles, weapons, even maps are user made content, mods. The so called "developers" don't do any single thing except wasting the money. Last of all, DO NOT BUY THIS GAME BY JUST WATCHING THIS VIDEO, in fact don't buy any Bohemia Interactive games at all. Because, they don't deserve it.
OMG¡¡¡¡¡¡¡¡¡¡ what¡¡¡¡ Video voltage very good that work shit simply spectacular Congratulations.........
Very, very nice. I chuckled to myself a little when I recognised some of the explosions and dirt hits.
It really help, but need time to practice, thanks!!
Hey, can you see the messages I send you on steam?
Russians come up Something went wrong Tap to retry
Is that video co pilots vtx back "stock footage"