![Michał Gumny](/img/default-banner.jpg)
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Michał Gumny
Добавлен 28 авг 2013
Jon Blow on how they were able to tell if The Witness copy was pirated
Jon Blow on how they were able to tell if The Witness copy was pirated
Просмотров: 91 486
Видео
Vicar Amelia on first try (ever) without Numbing Mist
Просмотров 707 лет назад
I forgot that Numbing Mist exist smh pretty intense fight
i love piracy ❤
incredibly based streamer
and then these big streamers wounder themself why they or they're channel gets hacked. could never see that coming...
this guy does not strike me as a developer
Pirating is good for your game
For those who don't have the 4.5 minutes to listen to the tediously slow verbal explanation: Chinese hackers pirated it first and hardcoded the language option to select Chinese. English hackers then made a version based on the Chinese one, but instead of un-hardcoding the option, they just replaced the Chinese font and text files with the English ones. The game code had hardcoded line height values per language, and the value it used when expecting the Chinese font was noticeably too tall for the English font that was actually loaded.
Ty I got click baited and this dude is painfully slow. He is telling it like some epic tale but it really is this simple lol.
Honestly, if you can't wait to watch a 4.5 minute video, you probably have a bad attention span.
@@supergamerkarter317 IF YOUR GIRL TEASES YOUR SNUTZ AND YOU DONT COOM YOU HAVE ED
@@supergamerkarter317 You aint wrong brother
thanks I'm cured
I would steal from this man. I have absolutely no respect for pretentiousness.
you realize pirating a game is a net positive right lol
very boring story
For anyone who doesn't want to watch the video: He could tell because it was originally pirated into Chinese and locked to that language, then less skilled pirates took that copy and put it into English. The less skilled pirates didn't change the subtitle and font settings from Chinese when they were switching it back to English, so English pirated copies have way too much space in subtitles.
What's the name of the game on display?
it's in development and not released yet
any dev who adds anti-piracy to their game sucks. pirate everything.
So basically some Pirates Pirated another Pirates Pirated copy.
I like how the clip starts and you think it's gonna be some kind of anti-piracy trick they used, but instead it was just pirates screwing with each other.
While it can be shitty for a smaller developer, pirating is most often an issue with the service, whether that be localized pricing issues, language barriers, local laws, platform compatibility, etc. I think the main reason Witness had a lot of pirates is solely because it’s just not a $40 game, hell I even pirated it to try it (ended up buying it on steam on sale later). Don’t get be wrong, it’s a good game with a lot of care and time put into it, but a majority of people will not see the parts of the game that took the most effort, that being the interactive environment puzzles. Even after playing through it twice it’s hard to recommend at full price, lots of little irksome things (usually made specifically so you can find an environmental puzzle) just slow some parts to a crawl. I think if it had been $20 maybe even $25 it would have been a a lot less pirated.
Western kids needs to study better, instead of pirating games.
how old is this??? nobody uses piratebay anymore lmao. garbage, dead site.
As someone who has struggled with font rendering I can sympathize with deciding to hard code a line height lol
Although it's a good game, it cost like 40 dollars at release, which is way too much for a simple 2D puzzle game. To the player it doesn't matter that the puzzles are scattered inside a walking simulator made in its own engine. I know a lot went into it, but that doesn't matter, it's value is still only 5 dollars, which is the current sales price. I recommend it for that price.
jon blow is a great fucking name
better than jon suck, I suppose.
Great name for a frontman in an 80s hair metal band
You know everything, Jon Blow.
.
Code pages.
Holy crap, how can a person talk so slow 💀
Every syllable he utters is so profound, he has to give you enough tome to process his deep insights into reality.
Had to be just as long and drawn out as the cutscenes in the actual game
Haha that's a funny vid. Still gonna pirate most of my games tho
so you’re saying you have proof they pirated your software and then used it for monetary gain. hit up the streaming platform and make a big stink about it…with lawyers. make an example out of those mofos
I'm ashamed to admit I haven't payed for the game either. But I assume and hope EPIC did... After all they gave me the free copy. The allure of free games wore off fast, the EPIC launcher imo isn't a alternative to Steam. Haven't used it in years now. Neat game btw.
I'm going to pirate all games
first you must create the universe.... and get a lot of hard drives.
The Witness was such an experience. I wish I could erase my memories of it so I could discover it for the first time all over again.
I hated the game
@@Kiwiiizzz Congrats? I can tell based on how low IQ of a response that it mustve been very very tough for you.
Just like Outer Wilds & Talos Principle :D
@@Kiwiiizzz I hate people who post they hate games with no reason or context. I also hate people who don't add to a conversation but feel their opinion is important, while, I'll reiterate, not _actually_ adding anything to the conversation.
@@charlescrawford9972You left two separate replies (the other one hidden by YT for being so rude, the both of them being a week apart) to a single guy because he left a flippant reply on the internet. Loser!
I've always wondered how much trouble a dev could get into if they embedded a crypto miner in a fake pirated copy they release themselves, along with an in-game message that pops up when their first 'payment' has been earned.
They own the ip, thus if they release a copy with a crypto miner in it they are solely responsible for it unlike an external party doing so. In other words, the sole responsibility for any damages would fall on them if people find out its the dev placing malicious content. Sure, it’s a pirated copy and thus “not legal” but so is placing a crypto miner, and thus the party which downloaded the pirated content would get fined for doing so, but they could sue the developer later. At least that’s what I think would happen, not a lawyer or legal advice.
@@shroomer3867 Well, from what I know about it all in regards to legality, it all kind of depends on how the crypto miner got there, and it's intent. Also, direct information of it being there is ... only sort of needed. For instance, if the ToS/EULA states that all "pirated" copies sent out by the developer include the miner only to reclaim compensation for the product only; and turns off when full value of stolen IP has been reached... then it might be legal. I say might, because the EULA kind of makes it legal already (kind of why you're supposed to read them, and if you don't; it's your own fault like it or not.) And I say kind of in that last part, because not all ToS/EULA's are actually 100% legally binding. A court can toss them if they find them erroneous. Or something like that. So long as the actual legitimate product does not contain the mining application, then it should (theoretically) be legal to place in the pirated version only. As for it being considered malware, since that's how it is taken by folk more often than not because of how it has been used up til now by many nefarious types; that's kind of touch and go as well. It's only really actually malware if it's not "supposed" to be there with legitimate purpose, and isn't actually doing any harm to the property of the thief in this situation. If the mining application doesn't run the system harder than a game normally would anyways, then there is no 'harm' being done to the system. Perhaps they aren't getting the 'full performance' of the game they are playing; but they stole it. So who cares? Besides, windows by default easily eats a good 10-20% of all potential performance. Is it malware? Technically it is, since it spies on you, takes your information, sells it to other people for profit... But they included that in the EULA/ToS, right? Also not a lawyer, but have been told to maybe pursue the career a few times.
@@shroomer3867 correct idea but FYI it's not about who owns the IP. If I did the same to a game from Nintendo or Sega or whoever, I would bear sole responsibility for damages caused by my code. It's just easier to dodge enforcement as an individual that can mask their identity, than a company with an account hooked up to Steam. If done secretly by the devs as a way to make up lost revenue... ¯\_ (ツ)_/¯ Granted almost all software comes with a "Hold Harmless" agreement; but it's debatable how well that will hold up in Court; but in the US it's debatable if you'll even get a fair trial if the company uses arbitration...😵 law is complicated :P
@@kelvariw The very next set of words after "They own the ip" clarifies that the developer would be responsible if they release a game with a crypto miner, as opposed to the case where a 3rd party injected it and re-released. It's clear that @shroomer3867 already understands the nuance.
@@JacobZigenis Yes. I was trying to add that, in the case where a third party embeds malware, that third party would be responsible for embedding malware. Meaning, the copy being pirated does not absolve a third party from liability.
I'm not defending pirates, but when your DRM is so awful that legitimate purchasers prefer to play the cracked version: that should be a huge red flag that your DRM is atrocious.
I agree, and especially with publishers who choose not to support desktop Linux and Steam Deck players end up getting locked out.
The unfortunate thing with personally made art of arbitrary iteration as a business is that it flies in the face of how memes spread by word of mouth. Piracy IS that word of mouth practice. Single iteration physical art is the only market, and it’s high altitude and saturated
Reminds me of Game Dev Tycoon (where the whole point of the game is that you create games) and the developer released a cracked version of the game themselves, but added in a 'feature' that after a certain point in time, people would start cracking the games you create, causing you to lose increasingly high amounts of money over time, until you run out of money and lose.
That is goddamn genius!
The best part is when it began to happen in the pirate's game, they began asking on forums how to add DRM to their Game Dev Tycoon games 😂
@@Liens Yeah like the 3 people who don't know how to find decent pirated copies and would just download from any no-name uploader. My copy worked just fine. Oh wait, "😂😂😂😂😂😂😂😂" there now you can understand my post since I added emojis.
@@ev6558 are you alright?
@@Liens Don't know why I thought I'd get a more intelligent response.
Damn...
i was expecting him to mention the loading zone chunk in the middle of the map where it would try and load like 4 areas and severely chunk performance every time you walked through
They say this explanation is still going to this day
your comment is too long and technical can you please write a summary for normal people like me, thank you.
Emacs users represent ✊
represent people who buy a bad system and then brag about how it's so bad that it's not worth attacking.
@@TheEvilCheesecake do you know what emacs is
@@4rumani i dont think this guy knows what emacs is
ywnb aw
@@selectionn omg I clocked him based off his profile pic, too!
What are there subtitles for in the game? I don't remember there being any dialogue.
I think it's only when you find recordings and other hidden/bonus type stuff.
Make a game that sucks no one will pirate it
I love Blow's games and I can't wait for his next one but I seriously couldn't get into The Witness and I really wanted to. Maybe it will click on replay. I get what he was trying to go for (2deep4me) but I can't for the life of me spend hours just tapping around on screens (get it?)
@@nullset2 Took me like 3 tries for it to click, well I never finished it but I finally enjoyed it
The AAA studio method
Outstanding move, sir
Doesn't work, this whole video is about a game that sucks and people that pirated it
Batman Arkham Asylum had an anti-piracy "bug" where the grappling hook wouldn't work but it takes about two hours to get to the point where you'd get it, otherwise the game works perfectly until you reached a wall you can only pass with it. A lot of users online were hilariousu complaining that it was broken as a result. The Godfather game had a bug were pirates copies had inverted aiming with weapons but normal aiming for moving around and also wouldn't let you enter or exit vehicles. The shooting was manageable to a limited extent but you had to run everywhere and the game map was pretty big. I think the fourth game mission you're driving a car(the game loads you into the car in a Cutscene) with a bomb in it and you can't enter or exit the vehicle so the countdown just slowly ticks down and you explode. Good times.
The measure in arkham asylum was that you couldn't glide
@@MemoryVague Damn, you are correct.
@@MemoryVagueMore like MemorySpecific
"it takes about two hours to get to the point" Nope. the Zsasz stealth tutorial where you need to glide is some 17 minutes into the game. That's including watching the intro cutscene and the other cutscenes leading up to that point.
No Time To Explain just changed the language in menus to piratey and gave everyone a tricorn and an eyepatch. Was very stylish, too.
I hate this guy bc you could tell he wanted to be racist
idea: When deving a game, make it so that cutting off/failing Steam handshake produces a subtle visual glitch. Implement this stealthly.
Even better, do what Arkham asylum did and upload a bespoke version of the game to trackers yourself. If your game is even semi popular it will absolutely be cracked and pirated, even tiny indie games. Maybe even make it so you’re locked out of endgame content and make it easy to transfer save files over, might win back some people who enjoyed the game
Settlers 3 released in 1998 and had something like this. If you were playing on a pirated copy it would play like normal, but when crafting gold bars you instead got pigs.
That would take 30 seconds to patch out once reported
Serious Sam 3 also had something like that. About 20 minutes into the game, if you were playing a pirated version, you would encounter an unbeatable enemy that locked you from continuing forward on that level. It looked like a bug, but since it was deliberately hard-coded, the devs were able to just dismiss bug reports of that kind with "buy the real game" because it was obvious which bug reporters had an illegal copy of the game
cracked games use steam emulators, that wouldn't do much
If you're actually profiting off piracy, then you should absolutely get slapped around by the law.
It's not piracy. You aren't stealing anything or depriving anyone of anything.
@@JohnSmith-fq3rg I think the word you're looking for is "theft", they're literally talking about piracy.
@@RitosMtheft is wrong, copying something released to the public is not
@@divinecomedian2 didn't say it wasn't, the way he said it made it sound like piracy IS stealing.
All of you missed that OP shat on people who are *profiting* from piracy. Self-respecting pirates never profit from piracy.
love how this is all just really an excuse to diss the programming skills of the western hackers in comparison to the chinese ones
or the willingness to steal stuff and a complete lack of moral compass (y'know, the chinese)
nah don't generalize that, you're right about the chinese typically being good programmers but whoever re-did the crack but in english was either not a programmer at all and just made their own half assed solution or the guy was lazy, there's some crazy talented programmers in the west especially in the branch of reverse engineering
@@pold111 obviously, im referring to this specific situation. though i wouldnt put it past jon to go on a rant about how chinese and russian hackers are the best in the world or something
ig stronger internet restrictions make for stronger hackers
Isn't the game free? How would you pirate a free game, like does The Witness have microtransactions or something?
Not a free game, no micro transactions. It’s just a single player game that has a one time purchase price.
??? Where tf did OP get the idea that The Witness was free?
@@AexisRai it is in my library but i know for a fact i didn't buy it
@@kefpull6676 I'm sorry to be the bearer of bad news: You bought The Witness.
@@kefpull6676 Epic gave it for free, but they pay the developer of the game for the keys (at a discounted price)
How wretched it must be for a creator to go, today I want to watch people experience my game! and then hop on twitch to see that half of them had so obviously pirated it. Totally sucky.
this is jonathan blow, hes made enough money from braid, im sure he doesnt care that hes not getting paid, just that theyre playing and experiencing his game
It's to be expected
@@BalsamicJeebs well sure, except that The Witness cost a lot more money to make and he went into debt doing it. And I'm pretty sure he's said he's gone into debt again on the next game. Which, fine, that's not unusual for a business I guess. But if the next game fails it's not like he has fuck you Braid money to fall back on. That was all invested in The Witness. And then Witness money was all invested in the next game. You want more games, you pay for them. That's the only way it works
@@1337pianomanMost game pirates at least used to say, "If you enjoy it pay for it." There was and is an understanding that most people pirating a game are doing so for financial reasons, so they remind people to buy it legitimately later if it's still viable.
Man. Gamers don't deserve good games. Let them have a hundred more assassin's creeds
convinced me to pirate it
My favorite genre of video is devs roasting the people who cracked/pirated their game
@@ashsessions911 No, he explains it perfectly. The original pirated copy involved significant changes to the code, one of which was hardcoding the language to Chinese. Afterwards, other folks took that existing pirated copy and swapped the data files to change the language back to English. Your suggestion that the "original chinese reversers" "swapped the fonts" is flat out wrong. Had they merely swapped the font/text files, then the subtitles in their Chinese-only copy would be spaced incorrectly (which they weren't.) I find that it helps to listen to the clip first before inventing your own headcanon. Also, hardcoded is absolutely the correct term. They took something that was conditional and made it unconditional. They hardcoded the language to be Chinese by modifying the game itself, not the data files associated with the language. (We know this because the subtitle spacing is correct and that apparently comes directly from a manual offset the game's code.) The subsequent English copy didn't fix the fact that the language was hardcoded. Instead, the creators of the English copy just manually replaced the hardcoded Chinese language's data files with the English versions of those same files. EDIT: I'm not sure if @ashsessions911 deleted their comment or if RUclips is just being silly. Regardless, I just wanted to say: Ash, wherever you are, I hope you're having a good day. Your comment was factually incorrect, but that doesn't mean I hate you or anything. I'm just another crank in the RUclips comment section.
@@justsomeredspy nicely explained, this guy is delusional, probably envious haha. Imagine saying "he doesn't know what he's talking about" to a game dev that took part in making one of the most popular puzzle games of the last decade haha
Remember everyone! It's always morally correct to pirate Ubisoft games!
@@DarthLeo1000YT Why's that?
@@treypoling their DRM is invasive and runs on a Kernal level and sometimes prevents legitimate people from playing the game. They sometimes remove games that you've purchased from your library without refunding you. The best devs actually tell you to pirate their games if you can't afford it yet and buy it later. (E.g. Notch (Minecraft) and Toby Fox (UNDERTALE). That's what I did and I appreciate them for that. I own both games now.
Nah, I'd pirate his game.
Okay? You want a trophy you weirdo?
I wish I did, because The Witness is an absolute mess It is simultaneously really good and _extremely_ bad. I cannot understand how people like it so much
you wouldn't download a car...
@@hundvd_7 i liked it because i got to draw •==8 for the painting puzzels
@@hundvd_7What's bad about it?
I love how the based Chinese pirates take the extra step to hardcode the game in Chinese 😂
They're pirates but they're still good little brainwashed CCP drones.
I doubt it was a dedication. They’ve simply removed steam’s hooks, so provided a hardcoded solution instead. Sure they could choose English or smth instead, but why?
@@Ant3rn yeah you're probably right, I just find it funny imagining Chinese hackers specifically cracking it so wide-eyes can't enjoy
That's not based. It's a sign of a small and fragile ego.
@@ClokworkGremlinor maybe it's a sign that people prefer to play games in their native languages
the term "pirated" is wrong and propaganda.
why
I'm a proud pirate. stop being a little weiner
How
@@mangocane8977 There is an implication of violence in this term. You can use "theft", but "pirated" is just music industry propaganda.
@@Chemieklo Most people do not think of violent criminals when you say pirate. They instead think of swash buckling adventures with treasure chests. The music industry failed horribly, if they indeed coined it as propaganda, to make to sound bad. There's a reason why pirating is often advertised with "sail the seven seas", "arrr", and not to mention one of the most famous pirating sites being named Pirate Bay. Because it all sounds cool, fun, and good.
Yet another confirmation that most streamers are cancer
If that's your confirmation, idk what to say about your biases, just saying
Pure bigotry. Plain and simple.
@@stefanalecu9532Xctly
nice generalization and confirmation bias
@@salvosuper why the f* are you even here is that's your thought process? Limp crayon.