- Видео 28
- Просмотров 8 448
PaintMeteor
Добавлен 1 авг 2020
An indie game developer, currently working on Fleetburn.
Coding an Arkanoid/Breakout Clone in Godot 4 (Part 2)
In this video, I'll be coding the angled bounce physics and creating the bricks.
Просмотров: 86
Видео
Coding an Arkanoid/Breakout Clone in Godot 4 (Part 1)
Просмотров 410Месяц назад
In this video, I will be coding the player and the ball physics.
Godot 4.0: Metadata Demonstration
Просмотров 4,1 тыс.11 месяцев назад
Metadata can be useful for adding properties without even attaching a script. Very similar to Construct's instance variables. To access, use get_meta("name") or set_meta("name", value) @export var value_to_compare : String @export var satisfactory_value : float var children_succeeded : int = 0 func _ready(): if get_child_count() 0: return for c in get_children(): if c.get_meta(value_to_compare)...
J-X Silver Trailer
Просмотров 119Год назад
Yes, it took me like five hours to make and render this trailer in the Blender video sequencer. I'm not much of a movie editing person but I'm so pleased to release this project. Thus, it was really hard work. Download the game: paintmeteor.itch.io/j-x-silver
J-X Silver Devlog 5
Просмотров 42Год назад
The way I look at this project seems more scintillating than the previous.
J-X Silver Devlog 4
Просмотров 42Год назад
This current progress has enemies dropping silver shards you can use for scoring and powering your ship and enemy hurt flashes.
J-X Silver Devlog 1
Просмотров 44Год назад
Making J-X Silver was almost as easy as making my other game J-X; I've decided to refurbish this project after approximately 10 months. It was really straightforward with a few online references.
How to make a loop offset animation in Godot
Просмотров 1,3 тыс.Год назад
How to make a loop offset animation in Godot
Best Friends of Fleetburn Teaser Trailer (unfinished)
Просмотров 1403 года назад
Best Friends of Fleetburn Teaser Trailer (unfinished)
Why did you pronounce godot like that 🥲
After following the pronunciation of (Go-dow) for a while, I decided to get used to saying (Gow-dot). It's pretty strange, right?
First to view
Good Job Paint Meteor, the intro is a nice addition
What am I looking at? What am I supposed to pay attention to when you run the game?
debug log
Re humilde el pibe.
ive tried so many different ways of writing the metadatas key and i keep getting nulled
May I see the code?
@@paintmeteor3834 func _on_tile_map_child_entered_tree(node): var ids = {"0": "sponge"} if node.get_meta_list(): node.connect("body_entered", Callable(self, str(ids.get(node.get_meta("ID")))+"_contact")) print(str(ids.get(node.get_meta("ID")))) im trying to use it to tie nodes to appropriate functions
480p realy? :(
ikr.
Thank you bunches! This has been very helpful in an endless runner I'm working on, so that each incoming Platform can have its own position modifier attached to it without having to make a unique script for each Platform.
Pretty fucking useless demo without showing the script
useless video !
How do you even access it through a script?
To access meta with a script, use the get_meta() function.
@@paintmeteor3834I use “get_meta()” but I get the Errors “teleporter.gd:3 @ implicit_new(): The object does not have any ‘meta’ values with the key ‘Destination’” and “Invalid get index ‘position’ (on base: ‘Nil’).” Why is it not acknowledging me creating metadata from the editor?? My metadata essentially is null for some reason???
The meta you're accessing might be case-sensitive.
@@paintmeteor3834Confirmed just now this is not the case. My Script tab is even autocompleting with the correct spelling and capitalization.
@@paintmeteor3834 and set_meta
How this game is looking so cool. Its like open contra
Nice
Looks so cool! already so much polish! I would try making the jump spinning animation so the point of rotation is closer to the middle of her body, i think its a little off so the spin looks a little bit off to me. looking forward to seeing where this goes!
Excited for the next update
looks good! keep going!
pr໐๓໐Ş๓ 😋
Wooow .. i like!!! You need to research P r o m o s m!!!