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DnD Unoptimized
Канада
Добавлен 7 ноя 2023
I'm a D&D enthusiast that enjoys the crunchy parts of the system and make videos sharing my findings. I make builds with problems to overcome then calculate and put a number to their damage, control, and durability.
Barbarian By the Numbers: Numerical breakdown and 2014 comparison
How much impact does each Barbarian feature provide?
Timestamps
0:00 - Intro
1:34 - Rage
5:26 - Weapon Masteries Part 1
6:31 - Reckless Attack
7:10 - Weapon Masteries Part 2
10:18 - Danger Sense
11:17 - Primal Knowledge
13:07 - Feats
15:12 - Feral Instict/Instictive Pounce
15:42 - Brutal Strike
18:32 - Relentless Rage
19:43 - Improved Brutal Strike 1
22:26 - Persistent Rage
23:33 - Improved Brutal Strike 2
24:46 - Indomitable Might
25:52 - Boon of Irresistable Offense
26:53 - Capstone
27:23 - 2024 vs 2014 Damage
29:59 - 2024 vs 2014 Control
32:25 - Conclusions and Final Thoughts
Spreadsheet: docs.google.com/spreadsheets/d/14XDEsRPBnSahPNvBm5OpAqGJT5x3Ko6LuE_mtECJaD4/edit?usp=sharing
Weapon Masteries 101: ruclip...
Timestamps
0:00 - Intro
1:34 - Rage
5:26 - Weapon Masteries Part 1
6:31 - Reckless Attack
7:10 - Weapon Masteries Part 2
10:18 - Danger Sense
11:17 - Primal Knowledge
13:07 - Feats
15:12 - Feral Instict/Instictive Pounce
15:42 - Brutal Strike
18:32 - Relentless Rage
19:43 - Improved Brutal Strike 1
22:26 - Persistent Rage
23:33 - Improved Brutal Strike 2
24:46 - Indomitable Might
25:52 - Boon of Irresistable Offense
26:53 - Capstone
27:23 - 2024 vs 2014 Damage
29:59 - 2024 vs 2014 Control
32:25 - Conclusions and Final Thoughts
Spreadsheet: docs.google.com/spreadsheets/d/14XDEsRPBnSahPNvBm5OpAqGJT5x3Ko6LuE_mtECJaD4/edit?usp=sharing
Weapon Masteries 101: ruclip...
Просмотров: 2 506
Видео
Weapon Masteries 101: Tactics, Synergies, and Weapon Juggling - D&D 5.5
Просмотров 3,3 тыс.14 дней назад
Learn all the weapon masteries, how they are used, and how to combo them with other Masteries, Feats, and Features. Timestamps 0:00 - Intro 1:56 - Cleave 4:02 - Graze 5:19 - Nick 9:59 - Push 7:12 - Sap 11:27 - Slow 11:58 - Topple 13:19 - Vex 14:16 - Weapon Juggling 16:54 - Tactics (Super Cleave) 18:43 - Tactics (Topple Lance) 20:01 - Tactics (Sentinel) 21:16 - Tactics (Swords and Board) Tavern ...
Top 5 Iconic Builds of 5e 2014 - A 10 year retrospective
Просмотров 1,3 тыс.28 дней назад
So many builds over 10 years, which ones have stood the test of time to be called iconic? Links Treantmonk on Cheese Grating: ruclips.net/video/uupO2p7gDF4/видео.html Pack tactics on Spirit Guardians: ruclips.net/video/Y4vtURl92nc/видео.html Original Forcelance: ruclips.net/video/WeYjUHdSLi0/видео.html&pp=ygUKZm9yY2VsYW5jZQ Ghostlance: ruclips.net/video/zZeSm9v-ujc/видео.html&pp=ygUKZm9yY2VsYW5...
Drop kick: Make your speed count in this 5e build
Просмотров 530Месяц назад
Fast characters waste most of their movement. What if we can use it to damage and control the enemy? 0:00 - Intro 0:45 - How Drop Kicking works 3:36 - Options for Jumping 4:57 - Level 1-5 8:49 - Level 6-9 12:26 - Level 10-13 14:48 - Level 14-17 17:34 - Build Overview/Final Thoughts Tavern Loop One by Alexander Nakarada (CreatorChords) | creatorchords.com Music promoted by www.free-stock-music.c...
Best vs worst control spells at every level. 5e 2014
Просмотров 8082 месяца назад
How wide is the gap between the good and bad spells? 0:00 - Intro 2:43 - Level 1 Spells 5:08 - Level 2 spells 7:34 - Level 3 spells 10:29 - Level 4 spells 12:50 - Level 5 spells 15:15 - Level 6 spells 17:28 - Level 7 spells 19:23 - Level 8 spells 21:42 - Level 9 spells 25:14 - Overview of results Tavern Loop One by Alexander Nakarada (CreatorChords) | creatorchords.com Music promoted by www.fre...
Build Analysis Math: Daggerheart vs D&D 5e
Просмотров 4 тыс.3 месяца назад
Character durability math in Daggerheart. Watch me botch Daggerheart terminology again and again. 0:00 - Intro 0:55 - 2d12 vs d20 and hit chance 3:31 - Math of Damage Thresholds 7:53 - Example 10:00 - Accounting for Armor 12:19 - Using the Spreadsheet 12:51 - Interesting Durability Takeaways Village Ambiance by Alexander Nakarada (CreatorChords) | creatorchords.com Music promoted by www.free-st...
Caster Caster Divide: How much impact is spell choice? A LOT!
Просмотров 2,1 тыс.3 месяца назад
How heavily does spell choice impact combat effectiveness? Tuns out a lot 0:00 - Intro 2:45 - Cantrips and Level 1 Spells 6:14 - Level 2 spells 9:30 - Level 3 spells 12:29 - Level 4 spells 17:12 - Level 5 spells 20:00 - Level 6 spells 23:39 - Level 7 spells 26:10 - Level 8 spells 27:52 - Level 9 spells 29:33 - Overview of results Village Ambiance by Alexander Nakarada (CreatorChords) | creatorc...
Reverse bard build: "Charmed" by every enemy
Просмотров 6194 месяца назад
A pacifist 5e build where you are Charmed by every creature you see. Can we still build something worthwhile? Thanks to my nephew for this silly but interesting suggestion! How I calculate damage/combat space: ruclips.net/video/h-h7fKcnVCI/видео.html Control Per Round: ruclips.net/video/_sRxkYY6x90/видео.html Spreadsheet for this build: docs.google.com/spreadsheets/d/17fHKWq8JDNjijd8KBDmLuuJbaj...
Beast Barrier - Battle of the builds ft. @the_twig131
Просмотров 1,1 тыс.4 месяца назад
Wall spells suck until they suddenly are too powerful. How about a build that can effectively use walls in all tiers of play, doesn't disable party members, and never gets boring? This is part of a Build Battle with @the_twig131 who made another fantastic build. Please check it out and vote on which you think is better. Spreadsheet of build: docs.google.com/spreadsheets/d/1NNf6R2SNR-NHBiUmuGjOD...
Weirdest Psi Warrior 5e: Smash your steed into the enemies
Просмотров 3785 месяцев назад
Sometimes it's fun to see what we can make. This build is a request to create the "Weirdest Psi Warrior". Here is a link to the spreadsheet with all of the number calculations: docs.google.com/spreadsheets/d/1KXL1ZqxYTNSZ4ftGJa9G_ooxIzFbuPKEDXh35UIiIWU/edit?usp=sharing Timestamps 0:00 - Intro 1:10 - Level 1-5 5:00 - Analysis Overview 7:25 - Level 5 Analysis 8:38 - Levels 6-9 13:56 - Levels 10-1...
Is it hard to RUN Daggerheart? A GM's review of the playtest
Просмотров 4,3 тыс.5 месяцев назад
Long time 5e DM runs a game of Daggerheart to see how difficult it is.
5e players run Daggerheart one shot and discuss @InsightCheck @ExploringtheBuild
Просмотров 8025 месяцев назад
How easy is it for a 5e group to learn Daggerheart and run it efficiently? We have some great players join for the Daggerheart Beta module and have a fantastic time in spite of some technical difficulties. 0:00 - Intro 1:28:33 - Combat 2:20:30 - Daggerheart Discussion
Most POWERFUL Control Build Analysis: D4 Control Freak
Просмотров 1,3 тыс.6 месяцев назад
D4 Deep Dive's Control Freak Build is reported to be their most powerful build. Let's test the limits of our CPR system to check what the most powerful Control build does in terms of Control Per Round. 0:00 - Intro 0:59 - Control Per Round Explanation 2:49 - Build Overview 3:37 - Level 1-5 4:19 - Level 5 CPR Calculations 7:56 - Level 6-9 10:53 - Level 10-13 12:59 - Level 14-17 16:02 - Summary a...
When a player dives too deep into the math - 5e sketch
Просмотров 5076 месяцев назад
My two warring sides. Music Credit A Robust Crew by Darren-Curtis | soundcloud.com/desperate-measurez Music promoted by www.free-stock-music.com Creative Commons / Attribution 3.0 Unported License (CC BY 3.0) creativecommons.org/licenses/by/3.0/deed.en_US Horde Of Geese by Alexander Nakarada (CreatorChords) | creatorchords.com Music promoted by www.free-stock-music.com Creative Commons / Attrib...
Quadriplegic: A surprisingly good D&D 5e build
Просмотров 2,6 тыс.6 месяцев назад
A way to overcome all hurdles and dominate the battlefield with just your voice. 0:00 - Intro 0:29 - Overcoming Hurdles 4:19 - Level 1-5 7:33 - Analysis Explanation 9:11 - Lvl 5 Analysis 9:46 - Lvl 5 CPR Calculation 11:50 - Lvl 6-9 14:58 - lvl 10-13 16:56 - lvl 14-17 and Summary Kind Celtic Loop by Alexander Nakarada (CreatorChords) | creatorchords.com Music promoted by www.free-stock-music.com...
Can magic items bridge the martial caster divide?
Просмотров 3,2 тыс.7 месяцев назад
Can magic items bridge the martial caster divide?
How the monk feels leveling up with a wizard - D&D skit
Просмотров 8 тыс.8 месяцев назад
How the monk feels leveling up with a wizard - D&D skit
Chessmaster: What if we Ready Action each turn? - 5e Build
Просмотров 1,2 тыс.8 месяцев назад
Chessmaster: What if we Ready Action each turn? - 5e Build
Measure Crowd Control? How to do it in D&D 5e
Просмотров 1,8 тыс.8 месяцев назад
Measure Crowd Control? How to do it in D&D 5e
Playtest 8 Monk Overview and Damage Comparison
Просмотров 2,3 тыс.9 месяцев назад
Playtest 8 Monk Overview and Damage Comparison
Martial caster divide using only one spell per encounter - D&D 5e
Просмотров 12 тыс.9 месяцев назад
Martial caster divide using only one spell per encounter - D&D 5e
Thrown Weapon Build: How to do it in 2023
Просмотров 1,4 тыс.9 месяцев назад
Thrown Weapon Build: How to do it in 2023
D&D 5e Build: Lone Wolf and Cub - The Ultimate Parent-Child Tag Team
Просмотров 2699 месяцев назад
D&D 5e Build: Lone Wolf and Cub - The Ultimate Parent-Child Tag Team
D&D 5e Damage Guide: The Ultimate Monster-Backed Formula
Просмотров 2,8 тыс.10 месяцев назад
D&D 5e Damage Guide: The Ultimate Monster-Backed Formula
this channel deserves more views
i feel like, after the serie is done, you could do a vid that compares Fighter Monk Barb and Pali in 2024. Maybe even Ranger... but i do not like it lol which could give us an idea about how they stand to eachother, damage wise at least
Yea I definitely plan on doing some general comparison between all martials and then the martial vs casters too. It'll probably take me a while to get there though haha
Just found your channel. Good info, good vid.
@@Blaidd101 thanks! I appreciate the kindness
Rogues are still the best. 😊
Haha we'll get there
Can you do a video about the new chromatic orb comparing it to other spells like fireball and chain lightning would love to see the math on it
I've got quite the backlog already, but I'll probably get around to that kind of thing eventually once I hit spells. I'll add it to the list
Your Brutal Strike calculations seemed off, so I checked the spreadsheet, and it seems your parameters are incorrect. You use an attack bonus of 8 - presumably 18 Str + 4 proficiency bonus at level 9. This is fine. Your dice damage with Brutal Strike is 12 - presumably 6.5 from the 1d12 weapon + 5.5 from the 1d10 Brutal Strike dice. This is fine. Your dice damage without Brutal Strike is 7.5. This should be 6.5 from the 1d12 weapon. Your flat damage for both columns is 6. The descriptive text says this should be 7 - 4 from 18 Str + 3 from Rage. Correcting for these, rather than No Brutal Strike starting to pull ahead at AC 16, they should be essentially tied at AC 17 (12 vs 11.97), and No Brutal Strike only starts to pull ahead at AC 18 (11.05 vs 11.4). The difference only becomes large enough for me to really even consider not using Brutal Strike for its secondary effects at AC 20 (9.15 vs 10.05).
Whoa, impressive find. I have made an updated version in the spreadsheet next to the original. The numbers aren't really that different, but slightly changed. Thanks!
This is not the fix to martial-caster divide that i was looking for 😂 Time for rules-light systems!
Haha, that's fair. It definitely adds some complexity to martials and I don't mind it, but I can see other people not enjoying that.
22:34 this is where you are just incorrect imo, high level barbarians have *plenty* of ways to spend their rage for additional effects either in or out of combat by level 15 Berserker 14, Bonus action: spend 1 rage; 30ft emanation fear, 1 minute Wild heart 14, Power of the wilds, Falcon, out of combat, 40ft fly speed with bonus action dashes for 10 minutes, with 5 rages you could fly for 50-60 minutes then have everything back when you start combat, and you no longer need to spend that bonus action to maintain rage, so you could dash out of combat for effectively a 80ft fly speed World Tree 14, Travel along the tree: gives you bonus action teleports each turn so long as rage is up, but if you have to spend a bonus action to maintain rage each turn, so you have an out of combat 60ft teleport per turn, similar to flying regarding it's utility, and teleporting no longer ends your rage by not attacking Zealot 14, this feature is a little scuffed but you can use all of your rages in 1 combat keeping your allies from dying as a reaction you expend a rage to save them one rage per day, So you see, literally every single barbarian subclass in the phb gets big upgrade at level 15, because at level 14 their subclass lets them do something else in or out of combat by spamming rage, and remember you can't use both a bonus action to maintain rage, *and* a bonus action granted by your subclass, in the same turn, so those features up until level 15 only worked in combat where you can attack or grapple enemies to maintain it while using a different bonus action Also, as mentioned elsewhere, persistent rage also means getting stunned, put to sleep, paralysed, petrified, hurled through hell, etc, no longer ends your rage
Yea, I mention that there are uses in the subclass, but perhaps I underrated their use. These are good points.
@@DndUnoptimized yep, you mentioned that some subclasses have a bit of use for rages, the enphasis should be literally all subclasses from now on will get a 14th level feature that makes extra rages a really great feature in or out of combat
I like your analysis and delivery style. Will look for more of your videos, thanks.
Thank you! Hope the other ones are to your taste
New to the channel, if you like teamwork then you likely share my feelings for the order domain cleric as the sleeping giant of clerics
Oh yea! Order domain is probably my favourite cleric subclass. It's so great to use and great to have in a party.
@@DndUnoptimized my favorite version of this is actually a took silvery barbs and managed to convince my DM to let me use fey touched to grab vortex warp. It was a blast
@ryanscanlon2151 oh yea, silvery barbs and vortex warp on an order cleric is amazing. So much fun
@@DndUnoptimized I'm about to get the chance to play a build called the dark rider that's an Oathbreaker Paladin with a 1 lvl order domain dip so that when the paladin casts spells on themselves my find steed can make a reaction attack, I really hope I get to cast shield and have my mount kill my attacker lol. Sadly this won't work in the 2024 book :(. However I think it would work with the beast master ranger, food for thought
Lol! What a combo
Thanks for the insight! As someone who LOVES what we've seen of Daggerheart, I have to say, armour is my least favourite part of the system. I think the devs are trying to avoid some things I've noticed in D&D 5e: HP bloat at higher levels, the swinginess of combat at lower levels, and the fact that AC doesn't reflect anything about the armour you're wearing other than your likelihood to take full damage (an attack roll against a target in platemail either results in no damage at all, or maximum damage as if it found the perfect chink in their armour, which is weird). I like the Daggerheart damage and HP system! It takes some adjustment from 5e - admittedly the only other TTRPG I've played - but for my group, it didn't bog down play on its own. It's quick to check your thresholds. Deciding when to use armour slots (and how many) is what slowed things. I appreciate giving players meaningful choices, but this one doesn't add much to the experience in my opinion. It feels like the grit of resource tracking that the rest of the system vehemently avoids. Daggerheart also wants mechanics that reflect the narrative, and "hmm, this hit seems like it's gonna absolutely decimate me, my armour won't do much - I'll just block with my bare arm instead to avoid denting the metal!" is NOT that. You could play it off as the character being unable to block with their armour, but that choice being the player's and not the dice's is odd... and time-consuming. I think that changing damage thresholds (either all three or any combination) and removing Armour Points might be for the better. It doesn't necessarily solve the imbalance between armour and Evasion you've noticed - which I hope they resolve in the final product - but would speed things up and remove that weird dissonance between the fantasy and the rules. As for knowing which character options to take when levelling, I think it's fine if it isn't immediately obvious how to perfectly optimise. Players can calculate that (or find advice online) if they want. Key word "perfectly" because their options should be made pretty equal - it can be fun to play an unoptimised character, but that should come from an obvious lack of synergy between build choices, rather than the system inherently favouring certain numbers! Also don't worry about botching terminology, it was clear what you were referring to - I like some of their lexical changes but man does it feel like some stuff is mostly there to sound different. Thanks for coming to my TED Talk.
I really think the weapon swap mechanics need an errata. There is no way that swapping between weapons should speed up the rate that you attack. It’s so gimmicky. Personally I will not be allowing this abuse of the poorly written rules at my table and am going to push for limitations at my game store league.
I'm not a fan of it as an idea, but I do really like the fun it brings and cool stuff martials can now do with it. It does seem like it is intended by the game designers, but of course you can run your table however works for you. I might just let martials use whatever mastery on whatever weapon so they can get the control and options they want without it being all swappy swap. (With limitations, like vex and Nick have to be light weapons, cleave/graze have to be heavy, stuff like that)
I’m interested to know if all the classes increase their damage output over their 2014 version. When you are done it would be good to know the kind of damage increases for a party of 4-5 with a mix of classes with to compare against any HP increases the monsters in the MM end up getting (if any) The claim is the monsters will better match their CRs but it might be that rather than increasing HP the monsters damage output or resilience is increased instead. A few monster comparisons would be good to see in the new year. PS - Thank you for your suggestion on keeping the option of using different weapon mastery properties without the absurdity of weapon juggling. With a few caveats I think it will work. I intend to give it a try anyway.
Yea that will definitely be something I will be looking at once the new MM comes out! Depending on what things they add to monsters it might get difficult to correctly gauge their buffs, but hopefully I can find a good way to do it! Thanks for watching, you are one of my oldest viewers.
“I was always annoyed about bards being scarier than barbarians” Well continue to be so because Expertise and Inspiration go brrrrrrr xD
Haha bards are definitely still really good, but barbarians can actually hold their own now
@@DndUnoptimized yea for sure! Just a light jab :p Loved the video either way! Would love to see you add subclass on top of this. Even without cleave, the new berserker’s DPR is huge!
Nice informative video. Thank you RUclips suggestions! Subscribed my man ❤
Thanks and welcome aboard!
Danger sense is pretty good if you take a 2 level barb dip on a shield master fighter If you want to play a full full tank, using a reaction to nullify damage from a dex save seems pretty nice, and using rage to reduce everything that is non-magical is great Also fighters get a great 10th level feature for making saves But, if you just went barbarian, you can absolutely go shield and sword for both sap and a shield, personally I think shields are alot more viable in general due to shield master
Yea shield master is pretty good, but the reaction still isn't that great in my mind unless you have a really good dex save. I'll have to run the numbers though to see for sure. Fighters are fantastic at saves now! I love that feature now.
@@DndUnoptimized with resilient dexterity and advantage on the save from danger sense, you will do pretty well Fighters don't need resilient dexterity because their 10th level feature just lets them auto succeed a save I think straight valor bards could be good with shield master as they often use shields anyway and have dex save proficiency
@nyanbrox5418 yea for sure if you pick up resilient Dex then shield master will be great on the Barbarian! That is dedicating a lot of feats to defense at that point, but it could be worth it.
Yesss, looking forward to Class vids. I would love videos covering all the subclasses as well. Your analysis of this game is always top notch. Cheers.
Thanks! Always appreciate it! Subclasses will be a while coming, but I'm excited to get to them too.
Took a look at your spread sheets, because I can't see how you actually did the calculations, I do not know every assumption you made, though I did notice the flat dpr of both 2024 and 2014 at level 9 is higher than level 10 and 11, is this a typo perhaps? Cause I find it very strange looking at final graph for barbarian 2014 to have a massive dpr spike at lvl 9. Also, I understand why you chose great axe, but maybe wizards balanced it against PAM. In this case, graze, additional rage damage, and new GWM scaling will make the new barbarian scale a bit more linearly at higher levels.
Thanks for taking the time to peruse the spreadsheet. I'm sure I could do a lot to make it easier to read and understand. I'd appreciate any feedback. You have a great question. It's all because of to hit chance being based on average monster AC. If you follow normal progression, you have a 65% chance to hit at almost every level, but there are some that actually end up as 70%, so the actual output ends up with a weird bump there. Some people use 65% regardless of hit bonus. Maybe I should change the ACs at those levels slightly to make it 65% under all normal circumstances and prevent weird bumps.
Really good video. My only comment is on comparing damage for 2024 vs 2014. I feel that a player would be much more likely to take polearm master in 2014 over slasher (even for new players its a common suggestion online) and it synergises with GWM, which it no longer does in 2024. Appreciate its less control, but martials weren't known for control before. I dont know the math, but if we use the lower cleave % i would imagine this closes the damage gap. The bonus action GWM attack chance seems slightly high too, at my table the barbarian is usually gitting big things and the casters fireball the groups of weaker enemies.
Thanks! I feel PAM is even more likely in 2024 actually, especially with halberd since you can cleave so much more. Why does GWM not synergize with PAM now? It still gives Prof bonus per attack on your turn, so you get that with the haft attack too. I did Greataxe for the "stereotypical" barbarian, and I took slasher because of odd Str score which PAM wouldn't increase in 2014. I think players are pretty likely to try to max Str. Maybe my extra attacks from cleave are too high, but its the same for 2014 and 2024, so that shouldn't make a difference at least.
@@DndUnoptimized GWM doesn't synergise now because it's during the attack action that the bonus is applied, which means it doesn't apply to the bonus action strike. Some good points though, thanks for the reply. I'll have to crack out a damage calculator and see how it all shakes out.
Oh shoot! How did I miss that. Thanks for pointing it out. Luckily we didn't use PAM this build haha.
Topple isn't good for the Barbarian in isolation, but it can be good to set up your friends to also have Advantage against the fallen foe. That's probably not usually better than the alternatives, but it can be with the right party composition.
For sure! If you have people to profit off topple then you can definitely do that. Get your TWF Valor Bard with Conjure Minor Elementals some advantage!
considering you can swap out masteries super easy, I think barbarians will have so much versatility no matter what
Very true!
This is a good video. I want to see a range one next.
Thanks! I don't know if that'll ever come out but I'll put it on the backlog.
Great video! I really like your approach to comparing 2014 and 2024! Keep it coming!!!! 🤩
Taking damage doesn't maintain your rage, don't know why they dropped that part from the old rage.
Very true. I think it's because it's not under your control. In 2014 if you force someone to make a save, you are hoping that the enemy attacks you AND deals damage so you can stay in rage. Now, the circumstances to maintain it are under your control.
This is interesting and feels like something that can be missed. I do think you are using the wrong term though. Many of these effects are general debuffs as opposed to actual control effects and debuffing an enemy's defences is really buffing the DPS of the party. Debuffing movement tends to be useless unless it prevents the target attacking, which is essentially removing their action, or sometimes if it traps them in a hostile effect. So I like the metric but fell it is misnamed and should include party buffs to - you mention haste but nothing else.
Yea I could see it renamed something else perhaps. This includes debuffs, buffs, and pure control, but in essence it is all battlefield control to me. Some buffs and debuffs end up being categorized as damage though. Movement speed is one of those things where the less you reduce it the less impactful it is but the more you reduce it the more impactful it is. It's hard to give numbers to all these things because it's so variable based on the situation unfortunately. DPR has lots of variables too, but a lot less. Hopefully it's helpful give rough ideas, I definitely need to iterate on it to continue refining.
I really want to see the fighter on next tbh
Awesome! It's coming up next!
@@DndUnoptimized bet!
I recently made a barbarian that had slasher and a whip. With a single attack, after 9th level, they can reduce in enemy speed by 35 ft with a single hit. Then, if you have shield Master feat, you can also knock them prone right after. Then, on their turn, they will have no movement to get up from prone. For the following rounds as you just keep reducing their movement to zero and they'll never be able to get up.
Oh man. That sounds killer! I love it, that's the kind of control I want to see!
chain whip barbarian incoming, kratos style
I think you have a mistake on 26:37. You deal extra damage on a critical hit equal to the ability score(not mod) increased by this feat. So on lvl 19 once you crit you deal extra 21 damage
I think I said that exact thing a couple seconds back. Its just that our crit chance is low, so adding 21 damage on the crits doesn't actually increase our DPR by that much.
@@DndUnoptimized You are right, sorry
@squidjob no worries, people often catch me on mistakes so it's totally fair. Thanks for taking the time to verify.
Actually there is an extra little nugget on persistent rage and it is that you wont lose your rage if stunned or paralyzed.
@@ricardocucalon5349 very true! Nice catch
As a DM I will definitely occasionally catch my Barbarian in a Stun, Para, or Incapacitation. So for moments like that versus monsters and enemies with good CC it's very valuable. Sure you still get stunned, but at least you still have some damage resistance and you keep your bonus action when you're back in
Hi, awesome video! You gained a new subscriber. When you do the ranger, or in a future ranger build video, could you include a Str build too? Obviously the two weapon fighting dex ranger is the go to option because of the sinergy with hunter's mark, but i think a halberd "semi-tank" hunter ranger with though or alert, cleave, GWM and Sentinel (or PAM) could be super viable, considering their "break the horde" feature and their "anti multiattack" defensive feature at lvl 7. The only problem is the bonus action clog but i think the extra control is worth it.
Welcome aboard! For this series I will probably be doing the base classes first, so no Hunter, but I'll put this idea in the backlog for builds. Or I can look into it when I do Ranger subclasses. Thanks for the idea!
@@DndUnoptimized ty so much
Maybe i missed it in the video but now you have more reliability because of the aditional rages per day and aditional raging time
Yea I talked about how you can rage really consistently now. It's very helpful.
Awesome Video! But I find using Cleave consistently will be... well, it's not very consistent. If your DM is always grouping enemies together, yeah Cleave will boost damage alot, but if you are facing solo monsters more often, or spread out enemies. Cleave does nothing. I appreciate the damage comparison, but I don't see it being super accurate. If you have focused on somthing like TwoWeapon Fighting /Single target damage it would be alot more accurate.
Given the amount of forced movement you can pull off as a barbarian, it seems pretty likely you'll get to cleave regularly, but you are right, it is going to be table dependent. TWF will be better against single targets, but I just went with the "Stereotypical" Barbarian, which if you are going to do broad strokes of the class I think you have to do. This is in no way an optimized build, but is meant to give some rough idea. What do you think the stereotypical Fighter is? I'm trying to decide that for the next video. Sword and board?
@DndUnoptimized unfortunately I feel like GWM and PAM 2014 feats have made the "stereotype" for most fighters be heavy pole Weapon users. Or Crossbow/Long Bow if it's ranged build. I really like the idea of Sword and the board being the typical fighter archetype. And I think it would be a very cool comparison, I think you can do good damage now with Sword and Board with Weapon Mastery and Feats like Sheild Master. It's a lot more work, but you could compare multiple builds. Typical ranged build and a typical melee build. Either way, I look forward to checking out what you put out next!
@chrisg8989 yea I agree, Polearm is pretty typical fighter too. I might try to do both Sword and Board and Polearm.
@@DndUnoptimizedI think sword and board might be better for the paladin. The stereotypical knight in shining armor. Pole arm is probably better for fighter and that was the meta for 2014 rules, so it makes a good comparison.
I'm looking fwd to this series, it's a good idea. (I think your barb build will be utterly shut down by Wis and Cha saves -- unless maybe you're planning on a gnome?) I also think you should comment on the mechanical relevance of the class in the 2024 meta. (e.g. Barbaians are no longer a relevant class to play because reckless attack is less important, rage remains limited, The need for decent dex + Str both is awkward. -- at this point both fighters and Paladins are much better classes.)
Yes that's a good point. I often provide the probability that you'll fail a wisdom save. That could be an interesting one to add into the video. Thanks! As for the current meta for the game, it's an interesting idea. I don't know that I want to dive too deep into that territory. Hopefully people can see what a class offers and decide if they would like to play it.
Thanks for this. I have done the damage thing for a few martial builds and most do get becalmed around 12 level which might bother me more if I ever played above 12 level. I expect the Combat Mastery Epic Boon will give more damage then the one you picked (assuming you are not facing resistant enemies). It means for one thing that your Brutal Strike always hits mitigating the downside. The Berserker does add a lot of damage and not much else while the other barbarians are stronger in other ways which seems like a good design principle. I'm off go & watch your other guides now.
I did the analysis for the epic boon they suggested for barbarians, but maybe I should list some other options that might be good for next time. I'm sure a lot of other ones might work out better! Yes, pretty much every martial slows down their damage gains after 11, which is unfortunate because then multiclassing becomes so much more appealing. Hope you enjoy the other videos! Thanks for watching
One big thing about persistent rage that was washed over: incapacitation alone doesn’t end your rage; only being unconscious does. Plus you no longer need to use a bonus action to sustain it. The big thing here is that rage continues even if you get controlled and can’t take actions (such as with a hold person spell), and you’ll retain your damage reduction and all other defensive benefits of your rage.
That's a great point! Still keep some resistance when controlled like that, and save yourself from another rage use and bonus action when you get out.
Great stuff! I've never been interested in Barbarian (except Path of the Giant maybe), but this looks like it could provide many more meaningful choice and tactics in play! Love the CPR putting some things into context.
Yea I'm actually interested in playing a straight barbarian for the first time!