ao iti
ao iti
  • Видео 64
  • Просмотров 82 960
How to use the Explorer in Imperial Ambitions
Wishlist on Steam NOW!
store.steampowered.com/app/2219390/Imperial_Ambitions/
00:16 Explorer unit
00:41 Geologist upgrade
01:15 Cartographer upgrade
01:58 Surveyor upgrade
Social Media Links:
www.reddit.com/r/ImperialAmbitionsGame/
x.com/thePerpkins
profile.php?id=100083018754942
Просмотров: 69

Видео

Campaign music for Imperial Ambitions - "Serviam" By Emil Posner
Просмотров 67Месяц назад
Wishlist Imperial Ambitions on Steam NOW! store.steampowered.com/app/2219390/Imperial_Ambitions/
Simulating Society in Imperial Ambitions
Просмотров 2,3 тыс.2 месяца назад
Wishlist on Steam NOW! store.steampowered.com/app/2219390/Imperial_Ambitions/ 0:05 intro 0:42 logistics 1:13 hunger 1:40 entertainment 2:28 discrimination 3:18 wealth distribution 4:25 unrest Social Media Links: www.reddit.com/r/ImperialAmbitionsGame/ x.com/thePerpkins profile.php?id=100083018754942
How Society works in Imperial Ambitions
Просмотров 8322 месяца назад
Wishlist on Steam NOW! store.steampowered.com/app/2219390/Imperial_Ambitions/ Intro 00:08 Individuality of citizens 00:52 General points 01:54 Citizen classes 02:49 Luxury requirements 03:36 Social Media Links: www.reddit.com/r/ImperialAmbitionsGame/ x.com/thePerpkins profile.php?id=100083018754942
Campaign music preview - Renaissance
Просмотров 603 месяца назад
Campaign music for Imperial Ambitions - Renaissance By Emil Posner emilposnermusic?igsh=ZDNlZDc0MzIxNw Wishlist IA on Steam store.steampowered.com/app/2219390/Imperial_Ambitions/
How Industry Works in Imperial Ambitions
Просмотров 3253 месяца назад
01:01 Intro 01:19 Discovering resources 01:58 Controling resources 02:13 Infastructure 02:33 Survey map overlay 02:45 Logistics 03:40 Manufacturing 04:29 Warehouse view Wishlist on Steam store.steampowered.com/app/2219390/Imperial_Ambitions/
The Map of Imperial Ambitions
Просмотров 1,6 тыс.11 месяцев назад
Wishlist Now! store.steampowered.com/app/2219390/Imperial_Ambitions/ Imperial Ambitions is a spiritual successor to Imperialism and Colonization. It combines features from these and other games such as Civilization and Victoria. 0:18 Map layout 0:30 Procedural vs Historical map 0:54 Colonization Mode 1:19 Topology (base) layer 1:35 Rivers and Roads 1:50 Surface features 2:08 Resources 2:30 Bord...
IA gets Debug Console - Introduction
Просмотров 79Год назад
I believe this is a significant update for any testers or there. With the debug console we can create specific circumstances that can be tested repeatedly. Just press Tab to open the debug console and type Help to see all command options. They range from creating a new unit to changing ownerships of cities. Let me know what other commands you would prefer to have so we can work on it! Cheers
Linking regiments and column movement mechanics in Imperial Ambitions - #gameplay tutorial
Просмотров 263Год назад
It is possible to move regiments together instead of one by one by linking. To do that, simply move regiments next to eachother and right click. Linked regiments move move in column formation lead by the selected regiment. Linked regiments can be seperated by right click again. Any number of regiments may be linked and moved together. Similar games #civilization6 #imperialism #humankindgame #co...
Disambarkment mechanics at shores - Imperial Ambitions #gameplay tutorial
Просмотров 142Год назад
Units can disembark at shores as well as ports. Disembarked ships will remain at the shore. Units can return to their ships later as long as they are not sank or stolen. Imperial Ambitions is currently available for playtesting on Steam. Wishlist Now! store.steampowered.com/app/2219390/Imperial_Ambitions/ Imperial Ambitions aim to fuse features of #colonization #imperialism and #civilization wi...
Seafaring mechanics in Imperial Ambitions - 1 - #gameplay tutorial
Просмотров 650Год назад
A short tutorial for seafaring. Units can embark at ports if there are ships available. Available ships may be visualized at the top right HUD. Each unit requires one ship to sail. Without enough ships units are stuck on land. To vacate ships return them at a port. Similar #strategygames #civilization6 #colonization #imperialism Wishlist now! store.steampowered.com/app/2219390/Imperial_Ambitions/
IA music preview - Battle Music by Emil Posner
Просмотров 117Год назад
Imperial Ambitions Steam Page: store.steampowered.com/app/2219390/Imperial_Ambitions/
FIX for grayed out script attribute in the Unity inspector
Просмотров 795Год назад
FIX for grayed out script attribute in the Unity inspector
Imperial Ambitions game trailer (Playtest is available on Windows and MacOS)
Просмотров 9 тыс.Год назад
Imperial Ambitions game trailer (Playtest is available on Windows and MacOS)
Devlog: Battle scene
Просмотров 276Год назад
Devlog: Battle scene
Conveyor Belt Using Custom Rule Tiles in Unity
Просмотров 515Год назад
Conveyor Belt Using Custom Rule Tiles in Unity
DevLog: Features of Map Editor for Imperial Ambitions
Просмотров 417Год назад
DevLog: Features of Map Editor for Imperial Ambitions
Imperial Ambitions Steam trailer - artwork outdated
Просмотров 1 тыс.Год назад
Imperial Ambitions Steam trailer - artwork outdated
devlog: cavalry animations in Imperial Ambition
Просмотров 153Год назад
devlog: cavalry animations in Imperial Ambition
Automated Generation Of UI Elements For ScriptableObjects - Unity tip
Просмотров 317Год назад
Automated Generation Of UI Elements For ScriptableObjects - Unity tip
devlog 4: Diplomacy in Imperial Ambitions
Просмотров 669Год назад
devlog 4: Diplomacy in Imperial Ambitions
Create a windows UI system inside Unity - Unity tutorial
Просмотров 2,9 тыс.2 года назад
Create a windows UI system inside Unity - Unity tutorial
Devvlog Imperial Ambitions
Просмотров 9552 года назад
Devvlog Imperial Ambitions
Command Design Pattern For Turn-Based Strategy Games - Unity tutorial
Просмотров 4,4 тыс.2 года назад
Command Design Pattern For Turn-Based Strategy Games - Unity tutorial
Move Units on Command on Unity Tilemaps - turn-based strategy tutorial continued
Просмотров 1,7 тыс.2 года назад
Move Units on Command on Unity Tilemaps - turn-based strategy tutorial continued
Simple Camera Controller For 2D Strategy Game Projects - Unity Tutorial
Просмотров 1,3 тыс.2 года назад
Simple Camera Controller For 2D Strategy Game Projects - Unity Tutorial
How to plan out your game project using Class Diagram - Turn based strategy example - Unity Tutorial
Просмотров 6 тыс.2 года назад
How to plan out your game project using Class Diagram - Turn based strategy example - Unity Tutorial
Pathfinding with connected regiments- Imperial Ambitions Progress Vid01
Просмотров 9522 года назад
Pathfinding with connected regiments- Imperial Ambitions Progress Vid01
Create Scriptableobjects in Batches - Mass Scriptableobject creation from sprites - Tutorial
Просмотров 3222 года назад
Create Scriptableobjects in Batches - Mass Scriptableobject creation from sprites - Tutorial
Create your custom Tech Tree or Skill Tree editor inside inspector using Unity - Strategy Tutorials
Просмотров 4,3 тыс.2 года назад
Create your custom Tech Tree or Skill Tree editor inside inspector using Unity - Strategy Tutorials

Комментарии

  • @Sisko526
    @Sisko526 3 дня назад

    i assume you were also a fan of imperialism? 1/2

    • @aoiti
      @aoiti 3 дня назад

      @@Sisko526 yes Indeed. Especially 2. Don't know why imp 3 never came

    • @Sisko526
      @Sisko526 3 дня назад

      @@aoiti thought the looks reminded me of it! checked in for the playtest will try it out after my holidays

    • @aoiti
      @aoiti 3 дня назад

      ​@@Sisko526 That's great. But gimme some time. I want to update the UI to make it less of a "micromanagement hell". 😉

  • @JermsKylefilms
    @JermsKylefilms 9 дней назад

    dude no hate but that intro sounds are gross, sounds like someone burpin puke in the toilet

  • @user-kf8zc6ef3m
    @user-kf8zc6ef3m 25 дней назад

    Very big thanks for you❤

  • @Von.Parzival
    @Von.Parzival 26 дней назад

    Cant wait to Colonise the America's in Game !

  • @chaosordeal294
    @chaosordeal294 27 дней назад

    Either players give to get, meaning they choose to delay a military development to improve worker quality (for example), OR it's just a rich-get-richer system (which is realistic, but not great for gaming). I feel that some of this isn't scaled properly. In a game about world conquest, who cares about local beverage preferences in Village C?

    • @aoiti
      @aoiti 27 дней назад

      I hope stay true to realism while still fun, if I can. we'll test and see if it is possible, where it isn't we'll try to change the mechanics.

  • @Chordus_Gaius
    @Chordus_Gaius Месяц назад

    Maybe it will be the first game I play tall

  • @LostAngel175
    @LostAngel175 Месяц назад

    24:50 can we just use x*y*z to calculate the volume?Sphere is 4/3 *pi * r^3. good tutorial. sorry about my poor English.

    • @aoiti
      @aoiti Месяц назад

      You are completely right, however this is simply an estimation, to skip extensive calculations. Since the next object you will calculate doesn't have to be spherical, I decided to use an estimation.

  • @mueezadam8438
    @mueezadam8438 Месяц назад

    I gasped when I saw this interface. It is gorgeous for starters, but the clarity with which it conveys such a fascinating set of datapoints gave me goosebumps!

    • @aoiti
      @aoiti Месяц назад

      Thank you! Great to hear that it stroke such an effect

  • @HenriquePistelli
    @HenriquePistelli Месяц назад

    I was wondering, is there a way to not deform the water around the object when it is not moving? Like when a player is stationary, the water is not deformed around him, but it creates the waves when moving

    • @aoiti
      @aoiti Месяц назад

      you can change the size or transparency of the child capsule depending on the transform speed. goodluck

    • @HenriquePistelli
      @HenriquePistelli Месяц назад

      @@aoiti That's a good idea, didn't think about that. Thanks! :D

  • @HenriquePistelli
    @HenriquePistelli Месяц назад

    For those who are using recent versions of Unity (I'm using 2023.2.20f1) and the obstaclesTex does not affect the waves, try this: - Select your Orthographic camera - In the Rendering tab, check the option Custom Frame Settings - In the Rendering section, find Post-process - Check the left checkbox and uncheck the right checkbox This will prevent the camera to use post-processing and use "raw" image. It fixed for me. Hope this helps someone else :)

  • @bozomori2287
    @bozomori2287 2 месяца назад

    The art is good. The people though have big wide open anime eyes

  • @vseodbornik
    @vseodbornik 2 месяца назад

    Gj my guy, the game is looking awesome.

    • @aoiti
      @aoiti 2 месяца назад

      Thank you :D

  • @Pjs-ge7gk
    @Pjs-ge7gk 2 месяца назад

    The classic art style really reminds me of the 90s! Looking forward to playing this!

  • @c64cosmin
    @c64cosmin 2 месяца назад

    dude this is so much more complex than I imagined, thank you for sharing this, so amazing 😍😍😍

    • @aoiti
      @aoiti 2 месяца назад

      Thank you :D

  • @gigachadgaming1551
    @gigachadgaming1551 2 месяца назад

    My right ear enjoyed this video

    • @aoiti
      @aoiti 2 месяца назад

      I am so sorry! you are right. How silly of me. I must have used mono audio in stereo channel. 🤦‍♂🤦‍♂🤦‍♂

    • @aoiti
      @aoiti 2 месяца назад

      best comment ever 🤣

  • @azrhyga
    @azrhyga 2 месяца назад

    Really great!! I like the complex the society is in your game!! Good luck working on it!!

    • @aoiti
      @aoiti 2 месяца назад

      Thank you so much!

    • @azrhyga
      @azrhyga 2 месяца назад

      @@aoiti You're more than welcome!!

  • @zvezdakuerten632
    @zvezdakuerten632 2 месяца назад

    Looking fantastic! Keep up the great work! What do you suggest would be the best way for a newbie like myself to keep track of those resources? As in: should I just produce everything like crazy, or be more mindful of the resources? Speaking of which, I really enjoyed seeing that the resources can be region-based, instead of having everything on your own slice of the world 😄

    • @aoiti
      @aoiti 2 месяца назад

      That's such a good question. overworking your labor force to produce everything you can sounds like the best plan of action. However, there is one important thing I did not mentioned here. The taxation happens on non-allocated labor. in other words, you'll always have to leave some of the laborers free from government assigned jobs, so that they can be taxed and provide income. So as long as you start the game with full treasury, yes, produce everything you can.

  • @xale3658B
    @xale3658B 2 месяца назад

    OMG YES PLEASE TAKE MY MONEY

    • @aoiti
      @aoiti 2 месяца назад

      😂😂😂

  • @c64cosmin
    @c64cosmin 2 месяца назад

    This looks like such an amazing game, as a concept i cannot way to try to see how I will impact the world, I just hope my people will like my ruling 😅😅 Keep up the good work!

    • @aoiti
      @aoiti 2 месяца назад

      Thank you so much!

  • @aloiskruger5892
    @aloiskruger5892 2 месяца назад

    What a banger!

  • @aloiskruger5892
    @aloiskruger5892 2 месяца назад

    This looks very cool. Looking forward to playing it!

  • @BlakesSanctum
    @BlakesSanctum 3 месяца назад

    Nice work mate!

  • @Hash_Boy
    @Hash_Boy 3 месяца назад

    thank you, it's very interesting to watch your game evolve ps. i wonder if my comment on reddit played a role in the appearance of this video? ;)

    • @aoiti
      @aoiti 3 месяца назад

      hush ;)

  • @azrhyga
    @azrhyga 3 месяца назад

    Looking great!! Good luck working on the industries and other parts of the game!!

    • @aoiti
      @aoiti 3 месяца назад

      Thanks! You too!

    • @azrhyga
      @azrhyga 3 месяца назад

      @@aoiti You're welcome!! Thanks!! I appreciate it!!

  • @c64cosmin
    @c64cosmin 3 месяца назад

    This is starting to look so good, thank you for highlighting this <3

    • @aoiti
      @aoiti 3 месяца назад

      Glad you enjoy it!

  • @LastIberianLynx_GameDev
    @LastIberianLynx_GameDev 3 месяца назад

    This looks very beautiful and inspiring. Reminds me of Colonization, one of my favourite games.

  • @BIOKhongpumphol
    @BIOKhongpumphol 3 месяца назад

    YOU ARE SUCK YOU BREAK RULES

  • @BIOKhongpumphol
    @BIOKhongpumphol 3 месяца назад

    DNA IS GOOD

  • @BIOKhongpumphol
    @BIOKhongpumphol 3 месяца назад

    DNA IS WORKS

  • @WinVisten
    @WinVisten 3 месяца назад

    This didn't work for me.

  • @Tute710
    @Tute710 4 месяца назад

    You are a genius!

  • @seersdduR
    @seersdduR 4 месяца назад

    Is this possible in Web? I tried on webgl (2023.3.0a14 WebGPU) , but TextureFormat doesn't support Snorm Format. and if No SNorm, Shader's not works

  • @giovannigaronetti3981
    @giovannigaronetti3981 5 месяцев назад

    some mechanics remind me of Imperialism (I and II) ...

    • @aoiti
      @aoiti 5 месяцев назад

      They are great games

  • @oivato2279
    @oivato2279 5 месяцев назад

    This game looks are amazing!

  • @mykelld
    @mykelld 5 месяцев назад

    The wiggel men have arived!

  • @yanshenpan
    @yanshenpan 5 месяцев назад

    error CS0103: The name 'Map' does not exist in the current context

    • @aoiti
      @aoiti 5 месяцев назад

      The Map.cs is created at the second video here; ruclips.net/video/ZeKV1ZxiHPE/видео.htmlsi=MuK7HxOYthST7ksH&t=873 its basically just a handle to manage tilemaps.

    • @yanshenpan
      @yanshenpan 5 месяцев назад

      ​@@aoiti I am using the code for a different project. I only need the camera movement and zoom and was hoping to get the camera movement limited part to work, but I am not following the whole project so I don't have the Map script

    • @aoiti
      @aoiti 5 месяцев назад

      @@yanshenpan then you can use the code until 7:58, but the rest wont work for you. that alone cud be enough for most applications.

    • @yanshenpan
      @yanshenpan 5 месяцев назад

      @@aoiti Yes, got zooming in and camera movement to work 👍 Appreciate your fast responses

  • @stephenbrown213
    @stephenbrown213 5 месяцев назад

    Cool! Can't wait to buy it!

  • @AsoftDolphinn
    @AsoftDolphinn 5 месяцев назад

    Civ5 but pixeo art, is it free?

  • @SuperLamarrio64DS
    @SuperLamarrio64DS 5 месяцев назад

    I just found out about this in an article. This gsme looks exceptionally cute, but also intriguing

    • @aoiti
      @aoiti 5 месяцев назад

      Glad you like it:))

  • @MrHITStyle
    @MrHITStyle 5 месяцев назад

    Looks very good ! I love the pixelart and the animations, can t wait to play it !

  • @alijayameilio
    @alijayameilio 5 месяцев назад

    I think I have found another way to do this without offseting the Y position. You could use the Z position, in ortographic view, Z position won't change the location. So offseting the Z position is a good idea. But you need to adjust the sort order in the setting to give some weight to Z position. So the default for Y sort is (0, 1, 0), but if you want to incorporate Z axis to solve sorting order, then it should be like (0, 1, 0.1). It means if it has the same Y position, the Z position will help to push the sorting order, more positive the Z, more farther it's to camera, and it should draw on bottom. 0.1 is a little bit arbitrary value, it should kept low. For example if there's two object, object A has position of (1, 1, 0), object B has position of (1, 1, -1), object B will be in front of A, because the engine will compare object A sorting value to be "0 * 1 + 1 * 1 + 0.1 * 0 = 1", and object B has sorting value of "0 * 1 + 1 * 1 + 0.1 * -1 = 0.9", because the sorting value of object B is less than A, object B will be in front. But imagine this case, object A has position of (1, 1, 0), and object B has position of (1, 2, -20), if we ignore Z value, it should be object A in front of object B, because object B is more north than object A. But if we calculate with Z position, object A sorting value will be 1, and object B sorting value will be "0 * 1 + 1 * 2 + 0.1 * -20 = 0". Sorting value of object B is less than A, then object A will be in front (which is wrong). So keep in mind, the 0.1, means Z value could go up until 10 before it introduces error in sorting.

  • @tariqalr
    @tariqalr 6 месяцев назад

    your outro scared me lol

    • @aoiti
      @aoiti 6 месяцев назад

      Cool isn't it 😂

  • @breakdancerQ
    @breakdancerQ 6 месяцев назад

    Thanks for showing some of this process! I dont see this part of gamdev that much

  • @humidifier8914
    @humidifier8914 6 месяцев назад

    Thank you, this is making my object oriented computing final project so much easier!

  • @tobiasgroenskovhansen4722
    @tobiasgroenskovhansen4722 6 месяцев назад

    how do i make items follow the belts from a start point ot an end point

  • @Rafael-qr6ti
    @Rafael-qr6ti 6 месяцев назад

    Once I have the 3 scripts how do I use them in a node?

  • @babucarrdrammeh8178
    @babucarrdrammeh8178 6 месяцев назад

    Is this possible on an open 2d space without a grid or tilemap?

    • @aoiti
      @aoiti 6 месяцев назад

      Yes it is. You can check out my asset store. it contains examples for collider-based scene too. assetstore.unity.com/packages/tools/behavior-ai/ultimate-a-pathfinding-solution-224082#description

    • @babucarrdrammeh8178
      @babucarrdrammeh8178 6 месяцев назад

      @@aoiti Thanks for answering! Do you have like a discord channel where i can ask questions or clarifications if i need to?

    • @aoiti
      @aoiti 6 месяцев назад

      @@babucarrdrammeh8178 you can email me at aoiti.games@gmail.com

  • @seersdduR
    @seersdduR 7 месяцев назад

    30:22 I can't find anywhere this graph making time

  • @retrobrain86
    @retrobrain86 8 месяцев назад

    Thanks, the camera limit part was something I was struggling with.

    • @aoiti
      @aoiti 8 месяцев назад

      Glad to be helpful