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Weird Bones
Добавлен 5 янв 2023
Elden Ring PvP
Видео
Invasions? Don't you mean "duels"? | Elden Ring DLC PvP
Просмотров 14114 дней назад
#eldenring #fromsoftware #shadowoftheerdtree #pvp
I can't stop playing strength build | Elden Ring DLC PvP
Просмотров 503Месяц назад
#eldenring #fromsoftware #shadowoftheerdtree
Favorite DLC weapon? Easy answer | Elden Ring SOTE PvP
Просмотров 2,5 тыс.Месяц назад
#eldenring #shadowoftheerdtree #fromsoftware #pvp
Should you summon help in Elden Ring?
Просмотров 1,8 тыс.2 месяца назад
Had to re-upload to due to a number of editing/audio errors I missed. Should be fixed now. PC Gamer Interview: tinyurl.com/yex5c6zs #eldenring #fromsoftware #shadowoftheerdtree
Should you read Elden Ring guides?
Просмотров 1,7 тыс.2 месяца назад
#eldenring #shadowoftheerdtree #fromsoftware
All gankers eventually make a mistake | Elden Ring PvP
Просмотров 4372 месяца назад
#eldenring #pvp #eldenringpvp #shadowoftheerdtree
Every invasion should be a 2v2 | Elden Ring PvP
Просмотров 812 месяца назад
#eldenring #eldenringpvp #fromsoftware #pvp #shadowoftheerdtree
Greatshield and halberd? Groundbreaking. | Elden Ring PvP
Просмотров 252 месяца назад
#eldenring #pvp #fromsoftware #shadowoftheerdtree
Golem arrows are the best spell in the game | Elden Ring PvP
Просмотров 772 месяца назад
#eldenring #fromsoftware #pvp #shadowoftheerdtree
Elden Ring is better with a friend | Elden Ring PvP
Просмотров 212 месяца назад
#eldenring #pvp #fromsoftware #shadowoftheerdtree
Every invasion is exciting and rewarding | Elden Ring PvP
Просмотров 352 месяца назад
#eldenring #fromsoftware #pvp #shadowoftheerdtree
Shrek is an Elden Ring gamer (real) | Elden Ring PvP
Просмотров 262 месяца назад
#eldenring #fromsoftware #shadowoftheerdtree #pvp
Practicing Chainsaw for Elden Ring DLC [VERY TOXIC]
Просмотров 264 месяца назад
Practicing Chainsaw for Elden Ring DLC [VERY TOXIC]
Elden Ring DLC needs more ladders (real)
Просмотров 194 месяца назад
Elden Ring DLC needs more ladders (real)
Elden Ring DLC should have bigger dragons
Просмотров 905 месяцев назад
Elden Ring DLC should have bigger dragons
Elden Ring DLC needs huge fields of nothing (real and true)
Просмотров 715 месяцев назад
Elden Ring DLC needs huge fields of nothing (real and true)
This was a mistake (Elden Ring starter class invasions)
Просмотров 355 месяцев назад
This was a mistake (Elden Ring starter class invasions)
Elden Ring DLC better have field bosses
Просмотров 955 месяцев назад
Elden Ring DLC better have field bosses
Elden Ring DLC better have elevators
Просмотров 1,2 тыс.5 месяцев назад
Elden Ring DLC better have elevators
Host invited six friends to the party
Просмотров 478 месяцев назад
Host invited six friends to the party
Only takes a moment of separation...
Просмотров 1009 месяцев назад
Only takes a moment of separation...
Its always nice when new people join the red team.
90% of the reason I play fromsoft games is for the pvp, I beat the game for the pvp and I have no shame in summoning help for bosses when I get impatient. However i will say plaything through the game on my level 30 without having the option to summon help has been extremely fun.
1v1? We can live stream it😅 I think it’d be fun
Love your playstyle ! Well done
beautiful vid
P U onion boy
Miyazaki said he designs his games in a way that people shouldn’t use guides
Crazy thing is if you go and actually read the interview I quote in the video you'll see that Miyazaki doesn't want people to *have* to use guides, but recognizes it as a "perfectly valid playstyle" and they "we expect that". He does not say that they *shouldn't* use guides, as if it's against his vision. Just that they do not design around the usage of guides. He even concedes that there's room for improvement on the dev's part if people are feeling lost or left out of the experience. There's nuance.
@@Weird_B0nes I don’t think there’s a Dev out there who would flat out gatekeep his own game and drive away customers. I use a guide on my second play thru. I respect the game and the studio too much to not grant one attempt to play blind, as intended.
You are indirectly of implying that blind playthroughs are the real way to "respect" the game and the studio. Is someone disrespecting them by not playing blind? Seems very black and white and passive aggressive. And yeah it's nice that you have this special relationship with the games like many do. But you're doing exactly what I argue against doing in the video. You are prescribing "intent" based on your own rules for play. It just seems to be assigning some intangible value to playing the game a certain way.
@@Weird_B0nes people who use guides on a first run, although not all of them (some know exactly what they want) , have never played blind. So how can they know which is better ? Or how can they know what they would enjoy if they only rush to use guides without experiencing the other way? I would never tell someone who uses guides they’re playing wrong, if they knew what they were doing. But so many players fall into a trap and do it without knowing the other side. “If I asked people what they wanted, they would’ve said faster horses” Henry Ford Sometimes people don’t know what they want until they experience it. Someone who uses guides out of the gate, cannot possibly know if they’d prefer going in blind until they actually give it a chance. Humans often rush to optimize everything if given the chance, it’s a human condition. Sometimes they shoot themselves in the foot by having a less than stellar time and then base an opinion around a subpar experience. I try and tell new players just play the game , you don’t need ten tabs open. It does kill the immersion. Some people rather that, and that’s fine. Some don’t know what they want, so maybe try first before killing the first experience that you only get once. What do u have to lose if it doesn’t work out? Then open a guide. Why take the chance ? Using a guide is playing someone else’s experiences and you’re stripping your own by doing that. Again, if they actually want that, who am I to tell them not to? What I do is, ask ppl to make sure that’s what they actually want, and not just something they feel like they need to do.
Yea, Miyazakis life experience that inspired coop means limited play, brief help by *strangers* in situational affairs then moving on and never seeing them again. What it doesn’t mean is - summon friends who are over powered and steamroll the game side by side beginning to end. Two completely different philosophies right there.
I’m not sure why is this a debate. Fact 1 - summoning coop in a souls game allows the player to make mistakes or completely disengage while still progressing the story. Fact 2 - it is your choice if you want to do that
Certainly a ruthless weapon. Very light on the flair tho...run, poke... 😂
I don't care much for visual spectacle, just reliable, responsive animations. Poke attacks are some of the best in pvp because majority of people will keep panic rolling and get vortexed. That said, the whole great katana moveset is solid, and is elevated even further with the right Ashes of War.
@@Weird_B0nes you have to learn how to wavedash, the cr1 is the best thing about the gk imo
Agreed the crouch is fantastic, especially with the talisman that boosts it. Believe me I'm utilizing it where possible! I need a new controller soon tho because the crouch button on mine is consistently getting stuck lately :(
@@Weird_B0nes I would recommend swapping ur crouch and jump buttons (crouch on X and jump on L3), it takes a second to learn but really helps
I use a Dualshock with 2 back buttons (1 mapped to roll, the other to crouch), because of wrist tendon issues. So the problem is that back button sticking. It's a similar issue with the triangle button too. I wish "pro" controllers had more consistent quality and held up for more than a year. I can't claw grip nowadays so the back buttons really are necessary. I really appreciate the suggestion though, I might give that I whirl!
Fav AOW on the Great Katana?
Flame Strike is my go-to because its very good at controlling multiple opponents and has a lot of opportunity for free-aiming and followups. Close second would be sword dance since the last hitbox will usually catch people with decent latency.
I remember the music, I just can't remember what games they were from.
@@robertmenottis8989 first one is from Smash Bros Melee. Second one is Hollow Knight. Third is Metroid Prime 3
This video has been profoundly validating to my total experience with this game. If a friend didn’t tell me to use co-op after I took 3 months off, I never would have made it out of limgrave. And now I always leave the blue cipher item on and throw down a summon sign whenever I have the time, hoping I can help people along their own version of that journey. Thanks for putting things into perspective.
I'm very glad you got something meaningful out of my ramblings!
I bought the game myself I’ll play however the f I want 🎉
If im extremely tired with a boss, i sometimes summon a player. Immediately after the victory i just go and help a few times to give it back to others. Co-op is a blessed mechanic, dont be ashamed. Just help out someone else after!
Coop summons are fun. Spirit ashes make the experience somewhat future-proofnfor offline play
I remember defending someone who likes to summon by telling this guy that. “Elden Ring isn’t darksouls it’s an open world RPG, you wouldn’t tell someone you’re supposed to play Monster Hunter just like DMC since they’re both action RPGs from the same developer team”
Not a single one of the people who shame others for summoning are actually good at these games lol
And you know this how? I don’t personally shame anyone for using summons. What I do is, encourage people who are capable, not to. I can’t help but share my experiences with something I love, to someone else who’s engaging it. I summoned all the time and the games were always just okay. When I solod ds3, that’s when they became my favorite games ever and really all I play now.
@@stevemichael652 it’s really common knowledge. Do you ever see high level speed runners, challenge runners, mod creators, or people who have achieved anything notable talking down on people summoning? Or is it usually the denizens of x social media platform who believe that because they simply beat the game, they get to decide that someone else is inferior because they beat the game differently? Take it like this - if someone as good as Let Me Solo Her spent time publicly shaming people for summoning, we quite literally wouldn’t have the legacy we know today
@@Over9000Chainz I think people have a hard time accepting a reality that, doesn’t change despite what internet prowlers say. It is an irrefutable fact that summoning other players makes the game less challenging. Youre not as engaged with mechanics, boss encounters, room for era increases tenfold so on. The problem isn’t that people are shaming those who summon help. I run a souls group on FB, 160 K members. It’s incredibly rare I see someone actually shaming someone else for summoning. The vast majority of people summon. Non summoners are a minority. If I see it, it may be once every few months, and they get banned. the problem is when people who beat the game solo, don’t validate the experience of those who summoned friends. And they don’t have to. If you password up with a friend or two, and steamroll the game from beginning to end by hiding in the corner while ur coop tanks bosses and everything inbetween, your experience and my experience are not the same. Someone who spent 2 days on Messmer , learning his moves and finally beating him and being filled with euphoria, is supposed to put the guy who steamrolled him with two phantoms on the same level? It’s simply not going to happen. I’m not going to shame them, but I will say something like “man that boss was really tough for me, you should try it yourself sometime”. The problem is people who summon demand a pat on the back, and validation , and they don’t deserve it. I’m tired of people who solo the game get called sweats and try hards, yea I see A LOT of that in the community. I see solo players getting shamed by people who “have jobs” and “no time” to “sit in their mom’s basement” and actually learn the fucking game they’re playing. Give me a break.
@@Over9000Chainz I run a FB souls group with 160 K members, and I’ll say maybe once every few months will I actually see someone shaming someone who summons. And they get banned. A vast majority of people summon especially with ER and the dlc bringing in an entire new huge audience. Solo players are the minority. The problem is not shaming cooperators. The problem is when solo players don’t validate them. And they don’t have to. If I spend two days beating a boss, and someone passwords with two of their friends and stun locks that same boss into oblivion on their first try, we aren’t playing the same game. People who summon need to accept they’re playing a multi player campaign for different reasons than a solo player. You know what I see an awful lot of? People who summon calling solo players try hards and sweats, and how unlike them, they have jobs and don’t have the time to learn the game they’re playing. That’s all I see in the community. If you want credit, or to have your experience validated, start with yourself. Because anyone who summons, and then feels bad if someone says something, must be insecure otherwise they wouldn’t care. Again, being mean and shaming people is wrong across the board. But when there’s a discourse and an honest discussion happening around these games, you can’t expect a solo player to validate a summoner. It’s pretty entitled to do that.
@@Over9000Chainz I run a Souls group on FB. 160 K members and maybe once every few months will I see someone actually shame someone for cooperating , and they get banned. The problem isn’t shaming others for summoning, the problem is more so, solo players not validating their experience. And why should they? If I beat a boss after 20 tries solo and you do it summoning , on your first, we aren’t playing the same game. I shouldn’t be expected to validate your experience when you steamrolled a boss that took me hours to conquer. But you know what I do see a lot of? I see a lot of people shaming solo players and calling them try hards and sweats with too much time on their hands. Almost like, “hey I have a job and kids I don’t have time to learn the game I’m playing”. I see that context every day. So give me a break.
Typically I don't use summons and only use spirit ashes outside of bosses, but I use guides basically constantly and cheese the hell out of bosses with glitches or whatever else like it's nobody's business. In order to avoid feeling like a gigantic loser what I usually do is only read the enemy's name that drops [item, weapon, consumable, etc] and from there try and figure out where the guy might be. When I'm learning how to murder a boss via glitches I'll only look at the end of a guide in order to "set the scene" and get a general idea of what things should look like when I'm on the right track, from which point I'll try to recreate the glitch by brute force. With my method, I've only been able to successfully recreate Grayll's, the Night's Calvary in Caelid's, and the Nox boss' in the town of sorcery.
I think it's such a cool concept to have strangers working together in a game like this super rewarding to come back and people with a boss you struggled on too
It's a super unique system that others have tried to replicate to varying success. Definitely not to be discounted.
38 minutes to say "yeah if you want"
I’m glad the point came across clearly :)
@@Weird_B0nes Less is more, Bye. /stops 20 seconds in cause he just made your entire video pointless.
Attention spans are different for everyone! I like to spell out the many reasons and supporting evidence behind "yeah if you want", because that's how arguments are constructed. Maybe next time consider listening to more than 20 seconds of the video before judging it's quality. Hope this helps :)
elden ring to me as a new player is an art piece i don't care much to prove my own skill i want to chill and enjoy the beautiful world, enemies, bosses, armors, etc. i did beat margot first try yesterday but if i get stuck on a boss you bet your ass i'm going to search up best summon and i'm going bleed build already, i know if i wasted 1k hours of my life dying 1000's of times to learn all the attack patterns i could do whatever these elitists do.. but for what? i'm a very competitive gamer i basically only play competitive games but i don't see the part in elden ring where i have to try hard at all, if a boss is coming up i'm gonna get ready yes but it's just dying till you get a grasp of the attack patterns then getting a feel for the timing then either getting lucky or just out playing the patterns to me that's not that insane mechanically. I'm an osu player so i have a decent idea of what trying hard/perfectionism/never quitting is, i've also played semi pro in cod i understand that thing people talk about or mean when ''naked with club or no skill'' but it's not impressive it's literally just dying thousands of times..
I think any approaches are totally valid, as long as you don't try to instruct others on what is "intended" or "legitimate". I've done try hard runs and super casual ones. Pros and cons to each type! But I do agree that the community attitude around the topic could be much healthier and welcoming than it is.
Very well put assessment on why you shouldn’t care of what these “purists” think about summoning/asking for help. I appreciate the fact that you put the Miyazaki quotes in there to further prove your point. It’s always so odd to me how toxic the player base can get but that’s just crowd mentality I guess anyway I enjoyed the vid and I’m really excited for the DLC to drop on Friday so see you on the other side fellow tarnished 🫡
May lord Miyazaki give us a way to actually buy these things, alongside shit like strings. I am starting to pity those demi-humans. Nice FTL soundtack btw.
It’s insane how consumables and crafting materials are the most inuriating waste of time in the whole game.
I love that he criticizes him self by saying the need for guides is a fault on his part. A level of criticism most souls fans are incapable of emotionally excepting. The blind play threw is all in someones mind, i have done both and got the same experience. The CEO has always been on the side of play your way and no gate keeping.
Always good to be self aware. Not sure if I'd use the term "fault" for anyone needing a guide, since it's I don't consider it a shortcoming on the player's part. But definitely agree with your overall point!
T- Bagging? Have SOME honor dude
No :)
I lost a friend over this. I didn't use a guide and aimed to 100% without guides. Until a certain point, like invisible walls or bridges, I did. Exploration was phenomenal. But my friend struggled to do the same. He got super angry at very basic "are you following the questlines?" "have you met x?" "What do you mean you haven't gotten torrent yet you're in caelid" He was a anti-guide purist. He looked down on my hard won knowledge, and said that I read guides. No mother fucker, I experienced 90% of the game through exploration, you just suck and want to cry and dismiss. My point is that these people that hate guides, are the ones that would benefit the most from reading one or two.
Sorry to hear your friend reacted like that over basically nothing! Sounds like he cared more about comparing himself to you rather than actually enjoying his time with the game. Sadly not uncommon...
My take is fairly similar, I purposefully avoided elden ring content and discourse leading up to the release because I wanted to have as blind of a first playthrough as possible, but after I finished my first game I started looking up what I missed and used guides to find all the different secrets and areas as I could.
I took the same approach. I'm was lucky to have free time to go back to the game see everything I completely missed or accidentally locked off.
Without guides I don’t think I would have found mogh
I found the gateway in the Consecrated Snowfield and walked right past it because I didn't think it would lead to a whole new area. Had to go back after I read about it.
My last run of invasions, I have just been beating people with a pickaxe, and lightning. Like, the game is fun. Enjoy it.
Sometimes I use a guide when I can't find an entrance or I want to check if something is missing. In Destiny 2 I had to compare one room with mine, because I assumed a critical item didn't trigger. And I was right, after restarting the game and redoing the mission, the correct item dropped and I was able to move forward. Overall, I don't use guides to tell me how to play the game, which path to follow, or what build I need because the others are "trash" (aka, they are 5% less dps than the optimal). If you're going for an achievement, then using a guide for routing and discussion is logical. Even then, you've played the game for many hours, finished it multiple times, so what are we really talking about? :) As a final note: I don't care if another person plays a game for the first time and uses a guide for the full playthrough. It's just not for me.
I think that's a good attitude to have. I am of a similar mindset generally speaking. Although as a PvPer I like to understand optimal builds likely more than most. But to each their own as long as it's enjoyable.
It's the metroid music for me🔥🔥🔥
i love Elden ring
Great vid! Imo people are too simple minded with games, elden ring is rlly complex and misterious, soo its fun to run in blind, but usualy people dont really care about story telling through cenario or items, if it isnt told to them on a cutscene or dialog they wont care, that's ok but for me at least i want people to have the same fun as me. Not that i want them to suffer throught the game, i want them to enjoy 100% of what this game has to offer, thats why it scared me how in steam only arround 40%-30% of players have the achievement from finishing the game. So i don't recomend using guides but i do recomend asking people how to get through an expecific part, or ask for a certain build or whatever. These games arent truly hard, you only need motivation to make them easy thats why i believe people just need to get more explorative and curious (Btw i say this cuz i have an 100% on this game)
Fair points. I think it's reasonable to have a preference for guide or no guide approaches as long as you're not trying to hold new players to your own standards! I'm kind of similar in no telling people to use a guide, but just saying it's fine if they do. I think a large part of it is the non-traditional format/presentation of the lore and narrative in ER, which a vast majority of new players have not encountered at such a large scale before. I think we need to be understanding and accepting of that context!
great video, i like you view on the topic
Pretty good vid. The only thing I'll say after beating this game, is I'd advise everyone who's nearing the end of the game, or feels like they're at the end, to think about the characters they interacted with and see if they're tied to any quest-lines (this game is so nonsensically cryptic, you don't even know when a quest is done or when it's even active, partly because of poor design, and partly because of unfinished content). I'd say personally, due to many fun rewards being tied to quest conclusions, that everyone explicitly go and read up on how to do every quest line possible if they find the rewards in this game satisfying. Sooner rather than later. It's actually worth spoiling some parts of where you'll travel just to know if you're done with a questline or not. Ideally, a spoiler-free guide (a friend) that tells you where you might need to go, or if you can even progress the quest line at the time. But even without someone keeping it mostly spoiler-free, I'd say the downside of potentially locking-away certain questlines and rewards until another playthough is simply worth addressing by having some parts spoiled of where to go for instance. Everything else I'd say people should try and do blind, and only when they're on the brink of shutting off the game in frustration, seek a guide perhaps. But the quests in a game like this, I'd say (especially with the poor storytelling in general, since all you do is hear an NPC talk a bit, and then just teleport to the next quest-segment), it's worth spoiling things to avoid making a mistake a locking yourself out until the next playthrough. The way quests are handled aren't satisfying at all from a gameplay perspective, and only interesting from a story perspective for characters you might care for.
Totally agreed on the late-game soft/hard locking that can happen without you realizing it. Happened to me!
🎯 Always appreciate insightful vids. Quick navi: 00:01 *🎮 The speaker introduces themselves as a hobbyist RUclipsr who enjoys Souls games and video editing, focusing on Elden Ring invasions and clip compilations.* 00:41 *🗣️ There has been community discourse about using guides and co-op systems in Elden Ring, which the speaker finds frustrating.* 01:08 *📝 The speaker plans to discuss guides and co-op in two separate videos, expressing their thoughts on these topics.* 02:01 *🎮 The speaker believes it's fine to use guides and external resources in games as long as it doesn't harm others' experiences.* 02:39 *🤔 The speaker finds the debate around guide usage in games fruitless and believes it needs to end.* 03:05 *📚 Miyazaki, the developer, acknowledges the use of guides but doesn't design games with that as a prerequisite, aiming for organic discovery.* 04:14 *🎯 Miyazaki respects players who use guides but prefers players to experience the game without them, aiming for a meaningful individual experience.* 05:12 *🤷♂️ The speaker notes a divide in the community, with some advocating for blind playthroughs and others appreciating the developer's stance on guide usage.* 06:18 *🤝 The speaker supports providing guidance to new players, explaining the trade-offs of using guides versus playing blind.* 07:23 *🌟 The speaker acknowledges that even with online help, players can still have a deeply rewarding experience with Elden Ring.* 08:15 *📈 Elden Ring's success has led to a larger player base, many of whom may not have the context for a 100% blind playthrough.* 09:16 *🕒 Many players expect to only complete Elden Ring once due to time constraints, influencing their approach to the game.* 10:25 *📊 The speaker discusses the impact of life circumstances on gaming engagement, especially with lengthy games like Elden Ring.* 12:13 *🎙️ The speaker criticizes community figures who indirectly push their gaming standards onto others, despite claiming otherwise.* 14:29 *🎮 Miyazaki's priority is for players to have a meaningful experience, regardless of how they engage with the game.* 16:27 *🌐 The speaker believes the Souls games' robustness comes from accommodating various player approaches and intentions.* 18:05 *🆚 The speaker shares personal experiences of unconventional playthroughs that were still enjoyable and rewarding.* 20:37 *🚫 The speaker advises against letting others dictate your gaming experience, emphasizing personal victory and meaning.* 23:35 *🎮 The speaker concludes by encouraging players to find their own way to engage with games, free from external policing.* 26:46 *🗺️ The speaker mentions the obscurity of accessing certain areas in Elden Ring, highlighting the game's complex progression.* 27:26 *🎥 The speaker thanks viewers and looks forward to a more concise discussion on co-op invasions in the next video.*
incredible 😂 though I wish there was some way to get the 23 minute anime episode version of this fight with slow motion, interstitial dialogue, and lots of build up.
lol each rung of the ladder having a flashback to my training and how my mentor tragically died on a ladder
That was pretty entertaining. You really committed to that fucking elevator lmao what weapon were you using?
Thanks! Shamshir + Sword Dance
Anyone missing height based plungeattacks? Member in Ds2 ya could plunge down a whole tower and while the fall damage would kill ya, anyone hit by your plunge wouldn‘t survive either = Pancakes Meanwhile in ER you do the same jump damage no matter the height and if you die of fall-damage then your attack isn‘t even registered on other players.
hahaha gamer moment
Imagine getting done by an elevator twice
*two times and then die to it
👍🏼 very clean
You went to great lenghts to create a most despicable character possible, an epitome to every cheap idea ever created by fromsoft communities. I congratulate you, you cut down a tree to make a toothpick, a true American thing to do.
yeah, and you ran up in the middle of him fighting someone else and healed plenty of times your self while spamming the same running poke move Glad I didn't bother with elden ring pvp all that much
You’re so right buddy. Two heals was more than plenty on my part. Uninstalling the game now :)
@@Weird_B0nes I count 3 but good on you
love when the music kicks harder when you reengache in combat
😄 *PromoSM*