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Hunterunt
Добавлен 21 июл 2022
Halo 2 Intriguing Stuff
Why Halo 2 is Already a REMAKE of Halo CE, Not a Sequel
Halo 2
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My Patreon: www.patreon.com/user/membership?u=86783534
Просмотров: 2 480
Видео
Cut Monitor Easter Egg Halo 2 Found
Просмотров 3,1 тыс.2 месяца назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
24 Features Removed From Halo 1 To Halo 2
Просмотров 23 тыс.4 месяца назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
Secret Details You Missed About the Heretics
Просмотров 6 тыс.5 месяцев назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
Cut Covenant Ranking System Found! Halo 2 Multiplayer
Просмотров 1 тыс.5 месяцев назад
Halo 2 Cut Multiplayer Rank Icons My Patreon: www.patreon.com/user/membership?u=86783534
Halo 2 Prototype Master Chiefs
Просмотров 5 тыс.6 месяцев назад
Halo 2 Ruby Rebalanced Trailer Mod (added lights on Chief) : ruclips.net/video/OkiZGnzI600/видео.html My Patreon: www.patreon.com/user/membership?u=86783534
Eerie Ultras of Outskirts
Просмотров 2,5 тыс.6 месяцев назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
Cut Halo 2 Rocket Hog
Просмотров 1,9 тыс.10 месяцев назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
I Made a Texture for the Cut Disintegrator
Просмотров 1,2 тыс.10 месяцев назад
Halo 2 Secrets of the Halo 2 Beta - ruclips.net/video/GLRvro0BCf4/видео.html My Patreon: www.patreon.com/user/membership?u=86783534
Prophet Models of Halo 2
Просмотров 83311 месяцев назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
Halo 2 Engineer
Просмотров 1,1 тыс.11 месяцев назад
Halo 2 Mod Tag Download: www.nexusmods.com/halothemasterchiefcollection/mods/2404?tab=files&file_id=7375 My Patreon: www.patreon.com/user/membership?u=86783534
Halo 2 Drinol
Просмотров 3,8 тыс.Год назад
Halo 2 Mod Download(Nexus): www.nexusmods.com/halothemasterchiefcollection/mods/2400/?tab=files Modified CE Dig-site Drinol to Halo 2 Let me know if something doesn't have the proper tag path please My Patreon: www.patreon.com/user/membership?u=86783534
More Cut Textures / Feature?
Просмотров 918Год назад
Halo 2 Mod Tags: www.nexusmods.com/halothemasterchiefcollection/mods/2394?tab=files My Patreon: www.patreon.com/user/membership?u=86783534
Never Before Seen Cut Grunt Textures
Просмотров 1,2 тыс.Год назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
Sunshine 'n Rainbows Skull
Просмотров 1,4 тыс.Год назад
Halo 2 My Patreon: www.patreon.com/user/membership?u=86783534
Halo 2 Cut Content Deep Dive: Vidocs
Просмотров 3,7 тыс.Год назад
Halo 2 Cut Content Deep Dive: Vidocs
Crash Site Playthrough (Digsite Halo CE)
Просмотров 2,5 тыс.Год назад
Crash Site Playthrough (Digsite Halo CE)
Works with literally all moving vehicles. Scorpions, Hogs, Wraiths, Ghosts, spectres and the other heretic banshee
Would
The human architecture in new mombasa in the original Halo 2 graphics were meant to subtly mirror forerunner architecture as well
My head canon is that the larger crystals liquify and resolidify VERY quickly during both reloads and firing. A lot of people have stated that its impossible for a needle to go into its hole, angle to the "chamber" and shoot out. I just assumed that it somehow vaporizes and then reforms into a solid in a split second
may i ask which copy of Halo 2 did you use for footage? just regular MCC? how do you feel about MCC's graphics compared to the original xbox? i played the Reclaimed mod for Proj. Cartographer and felt like the colors and effects popped out much more as opposed to the really washed-out colors of the MCC copy. good video btw!
That’s a six fingered hand like the didact’s
Alien flamethrower
Elites are some of my favorite characters in Halo but there was no way he was taking special forces.
👍
Lmfao
Bungi devs really love to add tons of details to their characters.
So pretty, let's all give our elite some support here 💕
Hey ummm...have you ever considered joining in Ruby's halo 2 rebalance mod? I think the cut content you were able to recover would be extremely great for it :D
Thank you! I swear I wasn't crazy lol I don't remember when, but years ago when I was a kid; I saw the E3 footage and thought I saw a family member playing it. I was always on the look out for that rifle or mission lol now I know 20 years later lol
You complain that the gritty “realistic” style was ditched after H2 like Reach and Wars don’t exist
Honestly I love all the art directions each game has despite not being consistent at all Whether it's the complete corny and simple childlike designs of Halo CE Or the more grimy realism of Halo 2 sure the often flat lighting doesn't do it justice and apparently it was supposed to be stencil lighting early in development or the high Fidelity yet simple cartoony nature of Halo 3 Especially with the beautiful lighting And honestly I could go on about reach and anniversary and even the reclaimer saga stuff Halos consistency in art direction is a mess but I kind of love it as it gives each game of the series a distinctive look from one of another
Also great video ✨🖤✨
I think my least favorite is infinite
I don't know how Halo infinite managed to try having five different identities while having no identities of its own It doesn't commit to a single direction therefore it clashes but also doesn't do anything new so it's generic But even then there's still some things I like about infinite
Human with 6 fingers, Nice
It's for either the right hand or the left hand.
I once put marines on qz and found that they actually have dialogue pointing out enemy spectres. I was super surprised because there's never a time where youll hear that without modding, so i guess you were supposed to fight against enemy spectres as chief at one point which wouldve been cool
This.. is A GREAT GRUNTY MASTERPIECE!!
Halo 2 Prophets looked frail and gentle, there was something similar to giraffes or llamas in their appearance. From then prophets were just ugly.
Another one is how the spartans armor actually looked like metal instead of the plastic armor spartans got in H3 Halo reach sorta fixed it but the color options werent the best... Stil better than H3's
No way I thought there were just rocks and ruins, never ever thought they were heads
I never knew that until watching this vid. Halo and its details amaze me.
Halo 2 should've been a Xbox 360 title
First is Scarlet & Red, second are Cobalt & Blue
I always noticed this especially with the elite minors
The one that gave it up for me is in Halo 3 Cortana the Gravemind said MC was the child of its enemy (Forerunners).
Best take I've heard in a while, it is not HALO at all
Its Funny you Say this Halo 2 actually had a recap Scene from pillar of Autum leaving Reach and arriving on Installation 04. But yeah I think every Halo Sequel was basically a Remake of everygame but with new Aesthetics due to Technological Advancements.
Halo 2 sucked.
2:23 I occasionally heard that line in metropolis when I did the pelican glitch and that marine boarded the pelican
You mean once you betrayed the marines?
@@Hunterunt no if you get on the pelican in metropolis
They will only say it toward enemies only
All you do is get in the Pelican?
Halo 2 is legendary but my god ce is a million times better because i play halo to be immersed with my beloved green cyborg saving the world alone in huge and beautiful areas with mistery and action and all emotions ( i dont care about a alien civil war lmao) halo 2 is a downgrade in almost every single way...
halo 2 dynamic light is broken. and all versions expect orginal xbox halo ce graphics like relief and reflections are also broken thanks to gearboxs port.
Just by looking at it you can tell playing it wasn't the most fun
Great video. While i don’t think it is 100% full on remake, i do think Bungie was trying to make a definitive Halo game, meaning it was the only Halo game you ever had to play, so it was a retelling of the first game but bigger. It makes sense since they had no plans for a Halo 3 during development.
It is the same story but from a different far more interesting perspective but it also carries over what the first game set up...something Halo 3 failed to do for Halo 2. That's an entirely different discussion. Halo is a re contextualation but also a new story. So it isn't a remake. I get what you were getting at though.
Interestingly, tho, some assets were reused in Halo 3, especially CE. Mainly near the end with the final mission you might notice a lot of the forerunner interior is copypasta with modern textures. Expectuslly when you are trying to run past the flood and sentinels to get to Johnsons warthog
Everything makes so much sense now. This is the highest IQ point anyone in the halo community has made in a long, long time.
Remaster: Exact same game in with newer graphics and audiovisuals. Designed as a direct upgrade (and often has terrible art direction). See: Halo CE-Anniversary Remake: A game that substantially modernizes the game engine, may make major changes to levels and gameplay, but retains the core story and characters. Designed as a more fleshed out version of a remaster that runs more smoothly and incorporates modern staples into the game. See: Resident Evil remakes Reboot: A fundamental reimagining of the game that retains very few similarities with the original. All that remains are some core characters and vague parallels with the gameplay and world aesthetic. See: Tomb Raider reboot Halo 2 is blatantly NONE OF THESE. The story is 100% sequential relative to Halo CE. Yes of course the revisit core themes of the first, because IT'S A GAME IN THE SAME FRANCHISE. Master Chief is present. So are the Covenant. There are Halo rings (the series is called "Halo", actually!). They do some stuff better than in the first game, and make improvements and expansions to gameplay, level design and worldbuilding that they hadn't gotten a chance to in the first. Okay, SO?!? This doesn't make it a REMAKE. Name me ONE SINGLE SEQUEL that doesn't have story and level design similarities to its predecessor. It would make NO SENSE to make a totally different game as a sequel. It is literally just taking the things that worked in the first game and making them better, in a new setting. Like, the level design WORKED in Halo 1, why would they not incorporate those elements into 2? Should they have added sprint and made John 117 swing from tree branches like Tarzan? The claim that Halo 2 is a reimagining of Halo 1 is just utterly nuts. So many elements of Halo 2's story just don't work without Halo 1, like the entire Arbiter arc would make absolutely zero sense, Earth being prepared for the Covenant, humanity knowing what the rings are, etc. Even ignoring that, it would be lunacy to go for a game that doesn't build on the gameplay mechanics and narrative tropes that you know worked very well in the first. How about a Metal Gear Solid game that isn't about stealth and tactical espionage in military bases? Or a Gears of War or Mass Effect game where the map isn't littered with chest-high walls? I'm sorry, I love this channel, but this has got to be the most forced, delusional take I have ever heard. By this logic, practically every single sequel in existence is a "remake" of the original. Every single Resident Evil game is fighting zombies in tight rooms, sometimes in different countries. Every Ace Combat is fighting planes in different parts of the sky. Every Dark Souls is about fighting big monsters in abandoned castles. That doesn't mean every game in the series is a remake. This is so ridiculous and contrived, the premise of this video only works the definition of "remake" is deliberately ignored to go do some mental gymnastics to pretend that anything with vaguely similar themes and levels to the original is a remake. This is so dumb it's actually giving me a headache. By the prophets, this is too much...
The only caveat I would make to this is Halo: CE acts as a "prequel" to the rest of the franchise, in terms of both narrative and design. But Halo 2 is in no way a remake. One could claim that Halo: CE is also a remake of ITSELF, because of the levels it recycles, and even spaces within it. Also, Considering everything in Halo 2 was made in such a short-timeframe, it would be insane NOT to use pieces of a world they had already created - ESPECIALLY when the story revolves around multiple rings existing, because it would also be thematically appropriate for these rings to bear similarities. Seriously, what sequels do not reference their predecessors? Who wouldn't want to design a sequel that makes fans go "oh yeah! I saw that before!". And what sequel would not want to improve on its previous instalment in terms of gameplay and level design? Halo is a slow-paced movement shooter, of course they're going to stick with level geometry that reflects that. Is "Crow's Nest" from Halo 3 also a remake of The Pillar of Autumn from CE and Cairo from 2??? The whole video basically boils down to "Halo 2 uses what was learnt from Halo 1 to make even better gameplay and levels. Because it borrows some locations and assets, there are inevitably some similarities". But that's not what a remake is, at all. There's a reason no one thinks Halo 2 isn't a remake of Halo 1. IT ISN'T. The core story and characters MASSIVELY change, Miranda and Arbiter are introduced, whose characters literally cannot exist without Keyes' death and the destruction of the first Halo. There's the prophets and their political machinations. The Brutes are introduced and we see factional infighting in the previously homogenous Covenant. Even the Flood gets "fleshed out", with the emergence of the Gravemind. But because the rings are similar, it's a remake? Absolutely mental. No, it isn't.
In "outskirts" and "metropolis" new mombassa arquitecture looks like forerunners buildings, and the facades and floors are metallic too. The Forerunner buildings, the Human buildings, and the ones seen in the Delta Halo Ruins all look the same. Even in Halo Reach, New Alexandria retains those details.
Halo 2 literally starts off with the arbiter being punished for halos destruction while chief is being praised for it .
Your line of thinking is flawed because all ideas are derivative. Your blatantly igorning all the differences between halo 1 and 2, direct sequels very commonly build off the previous titles to help flesh out unpolished ideas. This is like saying "Return of the jedi" is a remake of "A new hope" because the death star gets exploded.
Never, ever, have I ever seen a take so outright confusing that I don't know whether to laugh at you for how ridiculous it is or applaud you for how brave and original it is.
Its just a video. Chill
wtf you talking about? the halo 2 we got is not a remake of CE as a natter of fact originally halo 2 was going to be even more different. there are plenty of dev blogs and videos detailing how bungie pretty much had to throw everything away and start over from scratch from how halo 2 was originally going to be.
This is a frustrating video, because I know what you're getting at, but it feels like you misunderstood your own findings. You could say Halo 2 is _almost_ a remake in how much it copies the structure and narrative themes of the original, and that's an interesting observation, but to call it a literal remake? That's just misunderstanding the concept. I you remove CE from existence, 2 doesn't make sense. If you remove 2 from existence, there's a huge skip between CE and 3. Ergo, the entire premise of the title (not a sequel) is fundementally wrong..
You 100% missed with this one brother