triggles
triggles
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  • Просмотров 91 551
Space Age - Questions and Answers Part 1 [Sorry about the audio - I will replace this later]
I completely messed up the audio and only realised in the edit yesterday :'(
I'm going to re-record this and replace it later, but if you can stand it, here are the answers to about half of your questions, covering the general stuff and the 3 intermediate planets.
Video does contain spoilers, but only for the intermediate planets - nothing from Aquilo or End Game.
Sections:
00:00 Intro & Explanation
01:15 Questions and Answers - Part 1
01:17 SECTION: General
01:20 Is the update Fun?
01:29 Any really big surprises left?
02:14 SPOILERS for Nauvis
04:20 Should I take the week off?
07:24 Were there new hotkeys or shortcuts, etc?
12:35 Is the item stack graphical clipping fixed?
13:58 Will larger mods take...
Просмотров: 344

Видео

Let's play Factorio: Space Age Part 1 (Minimal Spoilers)
Просмотров 4344 часа назад
Ad astra! This Let's Play is as spoiler free as I can make it :) This episode covers the very early game on Nauvis - join me on my launch week livestreams to experience my first proper solo bases on the intermediate planets, Fulgora, Vulcanus and Gleba. Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ
All about -REDACTED- | Factorio Friday Facts (FFF) #432 | Aquilo
Просмотров 2,2 тыс.4 часа назад
If you don't want to know about the final planet, then don't watch this video! Or come back to it later... I need to views :'( Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ This video contains a runthrough and discussion of Factorio Friday Facts (FFF) #432: Aquilo I stream live on Twitch Watch live at www.twitch.tv/trismugistus Sections: 00:00 We...
Walling Ourselves in and Designing Purple Science | Farewell to Version 1 | VOD 09
Просмотров 26614 часов назад
Support me by liking, commenting and subscribing: ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ I've played nearly 4,000 hours of Factorio, my favourite game of all time. So, before the Space Age expansion hits, I'm going to play through the Vanilla experience one last time... This time... keeping the bugs out and then designing a purple science build. Streamed live on Twitch Watch live at www.t...
I can see my House from here | Space Exploration Mods VOD 40 | Modded Factorio
Просмотров 21716 часов назад
Telescopes now too? Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ Series: How close is the Space Exploration mod to the upcoming Space Age Expansion? Let's investigate... Playing through the Space Exploration mods made by Earandel: mods.factorio.com/user/Earendel Series: Broadcasted live on Twitch Watch live at www.twitch.tv/trismugistus About: f...
Are we the Bad Guys? | Factorio Friday Facts (FFF) #431 | Gleba & Captivity
Просмотров 2,9 тыс.21 час назад
We've always been the bad guys... Speculation is back, baby! Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ This video contains a runthrough and discussion of Factorio Friday Facts (FFF) #431: Drowning in Fluids I stream live on Twitch Watch live at www.twitch.tv/trismugistus Sections: 00:00 Welcome & Hello 00:07 Factorio Friday Facts 431 - Gleba ...
Okay, Computers | Space Exploration Mods VOD 39 | Modded Factorio
Просмотров 238День назад
We've got Beryllium chugging away, so it's about time we started work on a new science. Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ Series: How close is the Space Exploration mod to the upcoming Space Age Expansion? Let's investigate... Playing through the Space Exploration mods made by Earandel: mods.factorio.com/user/Earendel Series: Broadcas...
Blue Science and Uranium Mining | Farewell to Version 1 | VOD 08
Просмотров 359День назад
Support me by liking, commenting and subscribing: ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ I've played nearly 4,000 hours of Factorio, my favourite game of all time. So, before the Space Age expansion hits, I'm going to play through the Vanilla experience one last time... This time... Making that beautiful blue science and harvesting the glowing rocks. Streamed live on Twitch Watch live at ...
Water, water everywhere | Factorio Friday Facts (FFF) #430 | Drowning in Fluids
Просмотров 1,5 тыс.14 дней назад
Q&A Post: ruclips.net/user/postUgkxvypcxDtaFNVI_gFb9ICx42DA-fa7iTTA Get your questions in now and I'll answer them on the 14th of October! I'm just drowning generally, tbh. Since I've played Space Age - Speculation is out and Discussion & Reaction is in. Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ This video contains a runthrough and discussion...
More Thoughts | Factorio: Space Age LAN Party Gameplay Reactions
Просмотров 9 тыс.14 дней назад
Q&A Post: ruclips.net/user/postUgkxvypcxDtaFNVI_gFb9ICx42DA-fa7iTTA Get your questions in now and I'll answer them on the 14th of October! My blog video was my raw reactions - this is my more considered opinions on some more of the details of what we played. Please note: We played an in-development Beta version of Factorio: Space Age and things _have_ changed since this was written. Support me ...
Good old Beryl | Space Exploration Mods VOD 38 | Modded Factorio
Просмотров 16014 дней назад
Just nipping over to the asteroid belt to mine up some Beryl for Beryllium. Everyday things. Support me by liking, commenting and subscribing! ruclips.net/channel/UCLKOWIQMPCmkXufX8fcsaZQ Series: How close is the Space Exploration mod to the upcoming Space Age Expansion? Let's investigate... Playing through the Space Exploration mods made by Earandel: mods.factorio.com/user/Earendel Series: Bro...
Wurms | Factorio Friday Facts (FFF) #429 | Vulcanus Demolisher Enemies
Просмотров 2,8 тыс.21 день назад
Wurms | Factorio Friday Facts (FFF) #429 | Vulcanus Demolisher Enemies
Heading to the Asteroid Belt | Space Exploration Mods VOD 37 | Modded Factorio
Просмотров 25221 день назад
Heading to the Asteroid Belt | Space Exploration Mods VOD 37 | Modded Factorio
Give Me Full Control | Factorio Friday Facts (FFF) #428 | Reactor & Logistics circuit control
Просмотров 94421 день назад
Give Me Full Control | Factorio Friday Facts (FFF) #428 | Reactor & Logistics circuit control
Prepping more Oil for Blue Science | Farewell to Version 1 | VOD 07
Просмотров 27628 дней назад
Prepping more Oil for Blue Science | Farewell to Version 1 | VOD 07
Lasers go Pew Pew | Factorio Friday Facts (FFF) #427 | Combat Balancing & Space Age LAN
Просмотров 1,4 тыс.28 дней назад
Lasers go Pew Pew | Factorio Friday Facts (FFF) #427 | Combat Balancing & Space Age LAN
Restarting Basic Science | Farewell to Version 1 | VOD 06
Просмотров 220Месяц назад
Restarting Basic Science | Farewell to Version 1 | VOD 06
Factorio: Space Age LAN Party Blog
Просмотров 5 тыс.Месяц назад
Factorio: Space Age LAN Party Blog
Train Food | Farewell to Version 1 | VOD 05
Просмотров 172Месяц назад
Train Food | Farewell to Version 1 | VOD 05
Scaling up Early Science | Farewell to Version 1 | VOD 04
Просмотров 162Месяц назад
Scaling up Early Science | Farewell to Version 1 | VOD 04
Chemical Science and Bots | Farewell to Version 1 | VOD 03
Просмотров 175Месяц назад
Chemical Science and Bots | Farewell to Version 1 | VOD 03
Oil Processing | Farewell to Version 1 | VOD 02
Просмотров 230Месяц назад
Oil Processing | Farewell to Version 1 | VOD 02
???
Просмотров 443Месяц назад
???
A Good Start | Farewell to Version 1 | VOD 01
Просмотров 742Месяц назад
A Good Start | Farewell to Version 1 | VOD 01
Fixing Ran | Space Exploration Mods VOD 36 | Modded Factorio
Просмотров 83Месяц назад
Fixing Ran | Space Exploration Mods VOD 36 | Modded Factorio
Such a Good QoL | Factorio Friday Facts (FFF) #426 | Resource Search & Assembler GUI Improvements
Просмотров 909Месяц назад
Such a Good QoL | Factorio Friday Facts (FFF) #426 | Resource Search & Assembler GUI Improvements
The Base Keeps On Expanding | Space Exploration Mods VOD 35 | Modded Factorio
Просмотров 80Месяц назад
The Base Keeps On Expanding | Space Exploration Mods VOD 35 | Modded Factorio
Legs, legs, legs. | Factorio Friday Facts (FFF) #425 | Behind the Legs
Просмотров 824Месяц назад
Legs, legs, legs. | Factorio Friday Facts (FFF) #425 | Behind the Legs
Super Computers that are Super | Space Exploration Mods VOD 34 | Modded Factorio
Просмотров 156Месяц назад
Super Computers that are Super | Space Exploration Mods VOD 34 | Modded Factorio
Stomp, stomp, stomp. | Factorio Friday Facts (FFF) #424 | Analysis & Speculation
Просмотров 1,7 тыс.Месяц назад
Stomp, stomp, stomp. | Factorio Friday Facts (FFF) #424 | Analysis & Speculation

Комментарии

  • @jamesrundle1849
    @jamesrundle1849 14 минут назад

    Is there a way to "deliver" items with a spidertron or tank? Previously you were out of luck unless you had the personal logistics set up and a roboport at the destination?

  •  42 минуты назад

    I've been watching a bunch of your content recently. You put a lot of effort into this and I do hope the expansion helps you reach the 1k subs. You surely deserve it. Keep it up!

  • @colinkennedy1461
    @colinkennedy1461 Час назад

    On the ammo stack size: it seems like they could have kept the 200 stack size but increased its mass? Maybe there's something Im missing about rocket loading?

  • @askirawen9913
    @askirawen9913 Час назад

    The change to having the map open with the Tab key is Factorio aligning itself with other games. In many games, Tab either opens the inventory or the map, and since the map is now such a central feature in Factorio, moving it to Tab and, in doing so, closer to WASD controls makes sense. The Shift + Space change also fits well because Shift is generally used as a modifier key in Factorio. It makes sense that it would modify Space (which fires weapons) into Shift + Space (for forced fire). I think most people are excited about Vulcanus because of the idea of "printing resources." Personally, though, I’m more excited about Fulgora. The appeal of Vulcanus isn’t as strong for me because "printing infinite resources" just feels like mining calcite, processing lava with it, and then turning it into iron and copper-it’s basically mining with extra steps since you still have to mine in the end (assuming I'm correct about the mining process, of course). And ... show me the armor! 😏 I need to see what it does! 😁 - I need it ! *insert silly Spongebob gif here* 🤪

  • @OscarPerez-w1f
    @OscarPerez-w1f Час назад

    Great vid! Could you post the soundtrack also? I can’t wait to listen to it.

  • @VerySeriousUser
    @VerySeriousUser 2 часа назад

    I love the tab rebind to remote view. Best key for such things, in my opinion! The arachnophobia mode was a bit unexpected. I've never heard of an expansion with so many changes and new content before.

  • @GordonWrigley
    @GordonWrigley 2 часа назад

    The ammo stack size is maybe also a nerf to turret creep

    • @Nekromageofapocalyp
      @Nekromageofapocalyp Час назад

      it has been suggested it might actually be a buff to turret creep since you loose less ammo when some turrets get destroyed

  • @peterschmidt1900
    @peterschmidt1900 2 часа назад

    I love the reworked sounds if you put items into buildings!

  • @peterschmidt1900
    @peterschmidt1900 2 часа назад

    21:00 Space science in space no longer needs uranium. (They changed this only a few days ago.) So we are back at "way to much uranium on the map".

  • @ostkaka8397
    @ostkaka8397 2 часа назад

    hmm, are you saying we cannot queue up researches, or that we cannot queue things that aren't "discovered" basically?

  • @VerySeriousUser
    @VerySeriousUser 3 часа назад

    Two videos the same evening?! Wooo!

  • @dripthanos5595
    @dripthanos5595 3 часа назад

    Will dedicated servers be supported on launch day?

  • @colinkennedy1461
    @colinkennedy1461 3 часа назад

    It's happening! :D

  • @koosalakoopakoop8388
    @koosalakoopakoop8388 4 часа назад

    been watching tons of content on the release but you seem like such a kind guy so you know I'm gonna stick around and watch this one also.

  • @trismugistus
    @trismugistus 4 часа назад

    "podcaster" version (no face, no music) - ruclips.net/video/hgafzT9vB94/видео.html

  • @tommo4356
    @tommo4356 День назад

    Well you were somewhat right about a rail gun

    • @trismugistus
      @trismugistus 52 минуты назад

      Hey, even a broken clock is right twice a day ;)

  • @b.brenny194
    @b.brenny194 День назад

    What will be the extent of the spoilers you go over on the 14th? I know you said you won’t go over things like the purpose of the rail gun, etc.

    • @trismugistus
      @trismugistus 52 минуты назад

      I'm avoiding everything related to Aquilo and end game until the 21st.

  • @trismugistus
    @trismugistus День назад

    So what was the problem on Gleba, now that you can actually talk about it?

  • @lionserra9161
    @lionserra9161 День назад

    i'm not a fan of it, i think it restricts the building possibilities too much. Edit: I think they're making the game too much of a puzzle game with the rotting stuff and now this...

    • @trismugistus
      @trismugistus 53 минуты назад

      It makes it slower, but I don't feel it's that restrictive. The rest of how the planet works is more restrictive, in my opinion.

  • @ostkaka8397
    @ostkaka8397 День назад

    the "you are trapped there" part, will you still somehow be able to kill yourself and respawn on Nauvis? or is it a restart unless you save-scum? I never save personally xD

    • @trismugistus
      @trismugistus 57 минут назад

      I guess I can spoil this, as it's a general point not specific to Aquilo, but: You respawn where you die, with the exception of destroyed platforms where you go to Nauvis (I think - haven't confirmed it personally). In single player, when you depart for a planet it creates a special autosave before you go. So if you get there and realise you've messed up somehow you can quickly reload. Multiplayer they assume your fellow players will help you out...

  • @rush48192
    @rush48192 День назад

    i have put about 165 hours into this game and never launched a rocket 😢

    • @trismugistus
      @trismugistus Час назад

      A lot of players don't - some I've seen on reddit take until over 800 hours before they launch one. It's one of those games, tbh - the fun is in the designing and the ongoing challenge, not necessarily the end-goal :)

  • @EMBossGames
    @EMBossGames День назад

    t=50.55s you want the great word Agitator

  • @lascivio
    @lascivio День назад

    I always liked the idea of seablock but i did not like the implementation. So I am excited for a simplified/refined version on aquilo.

  • @TimDrogin
    @TimDrogin День назад

    A missed opportunity I to have an unlockable radiator of sorts, which whould require coolant to craft. Heat pipes primarily used to move the heat, not to disperse them. Having a late-stage unlockable radiator with radius four for example whould be a really nice reward

    • @trismugistus
      @trismugistus Час назад

      Yeah, it's a fairly basic implementation, but it is a long way into the expansion at that point, so I'm sure they reigned it in so that it wasn't overwhelming (that's why the jellyfish alien went). Modders, I'm sure, will add a lot of stuff.

  • @bubbleentity
    @bubbleentity 2 дня назад

    Paragraph three: oh so our pollution is heat, we have to proberbly not melt the floor! Paragraph 19: well go on take the challenge out of it

    • @trismugistus
      @trismugistus Час назад

      Yeah, it's quite basic in how they've implemented it. One of the problems with balancing the expansion is that they're adding a lot of new systems and stuff that you need to do, so making it really punishing at the end was too much, and I'm sure it would have left many players feeling the game was unfair / not fun. Modders will have a field day, I'm sure :)

  • @sdoo-ou2ni
    @sdoo-ou2ni 2 дня назад

    There should be an advantage and disadvantage to overheating your buildings for instance in exchange for increased production speed overheating your buildings also damages them also certain buildings cannot be overheated and other buildings might need to be overheated to function

    • @trismugistus
      @trismugistus Час назад

      I won't go into detail, but the heating mechanic in the base game is pretty basic. I suspect it's partly because of the whole thing they said about the gribbly biter - you've played *a lot* of factorio by the time you get there, and adding too much could quickly make the whole thing overwhelming... especially since there's other stuff too :) I'm expecting mods will add more complexity.

    • @sdoo-ou2ni
      @sdoo-ou2ni 14 минут назад

      @@trismugistus a good point

  • @Midnighttigger
    @Midnighttigger 2 дня назад

    When space age comes out I am not building my main base on nauvis, this planet may be a candidate depending on if you can get basic resources there (stone, iron, copper and coal)

    • @trismugistus
      @trismugistus Час назад

      I mean, you can pretty much import anything, so it's viable to do anything, except for the "must be built on" restrictions - just depends how complex a time you want to give yourself.

  • @TimDrogin
    @TimDrogin 2 дня назад

    I can imagine it will be very funny to make chubby rockets only to move aquilo science to the fulgora. However, having only one landing pad per planet is quite a limitation

    • @trismugistus
      @trismugistus Час назад

      Throughput isn't really a limitation that I've seen anyone complaining about, tbh.

  • @ivanivanov938
    @ivanivanov938 2 дня назад

    I thought if the power outage on aquilo happens, it might turn out that the burner inserters will finally be useful. Ironically, the most basic and unnecessary item in the game will be the only salvation on the last planet. You have built a 100k spm base on five planets, and it all works only thanks to the burner inserter on last planet, which does not let it stop.

  • @VeganCheeseburger
    @VeganCheeseburger 2 дня назад

    I’m quite happy with this planet

    • @trismugistus
      @trismugistus Час назад

      Yeah, it's interesting. A little slow initially and really prone to cascading failures and death spirals, but actually pretty easy to recover from.

  • @willbates2174
    @willbates2174 2 дня назад

    For the doors on the cryo building I thought it was to “cool off” the internals using the super cold air on Aquilo.

    • @trismugistus
      @trismugistus Час назад

      Could be. I'd expect a puff of "steam" in that case, though.

  • @funyoutube1436
    @funyoutube1436 2 дня назад

    I love that railgun turrets have 8 directions. Building diagonal wall defences with flamers is ugly, because you have to bring the flamers closer to the wall to fire at enemies horizontally and vertically while spitters outrange you diagonally.

    • @jamesrundle1849
      @jamesrundle1849 2 дня назад

      Here's hoping they implement the same for flamers

    • @IExistSometimes
      @IExistSometimes 2 дня назад

      The extra fun bit of railguns is you can't put walls in front of them (they'll destroy them)

    • @trismugistus
      @trismugistus Час назад

      They can be a bit of a menace, tbh :)

    • @trismugistus
      @trismugistus Час назад

      Yeah, it was the exact first thing I thought when I realised you could put them down at diagonals.

  • @funyoutube1436
    @funyoutube1436 2 дня назад

    Power poles, rail items, and train stops seem immune to freezing. Wondering if you can avoid needing to route and heat belts by using lots of train and directly unload them (with heatet long inserters) into machines. Great alternative to power intensive bots.

    • @trismugistus
      @trismugistus Час назад

      Heated long inserters are not necessarily the only option...

  • @funyoutube1436
    @funyoutube1436 2 дня назад

    25:54 A 200km deep ocean sounds like rail support and rail ramps can't be used without ice underneath. You can see the edge of rail ramps at the lithium brine unloading 12s into the base flyover video.

    • @erfarkrasnobay
      @erfarkrasnobay День назад

      just place floating pice of ice under rail support

    • @trismugistus
      @trismugistus Час назад

      I will neither confirm not deny :)

  • @askirawen9913
    @askirawen9913 2 дня назад

    30:50 - The pink material seems like it's the same "pink" metal found on Fulgora. Here, it's being thrown into furnaces and new buildings to make quantum computer chips. 31:20 - I assume the blue liquid is a coolant, suggesting that the building itself is part of the fusion power infrastructure that was hidden in earlier FFF when fusion was shown. from what i understand you can either cycle the coolant using this new building or opt for a less efficient recipe that consumes the coolant to generate additional power at the cost of losing the coolant. 47:00 - There's underground space beneath the rocket silo that extends deep deep under the ground, so it's not a stretch to assume this structure could also have a similar underground segment. 50:00 - The concept art of the lower structures reminds me a lot of the Iron Curtain from C&C Red Alert 2. 😄😄 sadly i was unble to finish the vid but... A few notable observations: Some buildings seem to be excluded from freezing, like solar panels, accumulators, offshore pumps, and power distribution. This makes sense, as if the entire base froze, you'd risk being soft-locked, or even unable to start on the planet at all. Something I wish they had implemented is a "heat core" building-a 2x2 solid copper block that could store heat. Additionally, I’d like to see heater towers that provide less heat (meaning lower max temp) but are safer to use, while reactors could reach higher temps but risk damage (and explosion) if pushed to their limit. I can imagine some players might disagree, especially those who like to run their cores without any circuits. Finally, I’m curious about how the heater towers will work with burning materials on Gleba, as mentioned in FFF. Will junk or rotten items have burn value and be usable as fuel, or will you need coal or solid fuel to power the heating tower, with biological waste being incinerated separately while the tower runs? id preffer the second option BUT i kinda doubt that.

    • @a.pseudonymous2384
      @a.pseudonymous2384 День назад

      They mentioned in the FFF post about spoilage that it can be burned directly (as well as used to make nutrients for the biochamber and "wasted" in the recycler) to get rid of it.

    • @trismugistus
      @trismugistus Час назад

      I could answer, but feels like I'd spoil the fun of you finding out :)

    • @trismugistus
      @trismugistus Час назад

      I think I can say this now, but at one point with how quality worked you could end up with negative acceleration if you used legendary spoilage as a fuel in cars. So it basically reversed the acceleration and deceleration. :D

    • @askirawen9913
      @askirawen9913 Час назад

      @@trismugistus welp all i know ... this is going to be one looooong week for me .... with all the content on yt and twitch and me still unable to play even tho im home 😅... must resist to watch livestreams ... oh who am i kidding there 3 streams open right now 🤪

  • @TheBaconMagician
    @TheBaconMagician 2 дня назад

    "YOU HAVE TO PROCESS THE OCEAN"

  • @Almentoe
    @Almentoe 2 дня назад

    I sincerely hope they've made heat pipes performant.

    • @trismugistus
      @trismugistus Час назад

      From what they've said they've not changes them, but they said they had been optimised a while back.

  • @jmatya
    @jmatya 2 дня назад

    The gameplay resembles the mod called fantario, where you have an extended midgame with heat fueled inserter and assembler, that was similarly painful and fun 😅

  • @sghuisman
    @sghuisman 2 дня назад

    Great video! Can’t wait until Monday!

    • @rayyf69
      @rayyf69 2 дня назад

      I got work Monday !!!

    • @trismugistus
      @trismugistus Час назад

      Thank you kindly :) Hope you like the content from today!

    • @trismugistus
      @trismugistus Час назад

      Not all day, surely ;)

    • @sghuisman
      @sghuisman 39 минут назад

      @@trismugistus yes! It’s fantastic! Really nicely done! Can’t wait to watch more and get my hands on it.

  • @peterschmidt1900
    @peterschmidt1900 2 дня назад

    36:15 You NEED the solar for disaster recovery from brownouts and blackouts.

    • @willbates2174
      @willbates2174 2 дня назад

      I’m curious what you’d need to be able to unstick your base remotely if it gets frozen after you leave? Like if the inserters need heat how do you feed heat towers/fission plants?

    • @trismugistus
      @trismugistus Час назад

      Not really, there are other protection/recovery solutions.

    • @trismugistus
      @trismugistus Час назад

      I can tell you if you're cool with spoilers, but a clue is that not everything freezes.

  • @peterschmidt1900
    @peterschmidt1900 2 дня назад

    13:45 I realized this are actual graphics from the last planet only a few weeks ago. I did not make the connection at the time it was originally posted.

    • @trismugistus
      @trismugistus Час назад

      My guess at the time was that it was "real" in-game graphics, not least as it would have been a lot of effort for just a Christmas postcard.

  • @peterschmidt1900
    @peterschmidt1900 2 дня назад

    12:45 So the sentence "The last planet is like seablock" was explicitly forbidden in the NDA? 😀

    • @CalvinJary
      @CalvinJary 2 дня назад

      The first rule of seablock, is you don't talk about seablock

    • @ryannixon4138
      @ryannixon4138 2 дня назад

      Absolutely what I’m thinking

    • @funnyduck4568
      @funnyduck4568 2 дня назад

      Thats weird because the FFF already revealed its like seablock

    • @ryannixon4138
      @ryannixon4138 2 дня назад

      @@funnyduck4568 wait true… what if it references something else then?!

    • @ryannixon4138
      @ryannixon4138 2 дня назад

      Frostpunk??

  • @trismugistus
    @trismugistus 2 дня назад

    Music free version - ruclips.net/video/mAwsMRKDOO4/видео.html

    • @phroge9045
      @phroge9045 День назад

      speaking of music, will you be able to post the OST when the embargo lifts?

  • @artyke632
    @artyke632 2 дня назад

    👏👏👏