Averagegamer
Averagegamer
  • Видео 352
  • Просмотров 150 415
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Pistol Scout
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps!
The event went into beta at 22nd June, 2024 and will run through July 25th, 2024.
oo.potato.tf/servers
Mission maker: Ian Hunter
steamcommunity.com/id/jag4/
Map maker: Mikroscopic
steamcommunity.com/id/mikroscopic/
Timestamp
0:00 wave 1
3:52 wave 2 setup
4:13 wave 2
7:37 wave 3 setup
7:48 wave 3
12:18 wave 4 setup
12:37 wave 4
16:40 wave 5 setup
16:57 wave 5
18:19 Mission complete
*Links*
My playlist for Korpoelec Invasion sessions:
ruclips.net/p/PLeZ-5jszlHF2uIKxSoYRYQlKQcEImy2RA
My playlist for Osmium Ordinance missions:
ruclips.net/p/PLeZ-5jszlHF...
Просмотров: 24

Видео

Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Roaming soldier
Просмотров 178 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Headshot spy
Просмотров 3319 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Flank scout
Просмотров 2819 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Direct Hit Soldier
Просмотров 844 часа назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Loch demo
Просмотров 414 часа назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) with Bouncing Pipes Demo
Просмотров 814 часа назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 31st, 2024. oo.potato.tf/servers Mission maker: randomguy steamcommunity.com/profiles/76561198056380662 Map maker: Tindall Berry steamcommunity.com/id/Iandavebob90802/ ...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as syringe battle medic
Просмотров 2244 часа назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as sticky demo
Просмотров 1474 часа назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as ludmilla heavy
Просмотров 1637 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 2...
Tf2 MvM: Osmium Ordinance Rottenburg - (Int) Calendartillery V2 (6 waves)
Просмотров 1119 часов назад
At the time of recording for some reason in this mission the huntsman with max damage upgrade does alot more damage than the potato.tf fix (i.e 240 to 303 non crit and 720 to 909 crit damage with full charge). Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at ...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) with stronger bleed Huntsman
Просмотров 1749 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Robotfactory - (Exp) Enduring Exceptions (5 waves) with Bison + Beggars
Просмотров 539 часов назад
(This is the post nerfed version where payout is higher) Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Crilly steamcommunity.com/profiles/76561198011848234 Map maker:...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as (Bison + nuke) soldier
Просмотров 819 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 2...
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Pomson engie
Просмотров 20112 часов назад
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! The event went into beta at 22nd June, 2024 and will run through July 25th, 2024. oo.potato.tf/servers Mission maker: Ian Hunter steamcommunity.com/id/jag4/ Map maker: Mikroscopic steamcommunity.com/id/mikroscopic/ Timestamp 0:00 wave 1 3...
Tf2 MvM: Osmium Ordinance Spacepost - (Adv Rev) Spatial Impasse (3 waves)
Просмотров 7414 часов назад
Tf2 MvM: Osmium Ordinance Spacepost - (Adv Rev) Spatial Impasse (3 waves)
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Flare pyro
Просмотров 18316 часов назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Flare pyro
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) as Flare pyro
Просмотров 3616 часов назад
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) as Flare pyro
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Crossbow medic
Просмотров 10519 часов назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Crossbow medic
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) as combat Engineer
Просмотров 12019 часов назад
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) as combat Engineer
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) with Bison minigun heavy
Просмотров 6621 час назад
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) with Bison minigun heavy
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as (Gun + Money)spy
Просмотров 12221 час назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as (Gun Money)spy
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) with homing rockets soldier
Просмотров 82День назад
Tf2 MvM: Osmium Ordinance Downpour - (Adv) Wet Wreckage (5 waves) with homing rockets soldier
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as SMG sniper
Просмотров 85День назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as SMG sniper
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Piss sniper
Просмотров 64День назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Piss sniper
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Fat Scout
Просмотров 363День назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Fat Scout
Tf2 MvM: Osmium Ordinance Clip #8 - When you insta respawn with 1hp
Просмотров 77День назад
Tf2 MvM: Osmium Ordinance Clip #8 - When you insta respawn with 1hp
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Pipe demo
Просмотров 119День назад
Tf2 MvM: Osmium Ordinance Hideout - (Adv) Korpoelec Invasion (5 waves) as Pipe demo
Tf2 MvM: Osmium Ordinance Robotfactory - (Adv) Frantic Flood (7 waves)
Просмотров 69День назад
Tf2 MvM: Osmium Ordinance Robotfactory - (Adv) Frantic Flood (7 waves)
Tf2 MvM: Osmium Ordinance Robotfactory - (Rev Adv) Short Circuit Execution (3 waves) with G pyro
Просмотров 111День назад
Tf2 MvM: Osmium Ordinance Robotfactory - (Rev Adv) Short Circuit Execution (3 waves) with G pyro

Комментарии

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 4 часа назад

    18:07 The best way to kill the boss.

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 5 часов назад

    16:18 BRUH Moment!

    • @averagegamer4937
      @averagegamer4937 Час назад

      oops i didn't mean to steal tele i wanted to try to collect credits as soon as the wave ended but our scout already got it 😅

  • @averagegamer4937
    @averagegamer4937 8 часов назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability + Pretty neat scout gets a strong custom melee weapon dropped as a reward for the team killing the G scout boss - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 8 часов назад

    *Custom upgrades used* Scout 1.) Baby face blaster #1 ($0 Bad Weapon Repair Upgrade) (i) Only loses 25% 'Boost' on air jumps and no loses 'Boost' when attacked. 2.) Pistol #1 Custom Upgrade: +25% damage bonus (Costs $200 per tick with 4 max)

    • @averagegamer4937
      @averagegamer4937 8 часов назад

      *Feedback for custom upgrades* 1.) Baby face blaster + Good quality of life upgrade that allows scout to make use of the speed boost without losing it almost instantly when taking the slightest damage + Pairs well with secondaries being the main source of damage (such as cleaver and pistols) for free extra move speed 2.) Pistol + While the damage might not be as high as the scatterguns however it's nice that it helps pistols do alright damage particuarly early game + Extra ammo upgrade was pretty neat (to the point where max ammo + custom ammo upgrade gives scout same ammo capacity as engie pistol) particularly given scout pistol can pretty quickly deplete ammo in a short amount of time.

  • @averagegamer4937
    @averagegamer4937 8 часов назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 8 часов назад

    *Custom upgrades used* Soldier 1.) The Liberty Launcher #1 Bad Weapon Repair Upgrade! | (Pre Über Update) Liberty Launcher (Costs $0) (i) Pre Stats: +40% projectile speed and -25% clip size + Removes -25% damage penalty - Removes -25% clip size - Removes -25% blast damage from rocket jumps 2.) The Gunboats #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: Wearer never takes falling damage 3.) The Pain Train #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: Aura Money: Full credit collection range without additional health. +300% credit collection range

    • @averagegamer4937
      @averagegamer4937 8 часов назад

      *Feedback for custom upgrades* 1.) The Liberty Launcher + Good upgrade overall that makes liberty more viable although it might be arguably better than stock rocket launcher 2.) Gunboats + Good quality of life upgrade that allows soldiers to rocketjump more often without worrying about taking alot of fall damage 3.) The Pain Train (i) It should be noted that it not might be best to use the custom upgrade (or even weapon) if team already has credit collectors which gain health from collecting credits (i.e scout, fat scout via custom weapon or money spy via custom upgrade) since you would be taking away health they would get from collecting credits + An alright sidegrade that helps collecting credits particularly if team lacks credit collectors or need help with credit

  • @averagegamer4937
    @averagegamer4937 19 часов назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 19 часов назад

    *Custom upgrades used* Spy 1.) The Ambassador #1 Custom Upgrade: Explosive Headshot (Costs $150) (i) Adds headshot explosion radius that's deal 150 damage to nearby enemies and instantly collects currency on kill #2 Custom Upgrade: +25% damage bonus (Costs $200 per tick with 4 max) 2.) Sapper #1 Missing Upgrade: +15% increase in recharge rate (i) Note: For some strange reason, this upgrade never added on default upgrade station 3.) Cloak and Dagger #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: Money Watch: Mid credit collection range with additional health and +25 max health on wearer.

    • @averagegamer4937
      @averagegamer4937 19 часов назад

      *Feedback of custom upgrades* 1.) The Ambassador + Overall good upgrades that help make the weapon much more viable via damage bonus upgrades and provides a more unique role for gunspy playstyle (i.e crowd control and sniping at long distance to some extent similar to sniper) + Would be curious how it's crowd control would perform if ambassador were give more ticks to "explosive headshot" upgrade like sniper - Feels a bit weak for the boss fight due to the reduced crit damage which is what ambassador kinda relies. Maybe adding resistance piercing (kinda like what enforcer has) upgrade could help to address the issue? 2.) Sapper + Not much to say as it seems like an okay upgrade particularly for more "supportive playstyle" 3.) Cloak and Dagger + Good custom upgrade that helps make the invis watches a good alternative to dead ringer both with money collection and increasing survivability (especially when you collect credits from tanks)

  • @averagegamer4937
    @averagegamer4937 19 часов назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 19 часов назад

    *Custom weapon used* Scout 1.) Bullet Blow (Secondary with killstreak) (upsides) + This weapon deals 200 damage +30% more accurate +100% minicrits vs burning players + This weapon deploys 50% faster + Attacks peirce damage resistance effects and bonuses + No damage falloff or rampup + Instantly collect currency on kill (downsides) -75% damage penalty vs buildings, giant robots and tanks -50% clip size -100% slower firing speed -94% max secondary ammo on wearer -25% damage vulnerability while active - This weapon cannot be upgraded (info) (i) Unusual Effect: Energy Orb cdn.discordapp.com/attachments/1202827333061320785/1258907687345852498/Bullet_Blow.png?ex=66a0d2e6&is=669f8166&hm=e5e6148c12b1a4e9f0654182fa4ab33244ab4a78831acad701a7e8b6797e473f& *Custom upgrades used* Scout 1.) The Back Scatter (i) Changes to critical hits from behind and increases to 50% less accurate

    • @averagegamer4937
      @averagegamer4937 19 часов назад

      *Feedback for custom weapons and upgrades* Custom weapon 1.) Bullet Blow + Overall pretty fun and strong weapon to use particularly in earlier waves (especially against steel gauntlets) + Good quality of life stat to add credits are auto collected since you can pretty much snipe robots at long distance with this weapon + Has some synergy with pyro (i.e minicrits vs burning players) but also isn't required since this weapon does more than enough damage on it's own + Provides a unique role for Scout such as crowd control, mini giant killer and med pick but also does okay damage vs giants and tanks (particularly at range and earlier waves) - Power scaling on this weapon is a bit weird as since this weapon does not require upgrades to work well (essentially no credits needed to spend) it's pretty good in earlier waves since you don't have as much credits and there are alot more non giant robots (i.e w1 - w3) however in later waves it becomes weaker since you have more credits to work with and less non giant robots (i.e w4 - w5) - The slight inaccuracy feels a bit annoying particularly at longer ranges when trying to snipe a bot (like in 2:49 where i tried to snipe a heavy) Custom upgrades 1.) The Back Scatter + Good upgrade that helps the damage from shooting bots from behind much more effective - Not sure if it's the weapon or the stat that gives crits & reduces accuary but for some reason at times it doesn't do crit damage despite being behind the target (either that or it feels tighter)

  • @michaelkolano8686
    @michaelkolano8686 День назад

    i bet soldier had to practice a lot to reload the bison so fast

    • @averagegamer4937
      @averagegamer4937 19 часов назад

      You could say there's a price to pay for soldier to achieve such an upgrade XD

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    *Custom upgrades used* Demoman 1.) The Loch-n-Load #1 Bad Weapon Repair Upgrade! | (Pre Gun Mettle) Loch-n-Load (Costs $0) (i) Changes to +20% damage bonus

    • @averagegamer4937
      @averagegamer4937 2 дня назад

      *Feedback on custom weapon* 1.) The Loch-n-Load + Overall good quality of life upgrade which helps make loch n load become a better single target damage weapon

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    *Custom upgrades used* Soldier 1.) Direct Hit #1 Extra Upgrade: +25% damage bonus (Costs $400) 2.) The Pain Train #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: Aura Money: Full credit collection range without additional health. +300% credit collection range

    • @averagegamer4937
      @averagegamer4937 2 дня назад

      *Feedback on custom upgrades* 1.) Direct hit + Good quality of life upgrade that allows direct hit to be a better single target damage option (if we ignore beggars and airstrike) 2.) The Pain Train (i) It should be noted that it not might be best to use the custom upgrade (or even weapon) if team already has credit collectors which gain health from collecting credits (i.e scout, fat scout via custom weapon or money spy via custom upgrade) since you would be taking away health they would get from collecting credits + An alright sidegrade that helps collecting credits particularly if team lacks credit collectors or need help with credit collection.

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    Mission feedback: + Mission overall was okay but a bit on the easier side + Custom weapons were a nice addition + Tank displaying hp was a good qol feature as well as support tanks on w4 being automatically destroyed upon killing all the mainwave bots - Wave 1: bit of pacing issues with the last 2 G soldiers as it felt like they dragged the wave for about 40 seconds - Wave 2: Wave overall felt pretty repetitive as majority of it is essentially just G buff soldiers with heavies -> G batts heavy with heavies -> G buff soldiers with heavies -> etc - Wave 3: Might be a bit rough allowing the G heavy boss with conch soldiers to take tele given how quickly they could rush to hatch (especially with engie bot tele is close to hatch) which was an issue in this run where the boss almost got to hatch (like in 12:30) - Wave 4: Similar issue to wave 1 where the last 2 G soldiers dragged the wave. Should also mention for this run gauntlet + uber med subwave went alot easier due to EH sniper

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    *Custom weapon used* Demoman 1.) The Marble Zone (upsides) + Hold fire to load up to four grenades + Release fire to unleash the barrage +70% faster firing speed + Grenade bounce off walls + Grenades can explode on direct hit after bouncing off walls, dealing +11% damage (downsides) -5% damage penalty -20% slower reload time -60% explosion radius -40% projectile speed +3 degrees random projectile deviation +60% fuse time of grenades (info) (i) Burst fire, projectiles bounce off surfaces, gaining constant speed (i) Weapon created by PDA Expert cdn.discordapp.com/attachments/1211240006908387368/1258881130933780480/The_Marble_Zone.png?ex=66afe36a&is=66ae91ea&hm=9fd5e517328f50fe76a076cc46ce0b07872f0faf37e902f20ff3392c8fd45e9c&

    • @averagegamer4937
      @averagegamer4937 2 дня назад

      *Feedback for custom weapon* 1.) The Marble Zone (i) Compared to the stats during beta overall weapon is more balanced and doesn't have the issue of falling off lategame (i) The upside of dealing more damage on bounce is also pretty good now - The beggars gimmick + projectile deviation kinda work against the weapons gimmick as you want to careful line up your shot to do more damage with bounces but since your projectiles shoot a bit randomly it's alot harder to make use of the bouncy projectiles - Bouncy projectiles at times can work against you (like in 9:40) *Previous feedback* + Overall very unique and interesting weapon that rewards good aim (particularly the angle for bouncing grenades) although it does get a bit of getting used to (especially with the shortened range) - Balancing is kinda iffy with this weapon at least in the sense that early game it's arguably better since with clip size & reload speed restricted and firing speed already applied it becomes the cheapest grenade launcher to upgrade since you pretty much just upgrade damage to increase dps but late game kinda falls off due to reload speed being kinda slow - While the extra damage on bounce is nice to incentivize making use of the bouncing grenades however it feels like it's a bit of an afterthought (as it only increases by 1%) as if it's just there to somewhat reward hitting bots with bounces but not be too rewarding - minor issue but it feels a bit weird it uses the cow mangler reload sound ruclips.net/video/pVP_SU1RjxI/видео.html

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    *Custom upgrades used* Medic 1.) Blutsauger #1 Custom Upgrade: +25% damage bonus

    • @averagegamer4937
      @averagegamer4937 2 дня назад

      Feedback for custom upgrade 1.) Blutsauger + Not much to say as while the damage isn't as high as crossbow however the damage upgrade helps the syringe guns do alright damage + Works well with mad milk (like in 8:52 where i tanked a G pyro with just milk)

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 2 дня назад

    *Custom upgrades used* Demoman 1.) Ali Baba's Wee Booties #1 Custom Upgrade: (Pre Meet Your Match) Ali Baba's Wee Booties / Bootlegger (i) Removes shield requirement on 'move speed bonus' attribute 2.) The Quickiebomb Launcher #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: Stickybombs stick to enemies. Increases max charge time to 87.5% and reduces to -25% clip size penalty #2 Custom Upgrade: +1 max pipebombs out (Costs $100 per tick with 4 max)

    • @averagegamer4937
      @averagegamer4937 2 дня назад

      *Feedback for custom upgrades* 1.) Ali Baba's Wee Booties + Overall good quality of life upgrade that allows sticky demo to make use of the move speed bonus 2.) The Quickiebomb Launcher + Overall good upgrades that help make the quickebomb more viable to use + The extra max pipebombs is nice although it's a bit situational on when you want to place more than 8 stickies aside from extra burst damage at the start of the wave (like w5 tank) - The "Stickybombs stick to enemies" is kinda like a "double edged sword" as on one hand it can help with getting stickies on the bot (since stickies tend to bounce off bots) however on the other bots can sometimes shoot or melee the sticky while it's stuck on them causing you to lose out on damage at times (like in 12:20 where G bread heavy punched the stickies) - Maybe if the stickies couldn't be destroyed if it' sticks on the bots the stat would be less of a downside at times

  • @ze_glitchy_gamer7629
    @ze_glitchy_gamer7629 3 дня назад

    Starting today when the real Ludmilla comes out~🎶

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 3 дня назад

    Ludmila is now you medic.

    • @averagegamer4937
      @averagegamer4937 3 дня назад

      funnily enough it ludmila still works well with & without medic

  • @SiFWolf
    @SiFWolf 3 дня назад

    What's the plan? You're pushing every major weapon in this mission and pushing them into a playlist?

    • @averagegamer4937
      @averagegamer4937 3 дня назад

      Not sure if i have done every major weapon (particularly now that the event has ended) but more or less yeah i'm planning on posting more gameplay on the wide variety of custom upgrades & weapons as well as playstyles in the mission

  • @averagegamer4937
    @averagegamer4937 3 дня назад

    *Custom weapon used* Heavy 1.) Ludmila (Upsides) + On hit: Gain up to +3 health (downsides) -20% slower firing speed -25% max primary ammo on wearer (info) (i) Unusual effect: Community Sparkle cdn.discordapp.com/attachments/1202827333061320785/1258195600781082774/Ludmila.png?ex=66af5f37&is=66ae0db7&hm=4303904c01f46be4a7daa8c5efa00d9120b67925f0c2ea5be6aa33c4938e72d1& *Custom upgrades used* Heavy 1.) The Dalokohs Bar #1 Custom Upgrade: Fast Food (Costs $200) (i) +100% faster eating speed, food deploys and holsters 50% faster and recharges in 2.25 seconds 2.) The Holiday Punch #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: +100% taunt damage bonus. Changes to critical hits does mini-crits damage

    • @averagegamer4937
      @averagegamer4937 3 дня назад

      *Feedback for custom weapons and upgrades* Custom weapon 1.) Ludmila (i) Should note i used this weapon without buying heal on kill to see if the +3 health is enough to keep me alive + Overall a pretty neat custom weapon that allows heavy to be more self sufficient (i.e lower overall damage for sustain). + Synergies the best (at least compared to other miniguns) with the dalokahs bar to increase tankiness even further Custom upgrade 1.) The Dalokohs Bar + Very good quality of life upgrade that helps significantly reduces the downtime of eating The Dalokohs Bar to heal and gain more max hp 2.) The Holiday Punch + Also good quality of life upgrade allowing holiday punch to do mini crit damage when it would crit (since crits do 0 damage) + Not entirely sure how many situations the increased taunt damage will help though as it seems ideal for minigiants (like in 4:44 pretend i would have one shotted the gauntlet mini giant with the tauntkill) since giants are harder to tauntkill and non mini giants already get oneshotted

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 4 дня назад

    This is the real GigaChad Bow Sniper.

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    Mission feedback: + Although it might be a bit harder to tell how the missions plays since we ran all sniper comp however overall the buffs help make the mission feel more like an intermediate mission adds some challenge on top of it's novelty of storytelling/lore. + Also nice the update address some of the issues (such as fixing w3 spies dragging the wave by putting them in support wavebar) - wave 6: a couple of issues with the wave 1.) During the 1st phase of the boss you can't really headshot the boss (if you can then it's hard to tell where the head hitbox is) which can be kinda annoying for sniper 2.) Wave should have some form of indication (either icon for boss or text in chat & annotations) that the boss 2nd phase uses buff and battalions banners for support bots moreso for players to decide if they want to invest in crit res (and to some extent classes with weapons that rely on crits) rather than think the banners are non existent during setup - Similar issue to saxford adv mission "Grim Memorial" where huntsman damage is alot higher than it should be ruclips.net/video/Zroqb4PkANI/видео.html *Previous feedback:* Mission feedback: + Overall a very creative and unique mission although a bit too easy + Day and night cycle being unique on each was pretty neat + Wave 6: Also pretty neat allowing players to finish off the boss with Golden frying pan - wave 3: minor issue with spy bots causing the wave to drag out

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    *Mission feedback*: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    *Custom upgrades used* Sniper 1.) Huntsman #1 Custom Upgrade: +50% bleed damage bonus (Costs $100 per tick with 4 max) 2.) The Tribalman's Shiv #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: +300% bleed damage bonus.

    • @averagegamer4937
      @averagegamer4937 4 дня назад

      *Feedback for custom upgrades* 1.) Huntsman + Not much to say as it's a good upgrade that helps make bleed more useful particularly mid game and onwards 2.) The Tribalman's Shiv + After using this weapon again with the weapon again it does seem like a good hit & run type of weapon and pairs well with jarate

    • @EliteRomanEmpire2
      @EliteRomanEmpire2 4 дня назад

      @@averagegamer4937 Also narurally drops red money on bleed kill, because bleed kill by Sniper always drop red money.

    • @averagegamer4937
      @averagegamer4937 3 дня назад

      yeah that's pretty neat

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 4 дня назад

    Bad Ending for Me.

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    *Mission feedback*: (i) While the mission still has issues with too many bot variations (particularly variations such as the G soldier that can swap between their rocket and burst shotgun) as well as spam in general however overall the changes to the payout (i.e increasing it so that it no longer feels like poverty payout) has made the spam more bearable. + Custom upgrade for bison (particularly the "reload primary on hit") are pretty neat especially for beggars (like in 22:17) although the info could add more clarity to mention that the "reload primary on hit" does not use ammo in reserve to "reload the clip" which effectively provides infinite ammo to rocket launchers *Previous feedback*: + Custom upgrades were a nice addition with the bison upgrades being mainly the only really enjoyment i got out of the mission (since it actually makes it do good damage and is arguably the better weapon to use in this mission due to poverty payout & less credits needed to upgrade bison) - A lot of issues with the mission but to summarize mission feels like it relies too heavily on large quantities of spam (particularly common spam) and poverty payout (particularly on the later waves) for waves to actually push player which makes it very painful and unfun to play. - The amount of common spam used throughout the mission makes it pretty difficult for close range classes (such as scout and pyro) to really do much (low cash also doesn't help). - Some bot types seem a bit too overtuned like the G soldiers that switch to shotgun deals alot of damage and give very little time to react - payouts seem very disproportionate as w1 ($1050) & w2 ($950) give around 1k credits however for w3 ($300) and w4 ($350) suddenly gives significantly less cash - For some reason the mission does not mention certain weapons have custom upgrades which can be very easily missed particularly given players need to beforehand which exact weapons have custom upgrades (such as bison, splendid screen & pomson) ruclips.net/video/5_lLaQVhVgY/видео.html

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 4 дня назад

    *Custom weapon used* Army of One (Primary with Bomber soul warpaint) (i) Unusual Effect: Isotope (Upsides) +400% damage bonus +20% damage bonus vs tanks +100% explosion radius + Projectile cannot be deflected + No reload necessary + No damage falloff or rampup (Downsides) -95% max primary ammo on wearer -70% projectile speed +200% damage to self - No ammo from dispensers - No random crits - This weapon deploys 100% slower. - This weapon cannot be upgraded (Info) (i) This weapon shoot a large projectile cdn.discordapp.com/attachments/1202827333061320785/1258907687098257489/Army_of_One.png?ex=66ae01e5&is=66acb065&hm=37536fd5d9d57089802c7d02209206a71869753e61153098edbd4bcb275f5eed& *Custom upgrade used* Soldier 1.) Bison #1 Custom Upgrade: +25% damage bonus (Costs $200 per tick with 4 max)

    • @averagegamer4937
      @averagegamer4937 4 дня назад

      *Feedback on custom weapon and upgrade* Custom weapon 1.) Army of One (i) Compared to around beta while it still retains it's damage (even getting extra damage vs tanks) however it's not as spammable as it was before (although you will need to camp ammo packs more often or engineer building scraps) (i) It should be noted that using the "Army of One" as your "primary weapon" can be unfun and less effective playstyle as unless you're coordinated with engie (i.e destroying buildings to give ammo) you'll constantly need to camp ammo packs + Overall a fun and strong primary that functions moreso as a "secondary weapon" that's great at crowd control while your shotgun/bison or samurai playstyle acts as your "primary source of damage". *Previous feedback* + A strong and fun weapon to use at least in the sense where you get a bit of dopamine just destroying large groups of commons or doing big damage to giants and tanks in one shot. + crit on kill upgrade in Half-Zatoichi and refills pair pretty well at doing high burst of damage in a short amount of time - Overall weapon is pretty op as it can clear commons relatively easily with little effort and deal good damage to giants and tanks - While the weapon cannot be upgraded however the stats essentially is a much stronger version of an upgraded rocket launcher which is especially noticeable in the early waves (you can also use credits to buy other upgrades instead). - A bit annoying teammates can absorb the rockets hit as it makes it harder to use particularly when teammates standing in front of where you want to shoot at ruclips.net/video/3eJVoPfcIKU/видео.html Custom upgrade 1.) Bison + Nice simple upgrade that helps make bison pretty good (especially against tanks)

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 5 дней назад

    FINALLY APPEAR ON A VIDEO!

  • @averagegamer4937
    @averagegamer4937 5 дней назад

    *Custom weapon used* Engineer 1.) (White Noise) Southern Hospitality (upsides) +100% dispenser heal rate +50% faster teleport recharge rate (downside) -20% sentry damage penalty (info) (i) This Southern Hospitality are from 'White Noise' mission that was created by Seelpit (i) Custom texture and backpack icon edited by Ian Hunter cdn.discordapp.com/attachments/1202827333061320785/1258195599350829077/White_Noise_Southern_Hospitality.png?ex=66acbc37&is=66ab6ab7&hm=32072f2c01b7cc9ea6656b031446784ef95cb67da549ccda9aee71a65ea927b5& *Custom upgrade used* Engineer 1.) The Pomson 6000 #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: No damage falloff or rampup #2 Custom Upgrade: +25% damage bonus (Costs $200 per tick with 4 max)

    • @averagegamer4937
      @averagegamer4937 5 дней назад

      *Feedback on custom weapon and upgrade* Custom weapon 1.) (White Noise) Southern Hospitality + Not much to say as it's a good for more supportive playstyle with buildings (i.e more health/ammo from dispenser, faster teles but less sentry damage + Can also work well for more aggressive engineer playstyle (i.e Engie uses shotgun/pistol as their main source of damage and sentry hangs back/guard the bomb Custom upgrade 1.) The Pomson 6000 + Overall good upgrades that help pomson do good/okay damage particularly at longer range - Don't really think the "bad weapon upgrade" should remove the damage rampup as while the upgrade definitely helps with addressing the issue of "damage falloff" reducing the damage bit too much at long range however it feels like the removal of rampup is a bit of an unnecessary nerf to the pomsons damage up close (although the rampup isn't that high as it's only 60 to 72 damage) - This is moreso an issue with the weapon however it's a bit annoying projectile penetration doesn't work as alot of times teammates can block your shot and pomson loses out on crowd control although not sure how to fix this aside from making it shoot bison projectile - If possible it would be nice to have projectile speed upgrade to help address the issue of the weapon having a slow projectile

    • @EliteRomanEmpire2
      @EliteRomanEmpire2 5 дней назад

      @@averagegamer4937 Good idea about +projectile speed, added to future V3.

  • @ze_glitchy_gamer7629
    @ze_glitchy_gamer7629 6 дней назад

    Blood is fuel Hell is full

  • @averagegamer4937
    @averagegamer4937 6 дней назад

    Mission feedback: (i) Overall mission is in a much better state compared to during beta and addresses a few issues (such as providing more tips/annotations to better inform players about the gimmicks/features) + Recall cans tp players to upgrade station was a nice qol feature as well as players better visual indication of players carrying too much blood cannot use their weapons (like getting forced into 3rd person) - In general some of the issues experienced during beta are still present (like each wave taking about 10 mins, certain objectives that either take a bit too long/drag or confusing - Wave 3: 1.) Kinda annoying when you want to deposit blood or go get ammo/health from tank but then you get tnt dumped onto so your forced to deposit them to any barrels to remove the debuffs. 2.) Also annoying once you fill up all the barrels you can't gain any more points to become giants and the mission does not inform the players beforehand that completing the barrel objectives prevent players from gaining more points via depositing blood *Previous feedback* ruclips.net/video/ldgnFfImP3w/видео.html Mission feedback: + Despite alot of issues with the mission overall imo this mission is one of the best to the point where it can be considered one of the main highlight of the event + Cutscene and robot view models were a pretty neat addition - One of the main issues with the mission in general is just alot of confusion with how certain gimmicks work and feels like the mission kinda expects players to know what to do when either the info isn't very clear or mentioned at all - While the annotations are nice to inform players on certain gimmicks and wave objectives however the tips being placed in the middle above your crosshair can be pretty annoying (particularly for sniper) since it blocks your view of bots - Blood gimmick is kinda neat (particularly turning into a giant) however it feels like it adds a bit of complexity (in a bad way) since accumulating too much blood applies debuffs and causes players to be unable to shoot which can be pretty confusing as some players think there game broke as the gimmick is not really clear - Speaking of blood gimmick it can be pretty annoying for damage scout since if an area just happens to be filled with alot of blood it forces them to retreat to tank which isn't very fun having alot of back and forth - Wave 1: 1.) Not really a fan of the blood bot objective requiring 10 to kill as although it's a good way to tell players they can gain "blood" from killing "blood bots" however it's lead to alot of waiting around for them to spawn (which can drag even longer if players kill them before the objective is given which won't count towards the progress) 2.) Also didn't really like the escort a fragile scout bot to the blood tank as it kinda feels like it's just there to drag out an already pretty long wave and they can easily be killed in the crossfire - Wave 2: while most of the objectives were fine however the final portion of the wave (i.e escorting the bomb on the table to the containers) feels a bit slow and kinda just drags the wave especially when you already killed all the bots in the wavebar - Wave 3: While arguably a skill issue on my part I have a couple of issues with the final objective "detonate the explosives" 1.) There shouldn't be text saying to "detonate the explosives" when not all the barrels have been filled as it leads to a bit of confusion when players try to detonate it when the previous objective of filling all the barrels hasn't been completed 2.) After filling all the barrels the text "detonate the explosives" is very vague and unclear as your not told how to actually detonate the explosive which also leads to more confusion (p.s you need to actually jump on the handle to trigger the explosion)

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 7 дней назад

    FLARE GUN GAMING!

  • @averagegamer4937
    @averagegamer4937 7 дней назад

    Mission feedback: + Mission overall was okay but a bit on the easier side + Custom weapons were a nice addition + Tank displaying hp was a good qol feature as well as support tanks on w4 being automatically destroyed upon killing all the mainwave bots - Wave 1: bit of pacing issues with the last 2 G soldiers as it felt like they dragged the wave for about 40 seconds - Wave 2: Wave overall felt pretty repetitive as majority of it is essentially just G buff soldiers with heavies -> G batts heavy with heavies -> G buff soldiers with heavies -> etc. Also the issue (should the team get pushed at or past tunnel where tanks can cause giants to stack up which could be a bit to rough to deal with both buffs + batts squad - Wave 3: Might be a bit rough allowing the G heavy boss with conch soldiers to take tele given how quickly they could rush to hatch (especially with engie bot tele is close to hatch) - Wave 4: Similar issue to wave 1 where the last 2 G soldiers dragged the wave. Also should team get pushed and engie bot doesn't setup causes the wave to drag for quite a while

  • @averagegamer4937
    @averagegamer4937 7 дней назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 7 дней назад

    *Custom weapon used* Pyro 1.) The Flagbearer's flogistinator (upsides) + Build 'Mmmph' by dealing damage + Alt fire on full 'Mmmph': Taunt to grant Soldier's banner effects for several seconds. + Invulnerable while 'Mmmph' taunting (downsides) - No random critical hits - No airblast (info) cdn.discordapp.com/attachments/1211240006908387368/1258881130346709113/The_Flagbearers_Flogistinator.png?ex=66a9f4aa&is=66a8a32a&hm=f7ef6f52bb9d626cd6b275ee3a325f1cabb43531f5aadf2a13c69e335a72f63a& 2.) Blast Handcannon (upsides) +100% damage bonus (hidden stat) +25% projectile speed +100% mini-crits vs burning players + No damage falloff or rampup (downsides) -20% slower firing speed -75% afterburn duration -35% slower reload time +400% damage to self (info) (i) Shoots fireballs instead of flare (i) This weapon will reload automatically when not active (i) Weapon was created by PDA Expert cdn.discordapp.com/attachments/1211240006908387368/1258881130615275530/Blast_Handcannon.png?ex=66a9f4aa&is=66a8a32a&hm=0a79e527edc8d04d3444f7bc71d23a27b79499ed18d6f53b770f75a004df0841&

    • @averagegamer4937
      @averagegamer4937 7 дней назад

      *Feedback for custom weapon* 1.) The Flagbearer's flogistinator + Didn't really use it that much but overall seems like an alright sidegrade to phlog sacrificing damage for more sustain and bulk + Since the banner effects can also apply to other weapons it can synergise well with the custom flare gun 2.) Blast Handcannon + Overall a good ranged crowd control weapon that makes flaregun playstyle more fun and effective

  • @averagegamer4937
    @averagegamer4937 7 дней назад

    *Custom upgrades used* Pyro 1.) The Degreaser #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Changes to 60% faster weapon switch, reflected rockets has rocket specialist and reduces to -25% afterburn damage penalty 2.) The Manmelter #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: Attacks pierce damage resistance effects and bonuses and +100% afterburn damage bonus. Has random critical hits. #2 Custom Upgrade: +25% damage bonus (Costs $200 per tick with 4 max) 3.) The Axtinguisher #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Changes to crits burning targets and extinguishes them and removes weapon holster penalty. + Damage penalty reduced from -33% to 30% 4.) The Homewrecker #1 Bad Weapon Repair Upgrade! (Costs $0) (i) Adds: +60% damage vs tanks.

    • @averagegamer4937
      @averagegamer4937 7 дней назад

      *Feedback for custom upgrades* 1.) The Degreaser + Overall good custom upgrade that help makes the flamethrower into a better support weapon + Weapon switch being applied to all weapons pairs pretty well with weapons like flare + axtinguisher combo to deal high burst of damage relatively quickly (like in 17:55) 2.) The Manmelter + Upgrades overall were pretty neat at making manmelter more viable to use 3.) The Axtinguisher + Very good custom upgrade that allows the axtinguisher to do decent damage (to the point where you could med kill and one shot a heavy like in 2:22) 4.) The Homewrecker + Not much to say as it's useful for tank busting early game (particularly for flare gun playstyle) but falls off mid - late game due to no damage upgrades

  • @skellpy_
    @skellpy_ 8 дней назад

    How do you get the voice messages to read out like that?

    • @averagegamer4937
      @averagegamer4937 8 дней назад

      i used a mod to make the voice captions work gamebanana.com/mods/25151

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 8 дней назад

    Imagine Frontier's Aggressor + Steel Battalion + Damage Bonus Upgrade. Most Broken Combo.

  • @EliteRomanEmpire2
    @EliteRomanEmpire2 8 дней назад

    GigaChad Crossbow Gaming.

  • @averagegamer4937
    @averagegamer4937 8 дней назад

    Mission feedback: + Mission overall was okay but a bit on the easier side + Custom weapons were a nice addition + Tank displaying hp was a good qol feature as well as support tanks on w4 being automatically destroyed upon killing all the mainwave bots - Wave 1: bit of pacing issues with the last 2 G soldiers as it felt like they dragged the wave for about 40 seconds - Wave 2: Wave overall felt pretty repetitive as majority of it is essentially just G buff soldiers with heavies -> G batts heavy with heavies -> G buff soldiers with heavies -> etc. Also the issue (should the team get pushed at or past tunnel where tanks can cause giants to stack up which could be a bit to rough to deal with both buffs + batts squad - Wave 3: Might be a bit rough allowing the G heavy boss with conch soldiers to take tele given how quickly they could rush to hatch (especially with engie bot tele is close to hatch) - Wave 4: Similar issue to wave 1 where the last 2 G soldiers dragged the wave. Also should team get pushed and engie bot doesn't setup causes the wave to drag for quite a while

  • @averagegamer4937
    @averagegamer4937 8 дней назад

    *Custom weapon used* Engineer 1.) Frontier's Aggressor +10 health regenerated per second on wearer +25% ammo regenerated every 5 seconds on wearer (i) Aggressive playstyle (i) Increases primary firing speed by 30%, reload speed by 70% and provides health/ammo regeneration cdn.discordapp.com/attachments/1211240006908387368/1258995970373456003/Frontiers_Aggressor.png?ex=66a8655e&is=66a713de&hm=b58b078e954022374b6e741ae2be62ea3995b8a17ebfa178b8174244a1c5365f&

    • @averagegamer4937
      @averagegamer4937 8 дней назад

      *Feedback for custom weapon* 1.) Frontier's Aggressor + Overall good custom weapon that makes combat engie playstyle more effective both in terms of damage and survivability (particularly early game given how cheap it is to upgrade shotgun and tank busting) although does kinda fall off a bit late game compared to other damage classes due to no damage upgrade + Although widowmaker still ends up being the best shotgun to pair with the custom weapon (since cheaper to upgrade + no reload + refill metal on hit) however it is nice more stats were added to try to make other shotguns more viable to run

  • @averagegamer4937
    @averagegamer4937 8 дней назад

    Mission feedback: + Overall mission was nice and it's gimmicks were pretty neat + Tank hp being displayed in chat is a nice qol + Wide variety of Custom weapons and upgrades adds alot of replayability - Wave 2: minor issue but it's a bit weird having bat scout icon appear in both main wavebar and support - Wave 4: The giant bleed heavy having both bleed and knockback together is a bit too annoying since it can cause bleed to have constant knockback

  • @averagegamer4937
    @averagegamer4937 8 дней назад

    *Custom upgrades used* Medic 1.) The Crusader's Crossbow #1 Custom Upgrade: Reloads full clip at once (Costs $400) (i) Note: Make sure you haven't bought 'Reload Speed' default upgrade. + Reloads full clip at once +20% faster reload time - Cannot upgrade reload speed #2 Custom Upgrade: +25% damage bonus (Costs $400)

    • @averagegamer4937
      @averagegamer4937 8 дней назад

      *Feedback for custom upgrades* 1.) The Crusader's Crossbow + Overall pretty good upgrades that help make crossbow more fun and effective (especially on final wave once you max out crossbow + damage upgrades) although similar to airstrike (in terms of upgrades) it's slow to use early game but pretty strong mid - late game (depending on cash).

    • @EliteRomanEmpire2
      @EliteRomanEmpire2 8 дней назад

      Adds +20% faster reload time and -25% slower reload time, to keep same reload speed, i added this to avoid players buy faster reload speed and then buy full clip at once. Like others weapons full clip at once but can't upgrade faster reload rate.

    • @averagegamer4937
      @averagegamer4937 8 дней назад

      ah i see