LevelUp+ VFX
LevelUp+ VFX
  • Видео 47
  • Просмотров 81 906

Видео

RUN - Blender Cinematic Scene
Просмотров 8021 день назад
Just a fun little weekend project
Blender 4.1 Makes Crowd Simulations EASY! | Blender Tutorial
Просмотров 991Месяц назад
I Made the Worlds Largest Dance Party! (In Blender) Today I am going to show you how to randomly offset rigged animations entirely in Blender Geometry Nodes, one of the most vital parts of making a realistic large scale crowd simulation! 0:00 intro 1:10 Grabbing your Characters 2:03 Convert to Alembic 4:00 Improving Textures 6:05 Setting up the Crowd! 13:00 final thoughts
How To Create Aesthetic Concept Art in Blender in 10 Minutes! | (Scatter 5 Addon)
Просмотров 155Месяц назад
Today I have 10 Minutes to create a piece of concept art using Geo-Scatter! Follow along with the full process and go and create some awesome art! I'm not sponsored by Geo-Scatter, its just a really cool tool #blender #tutorial
Gaussian Splatting Has Never Been Easier! #gaussiansplatting #vfx #unrealengine
Просмотров 3,5 тыс.Месяц назад
Today, I am going to show you how to use Postshot to create Photoreal Gaussian Splats and import them into Unreal Engine Download Jawset PostShot: www.jawset.com 0:00 What Is Gaussian Splatting 1:21 The PostShot Workspace 2:56 Training Settings 7:00 Viewing your Splat 7:45 Cropping your scene 9:40 Import into Unreal
Move.AI Animation Test | Unreal Engine 5 Short Film
Просмотров 712 месяца назад
Little test of the Move ai motion capture solution to use in the@pwnisher weekly challenge! Now if only I knew how to do good audio haha
Elevate Your Renders in Post | Nuke Compositing Full Workshop
Просмотров 8193 месяца назад
Today, we will be learning how to Composite CG scenes rendered out of Blender, in Nuke! Timestamps 0:00 Intro 1:05 Comp Overview 6:56 Setting up Multi-Pass Compositing 13:42 Main Grade 19:35 Depth Fog (Far) 24:40 Volumetric Depth Fog (Near) 38:43 Lens FX Recreation 48:26 Grain 49:20 Final Thoughts Thanks for watching! Project Files: levelupvfx.gumroad.com/l/CGWorkshop1 Resources: @VFXforfilm @V...
City of the Valley - Unreal Engine 5 Cinematic Scene
Просмотров 4133 месяца назад
Thanks for 1k subscribers! Quick little scene I made for the last weekly
Paper Simulation VFX Comp
Просмотров 5017 месяцев назад
An old nuke comp and Blender paper sim I made a while back for a scrapped video. Figured I would share it anyway. Happy New Year!
Arrival at the Alien World | VFX | Houdini, Blender, Nuke
Просмотров 2497 месяцев назад
Final comp for a weekly challenge I did. Decided to turn this into a longer project. I hope to continue revisiting this project in the future, adding wind to the grass/trees, ect. Ground dust simulation was done inside Houdini, while the environment/animation/final render was done in Blender. Composited in Nuke using a simple multi-layer setup.
Create Awesome Megastructures in Blender (Bolek_3D style) | Blender Tutorial
Просмотров 1,1 тыс.10 месяцев назад
Create Awesome Megastructures in Blender (Bolek_3D style) | Blender Tutorial
Blender's New GEOTRACKER Addon is INSANE! | Flaming Axe Tutorial
Просмотров 10 тыс.11 месяцев назад
Blender's New GEOTRACKER Addon is INSANE! | Flaming Axe Tutorial
Blender Freezes when Rendering? Try This! | Command Line Rendering Tutorial
Просмотров 14 тыс.11 месяцев назад
Blender Freezes when Rendering? Try This! | Command Line Rendering Tutorial
VFX Compositing Showreel | CG Environment and Nuke Artist | 2023
Просмотров 420Год назад
VFX Compositing Showreel | CG Environment and Nuke Artist | 2023
The Best Way to Texture Paint in Blender! | Blender Tutorial
Просмотров 11 тыс.Год назад
The Best Way to Texture Paint in Blender! | Blender Tutorial
How to Optimize your Quixel Textures for Stunning Renders
Просмотров 1,3 тыс.Год назад
How to Optimize your Quixel Textures for Stunning Renders
The Temple's Idol - Blender Concept Art | Timelapse
Просмотров 189Год назад
The Temple's Idol - Blender Concept Art | Timelapse
Free Blender to Nuke Node Preset Tool!
Просмотров 380Год назад
Free Blender to Nuke Node Preset Tool!
How to Import Houdini Axiom Sim's into Blender
Просмотров 563Год назад
How to Import Houdini Axiom Sim's into Blender
Create a Crowd Simulation in Blender Using AI Generated Models - Blender Tutorial
Просмотров 2,5 тыс.Год назад
Create a Crowd Simulation in Blender Using AI Generated Models - Blender Tutorial
What I Made With Blender in 2022
Просмотров 247Год назад
What I Made With Blender in 2022
How To Create Amazing Moody Ground Fog in Blender || Noisy Falloff Method
Просмотров 2,3 тыс.Год назад
How To Create Amazing Moody Ground Fog in Blender || Noisy Falloff Method
How To Instantly Make Your Textures Look Better in Blender
Просмотров 5 тыс.Год назад
How To Instantly Make Your Textures Look Better in Blender
Recreating Film Riot's Thor Effect in Nuke
Просмотров 1,5 тыс.Год назад
Recreating Film Riot's Thor Effect in Nuke
Dancing Ghost
Просмотров 93Год назад
Dancing Ghost
Rhydonium Factory Timelapse - Creating "The Mandalorian" Art in Blender
Просмотров 157Год назад
Rhydonium Factory Timelapse - Creating "The Mandalorian" Art in Blender
The Two Easiest Ways to Degrain + Regrain in Nuke | Compositing Tutorial
Просмотров 2,6 тыс.Год назад
The Two Easiest Ways to Degrain Regrain in Nuke | Compositing Tutorial
Photorealistic Fall Forest: Blender Scene Breakdown
Просмотров 235Год назад
Photorealistic Fall Forest: Blender Scene Breakdown
More Realistic Destruction | Blender Tutorial (No Addons)
Просмотров 983Год назад
More Realistic Destruction | Blender Tutorial (No Addons)
Alternate World - Blender 3.1 Environment
Просмотров 2162 года назад
Alternate World - Blender 3.1 Environment

Комментарии

  • @uunas3713
    @uunas3713 18 часов назад

    This video is just what I need, thanks you so much!

  • @Deb0ra-R0se
    @Deb0ra-R0se День назад

    Ive been trying to find my rendered animation, nothings popping up!

  • @dimpishukla8448
    @dimpishukla8448 2 дня назад

    Where i can find secret passage option ... please reply

    • @levelupvfx
      @levelupvfx День назад

      Secret passage was just the name of my folder/blender project, you will want to replace that with the name of your blender project and folder location!

  • @aliosanlou4425
    @aliosanlou4425 3 дня назад

    How do this copmare to open image denoise ?

    • @levelupvfx
      @levelupvfx 3 дня назад

      I like it a lot more, but that’s just my preference

  • @AlexTuduran
    @AlexTuduran 7 дней назад

    Of course they can cast shadows. It's just not coded yet.

    • @levelupvfx
      @levelupvfx 7 дней назад

      Deffinitly let me know if you have a way to get shadows working! Currently on the Luma AI plugin documentation they claim “Shadows are not supported in Gaussian Splatting scenes” I figured it was a limitation of them using sprites in thier niagra system, which would make it rather difficult to make an accurate shadow. but if there’s a simple coding fix or something that makes them able to, that would be awesome

    • @AlexTuduran
      @AlexTuduran 6 дней назад

      @@levelupvfx It's not a simple coding. You'd have to capture the depth buffer from light's perspective, in the shader that renders the actual splat rendering you'd have to compute the fragment's position in light's space, make the comparison between the depth buffer and the distance to light and decide if the fragment is lit or not. And that's just the basic approach, but since the splats are puffy, additional shadow filtering techniques would have to be employed in order to produce a smooth shadow. Or implement volumetric light scattering where the splats could be interpreted as cloud density and also have self-shadowing. There ar multiple ways, but it's definitely possible. I was kind of expecting that since Unreal supports lit particles, that would kind of work automatically.

  • @SCREWA3
    @SCREWA3 7 дней назад

    THANK YOUUUUUUUUUUUUUU

  • @graphguy
    @graphguy 8 дней назад

    2024.7.22 Love the technique!

  • @sdsfa8337
    @sdsfa8337 8 дней назад

    Been using this programm for a while and I love using it with ue5, btw do you know how to import splats in blender with color atribute, cuz I do not see color atribute export setting in postshot:(

    • @levelupvfx
      @levelupvfx 7 дней назад

      Sadly I pretty quickly gave up when it came to Gaussian Splats in blender, so I only tested it with blender before I started using postshot, I think the color data should be be in the PLY file, but if not, I’m sure there’s a way to get it out seperately

  • @RogueBeatsARG
    @RogueBeatsARG 8 дней назад

    Damn 944 is so good looking

  • @psy237
    @psy237 10 дней назад

    The really best way to texture paint is actually to use a proper addon for it. This is not the best way, but the in blender implemented way, the normal way. If you look at stuff like philogix pbr painter, then you're looking at something that could be actually called the best way. But the best way also always depends on your projects needs, doesn't it. Just call the video "vanilla blender texture painting basics" and stop trying to appear overly pro when you're not. fkin decency, how about it!

    • @levelupvfx
      @levelupvfx 8 дней назад

      If you would give me the chance, I'd like to argue my case here, I can tell you feel strongly that my title is pure clickbait, but I feel it is valid for what I am teaching. I believe when a title says "In blender" and does not mention plugins, it is implied that it is a tutorial using Vanilla blender. I cannot speak for you, but personally I actually find myself frustrated when I click on a tutorial where the title does not disclaim that its all a plugin, because I prefer knowing the powers and limitations of vanilla tools before moving onto plugins. While it may seem obvious to us in the know, many blender beginners do not know what you call "the normal way". And they find tutorials that teach them to use vertex painting or other wrong ways of painting masks. This video exists to teach them "The right way" to do it, which for most cases, the "right way" IS "The best way", especially for beginners who are just starting out, which this video is aimed at. Perhaps calling it "The Right Way to Texture Paint In Blender" would be more appropriate, but at the end of the day, I feel strongly that its just semantics at that point. Within the first thirty seconds of the video, I explain the problem "You can't understand how to properly mix two textures together on one object". If this does not address the problem my potential viewer is facing, I've provided an explanation of what I am teaching quickly, so they can click off and continue searching for a video more suited for their needs. I feel providing a quick explanation of what I am to do in the video, and then teaching that, is how I interpret "fkin decency" in the online educational space. There is a place for plugins and external programs, I wont argue that Philogix doesn't provide superior tools when compared to blender's native ones, it absolutely does. But if I were to account for plugins or, more importantly, 3rd party programs, I would much rather prefer to teach people how to use Substance or 3D coat, since it probably doesn't need to be said that dedicated software almost always is better than generalized software like blender.

  • @cc.creationz
    @cc.creationz 12 дней назад

    nice video love Boleks work

  • @somejerkfromflorida
    @somejerkfromflorida 13 дней назад

    Very helpful. I am having a lot of issues with Blender crashing when rendering, trying to trouble shoot but it's crazy frustrating. Hoping this technique will keep working.

  • @yvann.mp4
    @yvann.mp4 14 дней назад

    thanks a lot

  • @jagames12
    @jagames12 16 дней назад

    I can't find Blender in my files

  • @mansfault3734
    @mansfault3734 21 день назад

    thanks!

  • @PhilipLemon
    @PhilipLemon 22 дня назад

    Great! So useful.

  • @Utsab_Giri
    @Utsab_Giri 26 дней назад

    When you say that it runs locally, does that mean it doesn't need to be connected to the internet? Thanks!

    • @levelupvfx
      @levelupvfx 26 дней назад

      Yes! Nothing you make is processed online, everything happens on your machine, I think you may need to be connected when you first start up because they need you to log in with your account, but after that you are good

  • @zerosaturn416
    @zerosaturn416 27 дней назад

    thank you so much for this tutorial , for months i have been trying to find a simple program to train gaussian splats locally but all of them never seemed to work because they were to advanced or i would get errors.

    • @levelupvfx
      @levelupvfx 27 дней назад

      Of course! Happy to help, that’s exactly why I wanted to make this tutorial!

  • @arianimationsstudio
    @arianimationsstudio 28 дней назад

    Is your system alive?

    • @levelupvfx
      @levelupvfx 27 дней назад

      Haha I keep a fire extinguisher next to my computer just in case

  • @Unmuteshorts
    @Unmuteshorts Месяц назад

    Nice

  • @YisenCinema
    @YisenCinema Месяц назад

    Great work :)

  • @damnman7226
    @damnman7226 Месяц назад

    my problem is how to get this into unreal engine

    • @levelupvfx
      @levelupvfx Месяц назад

      Yeah, I’m thinking of how to do this as well. I believe the best way is to somehow cache it out as a particle system and then bring it in with Niagra, but I’m not exactly sure about how to go about caching it out. Believe me though it’s on my list of things to do so stay tuned!

  • @wang3D
    @wang3D Месяц назад

    Just what I was looking for!

  • @Unmuteshorts
    @Unmuteshorts Месяц назад

    Blender to nuke comp tutorial dude ❤😊

    • @levelupvfx
      @levelupvfx Месяц назад

      Next big nuke workshop will be a live action set extension, using Blender to generate the rest of the environment! It’s in the works so stay tuned!

    • @Unmuteshorts
      @Unmuteshorts Месяц назад

      @@levelupvfx waiting and excited thanx dude 😄😄

  • @Unmuteshorts
    @Unmuteshorts Месяц назад

    Great 🎉🎉 super tut

  • @Unmuteshorts
    @Unmuteshorts Месяц назад

    Awsome tutorial dude new subscriber gained ❤

  • @brajeshkumarsaxena4000
    @brajeshkumarsaxena4000 Месяц назад

    I Want To Know Where Will It Save The Rendered File

    • @brajeshkumarsaxena4000
      @brajeshkumarsaxena4000 Месяц назад

      And Yes It Actually Is Working A Lot Of Commands, But It Is Making Me Look Like A Hacker 😎 😂

    • @levelupvfx
      @levelupvfx Месяц назад

      Your final files will be saved wherever you set up the "Output" inside of blender! Just like if you rendered it normally! (Right side bar, output tab, underneath your resolution and frame range options)

  • @talentgames
    @talentgames Месяц назад

    sadly cant get this to work literally followed the exact steps!!! it just tries to open blender. hope others get this working!

  • @anoopak4928
    @anoopak4928 Месяц назад

    that Mamukkoya Meme lol 😄

  • @a.miroshin
    @a.miroshin Месяц назад

    Thanks!

  • @MALLETTE2
    @MALLETTE2 Месяц назад

    That's awesome.

  • @OB-wf7ww
    @OB-wf7ww Месяц назад

    I rendered with it but cannot find the rendered image, I searched the folder, where the blender file is, but it isn't there

    • @levelupvfx
      @levelupvfx Месяц назад

      Your output will be whatever folder you set it to be in blender the same way you would render a normal animation, by default, this is set to TEMP

  • @carlossuarez9272
    @carlossuarez9272 Месяц назад

    Today I have seen a lot of content around this topic. It is a technology with great potential. I have tried KIRI Engine, Luma IA and Postshot and by far the latter gives me better results in Unreal Engine. The model is better rendered. I suppose it is because locally I have more control. I did notice that the model lost quality when using it in Unreal Engine but I didn't know why until I heard your explanation of the limitations of Niagara. At the moment I'm training a model of a Castle based on a 360° aerial video that I found on RUclips for my game. Once I've the final result, I'll share my results here. Thanks for all the breakdown.

  • @user-zy8hk1fm6i
    @user-zy8hk1fm6i Месяц назад

    Could you do an updated tut for this?

  • @yungone7144
    @yungone7144 Месяц назад

    nice king , love your works

  • @tamiopaulalezon9573
    @tamiopaulalezon9573 Месяц назад

    is there a limit of uploading photos in postshot?

    • @levelupvfx
      @levelupvfx Месяц назад

      There is a suggested limit on their documentation of 100 to 300, but since everything is local, you’re not actually uploading anything so you have no limit to how many images you can use. For example I’ve run splats using 1500 images, and I’ve run ones using a few hundred. In general, more images will help, but there deffinitly is a sharp falloff from where adding more images don’t add any more detail, they just slow the training down

  • @theslicefactor4590
    @theslicefactor4590 Месяц назад

    Perfect fog tutorial! And where did you get those forest assets? They're very nice.

    • @levelupvfx
      @levelupvfx Месяц назад

      Thanks! And they are part of one of the Forestation biomes you can get with GeoScatter (separate purchase but definitely worth the money if you can afford it!)

  • @DimaSelivanov
    @DimaSelivanov Месяц назад

    Not working for me

  • @arts_by_abiiiiid
    @arts_by_abiiiiid Месяц назад

    just to let you know, that's not a Dash. Its a Hyphen

    • @levelupvfx
      @levelupvfx Месяц назад

      The more you know! I’ve always called it a dash, I would assume most people refer to it as that colloquially more than literally, given there is no em-dash key on most keyboards without using shortcuts, but cool fact!

  • @IridiumZero
    @IridiumZero Месяц назад

    Yeah the problem with the metallic BSDF in Cycles is that it doesn't look like metal

    • @levelupvfx
      @levelupvfx Месяц назад

      Yeah, textures could have used a bit more work, didn’t actually use metallic properties at all, probably would have helped get it a bit closer

  • @ElliottK
    @ElliottK Месяц назад

    Still no spherical harmonics in LUMA AI :(

    • @levelupvfx
      @levelupvfx Месяц назад

      I know! I’m hoping they are able to find a way to get them working with Niagara, but it might be an engine limitation

  • @deniaq1843
    @deniaq1843 Месяц назад

    Thumbs up! :)

  • @TheWingEmpire
    @TheWingEmpire Месяц назад

    this is amazing man!! good job

  • @CaptainSnackbar
    @CaptainSnackbar Месяц назад

    thanks for sharing

  • @BennXdesign
    @BennXdesign Месяц назад

    can we choose the rendered frame?

    • @levelupvfx
      @levelupvfx Месяц назад

      Yes, if you want to render a certain frame, instead of “-a” at the end of the terminal command, do “-f 123” (123 being whatever frame number you want, could be 1, could be 5000)

  • @GWANURUDH67
    @GWANURUDH67 2 месяца назад

    Bro thanks because my laptop is a real piece of shit i can't render animation but able to render these images thanks

  • @anteracademy
    @anteracademy 2 месяца назад

    Excuse me, I have a big problem when I render a project, it closes the program, or when I go to the shading page, it closes the program. My device's capabilities are very good and it worked in the past but I don't know what happened. Can you help me🙏🙏?

    • @mahdi6832
      @mahdi6832 Месяц назад

      Hi man plz did you found the solution or not?

    • @anteracademy
      @anteracademy Месяц назад

      @@mahdi6832 No Not Yet Do you Know the reason or where the problem??

    • @mahdi6832
      @mahdi6832 Месяц назад

      @@anteracademy I solved the problem by update the driver if your computer amd go update your driver from amd

    • @yjdif_
      @yjdif_ 5 часов назад

      SAMEE

  • @spiky_productions
    @spiky_productions 2 месяца назад

    How should i export this render

    • @levelupvfx
      @levelupvfx 2 месяца назад

      The image will come out wherever you set it up in blender in the normal file output location just like if you had rendered it the normal way.

  • @TheWingEmpire
    @TheWingEmpire 2 месяца назад

    this is insanely good man

  • @martinholmes954
    @martinholmes954 2 месяца назад

    That's amazing bro? Does it cost more render time?

    • @levelupvfx
      @levelupvfx 2 месяца назад

      It does compared to the default denoiser, but not a whole bunch, and you can make up for that by dropping the samples even lower!