Summer 85
Summer 85
  • Видео 27
  • Просмотров 187 572
PS1 Style Animated Heart in Blender / Low poly / Texture Painting (Timelapse)
While I'm working on my first endless tutorial, I decided to make something not too complex, so you know I'm still alive.
You can support me on Patreon: patreon.com/Summer85
My Assets Shop: www.patreon.com/Summer85/shop
Просмотров: 2 205

Видео

LM-888 - Famicom of my childhood / Retro 3D Lowpoly style in Blender (Animation and Timelapse)
Просмотров 1,5 тыс.4 месяца назад
Haili LM-888 - unofficial hardware clone of Famicom made in China which was widespread in the post-soviet countries. There were many other clones of various shapes and colors, but my parents gave me this one in 1995. In this project I tried to draw low resolution texture (I don't know if this can be classified as pixel art?) completely from scratch and model a set of elements that were in the b...
Polaroid in Low Poly PS1 style (Blender Timelapse)
Просмотров 2,3 тыс.7 месяцев назад
I just wanted to create something from the past, and the idea of Polaroid came to mind. I know it was once popular, but my parents didn't have it when I was a kid. In this video I tried to imagine as if we had this camera. When I painted the texture I limited myself to 128x128 px to make it look similar to the PS1 style. Hope you enjoy this nostalgia. Patreon: patreon.com/Summer85 Assets Shop: ...
PS1 Modelling in Low Poly / Low Res style (Blender Timelapse)
Просмотров 2,1 тыс.9 месяцев назад
This video is a kind of Thank You to all my 2000 subscribers here on RUclips. I guess most of you were drawn here by your love for retro games, PS1 aesthetics, and creating low-poly graphics. I embarked on this adventure because of my heart and nostalgic memories and never thought that my work could interest so many people. So, your subscription and activity are one more reason to continue doin...
Room Assets in PS1 style (Low Poly Modeling in Blender / Timelapse)
Просмотров 43 тыс.Год назад
What my perfect room from the past would look like. Of course, I would add something else, but I mean when you just want to fall into armchair at the end of the workday and watch some old movie or play one of your favourite retro games. If you like what I’m doing here, you can stimulate me and support on my Patreon page: patreon.com/Summer85 My Assets Shop: www.patreon.com/Summer85/shop 0:00 An...
Muscle car in Blender - Retro 3D style (PS1 game inspired)
Просмотров 3,7 тыс.Год назад
Muscle car in Blender - Retro 3D style (PS1 game inspired)
Retro PC for PS1 Style Horror (Blender Timelapse)
Просмотров 7 тыс.Год назад
Retro PC for PS1 Style Horror (Blender Timelapse)
Shadow Man character design in Blender (Ode for PS1 game)
Просмотров 4,8 тыс.Год назад
Shadow Man character design in Blender (Ode for PS1 game)
Lowpoly Modelling of PS1 Controller (Blender Timelapse)
Просмотров 3,8 тыс.Год назад
Lowpoly Modelling of PS1 Controller (Blender Timelapse)
Environment in PS1 style. (Blender Timelapse)
Просмотров 97 тыс.Год назад
Environment in PS1 style. (Blender Timelapse)
Retro TV in PS1 Style (Blender Timelapse)
Просмотров 6 тыс.2 года назад
Retro TV in PS1 Style (Blender Timelapse)
8-Bit Console in PS1 Style (Blender Timelapse)
Просмотров 1,7 тыс.2 года назад
8-Bit Console in PS1 Style (Blender Timelapse)
Godzilla Screen printing
Просмотров 4945 лет назад
Godzilla Screen printing
Drawing of Godzilla
Просмотров 2905 лет назад
Drawing of Godzilla
T-shirt screen printing
Просмотров 4486 лет назад
T-shirt screen printing
Andrey Sharonov - Love story lettering
Просмотров 2919 лет назад
Andrey Sharonov - Love story lettering

Комментарии

  • @v-14415
    @v-14415 2 дня назад

    it looks like source engine

  • @asunder1508
    @asunder1508 3 дня назад

    The music is so beautiful. (What is it, by the way?) The heart model is also very cool. I can imagine this being something in a game's ending.

    • @Summmer85
      @Summmer85 2 дня назад

      Thank you! There are three different sound tracks playing in the video. This is copyright music from artlist.io. Which one are you you interesting in?

  • @cinque3461
    @cinque3461 4 дня назад

    Do you work in 3d ? How did you learn the skill ?

    • @Summmer85
      @Summmer85 4 дня назад

      Yes, I'm trying, but it's just a hobby for now. It takes a lot of practice. There are many useful tutorials on RUclips.

  • @cinque3461
    @cinque3461 4 дня назад

    Love your work ! Nicely done :)

    • @Summmer85
      @Summmer85 4 дня назад

      Thanks! Glad you liked it

  • @WrenchIO
    @WrenchIO 4 дня назад

    nice work👊

  • @gwynseelen7980
    @gwynseelen7980 4 дня назад

    Can you feel my heart!😂

  • @MrRusCrack
    @MrRusCrack 5 дней назад

    Don't Waste 🫀 Your Time 😭

  • @sw1tch922
    @sw1tch922 5 дней назад

    So as for me, heart without textures would be so much better. But it's also cool

  • @goorloopa.132
    @goorloopa.132 5 дней назад

    Nice

  • @Baaysbar
    @Baaysbar 5 дней назад

    Cool👌

  • @sap2095
    @sap2095 6 дней назад

    Great job, how much time did it take you in total?

    • @Summmer85
      @Summmer85 5 дней назад

      Thank you! About a week. Timelapse recording and video editing probably takes up half of the entire work.

  • @Phiko54
    @Phiko54 6 дней назад

    Do you use a drawing pad for texture painting?

    • @Summmer85
      @Summmer85 5 дней назад

      I use a regular graphics tablet - Wacom Intuos 4.

    • @Phiko54
      @Phiko54 5 дней назад

      @ thanks :) do you recommend it?

    • @Summmer85
      @Summmer85 5 дней назад

      @@Phiko54 I think any tablet will do for this task

  • @Phiko54
    @Phiko54 6 дней назад

    Love it! Good job

  • @PostcardFromADream
    @PostcardFromADream 6 дней назад

    Great job as always!

    • @Summmer85
      @Summmer85 5 дней назад

      Thanks for watching and feedback!

  • @Space_Masters
    @Space_Masters 6 дней назад

    So gross, but so good

    • @Summmer85
      @Summmer85 5 дней назад

      Thanks! I tried to make it so

  • @chinanumberone
    @chinanumberone 11 дней назад

    Did you use tablet or mouse for painting? Btw Great work.

    • @Summmer85
      @Summmer85 11 дней назад

      Thank you! I usually use tablet for something more compicated like classic painting with smooth transitions in colors and mouse for drawing by pixels.

  • @sofiacabot5045
    @sofiacabot5045 12 дней назад

    hey! i have a question, how do u select exactly the faces u wanna move on te uvs without marking seams? also how do you joing two dfferent ojects in the same uv map amazing work btw !!

    • @Summmer85
      @Summmer85 12 дней назад

      Thank you. glad you like it! What about selecting faces, you just need to switch to face select at the top left, if I understand you right (or let me know time code for this action). As for the joining the uv elements, you need to change Increment to Vertex in Snapping (magnetic at the top), then move one element to other while holding Control.

  • @Adam-go6qv
    @Adam-go6qv 14 дней назад

    Where do you get your images that you use as textures/references?

    • @Summmer85
      @Summmer85 14 дней назад

      In this project, almost all textures are drawn from scratch by me. But if I need, for example, wood textures, I just search for images on the Internet.

  • @dm6053
    @dm6053 15 дней назад

    I'm working on an indie game right now and it's so easy to get burnout while learning literally everything to make one, but seeing videos like this keep me motivated, thanks for sharing!

    • @Summmer85
      @Summmer85 14 дней назад

      Thanks for your feedback! I'm so glad to know that this inspires you.

  • @soly7948
    @soly7948 19 дней назад

    how'd you do the snow?

    • @Summmer85
      @Summmer85 19 дней назад

      I did it following one tutorial on RUclips

  • @jackambrovich3785
    @jackambrovich3785 22 дня назад

    Amazing and inspiring work. It is especially interesting that you create your textures before modeling, rather than painting over the UVs or using a 3D painting workflow. Are there any advantages that you find from working this way?

    • @Summmer85
      @Summmer85 22 дня назад

      Thank you! This sequence is probably more convenient if the object has a simple shape.At the same time, it’s more convenient for me to extrude something using a ready-made texture. Overall I would say it all depends on the situation.

  • @MariaMisen
    @MariaMisen 25 дней назад

    Amazing work! Really inspirational

  • @Link-fd6rp
    @Link-fd6rp 27 дней назад

    I really want to learn how to use Blender to make models in this style, do you have any tips on how to get started?

    • @Summmer85
      @Summmer85 27 дней назад

      I'm working hard on a big tutorial about it and I hope that this will answer many questions. But this won't happen tomorrow, so I can only recommend tutorials from others creators for now. Try the RUclips channel of Stark Crafts.

  • @XxXRainiswetXxX
    @XxXRainiswetXxX 27 дней назад

    So calming 😌

  • @super.merienda
    @super.merienda 29 дней назад

    Family Game 9999999 in 1 <3

  • @Old_Man_Jay
    @Old_Man_Jay 29 дней назад

    Love how it looks a bit warbly. Really does a good job at capturing that ps1 vibe.

    • @Summmer85
      @Summmer85 29 дней назад

      Glad you like it! I tried

  • @Old_Man_Jay
    @Old_Man_Jay Месяц назад

    Very VERY nice! Though, I would say its more akin to a psp game or maybe late 90s/early 2000s pc game. Still, I love the low poly/low res texture look. I recently got into blender and hope to be able to finish projects that look like this. Very inspiring!

    • @Summmer85
      @Summmer85 Месяц назад

      Thanks! Yeah, this is probably something looks like PS 1.5 :) Glad it's inspiring. Good luck with your project!

  • @sap2095
    @sap2095 Месяц назад

    I got inspired by your video and I'm working on something similar myself. Did you do everything in Blender, or did you import all the assets into Unity and build the environment there?

    • @Summmer85
      @Summmer85 Месяц назад

      Thank you for feedback! Everything in Blender. I haven't learned any game engine yet. Good lick with your project!

  • @박민규-l7i
    @박민규-l7i Месяц назад

    awesome...

  • @goorloopa.132
    @goorloopa.132 Месяц назад

    Nice job Hello, do you have an adresse mail i have a question for you?

  • @m.w.4508
    @m.w.4508 Месяц назад

    I'd be interested to see if scenes like this could actually be rendered on PS1 hardware/an emulator. The textures are low res, but the models aren't exactly small. The graphical limitations of the PS1 were WAY tighter than developers were given credit for being able to innovate with. I think what you've made here closer represents early PS2 graphics/models more-so than PS1.

    • @Summmer85
      @Summmer85 Месяц назад

      Yes, I agree. Recently, I've been playing PS1 games again, and it’s becoming more and more clear to me that the graphics back then were even simpler-at least with an even lower resolution. On the other hand, if the PS1 era had lasted a few more years, I think we would have seen even more amazing examples of games. It seems to me that the PS1's potential wasn’t fully realized. Remember the manta and dinosaur models from the demo disc-that’s a completely different level compared to the graphics in most games.

    • @m.w.4508
      @m.w.4508 Месяц назад

      @Summmer85 There's a really cool documentary on here where the developer of Crash Bandicoot 1 talks about what he had to do to squeeze every ounce of power he could out of the chips on the PS1. It's fascinating. He went right down to the assembly language level to "steal" power from parts of the system that weren't supposed to be accessible to the game ROM's.

    • @Summmer85
      @Summmer85 Месяц назад

      @@m.w.4508 Yeah, I watched this video, it's very interesting

  • @GiorgiaSav-i9u
    @GiorgiaSav-i9u Месяц назад

    How did you add snow?

    • @Summmer85
      @Summmer85 Месяц назад

      Its hard to explain in the comment. I did this by following one tutorial on RUclips.

  • @dannychatzi4834
    @dannychatzi4834 Месяц назад

    Hello! Great work, a pleasure to watch. A quick question: How do you stack and merge similar UV islands?

    • @Summmer85
      @Summmer85 Месяц назад

      Hello, Thanks for feedback! First, you need to change Increment to Vertex in Snapping (at the top left) and then you'll be able to stack similar faces while holding Control. Hope it help

    • @dannychatzi4834
      @dannychatzi4834 Месяц назад

      @@Summmer85 Great! Thank you very much and have a nice day :)

  • @MIXAE.A
    @MIXAE.A Месяц назад

    can you make a tutorial kn how to move the camera like that in ps1 games for beginners? 🫡💌

    • @Summmer85
      @Summmer85 Месяц назад

      Thank you for your question! Maybe I'll make a tutorial about it, but not anytime soon, as I'm currently working on my first tutorial about room assets. I usually use a simple animation, set the camera on the circle via Follow Path and I assign a tracking point to the camera in the form of Empty or any object. I set it all up in Object Constrant Properties.

  • @Krucek_v2
    @Krucek_v2 Месяц назад

    Anyone knows how he got the windows to emit light/stand out like that? 6:20

    • @Krucek_v2
      @Krucek_v2 Месяц назад

      Figured it out. You basically mix the Emission node with the texture and that's it. Then you just add point lights.

    • @Summmer85
      @Summmer85 Месяц назад

      @@Krucek_v2 need separate material with emission, which assigned to specific faces (window in this case)

  • @wosu4469
    @wosu4469 Месяц назад

    Where did you get the texture sheet from?

    • @Summmer85
      @Summmer85 Месяц назад

      I collected it myself from a different images founded in the internet. Nothing special.

  • @DCalzzetta
    @DCalzzetta Месяц назад

    Do you have any plans to release a tutorial on how you make the textures and 3D models? I love your art style!

    • @Summmer85
      @Summmer85 Месяц назад

      @@DCalzzetta Thanks for your question! I've been periodically working on a big detailed tutorial for about 3 months now. This will be a whole room with objects, including a plant in this low poly retro style. The process was very delayed due to the lack of experience in creating tutorials and my weak English. But I've already done quite a lot, and I'll definitely want to finish it as soon as possible.

    • @DCalzzetta
      @DCalzzetta Месяц назад

      @@Summmer85 I understand you perfectly, English is not my native language either. I followed you on Instagram. Please post when you have something. I will be happy to be one of your first students. Good luck!

    • @Summmer85
      @Summmer85 Месяц назад

      @@DCalzzetta Thank you very much! See you in the class :)

  • @DannonDARKO
    @DannonDARKO Месяц назад

    This is sooo dope. Do you remember the render settings for this project?

    • @Summmer85
      @Summmer85 Месяц назад

      Hi, there is nothing special. Just some nodes in Compositing for pixelated view.

    • @DannonDARKO
      @DannonDARKO Месяц назад

      @@Summmer85 Well it's absolutely beautiful!

  • @pickle2405
    @pickle2405 2 месяца назад

    this is great, definitely going to use your work as reference for some of my low poly stuff

    • @Summmer85
      @Summmer85 2 месяца назад

      Thanks for feedback! Glad it was helpful for you

  • @billygate4063
    @billygate4063 2 месяца назад

    U SKIPPED THE SNOW????????????

    • @Summmer85
      @Summmer85 2 месяца назад

      ???

    • @billygate4063
      @billygate4063 2 месяца назад

      @@Summmer85 show me where you add the snow in the video

    • @billygate4063
      @billygate4063 2 месяца назад

      Stop playing

    • @Summmer85
      @Summmer85 2 месяца назад

      @@billygate4063 I didn't record the process of making snow.

  • @saintsrown
    @saintsrown 2 месяца назад

    you're very talented

  • @mackastart5382
    @mackastart5382 2 месяца назад

    Hey, thanks for such a helpful guide! I have one question that I can't find an answer to anywhere, it would be great if you could help Do you make sure that textures have the same number of pixels? If so, what do you focus on when changing the size of each texture when you put it in one texture pack? I've also seen some people make a separate UV for each item, but I don't think that's quite optimal if you assume that these textures will be used in the game.

    • @Summmer85
      @Summmer85 2 месяца назад

      Hi, thank you for your feed back and question! In fact, I didn't really bother about this. In some cases, I changed the size of the texture as it looked on the model, jumping from blender to photoshop several times. Probably, first of all, you should take into account the size of a particular asset and allocate appropriate space for it on UV-map. Lately I've been mostly drawing a separate texture for each object (separate file). I'm currently working on detailed tutorial about this style of graphics. I thought I would finish it earlier, but it took so long.

    • @mackastart5382
      @mackastart5382 2 месяца назад

      @@Summmer85 In general, as I understand it, you make an approximate texture size everywhere, focusing on other objects, textures and UV, right?

    • @Summmer85
      @Summmer85 2 месяца назад

      ​@@mackastart5382 Yeah! You can try working with different resolution options and try to reduce it over time, if you like it of course. For me it’s like an art, the ability to fit a whole model into a small space. But it takes time and some experience

    • @mackastart5382
      @mackastart5382 2 месяца назад

      @@Summmer85 Now I understand, thank you so much!

  • @RiccardoBocci
    @RiccardoBocci 2 месяца назад

    How did you project from view the plane/cube ? I select all , going front view and "uv project from view", the front face and down face is good, side ones are blurry

    • @Summmer85
      @Summmer85 2 месяца назад

      Project from view assumes that the side faces will not be unwrapped properly - this is normal. In some cases I ignore unwrapping of some faces, if it is not important in the scene.

  • @KPYACAH4EK
    @KPYACAH4EK 2 месяца назад

    Земляк, случайно на тебя наткнулся и рад безгранично! Восхищаюсь твоим контентом. Атмосфера PS 1 достигнута, и музыку подбираешь правильную. Хотелось бы увидеть от тебя небольшой туториал по тому, как делать небо в старом стиле (Skybox, Skydome, etc.), а то в ютубе практически ничего для Blender в этом стиле нет. Всё для Юнити и UE. Мне не для игры, а для анимации, для видео.

    • @Summmer85
      @Summmer85 2 месяца назад

      Приветствую! Спасибо за отзыв, рад, что понравился контент. На счет неба, у меня и у самого нет конкретной методики. Я до сих пор, просто брал сферу и натягивал на нее изображение неба. Иногда в Texture Painting чуть-чуть редактировал. Мой первый урок только в процессе сейчас и будет он об ассетах, типа того видео про комнату у меня есть.

  • @renatomota9830
    @renatomota9830 2 месяца назад

    You don't work with Ambient Occlusion baked?

    • @Summmer85
      @Summmer85 2 месяца назад

      Hi, thank you for your question! If I understand right, you are talking about baked shadows? I tried to master it, but I didn't succeed. I even found a text tutorial about this, but after doing everything step by step, I could not achieve the desired result. I also tried soft named xNormal, but something didn't work out for me with this either.

  • @Anaflexys
    @Anaflexys 2 месяца назад

    Amazing tutorial, I want to learn to make assets like that for my game. Btw, where do you get your textures?

    • @Summmer85
      @Summmer85 2 месяца назад

      Thanks! Mostly this is just a photo from google, modified in photoshop. But lately I've been trying to create textures myself.

    • @Anaflexys
      @Anaflexys 2 месяца назад

      @@Summmer85 Oh thats cool! Yeah Ive thought of taking pictures of stuff to use as textures as well but I always forget..

  • @thiccbeetboi
    @thiccbeetboi 3 месяца назад

    Hey man I'm current developer (not game dev) but do game dev as a hobby. Would it be possible to connect with you on how to create my own assets in this style? I can already effectively model low-poly in blender but working with UVs and textures is much newer for me.

  • @iineed2
    @iineed2 3 месяца назад

    Hey I just got into blender and this randomly showed up after watching a tutorial and it motivated me to keep going so I just wanted to say thank you. <3

    • @Summmer85
      @Summmer85 3 месяца назад

      Oh, you are welcome! There are many interesting things ahead for you.

    • @Old_Man_Jay
      @Old_Man_Jay Месяц назад

      @@Summmer85 Same reason why I subbed to you as well. Your low poly animations really inspire me!

    • @Summmer85
      @Summmer85 Месяц назад

      ​@@Old_Man_Jay Glad you like it! Thank you for letting me know!

  • @alsaza1881
    @alsaza1881 3 месяца назад

    La semana pasada, se nos asignó la actividad de crear un videojuego con estilo PS1, y justo encontré este video. Espero poder encontrar un tutorial detallado en tu perfil. ¡Like y sub!

  • @scena4973
    @scena4973 3 месяца назад

    What do you do at 17:28 with the book bindings too extrude it with UVs? T hat looks like it's such a time saver!

    • @Summmer85
      @Summmer85 3 месяца назад

      Hi, for such manipulation you need enable "Correct Face Attribute". In Edit mode, go to top-right and click "Option (under Viewport Shading) to find it.