- Видео 309
- Просмотров 165 399
Ivanstorm
Добавлен 8 сен 2016
Blue Print [M.A.M.E.] (158,850)
Blue Print is an arcade maze game released in September 1982. It was developed by the Stamper brothers (of Zilec Electronics at the time) and licensed to Bally Midway. Ports of Blue Print were published by CBS Electronics for the Atari 2600, Atari 5200, and Commodore 64 in 1983.
The player controls J.J., a man whose girlfriend Daisy is being chased by Ollie Ogre. To defeat Ollie, J.J. must find all the parts of a machine he has designed, assemble it, and use it to shoot Ollie. Controls consist of a joystick and a button.
The screen is divided into three sections. At the top is a ledge on which Ollie chases the girl, occasionally knocking down flowerpots that may hit J.J. The centre portion ...
The player controls J.J., a man whose girlfriend Daisy is being chased by Ollie Ogre. To defeat Ollie, J.J. must find all the parts of a machine he has designed, assemble it, and use it to shoot Ollie. Controls consist of a joystick and a button.
The screen is divided into three sections. At the top is a ledge on which Ollie chases the girl, occasionally knocking down flowerpots that may hit J.J. The centre portion ...
Просмотров: 66
Видео
Bagman 257320
Просмотров 2821 день назад
Arcade Video game published 39 years ago: Bagman © 1982 Valadon Automation The objective of the game is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or ...
Frogger (3 lives 37,000) [M.A.M.E.]
Просмотров 38Месяц назад
Arcade Video game published 42 years ago: Frogger © 1981 Konami Industry Company, Limited. Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen. The lower half of the screen consists of a bi-directional flow of traffic moving across five...
Crazy Kong "Kill-screen" (611,300) [M.A.M.E.]
Просмотров 162Месяц назад
Crazy Kong is an arcade game created by Falcon, released in 1981. It is similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, the game was officially licensed for operation in Japan when Nintendo couldn't keep up with demand at home (even though Donkey Kong was still released in Japan), and is based on different hardware. the game retains all the gameplay elemen...
Kurukuru Kururin (Training Stage 5, Normal/Default) [2" 80]
Просмотров 249 месяцев назад
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
Kurukuru Kururin (Training Stage 4, Normal/Default) [6" 35]
Просмотров 169 месяцев назад
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
Kurukuru Kururin (Training Stage 3, Normal/Default) [4" 51]
Просмотров 159 месяцев назад
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
Kurukuru Kururin (Training Stage 2, Normal/Default) [3" 61]
Просмотров 199 месяцев назад
Kurukuru Kururin (Training Stage 2, Normal/Default) [3" 61]
Kurukuru Kururin (Training Stage 1, Normal/Default) [2" 81]
Просмотров 249 месяцев назад
Kuruuru Kuru Kururin is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001, and in Europe and Australia on June 22 as a launch title. North America saw the title for the first time in February 2016, via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the...
kiki kaikai (Arcade / M.A.M.E.) [139,200]
Просмотров 139 месяцев назад
Arcade Video game published 38 years ago: 1986 Taito Corp. (KiKi KaiKai) Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods! The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her Kiki Kaikai is an overhead multi-directional shoo...
TwinBee (Arcade / M.A.M.E.) [376,850]
Просмотров 429 месяцев назад
TwinBee © 1985 Konami. TwinBee is an overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly coloured landscapes. It's a ...
Duck Hunt (Arcade / MAME) [146600]
Просмотров 29010 месяцев назад
Released in March 1985. Vs. Duck Hunt The arcade version of Duck Hunt has many differences compared to the NES version. It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss),...
Darius (Arcade / M.A.M.E.) [922,090]
Просмотров 4211 месяцев назад
Arcade Video game published 36 years ago: Darius © 1987 Taito Corp. A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it. In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two att...
Dogyuun (Arcade / M.A.M.E) [745,000]
Просмотров 8611 месяцев назад
Arcade Video game published 31 years ago: Dogyuun © 1992 Toaplan Company, Limited. Dogyuun is a 1992 vertically scrolling shooter arcade video game developed and published by Toaplan. Set on the colonized fictional planet of Dino in the future, where an alien race of metallic robots have invaded a police communication centre and held its inhabitants as hostages, players assume the role of two f...
Fuzzball - [Amiga 500] (1,822,980)
Просмотров 7911 месяцев назад
Fuzzball is a crazy puzzle game in which you’ll be surrounded by fuzzy creatures! Fuzzballs are quite cute when they’re contained… once they escape, however, it’s a very different story. And that’s just what happens when a young wizard’s apprentice inadvertently lets hundreds of the little critters loose in the wizard’s castle! In the process the apprentice manages to turn himself into a Fuzzba...
Mad Planets (Arcade / M.A.M.E.) [64,038]
Просмотров 35Год назад
Mad Planets (Arcade / M.A.M.E.) [64,038]
Pac-man (Arcade / M.A.M.E.) [1,040,720]
Просмотров 280Год назад
Pac-man (Arcade / M.A.M.E.) [1,040,720]
Donkey Kong (Arcade / M.A.M.E.) [372,600]
Просмотров 559Год назад
Donkey Kong (Arcade / M.A.M.E.) [372,600]
Hopper Robo (Arcade / M.A.M.E.) [306,620]
Просмотров 169Год назад
Hopper Robo (Arcade / M.A.M.E.) [306,620]
Wizard of Wor (Arcade / M.A.M.E.) [45,500]
Просмотров 81Год назад
Wizard of Wor (Arcade / M.A.M.E.) [45,500]
Oriental Legend [Arcade/ M.A.M.E.] (85,750)
Просмотров 49Год назад
Oriental Legend [Arcade/ M.A.M.E.] (85,750)
Tinkle Pit [Arcade/M.A.M.E.] (1544560 )
Просмотров 267Год назад
Tinkle Pit [Arcade/M.A.M.E.] (1544560 )
The gameplay looks really smooth
Dis player know how to groove exceeding fair! You know? PWG
Im so glad this appeared on my reccomendations. Its possible to get 1"63 on this stage
Kid: can i play donkey kong? Mama: no [choose the name for the Kid (girl/boy)] not now but we have it The dk at home:
15:08 Sounds Like Bubbu's Death Music In Bubbu My Virtual Pet
Is that Mario or a Smurf?
Is jump man
ワープしないんですね…
*promo sm*
ワープはお約束…
ワープしまくってたなあ
43 anniversary of donkey kong
なんだこの効果音
😔 *Promo sm*
Every time Jumpman jumps, it sounds like someone’s hiccuping. 0:19 HIC!
I guess crazy Kong does not freeze at a high level ? As donkey Kong does ?
Is this really a challenge? Except for he top top players and very low end players, hammers are more trouble than they are worth.I never get them.
I am confused. Do you mean that the color palette was hard wired into the motherboard of the video game? So Pac mam is going to look this bad if it were copied onto this motherboard? This looks like the game motherboard has a fixed number of specific colors.
👍👍
クレコン、懐かしい。
I find it hilarious that the music played when you open the safe is O Canada.
What about The International as title theme?
Great stuff. Well done on the record. I'll have to get practicing again
How to make 1.000.000 points and up to 255 lives? On stage 4, you must eat the power egg and eat the enemies, but before that, you must flash them as long as they gather on one side of the waterfall. Then eat the first egg and eat them as many as possible (but NOT WHEN THEY ARE FLASHED!! Then you will get only 400 points for each of them). You can earn up to 28.000 points if you eat 7 of them. 1st = 1000, 2nd = 2000..... 7th = 7000 points. Than repeat that on the second egg and you will get an extra life. Then kill yourself (DO NOT GO TO THE NEXT LEVEL!!), and repeat it all with next life. You will again get one life, than lose that life again, but the score is going up. If you manage to do that until score gets to 990 000, the life counter will start counting from 1 to 255 lives, and in the moment when you make 1.000.000, the counter stops, and you get many many, MANY lives (depend on when the counter stops, you must pay attention on that). In 1984. I got 207 lives and played that game for almost 7 hours. Also I repeated that on M.A.M.E. this year. That's it. I'm from Croatia, by the way...
16:02
Barney And Friends Theme Song is a great idea.
The tune was "Yankee Doodle"
Where can I find this ROM, please? It's missing from my collection.
Decent !
0:12
0:00
*BOOM! BOOM! BOOM! BOOM!* Yeah, that's gonna haunt me in my nightmares for the rest of my life. It sounds like gunshots, fireworks, explosions, thunder, or a jail door slamming shut.
Nice tree chopping :)
42 anniversary of donkey kong
"promo sm"
Never played this...
Fun game you should give it a play...Chop Chop Chop...
Oooh!! Nice score, kiddo! Did you beat me?? :)
...Highly unlikely
@@ivanstorm1973 I just checked. 600,000. Boring game :) The other more modern ports are much more exiting. Try those. Faster. Nice one, dude.
Nice score 👍
Its actually Amidar Hardware
I played both this and the real Donkey Kong as a kid. I remember dreaming in 1992 that Super Nintendo released the original Donkey Kong for their system and in response, Sega Genesis released Crazy Kong. Crazy indeed
I nicknamed this as “Galaxian Kong”, because it’s basically Donkey Kong, or in this case, Crazy Kong on Galaxian Hardware.
monkey kong
Great classic arcade game. Love the colorful cartoon graphics and the fact that it was something different from all the space shooters that came out in the early '80s. Thanks for the gameplay my friend, good stuff indeed!
One of the secrets to success in this game is knowing the locations of the Bombs, all is not as random as it first appears..... Thanks for watching
the worst jump sound, ever.
Another sound effects are the worst too
Looks like "Crazy Kong" is shitting out the barrels.
適当なビープ音と毒々しい配色、コングが動かないなどチープさが全開で逆に親近感がわく。
Intimacy? 😂😂
You showed the dinosaurs who's boss :)
I only played this a couple of times while I waited my turn on BJ or KFM. Never played since. It didn't work out :)
Everything is different for this game; the background music, color, sound, and the movement stutters. It was different for 'Donkey Kong Jr.' Even 'Ice Climber' was different.
Nice but what is the purpose of no Hammer challenge!? I think is not a challenge cause the Hammer itself is a challenge when you get It. Honestly i never used Hammer during gameplay when i was child because is Only waste of time!
I agree the hammer can be a dangerous pick up and generally should only be used by expert players attempting high score runs especially on the barrel and pie factory levels. However trying to complete the rivet level without using either of the hammers can become extremely difficult and that is where the real challenge is at...
Nice job
Thank you! Cheers!
@@ivanstorm1973 👍🏻
Hmmm... this might be Scramble hardware, but at least part of the music and sound effects actually have been lifted from "Turtles", "Frogger", and "Devil Fish". More specifically, the jump sound is originally the sound from "Turtles" if another enemy turtle gets freed, the points chime is the sound from "Turtles" when you pick up more bombs, the running sound is the sound from "Turtles" if you lay a bomb, and Donkey Kong's groaning has turned into the sound from "Turtles" when an enemy turtle runs over a bomb. The jumping sound of the springs is actually the sound from "Devil Fish" (which shares some sounds with "Turtles") if you pick up an item there. Also, I recognize two level background songs from "Turtles" and the Yankee Doodle from "Frogger". In fact, the original Donkey Kong never had such sophisticated music, and the Crazy Kong on Crazy Climber hardware used music even more sparingly.
Thanks for the comments Kurt, you certainly know your music..