- Видео 61
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Arma 3 Scripting
Добавлен 22 апр 2015
Arma 3 Scripting, Mission making, Tutorials. Discord - johnweston
SOG Survival Campaign Ep. 10 Special Edition
This extended episode covers day 5 and 6. At first I feel like we are doing good, even tho the enemy are tough to beat on their own turf. Next thing I know they smash us over and over it was brutal. Watch as we almost lose everything in an instant.
As a special bonus I've included excerpts from stories told by MACV-SOG veterans throughout the video.
Play this mission on steam
steamcommunity.com/sharedfiles/filedetails/?id=3375336197
As a special bonus I've included excerpts from stories told by MACV-SOG veterans throughout the video.
Play this mission on steam
steamcommunity.com/sharedfiles/filedetails/?id=3375336197
Просмотров: 3
Видео
SOG Survival Campaign Ep. 9 w/ commentary
Просмотров 2321 час назад
Taking the fight to the enemy once again!! Day 4 Play this mission on steam steamcommunity.com/sharedfiles/filedetails/?id=3375336197
SOG Survival Campaign Ep. 8 w/ commentary
Просмотров 16День назад
The base is overrun!! We go over the new update and get ready for day 5. Wanna try out this mission for yourself? Check it out on the steam workshop steamcommunity.com/sharedfile...
SOG Survival Campaign Ep. 7 w/ commentary
Просмотров 5014 дней назад
Things go badly for me on Day 3 as we push into enemy territory.
SOG Survival Campaign Ep. 6 w/ commentary
Просмотров 1714 дней назад
We finish up the night of day 2, shout out to anyone who watches these videos. Check out the end of the video if you wanna know how some the Data saving system works.
SOG Survival Campaign Ep. 5 w/ commentary
Просмотров 2014 дней назад
Midday of day 2 we handle our base stuff and smoke some baddies w/ a RPD until the sun goes down. Gonna try and leave base and take the fight to the enemy in the next episode
SOG Survival Campaign Ep. 4 w/ commentary
Просмотров 5521 день назад
Start of day 2 we get attacked and barely make it out in one piece. Wanna try out this mission for yourself? Check it out on the steam workshop steamcommunity.com/sharedfiles/filedetails/?id=3375336197 Don't forget to give it a thumbs up : )
SOG Survival Campaign Episode 3 w/ commentary
Просмотров 17Месяц назад
Night falls as we close out day 1. New defenses , some loot , attacks, and some CAS. Wanna try out this mission for yourself? Check it out on the steam workshop steamcommunity.com/sharedfiles/filedetails/?id=3375336197 Don't forget to give it a thumbs up : )
SOG Survival Campaign Episode 2 w/ commentary
Просмотров 23Месяц назад
Fending off some pretty nasty attacks and trying to get our defenses built up. Wanna try out this mission for yourself? Check it out on the steam workshop steamcommunity.com/sharedfiles/filedetails/?id=3375336197 Don't forget to give it a thumbs up : )
SOG Survival Campaign Episode 1 w/ commentary
Просмотров 44Месяц назад
New version of the mission w/ edited footage that I talk over to give details about how stuff works. This will be the first episode in a series where I break footage into smaller chunks talking about different features as they happen in my playthrough. Wanna try out this mission for yourself? Check it out on the steam workshop steamcommunity.com/sharedfiles/filedetails/?id=3375336197 Don't forg...
Things to know getting started mission making and scripting in Arma 3
Просмотров 1824 месяца назад
Things to know getting started mission making and scripting in Arma 3
Building and Jungle Warfare in Arma 3 SOG Vietnam
Просмотров 12711 месяцев назад
Building and Jungle Warfare in Arma 3 SOG Vietnam
New Mission : Persistent Co-op Guerilla Warfare
Просмотров 159Год назад
New Mission : Persistent Co-op Guerilla Warfare
Putting bodies into bags and transporting SOG script
Просмотров 302 года назад
Putting bodies into bags and transporting SOG script
there are ways to optimize how the database is structured to make saving better and stuff , i plan to tweak it more in the future but for now it works pretty ok
0:30 Bug - boxes not saving - boxes were reset to their default inventory ,which likely means before the object pod load script could load the last saved inventory for that box, the data for that box was overwritten by the object pod save script with the default spawn inventory. Action taken - changed to run the object pod save loop only after the loading script is complete to prevent this. Helicopters loitering - helis weren't flying directly to despawn sometimes tweaked - disabled some ai features of the pilot and tweaked the script, looks like it did the trick but we shall see with more testing other misc bug fixes/changes - enemy pods despawning if only player is around but is in downed/incapacitated state recruits will no longer spawn w/ just a pistol , it was way too weak fixed yellow markers staying on the map (added a cleanup loop for markers that get stuck) fixed M72 LAW launchers not having a rocket/ammo added some code to help daily drop box have more weapons in them working on - vehicles loading in clipped into an object and exploding * trying to work this out but for now dont park too close to the sandbags and stuff players having a duplicate self revive action * idk if im retarded or what but ive been trying to fix this one for a while
Hey man I think it's really cool actually, it's an interesting look on AI progression or leveling systems. Is this your own project that you work on by yourself? Are you collaborate
Hey @Adam-vl2nu thanks for your interest in the mission. This has been a solo project I've been working on for a while in my spare time. I write all the scripts from scratch myself in conjunction with some mods that take care of the rest. It has been difficult to find a different way to handle progression other than the classic "get kills - receive reward" thanks for noticing. Im trying more like "encourage players to play and have fun , and reward in ways that make sense". If you were gonna make a mission, what would be your take on a modern leveling system?
I think all of these tutorial makers think experienced people are watching these. Nobody really explains how to actually how and where to do it in the editor.
@jimb196233 exactly 💯 that's why I made a more entry-level video to really help get started. Here is the link ruclips.net/video/Hrmslfnu3Pk/видео.htmlsi=M-_XNGN7GFnyWQVz
No ide for Arma scripting?
I don't understand your question, are you looking for scripting ideas?
Good to see you back man ❤
noice informative video!
Thanks!
Left ear: 🦗 Right ear: 👍
@britishpirate93 thanks for the feedback I thought it was just my old headphones 😅
@@arma3scripting haha, thanks for making the video!
Very helpful, thank you!!😊
Hope this helps 🙏
I love how well explained this is. Thank you for your effort
Happy to help, keep on scripting bro 💪
Hello, I have a question about your scripting.
Yeah what's up 😊
Intense!!
8:38 .. is that opfor AI incapacitated and waiting for a heal? EDIT 8:58 yes I guess it was .. great job there !!
Yeah 😅 he managed to survive his initial wounds but with all of his buddies gone he was doomed to bleed out
Great dialog work
There was a need for some documentation to guide the user 😉 thanks for the reminder
Love the radio effects
Episode 2 of this is coming in a couple of hours, with more base stuff , our first operation, getting overrun, finding a POW , and more 🎉 featuring special guest 2Rhettz
How can we use these scripts? Do you share them?
Yes you sure can , I post them all here discord.com/invite/KykYtUE2vA
Another amazing system rolls out the door .. nice work 👌
Hey man, great work. Is there any way to acces your script? So I could use it in my missions I create for my friends.
Thanks so much, all of the code im sharing will be hosted here discord.gg/apfPAkqWXq
Outstanding!!
ive got a version of this fully set up for SOG using the f4s if you need
Is there a way to get and then retain the ‘death pose’ of the AI? Or, would you need to run a system to check no players were looking?
Or, have them run the inAgony anim so players know who needs help?
Not sure yet, I have seen ace do that kinda where it keeps the ragdoll and doesn't snap to a pose like mine
ideally we would have like an array of appropriate animations for it to use , maybe some screams sound effects also. i toyed with putting like an icon over downed units but it was too much @@arma3killchain
we will have to play with it some to get it feeling proper
Bloody awesome .. very interesting stuff
Ok this is hands down the coolest thing I’ve seen today.
Haha thank you for that, my thought was that maybe this was the first published time ever this was done in .sqf and no one would see it 😂😂
Woah youve got all kinds of cool arma stuff on your channel 😎 subbed
Can you do the building script like mike force?
Which one is that? Im not familiar, i write alot of stuff for fun so im usually down to give it a shot
hey I know this is half a year old but good work. Very detailed and well explained, huge help!
For youtube standards its still young i guess lol, feel free to ask questions if you have em , im still around just been more busy with other things recently. Thank you as well for watching
@@arma3scripting I am now actually having an issue with the getRelDir command working inconsistently. I managed to fix my issue with pulling things from an array because of your video lol.
great script but hell hard to copy from the screen handy if you could have upload the script or even a test mission
Youre right but the entire script isnt in the video its just a summary of the important parts really, i should make a dropbox link or something for whoever wants to use it, ill do that as soon as i can but while making another video a couple days ago my motherboard decided to die on me so my projects have stalled while i replace it, sorry
@@arma3scripting please do when your able
@@exp1icit sure thing ill reply here again when its ready so you will know
@@arma3scriptingthank you I spent like an hour trying to copy the script from the screen
@@exp1icit omg im sorry, ill make sure to include the code so that doesnt happen again with future videos
Awesome scripting tutorial, cheers
Thanks alot
How would one use an array to work with floor random in arma for say 20 items and have one selected at random depending on what the floor random value returns as? I've been trying to figure it out for the past 3 days for a dnd inspired arma 3 mission im making for some friends
Thats a good question, lets say we have an array filled with random items of any data type, _rdmArray [ ]; If _rdmArray has exactly 20 items inside then its array indexes will go from 0 to 19 , so if you run _rdmNumber = floor random 20; then random will give you a number between 0 and 20 and floor will round it to a whole number so you could then use _rdmNumber as an index position to select a random element from the array, so something like //// _rdmArray = [ full of stuff]; _rdmNumber = floor random 20; _rdmElement = _rdmArray select _rdmNumber; *note floor random 20; will never return 20, only a number between 0 and 19
Another simple way to do this would be using the command selectRandom, which will just select a random element from the given array, _rdmNumber = selectRandom _rdmArray; , this would be the quick and easy way, but in arma random comes in a couple different forms, using /floor select 10/ you have about a %10 chance of landing on each number so its equal chances , other syntaxes of random can give you wieghted chances so its more likely to roll higher or lower, although selectRandom isnt a true random its close enough for government work, and easy to use
Could i please use this code in one of my missions?
Yeah sure thing, its really simple to use with triggers and it doesnt require any mods. Do you want them to just pop up.like the video or do you need something special ?
@@arma3scriptingjust something like in the video but no music effects please. Omg I can’t believe I having seen your reply until now. I’m so sorry
Super useful mate!! Nice one ;)
I tried to keep it a shorter video like the others, i really did 😅 i just felt like i needed to explain it really clear so no one is left in the dark about that subject any more
@@arma3scripting bracket syntax has caught me out so many times, and I'm sure I'm not alone in that ;)
Maybe we'll have to do a "Top 10 syntax errors scripters make" video
How do you get that third person view like that?
I use a steam workshop mod called "DFS third person" although ive heard of another mod called ghost recon view or something, its basically just some set camera commands, like if you make a gear store and the camera changes so you can see your player and stuff
@@arma3scripting i’d be interested to see the code for that :)
Ill put it on the list, there's so many topics we can cover its endless
Nice video mate - brackets … imho that can slip people up, so it was nice to see how you explained that (visually).
Yeah im trying to avoid the classic notepad shots you see in other tutorials, its time consuming to overlay the texts but keeps attention better i think, which makes learning easier
I Came here looking for horror idea, and boy i wasn't disappointed, nicely done with the script!
Thanks fam i appreciate the support, its alot of work to make these videos so i hope it helps
I made a couple spelling errors in the subtitles, dont judge me ok, that sh*t takes forever