JoshPTheAuthor
JoshPTheAuthor
  • Видео 292
  • Просмотров 28 422
Let's Play: Fallout 3 [TTW] | EP11
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod.
Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.
Mod: taleoftwowastelands.com/
Просмотров: 20

Видео

Let's Play: Dark Cloud 2 | EP2
Просмотров 2113 часов назад
Dark Chronicle, released as Dark Cloud 2 in North America, is a 2002 action role-playing game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2 (PS2). A commentated play-through. If you like my LP content, you might like my books! Check out my website for more details: www.joshperry.ca
Let's Play: Fallout 3 [TTW] | EP10
Просмотров 3321 час назад
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Mod: taleoftwowastelands.com/
Let's Play: Dark Cloud 2 | EP1
Просмотров 43День назад
Dark Chronicle, released as Dark Cloud 2 in North America, is a 2002 action role-playing game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2 (PS2). A commentated play-through. If you like my LP content, you might like my books! Check out my website for more details: www.joshperry.ca
Let's Play: Dark Cloud | EP6
Просмотров 41День назад
A classic style of LP for Dark Cloud 1. Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2.
Let's Play: Fallout 3 [TTW] | EP9
Просмотров 4914 дней назад
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Mod: taleoftwowastelands.com/
Let's Play: Dark Cloud | EP5
Просмотров 5314 дней назад
A classic style of LP for Dark Cloud 1. Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2.
Let's Play: Fallout 3 [TTW] | EP8
Просмотров 5821 день назад
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Mod: taleoftwowastelands.com/
Let's Play: Dark Cloud | EP4
Просмотров 7921 день назад
A classic style of LP for Dark Cloud 1. Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2.
Let's Play: Fallout 3 [TTW] | EP7
Просмотров 11828 дней назад
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Mod: taleoftwowastelands.com/
Let's Play: Dark Cloud | EP3
Просмотров 33Месяц назад
A classic style of LP for Dark Cloud 1. Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2.
Let's Play: Fallout 3 [TTW] | EP6
Просмотров 92Месяц назад
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Mod: taleoftwowastelands.com/
Let's Play: Dark Cloud | EP2
Просмотров 55Месяц назад
A classic style of LP for Dark Cloud 1. Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2.
Let's Play: Fallout 3 [TTW] | EP5
Просмотров 89Месяц назад
A commentated play-through of Fallout 3 on the PC using the Tale of Two Wastelands mod. Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. Mod: taleoftwowastelands.com/
Let's Play: Daymare 1998 | EP5
Просмотров 11Месяц назад
Let's Play: Daymare 1998 | EP5
Let's Play: Daymare 1998 | EP4
Просмотров 11Месяц назад
Let's Play: Daymare 1998 | EP4
Let's Play: Daymare 1998 | EP3
Просмотров 7Месяц назад
Let's Play: Daymare 1998 | EP3
Let's Play: Daymare 1998 | EP2
Просмотров 4Месяц назад
Let's Play: Daymare 1998 | EP2
Let's Play: Daymare 1998 | EP1
Просмотров 25Месяц назад
Let's Play: Daymare 1998 | EP1
Let's Play: Monster Hunter 3 Ultimate | EP40
Просмотров 143Месяц назад
Let's Play: Monster Hunter 3 Ultimate | EP40
Let's Play: Dark Cloud | EP1
Просмотров 69Месяц назад
Let's Play: Dark Cloud | EP1
Monster Hunter: Wilds | Beta Game-play | PS5
Просмотров 213Месяц назад
Monster Hunter: Wilds | Beta Game-play | PS5
Let's Play: Fallout 3 [TTW] | EP4
Просмотров 102Месяц назад
Let's Play: Fallout 3 [TTW] | EP4
Let's Play: Monster Hunter 3 Ultimate | EP39
Просмотров 142Месяц назад
Let's Play: Monster Hunter 3 Ultimate | EP39
Let's Play: Fallout 3 [TTW] | EP3
Просмотров 103Месяц назад
Let's Play: Fallout 3 [TTW] | EP3
Let's Play: Monster Hunter 3 Ultimate | EP38
Просмотров 1012 месяца назад
Let's Play: Monster Hunter 3 Ultimate | EP38
Let's Play: Fallout 3 [TTW] | EP2
Просмотров 682 месяца назад
Let's Play: Fallout 3 [TTW] | EP2
Let's Play: Monster Hunter 3 Ultimate | EP37
Просмотров 1532 месяца назад
Let's Play: Monster Hunter 3 Ultimate | EP37
Let's Play: Fallout 3 [TTW] | EP1
Просмотров 862 месяца назад
Let's Play: Fallout 3 [TTW] | EP1
Let's Play: Monster Hunter 3 Ultimate | EP36
Просмотров 962 месяца назад
Let's Play: Monster Hunter 3 Ultimate | EP36

Комментарии

  • @TJ-vo3rv
    @TJ-vo3rv 5 дней назад

    45:42 Where's Linda? Did Max...just kill that abused circus elephant >.>? 48:30 Definitely much better cutscenes and character interactions in this one. Better localized too, eh. 49:25 I wish I could have told you about the select button while you were still playing Dark Cloud 1, oh well lol. 50:25 It's not just a gimmick either! IIRC, there's some enemies where chucking them is a big part of how you beat them. 53:40 I have such conflicted feelings on the Ridepod. On the one hand, it is a customizable mech, love that. They do a pretty good job providing neat options for it too, all things considered, at least if you stay invested in the inventions mechanic. On the other hand, I didn't like giving it valuable experience I'd rather have on my weapons, especially since the enemies you use it for typically give a lot (and yes I know about the switching you can do before it is collected). Interested to see how you feel about it down the line. 57:25 Aye, this is sorta what I meant in the previous video's comments. In DC1, Building Up your weapons was very attainable in the first dungeon (perhaps even expected), but the game fumbled giving the player direction badly enough that you ended up completely disengaged from the system. Certain kinds of fanboys would call that a "skill issue," but I guarantee you weren't the only person that happened to--regardless of how similar the systems are, DC2 did such a better job engaging the player with it that it **feels** like a better system, which is an actually real improvement in and of itself. 59:40 Ya, I mean, obviously as a massive fan of DC1 I would have liked you to like it at least a little bit, but for a variety of reasons that didn't happen. And as much as I hope you return to it down the line with fresh eyes and that DC2 bug out of your system--if only to compare and contrast--I can hardly begrudge someone wanting to find enjoyment in their hobby! 1:11:40 I believe Select sorts your inventory in this one. This is another one of those things that would have felt *terrible* in a game you already aren't enjoying, but when there's enough good will built up it's just like water off a duck's back, eh.

    • @JoshPAuthor
      @JoshPAuthor 5 дней назад

      Love the ridepod. Would it be nice if there was like, an exp share? Yea. But it's so over powered early, I view it as an RPG. Pull it out when I need it, tuck it away otherwise. It will probably always be decently strong. With DC1, honestly after I have played more DC2. I can easily say the reason I didn't look more into building weapons up in DC1 is because I didn't enjoy the feel of combat. The stiffness, the lack of movement when initiating an attack, the weird i-frames, the risk of everything being broken so it all feeling like throwaway stuff. Whether I had the weakest dagger, or the greatest sword, Toan's melee attack was still going to feel like swishing a bug net through nothing. So I just, wasn't excited to see my numbers get bigger, but 'feel' the same. The system was fine, but in DC1, I just wasn't motivated to interact with it, because the core was boring. I didn't want to hit monsters with progressively cooler weapons and that's not a good thing. Compared to the much grinder, arguably more punishing systems like Monster Hunter where the motivation of seeing a new weapon is massive. Based only on my experience going back, I would probably stand by the opinion that DC2 is the objectively better game. Unless I was being paid, I probably would never go back to DC1. Namely because, in-so-far as my play through of Dark Cloud 2 has gone so far. I can't pick out a single thing, to me, that DC1 did better.

    • @TJ-vo3rv
      @TJ-vo3rv 5 дней назад

      @@JoshPAuthor Sane minds can differ, eh, lol. Ironically, even if by most objective measures we can muster when it comes to judging these things DC2 is "better" than DC1, I have played through DC1 maybe half a dozen or more times, but only completed DC2 once! And I don't see that ever really changing, honestly much the same with how you feel regarding DC1. For whatever reason, DC1 resonates more with me by a country mile, and you are basically in the opposite situation. And that's fine. Obviously, nostalgia is a factor here--for both of us--though, I reckon it mostly just comes down to preference. For instance, the more fluid control of DC2 means *almost* nothing to me in terms of my personal enjoyment of the game, whereas for you it seems to (as far as I can tell from your comments) be one of the primary, if not *the* primary, reason for liking it more. I could really take it or leave it, like, it's fine. The systems in the game(s) were always the main draw for me; another example would be the minimal world building in DC1 not bothering me, because I mostly enjoyed the puzzle of putting the villages together, again contrary to your stated experience with that title. That said, I have a feeling I probably have a much higher tolerance for jank than most! And honestly, as a viewer, I'd *much* rather watch you play a game I don't necessarily care for but that you enjoy, rather than the inverse. I already know what it is like to be a fan of DC1, but not of DC2, so I can experience a bit of that vicariously through your videos, dig? So, even if you never pick up DC1 for the channel again, c'est la vie!

  • @TJ-vo3rv
    @TJ-vo3rv 5 дней назад

    11:45 lol, what is it with this era of RPGs and culling the local wildlife? 15:58 This poor elephant lol. Linda didn't choose the circus life, the circus chose her! 17:13 I love how Flotsam just sorta lets you leave xD Such a Saturday morning cartoon villain. 20:27 Maybe a bit of an awkward tutorial, but a neat mechanic. Like, gramps just explained what we need to make the energy pack, and Max presumably already knows what pipes, belts, and milk cans are...so just make it already, haha. 23:40 Definitely one of those things I went to gamefaqs for as a kid...I don't know if I wouldn't still just do the same thing nowadays, eh. IIRC, there's LOTS of little hidden "ideas" and inventions. This first one they kind of throw you into the deep end for too, since the mechanic isn't super intuitive as far as PS2 game mechanics go (we weren't used to such open ended mechanics back in those days). 25:25 Didn't this girl do a bit in the Circus scene? 28:49 I (unironically, but still conflicted--more on that below!) love how this game has a child's understanding of how things work. It *looks* like a robot's energy backpack...so it must *work* like one too! 33:00 I also love how everyone poses for a photo. Very endearing! 33:30 Sane minds can differ, eh. Already said how I feel about the art direction, so I won't digress on that again. I remember despising the photo/invention mechanic. I'm softer on it nowadays, but still can't help but feel that it feels disconnected from the rest of the mechanics and a bit directionless. If I want to specifically find a new weapon "invention," for instance, there's nothing besides taking photos of anything and everything and crossing my fingers I can really do about it--it is all entirely meaningless until the game tells me how to cobble these things together or I get lucky with a guess (you'd better hope you never miss a crucial photo, either!). Your jokes about the Energy Pack in this episode point to this feeling too. Again, though, perhaps the setting just isn't for me; this turn-of-the-century Europe vibe is on the short list of go-to tropes in Anime and JRPGs and it has never really worked for me, so it is totally possible it is just a me thing! 38:18 I'm the same way, haha! I have to *do* something a couple of times before it really sticks. Physically writing it down myself helps a little bit, certainly more than verbal instructions. 39:35 There was more in that shop that might interest you. It isn't just the crafting materials place! 40:20 This feeling is exactly what I am talking about! It's so arbitrary. I recall they love to hide things behind the camera too, as it were. lol, though I do admit the occasional "ah ha!" feeling you get when finding the last piece of a recipe you have is nice. 44:30 So polite of them to wait patiently for you lol.

    • @JoshPAuthor
      @JoshPAuthor 5 дней назад

      I would say, first and foremost that I was actually quite used to games with crafting systems, or somewhat open world exploration. There was this kind of buffer zone, between quite expansive games on the SNES or PS1, and more experimental titles like this on Ps2, where the burden of being 3d kinda made you go "Does this game have anything extra in it, or is it just a 'graphics game'?" Sometimes, for me anyways, I could tell when a game was largely spending its time on being 3d, and maybe the depth of a 2d only game was being sacrificed. Suffice to say, I feel like the world being a game-play mechanic itself (items to take pictures of) added to this feeling that 3d game-play isn't just a gimmick, but can contribute to a deeper feeling of immersion while still having mechanical depth. I liked the invention system when I first encountered it, because I wasn't very cynical yet and had a misplaced idea of how expansive it was. I didn't really understand how set the inventions were, so as a creative kid, I just thought I can figure out a lot of cool stuff. Suffice to say, I still enjoy it now. Maybe because Max reminds me of Peter Parker a little bit? Just, scraping together random stuff in the back alley and making something cool. Getting inspired by literal garbage. The world building, and character building element of it overrides the arbitrary nature of the mechanic for me.

    • @TJ-vo3rv
      @TJ-vo3rv 5 дней назад

      ​@@JoshPAuthor That's an interesting take, re: 3D as mechanic, not just a gimmick. I didn't really get into games until after 3D games had become normal (I had played some, but my experience until then amounted to Sonic Pinball, my dad's copy of Doom, and browser games). Although, I do have a very vivid memory of convincing my parents to pick up a dual shock controller so I could play our rental copy of Ape Escape lol. I hadn't thought about that, and while I still might think the implementation here falls a bit flat for my taste, I think I have a better idea of what they were going for at least! Also, I was moreso referring to the "taking pictures of random objects" part of the equation, rather than the crafting system itself, with regards to my comment about it being so open-ended (or, well, I know it isn't exactly open ended in the strictest sense, but you know what I mean). It's immersive in a way many of its peers weren't, even ones with crafting systems. Like, I don't know how else to put it, so bear with me. You know how in old Hanna-Barbera cartoons you could always tell which parts of the background were going to move later because of how different they looked? A lot of games of this era used that kind of language, where interactable or important things just *pop* like they were completely out of place, you know? The things you need to take pictures of in DC2 *aren't* like that, and I'm not sure how ready people were for that approach lol. Or, indeed, even how good of an idea this other extreme is...something something yellow paint in modern games being a middle ground something something. Edit: In hindsight, I wonder if the way the inventions work and how recipes are dished out gradually is meant to aid repeat playthroughs? You can invent some powerful items long before finding their actual recipes but after finding the right photos, IIRC, so that would be the kind of thing that could be fun on a second playthrough!

  • @TJ-vo3rv
    @TJ-vo3rv 12 дней назад

    Ah well, such is life. I already said most of what I wanted to say in the comments for DC2 episode 1, so I'll try not to repeat myself too much. As much as I love Dark Cloud 1, and genuinely think it is a good game in its own right, I don't begrudge anyone not feeling the same way; admittedly, it has a lot of flaws. And as a viewer, Let's Plays are at their best when the person playing is enjoying themselves, so in terms of RUclips being your hobby, this is probably for the best! I hope someday down the line you are able to return to it and genuinely enjoy yourself (and only if you are able to enjoy yourself lol)!

    • @JoshPAuthor
      @JoshPAuthor 12 дней назад

      Who knows, maybe some day I will come back and try it with the Enhanced mod, to see if that addresses my concerns. github.com/Gundorada-Workshop/DarkCloud-Enhanced

  • @TJ-vo3rv
    @TJ-vo3rv 12 дней назад

    11:17 I'm surprised you only have one save file as a self-described "save hound." I usually have so many I run into storage problems lol. 15:30 Max would get scammed so hard in any major tourist area lol. 16:03 This one has the same trope as DC1, haha. "You seem like a good kid, go save the world." 29:47 I never noticed before how much of an anime ass opening credits sequence this was xD. IIRC, this whole game will have anime vibes? 39:35 Yup, that's how it works in DC1 too! 40:14 Yup, that's later! 42:00 A lot of the base mechanics are very similar. Goes to show what the right amount of polish and experience can do! I think it will be interesting to see which things don't bother you quite as much in this game, despite them being remarkably similar (such as the "levelling"). I wonder how much it comes down to the removal of certain painful sticking points; the main characters aren't leaky anymore and even though there is still a durability system, the weapon's aren't lost permanently (interestingly, they did *kinda* solve this problem in DC1 too, you just needed to dedicate an item slot to it--you actually had the item already in your inventory in the last episode, but I think you were so miserable by then that you didn't notice lol). I also find the difference in the weapon upgrading interesting. They are--from a big picture view--basically the same, just framed differently. I have a feeling this kind of thing will be a recurring theme with DC2's improvements (i.e. items stacking in the inventory cluing you into the idea that they can stack in your item slots too). There's also a lot to be said for the much more fluid control compared to the first game's relative clunkiness, including in the menus. 48:45 It's a great track! While I'm sad how painful playing Dark Cloud 1 was for you, as a viewer it is much more enjoyable to watch someone having fun in a Let's Play rather than getting frustrated! I still hope you return to it some day, but only if you can find enjoyment in it lol. Ultimately, it might just not be your vibe. Like, I'm the type that enjoys micromanagement stuff (like Toan's thirst), but I absolutely understand the people that don't!

    • @JoshPAuthor
      @JoshPAuthor 12 дней назад

      My 'save hound' logic is weird. If I am playing a game with quick saves, I'll have a bunch, often behind major choices. With a console game, Slot 1 is main file, Slot 2 is a second play through, Slot 3 is a third play through. So I more, never want to lose progress. Compared to wanting a specific save at every point. I do hate losing progress because I randomly died but forgot to save. Max would pay 120$ for a cheap bauble from a street merchant, no doubts. lol. I think part of the appeal for me, with Dark Cloud 2, is how strong the presentation of the story is. I feel like there is actually a world, people, stuff going on. The anime-esque nature of it certainly helps that. Now that I am going through the sequel, but with that bit of experience with the 1st game. It will be interesting to see how things compare for sure, and I'll be constantly curious why it works for me here, but doesn't in other places. I would say I get stuck on little things pretty easily, just if they grate against me I stop enjoying myself. So something as small as, the combat just feeling really clunky in DC1, compared to how fluid it already feels in DC2. That makes a difference. The not leaking thing is also great. I think having two different weapons per character makes a big difference as well, Toen, for better or worse, felt pretty limited with only the melee weapon attack. That was why I had to switch to DC2 though, it's not fun for anyone if I'm not enjoying the game as much and while I can see why folks could/would like DC1. I feel like I just missed that window! Alas!

    • @TJ-vo3rv
      @TJ-vo3rv 11 дней назад

      @@JoshPAuthor Yeah, having anime vibes certainly isn't necessarily a bad thing! It was just funny to take note of. I said more about this in my response to your other comment, but it is fascinating how different our reactions to the presentation is. Game writing and direction is a hard job!

  • @TJ-vo3rv
    @TJ-vo3rv 12 дней назад

    Haha, I suppose this was inevitable with the way the DC1 playthrough was going lol. Maybe some day you'll return? At least you played it enough to see some of the ways DC2 evolved from the first one, I suppose! Good ol' Scott Menville voicing Max. He's one of those VAs you'll notice everywhere once you know his name and voice. He's probably best known these days for voicing Robin in anything animated (mostly Teen Titans). I remember I just could NOT get through this opening as a kid. For whatever reason it felt like such a slog, and I wasn't vibing with the aesthetic either. Something about the setting and/or graphics style, maybe Max as a protagonist idk. Took me a few tries (over the course of years) to get over that hump, but once I did I really liked it! Edit: I find it fascinating how inverted our first experiences with these games are, despite being only two years apart in release and from the same series. I *loved* DC1 and really disliked DC2 as a kid, and you are basically the opposite! This feels like one of those things that game devs grapple with constantly lol--like, how to reconcile these different preferences in players and what makes good design, well, "good" you know? Sure, nostalgia is part of it when in hindsight, but that shouldn't matter on first playthroughs.

    • @JoshPAuthor
      @JoshPAuthor 12 дней назад

      Yea directly comparing the openings between DC1 and 2. 1, to me, feels very random and sorta rushed. You get an intro cutscene, but no background on those characters or their real motivations. You see a military guy, but we get NO further information about his army/country/faction or what get got out of his deal with the Dark Genie. We just get, cut-scene, dancers, destruction, okay Toen go and run through these dungeons and save...this random village in the middle of nowhere. With 2, the establishment of a grander story, seeing cities and people, having plot go on outside of myself, the voice acting itself, a IMO 'timeless' graphic style (similar to Windwaker) and more. It just instantly caught me, and made me want to learn more. Whereas with DC1, I almost instantly wanted the fairy king to stop ex-positioning at me. That said, I think DC2 is also one of the only games that handles time travel/different time periods in a way I like, which also makes it interesting right out of the gate. One of the best things about games is how broad an experience they can support though! How many people they can cater to. So I don't think anyone is 'wrong'.

    • @TJ-vo3rv
      @TJ-vo3rv 11 дней назад

      ​@@JoshPAuthor Re: their openings. I also find DC1's opening super rushed, but I suppose I was happy that I was at least able to play the game right away (this aspect mattered a lot more to me as a kid, I suppose). With DC2's, I think it felt like the opposite extreme for me, like you have that very short, *seemingly* irrelevant opening and then a 30 minute or more break following a much more "lame" character ("I wanted to play as that badass princess, wth!" <- basically kid me) until more gameplay. In DC1's irrelevant opening, at least the Dark Genie destroying your town provided some connective tissue. If the main draw for a player is the gameplay (which it was for me, coming from DC1 and it's fairly minimalist narrative), it really drags. As a kid, I couldn't care less what that sniveling mayor and the clown were talking about, nor did I enjoy watching Max do that long chase sequence using a bunch of moves not remotely accessible in actual play. The whole time, all I wanted was to go back to the princess's storyline which appeared so much more interesting, while also feeling like it existed in an entirely different game/narrative; Max's story felt both like it had no relevance to the thing I was actually interested in (the princess, but also the gameplay), while also failing to draw my interest in its own right. While I think DC2 certainly has the stronger opening these days (obviously, people's tastes evolve as they get older), I think I'd still prefer something more in the middle--which I think they achieved better with Rogue Galaxy. Re: the graphics. My feelings on DC2's graphical style are complex, so I'll try to keep it brief. I generally really like the cel-shaded look this game, Windwaker, and others (such as Rogue Galaxy!) have used, but something about the stylization and direction puts me off. I can't think of a more succinct way to put it other than that the character and world designs look more "ugly" to me--regardless of graphics style or fidelity--but I am not informed enough about these things to make a guess as to why. Moreover, DC1's direction made it feel more like a world filled with odd and mysterious things to discover, like you were along for the ride with small-town kid Toan. I think this appealed to me more than DC2's presentation (initially!) of a more modern or "solved" world with no or few mysteries to discover. The first dungeon being the oft-maligned sewer level of all things certainly didn't help--all these things made that dungeon feel approximately 10 times longer than it was. It probably just comes down to personal preference, for all I know these are actually really good character/world designs as far as good praxis goes and I am the odd one out.

  • @TJ-vo3rv
    @TJ-vo3rv 19 дней назад

    IIRC, you can see which stats you need to increase by clicking on the "???" options in each weapon's build up menu? That might be in a different game in the series, I can't quite remember!

  • @TJ-vo3rv
    @TJ-vo3rv 19 дней назад

    3:07 This old guy with his beady eyes always has this look on his face like the LSD just kicked in. 9:18 Yeah, normally I feel like I'd have some insight or something to say regarding weird enemies in Japanese RPGs...but in this particular case I'm totally lost lol. I have no idea what the deal is with these weekday gremlins. There might not be any real reason for all we know, and the devs just wanted to have a bunch of different gnome enemies and needed a handy naming scheme. 10:30 The original Rambo is so good. It is kinda ironic what the popular perception of Rambo's legacy is, given the themes and message of that first movie. 11:44 Not sure how far ahead you record these, so I'll refrain just repeating what I said in the last video's comments lol. I find that once a game loses my investment, or if it isn't able to grab me initially, it is really hard for it to rope me back in further down the line. There's like a kind of "investment inertia" where it is hard to get started and hard to stop, but once a game hooks me in it is easy to stay invested. 12:37 I always loved the way Toan enters the floors in this dungeon. Seems synced up to the music somehow? Also each character enters in their own way! 13:12 Since I noticed you skipped adding attachments again, part of me wonders if part of the problem is that the game gives little guidance on how to reach the weapons' Build-Up options (as is, you are kind of aimlessly attaching things through no fault of your own). 15:00 Yeah, this might go some way towards explaining why this game is getting so frustrating for you lol. When I play, I tend to have a stock of like 5 Dran's Feathers at all times, I can't stand not having a sprint button. 19:00 A lot of people just like the feeling of putting together some sort of crazy combo, via buffs and preparation. For these players, thinking about and implementing those strategies is fun, rather than just a chore. You see this a lot in the Soulsborne community, but those games also provide options for people that don't want to mess with all that stuff, which is part of what makes them so popular, I think. Especially with Elden Ring, there's lots of ways to play "unoptimally" that will still get you through the game perfectly fine, and if you have fun doing it, who cares. With regards to Dark Cloud 1, the combat mechanics are pretty rudimentary--there's only so far raw skill will get you here--so much of the enjoyment comes from preparing and building up your favorite weapons (kind of like training your favorite Pokemon). If that kind of playstyle isn't your vibe, you might have a hard time getting into it. 20:51 No, you've just been very unlucky lol. 34:20 Yeah, this kind of thing is sorta where more advanced techs come into play, like using the i-frames from charge attacks to "dodge" attacks up close. Granted, certain enemies are just much easier to fight with ranged weapons, but it is hard to get ahold of better slingshots for Xiao at this point in the game. (They do exist, you just need to get lucky with the weapon chests). 55:20 Hahaha, such is life in blind playthroughs! I'd recommend checking out that green repair powder bag you picked up, I think you'll like it! 58:10 Toan is leaky lmao. 1:01:25 Always bring status healing items! You have plenty of space in your bag! For Goo, you need that soap bar item you've been ignoring at Gaffer's lol. You might also consider keeping a revive powder or two handy.

    • @JoshPAuthor
      @JoshPAuthor 19 дней назад

      NGL my recording schedule is pretty random, sometimes I can do a few videos in a row, sometimes I'm a few weeks in between a single recording session. Sometimes this is nice, as it preserves a bit of the 'blind' LP perspective, but it also means I can be talking about things temporally out of place. Definitely struggle with things like the Dran's feather given if it isn't permanent, I basically disregard it. But this game doesn't seem to operate by that logic. I am glad to know it isn't always the third gate object, I'd rather be unlucky then that be an intentional game design choice. lol.

  • @jikosauce
    @jikosauce 22 дня назад

    Such a good game. Wish it was co-op

  • @TalkitiveTimes
    @TalkitiveTimes 25 дней назад

    I love a good fall out playthrough you got my sub man

    • @JoshPAuthor
      @JoshPAuthor 24 дня назад

      Right on! This is definitely a comfort game for me. I've played it so many times.

  • @TJ-vo3rv
    @TJ-vo3rv 25 дней назад

    31:46 So I am making this a separate comment because it is important. "Status Break" Is one of the principal ways you get better weapons as the game goes on. Any weapon that is +5 or higher can "Status Break," turning it into a SynthSphere (this destroys the weapon! Except for the Dagger which just resets to level 0. Same goes for every other character's starting weapon too). A SynthSphere contains *60%* of all of the original weapon's stats, as well as any special effects it might have had (you haven't encountered any of these yet but will soon). The SynthSphere can then be used like a weapon attachment, but can only go in the blue slot (I am sure you've been wondering about why the slots are different colors). Also, the highest level a weapon can reach is 10, so there is a hard cap on how powerful they can become without Status Breaks. Unless using very expensive/rare attachments and knowing exactly what the requirements are, this is also the principal way you can get a weapon powerful enough to unlock "Build Up" options.

  • @TJ-vo3rv
    @TJ-vo3rv 25 дней назад

    Re: Not having fun with the game. I don't think there's really any reason to dive into your stated gripes with the game, but this whole discussion made me remember the first time I played Dark Cloud 2. I *really* didn't like it. There were a bunch of reasons for why that I don't need to go into here, but ultimately I think I was just comparing it unfairly to the first game which I already loved in a "change is bad" kind of way. Nowadays, I think DC2 is probably the better game, but I'd encourage you to try to meet the game on its own terms, keeping in mind the time and context of its release (it was the devs' first game, originally a release title for the PS2, devs were still figuring out the new--frankly revolutionary--console, and so on). As much as I love the game, it is really a "flawed gem." That isn't to say you should ignore all of its shortcomings or anything like that, but there's still fun to be found despite those shortcomings, imo. Just food for thought. Addendum: Much of the appeal for me was/is going to all these places, restoring them, meeting the people, just getting immersed. If the game isn't able to do that for you, the actual mechanics are going to have a hard time picking up the slack, as you have noticed. Funny enough, I think this was the main reason I didn't jive with DC2 initially. I had to kinda force myself to play it until I started having fun lol.

    • @JoshPAuthor
      @JoshPAuthor 24 дня назад

      I totally see where you are coming from and while I leverage critique here. It isn't with an overt amount of eagerness. I definitely started this LP really wanting to like Dark Cloud and I think part of the frustration of not enjoying it is compounded by having that expectation let down. There are a lot of things that, at this point in time, I think are fine if you grew up with them. There are lots of weird, janky or broken video game systems that I am so okay with personally, that I forget they even could be frustrating to new players. Also working against me, is that I played Dark Cloud 2 as a kid, and LOVED it. I thought it was one of the best games of all time, but coming back to DC1. It's so easy to feel the quality of life differences, or that inexperience from the developers with the Ps2/this series. While I would never begrudge anyone who enjoys, or has nostalgia for Dark Cloud 1. I didn't get to it early enough, which I think explains why I start to bounce off it here.

    • @TJ-vo3rv
      @TJ-vo3rv 24 дня назад

      @@JoshPAuthor Definitely valid points! I think I am kind of your inverse. I grew up with Dark Cloud 1, so I have a certain amount of rose colored perspective looking back on it. The whole "grew up with the jank makes you able to tolerate the jank" thing is also why I think you'd enjoy Rogue Galaxy. It is certainly the most polished of the "series" (being incredibly loose with the definition of "series"). I think growing up with games like this also made me extraordinarily tolerant of janky cameras lol.

  • @TJ-vo3rv
    @TJ-vo3rv 25 дней назад

    1:00 Probably just shoddy translation work. It gives you the same temporary "Stamina" power up you sometimes get from those glowing power up spots in the dungeon. 5:20 Daaaamn, that blows. I wish the game did more to stop this from suddenly happening. Very easy to either get distracted or to hit an enemy that deals way more durability damage than expected. Don't worry, this kind of thing happens, and there will be plenty more weapons coming your way! 5:50 I loved it as a kid...though, I also had a lot more patience for this kind of thing as a kid lol. The game really wants you to take advantage of its weapon upgrading system, but this is hard to do so early in the game. I can see why this would be frustrating. I'd encourage you to look more into those weapon attachments; at this point the numbers might seem small, but they really make a huge difference (especially against tough enemies like this dragon). 6:30 Yeah, there's some basic weapons that are easier to get ahold of as you go. In hindsight, it is one of those old games that expects a certain level of grinding to get the good stuff, though. 14:45 Definitely. This is basically the game's leveling system (with regards to your earlier comment about missing leveling up). You'll go through just so many weapons. I had a lot of time and patience to do the grind as a kid and got a lot of good weapons out of the system, so I am curious to see how things go for a newcomer when you don't go quite so hard in the paint with it. 30:57 This is so funny. I don't know why devs back then were so hung up on the idea of item durability. It isn't like these things are hard to come by or expensive (later on). It just adds a needless chore in the form of constantly stocking up lol. 35:00 As you might expect, this being an older RPG with fishing, you can get some of the best things from doing it. Also like many of those games, you need an extraordinary amount of patience (or a guide) to get it all lol. I definitely recommend doing it every so often though! You had the right idea, you just let the lure go a little too long underwater (or not letting the fish take a full-on bite). 43:15 Bad hitboxes are the worst! 49:30 I'd agree all the menuing in DC1 gets tiresome, though I think I'd also tell you about pressing the Select button to switch party members lol. You are also meant to use charge attacks or stronger weapons when Dran is on the ground, rather than smacking it once with your starting weapon (you did seem to pick up on how the way you were doing it couldn't possibly have been the intended method). I don't necessarily blame you for getting frustrated, as this boss gave me quite a lot of trouble as a kid. It is interesting seeing someone new attempt this boss, as once you know how the game works you can get through the fight in a couple minutes. I think on my last playthrough I was able to defeat him before he flew for a second time. Part of what I am about to say is definitely on the game for not conveying things properly, but I don't think you are really quite grokking yet how important it is to pay attention to the weapon leveling system, damage types, and enemy types. The lesson to take away from this fight isn't that it was terrible and irritating (though there is certainly some truth to that, I can't deny it), but rather that you might need to reevaluate your approach to weapon selection, weapon upgrading, and your stance on charge attacks (also worth mentioning that holding the button down for a moment also makes ranged attacks do more damage). This is very much a game where half the battle is won in the preparation stage. Also, don't forget what I said about the select button lol. Also also, I don't know about any of the mod packs or anything like that so I can't speak on anything they do.

    • @JoshPAuthor
      @JoshPAuthor 24 дня назад

      I 100% feel like there is lots of grinding required here, but it's kinda the worst kind. I say that as a Monster Hunter player, who is often fine with running the same fight a dozen times in a row. Grinding these dungeon floors, largely feels as a new player, very unrewarding/tedious. If the combat was itself, more fun to perform, it might help. But as is, it's rough for sure. Reminds me of those rogue-lite games where combat is just bouncing your graphic against another graphic. The durability on run items is just like...bro! Come on. Unlock it as a button or something please. Ah well. I really should have realized Select does that. While I can totally concede, I did the boss sub-optimally. I think beyond even the combat cycle, and the moves the boss had. The biggest issue was communication. The game should give a suggested damage level, completely negate my damage if I'm not levelled enough, or similar, to indicate where I am progress wise. While it makes sense that, this era of game, just assumes I dumped a bunch of time into levelling. As it is, at a just "follow the main quest" pace, it feels like I'm way behind the curve but have never been pushed to get beyond it. If I was given a clear indication, maybe prior to entering the boss level, that I would want something of a certain level of power. That would work better. As is, I kinda still blame the game for the boss fight taking forever. That said, I am definitely someone that feels compelled to 'out-skill' things because I'm not always into buffs/debuffs/counters and just want to play better. So I'm naturally at odds with those kinds of requirements in any game.

    • @TJ-vo3rv
      @TJ-vo3rv 24 дня назад

      @@JoshPAuthor That's a fair point about not jiving with this kind of system. At least half, or even most, of your success will hinge on how you prepare for each fight. Not necessarily through a huge amount of grinding, but just through picking and building the right tool for the job (which probably requires at least a *little bit* of grinding, but we aren't talking spending hours on it or anything). For instance, with minimal grinding, you could have been hitting Dran for about five times or so the amount of damage you were hitting him with (your chosen weapon was pretty much exactly the worst one you could have picked). I would still call this bad game design though, as it necessitates going into the fight once or twice to identify the boss's "type" so to speak, and then picking the weapon for it. Or knowing ahead of time via repeat playthroughs or a guide. This sorta goes on at a much smaller scale with normal enemies, but if this kind of trial-and-error approach doesn't appeal to you, you might have a hard time finding the fun. Edit: honestly, kind of reminds me of a lot of other RPGs from the time that lacked a bestiary or "pokedex" to tell you what you need to be shooting for.

    • @TJ-vo3rv
      @TJ-vo3rv 24 дня назад

      Tbh, I think Dark Cloud's weapons are closer to pokemon than they are to normal RPG weapons lol.

  • @TJ-vo3rv
    @TJ-vo3rv 28 дней назад

    Worth mentioning some of these stat boosting items *also* refill their respective meters when used. So you might consider reserving Fruits of Eden and Gourds for use in the field as appropriate, but that is certainly a level of min/maxing not everyone is down for! Once the village is done, I definitely recommend giving the whole place a thorough once over for more of those baby chests! They really are invaluable.

  • @TJ-vo3rv
    @TJ-vo3rv 28 дней назад

    29:09 The game loves doing this kind of thing lol. Force you to use a certain character, then fill the floor with things that are difficult for that character to deal with. I remember saving all of my throwables up until this point (as well as buying a few bombs from gaffer) specifically to deal with this level, since you still need to kill some things to get the key/crest. 31:05 oh dear lol... 34:57 pretty fruitful outing to the back floors, I'd say! 43:00 It really did do you a lot of good before! Take a look at some of the items you picked up from there, homie. 43:20 This is another good example of what I was talking about before with "gimmick" levels. All the enemies here are stone, so equipping a weapon with high anti-stone (or putting anti-stone items on the weapon itself) and endurance would make a *huge* difference. 44:15 This guy is always a fun surprise on a first playthrough lol. 46:00 Now that I am older this looks like, uh...nevermind. 56:00 Part of the fun for me is figuring all this stuff out for myself, but I get not being interested in getting bogged down in the minutiae. At least this way you'll definitely get to see all the content! 1:03:15 Re: when done. In DC1 you get an event for every individual house completed, and then another event when everyone's requests are fulfilled (100% in the Georama Analysis window).

  • @TJ-vo3rv
    @TJ-vo3rv 28 дней назад

    5:20 Yeah, so the game has a lot of "gimmick" floors like this one (like here where many of the chests are mimics). 16:30 Probably my biggest complaint about this game now that I am older. There's so much micromanagement stuff like this that I just don't have the patience for anymore. Don't get me wrong, I still love this game to death. But there's lots of things that more "modern" design would do differently, like healing everyone at once when you go into the healing springs, restoring thirst automatically when you go back to town, having a way to quickly repair everything at once, and so on. 18:55 You saw an important property of all ranged weapons right here. They do more damage the closer the enemy is. This will be true for every single ranged character in the game. You're also going to really appreciate exploiting elemental weaknesses with these kinds of low damage weapons as well, as time goes on. I would encourage you to buy those weapon augment items some more--ideally you'd never ever level a weapon without all of its slots filled. Usually, leaning into what the weapon is meant to be good at is a good way to get to its build-up option(s). 21:48 This just means some of its stats randomly changed a bit. Can be good or bad. Unfortunately there is no way to know without looking at the weapon before and after. I hate these. From looking at earlier footage, it looks like this one reduced your Gladius's MP from 7 to 3. That's rough, buddy. This is basically why I got into the habit of always equipping the dagger right before stepping on any of these spots. 23:49 You have no idea how much those stone rollers killed me as a kid lol. Fortunately, there's plenty of characters to choose from as the game goes on, so if you don't like Toan or Xiao, you'll have more options soon. There's a few decent ways to deal with them. Don't forget about blocking and strafing. 24:25 Yeah, they take you to a *much* harder version of the level with *much* better rewards. Each one usually has some unique rule or gimmick, iirc. Some of the best items/weapons in the game can be found back there. That said, I wouldn't recommend trying it without getting more comfortable with the game, leveling up more, using more stat-up items, and/or saving beforehand.

    • @JoshPAuthor
      @JoshPAuthor 28 дней назад

      The repair doesn't bug me AS MUCH as the need to constantly be drinking. I feel like a literal fish out of water, gasping every few moments, suffering all the while. In other titles, even like Fallout, you get to a point of 'out cheesing' the repair system, and it becomes negligible/tolerable. I imagine for DC1, that is when you are rich enough to have near infinite auto-repair powders. But still, it definitely dates the game/experience. Also I will see the rolling stone dudes in my nightmares, forever.

  • @TJ-vo3rv
    @TJ-vo3rv Месяц назад

    One quick spoiler free pointer you might appreciate: Those little baby chests you find around town are tied to how complete the location is. They are also the best way to acquire stat boosting items as you play through the game. You picked up a particularly important one at ~1:03:26. This is how you raise your characters' stats, so keep an eye out!

  • @TJ-vo3rv
    @TJ-vo3rv Месяц назад

    1:55 You got the idea lol. 5:15 I'd love to see you check out Rogue Galaxy. It is from the same devs and they play with and further refine a lot of the ideas in Dark Cloud 1 & 2 9:00 Yeah, there's a lot of ways you can break the game once you know all the secrets. I won't spoil it, beyond saying that being deliberate with what things you "merge" with the weapon when upgrading is very important. You'll figure it out soon enough, if you want to know more check the manual or just ask :) 12:29 I'm glad you are having fun with it now, because some of the later sequences are brutal...especially if you want to get a perfect score for the best rewards. 15:20 So these SynthSpheres the game glosses over really quick are pretty important for getting good weapons as the game goes on. Your Dagger can be turned into a synthsphere as many times as you want to level it back up to max (it will simply reset to level 0). Just something to keep in mind. PS: If your Dagger gets down to 0 durability, it won't break, but will start to do 1 damage, which is nearly as useless. 32:23 Yeah, you already fulfilled their conditions completely by happenstance. 36:00 Yeah, the pacing in this beginning section is a bit off for sure. I guess they were eager to get you in the dungeon, so they had to kinda dish out tutorial information piecemeal. 39:00 These complaints will get mitigated as the game goes on. They kinda frontload a lot of the micromanagement aspects. The stone enemies that destroy your durability certainly don't help things. 1:01:02 I knooooooowwwwww lol.

    • @JoshPAuthor
      @JoshPAuthor Месяц назад

      Hey I love these types of comments! Nice to see you back. Getting into Dark Cloud 1 is a unique experience for sure. The opening pacing is definetly wonk compared to modern games, honestly heavy handed and at times boring. That said, it isn't like they didn't learn a bunch of lessons from this. I also admit, never played Rogue Galaxy but I've been reading a lot about it. It may well be something I need to dive into in the future!

    • @TJ-vo3rv
      @TJ-vo3rv Месяц назад

      @@JoshPAuthor Glad to see they aren't annoying or anything, I just get very excited about things, you know? It is pretty cool to see how a developer evolves and develops over time. I'd love to see you play Dark Cloud 2 and then Rogue Galaxy on the channel. Could be a cool exercise.

  • @TJ-vo3rv
    @TJ-vo3rv Месяц назад

    Most of your questions will get answered soon, and you might have already gotten there by the time you read this comment so I'll refrain. The manual you got will also help if you feel lost. 35:00 They really get a lot of use out of Toan's surprised pikachu face lol. 41:04 Oh no! The time of day changed so Macho moved lol. 1:06:04 ngl, this was hilarious.

  • @NivekNozid25
    @NivekNozid25 Месяц назад

    you emulate this in pc? its so smooooth

  • @TJ-vo3rv
    @TJ-vo3rv Месяц назад

    8:42 I know the bones are largely aesthetic, but that windmill would be just...just awful as a windmill lol. 9:20 Funny seeing your name where I'd usually see "Toan." 10:25 I always thought it was interesting how the villagers do the same dance as the dancers from the summoning ritual in the intro. I don't remember the full context for why that is, but I am excited to be reminded. 12:00 Damn haha, I forgot how fast the game just GOES FOR IT. There's no time at all to get acquainted with the village lol. Remake pls. 14:20 this sequence is giving isekai vibes so hard lol. "Hello random teenager that just died (?), you seem pretty cool, so here's ultimate power." 15:57 I love how much of a doofus Toan is. He's given this super important mission from on high to save the world, then immediately sees some butterflies and is like ":D" just like a golden retriever. Side note: I never noticed the mayor's house is a "yellow submarine" for some reason??

  • @TJ-vo3rv
    @TJ-vo3rv Месяц назад

    Yessssss! I can't believe I missed the first episode. I clicked so fast when I saw episode 2 pop up in my feed lol. I was just thinking about your Legend of Dragoon playthrough and how you talked about playing this. Can't wait to revisit this absolute banger. You'd be surprised how many people have fond memories of this game, despite it being largely forgotten. I even have a non-gamer ex that played it when she was little and remembered it fondly enough for us to replay it together lol.

  • @Smeeg76
    @Smeeg76 Месяц назад

    There's a glitch?? called the stop hop you can perform on keyboard and mouse which allows you to move round much quicker just using W and space bar. Game changer once you've got the timing and muscle memory down. Just search in stop hop fnv and there will be multiple tutorials

  • @Mr.Howzer
    @Mr.Howzer Месяц назад

    never heard about this game. should i buy it for my ps2 (if i can find it online)

    • @JoshPAuthor
      @JoshPAuthor Месяц назад

      I'm going to be really honest, and say probably not. Throughout this series I experience some frustrating things and unless you have nostalgia goggles, Dark Cloud 1 is a bit of a rough experience. I would absolutely say just play Dark Cloud 2 if you are interested in what you see here.

    • @Mr.Howzer
      @Mr.Howzer Месяц назад

      ​@@JoshPAuthor maybe i will buy it but im not sure what game i should start on for my ps2.

  • @HowlingHyenas
    @HowlingHyenas Месяц назад

    Very eerie not hearing your voice over on the game but good video as always

    • @JoshPAuthor
      @JoshPAuthor Месяц назад

      I appreciate that! This was definitely just a "Well I'm playing it anyways!" type situation. The PS5 doesn't record movement as well as my regular setup, but it was fun to share the video.

  • @HowlingHyenas
    @HowlingHyenas Месяц назад

    Cool video I also saw you posted and wanted to see what this is about before i buy it to see if it's worth it and the wait

    • @JoshPAuthor
      @JoshPAuthor Месяц назад

      This will no doubts be a DAY ONE buy for me. World was an amazing next step for MH, but with how Wilds is shaping up. It is clear World and Rise were both steps on the path to the true next gen experience of the series. I sound like marketing material, but as a long time fan, this is such a stupendous series that keeps quality with every release. I'm hyped.

  • @HowlingHyenas
    @HowlingHyenas Месяц назад

    Im going to be fighting alatreon later today so i hope mh tri doesnt fail me on it

  • @HowlingHyenas
    @HowlingHyenas 2 месяца назад

    Any tips on fighting agnaktor in tri

    • @JoshPAuthor
      @JoshPAuthor Месяц назад

      Get a sense of what triggers the laser beams, and where you are when that happens. I would say this is a close/medium distance battle and when you get too far Agnaktor tends to charge/dive/laser. That and he tracks you when he charges forwards, so try to change directions mid-run to not get hit by him going where you are.

    • @HowlingHyenas
      @HowlingHyenas Месяц назад

      @@JoshPAuthor i beat him with this advice thanks for the help

  • @gaminggs1339
    @gaminggs1339 2 месяца назад

    Ive been on and off this game trying to 100% it. Currently I am grinding hr points and S ranking arena quests.

    • @JoshPAuthor
      @JoshPAuthor 2 месяца назад

      Gotta take breaks sometimes as well! The very specific type of difficulty in MH games can get exhausting. But when you have the endurance/patience for grinding. So much progress to be made!

  • @HowlingHyenas
    @HowlingHyenas 2 месяца назад

    I hope one day i will be able to get 3U and beat it 100% like this

    • @JoshPAuthor
      @JoshPAuthor 2 месяца назад

      It's a great game to casually return to. Easy to pick up as you have time for it luckily.

    • @del-chicken2641
      @del-chicken2641 2 месяца назад

      Emulate it with dolphin

  • @1011Potions
    @1011Potions 2 месяца назад

    Is it okay if I ask your settings, and how you make 3 Ultimate in Cemu (I assume?) run so well?

    • @JoshPAuthor
      @JoshPAuthor 2 месяца назад

      Some of the older MH titles I've played I did a lot of "tuning" on before recording, a great example would be MH: Unite which I did something like a 4x resolution upscale on and lots of insane graphics tweaks. But kudos to the devs, MH3: Ultimate 1.1 is basically shipped in an "unlocked" state and natively will run 1080p @ 60fps if the hardware supports it. Outside usage of the experimental v-sync option, and vulkan API. It is all "Bilinear" graphics. That said, historically I find people build systems that are GPU heavy and CPU light, I have a powerful CPU and reasonably powerful GPU which I think covers the gaps with stuff like emulation allowing for a smoother overall experience.

  • @Mr.Howzer
    @Mr.Howzer 2 месяца назад

    its lowkey chilling just listing to u talk and watch your gameplay

    • @JoshPAuthor
      @JoshPAuthor 2 месяца назад

      Well that's perfect! Chill background gaming.

  • @ZakariaBarkouk-c9o
    @ZakariaBarkouk-c9o 2 месяца назад

    what the name of the great sword you using

    • @JoshPAuthor
      @JoshPAuthor 2 месяца назад

      It is the 'Blue Wing'. monsterhunter.fandom.com/wiki/Blue_Wing_(MH3U)

  • @HowlingHyenas
    @HowlingHyenas 3 месяца назад

    7:14 it was at this moment he knew he messed up

  • @HowlingHyenas
    @HowlingHyenas 3 месяца назад

    I like ivory but abyssal is my favorite

  • @PsiStar
    @PsiStar 3 месяца назад

    Such a cool and relaxing video man, keep it up!

  • @jrsoto5692
    @jrsoto5692 3 месяца назад

    Such a nice memory. My first Monster Hunter game & looking forward to MH Wilds

    • @JoshPAuthor
      @JoshPAuthor 3 месяца назад

      MH Wilds looks tremendous! It will be a day one buy for me. Might drop off the edge of the earth for a bit when it does.

    • @PsiStar
      @PsiStar 3 месяца назад

      Same bro

  • @NPOCrushader
    @NPOCrushader 3 месяца назад

    Welcome back! A bit late to the video, but congratulations on moving

    • @JoshPAuthor
      @JoshPAuthor 3 месяца назад

      Thanks! It was so worth it. aha

  • @HowlingHyenas
    @HowlingHyenas 3 месяца назад

    Ive never seen mh4 so ill be excited to see it once you are done with 3U

    • @JoshPAuthor
      @JoshPAuthor 3 месяца назад

      Same! I think I'll play Dark Cloud before, but I'm definitely looking forwards to MH4.

  • @TerritorialOak
    @TerritorialOak 3 месяца назад

    awesome

  • @HowlingHyenas
    @HowlingHyenas 3 месяца назад

    Keep it up man I'll be here even when you get popular just don't forget me

    • @JoshPAuthor
      @JoshPAuthor 3 месяца назад

      Aha, I've never been popular in my life before. But here is to optimistic thinking! Thanks!

    • @HowlingHyenas
      @HowlingHyenas 3 месяца назад

      @JoshPAuthor I am currently playing mh tri after so many years so I'm about the same progress as you and use you as a guide and a way to watch people play it too, even if the normal videos are 14 years old your the only modern one I watch

  • @HowlingHyenas
    @HowlingHyenas 3 месяца назад

    Keep up the good work and I think sand barioth is a very cool concept

  • @BadEnd98
    @BadEnd98 4 месяца назад

    Oh, cool mix set. Remind me of back in the day, I had that Ceadeus waist in everything til G Rank

    • @JoshPAuthor
      @JoshPAuthor 4 месяца назад

      Ceadeus is a great set for sure. My greatest weakness as a MH player is that I prioritize looking good over stats every time. So I rarely use mixed sets to their max potential.

  • @gluis2k
    @gluis2k 4 месяца назад

    I hated this monster so much. I only fought him the one or two times needed to progress though the story lol

    • @JoshPAuthor
      @JoshPAuthor 4 месяца назад

      We all have those! Zinogre doesn't bug me too much, but Duramboros is just so a slog early game.

  • @xav7123
    @xav7123 6 месяцев назад

    Mother didn't come with, lol

  • @xav7123
    @xav7123 6 месяцев назад

    This is such a breath of fresh air, someone that thinks and talks

  • @NPOCrushader
    @NPOCrushader 6 месяцев назад

    Seeing the underwater combat makes me really want to go out and try this one, it seems like such an interesting way of hunting monsters. Have only really played Rise and World, tried a bit of Generations Ultimate as well, but gotta add this to my list of games to play

    • @JoshPAuthor
      @JoshPAuthor 6 месяцев назад

      HIGHLY recommend going back to Monster Hunter 3 Ultimate. It is definitely one of the more approachable 'classics' while still presenting a legitimate challenge. Plus the content is crazy expansive so it's a game you can play lots of.

  • @NPOCrushader
    @NPOCrushader 6 месяцев назад

    The quest description on the survive until time expires quests seemed a bit confusing... Feels like one of those design desicions that changed for the better in later games

  • @99wrld1
    @99wrld1 8 месяцев назад

    yay finally let’s play

  • @thadarkknight3039
    @thadarkknight3039 8 месяцев назад

    Unfortunately, civil discourse is a fleeting privilege...

  • @fenix2605
    @fenix2605 8 месяцев назад

    Slowly catching up to your whole backlog of these videos and loving it! As someone who started with the early games as well it’s been great watching them back in action. Loving the content!

    • @JoshPAuthor
      @JoshPAuthor 8 месяцев назад

      I'm glad you're enjoying the videos! It's a relaxing hobby to revisit awesome old titles.

    • @fenix2605
      @fenix2605 8 месяцев назад

      @@JoshPAuthorgonna be picking this back up tonight on my old 3ds after watching this haha.