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clockworkcuttlefish
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Добавлен 9 фев 2020
Hey there, I'm Heidi. I'm an overeducated archaeologist, sociologist, criminologist, and aspiring writer, and occasionally I think I'm funny. Find me in my main MMOs at:
Warframe: clockworkcuttlefish
Guild Wars 2: clockworkcuttlefish.3254
Steam: clockworkcuttlefish
I don't claim to be good, so don't come in expecting anything other than cracked jokes and dumbassery!
Warframe: clockworkcuttlefish
Guild Wars 2: clockworkcuttlefish.3254
Steam: clockworkcuttlefish
I don't claim to be good, so don't come in expecting anything other than cracked jokes and dumbassery!
Now I'm Just Dizzy | OuterWilds #19 | Blind Playthrough
Today in Outer Wilds, we choose "no" in the choose your own adventure book of life. Also, I might start physically locking myself in a room every time I start recording until people get the memo, because I really don't do well when I get interrupted apparently lol.
Don't forget to drop a like and comment, and maybe subscribe? 👉👈
~~
From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop. You're the newest recruit of Outer Wilds Ventures, a fledgling space program searching for answers in a st...
Don't forget to drop a like and comment, and maybe subscribe? 👉👈
~~
From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop. You're the newest recruit of Outer Wilds Ventures, a fledgling space program searching for answers in a st...
Просмотров: 74
Видео
Lord, I Was Born A Bramblin' Hearthling | Outer Wilds #18 | Blind Playthrough
Просмотров 9021 день назад
Today in Outer Wilds, I say "I hope I only have to go here once" a loop before finding the Vessel and being promptly clothes-lined by the plot. I also put in way too much effort on that thumbnail, so please enjoy it for my sake Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eu...
Are you certain whatever you're doing is worth it? | Outer Wilds #17 | Blind Playthrough
Просмотров 12428 дней назад
We're gonna have a brambly time in Outer Wilds today from playing with the fabric of reality to getting really up close and personal with anglerfish, we're uh... well, we're certainly doing something out here. Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The G...
Heard Ya Like Sand | Outer Wilds #16 | Blind Playthrough
Просмотров 153Месяц назад
Our computer was telling us we still had stuff to do on Ember Twin, so we go and clear that out. Dealing with a ton of ghost matter lately has made it much easier to get around! And when we're not doing that, it's off to Dark Bramble to finally try and track down the Vessel. What was so cool about the Eye that it drew the Nomai here? Hopefully we'll find out soon! Don't forget to drop a like an...
Hitting Rock Bottom (Literally) | Outer Wilds #15 | Blind Playthrough
Просмотров 140Месяц назад
Today on Outer Wilds, we're headed back to Feldspar's dead jellyfish to see if we can finally get down into the Probe Tracking Module. Speaking of, did you know you could get killed by an island in this game? Because I sure didn't, but here we are. Sorry for the delay, had to re-render and re-upload! But it was done so I didn't want to delay by a day again. Don't forget to drop a like and comme...
Hearthlings On Ice | Outer Wilds #14 | Blind Playthrough
Просмотров 93Месяц назад
Today on Outer Wilds, we're a bit all over the place but mostly slip n' sliding on the Interloper. Do we finally make it down into the comet's core? What about Giant's Deep? Do I remember my signalscope exists at any point in this episode? Let's find out! Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From Mobius Digital and Annapurna Interactive and named Game of the Year 201...
A Sunny Day | Outer Wilds #13 | Blind Playthrough
Просмотров 80Месяц назад
Sorry for the delay! I don't actually have a good reason for this one, except maybe the holiday. And work. Anyway, today on Outer Wilds, we get to experience the full, concentrated power OF THE SUN. And I'm forced to confront one of my biggest fears: heights. To my great surprise, there is no fear like the Nomai Sun Station's completely OSHA-certified construction. (And no, I don't know why Bri...
Something Something Sapir-Whorf | Outer Wilds #12 | Blind Playthrough
Просмотров 1312 месяца назад
A shorter jaunt into Outer Wilds today just one eventful loop! Don't worry, it's well worth it. How? Well... - quantum moon? wack - I made a new best friend? - A surprisingly accurate First Contact scenario? - THE GREAT EYE IS EVER WATCHFUL I have a sudden urge to rewatch Arrival now... Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From Mobius Digital and Annapurna Interactiv...
Quantum Shenanigans | Outer Wilds #11 | Blind Playthrough
Просмотров 1972 месяца назад
In today's episode of Outer Wilds, I get REPEATEDLY bullied by this system's quantum nonsense and come within inches of actually solving the puzzle. Like, painfully close. Like, the start of next episode close. Like Sisyphus, I am bound to hell. Also, I die in the funniest possible way. It's literally my favorite death so far in this series. So not to "watch 'til the end" clickbait you, but... ...
A Fishing Expedition | Outer Wilds #10 | Blind Playthrough
Просмотров 1752 месяца назад
Holy crap, we're at Episode #10! And in honor of episode #10, let's go find Feldspar! We travel deep into Dark Bramble, and do a bit more digging into Ember Twin. And maybe get another step closer to ending my grudge against the Quantum Moon thanks to a sudden realization from the ship computer (and editing Heidi last week)? Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From ...
Meditation: Surprisingly Dangerous | Outer Wilds #9 | Blind Playthrough
Просмотров 2292 месяца назад
Welcome back to another episode of Outer Wilds! We give our Hearthling buddy a bit of a break from dying to finally make it to the Black Hole Forge and the Tower of Quantum Knowledge, plus a quick round to chat up our fellow members of Outer Wilds Ventures. Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From Mobius Digital and Annapurna Interactive and named Game of the Year 2...
Re-enacting the Rosetta Mission... | Outer Wilds #8 | Blind Playthrough
Просмотров 823 месяца назад
Welcome back to another Outer Wilds! Fortunately an episode with less death and less strain on our poor Hearthling, but one where we maaaybe start to figure a few things out. On the agenda today: harassing our friendly local comet, finally making it into the Southern Observatory, and then getting a close look at those jellyfish in Giant's Deep... Maybe a little *too* close. Also, I thought I fi...
What's therapy like for Hearthlings? Asking for a friend... | OuterWilds #7 | Blind Playthrough
Просмотров 1293 месяца назад
Welcome back to more Outer Wilds! This time... well, I'm not getting worse at the game, but I am definitely getting more reckless. Anyone got a suggestion for a therapist in Outer Wilds Ventures? Because I think our buddy here might need one after what I'm putting them through. (I blame recording this at like, 1am, lol.) Anyway, we make some good progress with our current action items: the angl...
The Abductor Conference | Pacific Drive #7
Просмотров 213 месяца назад
Today we're still hanging out in the Outer Zone, trying to gear up our car for the game-shifting difficulty that the Mid-Zone is promising to be. And let me tell you... it's about to be a slog to get there. (Also, these two drives were what I did on my birthday. Happy birthday to me! I'm really glad I didn't screw up in this episode, that woulda been a bummer lmao) Don't forget to drop a like a...
Sometimes, It Be Like That | Outer Wilds #6 | Blind Playthrough
Просмотров 1333 месяца назад
We learn a lot in this episode of Outer Wilds what does the Quantum Moon look like (up close)? What exactly does ghost matter do? What the heck is a gravity cannon? How many bad decisions can I make in a row? Tune in for those answers and a few more (important ones) in episode 6 of our Outer Wilds adventure! (the medal says "another win for evolution," by the way) Don't forget to drop a like an...
Sierram? I hardly know him! | Pacific Drive #6 | Blind Playthrough
Просмотров 213 месяца назад
Sierram? I hardly know him! | Pacific Drive #6 | Blind Playthrough
Rough and Coarse and Gets Everywhere | Outer Wilds #5 | Blind Playthrough
Просмотров 953 месяца назад
Rough and Coarse and Gets Everywhere | Outer Wilds #5 | Blind Playthrough
Back to the Basics | Pacific Drive #5 | Blind Playthrough
Просмотров 263 месяца назад
Back to the Basics | Pacific Drive #5 | Blind Playthrough
Black Hole Problems | Outer Wilds #4 | Blind Playthrough
Просмотров 793 месяца назад
Black Hole Problems | Outer Wilds #4 | Blind Playthrough
Riders on the Storm | Pacific Drive #4 | Blind Playthrough
Просмотров 494 месяца назад
Riders on the Storm | Pacific Drive #4 | Blind Playthrough
The Death Episode | Outer Wilds #3 | Blind Playthrough
Просмотров 1304 месяца назад
The Death Episode | Outer Wilds #3 | Blind Playthrough
Aye Aye Cappy | Pacific Drive #3 | Blind Playthrough
Просмотров 554 месяца назад
Aye Aye Cappy | Pacific Drive #3 | Blind Playthrough
Out to Giant's Deep | Outer Wilds #2 | Blind Playthrough
Просмотров 1164 месяца назад
Out to Giant's Deep | Outer Wilds #2 | Blind Playthrough
The Inaugural Flight of Zone Airlines | Pacific Drive #2 | Blind Playthrough
Просмотров 454 месяца назад
The Inaugural Flight of Zone Airlines | Pacific Drive #2 | Blind Playthrough
A Totally Normal OSHA-Certified Space Program | Outer Wilds | Blind Playthrough
Просмотров 1284 месяца назад
A Totally Normal OSHA-Certified Space Program | Outer Wilds | Blind Playthrough
Where We're Going, We Don't Need Turn Signals | Pacific Drive Episode 1 | Blind Playthrough
Просмотров 504 месяца назад
Where We're Going, We Don't Need Turn Signals | Pacific Drive Episode 1 | Blind Playthrough
9:45 Having just almost run out of O2, why not move your ship to be closer to your destination, rather than legging it all the way back? In fact, you're generally better off staying in your ship as long as possible (like, at the start of the loop, follow the column of sand looking for the towers *in your ship*, so you don't waste minutes of O2 just running around the equator, and your ship will be in the right place when you get out). 10:58 🤣 17:56 Regarding finishing the main game before or after tackling Echoes of the Eye: it's really up to you. Either way works. Just make sure that if you do finish the main game first, continue with the same save when you come back to the DLC. If it helps you decide, I will tell you that if you complete the main game first, you'll be going into the DLC with foreknowledge that your Hearthian wouldn't actually have. OTOH, if you do it that way around you'll get to see what difference completing the DLC makes to the end of the game. 18:36 You keep doing that. You forget that you're in a time loop. Everything in the solar system starts in the same state whenever you wake up (except for the direction that the probe is fired in), so if it was safe to fly directly to the Twins once, it will be safe every time. 44:17 "I have a feeling this is just going to be a copy of the communications from..." - not a copy. This is the other side of the communication. Yarrow was in the Ash Twin Project here, having conversations with Nomai at the various sites. It's like if you text chat with someone on your mobile phone, the other person will have the mirror of the conversation on their mobile too. 52:44 No, the music is different. Very different.
Again. I think it would be good to read over your notes more for things that are confusing you. They are pretty good about summarizing the important stuff. 🥰
"First, the sun station will prompt the sun to explode..." if you take all that information and write it out on a piece of paper as a timeline, including the 22 minute time travel, that might help you understand. Although if you recorded this on Thursday, possibly you mulled it over since then. In the video you used the word "predestined" but is that true? The spacetime-breaking ending does screw with trying to understand the game. In the high energy lab experiment, your scout nears the black hole, exits the white hole, but you recall the scout before it can enter the black hole. How did the scout exit the white hole, then? Paradox! Spacetime breaks! Kazoo ending! However, if we imagine that your memories being sent back each loop as a piece of paper containing the information from that time loop... we are breaking spacetime in exactly the same way every loop. It shouldn't matter if information goes back in time some other way such as radio waves, because we still change the circumstances every loop that led to that information being created in the first place. I'm not sure if that is tripping you up, but I consider the "spacetime breaking" to be a joke - nothing is predestined, and you can change the past. Even if we justify that "information" is somehow OK, and things _are_ predestined, well, the Nomai probably wouldn't have known that anyway when making their plans.
Yes, you now have have everything the game gives you to work out the big picture. From your comments Heidi, you seem to think that the firing of the probe cannon starts the loop. It's certainly the event that happens at the beginning of the loop, but cause and effect are not straightforward when time travel is involved. The message you read at 47:37 spells out the cause and effect more clearly. Also, recall that the readout on the Sun Station reported that the sun has reached the end of its natural lifecycle, and is going supernova by itself.
7:13 Yay! I'm so glad you managed to share your discoveries with Riebeck! It's so gratifying to see such a timid Hearthian get so excited about you meeting Solanum. And, yes, their comment about it being lucky the Hearthians hadn't evolving to live on land at the time the Interloper arrived does mean what you thought. You can actually test the hypothesis on Gabbro's island, which has ghost matter on it and takes a dip underwater when it falls back into the ocean after being lifted by a cyclone. 10:14 "I feel like it's plausible that Hollow's Lantern's activity has picked up too" - another excellent hypothesis! You should go have a closer look at the volcanic moon and see if you can find any evidence for that. 19:11 👍 1:06:35 I don't want to discourage you, but this was a brute-forced solution to finding the Vessel. You've done the equivalent of reaching the Sun Station by flappy-birding through the cactus plants with your jetpack, instead of timing it so you can serenely walk over them on the sand. The intended way to find the Vessel is to find the Nomai graveyard (as you did), shoot your Little Scout through the seed (as you did), and then *leave your scout on the Vessel* and just get back into your ship and follow the scout's signal. It would have led you to the red node, so drifting past the three anglerfish at the entrance is still a requirement, but once you're past them you just follow the signal straight to the node leading to the Vessel.
Yay! So happy to see our Hearthian getting a little better marshmallow. 😜 Still needs to be toasted a little longer to start getting golden.
I'm really glad it's you and not me playing this game, I could not deal with that many jumpscares. It's easier when I'm not the one whose nerves make the difference, you know? It's really interesting that the supernovas aren't all caused by Nomai meddling, though. And I'm excited to see what you find out next time!
Do you know there is a marker system on the ship computer that lets you mark locations you have been to previously on your HUD? Also you missed the song. In the credits after breaking spacetime.
Yeah, my damn twitchy fingers. :( And I found it in Monday's episode lmao
I can see! picture looks much better now haha
It felt really good to finally figure it out! Definitely a "why do we even have that lever" moment in editing for sure
2:20 "But they've posed an interesting question." - Oh dear. I suspect that they already know the answer to their "innocent" interesting question full well. 5:54 "Oh, right, this is blocked off" - indeed, you can't get in that way, but you *could* have used it to orient on the short-cut entrance you're hunting for, since both this entrance and that one open into the same space. 39:01 "So this is going to take a lot of coordination" - you seem to have forgotten that adding more energy to the warp cores increases the duration of the negative interval. 44:51 And there you go. I'm reminded of when my kids were younger, and my son "innocently" suggested to his younger sister who was playing (pre-1.0) Minecraft that she put down a bed in her newly-constructed safe haven in the brand new Nether biome... 45:11 Oh no! After spending all that time to get that ending, you skipped the unique music and credits! 54:00 All this searching around blindly in Dark Bramble - sigh. You're missing a straightforward way to locate the Vessel without exploring. 55:52 "Are you sure whatever you're doing is worth it?" - Ah, I see that you've played Subnautica 😁 "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it?" 56:15 Yup, you're discovering that you always emerge from a "seed portal" at the same trajectory, no matter what angle you enter. 1:10:23 "Ok, so this... it looks like this may be an exception" - An exception to what? I don't understand what you're trying to test here. You perturbed the Anglerfish inside the red node so they chased you right at the entrance to the zone trying to eat you, and they're still there when you came back. Were you expecting them to return to their original positions or something?
- In my defense, I fully smelled "shenanigans" and actually backed up my save before doing anything ill-advised. I've seen too many people saying "go behind the Aurora, that's where all the good stuff is" to ever trust a youtube comment 😅 It's why I didn't sound at all surprised by the result! - I'd entirely blanked on where the entrance was to begin with. I really need to write this shit down sometimes. I thought it was around there, but then I didn't want to spend too much time hunting it down again. The one on Brittle Hollow's the only one I seem to remember at this point. - Yup, yup, I did absolutely 100% forget that. I walked past it later and was SO mad 😂. Freaking DUH, it's the thing that clued me into the 22 minute loop and I completely blanked on it! - I went back and watched it D: I hit my damn buttons too fast. The music is so freaking good, I hate that I missed it at the time! The next time I accidentally end the game I need to just take my hands off my controller - To be fair, I *knew* where it had to be and I just *really* didn't want to go there. That's for Monday. - Every time I go into Dark Bramble I can *hear* the PDA lmao - Okay so to explain my weird-ass thought process: I know that entering Dark Bramble (the main seed) itself enters you at a different spot, so you can kind of figure out which one gives you your best trajectory/route to wherever you're going. I was hoping (unsuccessfully) that the orange one might operate in a similar way, but I'm pretty sure all the internal seeds spit you out in the same place regardless. So that was that experiment. Mostly I was looking for an easier way past the Three Musketeers at the entrance to avoid having to get past them. Alas. Good idea in theory, but definitely not how the internal seeds work!
@@clockworkcuttl3fish Are you sure that entering Dark Bramble from the outside enters at different spots? I haven't checked, but I assumed it worked the same as the interior seeds, and you always just appeared at the same entry location when you entered. WRT the shortcuts, since you've discovered them both in the playthrough, I don't feel it's a spoiler to remind you where they are. The entrance to the Sunless City emerges just by the Gravity Cannon on Ember Twin, covered by some rubble-like rocks, in the direction the cannon leans away from. It's easiest to spot from above, by jumping off the mesa the rubble is stacked against. The entrance to the Hanging City is in the melted water on the north pole of Brittle Hollow, on the side of the ruins which is all little rounded islands (as opposed to the side which is all tributaries) - I believe you can hear the rushing water when you're near.
Yay! I caught up! Gonna watch this after getting some food. 45:00 It's fun watching you trying to break spacetime with a millisecond gap. I was wondering if that was possible. Too bad you skipped past the ending though once you finally got it to work. 50:00 I would suggest going back to your notes about the escape probe in Dark Bramble.
Remember the game pauses most of the time you are reading text, so you don't have to rush unless the loop is about to end.
I read out loud REALLY fast tbh. It's something I used to have teachers get on my case for all the time lol. If I'm paying enough attention I try to slow down but SOMETIMES I am not actually paying attention to it whoops
52:15 I'm really impressed. Most people slip out the airlock, bounce off the other side, and fall into the sun their first time.
I think I panicked so hard as soon as I hit zero-G that I managed to avoid it. I'm honestly still surprised I DIDN'T in the same way that I'm shocked I didn't immediately jetpack off the Black Hole Forge!
49:51 eat your what? OwO
...hat...s? 😇😅
Lol. That start with you force feeding your hearthian burnt marshmallows. 🤣 Imo they taste better if you never put them in the fire, and instead just get them close enough to slowly heat until golden caramelized.
I FINALLY figured out how to not singe them, so I can stop torturing the poor lil hearthling every single time I'm trying to offer them a consolation marshmallow
Dramatic slomo reveal. +1
I honestly think this is the one I'm most angry about the footage getting eaten, because you miss my like, slow reverse walking like "hi there I'm so sorry to disturb you" out of shock 😭 It was one of those things you just can't recreate perfectly!
Lol! That ending though. Perfect aim.
in my defense I never learned how to drive that model 🤣
It's hard to watch you continue to use your engines by the fish even when you know that they are blind and hear you. 🤣 But I guess that's how fight or flight works.
IT'S THE PANIC FOR SURE 🤣
Aww. You didn't step into the normal cyclonic model. 45:50
👀 looks like I'm making another trip there
Anglerfish chow is tradition.
at this point I think I'm easily their favorite food 😭
I also had trouble getting into the ash twin project too.
I think I've got an idea how to do it, so hopefully not today's episode but next week's I'll start working on it. I'm really just into getting bullied by anglerfish right now, it seems.
110-54 = 56 loops
🙌 thank you for doing the math so my numbers-challenged brain didn't have to. Dead serious, because I have dyscalculia so numbers and I don't get along lol
Lol at that attempt to land on the sun! 🤣
I spent SO LONG thinking the quantum moon killed me 😆 I'm so sorry quantum moon, it was my own dumbassery all along!!
33:55 lol! Watching your ship go by.
🎵 so long space cowboy 🎵
I love the titan submersible video pop up at 1:06. I follow so many nerd channels like that. 🤣
haha I didn't even notice that in editing! I must have been adjusting my headset volume, because it pops up whatever the last youtube video I was watching is regardless of what I'm doing. Thankfully I'm never watching anything more embarrassing than the occasional tiktok drama summary video lmao Honestly if I went back to school (for something other than archaeology) I'd be really interested in going back for like, sociology of disaster or something, given how many of these types of videos I watch! I have no idea what that says about me as a person, though 😬
I really love your channel image! It's so cute. Cuttlefish have the best eyes.
They're so cute! And absolutely fascinating creatures. Sometimes I think I missed my calling by not going into marine biology to study them, because they're just weird little guys. (And then I remember that science like that usually involves math, and math and I aren't on speaking terms. Legit -- I used to want to be an architect, and then found out it was 90% calculations that could kill people if they're wrong. Yeah, I'll stick to my tape measures and trowels, thanks!)
"I made it 20 minutes that time. I'm proud of myself." 😁 24:37
The day I figured out a loop is approximately 22 minutes was a big day for me 😂
Great first episode I cant believe you almost missed that right at the end! I thoroughly enjoyed listening to your contemplations and I think your background will make this an awesome playthough to watch. Its very dark though for some reason?
Glad you enjoyed it! And yeah, I struggled with color and lighting for a bit. My video editor for some reason decides to alter recorded colors (I think to make it look better in like, a real-life sense) that completely borked the recording, and it took me a while to figure out what was causing it. The brightness gets fixed faster than the color issues, but they do get fixed! If I can sit down and find a way to reupload a video without losing view count/comments I'll fix the early videos, but unfortunately I don't think there's a way to do that. 😐
"How can the Eye be older than its creator" -- did the Eye perhaps get launched backward in time past the beginning of thr universe by some unimaginably powerful version of the blackhole/whitehole time-tunneling effect? ...is that perhaps related to all the other supernovas, if one supernova gave power to send something back 22 minutes?
... huh maybe. I think that's definitely a possibility.
Re: cooking marshmallows - just hold it off to the side, instead of sticking it over the highest point of the flame. 8:00 "Oh, wait, you know what, I am... smart" - you say, before leaving without filling up your oxygen at the quantum potted tree there after getting a 3 minute O2 warning? 😁 Re: the Nomai being trapped in the Sunless City when Ember Twin filled up with sand - yeah, I guess. They did have exits to the surface which wouldn't have been broken and/or filled with cacti back then, but I think most of them are covered by sand at the peak sand level. Oh, wait, the "secret" exit to the surface near the gravity cannon remains sand-free I think, and back then it was presumably a more traditional doorway, before it was collapsed by a rockfall. 15:42: "My Kingdom for Subnautica's Cyclops' radar, where it shows if there's anything mean and nasty around you" - well, you don't have that, but you *do* have a Little Scout that you can launch ahead of you to take photos along your planned route... 18:22 "Ok... cool... hey, big spinning rock thing" - it's never explained that I know of, but my theory is that the big spinning rock thing is a piece of the original planet the Bramble destroyed that ended up inside the Dark Bramble extradimensional maze. 35:40 etc - this is much easier if you put your little scout in the room you want to get into, so when you're upstairs you have a HUD marker of where you want to go. 41:04 - oh, cool, of course that would happen. Pretty much every playthrough I've seen (including when I played the game myself) has just jetpack-hopped over the intact sections of floor to get through here, but of course you could also wait for the sand to cover up all the Ghost Matter on the bottom floor. 56:29 Praise the Sun! I don't remember if you've talked to Slate about his auto-pilot, but you definitely should! 😁 Re: the discussion in the other comments about finishing the base game before or after digging into the Echoes of the Eye DLC - yeah, either way is fine, so choose freely. I personally chose to complete the base game first, and then did the DLC, and was glad to see "behind the curtain" to see what differences completing the DLC made, but YMMV. The game certainly handles it whichever way you do it. The only thing I will add is, if you finish the base game first, I'd recommend not starting a fresh game (i.e. creating a new slot) to do the DLC, just carry on with your existing save. Also, I do recommend the DLC - it has a bit of a different tone (a bit scarier), but it's great, and a worthy expansion to the base game.
- ohhh that makes sense. Next time I'm in I'll see if I can give our friend a couple that aren't roasted to hell and back! - fun aside, the college I went to was an honors college. Not like, an honors college at a larger university, but the entire thing was an "honors college." And we were all *complete buffoons* lmao. I graduated way too long ago to mention, but let me tell you -- anytime I do something incredibly dumb I'm still tempted to mockingly mumble "honors college" to myself 😂 - Oh, yeah, the secret door being clear for egress would make sense. I'm more curious due to it being a full settlement. You can't just vacate everyone every other day, the logistics of that would be nuts. So I'm assuming the big doors function as a sort of airlock to keep the sand out (a sand-lock, perhaps?) so the settlement wouldn't get obliterated every other day. - I've started using it more to navigate DB for sure. It's mostly when they start breathing right next to me and I'd *love* a little red dot on my radar to tell me how nervous I have to be about them! - Makes sense to me! I like seeing the little bits of ice and such inside DB that are still hanging around from the original planet, so it makes sense that the spinny rock thing may also be a holdover. - Man, that would have been great to think of while I was there lmao. You'd think I would, given I figured that out for the Tower of Quantum Knowledge. 🤦♀️ - Haha given my history with ghost matter I did NOT trust myself with jetpacking over there! - Yeah, I'm currently leaning toward doing the DLC after the game. Definitely wouldn't start a new save for it this time, since it can be completed on the same save, but I might start one afterward to see what doing the DLC earlier changes to the ending of the main game (you know, instead of looking it up like a normal person would probably do).
I'd agree with justin on this one about the vessel or ash twin, however when it comes to the dlc I'd say it's gotta be personal choice, it's a decently long dlc but I'd imagine it'll be cool to do it before rather than after, but I personally did it after the main game since when I finished it originally the dlc hadn't been released yet, and it was still awesome, so it's perfectly fine to do the main game first If you wish to do the dlc first however, the hint is check out the radio tower at timber hearth
I think for the DLC the main point is that the game loop is 22 minutes intended to be played repeatedly. You can just finish the game in those 22 minutes and then do the DLC and finish the game again. No need to overthink it
@@jalfd1 what I was referring to is the little extra cool thing that the dlc adds to the main ending, and how that might be cool to see the first time instead of the second, but some ppl might be a little perturbed by doing the entire dlc on top of the main game, and so as a result might want to finish it first before doing the dlc, but someone might also want to do the dlc then do the main game, not tryna overthink things but you're right, getting caught up in how to play peak can make the game a little less so, just putting it out there
thanks for telling me how to start it! I've been keeping my eyes open for what starts the DLC and don't think I'd seen anything yet. Right now I'm leaning toward doing it after the game, but given that it adds something to the main ending I'll definitely give it some thought before I get to what seems like the end of the main game! I definitely appreciate all the input :D
Looks like the last two things in your log are the Vessel and the Ash Twin Project, either is fine but I recommend trying to find the Vessel first. I think you also have the DLC installed. There are arguments to be made for doing the DLC first, or completing the main game first. It's maybe slightly more interesting to do the DLC first. However, personally I would find this annoying... you would basically be putting the main game on pause, and then going to play the whole other DLC... I feel this would delay catharsis on the main game. But if you are patient and feeling up to it, you might prefer to do the DLC first.
Yeah, I think I'm solidly on Vessel territory right now. Largely because I have questions about what made the Nomai so damn fanatical about finding the Eye, and I think that answer's going to be on the Vessel. Right now I'm leaning towards doing the DLC after the game, and I definitely appreciate the input on it! I'm definitely not a patient person lol
So the probe tracker remembers how many probes have been launched, which means the technology persists and "remembers" through the loops -- which makes sense because the Ash Twin memory statues also persist. So assuming you had 56 loops, which sounds about right given how many times you've died plus fifteen episodes at roughly 2-3 loops each, then it sounds about right that the probe which found the Eye originally launched on day 1. Which to me implies two things. One, the probe reaching the Eye is causing the loop -- I suspect either the probe itself counts as an observer (is that what you were implying by saying the probe might be what's attached to the third statue, rather than a live Nomai?), and two, the reason the probe goes off in a different direction at the beginning of every loop is that the Eye is orbiting and the cannon is now synced to point toward it all the time. So breaking the loop might require preventing the cannon from knowing where to fire. I don't know how that would tie into the 22 minute loop though. It didn't sound like the Nomai talking about using the top power setting on the probe cannon were also talking about sending the same probe back in time -- although I can't remember any of the Nomai's names consistently, so I don't know if those two conversations were between different sets of scientists. But if the loop only started after the first 3 million odd probe launches, the Nomai discussing how to go back in time 22 minutes can't be trying to get back to before the start of the loop in order to stop the probe cannon from firing... although that might be what *you* eventually have to do? Maybe? I don't know a thing about this game and I'm not usually good at figuring out what game devs want me to deduce.
Yeah, I have a feeling that probe# ... whatever ... caused the time loop, possibly by entering the Eye. Solanum was very pointedly asking what would happen if an observer ENTERED the Eye, not FOUND the Eye. And yeah, given where we found Statue #3 and the insinuation that they were keeping the coordinates in the ATP, I have a feeling the coordinates are in that statue rather than another Nomai (though I could be wrong). I'm still trying to work on where the time loop and the cannon breaking fit into this. I'm not opposed to another living Nomai being involved and firing the cannon at full power in one last hurrah. I also have a feeling that I shouldn't be dismissing the Sun Station's effect on the sun so casually -- I'm wondering if something was firing probes after the Nomai died, siphoning off power from the Sun and pushing it to go supernova much faster (rather than the Nomai trying to make it go supernova altogether). I'm pretty sure the ATP has most of the answers we're not sure of, but I think I'm pretty focused on trying to make it to the Vessel at the moment.
Probe 9,318,054 found the Eye of the Universe, so that means there were 9,318,053 loops before that, with a probe being fired in a random direction each time at the start of each loop. You see that visualisation at 26:38. So, probe 9,318,054 couldn't have *started* the time loop. As Mallow said, "We only need to fire the probe once, anyway, so who minds if it compromises the Orbital Probe Cannon’s structural integrity slightly?" The reason they only need to fire the cannon once (subjectively), and Mallow doesn't care about compromising the cannon with that shot, is because they know that it will be firing in a time loop from the outset. Now, as to when your *character* became *aware* of being in a time loop, as opposed to being in the same oblivious state as everyone else...
Yay! You finally visited the launch module! As you discovered, it was right there the whole time. Oh, and you got to the Probe Tracking module too 😉 For the white-hole (receiving) warp pads, the return warp only charges after you warp *to* them from a black-hole warp pad (the ones on Ash Twin, or the one at White Hole Station). And you have to step off first, before the return warp will become active. But once you step off, the return warp will immediately charge, and remain available until used. You remembered there was an issue with the warp pads for the two Hourglass Twins, but don't seem to quite recall the specifics of was discussed. Perhaps you should re-visit the Black Hole Forge to read it again, or at least revise your ship log write-up of that location. BTW, there's a second way to work out where the warp towers on Ash Twin lead. The first way is what you learned in the High Energy Lab, that they resemble their destination (e.g. a geyser mountain for Timber Hearth, a cyclone for Giant's Deep). But if you think about what a systematic and scientific people like the Nomai would have done, when designing and building a big equatorial structure with towers that correspond with the astral bodies of the solar system, what order do you think they would have laid out the towers? The tallest tower at the start of the downhill ramp corresponds to the sun (station), so then comes...
The size thing actually really helps for those towers, holy shit! And yeah my mind changed on the warp towers while I was editing -- I think I have an at least passable idea of how to get into the ATP now. I also cannot BELIEVE I didn't realize the launch module was there the whole time! I think I must have checked out the door, saw there wasn't a way to proceed past the broken part, and was like "yup, my work here is done" and left lmao
Not a size thing. An order thing. The towers are in the same order of the orbits of the planets. The Sun (station) is first, then the Twins, then Timber Hearth, then Brittle Hollow, then Giant's Deep, working from the innermost astral body of the system to the outermost (not counting Dark Bramble or the Interloper). It's like how if someone was listing the planets of our solar system, they would most likely list them in that same innermost-to-outermost order, from Mercury to Neptune (or Pluto if you're old-school 😁).
I watched your video away from my keyboard, so no timestamped item-by-item comment from me today. Regarding which of the Travellers might be interested in what you have learned: most of them tell you what they're interested in, e.g. Gabbro says "if you learn anything new about the time loop, let me know". Riebeck is the one who asks you to inform them "if you learn anything about the Nomai". And at the end of the video, you found Riebeck's surface campfire that appears right above them, and then just kept going instead of heading down to talk to them? I'm not sure if you really understood what happened when you made it through the Interloper. The solution wasn't to just go really fast and hope you survived passing through ghost matter. After getting to the upper area, you were assuming that there were two distinct tunnels you had to commit between, but if you'd actually *taken photos* with your little scout after launching it, rather than just watching whether it passed through a hazard, you would have seen that there were two short tunnels, then an open area, then two short tunnels again. You could also have just slid slowly along the ice with your scout launcher in photo mode taking photos so you could see where the ghost matter was as you travelled. You had to take the right-hand tunnel of the first pair and the left-hand tunnel of the second pair. I played Outer Wilds and Echoes of the Eye using keyboard and mouse. Dark Bramble is perfectly navigable using keyboard. The variable thrust of the controller does mean you can gently back off when you see an anglerfish, but when you're navigating by signalscope and checking out lights with the little scout, I didn't tend to bump into them unexpectedly. I checked my path, blasted forward at full thrust for a second or so, and then coasted at a reasonable speed.
Honestly, I have no idea. I think I thought there was an easier way down and then just got splatted before I could rethink what I was doing. Which I was about to do before I went flying off the edge. I did at least get the Interloper. You're right that taking pictures would definitely have helped. I got turned around a lot down there to begin with, and I don't think that helped much. Yeah, coasting would be the primary way I'd expect you to get through on keyboard! I definitely have much better fine control with a controller though, I think. I'm learning that in the copious amounts of No Man's Sky I'm currently playing -- my ship control in OW is way better, it's just harder to slam into the ground in NMS when landing lol.
17:30 When you play with the high energy lab, what do you think would happen if you unplug the warp core after your scout exited the white hole but before it entered the black one?
👀 shit, i'm gonna find out 👀
I haven't finished the video so maybe you already did everything on Giant's Deep and don't need to go back, but it might be a handy mnemonic to remember that the tornado where the spin goes to your right is the right one
Oh yeah I know, I think I just went temporarily blind for a bit there D:. I opened it up to edit it and felt like a complete dummy for having one framed in the literal center of the screen for at least 30 seconds without noticing lol I didn't make it to the core in this one (because my controller died before I could get back to Feldspar) but I was successful in the next episode!
I find the easiest way to spot the different tornado for me is to look at their tops. The one that goes in the opposite direction is turning as if it was a cog being rotated by the tornadoes around it, while two tornadoes turning in the same direction look like they're "grinding gears" against each other.
"I don't know that I can talk enough to fill this silence" -- back when I was streaming Mass Effect 1, with all the driving around uncharted planets in the Mako (my beloved), I wound up reciting random poetry to fill the dead air. I know a *lot* of poetry, and there was a lot of dead air XD
God, yeah, filling mako silence on some of those planets would SUCK
10:51 "It looks like these doors auto-close behind me" - they're airlocks. They're big spheres with one opening, and they rotate the opening around from one side to the other, ensuring that you can't open both doors at once. 10:58 "And we're going to go to..." - the launch module? 23:20 You proved the concept at least 😆But yeah, on foot is probably not the best way to find it. 25:38 The little globe on the left shows you're just moving around the equator. The equator that Ember Twin orbits above. So, not really improving the situation 😃 31:10 "Times when a sprint would be very helpful" - that's what the jetpack is for! 42:51 "... every problem in Outer Wilds seems to be solvable with either time or looking away" - while there are certainly time-based and quantum solutions to several problems, it's by no means the solution to every problem. You're standing there looking up at an unexplored area. 50:39 "I guess it was waiting for me to finish holding my breath." - as you learned in the Black Hole Forge, warp towers activate when they align with the center of the corresponding astral body, not the target warp platform. You had to wait for the center of the sun to be directly overhead, not the Sun Station. 58:06 If you check your solar system map, you can see the Sun Station get swallowed up around the 11 minute mark (like you can see the Interloper's orbit intersect with the expanded sun at around the 18 or 19 minute mark). It's deliberate on the designers' part, but I still think it's neat that the puzzle to get into the tower on Ash Twin (waiting for the sand to be low enough to get inside but high enough that you can get across the cacti) means players pretty much always get to the Sun Station with about the same amount of time left. I've seen Let's Plays where they took a long time to get down to the bottom area though, and get to the readout only to see they have less than 10 seconds left before the station is destroyed 😁 1:01:26 You don't navigate Dark Bramble by memory, you navigate it by signalscope. Follow the harmonica. 1:19:02 "I'm assuming that they didn't find anything interesting" - why would you assume anything, when you're *right there* and could actually go where he said he was going?
- Yeah, weirdly, I just don't think I noticed they were airlocks before. - Not me trying to find a landmark in Sandtown! It felt like I'd come up with a plan to find the right tower asap and then prove it was a bad plan 15 seconds later 😭 - Yeah, I mean, there are definitely ones where it's not. But the issues I'd struggled with so far were either "you need to get there at the right time" or "quantum stuff," so, it's a nice portion of them at least. - It was more that I thought I'd seen it line up perfectly, and then it took about another beat before the teleport actually hit. I'd had *just* enough time to get worried I was wrong before it yeeted me. - It's amazing timing, to be sure. I'd never noticed it (minus seeing the Interloper go into the sun at some point), mostly because I think I haven't been either looking at the map or toward the sun in the latter part of a loop. But the fact that they have the timing almost perfect is *really* good planning on the devs' part. And man, I can imagine. I'm really glad my usual MO is to get the information I can find relatively quick and then see if I missed anything, instead of clearing an entire area before moving on! It's a tight turnaround to be sure if you're trying to triple-check that you've gotten everything before moving on. - I have *no* idea what got into me re: Dark Bramble this and today's episodes. Like. I do use the scope a bit in today's, but not nearly enough. Literally no excuse, I have no idea if I just forgot or got overconfident 🤦♀️ - Don't worry, I have very much learned my lesson about not sticking my face all the way into the jellyfish! And *maybe* assuming, but that seems like a tall order.
Nice video 👍
Glad you liked it! It's tough to know if I'm gonna get any real breakthroughs in this one, but we'll see what happens!
Super bummer. OBS is not your friend at the moment, eh? Thanks for recreating this key moment using your audio. 9:12 "So it said I have to be on the north pole to see the sixth location" - what Bells actually said was "to *explore* the sixth location, the shrine must be on the moon's north pole." So, yeah, to explore (i.e. get out of the shrine) it had to be at the north pole, because every other location has rock blocking the exit. But once you're out of the shrine at the sixth location, you can then explore all over (as much as is accessible, anyway). 21:40 I'm sorry, did you say _not_?? 😢*Edit:* Oh, wait, you're responding to "I hope you won't mind if I think of you as a friend", so your "absolutely the f not" isn't you saying "I don't want to be your friend", it's "I don't mind you thinking of me as a friend"? 31:55 Oh, you never went inside the Launch Module? I had forgotten that.
Fortunately like I said, I've started just recording with the preview on to make sure it's capturing the footage before even starting. I figure sitting on the loading screen for a while and editing that out later is better than OBS not recording for 15-20 minutes. - yeah it was a positive reaction! As in, "definitely don't mind at all please do." I consider Solanum and I besties now personally - I've pretty much only hit the main part of the probe cannon (that's accessible over Giant's Deep). The rest of it's on my to-do list now that I've gone through a couple more revelations while recording the next couple of episodes!
Did you ever get around to asking Solanum the combination of the Eye and Quantum Moon stones?
19:10 Yay! Well done! And now I can finally clarify for you that the Quantum Moon *did not* kill you back in episode 6. You approached the Quantum Moon as it was orbiting around the Twins, switched to your landing camera (which meant you looked away from the moon, and it quantumed away to a different planet), and then in your confusion you re-oriented on the sun through the landing camera, and carefully lowered your ship down into the sun and died. Because the landing camera is black-and-white, the sun looked a bit like the same grey as the Quantum Moon, but you can see (in episode 6 at the 6 minute 30 mark) the solar flares through the camera, and the Sun Station just orbiting out of view to the bottom right. The Quantum Moon itself doesn't kill you (that was the misapprehension I said you were laboring under), it just zaps away whenever you try to land on it without using the Rule of Quantum Imaging. 20:43 "Also, whose [little] scout is that?" - umm, it's yours 😆 You fired it into the Quantum Moon, remember? Things always arrive on the south pole, so the scout landed there. 21:15 Ah, there you go 😁 28:50 Oh, wow, big brain moment! You just saved yourself a stressful journey trying to navigate the lakebed cave to a more direct hint that quantum entanglement requires darkness before the rising sand crushes you. Well done again! (Although the place with the more direct hint is the "something more to explore" in your log, and it seems the rock won't take you there if you've not gone there the manual way - I just fired up the game and tried in a fresh profile, and it didn't go there after dozens of tries - which is disappointing) 39:05 "Oh, hey, are you going directly into the sun, by chance?" - a comet's tail always points away from the sun, no matter its direction of travel, so the tail swivels to point away from the sun as it orbits around. I mean, technically yes, the Interloper does always get swallowed up by the sun late in the loop as the sun expands into the red giant stage, but seeing it near the sun with its tail pointing away from the sun doesn't necessarily mean you've reached that moment. 49:14 "How you doing, bud?" - while "bud" isn't specifically a gendered term, you saying it prompts me to note that Solanum is she/her. 50:57 Trying to locate the Quantum Moon in the system map doesn't really work, because it will move again when you close the map and thus stop observing it. You really just need to try to find it by eye through your cockpit window. Or you can park yourself near a world you know it can orbit, and spin around until it shows up. 1:13:37 Poor Hearthian, always getting burnt marshmallows 😁 You must have gotten the "Mmmm, Carcinogens" achievement by now, although I don't recall it coming up in a video. 1:13:41 The reason your hatchling makes that noise after eating the marshmallow is because they don't like them burnt, you know. Try cooking it without sticking it into the flames. 1:22:29 "Interesting that Solanum doesn't seem to move" - are you sure about that? Maybe try looking away and back a few times. 1:26:56 🤣
- To be fair, you DID say I landed on the sun and I was very confused until JUST NOW. I'm gonna have to change the death counter 🤣 - Yeah I was very in "oh god I landed on the moon" mode, and forgot for a second I hadn't recalled my scout yet lmao. Plus, it landed so perfectly next to her that it threw me for a minute! - Ah, that's why it's giving me that. Hm. I expect a bit more experimentation is in my future then? Preferably with less squashing noises... - Yeah, it's not gonna be in the next video, but I've now been delivered straight into the sun via comet. So that was fun. I watched it go straight in at some point so I've been occasionally watching to see if it's going in or not. - I honestly don't even know what clicked to get there tbh, but something did! - Somehow Solanum did imprint in my brain as she/her, I think I'm just used to using 'bud' for all the Hearthlings so it got transplanted onto her lol - Aww but I like the noise! I should probably stop tormenting the poor Hearthling though and give them a few decently-cooked marshmellows. For some reason my "achievement unlocked" isn't popping up for OW (even when I'm playing the game), but yeah. I have that one, gone in 60 seconds, and cutting it close. I also managed to get harmonic convergence, but I have NO earthly idea when or how I got that. - I did notice that she moved at some point! I just don't think I commented on it when I did (largely because I don't think it registered that she'd moved at the time). - I think I laughed for about 10 minutes after recording just over that 🤣 I have no idea what I thought that would do in the moment either!!
Yes, I apologise for saying outright that you landed on the sun at the time. I thought your edit with "we'll be right back" meant that you realised what you'd done. When it became apparent in later videos that you thought the Quantum Moon had killed you, I didn't want to do or say anything to draw attention to what I'd originally said.
Hey I just found ur channel. Do u take ideas for games u can play? If so I think the Stanley parable would be a good one for u to try playing on here. It's super awesome if u haven't already played or hea3d of it. Check it out .... Also..... 🎉first comment🎉 lol
Sorry to hear you have a family member in hospital! I hope things get better soon. 15:11 Yay, you used photo mode! This is exactly the sort of place where you want to use it. You can imagine how annoying it would have been if you tried to do the trials in this tower by firing your scout. 21:29 I wonder if the game is a bit imprecise with your field of view, and it thinks you can still see the bottom places where the crystals can appear, so they can't move there? It seemed like a crystal should have appeared there with all the tries you did. 47:12 What a view to see in your landing camera! 🤣 51:14 "So there is a way down there... Feldspar won't tell me the way down there because that's cheating. Bastard" - I mean, they did suggest you do something "on a *completely unrelated* note" immediately after you asked, so they are helping, in their own way. 55:22 When the foley guy does their job too well...
Thanks! She's fortunately fine, I was waiting for a possible "hey, come pick her up" phone call hence why I had to grab the phone. - yeah, remember when you were worried about me accidentally recalling the scout at the Tower of Quantum Knowledge? I *absolutely* would have this time lol - To be fair I was also trying to line them up in a way I don't think they were inclined to at the start, which didn't help. (The pathway I did end up going with) - Some real Killer Rabbit of Caerbannog energy for sure! - And it certainly wouldn't be Outer Wilds if they just *handed* you the answer!
Is that a single quantumly moving signpost with the lines of the verse moving around on it in different positions, or is it multiple signposts with different verses made of the same lines? I couldn't quite tell if the other locations of it were gone when you had the picture up.
Missed your window to do what? Is the Interloper ablating and refreezing based on its distance from the sun so you can only access its interior when it's near perigee? That would be clever. (Sorry about the multiple comments, my wifi's under construction this week apparently so it's cutting in and out.)
@ yup that’s exactly what it’s doing
Yay! The colours are right! Things are visible, and the purples are purple! Are you able to fix the older videos too, or is the problem baked into the footage you captured? 13:28 I'm getting stressed - it's so easy to accidentally recall your scout if you have the launcher in your hand. I'm going "Put away the scout launcher. Put away the scout launcher." 13:39 Wow, I thought that broke the gravity ring corridor thing for a moment! But it was just smoke. And, yay, you put away the scout launcher :) 25:47 "Ok, so, that was not quite as useful as I expected" - Maybe not useful, but it is delightful that you can have all those conversations about ways you've died with Slate 😁 29:56 You can get more height with the jetpack if you coordinate thrusting with a jump. 31:44 "I don't think she's fallen through yet, 'cos she's not a ridiculous amount of distance out" - well, that and the fact that the surface integrity reading is still non-zero. 36:42 "Why is that part just stuck now?" - I think that was Statue Island, not part of the orbital probe cannon. You could zoom in with your signalscope to get a better look (*edit* you actually started doing that more later in the video, yay!) 38:13 "I wonder if it's taking light years into account?" - my impression is no, Outer Wilds seems to use a Newtonian model of physics, where light has an infinite speed. Well, Newtonian except for the quantum shenanigans. 40:01 And there it goes, 0% surface integrity. 41:19 You can't really "land" if you're floating in free-fall... 45:15 "Ok, well this is not telling me how I land on it without it killing me" - you are laboring under a misapprehension. Perhaps you should just try landing on the Quantum Moon again, since if it kills you, that has no real consequence to someone in a time loop. 55:34 "Let me know if there's something I missed at the Tower of Quantum Knowledge" - no, you got everything there. FYI, your ship log will tell you if "there is more to explore here". There is no projection stone inside the Tower for that writing wall, although you can find the other side of the last conversation that was sent there elsewhere on Brittle Hollow (you might have even already done so, I can't remember). 1:03:44 Congratulations! That was well reasoned. 1:09:46 Also congratulations on fully exploring the Forge before doing this! So many play-throughs, I've seen people warp to the the Black Hole Forge District, go "yay!", and then immediately jetpack to get around slightly quicker, forgetting that they're hanging upside-down and need to stay glued to the gravity-bending ceiling 😆 1:24:25 "Meditate until next loop" - yup, congratulations, you've unlocked one of the only "abilities" that you gain during the game! The only other thing being learning the various signalscope frequencies. BTW, it would be good to have a look at your ship log. It really helps people orient themselves as to what stage a play-through is up to, and you can double-check your pen-and-paper to-do list against any question marks or locations marked with "there is more to explore here" that the ship log is displaying.
I *think* the problem might be cooked in unfortunately, but I'm going to see. The issue was hidden in such a weird spot in my video editor that I'm amazed I figured out what it was! - I don't think I said anything out loud, but I think that was about the time I realized I could, and absolutely would, butterfinger recall the scout lol - Honestly it makes sense, it's a lot easier and I don't think that's playing into the story of the game in a meaningful way (e.g. not worrying about lightspeed serves the story better than worrying about it) - Oh yeah, I think you're right that it was Statue Island (or possibly the construction island?) - *I* thought it broke the gravity ring! That's why I was looking around trying to make sure it was still working. I was going to be *so* mad about it - Look at you out here with your logic about landing in zero-g 😆 - I actually think next week's (not tomorrow's) episode might be the one where I end my staring contest with the quantum moon! I had some thoughts while editing this video and they play out fairly well (... mostly, RIP our Hearthling buddy again) - Yeah I think I got the other half of that conversation relatively early, if it's the one I'm thinking of. - I'M SO SHOCKED I DIDN'T DO THAT, tbh. - Yup! Now I don't have to suffocate if I run out of fuel in That Spot on Ember Twin again lol Next episode (tomorrow's) I actually hit up the computer first thing!
Yeah, the anglerfish being blind is making me wonder if you could turn off the ship engines and silently coast on by. Is that a function?
Not turn off, but close! I see why they recommend a gamepad for the game now instead of a keyboard/mouse -- I have *no* idea how you could pull off getting in there (the way I did at least) without a joystick.
I bet meditating with Gabbro is available as a deliberate way to restart the loop if you screwed up and don't want to take the rest of the 22 minutes. Given that all these planets are like 3km in diameter, I strongly doubt the game is doing anything that involves accounting for the travel time of light, yeah. All the quantum stuff is probably confusing enough already. I didn't really follow any of what you were trying to do with sending the Scout through the black hole without you, but it's really interesting seeing how you think about and interpret the game. (I would Not enjoy playing it myself, between the heights and the suffocation and the fall damage, but it's a fascinating game!)
Yep, I'm positive it's so you can end a loop if you get stuck instead of standing around like a fool. So basically, planting my scout on the Quantum Tower and then waiting for it to break off and fall through the black hole, basically. Since there's no way (as far as I can tell, at least) to get up there while there's gravity. The Scout was mostly to alert me to when it went through so I didn't have to stand there waiting (which I did anyway, and it went through as soon as I walked away lol)
One thing to remember that I think you haven't used very much if at all is that your camera has a photo mode in addition to a launch mode, it's just not selected by default. It's helpful for navigating ghost matter since you don't have to fire it and sort of try to remember where the ghost matter was, you can just take a picture and see exactly where you can go. Obviously not super useful before you enter a tunnel that you're not sure about.
I know it has a photo mode, I just keep forgetting to use it! I think that's part of my problem with some of these puzzles. Plus, regarding the hole, I thought I'd seen a gap but I *think* I just didn't have the right angle to see all the ghost matter with the camera, plus I'm not quite sure I had the dexterity to avoid it to begin with if there *was* one, lol.
@ yeah, I was absolutely awful at remembering to use the tools when the time came. The game is so distracting, you’ll go to a planet specifically to do something and then get distracted by a million other things. That said, you’re doing well.
2:36 Alas, no, the colour/brightness of this video is worse - back to as bad as it looked in the first few videos, before you turned up the gamma. Everything looks super orange, and the elevator energy ring things at 2:30 definitely appear blue, not purple. Sorry! 3:18 "Here, comet comet comet comet" - I mean, you could open up your system map and lock on to it, and then the HUD would point you at it 😁 Choosing your destination and locking on to it before you even lift off makes navigation a lot easier (and you get to learn where everything is when you launch straight away - Giant's Deep up, the Twins to the left, Brittle Hollow to the right, Dark Bramble on the far side of the sun). Ah, you got there eventually 👍 8:30 Flashlight plz. 33:56 I struggled with this bit too. It helps to fire your scout around to light up dark corners. 55:45 I think that is in fact your ship, from which you're watching the scout come past 😆
- I *think* I might have gotten it this time! It looks like my video editing software was color-correcting, for some reason, but I can make it revert to computer rgb instead. The small bit I rendered first to test looked right, and it looks like it's consistent over the rest of the video! Fingers crossed for this one! - Yeah, I started remembering my map more for today's episode! - I'm at least fairly certain I must have missed a way down, so I'm going to be going back to check it out again soon. - Lol yeah, I realized when it slingshot past me a second time xD