NorseFoundry
NorseFoundry
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I've Stopped Bashing D&D 4e. You Should Too.
Why is D&D 4e the most hated edition?
We discuss what Wizards of The Coast was attempting to accomplish, the flaws, and why I don't think it deserves nearly as much hate as the Dungeons & Dragons community gives it.
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#dnd4e #dnd #dungeonsanddragons
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Просмотров: 3 791

Видео

Monster Coins by Norse Foundry for D&D/TTRPGs
Просмотров 1844 месяца назад
These Premium Zinc Alloy monster coins can replace entire armies of miniatures for your D&D or TTRPG games and they all fit into one small bag. Amazing monster artwork embossed and carved into these incredible coins show the dangers you face. Flip them over to utilize the red enameled side to signify unconscious or the bloody condition. Perfect for your Game Master on the go or for crafting you...
Why 3rd Edition Players Think They're Superior
Просмотров 6 тыс.4 месяца назад
WHY do D&D 3rd and 3.5 edition players think they're better than everyone?? We take a dive into their beloved character creation method to see if it really is what it's cracked up to be... Check out our tabletop roleplaying accessories & dice here: Website: www.norsefoundry.com Instagram: www.instragram.com/norsefoundry Twitter: norsefoundry Facebook: norsefoundry Twitc...
AD&D 2e: Why New Players HATE The Old Game
Просмотров 19 тыс.5 месяцев назад
What IS Advanced D&D 2e?...and WHY is there such a big divide between players who grew up playing Advanced Dungeons & Dragons 2nd edition and players who got into 5th edition first? We take a dive into the mechanics of 2e vs 5e and use that to uncover the reason for the great divide! Check out our tabletop roleplaying accessories & dice here: Website: www.norsefoundry.com Instagram: www.instrag...
Battlefield | D&D Fantasy Music and Ambience | 3 Hours
Просмотров 1846 месяцев назад
If you're a fan of the fantasy genre, then you'll love this harrowing ambience of a battle underway. This 3-hour track contains music and sound effects inspired by D&D and other TTRPGs, perfect for immersing your players in your next fantasy roleplaying session. Whether you're playing D&D, Pathfinder, or any other TTRPG, this music and ambience will bring your fantasy world to life! This track ...
Top 5 Epic D&D Sea Monsters You Should Be Using
Просмотров 7 тыс.7 месяцев назад
Our Top 5 D&D water based monsters for EPIC battles that you aren't using in your Dungeons & Dragons games. We take a dive into these huge and gargantuan sized encounters; discussing lore, abilities, and even example hooks to use them in your stories! We're celebrating Kraken Week 2024 so make sure you check out the official playlist to support the other creators:- ruclips.net/p/PLsmjZYZs1ps3EB...
Game-Changer: D&D Taverns Will Never Be The Same Again
Просмотров 2568 месяцев назад
Game-Changer: D&D Taverns Will Never Be The Same Again
Haunted | D&D Fantasy Music and Ambience | 3 Hours
Просмотров 1188 месяцев назад
Haunted | D&D Fantasy Music and Ambience | 3 Hours
Welcome to Norse Foundry: Start Here!
Просмотров 5018 месяцев назад
Welcome to Norse Foundry: Start Here!
Busy Tavern | D&D Fantasy Music and Ambience | 3 Hours
Просмотров 2108 месяцев назад
Busy Tavern | D&D Fantasy Music and Ambience | 3 Hours
D&D First Edition: The Good, The Bad, and The Ugly
Просмотров 3,4 тыс.9 месяцев назад
D&D First Edition: The Good, The Bad, and The Ugly
CEO of Hit Point Press Spills Secrets on New Releases
Просмотров 1299 месяцев назад
CEO of Hit Point Press Spills Secrets on New Releases
What Makes OOZE OF DOOM Special? | Back The Kickstarter NOW!
Просмотров 17511 месяцев назад
What Makes OOZE OF DOOM Special? | Back The Kickstarter NOW!
Eerie Greed | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 4511 месяцев назад
Eerie Greed | Ooze of Doom Metal Dice | On Kickstarter NOW!
Midas Touch | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 2311 месяцев назад
Midas Touch | Ooze of Doom Metal Dice | On Kickstarter NOW!
Chilling Dispair | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 2811 месяцев назад
Chilling Dispair | Ooze of Doom Metal Dice | On Kickstarter NOW!
Necrotic Revenge | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 1711 месяцев назад
Necrotic Revenge | Ooze of Doom Metal Dice | On Kickstarter NOW!
Blood Wrath | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 2811 месяцев назад
Blood Wrath | Ooze of Doom Metal Dice | On Kickstarter NOW!
Corrosive Curiosity | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 2711 месяцев назад
Corrosive Curiosity | Ooze of Doom Metal Dice | On Kickstarter NOW!
Burnt Slime | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 3011 месяцев назад
Burnt Slime | Ooze of Doom Metal Dice | On Kickstarter NOW!
Ghastly Abyss | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 3511 месяцев назад
Ghastly Abyss | Ooze of Doom Metal Dice | On Kickstarter NOW!
Looming Dusk | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 4111 месяцев назад
Looming Dusk | Ooze of Doom Metal Dice | On Kickstarter NOW!
Crypt Creeper | Ooze of Doom Metal Dice | On Kickstarter NOW!
Просмотров 27511 месяцев назад
Crypt Creeper | Ooze of Doom Metal Dice | On Kickstarter NOW!
Humblewood in 5 Minutes! Dungeons & Dragons Setting Guide
Просмотров 11 тыс.11 месяцев назад
Humblewood in 5 Minutes! Dungeons & Dragons Setting Guide
The Ultimate Guide to Drakkenheim: D&D Setting Guide
Просмотров 3 тыс.Год назад
The Ultimate Guide to Drakkenheim: D&D Setting Guide
The End of an Era? The Future of D&D in 2024
Просмотров 5 тыс.Год назад
The End of an Era? The Future of D&D in 2024
The Ultimate Tool for D&D Character Creation
Просмотров 2,6 тыс.Год назад
The Ultimate Tool for D&D Character Creation
Dark Forest | D&D Fantasy Music and Ambience | 3 Hours
Просмотров 219Год назад
Dark Forest | D&D Fantasy Music and Ambience | 3 Hours
D&D Changed This Iconic Item.... and Made It Better!
Просмотров 1,4 тыс.Год назад
D&D Changed This Iconic Item.... and Made It Better!
The REAL Baldur's Gate in 5 Minutes! D&D Setting Guide
Просмотров 1,7 тыс.Год назад
The REAL Baldur's Gate in 5 Minutes! D&D Setting Guide

Комментарии

  • @Dabear3234
    @Dabear3234 14 часов назад

    Nice video ....now do 3.5

  • @macoppy6571
    @macoppy6571 15 часов назад

    7:30 "All rules are optional" this statement is fundamentally false for AD&D 1e. True for Moldvay Basic. 1e was intentionally regimented for tournament play.

  • @TheJase8566
    @TheJase8566 2 дня назад

    2e was telling a story via the mechanics

  • @timsoyer3840
    @timsoyer3840 2 дня назад

    I played both second edition and fifth edition and I tell you now second edition is by far the better game

  • @glenmcinnes4824
    @glenmcinnes4824 2 дня назад

    in 1e & 2e exceptional Con did give you a HP Bonus every level, 15 +1, 16+ +2 Fighters at 17 got +3, 18 +4 Legendary Con (for everyone) 19-20 +5 and re-roll 1's, 21-22 +6 re-roll 1's & 2's 23 +6 and re-roll 1-3, 24+ +7 re-roll 1-3 then there are the Poison save bonuses and Regeneration (for Cons of 20 or over). only Dwafs & 1/2 Orcs could start with a Con of 19 and Dragon Lance Minotaurs could get a Con of 20 .

  • @captaindred342
    @captaindred342 2 дня назад

    the only reason people dont like THACO is because they get confused by subtraction for some reason. They've neverr changed i, really. Just renamed it, and now instead of subtractio, its addition. Changed To Hit AC 0 to To Hit AC 20 AND BAM. People think it's different and had been changed 😂😂😂😂😂😂😂 🐑 🐏 🐑 🐏 for the kids out there, AC 0 in old dnd was magic plate mail. Now +2 Plate is AC 20 instead of AC 0. they just reversed it, didnt change how it works 😂

  • @rakedos9057
    @rakedos9057 3 дня назад

    I didn’t get THAC0 as a kid, especially if it goes to the negative or if it can go into negative. If only it was well presented I might have like it. Looking at tables for B/X it looks even simpler and very easy to apply.

  • @josedasilva6885
    @josedasilva6885 3 дня назад

    I've never hated D&D 4e. I don't like the epic level, too powerful for me, and I like 5e and 3e better, but I've never hated 4e. 5e is my favorite. Better power scaling and complexity level. It's not perfect either. Full casters have way more resources than half casters or non-casters. I have more fun when players don't try to break the game or the GM doesn't let them do it. 4e has the best resource balance between classes. The other editions have a good asymmetrical balance of fragility - resources. In AD&D, the wizard is weak at low levels and fragile even at higher levels, but unleashes devastating magic. 5e>4e 4e>3.5 3e>3.5 (3.5 have too much combo to my taste) 3e>AD&D AD&D>D&D red box (AD&D can be fun, but It is also ruthless) Tier A: 5e Tier B: 3e>4e>AD&D Tier C: D&D red box>3.5 Tier D:

  • @jexsnake
    @jexsnake 3 дня назад

    One thing to note, there was an interview with the creators of 4e and they explained the similaries with mmo was coincidence, the whole powers and etc, and how they designed was already set in stone before they discovered the similaries with mmo people were pointing. The reality is that people were already playing D&D 3e like it was 4e (the medieval almost superhero genre with campaigns from heroic to god levels and world threatening villains) instead of the dungeon crawl. What happened that the MMOs were the ones copying the way people were playing D&D before, because if you can remember, many MMO developers played D&D from AD&D to D&D 3e where the dungeon crawl campaign was already in decline.

  • @MiguelAngel-fz8wf
    @MiguelAngel-fz8wf 4 дня назад

    Sigo insistiendo en que la cuarta edición fue injustamente criticada por fans desatados de ediciones anteriores. Como fan de la primera y segunda edición de Ad&d, sigo disfrutando de la cuarta edición. Saludos

  • @larrytestmi5976
    @larrytestmi5976 5 дней назад

    What is not understood is unless you are an extraordinary character you shouldn't be dungeon crawling. Give me the 4 d6 and put where you want 'em

  • @zemlidrakona2915
    @zemlidrakona2915 6 дней назад

    As a long time TTRPG player, role playing has always had far less to do with the particular game rules than how a given group wants to play. D&D 4e is no exception. I'm in a 4e game now that has whole sessions go buy with zero combat. Also before playing D&D 4e, I played Hero system for years. You grab a battle-mat, some water based pens, and maybe a just a few miniatures or even cardboard tokens, and you're set to go. The so called expense is minimal.

  • @grek6667
    @grek6667 6 дней назад

    I love D&D 3e where a faild CON-save vs the Disintegrate Spell meant instant death.

  • @Mr.CheeseyPoof
    @Mr.CheeseyPoof 6 дней назад

    Nope 4e sucks don't talk about it you are breaking DnD code. Shame shame shame 😋

  • @ZaWyvern
    @ZaWyvern 8 дней назад

    @5:45 as a forever DM I don't see 4e as mainly combat. It simplified and streamlined the other aspects under it's skill challenges. The fact you can run small combat encounters under that system as well means you can literally finish a combat in 3 minutes. Not tactical combat though mind you. That leaves a lot of time for other things. The biggest issue was DMs not bothering reading the DM guides properly and really getting to understand how the game works. I strip level bonuses off my games because they're just training wheels to keep encounters on rails so inexperienced DMs don't kill their player's characters. When removed and with an experienced DM you get better bounded accuracy than 5e's.

  • @sirellyn
    @sirellyn 9 дней назад

    The more I see biological males beat the living crap out of Olympic level female boxers, the more I see the wisdom in having a difference in a fantasy setting between male and female strength. Even with lesser strength in AD&D female were never excluded from any adventuring life, in fact they were encouraged. And despite differences, similar to having a class or race that had to learn to work AROUND weaknesses was always the wiser strategy. Not to pretend they didn't exist.

  • @cha0sunity
    @cha0sunity 9 дней назад

    I'm a mechanics first DM running 2 tables of story first players.

  • @jacobhughes-gartin1057
    @jacobhughes-gartin1057 10 дней назад

    I actually got my start with the Wrath of Ashardalon board game, which is based on (simplified) 4e mechanics. It was enough to finally push me into playing D&D proper, so 4e kinda holds a special place in my heart even though I never actually played it. Currently I’m in an online campaign using 2024 rules, but my DM has also ported the “skill challenge” over, and I really enjoy that.

  • @sharkdentures3247
    @sharkdentures3247 12 дней назад

    I know it has been awhile, but so many people credit 2e with many things I am certain 1st edition did FIRST. As I recall, 1st edition & 2nd edition were very similar. (with a decent bit of variations) Like you said, just a bit more "simplified". 3rd edition is when the game system was majorly changed & things like, getting rid of THACO & just doing a straight "adding upward" method instead, was introduced. Ever since 3rd edition came out & to this day, I just do not understand people who HATE THACO so much! I mean, to me, it is just ONE additional little step of basic arithmetic. So, what is the big deal?

  • @davidhobbs6292
    @davidhobbs6292 13 дней назад

    Third edition made a LOT of changes. The Simplification of most of the math systems to make them approachable was a big positive overall. Many of the changes lead to gameplay patterns and character creation issues that were I didn't generally find enjoyable. If the Dungeon Master didn't restrict the feats/options there were often chracter builds and choices that could break many intended game play styles... but restricting player 'options' was often very unpopular. The Ivory tower design that rewarded people for systems mastery with "better" characters lead to a lot of characters that felt cookie cutter or 'Samey' for a system with so many options. (Especially with the internet and meme builds back in the day.) Having to meet extremely strict requirements for prestige classes had a similar effect. The Shared Monster/Character design space led to rocket-tag style combat where initiative became overtly important in many cases and caused issues when monsters had abilities that didn't follow character structures in a way that made sense to the players. A lot of these issues vary from playgroup to playgroup. One of the biggest issues my brother had, was his players would play until level 6 or 7 with a martial class, then retire them to reroll as a Caster for later levels as a lot of checks on spellcaster power were eliminated or abrogated in 3rd edition in various ways. Despite my eventual issues with the system, I had a lot of Fun and learned a lot from it as a player and dungeon master over the years. I have many fond memories of good games, that stand in stark contrast the the games that felt like a total waste of time. In the end, most of the issues are with Players, not the system, but the player behavior was enabled by the shift in Game Design from challenging players to challenging characters that occurred over the years. Thanks for taking the time to make this video.

  • @russhart5603
    @russhart5603 14 дней назад

    I have not played 4e but i hate 5e and will not play it. I play 1 an 2e.Yes im truly old school 😅

  • @ericlaperle1978
    @ericlaperle1978 14 дней назад

    AD&D 2e will always have a place at my table. It is reminiscent of table top strategy warfare of the 70's and as such the mechanics take into account better realism even in a fantasy setting. Moreover, the character progression tables based on class and all the game supplements made it nearly impossible to have two identical characters. I feel that in todays AD&D, characters can become pretty generic when all leveling up at the same time. Realistically, wizards would need to study much more to progress compared to a warriors training, so having these two classes progress at the same time is crazy. I understand that 2e may seem more complicated, and it was for certain things, but overly simplifying the rules is just as bad, it saps away a certain grind. The one and only thing I would give 5th e is combat simplicity. In 2e, some combats could sometimes take the length of a whole session.

  • @TheOGGMsAdventures
    @TheOGGMsAdventures 15 дней назад

    I love a lot of the ideas in 4E. But WOTC mishandled every single aspect from day one, which is the cause of a LOT of hate. A problem that in another timeline could have been avoided by one simple thing. I have spoken about ita few times in my youtube

  • @UkeToru-o5f
    @UkeToru-o5f 15 дней назад

    Explain Thaco again.

  • @Steampunk_Kak
    @Steampunk_Kak 15 дней назад

    "Eberron is a world of Wide magic, not high magic" Thats one of the best ways i've heard it described. Cantrips and 1st level spells and common, as well as common, and to an extant, uncommon, magic items. But the higher magic's still retain that rarity. There's a whole job caste called magewrights who have learned a few cantrips, maybe a 1st level spell as a ritual, that keeps these large cities running, going around lighting lamps, cleaning streets, maintaining the city. It truly is a magic rich setting, and magic technology is just one facet. It's magic in everything. Business, economics, etc.

  • @deluxious4212
    @deluxious4212 16 дней назад

    Getting a shadowrun group set up to stream on twitch with. Everyone is fairly new and I am indeed rusty. But this video really helped me remember a lot of the rules and lore in a simple 5 minutes. Your way of explaining things is very well worded and simple to grasp. I love it. I sent all my new players this video to understand the lore and the general idea of the game. Ik this vid is a year old but still amazing work <3

  • @bustertn2014
    @bustertn2014 16 дней назад

    Did I miss the fact that 3.5 had templates as well? I have played all the editions upto 4e. That one I returned to Goodwill. 5e has made the game's classes very videogamie so I have never bothered to invest in them. I still believe that 3.5 WAS the Golden Age of DnD. More books. More Content. More Publishers. More Options. I still play today. BECMI and 3.5 depending on what my groups want to play. Playing since 79...

  • @sortehuse
    @sortehuse 16 дней назад

    3E had many good ideas that streamlined the game, but I never really liked Prestige Classes they were so mush stronger that the regular classed. They just seemed like a cash cow to make infinite supplements with increasingly stronger Prestige Classes, so players would keep buying them.

  • @Arcboltkonrad13
    @Arcboltkonrad13 16 дней назад

    4th Edition is my "hill to die on" edition.

  • @braydenb1581
    @braydenb1581 16 дней назад

    I mean... its dnd... you guys can do anything, nothings stopping you

  • @tartisan5663
    @tartisan5663 16 дней назад

    3.x was the worst edition of D&D until 2024 took the title.

  • @RobLi123
    @RobLi123 16 дней назад

    I have always taken issue with the idea that 4e was combat focused. Like every edition, before and since, most of the rules were about combat. However, in addition to this, it brought some of the best rules and guides for things outside of combat. The DMG2 is still the best DMG ever printed, and continues to be useful to anyone wanting to run any TTRPG.

  • @nagashtheforsaken
    @nagashtheforsaken 17 дней назад

    I dont think I could ever play 3.5 or PF1 ever again. The system is so broken, especially at high levels. It's not a balanced game at all. It also suffered from extreme book bloat. It was a nightmare to run as a GM. I'll play PF2 or 4e but never 3x ever again. And I played it for over a decade.

  • @bespokemusings
    @bespokemusings 17 дней назад

    "We?" I knew from the jump how great 4e was. But I'm glad people are starting to see the light!

  • @Jeromy1986
    @Jeromy1986 18 дней назад

    4:25 Faerûn?! The core world for 4e was Nentir Vale.

    • @NorseFoundry
      @NorseFoundry 18 дней назад

      Yes. But the lore in Forgotten Realms was massively altered.

  • @TheGateShallStand
    @TheGateShallStand 19 дней назад

    Treasure, video skipped.

  • @timleader3253
    @timleader3253 19 дней назад

    The problem wasn't so much they tried combat focused, the problem is that 4e combat takes forever because evry9ne has too many HO amd deals no damage. It should not take a dozen rounds for a lv3 fighter to drop 1 orc.

  • @braydenb1581
    @braydenb1581 19 дней назад

    Its funny dnd 4e is called videoy gamey. But honestly ive played 3.5, 4, and 5. And ghe other two combat is way more videoy gamey imo. Dnd 4e ruleset lets you add skill checks to any attack if you need to twist it. Like push, extend, make silent, etc. Any 5e ive seen or played is so strict and limiting. 4e just understood you dont need rules to pretend so it focused on some badass combat. Issue was too many people forced all aspects, and sometimes even wizards did, into their combat which dragged it on.

  • @EdwardClayMeow
    @EdwardClayMeow 19 дней назад

    D&D 4E was the first edition of D&D where I actually liked the magic system and did not need to overhaul it completely. It, as a DM, was easy to run (outside of the grid focus combat, which meant needing to make maps all the time). The power system was easy to adjust and make homebrew powers. It is a shame they did not have a section in the Player's Handbook on altering existing powers. This, I feel, would allow players to really customize their characters. Another benefit to the power system was making it really easy to figure out what a character can do. I once for either 3E or PF1 went through three different books just to figure out what a power did because it kept referencing one spell and then that spell referenced another spell. Similar trouble with figure out what monsters can do. Oh, this monster uses this ability and it is like this spell. Please book, just describe what the monster can do without me needing to cross reference another book. Speaking of monsters, they felt a lot more interesting and fun to use in 4E than previous editions and the first edition of Pathfinder. The major issue, for me, was it being grid focus. A lot of combat powers were really specific on how far the enemy is away, how far you move them, are they close enough for an attack of opportunity and so on. This problem is not solved by using feet instead, because you can always convert a square to five feet. It is an issue of being focus on precise locations. There are solutions for this that require only some modification. In fact, I have started using it last time I did a one-on-one D&D adventure. As for the bloodied mechanic, I like how it added to in game narration. I like describing when an enemy is bloodied, how they might look more erratic or suddenly howl out in pain. The characters know they are pushing the enemy to their limits, but also, the enemy (when it comes to elites and solos) has gotten more dangerous (such as flying into a rage or tapping into ancient magic). Yes, such things can be done without needed to wait for 50% of their HP to be gone, or even waiting longer. But the mechanic encourages that, while also giving the players a rough sense of how far they have come along in the battle. As for it feeling like an MMO, I have only played a few MMOs and did not like them. But what I did play did not remind me of D&D 4E outside of normal videogame overlap stuff that appears in all editions of D&D. Maybe if I were really into them I would see more similarities. Anyway, it is interesting to see 4E being examined in a friendlier way than I have seen in a lot of places. I could ramble on longer, but won't.

  • @valkyriebait136
    @valkyriebait136 19 дней назад

    I still love 4th.

  • @kevinbarnard355
    @kevinbarnard355 19 дней назад

    Nice video, thanks for sharing your thoughts with the gaming community. 4e going back to D&D roots was more so realized in the focus on tactical combat. D&D was always a tactical miniatures game first that had heroic characters stapled on afterward. Don't get me wrong, I like the later emphasis on RP and story, but that's not a great "originalism" complaint which was often levied against 4e in bad faith. The main issues with the edition were marketing (as you said), over promising (like the VTT which was scraped when the designer killed his wife and unalived himself), making too many changes at once/sacrificing sacred cows, lack of public playtest, and timing. Everything else was pretty much a perception problem. The other main reason for the edition change and perceived failure, was to create a new gaming license for third party use. They drastically reigned in 3rd party support, which killed any chance of the edition gaining wide audience appeal. It was a fatal mistake made by listening to the executives like Wotc has done with 5e in the last few years.

  • @kevinbarnard355
    @kevinbarnard355 19 дней назад

    Essentials was a problem because it over simplified everything that 4e was trying to revolutionize. They were trying to bring back the people who complained about martial PCs having "powers" that made grognards complain every PC felt the same. In turn, that irritated the people who liked 4e's differences and balanced classes. Being released 2 years after initial launch is no different than every D&D edition. 3.5, unearthed arcana, skills & powers for 2ed. Heck, even the various colored box sets of basic were essentially major edition updates that happened every couple of years. Xanathar's was 3 years after release and Tasha's was 3 years after that. Both were MAJOR changes to the game's basic assumptions and expansions of options, not unlike Essentials was for 4e.

  • @WilliamRoop-xt6rp
    @WilliamRoop-xt6rp 19 дней назад

    4e made a solid base to build the Adventure board games on. It's the best implementation of 4e besides the Gamma World game based on it.

  • @michaelcribbin
    @michaelcribbin 20 дней назад

    Every edition of D&D falls apart at about level 10 or so. (With the notable exception of BECMI) 4e went all the way up to level 30. There was an adventure path that took you all the way up to fighting Orcus and another one that took you to Tiamat. Level 20+ characters had epic destinies with gonzo powers and settings that made you feel like you were truly a fantasy book protagonist on a path to immortality. If you liked the system (and people tended to either love it or hate it) you could have truly epic campaigns that were actually supported by published material and were actually possible to run without the DM having to do a ton of extra work or homebrewing.

  • @Dndditches
    @Dndditches 20 дней назад

    2e is the best cuz I started with it.

  • @clarkside4493
    @clarkside4493 20 дней назад

    If you want an idea of how classes played in 4e, I wrote Player's Guide to Powers on the DM's Guild. It's almost exactly a one-to-one conversion of the 4e Player's Handbook classes, Paragon Paths, Epic Desinities, and Magic Items to 5e. What's more, I even included a "universal" subclass that gives a normal 5e class some weaker Powers to use as a Bonus Action and eventually some with a Reaction. That way, even if the 4e classes don't impress you, you can still make use of the content.

  • @orpheus1138
    @orpheus1138 20 дней назад

    Disagree, system had its huge flaws, if it was well liked, it would grow over the years then it would grow more. PF2e is 4e with less flaws it is why it is so popular, why it feels so good to play but admittedly it still only works best with a VTT than in person.

  • @dethkknight
    @dethkknight 21 день назад

    Always thought it was a good game, it just wasn’t D&D.

  • @nagashtheforsaken
    @nagashtheforsaken 21 день назад

    I think part of the problem was the lack of immersion. You knew when an enemy was bloodied, you knew which ones were minions, you gave your DM a wish list of magic items you wanted. Part of the fun is the mystery and wonder of it all and 4e basically killed it. However, I have to push back when I hear complaints of having to use minis. Nearly every D&D game uses minis regardless of edition.

    • @DarkenedProgress
      @DarkenedProgress 21 день назад

      Except, most of those are DM issues, not an issue with the game itself. The Dungeon Master's Guide only suggests that DM should be clear and direct about conditions and effects relating to enemies, not their exact hit point values or their roles. So, while DM should absolutely tell their players when an enemy is bloodied (and when they're not), a player shouldn't intrinsically know how many hit points an enemy has. And with that being the case, other than through telltale signs, such as their being a handful or more of the same enemy on the board, a player also shouldn't know which enemies are minions and which aren't until combat is well underway. As for "a wish list of magic items," I really don't think I need to explain how that only relates to individual DMs or how such things have nothing to do with the way the game was designed, much less relating to any particular edition.

    • @nagashtheforsaken
      @nagashtheforsaken 12 дней назад

      @@DarkenedProgress Yes and no. The game gives you the combat system and left the role-playing up to you. Which is fine if you're a good role-player or GM. But it's not when you're not. The game designers just did a bad job of promoting the game. The weekly Encounters with no role-playing and just monster mashes, the xmas list of items, etc. all gave people the impression it was a board game. And it was so easy to run, a 12 yr old with no GM experience could do it, so what happened? The weekly game night at the FGS was filled with 4e board game players with no role-playing. And you can say it has nothing to do with the game, but the game was promoted in that fashion. So, in essence, you CAN blame the game rules, because it basically painted itself into a corner, especially with chapters telling GMs to ask for xmas lists for items, and way more focus on combat in every adventure than role-playing or story. It only fueled the fire of hate. I love 4e, but most of the time, it's just run like crap. I think it attracted the wrong type of players, perhaps, as well.

  • @marcos2492
    @marcos2492 21 день назад

    Imma be honest, I haven't played this edition or Pathfinder 1e but have read quite a bit and I have to say: wow, how can you think this is good? It looks terrible. All and all, I'm sure it was considered "good" by that time's standards, but I don't see a reason to play it today, play 5e or PF2E instead. I don't see anything it does better, honestly