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clockworkcuttlefish
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Добавлен 9 фев 2020
Hey there, I'm Heidi. I'm an overeducated archaeologist, sociologist, criminologist, and aspiring writer, and occasionally I think I'm funny. Find me in my main MMOs at:
Warframe: clockworkcuttlefish
Guild Wars 2: clockworkcuttlefish.3254
Steam: clockworkcuttlefish
I don't claim to be good, so don't come in expecting anything other than cracked jokes and dumbassery!
Warframe: clockworkcuttlefish
Guild Wars 2: clockworkcuttlefish.3254
Steam: clockworkcuttlefish
I don't claim to be good, so don't come in expecting anything other than cracked jokes and dumbassery!
A Fishing Expedition | Outer Wilds #10 | Blind Playthrough
Holy crap, we're at Episode #10!
And in honor of episode #10, let's go find Feldspar! We travel deep into Dark Bramble, and do a bit more digging into Ember Twin. And maybe get another step closer to ending my grudge against the Quantum Moon thanks to a sudden realization from the ship computer (and editing Heidi last week)?
Don't forget to drop a like and comment, and maybe subscribe? 👉👈
~~
From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop. You're the newest recruit of Outer Wilds Vent...
And in honor of episode #10, let's go find Feldspar! We travel deep into Dark Bramble, and do a bit more digging into Ember Twin. And maybe get another step closer to ending my grudge against the Quantum Moon thanks to a sudden realization from the ship computer (and editing Heidi last week)?
Don't forget to drop a like and comment, and maybe subscribe? 👉👈
~~
From Mobius Digital and Annapurna Interactive and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop. You're the newest recruit of Outer Wilds Vent...
Просмотров: 31
Видео
Meditation: Surprisingly Dangerous | Outer Wilds #9 | Blind Playthrough
Просмотров 61День назад
Welcome back to another episode of Outer Wilds! We give our Hearthling buddy a bit of a break from dying to finally make it to the Black Hole Forge and the Tower of Quantum Knowledge, plus a quick round to chat up our fellow members of Outer Wilds Ventures. Don't forget to drop a like and comment, and maybe subscribe? 👉👈 From Mobius Digital and Annapurna Interactive and named Game of the Year 2...
Re-enacting the Rosetta Mission... | Outer Wilds #8 | Blind Playthrough
Просмотров 3614 дней назад
Welcome back to another Outer Wilds! Fortunately an episode with less death and less strain on our poor Hearthling, but one where we maaaybe start to figure a few things out. On the agenda today: harassing our friendly local comet, finally making it into the Southern Observatory, and then getting a close look at those jellyfish in Giant's Deep... Maybe a little *too* close. Also, I thought I fi...
What's therapy like for Hearthlings? Asking for a friend... | OuterWilds #7 | Blind Playthrough
Просмотров 5421 день назад
Welcome back to more Outer Wilds! This time... well, I'm not getting worse at the game, but I am definitely getting more reckless. Anyone got a suggestion for a therapist in Outer Wilds Ventures? Because I think our buddy here might need one after what I'm putting them through. (I blame recording this at like, 1am, lol.) Anyway, we make some good progress with our current action items: the angl...
The Abductor Conference | Pacific Drive #7
Просмотров 1828 дней назад
Today we're still hanging out in the Outer Zone, trying to gear up our car for the game-shifting difficulty that the Mid-Zone is promising to be. And let me tell you... it's about to be a slog to get there. (Also, these two drives were what I did on my birthday. Happy birthday to me! I'm really glad I didn't screw up in this episode, that woulda been a bummer lmao) Don't forget to drop a like a...
Sometimes, It Be Like That | Outer Wilds #6 | Blind Playthrough
Просмотров 74Месяц назад
We learn a lot in this episode of Outer Wilds what does the Quantum Moon look like (up close)? What exactly does ghost matter do? What the heck is a gravity cannon? How many bad decisions can I make in a row? Tune in for those answers and a few more (important ones) in episode 6 of our Outer Wilds adventure! (the medal says "another win for evolution," by the way) Don't forget to drop a like an...
Sierram? I hardly know him! | Pacific Drive #6 | Blind Playthrough
Просмотров 15Месяц назад
Well, we're back in Pacific Drive... and Sierram! Where Cappy makes all my materials dreams come true. He might be big and scary, but bro delivered fr. Plus... Plot! We love us some tasty plot. And conflict. *Especially* conflict. (I'm several videos ahead, so don't worry about me struggling to dx the quirk. I figure it out after the next drive, I think!) For the 13 minute story time in the lat...
Rough and Coarse and Gets Everywhere | Outer Wilds #5 | Blind Playthrough
Просмотров 49Месяц назад
Welcome back to another day in Outer Wilds! Today we do a bit more poking around Brittle Hollow, but eventually broaden our horizons in search of one particular anglerfish. And maybe more sand than any one person should ever have to deal with. Don't forget to drop a like and comment, and maybe subscribe? 👉👈 I'm a new channel making gaming videos to honestly try and pace myself through my backlo...
Back to the Basics | Pacific Drive #5 | Blind Playthrough
Просмотров 20Месяц назад
We're back in the post-Utopian hellscape of Pacific Drive, on our neverending quest for chemicals and not almost dying in the Zone! What fresh hell do the Anomalies have in store for us today? Will we be able to get our car geared up before returning to Sierram? WILL I EVER FIND ANY DAMN CHEMICALS? Don't forget to drop a like and comment, and maybe subscribe? 👉👈 I'm a new channel making gaming ...
Black Hole Problems | Outer Wilds #4 | Blind Playthrough
Просмотров 50Месяц назад
(Accidentally re-uploaded Friday's video sorry everyone!) Today we're back in Outer Wilds for more black hole action! We're at Brittle Hollow for another episode, cruising around nomai ruins and listening to me ramble about biological anthropology/prehistoric archaeology, apparently. Uh... hope y'all like that sort of thing. Don't forget to drop a like and comment, and maybe subscribe? 👉👈 I'm a...
Riders on the Storm | Pacific Drive #4 | Blind Playthrough
Просмотров 34Месяц назад
Today we return to Pacific Drive for some real pain and suffering in the Zone. This episode has it all: a continued search for ~chemicals~, bad life choices, and hot fiery death! Seems to be the theme of this week here at the channel... Don't forget to drop a like and comment, and maybe subscribe? 👉👈 I'm a new channel making gaming videos to honestly try and pace myself through my backlog of ga...
The Death Episode | Outer Wilds #3 | Blind Playthrough
Просмотров 71Месяц назад
Welcome back to Outer Wilds, where I demonstrate just how good I am at falling into black holes. We head back to Giant's Deep to check out the sculptor's studio, and then it's off to Brittle Hollow for some peak gaming action and meeting another one of our Ventures friends. Poor guy's pretty hard to find down there! Don't forget to drop a like and comment, and maybe subscribe? 👉👈 I'm a new chan...
Aye Aye Cappy | Pacific Drive #3 | Blind Playthrough
Просмотров 42Месяц назад
Welcome back for Episode 3 of Pacific Drive, where we become an unwilling participant in some mad Anomaly experiments! That's uh, yeah, that's Cappy for those of you In The Know. Put your helmets on, because we're about to Dukes of Hazzard this shit. For science! Don't forget to drop a like and comment, and maybe subscribe? 👉👈 I'm a new channel making gaming videos to honestly try and pace myse...
Out to Giant's Deep | Outer Wilds #2 | Blind Playthrough
Просмотров 61Месяц назад
Welcome back for Episode 2 of Outer Wilds, in which we poke around Timber Hearth and take an ill-advised trip out to Giant's Deep. I like tornadoes, but this is WAY closer than I really want to get! Glad Gabbro's handling things this well, though. Also, I think I forgot the title cards in my last two videos lol. Oh well, y'all know what games we're playing. Don't forget to drop a like and comme...
The Inaugural Flight of Zone Airlines | Pacific Drive #2 | Blind Playthrough
Просмотров 282 месяца назад
Welcome back to Episode 2 of Pacific Drive, in which we learn that a Remnant station wagon is not the most aerodynamic of vehicles. Repeatedly. Though, as a former station wagon owner, I probably could have guessed that. We venture out into the Zone for antenna supplies, and to learn a little bit more about the fresh hell we've found ourselves in. Next episode will start the full blind playthro...
A Totally Normal OSHA-Certified Space Program | Outer Wilds | Blind Playthrough
Просмотров 472 месяца назад
A Totally Normal OSHA-Certified Space Program | Outer Wilds | Blind Playthrough
Where We're Going, We Don't Need Turn Signals | Pacific Drive Episode 1 | Blind Playthrough
Просмотров 332 месяца назад
Where We're Going, We Don't Need Turn Signals | Pacific Drive Episode 1 | Blind Playthrough
Sorry to hear you have a family member in hospital! I hope things get better soon. 15:11 Yay, you used photo mode! This is exactly the sort of place where you want to use it. You can imagine how annoying it would have been if you tried to do the trials in this tower by firing your scout. 21:29 I wonder if the game is a bit imprecise with your field of view, and it thinks you can still see the bottom places where the crystals can appear, so they can't move there? It seemed like a crystal should have appeared there with all the tries you did. 47:12 What a view to see in your landing camera! 🤣 51:14 "So there is a way down there... Feldspar won't tell me the way down there because that's cheating. Bastard" - I mean, they did suggest you do something "on a *completely unrelated* note" immediately after you asked, so they are helping, in their own way. 55:22 When the foley guy does their job too well...
Thanks! She's fortunately fine, I was waiting for a possible "hey, come pick her up" phone call hence why I had to grab the phone. - yeah, remember when you were worried about me accidentally recalling the scout at the Tower of Quantum Knowledge? I *absolutely* would have this time lol - To be fair I was also trying to line them up in a way I don't think they were inclined to at the start, which didn't help. (The pathway I did end up going with) - Some real Killer Rabbit of Caerbannog energy for sure! - And it certainly wouldn't be Outer Wilds if they just *handed* you the answer!
Is that a single quantumly moving signpost with the lines of the verse moving around on it in different positions, or is it multiple signposts with different verses made of the same lines? I couldn't quite tell if the other locations of it were gone when you had the picture up.
Missed your window to do what? Is the Interloper ablating and refreezing based on its distance from the sun so you can only access its interior when it's near perigee? That would be clever. (Sorry about the multiple comments, my wifi's under construction this week apparently so it's cutting in and out.)
Yay! The colours are right! Things are visible, and the purples are purple! Are you able to fix the older videos too, or is the problem baked into the footage you captured? 13:28 I'm getting stressed - it's so easy to accidentally recall your scout if you have the launcher in your hand. I'm going "Put away the scout launcher. Put away the scout launcher." 13:39 Wow, I thought that broke the gravity ring corridor thing for a moment! But it was just smoke. And, yay, you put away the scout launcher :) 25:47 "Ok, so, that was not quite as useful as I expected" - Maybe not useful, but it is delightful that you can have all those conversations about ways you've died with Slate 😁 29:56 You can get more height with the jetpack if you coordinate thrusting with a jump. 31:44 "I don't think she's fallen through yet, 'cos she's not a ridiculous amount of distance out" - well, that and the fact that the surface integrity reading is still non-zero. 36:42 "Why is that part just stuck now?" - I think that was Statue Island, not part of the orbital probe cannon. You could zoom in with your signalscope to get a better look (*edit* you actually started doing that more later in the video, yay!) 38:13 "I wonder if it's taking light years into account?" - my impression is no, Outer Wilds seems to use a Newtonian model of physics, where light has an infinite speed. Well, Newtonian except for the quantum shenanigans. 40:01 And there it goes, 0% surface integrity. 41:19 You can't really "land" if you're floating in free-fall... 45:15 "Ok, well this is not telling me how I land on it without it killing me" - you are laboring under a misapprehension. Perhaps you should just try landing on the Quantum Moon again, since if it kills you, that has no real consequence to someone in a time loop. 55:34 "Let me know if there's something I missed at the Tower of Quantum Knowledge" - no, you got everything there. FYI, your ship log will tell you if "there is more to explore here". There is no projection stone inside the Tower for that writing wall, although you can find the other side of the last conversation that was sent there elsewhere on Brittle Hollow (you might have even already done so, I can't remember). 1:03:44 Congratulations! That was well reasoned. 1:09:46 Also congratulations on fully exploring the Forge before doing this! So many play-throughs, I've seen people warp to the the Black Hole Forge District, go "yay!", and then immediately jetpack to get around slightly quicker, forgetting that they're hanging upside-down and need to stay glued to the gravity-bending ceiling 😆 1:24:25 "Meditate until next loop" - yup, congratulations, you've unlocked one of the only "abilities" that you gain during the game! The only other thing being learning the various signalscope frequencies. BTW, it would be good to have a look at your ship log. It really helps people orient themselves as to what stage a play-through is up to, and you can double-check your pen-and-paper to-do list against any question marks or locations marked with "there is more to explore here" that the ship log is displaying.
I *think* the problem might be cooked in unfortunately, but I'm going to see. The issue was hidden in such a weird spot in my video editor that I'm amazed I figured out what it was! - I don't think I said anything out loud, but I think that was about the time I realized I could, and absolutely would, butterfinger recall the scout lol - Honestly it makes sense, it's a lot easier and I don't think that's playing into the story of the game in a meaningful way (e.g. not worrying about lightspeed serves the story better than worrying about it) - Oh yeah, I think you're right that it was Statue Island (or possibly the construction island?) - *I* thought it broke the gravity ring! That's why I was looking around trying to make sure it was still working. I was going to be *so* mad about it - Look at you out here with your logic about landing in zero-g 😆 - I actually think next week's (not tomorrow's) episode might be the one where I end my staring contest with the quantum moon! I had some thoughts while editing this video and they play out fairly well (... mostly, RIP our Hearthling buddy again) - Yeah I think I got the other half of that conversation relatively early, if it's the one I'm thinking of. - I'M SO SHOCKED I DIDN'T DO THAT, tbh. - Yup! Now I don't have to suffocate if I run out of fuel in That Spot on Ember Twin again lol Next episode (tomorrow's) I actually hit up the computer first thing!
Yeah, the anglerfish being blind is making me wonder if you could turn off the ship engines and silently coast on by. Is that a function?
Not turn off, but close! I see why they recommend a gamepad for the game now instead of a keyboard/mouse -- I have *no* idea how you could pull off getting in there (the way I did at least) without a joystick.
I bet meditating with Gabbro is available as a deliberate way to restart the loop if you screwed up and don't want to take the rest of the 22 minutes. Given that all these planets are like 3km in diameter, I strongly doubt the game is doing anything that involves accounting for the travel time of light, yeah. All the quantum stuff is probably confusing enough already. I didn't really follow any of what you were trying to do with sending the Scout through the black hole without you, but it's really interesting seeing how you think about and interpret the game. (I would Not enjoy playing it myself, between the heights and the suffocation and the fall damage, but it's a fascinating game!)
Yep, I'm positive it's so you can end a loop if you get stuck instead of standing around like a fool. So basically, planting my scout on the Quantum Tower and then waiting for it to break off and fall through the black hole, basically. Since there's no way (as far as I can tell, at least) to get up there while there's gravity. The Scout was mostly to alert me to when it went through so I didn't have to stand there waiting (which I did anyway, and it went through as soon as I walked away lol)
One thing to remember that I think you haven't used very much if at all is that your camera has a photo mode in addition to a launch mode, it's just not selected by default. It's helpful for navigating ghost matter since you don't have to fire it and sort of try to remember where the ghost matter was, you can just take a picture and see exactly where you can go. Obviously not super useful before you enter a tunnel that you're not sure about.
I know it has a photo mode, I just keep forgetting to use it! I think that's part of my problem with some of these puzzles. Plus, regarding the hole, I thought I'd seen a gap but I *think* I just didn't have the right angle to see all the ghost matter with the camera, plus I'm not quite sure I had the dexterity to avoid it to begin with if there *was* one, lol.
@ yeah, I was absolutely awful at remembering to use the tools when the time came. The game is so distracting, you’ll go to a planet specifically to do something and then get distracted by a million other things. That said, you’re doing well.
2:36 Alas, no, the colour/brightness of this video is worse - back to as bad as it looked in the first few videos, before you turned up the gamma. Everything looks super orange, and the elevator energy ring things at 2:30 definitely appear blue, not purple. Sorry! 3:18 "Here, comet comet comet comet" - I mean, you could open up your system map and lock on to it, and then the HUD would point you at it 😁 Choosing your destination and locking on to it before you even lift off makes navigation a lot easier (and you get to learn where everything is when you launch straight away - Giant's Deep up, the Twins to the left, Brittle Hollow to the right, Dark Bramble on the far side of the sun). Ah, you got there eventually 👍 8:30 Flashlight plz. 33:56 I struggled with this bit too. It helps to fire your scout around to light up dark corners. 55:45 I think that is in fact your ship, from which you're watching the scout come past 😆
- I *think* I might have gotten it this time! It looks like my video editing software was color-correcting, for some reason, but I can make it revert to computer rgb instead. The small bit I rendered first to test looked right, and it looks like it's consistent over the rest of the video! Fingers crossed for this one! - Yeah, I started remembering my map more for today's episode! - I'm at least fairly certain I must have missed a way down, so I'm going to be going back to check it out again soon. - Lol yeah, I realized when it slingshot past me a second time xD
Questioning whether the Nomai actually had a third eye or just did representations of one in their art was the biggest anthropology/archaeology tell I've ever encountered, I absolutely loved it. Also one of the few games where that's a good, relevant question.
Bummer about losing the first loop's video. You're right, that is super weird that OBS would record your audio but not your video, and then on top of that to start working again by itself. Thanks for the precis though! 12:20 Nearly everyone does that at least once 😁 15:29 Flashlight plz? 21:55 I was wondering if after all that, we were going to get the moment from your sneak peek at the beginning. Good recovery though! 24:12 Flashlight plz? 24:27 Shortcut unlocked! 31:40 "Wait, does the translator stop time? I know we've exploded while reading stuff before..." - the preference to pause time while reading stops when the End Times music starts. The game won't auto-pause after that. 34:55 There you go - now you know! This game somehow manages to regularly turn setbacks into leaps forward. You were very fortunate, that lump of lava illuminating it isn't scripted to appear there or anything, that was just amazing luck. 38:40 "Isn't there an achievement for dying like 6 seconds after you wake up?" - 60 seconds, but yes, it's called "Gone in 60 seconds". 43:33 "I think I'm going to cut out like half of these deaths" - Don't! Your suffering is part of the entertainment 🤣 But seriously, even death can teach you things in this game, and it's definitely part of the experience. Also, you don't necessarily know yet what things are significant, or even just ironic, so please don't cut out whole loops. 47:20 I feel that you're being unduly harsh on (the remnants of) a bridge that has been eroded by falling sand for hundreds of thousands of years 😁 1:00:20 Shouldn't Suffocation have incremented here? It was already showing "x 2" at the end of the previous loop... 1:07:50 This is significantly easier to locate if you do what the Nomai children said to do - put a lantern (your scout) in the fish's mouth, and *leave it there* while you circle around to the Stepping Stones caves and search for the entrance from below. 1:19:48 "This is going to take us to Brittle Hollow too, I think" - the towers are arranged around Ash Twin's equator, in line with the plane of the solar system, so every planet will pass over every warp tower at some point. So, you can't guess which destination a tower has just based on what planets happen to be overhead at the time you look up from the warp platform. As the writing in the High Energy Lab said, the towers are built to resemble their destinations (Timber Hearth's looks like a geyser mountain, and Giant's Deep's looks like a cyclone). BTW, don't forget that the other Travelers in the system have an option "I found something!" which allows you to discuss your discoveries with them. It's worth occasionally dropping back to talk to the folks you've already met, just to see what they have to say about new things you've found.
- And they only do it once, I bet! - Sometimes I just straight up forget I have a flashlight in every. single. game I play lol. I'll try to be better about hitting it! - Oh that makes sense about it not pausing as the inevitable supernova bears down on you. I know there's a few times I could have definitely held it off by a good minute by jumping fast enough between texts. - I'm honestly so excited. I don't go back in tomorrow's episode but it's on my to do list for the next one. Like of *course* this is the obvious solution! - When I went in to just quickly make up my notes, I got the achievement by jumping directly into the bonfire. And then feeding my poor Hearthling like 8 marshmallows for the offense. - Don't worry, I'm not cutting anything out! Except the time I just went in to write everything down off the computer in the ship, jumped into the fire, and then left without doing anything else. Mostly so I have something to reference when I'm not on the ship/something to keep me focused when I'm figuring out what to do. I didn't get any new big revelations doing that, or, nothing more than I'd normally get if I catch something during editing at least, and I'll probably not do that again. - Yeah, Vegas really messed with my text that video for some reason. I think I might have deleted the wrong one in trying to fix it. I'll just blame the dyscalculia lol, and remember to make that the LAST thing I do before rendering the video out. - Yeah, the tower thing was something I noticed, immediately forgot, and then remembered during editing. On the bright side, I *think* I might have an idea about the Black Hole Forge now... - I'm planning on revisiting everyone in the video after this week's, I think. Not sure if I'll get them during the same loop, or kind of split things up between loops. I'm definitely interested in what Chert and Gabbro have to say about some recent developments...
*comment button* XD This is really interesting still, but I don't know that I have a lot to say this time.
Yeah this one didn't have a *whole* lot in revelations, but tomorrow's will definitely make up for it for sure.
Holy shit, I can actually see now! If anything, it's a little overexposed at points, but definitely much better than it was. The Pacific Northwet, as my friend from the area used to call it. It's kind of impressive that there's as much sunshine in the game as there is. "Why would I ever need that much storage space?" I can't possibly imagine. *looks at Animal Crossing island with three houses totaling 15,000 storage slots which are rapidly filling up* Did you ever read the entry for the Full Service Repair station, or whatever it was? I think you might have just dismissed the new-entry blip, and I was kind of curious about that one.
I *thought* I'd read it. I'll check and then, if I didn't, I'll go back. Lol, right? Every time. "I can't imagine ever needing this much storage space!" *five minutes late* "Oh god I need more storage space." And yeah, brighter nights + brightness up to 1 seems to help. I'd rather it be overexposed for you than literally invisible!
So every 22 minutes at the start of the cycle, something comes out of a white hole and presumably causes the timeloop to start, and 22 minutes later, the same thing goes *into* the attached black hole -- previously, in its own personal timeline, but afterwards in terms of our time relative to it -- and the power consumption of sending this thing a whole 22 minutes earlier makes the sun go nova. And the only people aware of the timeloop and able to vary their actions within it are mentally attached to Nomai mask statue situations, which seem to store their, your, previous memories and feed them back to you after you die or loop. Furthermore, unless I'm confused, both the mask-connection process and the Sun Station power generation dealy have been referred to in connection with the Ash Twin Project, but I'm not clear on what the ultimate goal of said project was, or even if we know. What point in the timeloop were you at when you fell through the black hole without your ship and saw the Interloper out near White Hole Station? Since we seemed to see it fly into the sun at the end of that one cycle, I'm trying to figure out if the Interloper is on a set cycle where it flies into the sun at the end of every cycle, whether it's carrying whatever causes the sun to go nova, and whether it could be related to the thing that comes out of the white hole at the beginning of the cycle -- since for obvious reasons we can't be at White Hole Station at the beginning of the cycle to see what comes out.
Yeah, I thought the ATP was going to be some sort of storage system for the Nomai (e.g. we know we're doing something risky so we're gonna put ourselves on the backup disk just in case) but I'm not so sure anymore. I know we'll get there eventually -- I'm absolutely positive we'll have to warp into it, I'm just working out where to go to do so. Uh... honestly I fall through that damn black hole so often that I have no idea. I've noticed that the Interloper doesn't always fly into the sun, though. I can't point to which video, but I think there was one loop where I saw it out by Giant's Deep/Dark Bramble when the supernova hit. I'm not certain if it's related but at this point, I'm not ruling anything out. Everything's sort of a nebulous idea of a plot for me right now (I'm not always good at puzzling out temporal plot-lines lol). I know the Interloper has *something* on it, but... well, you'll see next Monday that my first trip out there doesn't quite get as deep as I'd like.
You'll note that the text in the High Energy Lab that mentions the 22 minute interval actually calls out the specific location the question came from: "The Southern Observatory is asking if creating a 22 minute interval is possible." So, that suggests that there could be some more answers at the Southern Observatory, e.g. you might find the discussions that led to them asking this question.
1:40 "We are going to crash into Ash Twin, at this rate" - actually, that's one thing the Autopilot gets right. It will stop you far enough from your target Twin that you won't collide with the other one, even if they rotate so your target is behind. 3:46 Pans past unread Nomai text... 6:30 Carefully trying to land on the sun using the landing camera 😆"We'll be right back" 🤣 8:20 "You're going to hit hard again!" - you can use "match velocity" first, and then when you're at a low relative velocity, *then* switch to the landing camera. (Tell me if all my unsolicited advice is getting annoying...) 18:28 I could practically hear the gears turning in your head here😆 It's such an awesome moment in the game. 55:49 "... we just hit 22 minutes 18 seconds" - if you have the option enabled to pause the game when you're reading or in the ship's log (which I think you do), that will throw out your stopwatch time. 1:10:56 Yeah, using O2 as propellant really has no oomph at all. I assume it's mainly for if you run out of fuel in space, where using up your O2 is bad, but floating helplessly away from your ship without any means to maneuver is worse. 1:11:40 Your scout launcher has an option to switch to "Photo Mode". Give it a try! 1:12:04 "Well, we know we can get out this way" - more importantly, you can get *in* that way! Much faster and economic in jetpack fuel than traversing the path from the escape pod through the caves.
- that is good to know and would have definitely been good to know before the video posting today xD. Where I definitely maybe don't fall into the sun because I don't trust my autopilot. - I'm actually getting a lot better at landing! I'm very proud of myself lol. And not at all on the unsolicited advice! It's actually really helpful, because while I catch a lot of things I missed during editing, I don't catch everything (e.g. the unread Nomai text). And you're doing it in a way that isn't spoiling anything, so keep on keepin' on! - Yeah that was a HELL of a revelation. I knew the loops were roughly a set time, but knowing and then walking up to the evidence is a big step forward I think. Also, means I don't have to keep eying the sun suspiciously if it gets too noisy when I'm right next to it! - Approximately 22 minutes is close enough for me! I think the episode that's posting today is where I realize I have that option to pause if I'm reading ticked. I normally don't keep those on (e.g. let time pass), but I think Nomai text is brief and usually placed around stationary items, so I didn't notice until I was reading some and saw the sun stop moving. - I think the first time I ended up in Oxygen Propulsion Jail I was in space, and you'd need a lot less force to propel yourself in vacuum, so that makes sense. Now I just have to find that shortcut from the surface again! (But I *think* I remember where it was -- I'm having a lot easier time finding the one on Brittle Hollow even if I don't use it all the time, though.) I may hop in at some point and not do a full loop, but just write down where the shortcuts are so I'm not spending a lot of time hunting for them.
So earlier, Oppy seemed genuinely pissed that she missed the Mass Hallucination both times, but when talking to Francis and Tobias, she's getting all defensive about it and seems to be lying about something. I did notice that the information about the Mass Hallucination mentioned it affected everyone who was awake and in the radius. My initial thought was that she might have been asleep, but she really didn't like Francis mentioning her supposed whereabouts that night -- was she maybe on some sort of unauthorized expedition? And if so, where to? Deeper in the Zone or outside of it? Also, I've been reading "kLIM" as if it's pronounced "kay-lim", assuming it's short for kilo-measures of LIM energy, like kilojoules or something. I'm pretty sure that's been a consistently lowercase K. (Was the word you weren't sure how to pronounce -- not inordinately, but the one where the guy was bitching about high heels and low X -- was that maybe "decolletage"? Possibly with some French diacriticals in there, my memory for spelling doesn't extend to diacriticals. It means the low-cut-ness of a neckline to show cleavage, so it was a common complaint about Those Sexy Women distracting from Our Manly Science. The pronunciation I've heard most often is "de-COH-leh-TAZH".) I keep trying to figure out if Arda's name is supposed to be a reference to something I'm not remembering, or just a generally midcentury sounding mad science sort of name. In Tolkien Elvish, Arda is the Earth, so my brain keeps trying to do something with that, but I have no idea if that's an actual intended subtle reference from the game developers (I mean, we are looking at a retro SFF nerd sort of setting, although not in a timeframe where it'd be a Watsonian reference because the name Arda didn't come up in published work until the Silmarillion) or just me being me. But it's completely possible there's something that people not distracted by Tolkien are supposed to be associating it with.
- Yeah, I haven't quite gotten to the Midzone yet (not my fault! These damn instability storms keep eating the junctions I need to clear!) so I don't have any more info just yet, but at this moment I: 1. am 99% sure Oppy is lying about not having seen something 2. am not sure if it's because she's angry about what she saw, frustrated because LIM-tech was her brainchild, OR because what she saw was personal (e.g. the "Ophelia, my love, is that you?" that we got when we yeeted into Cappy). Essentially, is she lying because of pain, anger, or frustration? Or because she doesn't like Francis/Tobias or them questioning her about it? I'm back and forth on that right now, because people (even very accomplished people) are complicated. - I think I've settled on "clim" mostly because that's the one my brain immediately goes to, but I think "kay-lim" is probably correct for the exact reason you said, lol - Yep. And I was just too lazy at the time to go look up the pronunciation tbh. French always throws me 'cause I took one of the less related languages to it in high school/college (that being German), so I don't have much of a reference point. - Huh, yeah. I'm not sure. I hadn't made that connection myself, but I think the ARDA here canonically might predate publication of the Silmarillion. Depends on whether they were formed pre-1977 or post-1977. I haven't seen any other LOTR references yet (that I've noticed at least), but I'm gonna keep my eyes open now for sure!
7:53 Boost! Boost! 14:02 *Whack" "Woah! What just happened?" - a quantum tree just appeared under/inside your ship. It's a risky place to park 😁 17:43 I don't know if it's canon, but I interpret those orange symbols as Nomai numbers, with the number of hexagons in the symbol showing the count. So, it's like it's saying "floor 1 - school district", "floor 2 - meltwater district", "floor 3 - eye shrine district" and "funky symbol wot isn't a number - black hole forge district". 23:48 "I was just trying to get a better look" - don't forget that your Signalscope has a handy zoom feature! 38:50 "Now, I was on the surface, and it didn't seem to be bothering me that much" - I think the Hearthians are just much more hardy than the Nomai. One of the museum entries about the Nomai skeleton mentions their "shockingly fragile bone structure". 50:24 "Ok, so Chert knows that... everything is exploding" - but did you? I may be wrong, but I don't know that you'd noticed anything other than your own sun going supernova? 54:57 You could have also talked to Chert again on your way through, early in the loop this time. 1:09:30 Shortcut unlocked! 1:12:44 😆 BTW, you keep talking to the sun as if it might start to collapse at any second without warning, but when you learn to read the signs, you always have some warning. Learning to gauge how close you are to the end of the loop is one of the skills that you develop as you play.
- What's so funny is I SWEAR I was mashing A the whole time 😭 I saw the prompt in editing and was so mad because I SWORE I was boosting! - Editing is so clarifying sometimes lmao, I remembered the writing about how the trees also move and went, oh yeah, that makes sense now - That's sort of what I was thinking, re: Nomai numbers. It makes the most sense given the direct correspondence to the floor order! - Someday I'll remember the zoom feature on that dang thing - Yeah I hadn't noticed the supernovae in the background, but I started to notice them in the starfield after that. So Chert had a leg up on me in that regards! Poor guy. I definitely have to go back and visit them first-thing in a loop in the near future -- I think I got tunnel vision on having to get to the Sunless City before everything got sanded out. - Me: oh let me get a closer look at this platform-- The platform: 👋 bye bye - You'll be VERY proud of me on Monday because it finally clicks for me lol. I think I'd subconsciously registered that the same music played right before the reset, but hadn't actually noticed it. So I'm gonna be a lot more sure of where we're at in the loop at any given point in time soon!
The Sun Station Project definitely sounds ominous. I wonder if the other supernovae Chert noticed are all related, or if the other Nomai built Sun Stations that are all now going kablooey at once? ...I wonder if the supernovae and/or the black hole / white hole warp link have anything to do with the timey-wimeyness around how the Nomai seem to both be zillions of years ago and like two minutes ago?
That's the one chink in my current-running theory about what's happening -- the other supernovae. The white hole/black hole warp definitely has some more to explore I think. I'm not sure if it'll answer *that* question specifically, but it definitely answers a few in the upcoming Monday episode!
(I say Meltwater at the beginning, I meant Black Hole Forge lol)
"I'm sure this wasn't intentional" how sure are you really. Because if the Zone *is* coded so that barging around like a maniac draws its attention and you have to think like a prey animal to stay safer, that would be a really clever way of inducing the relevant horror-y feelings, and also be in theme with the whole... part where it keeps being Weirdly Alive.
You know, that’s fair. I thought it might be hard to code in, but it probably wouldn’t be. Just like “driving over like, 50mph makes more Anomalies spawn/screws with your stability levels” would probably do it.
I mean, obviously the bone quality/arrangements is an artistic choice, but my vertebrate paleontology professor back in college was working on how decomposition and fossilization happen in anaerobic environments at the bottom of ancient sinkholes! Which is a little like space although a great deal soggier. But my point is that most decomposition in those settings comes from our own gut bacteria, so you're more likely to get fossilized if you're disarticulated quickly before being buried. ...can you tell I would definitely be here for Vaguely Remembered Archaeology With Heidi
Yeah for sure. I think the current thought is that bodies would mummify in vacuum, but I’m assuming that (at least at TOD) these ruins had breathable atmosphere, which would mean they’d skeletonize. Unless Nomai just decay weirdly. I’m sure it’s a design choice more than anything, though. 😂 I just figure they’re probably capable of giving at least some of these places atmosphere, given how otherwise advanced they are!
8:16 Thanks for turning up the gamma! That's much better now, although as you can see in the video, the "image on the left" is still invisible even at +1.0 gamma. The colours are still off, too, the most obvious being that things that are bright purple in the game (such as the gravity elevator energy tunnel square things you travel through) appear blue in your videos. You say it looks right when you're playing the game and editing the video, so perhaps it's some video compression setting when you render the final version? If that's the case, that would mean that if you manage to fix it, you could potentially re-render and re-upload the older videos (although I don't know if that would mess with viewing stats). 15:37 Just a point of order: you didn't go to the Black Hole Forge district last episode, you found the Black Hole Forge *controls* (which are in the Meltwater District). 21:48 If you look at the on-screen control prompts in the top right corner, it shows a way to switch the scout launcher into "Photo Mode". Give it a try, you might find it more convenient in some circumstances. 26:17 Slate? Slate!? Slaaaaaaate! 33:57 LOL 39:45 "... our ruins from that long ago [have] not survived" - yeah, the Nomai ruins and remains are unrealistically well preserved, presumably so the player can experience the environmental storytelling of finding things mostly intact. To be fair though, any human-made artifacts from 100,000-300,000 years ago would be (pre-)stone-age structures made from natural materials, while the Nomai were a (shipwrecked) spacefaring-tech species whose constructions would probably be significantly more durable. Also, they're on worlds which have barely anything in the way of a biosphere to break things down. 44:58 "Oh, my ship is getting closer now! And going further away. Interesting" - you're on a planet that's in orbit around the local sun, and your ship is hanging out at the white hole (which seems to just sit in the same place relative to the star), so you're going to move closer and further as Brittle Hollow cycles around its orbit. But you can always pull up your system map to check where things are. Don't worry (from the audience's perspective) about not being able to binge cycle after cycle. Taking it slowly will give you a chance to think about what you've learned between sessions. Also, now that you've got a ways into the game, you can see what people mean when they say that playing Outer Wilds is a once-in-a-lifetime experience, because all the progress in the game is about learning, and once you've learned something, you can't un-learn it. So, take your time and savor the experience.
- Yeah, I can't see what the heck could possibly be causing it. I'm probably going to have to dig into the software I'm using to see if it's a known issue. I went through the render settings and couldn't find anything that looked like it changed the color, unless it's buried in some acronym I misunderstood lol. I don't know if I can replace video content on RUclips without affecting comments/view count -- I'd have to look into it. I *think* it's possible? But I'm not sure. - Thanks!! Because I would have probably figured it out eventually, but god only knows when that would have been! - Yeah, that's where my thoughts on the preservation are at the moment, I think. Obviously spacefaring materials are going to hold up way better in space than anything we have (or have had). The time span we're talking about is just mindboggling! - Ohhhh yeah, if the white hole is a fixed point in relationship to the star, that makes sense. (Which I've seen that it is, I've figured out how the warp towers work now. I just hadn't pieced that together with my ship's little journey through space yet) - I'm keeping that in mind (one of my favorite games is Subnautica, which is a very similar "you only play this game the first time once" feeling). I think I've gotten over my "I need to be making a lot of progress each loop" feeling at this point, at least. Those ~20-ish minutes can fly by way faster than you think!
25:29 "I feel like I accomplished almost nothing [that loop]" - Getting into the statue workshop isn't nothing! 43:12 "Dammit, now I have to find that place again!" - the game is is designed so that the surface of planets are pretty featureless where there's nothing to find, so you can locate the actual points of interest visually from space. So, re-locating something obvious on the surface, like the Tower of Quantum Knowledge, just requires an orbit of the planet. 44:25 I'm curious, why do you keep cancelling your autopilot while it's firing the retro rockets to match velocity with the destination, and as a result coming in hot? You seem to do it every time, so I figure it's deliberate. 58:11 "I don't know why it wants me to launch my scout into there" - the game will automatically do that whenever you're looking through a gap that you can't fit through, but the scout can. I guess it's to prompt the player to check out the inside with the scout, perhaps to look for other ways in? Otherwise, you might assume that something like the latticework on this tower is functionally solid, and not guess that you could launch the scout through it. 1:02:27 "'And where did the escape pod launch from? I'm so curious!' Well, I mean, from the ship that I found right next to it" - the ship you found *was* the escape pod. The glowing beacon emitting the signal next to it was just an emergency beacon transmitter placed outside the escape pod. 1:05:18 "I feel like my right stick is a little... sticky" - an unintentional tautology 😆 1:11:55 *There is more to explore here* 1:20:10 Loved this bit 😁
- Yeah I've gotten way better at spotting things from space after my last couple recordings! - re: Autopilot, probably sticky fingers. They move faster than my brain sometimes. I've gotten better lol - That makes sense! Most of the time if I see something interesting on the other side of a window/wall/lattice I assume I can get there at some point, but I'd bet a lot of other players would or could just move on without considering it. - Yeah, I think I meant the beacon specifically, and just said the escape pod. - *adds to list of places to go back to* I think I see something I missed now, yeah
So is the screen actually dark as god's butthole three quarters of the time (except for GUI elements) or is something wrong with the light balance of the video on one end or the other? Also, I was thinking about the purple dot, which I notice did show up in the second instability storm as well, and I'm wondering if it might be something to do with the purple counter for Corrupt energy on the Fabrication Station.
NO FOR SOME REASON THE VIDEOS ARE REALLY DARK. I think something might be off on my monitor, because they will look okay/lighter on my end and then dark as hell on youtube. I'm trying to figure out the settings/slap on a brightness overlay if I think it'll be too dark. I don't remember adjusting the brightness on this monitor, but I would have done that like 8 years ago so I can't be reliable lmao. I've fiddled with some settings and I may just have to turn in-game brightness all the way up and suffer the consequences on my end, lol. I don't think so. If I had to guess, unstable energy will show up in the mid-zone, and corrupted in the deep zone. I'm sure I'll (unwillingly) find out eventually what that is. I do know it moves -- the first time I noticed it, I saw on the recording that it dropped into the center of the map and then zipped up to the top left corner. I just didn't see that while playing the game.
Oh, wow, if your background is in Archaeology, you're going to love this game ☺ It's odd how the control prompts keep oscillating between controller and mouse&keyboard mappings. I guess because of your hand issues you're using the controller for some things and the mouse or keyboard for others? Or have you remapped some of your controller inputs to keyboard keys or something? The false ending was so good. I was listening to what was happening as you were saying your outro, and going "Will it? Won't it?" the whole time. Also, I'm so glad that you eventually passed your view over the campfire and noticed the option to roast marshmallows (and doze off) 😁 BTW, your game (or at least your video) looks really dark to me. Even in the sun's light, things look much darker than normal, and in the dark without your flashlight I can't see much at all. Is your gamma turned way down or something? *Edit* actually, it's not just dark, the colours also seem off... like, the Nomai statue's eyes glowed blue in your video, but they normally glow purple.
I'm honestly not sure? This isn't the only game it does it in. The only remapping I've done is for my stick presses (and my D-Pad, but I don't use those very often except in the game I remapped them for). As of today I can confirm it even happens if my keyboard isn't plugged in! I'm just gonna blame Steam, it's an easy target lol Huh, I hadn't noticed the glowing was off! I'm pretty sure it was purple in my actual game. I'll fiddle around in settings and see. I know I've identified an issue with my brightness settings -- for some reason it'll look absolutely perfect on my monitor but be nearly completely black in the recording. Between OW and Pacific Drive I *think* I'm sorting it out. This is the first time I've noticed, so I don't know if it's something with my monitor or OBS. I might have to go into OBS's capture settings to make sure that hasn't thrown anything off, I hadn't considered checking that until right now
Things I'm wondering: * I don't know if I missed some explanation about the comet, but I'm wondering if its return could have something to do with starting the time loop, and/or if it's related to or identified with the wandering quantum moon. * I keep thinking some of the skeletons look like they might have been killed by earthquakes/rockfalls, but they could also have died first and been buried afterwards. The ones on Brittle Hollow look a lot more like they died suddenly in situ. * Probably worth taking the ship through the black hole on purpose at some point to explore the stuff near the white hole? * I don't know if it's significant or just kind of cool that all the names of the player character species are geology themed and most (but perhaps not all?) of the Nomai names are plant themed. * I feel like whatever the thing is that's getting launched at the beginning of every loop and then twenty minutes later we blow up, it's going to break my brain with the causality time shit when we find out.
I haven't been to the comet yet, so you haven't missed anything on that front. I noticed that too. On Giant's Deep they seemed to know something was happening, at least at the construction island, but the ones on Brittle Hollow look like they were going about their business and suddenly died. Even moreso now that I think I've made it through all of the Hanging City. Now that I think about it, the only ones that looked like they saw something coming *were* the ones on the construction island on Giant's Deep... Anyone who was inside, or didn't have a clear line of sight (relatively speaking), looks like they were caught off guard, including the sculptor's studio on GD and the mine on Timber Hearth. Makes me wonder about some of the other Nomai ruins out there. And yeah I'm definitely headed out there. I almost made it out there in the episode for Monday, but I got supernova'd right as I got inside the tower :( I'm pretty sure the thing being launched is a probe -- the fact that it's a different direction each time is interesting too, because in a time loop you'd expect it to be the exact same place each time. But I'm with you -- whatever that means is going to absolutely wreck my brain when we get there.
@@clockworkcuttl3fish Well, if you two who are connected to the masks are able to vary your actions each loop, then maybe the third person with the third mask, presumably a Nomai, is trying to change things and causing the probe to be different each time? (Or maybe not a Nomai. I don't know, it's all very mysterious. Still, that's the only thing that seems to differ each timeloop that doesn't have an explanation yet?
@@detectivekraken9884Given stuff I’ve run into in the upcoming recordings I’ve done, I’m thinking you’re right. I’d guessed the third mask might be a Nomai because of the sculptor’s studio (where it sounds like a statue paired with a Nomai), but I’m starting to think that third person might be the one effectively starting the time loop. Next week’s (eg not tomorrow’s) video is where I really started to think that was accurate.
The sound design in this game is so cool. I love how the acoustic-y music interacts with the Space Sounds
Agreed! I absolutely love the sound design. There hasn't been a single thing that doesn't blend perfectly with the environment, and the music in general has been fantastic
I would definitely not be watching a horror game if it weren't for your commentary, but at that remove this is kind of entertaining. My only hypothesis about what's going on is that, with the amount of "semi-organic" this and "biological" that, and beating hearts and so forth, there will at some point be what Ursula Vernon has described as a Horrible Meat Level -- like Mass Effect 2's Collector Ship mission or whatnot, where you're walking through guts that are breathing around you. (Maybe the entire Zone is a connected living being, incorporating all the hearts and slime-spewers and so forth? Not sure I'd hang my hat on that one. If it is, though, whoever Cappy is / connects to is probably its origin or consciousness.)
I'm honestly getting that vibe too tbh. I've been avoiding spoilers so I don't know what the like, mid-zone or deep zone are going to be like, but with how a lot of things in the Zone seem to behave I would not be surprised to encounter the Horrible Meat Level at some point. And I've been waffling on whether I think the Zone is analogous to a connected living being -- if it is, I think it's probably more like Pando, Armillaria solidipes, or Posidonia australis. So, something that has feelers all throughout the Zone and responds to disturbances with anomalies or instability storms (and giant clone organisms are the best way I can describe it). I'm not sold on it, but it's one of the theories I'm entertaining. I had a theory at some point before going into Ep 4 (tomorrow's) about the possibility that Oppy, Tobias, and Francis are some type of anomaly themselves, or even that Remnant Ghost that I'd seen on the map legend, but I've kind of abandoned it based on new information lol.
@@clockworkcuttl3fish I'm guessing because Oppy is mad that she missed the Mass Hallucination again? (I just figured out how to view my comment replies...) I'm not a hundred percent convinced she's alive -- she seems like exactly the sort of person to just ignore being dead for SCIENCE reasons -- but she definitely doesn't seem like a manifestation of the Zone
I mean I'm definitely here to hear your reactions ^_^ I'm usually running let's-plays or streams for background chatter anyway while writing or playing another game with the sound off, so I always appreciate when the player reads out the text onscreen
Same! I watch a lot of let's plays while I'm working, and I really like when people both stop to read (in journal-heavy games) and read out loud so I don't have to look away from whatever hellish spreadsheet I've fallen into
You somehow found the best and worst time to try to end the first episode XD. This is an amazing game, you're in for a real treat. Looking forward to more!
I know! 😂 The scramble to hit record again was *so* real. and thanks for commenting!! I'm really enjoying the game so much. Everyone who said I'd love it had me dead right lol
"Gneiss" is pronounced "nice"
I looked it up during editing xD I feel like I've always pronounced it wrong. In my defense, "gn" is a really fun phoneme
hey it's JT! Missed you
@@detectivekraken9884 JT!! <333 missed you too!