marvisjj
marvisjj
  • Видео 46
  • Просмотров 29 958
both sections of dreams of toast in a row
i beat this level over 40 times within the last week and a half
Просмотров: 154

Видео

flick midair pb 54
Просмотров 14621 день назад
framerule patched played on super famicom controller
(intended strats) Shaolin Monk Motherfunk
Просмотров 387Месяц назад
🚫 🧀 now with 80% more juggling!
Building a Ladder from Keratin Valley
Просмотров 266Месяц назад
🪜
Molasses from Keratin Valley
Просмотров 304Месяц назад
🍯
And We Go Gentle from Keratin Valley
Просмотров 249Месяц назад
🧵 you can use , and . on your keyboard to go frame-by-frame at 0:47 to watch me pixel scrape against the shell four times without grabbing it
Shaolin Monk Motherfunk from Keratin Valley
Просмотров 316Месяц назад
🧘 broke out some alt strats on this one
Nakamarra from Keratin Valley
Просмотров 388Месяц назад
🐢
drop midair pb 42
Просмотров 2102 месяца назад
using the no turn back forward drop method played on super famicom controller
upthrow no-pspeed midair pb 10
Просмотров 1532 месяца назад
these are not no-pspeed drops played on super famicom controller
The Tripple Chain from Agradável Midtlufts Werlde
Просмотров 2893 месяца назад
the hardest trick i've done by far
po'ooooo'op from poop jump
Просмотров 6603 месяца назад
stink
Thumbshredder's Dad
Просмотров 4486 месяцев назад
👍
NikSik1's Everlasting Harmony
Просмотров 4966 месяцев назад
🐈 i.imgur.com/Qg6Ddx0.jpeg
The Possibility Of An Island
Просмотров 2,1 тыс.6 месяцев назад
The Possibility Of An Island by Eden_ 0:00 Title 0:18 No Responsibility 1:27 Floating Points 3:21 Atomised 4:29 Dont Lose Control 5:59 Dreams of Toast 6:38 Credits
Atomised from The Possibility Of An Island
Просмотров 2367 месяцев назад
Atomised from The Possibility Of An Island
Various Dragons: Double Dragon
Просмотров 7587 месяцев назад
Various Dragons: Double Dragon
SABM speedrun 7:56
Просмотров 5 тыс.8 месяцев назад
SABM speedrun 7:56
Super Alabama Beach Mouse
Просмотров 8 тыс.8 месяцев назад
Super Alabama Beach Mouse
Galoomba Galore from Jigoku Mario World 3
Просмотров 4289 месяцев назад
Galoomba Galore from Jigoku Mario World 3
shellscape twice in a row
Просмотров 3879 месяцев назад
shellscape twice in a row
Midair Mastery (vanilla mode)
Просмотров 1639 месяцев назад
Midair Mastery (vanilla mode)
Dont Lose Control from The Possibility Of An Island
Просмотров 97511 месяцев назад
Dont Lose Control from The Possibility Of An Island
Let's do Shelljump
Просмотров 17611 месяцев назад
Let's do Shelljump
Baron Secret World (world's first RTA clear)
Просмотров 45311 месяцев назад
Baron Secret World (world's first RTA clear)
Midair Mastery
Просмотров 322Год назад
Midair Mastery
revolug's Sunken Prophecy
Просмотров 206Год назад
revolug's Sunken Prophecy
Dreams of Toast from The Possibility Of An Island
Просмотров 342Год назад
Dreams of Toast from The Possibility Of An Island
Casio Shellburst from Super LouisDoucet World 2
Просмотров 340Год назад
Casio Shellburst from Super LouisDoucet World 2
revolug's Giant Steps
Просмотров 345Год назад
revolug's Giant Steps

Комментарии

  • @TheGreatNoodles1043
    @TheGreatNoodles1043 День назад

    I am shooketh

  • @revolug
    @revolug 2 дня назад

    he can’t keep getting away with it

  • @williamthewishing8672
    @williamthewishing8672 2 дня назад

    holy shit, this looks rough. great job!

  • @eden_smw
    @eden_smw 2 дня назад

    ig i should have uploaded the no checkpoint version afterall lol . GG!

  • @_flex5k
    @_flex5k 2 дня назад

    who else but shell guy?

  • @solveforx6662
    @solveforx6662 2 дня назад

    there's an official no midway version y'know :3 gg, you beat me to it

    • @marvisjj
      @marvisjj 2 дня назад

      ha!, i wasn't aware of that

  • @_flex5k
    @_flex5k 14 дней назад

    How're you able to spin jump on the koopa at 0:07? I'm playing through this, and I can't figure it out

    • @marvisjj
      @marvisjj 14 дней назад

      wait until it reaches it's highest point when you see it's forward facing animation when it changes direction, thats when you wanna contact it with a spin into it's side. doing this cancels mario's upward momentum so you avoid hitting the low ceiling

  • @duckduck-oi8yv
    @duckduck-oi8yv 19 дней назад

    Finally, a video showing how to do this.

    • @marvisjj
      @marvisjj 19 дней назад

      if youre interested in learning how to do them, i recommend watching this video: ruclips.net/video/X-NP_b1ur-U/видео.html

  • @andrecraper
    @andrecraper 21 день назад

    cool

  • @schema_tuna3246
    @schema_tuna3246 22 дня назад

    gg

  • @revolug
    @revolug 22 дня назад

    do you have any tips for getting consistent at these, or is it just practice? I’ve been trying to get better at midairs for over a year and my pb is still just 6

    • @marvisjj
      @marvisjj 22 дня назад

      it has been mostly practice for me. i typically end sessions around 15-20 minutes in cause thats around the time when i usually notice my focus deteriorating, i try to end it earlier if it's going worse than normal to avoid practicing bad muscle memory. sometimes experimenting with subtle changes to grip and amount of thumb pressure can also help turn things around if im feeling off

  • @jcr6311
    @jcr6311 22 дня назад

    That’s beautiful

  • @zLukaasPvPz
    @zLukaasPvPz Месяц назад

    GGs man

  • @revolug
    @revolug Месяц назад

    huge

  • @kamouloxseriego8091
    @kamouloxseriego8091 Месяц назад

    dude how do you make the triple consistent? i was forced to do a bump variation cuz i couldnt figure out how to get the height to get the z shot with the last shell

    • @marvisjj
      @marvisjj Месяц назад

      the cues i used were to do the first upthrow between the seam of the second and third deathblock below the muncher, very slowly move right and do the next upthrow before the dino at peak of the jump right before mario starts descending, do the third upthrow about a tile and a half above the dino, when all those things were done properly the spacing of the falling shells gave just enough time to face left and get the fourth upthrow off and have good height with mario. this triple juggle was so much more specific and precise to line up and space out compared to the baron one it's unreal, there's not much room to make movement corrections with it, thats why i opted to skip it entirely in the first clear i did of this level lol

    • @kamouloxseriego8091
      @kamouloxseriego8091 Месяц назад

      @@marvisjj yo thanks for the detailed guide lmao ill try that!

  • @kenm6226
    @kenm6226 Месяц назад

    Why is it inaccessible? Did the creator make the level but then just decide not to use it?

    • @marvisjj
      @marvisjj Месяц назад

      yes. the level is included in the rom, but cannot be played unless the player edits it by moving the location mario starts on the overworld to an otherwise unreachable spot

  • @Drumstyx427
    @Drumstyx427 Месяц назад

    holy smokes man

  • @revolug
    @revolug Месяц назад

    gg. I’ll leave in that cheese since it’s already being moderated. you win this time marvis

  • @_flex5k
    @_flex5k Месяц назад

    how does anyone even play this blind? the reads are as hard as the tricks 😂

  • @solveforx6662
    @solveforx6662 Месяц назад

    gg the funny

  • @badmanjones179
    @badmanjones179 Месяц назад

    now this feels like the spirit of old kaizo lol this is cool

  • @takaizo_skills
    @takaizo_skills Месяц назад

    GG k⚡

  • @youfailme7955
    @youfailme7955 Месяц назад

    well that ending didn't seem quite intended. ggs

  • @solveforx6662
    @solveforx6662 Месяц назад

    the tower obstacle will never be cheese free

  • @VmigoStation
    @VmigoStation Месяц назад

    I was like was does Sand Island sound so familiar....It's Tidal Tempest Good Future from Sonic CD

  • @XGAMER-gv1sw
    @XGAMER-gv1sw Месяц назад

    Nice strats, and GG

  • @revolug
    @revolug Месяц назад

    well time to boot up lunar magic

    • @terrarian239
      @terrarian239 Месяц назад

      where did you get the no sprite interaction patch from

  • @SamanthaLove-p6z
    @SamanthaLove-p6z Месяц назад

    The shit people are able to do RTA these days is mind blowing

    • @Sokobansolver
      @Sokobansolver 21 день назад

      There's no such thing as tool-assisted Kaizo anymore. Guess this gives me the all-clear to throw in a double shell-jump followed by double mid-air P-Switch jump while juggling 3 mushrooms during a time crunch in MMD Remix.

  • @igor9000_
    @igor9000_ Месяц назад

    Nice triple skip at the end! Clever GG!

  • @kamouloxseriego8091
    @kamouloxseriego8091 Месяц назад

    gg! btw i finally got around playing beach mouse and its probably hack of the year for me!

    • @marvisjj
      @marvisjj Месяц назад

      thanks for checking it out, glad to hear you enjoyed

  • @terrarian239
    @terrarian239 Месяц назад

    where hack download

    • @krushruss
      @krushruss Месяц назад

      SMWcentral, waiting section I believe

    • @terrarian239
      @terrarian239 Месяц назад

      @@krushruss lemme find

  • @16-BitMario94
    @16-BitMario94 Месяц назад

    Rom hackers are on a whole new level of good at SMW

  • @whitesmoke08
    @whitesmoke08 Месяц назад

    Mario

  • @zLukaasPvPz_III
    @zLukaasPvPz_III 2 месяца назад

    Chill

  • @murmiel
    @murmiel 2 месяца назад

    Gg🎉

  • @tsquare076
    @tsquare076 2 месяца назад

    Are they the same as those front drop midairs? How do you actually do them?

    • @marvisjj
      @marvisjj 2 месяца назад

      i wouldn't say the inputs for these are similar to those of forward drop midairs. forward drops use a jump while neutraling your dpad then a brief right-down press to slow you down when you release the shell, then neutral again allows you to catch back up to the shell. these upthrow ones are mostly about putting the shell the correct distance away and meeting it near the apex of your jump so you can pass through it while releasing jump and run and pressing them again once you get the jump from the shell.

  • @terrarian239
    @terrarian239 2 месяца назад

    what they look so easy

  • @zLukaasPvPz_II
    @zLukaasPvPz_II 2 месяца назад

    These Midairs are somehow pretty consistent

  • @terrarian239
    @terrarian239 3 месяца назад

    nice bro

  • @zLukaasPvPz_II
    @zLukaasPvPz_II 3 месяца назад

    GG dude, im almost there too Congrats on the Clear

  • @urmomlolgottem
    @urmomlolgottem 3 месяца назад

    do not do that again!

  • @kurtistrydiz
    @kurtistrydiz 3 месяца назад

    GG! :D

    • @marvisjj
      @marvisjj 3 месяца назад

      thanks man

  • @Beerman2477
    @Beerman2477 3 месяца назад

    GG MARVIS

  • @zLukaasPvPz_III
    @zLukaasPvPz_III 3 месяца назад

    Looks really tough

  • @trajectoryunown
    @trajectoryunown 3 месяца назад

    0:06 _Nope~_ I don't like that. I do not like that one bit.

  • @Drumstyx427
    @Drumstyx427 3 месяца назад

    gameing

  • @deported7
    @deported7 3 месяца назад

    gg

  • @igor9000_
    @igor9000_ 3 месяца назад

    So poopy! GG

  • @letcreate123
    @letcreate123 3 месяца назад

    Wtf

  • @eden_smw
    @eden_smw 3 месяца назад

    Wow this level sucks

    • @solveforx6662
      @solveforx6662 3 месяца назад

      yeah I agree

    • @trajectoryunown
      @trajectoryunown 3 месяца назад

      Depends on what they're going for, in my opinion. I'd have to see more to render a proper perspective. It _looks_ like the level design is just for testing the mechanics for spring platforms, but it could also function as a relatively simple introduction to said mechanics. Reasons being: 1) There are only 3 spring platforms present 2) It's a very short level that doesn't utilize anything abnormal for this type of hack. 3) Each spring platform requires a distinctly unique interaction: - The first is originally intended usage that most people should be accustomed to. - The second is something I've never even seen before. - And the third forces use of the most extreme end of the spring platform, something actively avoided by most players wherever possible.

    • @tangy3003
      @tangy3003 3 месяца назад

      ​@@trajectoryunownyou care too much

    • @eden_smw
      @eden_smw 3 месяца назад

      While i ofc agree with the assessment that the level creator is a genius, i still have to say that the level sucks

    • @marsampear
      @marsampear 3 месяца назад

      Creative, but borderline unplayable skeptical hippo is skeptical