- Видео 6
- Просмотров 127 769
Energy
Великобритания
Добавлен 4 сен 2019
Talking about stuff.
Shadow of The Colossus Lied to You
Although it's becoming a bit of an oldie, I'd like to take some time to talk about Shadow of The Colossus. It's one of my favourite games of all time and with this video, I'd like to explore the idea of the game purposefully trying to lure you away from what's truly going on in the story. Hope you enjoy it!
"Shadow of The Colossus Lied to You"
Follow me on Twitter - x.com/EnergyTalksAlot
Check out Jack Richardson Article Here! - www.nme.com/features/shadow-of-the-colossus-true-masterstroke-is-alienation-not-immersion-3067962
Video Timestamps
-
Introduction - 0:00
This Game Has Been Lying to You - 5:30
Closing Thoughts (Unscripted) - 14:06
Additional Voices
-
@JetTheProphet
Additional Footage Used...
"Shadow of The Colossus Lied to You"
Follow me on Twitter - x.com/EnergyTalksAlot
Check out Jack Richardson Article Here! - www.nme.com/features/shadow-of-the-colossus-true-masterstroke-is-alienation-not-immersion-3067962
Video Timestamps
-
Introduction - 0:00
This Game Has Been Lying to You - 5:30
Closing Thoughts (Unscripted) - 14:06
Additional Voices
-
@JetTheProphet
Additional Footage Used...
Просмотров: 2 154
Видео
How Silent Hill 2 Terrifies You With Nothing
Просмотров 6 тыс.3 месяца назад
Silent Hill 2 is one of my favourite games of all time (said everyone ever) and with this video, it's my idea to take a seat with you and discuss why I fid Silent Hill 2 so terrifying- And why you may find it so scary yourself. Rather than the retrospectives this game is known for, it was my intention to give a "straight to it" style of analysis piece. So, get yourself comfortable if you're a S...
Understanding CHILDREN OF THE SEA and The Depiction of Creation
Просмотров 15 тыс.3 года назад
There has been plenty of unanswered questions since the dawn of time. Nothing however, compared to the question of creation, more specifically the creation of life and Earth and the universe itself really. We all have different our different answers or beliefs on the matter, but recently I watched a film that takes a jab at projecting a rather well known theory to it's audience and makes you th...
Finding Life Through Sangatsu no Lion
Просмотров 3,3 тыс.3 года назад
For a while, pretty recently too, my life had felt nothing but.. Empty. To be honest I feel like I still have a lot to work on, and while I work on this trouble of mine. I took some time to sit down and watch Chica Umino and Studio Shaft's "Sangatsu no Lion" and to tell you the truth.. It was a wake up call to me, it made me really get and up and feel like I have to do more. In this video, I'll...
Houseki no Kuni and The Flaw of Perfection
Просмотров 80 тыс.3 года назад
Change is something we all experience in life. Moral progression is something we all experience in life. The rush of normality, the chase for perfection, the cold hard truth of society. These are things, we all, experience in life. Haruko Ichikawa as an authour and illustrator set out on her journey of Manga creation to find answers as to how, and why we feel and experience the things I menrion...
Goodbye Attack on Titan: A Complete Analysis
Просмотров 22 тыс.3 года назад
Hajime Isayama's Attack on Titan has finally concluded and with some great moments, memories, mysteries and a VERY controversial last chapter. I thought it would be a good idea if I took the time to make my own little (yes I know, not so little but I only scratch the surface) analysis video, as somewhat of a farewell to the series. Attack on Titan as a series is one that's always been very clos...
No doubt, the Festival was frightening. But the music had me captive. 🙏
It's odd to replace ambience, atmosphere and tension/anxiety with "bland", but it serves the purposes of the video.
I just need to say Thank you! This is now my favorite Silent Hill video. I've realized that this game planted the seed of my love for anything Liminal. My appreciation for things beyond "jump scares or violent monsters" I realized Fear, Real Fear exists beyond that. In the in-between, in the silence, in the darkness, in the emptiness. Anxious anticipation, regret, confusion, discomfort can all be a much greater hell to get lost in than any quick and violent death could be.. at least from a creative project standpoint. I love exploring and lately I've been going on trips with this new flashlight I got and it has really proven and shown me just how amazing this game's approach is. In real life just the act of exploring places in the dark has such a deep appeal yet eerieness to it. The run down, abandoned mess still has this sort of appeal to it but it puts your mind and senses on full alert. Trying to sense or pick up on any little thing that you maybe should be aware of.. There's something so deeply VISCERAL about that. It sometimes feels like Silent Hill 2 is the only game that was brave enough to commit to all of these things. (This isn't even including all of the social interactions, characters, etc.) Which is beyond impressive because they also knocked that part of the game out of the park. The way they did it goes so well with the environment in this game. I cherish it deeply. I wish more game developers would understand what things succeeded so well in this game and continue to find ways to use those things going forward.
Bubsy 3D is better.
I absolutely love this game. I always find myself returning to it too even tho I finished the story countless times. If I could do one thing for it, I’d have the world put in vr just to get the sense of walking the forbidden lands. Not really to play and fight the colossi but just to look upon the beauty of the landscape as if I were there.
2:59 "I'm gonna fucking kill myself" you just did it lol
Wow, I just finished watching your video, and I have to say it was an incredibly profound experience. I've always loved interpretive art and the magic that comes from viewing something through your own lens, and your video truly encapsulated that essence. The way you delved into the nuances of gaming as a form of art was both enlightening and inspiring. Your exploration of interpretive elements in gaming, particularly the distinction between games that offer minimal guidance versus those that provide lore-rich environments, was spot-on. It made me reflect on how I engage with games and other forms of media, appreciating the freedom to interpret and create personal narratives. When you brought up Shadow of the Colossus, it was like a nostalgic wave hit me. I remember playing that game when it first came out, and the feelings of mystery and awe it invoked. Your breakdown of its narrative and the unique sense of alienation and cruelty it conveys was incredibly insightful. You articulated something I've felt but never quite put into words-how the game's beauty lies not just in its visuals or gameplay, but in the profound emotional and philosophical questions it raises. The journey of Wander and Agro, and the moral ambiguity of their quest, has always been something that haunted me. Your analysis, particularly the discussion on how the game manipulates the player's emotions and sense of righteousness, added a new layer of understanding for me. It's fascinating to think about how we're not just playing a game, but engaging in a narrative that challenges our notions of right and wrong. The part where you discussed Fumito Ueda's intention behind the game and how it reflects his take on cruelty was eye-opening. It’s incredible to see how a game can be so minimalistic in its storytelling yet so rich in its thematic depth. Your video brought back those intense, introspective moments I had while exploring the Forbidden Lands, battling the colossi, and questioning my motives. And that personal touch you added-reflecting on your own experiences as a young gamer, finding solace and excitement in Shadow of the Colossus-made the video even more relatable and poignant. It reminded me of my own youthful days, finding comfort in these digital worlds when real life felt a bit too overwhelming. Your video was more than just a commentary on a game; it was a beautifully crafted piece that made me rethink my approach to art and gaming. It truly was life-changing, in the sense that it reignited my passion for games as a medium of deep, personal, and emotional exploration. Thank you for creating such a thought-provoking and moving piece. I look forward to seeing more of your work and diving deeper into these fascinating topics with you.
Nice video, but it doesn't even try to tell what lie (or truth) the game is actually telling, just that it does.
Yes, it does? I’m pretty sure I make the point of the game falsely making the impression that Wander is this heroic, noble figure when in actuality he’s doing this cruel and selfish act by slaying these “monsters” just to get what he wants. I actually make a specific point in the video about how Ueada wanted this game to capture the essence of cruelty and that it showcases the concept of Selfishness vs Selflessness, and that this ISN’T some Legend of Zelda style story that the game wants you to think it is. I appreciate the compliment, but I very much do go over what lie the game is trying to tell.
@@EnergyTalks but that is a matter of interpretation and perspective, and thence, you can't prove it's a lie. If you provided the actual lie (or guess of one), then you'd have a point. Throwing doubt is not the same as proving lying. Which all the video amounts to.
Did you miss the introduction that brought up the concept of INTERPRETATIVE ART like, as soon as the video started? I’m starting to think you didn’t even watch the video.
@@EnergyTalks Even if all that is true, and I'm not denying that, point is, the video ends in an unsatisfying vagueness
I mean that point doesn’t come down to it being true or not I literally make the point that most of the game, and other games I mentioned like it, are fuelled by interpretation that’s not really to be debated lol. However, if you didn’t like the end of the video, I appreciate the criticism and will take it with me moving forward. I appreciate your engagement with the content.
the music in this game is some of the best in gaming rs
That's absolute facts
I've had stages when it comes to this game. At first I thought Wander was the good guy, then I thought he was the bad guy, but now I think Lord Emon and the tribesman are the bad guys. All of the games that Team Ico have made all feature the same theme: that the protagonists are misunderstood, unfairly maligned innocents who are victims of a misguided, superstitious society that incorrectly assumes said protagonists are evil. In Ico and The Last Guardian, those innocents were Ico and Trico, obviously. But in SotC, that innocent isn't Wander. It's Dormin. There's no evidence that Dormin is evil. He spelled out the deal very clearly to Wander. He didn't trick him, Wander agreed knowing he would pay dearly, and Dormin upheld his end of the bargain. Lord Emon called the lands "cursed", but we can see that's blatantly untrue. The valley is teeming with life, lush green forests and wildlife can be found everywhere. It's beautiful. Dormin's garden looks like a paradise, hardly what you'd expect from an evil entity. Dormin never lies to you about anything, so I believe him when he says his people wrongly sealed him away. It feels wrong to destroy these magnificent creatures, but at the same time it's strongly implied that they are all are parts of a whole, stolen slivers of Dormin. Their very existence was blasphemous. It could be hinted that they were once worshipped just like Dormin, the landscape is riddled with the skeletons of what were once opulent temples and shrines. But humanity is nothing if not fickle, they turned their backs on the old gods for selfish reasons. Sorry for the essay. I realize this is my own personal headcanon, but it's one that I've had rattling around in my head for the better part of 20 years. I have a soft spot for the black sheep of society, that's why I feel an affinity for Dormin and Mono.
W
What is the font? I've been looking for it forever
I always remember 1 line that phos utter that hit me so fricking hard: "I envy my old self" :")
Silent Hill 2 is a good game but it is so overrated man. Seriously, a lot of people didn't even play the game when it came out, they waited 10+ years later after reading all these stuff and they already got it in they heads of what the game is. The game is a very good game, I played it back in the day, but it has a ton of flaws gameplay- -wise, as well as structure. There is a lot of jank, and the game has aged. Hopefully the remake will do it justice (but I don't know, those trailers....)
What a rant. I played it when it came out, favorite game of all.
I just finished 2 and origins I’ll tell you this Silent hill 2 story has to be the best in the series other then 4
I challenge anyone to play SH1 in a dark, quiet room first and THEN do the same with SH2. I promise you will no longer find SH2 “scary.” Creepy, thoughtful, and symbolic yes, but not scary.
It never dawned on me to think of Maria as some AI-type of thing, mashing together everything it can telepathically know about James and Mary and present itself as a passable human made for him. Think about it - everyone sees things directly related to themselves because the town is like an AI - it takes prompts from you and only you to create a place you think you deserve. Because you only see things drawn from yourself, what you and another person next to you are experiencing are totally different things. Like wearing headsets in the same room. Silent Hill 2 captures this SO PERFECTLY and I think THIS is that the copycats afterward fail to understand.
You're message in the intro is touching. Thank you for that
Easily one of the most uncomfortable experiences I’ve ever gone through. You feel absolutely confronted, cornered and overwhelmed. The word “horror” doesn’t quite cover the despair this game smothers you with
Please do more Silent Hill! ❤
I think I'm one of those bizarre anomalies that doesn't find Silent Hill 2 scary. Don't get me wrong, I DID once upon a time, and as an adult I understand extremely well WHY, but these days... I personally don't find it scary anymore. If anything, my weird ass finds it... comforting. Despite the decay, despite the horror, despite the misery and depression... Playing this game? Walking through those empty, foggy streets, listening to the haunting music and the buzzing radio of some distant monster shuffling through the fog, exploring every nook and cranny of the town and surviving it's most harrowing locations? It comforts me. It's like a chilled blanket on a hot summer day. It's like the calm after a storm. It's like no matter what happens, everything will be fine if you persevere.
It’s not scary. Creepy, thoughtful, and symbolic yes, but it ain’t scary.
@@Ridley_Cooper I think it WAS scary at some point for most of us. I remember being proper terrified and having nightmares because of it, but that was quite a long time ago. Multiple playthroughs and playing other horror games had since tempered and dulled my sensitivity to being "scared". But, again, that's just me. Like I said, though. These days, I just find this game comforting.
You should put the time aside to play born from a wish it really gives perspective on maria as a character. Shes a throwaway thought in the back of James mind. She wakes up in a strip club with a revolver presumably meant for suicide and cant remember who what or where she is. She finds herself in the ernest mansion later and starts to talk to ernest and the back and forth between her and ernest is so fucking good. Two ghost grappling with they're existence is extremely facinating. Also ernest is like the parallel of maria he knows hes not real and knows exactly how everything works hes deeply entrenched in the esoterica of silent hill in fact hes used his wealth specifically to use the power of silent hill and study it he may even have a connection to the cult. He uses the power of silent hill to exist by his own will while maria is used by the power of silent hill to exist for someone elses will. Its truly a fascinating parallel between perspectives. People sleep on born from a wish because it's short but its stuck with me so much. Especially when the door to ernests room opens up. Ive never ever felt more alone than that moment. It sent chills down my spine unlike no other piece of media. I tried to be spoiler free as much as i can but i can write paragraphs upon paragraphs about just the born from a wish story alone let alone its connections to the main story and how they meld together so astonishly.
I’ve played born from a wish and I agree that it’s such an underrated part of the game! I’d love to do a video talking about it sometime because I feel like a lot of people who are just getting into the series really need to be more aware of it! Thanks for watching!
yet another one...
Another video on my channel, you’re right! Thank you for your engagement!
Great video brother
Thank you!
Greatest game ever made. Glory to Scotland
Are you Sam Just Talks?
🤫
At the the whispering part and I've heard people say he mentions laundry, but that's all. I want to take a guess before lookin it up. I can't make out the last bit, so I'll try to listen until i hear it or til i make something up in my head.. _______________ "It's a new time-line go home do some laundry, the evening news and see the new concepts in this haze." ______________ I doubt that's it but i listened to it like 20 times and I'm unsure of most of it. Lol.
i loved the way you explained that in a way mary is part of james.
yayy he’s back!!
Anyone else heard the discord notification at 10:17
Angela forgot to put her phone on silent!
The remake will be astonishing
😂
At 2:43 I truly don't believe James had to gather courage, courage comes from overcoming fear. James is a man with nothing to lose. it's like he said: "I guess I really don't care if it's dangerous or not, I'm going to town either way." To me, it doesn't sound like he said it in a confident way, he just truly does not care about anything else except finding Mary, which is both commendable and sad when you think about it
That’s why I mentioned it could be said out of nothingness! Because James feels nothing, and decided to use whatever steam he has left by putting himself in reckless situations because he simply doesn’t care
I love your take on this game. Especially the blandness. I feel you homie.
Thanks! Happy you enjoyed the video!
Great video my man!!
So happy to see you back! Stronger than ever too 💪
Happy to be back, and happy to see you!
At a first impression, you can feel that Maria is like IT, a trickster, later this isn't true, Maria is just like Walter, and Alex Shepherd, a sort of a manifestation of the town. My favorite part of the game is when the town was at night, this similar concept happened in Homecoming, the town OC will be more scary at night. Another great part is the prison, bc the town was explained the reason behind Angela, Eddie, and James.
Great video as always Sam, glad to see you back!
Welcome back
New Sub
Welcome to the channel!
New Energy video? Let's fucking go
WOOOO WELCOME BACK
THANKS!!
Oh crap looks like your back
Got some new projects in the brain
needed this
The reawakening will occur very soon
@@EnergyTalks glad your back friend
I know I'm late to the discussion but has someone else noticed the red bridge Ruka crosses at the beginning of her adventure and at the end of it? These two scenes really reminded me of Spirited away when Chihiro crosses the bridge and she fully get into the "spirit realm" and then she leave that realm crossing the bridge again. I wonder if it's an explicit reference to Ruka crossing herself into the spirit realm since she's destined to attend the birth festival, and then she crossed it again after the cerimony it's completed before returning at her ""normal"" life
It's about time someone did a review in this beautiful movie. This film never gets talked about ❤
This movie is literally an ode to hermetism, the ammount of hermetic universal laws displayed in this movie is incredible
I hate your voice