- Видео 21
- Просмотров 33 124
Skull Kid Kazooie
Добавлен 30 дек 2020
Hi! I am a huge fan of video games, and am fairly new to making videos! Please forgive me if my videos arent the highest quality.
My vlog, reaction, and gaming channel - youtube.com/@skullkidtooie?si=H1G4uR-qqHF_oRId
My vlog, reaction, and gaming channel - youtube.com/@skullkidtooie?si=H1G4uR-qqHF_oRId
Scary Moments in Non-Horror Games
Hey everyone! In this video, I go over scary moments in games that aren’t normally scary. Have a happy Halloween!
The Bloopers and Vlog-
ruclips.net/video/r3L_YzzMcEw/видео.htmlsi=Yd9jOcqtwgog1tOl
People I worked with-
Syzygy
youtube.com/@SyzygyToontown?si=pZHuP4gs290nuYUF
x.com/syzygytoontown?s=21
Rose
www.tumblr.com/rosarosierose
e10.
youtube.com/@e10withadot?si=avuwI75pQirBUVfC
e10withadot.github.io/
Spoon
tea4spoon?igsh=MW5uNnJoczNlbTluag==
discord.gg/efdGbdu2k5
Ashley
wickedbowserjr.carrd.co/
This videos music playlist-
ruclips.net/p/PLWDKdGXVmDHPd_-B9ejDt52K2vIhqH4aq&si=lp0fvuFCKKUfyX52
Footage-
Pokémon -
ruclips.net/video/H4EiU__40yQ/видео.htmlsi=uxp-aPJKPuLX6x9D
ruclips.net/video/pGGVVLI0...
The Bloopers and Vlog-
ruclips.net/video/r3L_YzzMcEw/видео.htmlsi=Yd9jOcqtwgog1tOl
People I worked with-
Syzygy
youtube.com/@SyzygyToontown?si=pZHuP4gs290nuYUF
x.com/syzygytoontown?s=21
Rose
www.tumblr.com/rosarosierose
e10.
youtube.com/@e10withadot?si=avuwI75pQirBUVfC
e10withadot.github.io/
Spoon
tea4spoon?igsh=MW5uNnJoczNlbTluag==
discord.gg/efdGbdu2k5
Ashley
wickedbowserjr.carrd.co/
This videos music playlist-
ruclips.net/p/PLWDKdGXVmDHPd_-B9ejDt52K2vIhqH4aq&si=lp0fvuFCKKUfyX52
Footage-
Pokémon -
ruclips.net/video/H4EiU__40yQ/видео.htmlsi=uxp-aPJKPuLX6x9D
ruclips.net/video/pGGVVLI0...
Просмотров: 205
Видео
Top Ten Xenoblade Areas
Просмотров 150Месяц назад
Hello! In this video I discuss my top ten favorite Xenoblade locations
Why I love Super Mario Sunshine
Просмотров 1762 месяца назад
Hey guys! In this video, I go over why I love Super Mario Sunshine, the sunny tropical Mario game from my childhood. I hope you enjoy it, sorry about the footage not being great! If you guys want to get some Xenoblade trading cards, be sure to check out this store - luxgenic.org/products/ One of my friends made the thumbnail, it was too late to add it in the credits of the video but here’s thei...
The Wall Problem - A Xenoblade Chronicles 3 study
Просмотров 12 тыс.4 месяца назад
Hey guys! Thank you all so much for watching! Ive been wanting to make this video for a while now, and I'm so happy its doing well! Please, if you agree or disagree, leave a comment telling me why! Id love to hear constructive criticism about my argument, as well as your guys thoughts!! My gaming, vlog, and reaction channel - youtube.com/@SkullKidTooie?si=lj_RGwJEH-iSptu5 Have a great day!
What if Paper Mario made it into Smash?
Просмотров 11 тыс.4 месяца назад
Hey guys! I hope you enjoyed the video! This is my favorite video I’ve made all year and I have tons more Im making! I hope you all have a good summer! Moveset help - e10 His RUclips: youtube.com/@e10withadot?si=O5lFhgu-YZwfX3V- Artist - Spoon His Instagram: tea4spoon?igsh=MW5uNnJoczNlbTluag His Sonic discord server: discord.gg/R8RW4aYKUV My alt channel: youtube.com/@SkullKidTooie...
Metroid One Review - Does it hold up?|Retro Reviews
Просмотров 665 месяцев назад
Hey guys! Thank you for watching my video! I hope you liked it, I put a lot of passion into it! Also thank you once again to Luxqaer for inspiring this video, helping me write it, and for starring in it! Yes I will play Metroid 2 as soooon as I beat ttyd… Luxqaers card (where all her social media info is) luxqaer.carrd.co/ Luxqaers server discord.gg/ubDDruch My second channel youtube.com/@Skull...
Scott Pilgrim Takes Off Review
Просмотров 736 месяцев назад
Hi! Thank you for watching! I hope you enjoyed, I had a lot of fun writing and editing this video! Hopefully the automation system doesn’t immediately copyright block or strike this video… If you want to see my second channel, click here! youtube.com/@SkullKidTooie?feature=shared All footage belongs to Netflix Have a great day!
Game of the year 2023
Просмотров 907 месяцев назад
Hi everyone! in this video, I review 7 games from 2023! What will I choose as my game of the year? Watch to find out!! This is a successor to my first ever video, where I talk about my game of the year from 2022. This video was planned to come out on the 24th to celebrate my channels 1-year anniversary, but due to an unforeseen power outage it had to be delayed. I hope you enjoy! 00:00:00 - int...
Xenoblades Worst Superboss (The Slow And Steadies)
Просмотров 9038 месяцев назад
Hi! I hope you enjoyed the video! Here’s all the stuff from it: Xenoblade wiki - xenoblade.fandom.com/wiki/Xenoblade_Wiki Enel - youtube.com/@EnelXC?feature=shared Freezios guide - ruclips.net/video/9oufMQ6UKHA/видео.htmlfeature=shared Mobes guide - ruclips.net/video/Bw1PPt_0bbo/видео.htmlfeature=shared My stuff - My second RUclips channel - youtube.com/@SkullKidTooie?feature=shared My Discord ...
Quick Leo Review
Просмотров 499 месяцев назад
Hi! I hope you all enjoyed my quick Leo review! I told you all I’d get at least 10 minutes of content up per month :) All footage rights go to the respective owners. I do not own any of the movie footage or images in this video. Please don’t copyright block me my heart can’t take it Netflix Have a good day! My second channel- youtube.com/@SkullKidTooie?feature=shared My instagram- @skullkidkazo...
My Plans for 2024
Просмотров 5310 месяцев назад
Hi! Thanks for checking the description! How’s your 2024 going? Let me know in the comments or in my new server,, I’d love to hear it! I’ve got lots of plans for this year. I finally found out the magic of editing on a computer, though it will still be hard since I am currently going back and forth between homes and don’t always have access to my desktop. Fear not however, I’ve decided what I’m...
Why The Snowmen in Pikmin 2 Matter
Просмотров 4411 месяцев назад
Hey guys!! Hope you liked the video, it’ll be my last video of the year. It’s definitely a shorter one, but I worked really hard on it (procrastinated and then edited it all in one sitting). Hopefully you enjoy, and merry Christmas!! Footage - Pikmin 1, 2, and 3 - youtube.com/@ytyoshi1?feature=shared Pikmin 1 map and Pikmin 2 opening - youtube.com/@BeardBear?feature=shared Waterwraith meme - yo...
The Nightmare Before Christmas Review - How Queer!!
Просмотров 55Год назад
Hey guys! I hope you like the review! Sorry it’s super delayed, Happy Halloween! Due to multiple Copyright blocks, the video had to be heavily censored. I will post the original once I find a suitable place too. Thumbnail artist - phalloides_art?igshid=OGQ5ZDc2ODk2ZA Kingdom Hearts 1 Footage youtube.com/@SourceSpy91?feature=shared Kingdom Hearts 2 Footage youtube.com/@shadokurosu?...
Xenoblade Chronicles 3 Future Redeemed Review (No Spoilers!!!)
Просмотров 523Год назад
Xenoblade Chronicles 3 Future Redeemed Review (No Spoilers!!!)
FNAF trailer 2 and Mario Wonder Direct thoughts - two great second trailers
Просмотров 148Год назад
FNAF trailer 2 and Mario Wonder Direct thoughts - two great second trailers
Cutting Down the Smash Ultimate Roster to 40 Characters
Просмотров 6 тыс.Год назад
Cutting Down the Smash Ultimate Roster to 40 Characters
Is Kingdom Hearts Worth Platinuming?? (+ Mini-Review)
Просмотров 44Год назад
Is Kingdom Hearts Worth Platinuming?? ( Mini-Review)
Got an 80hr chap5 save file I left behind because I was so bored with the exploration and tired of the characters monologuing at one another, and fed up with chaos of the fights that end with the tedium of the combo. But I already bought the game, so why not try again from the start because I don't remember the mechanics anymore. My god, the environment really is boring.
Qualms with each of the Xenoblade series: Xenoblade 1: Fiora sounds constipated when she jumps Xenoblade 2: The clanky pace of the combat system Xenoblade 3: Melia is still depressed Xenoblade X: Unrelated to the main series
The person at 17:11 is annoying as shit
This is awesome! Happy Halloween!🎃
I took my revenge on Skull Kid’s attack by inserting an audio glitch into the video!!!! MUAHAHAHAHAHAHAHAHA!!!!!!!
Very good
Spooky time
Personally, 3 has my favorite exploration. I tend to get overwhelmed quite easily, so Guar Plains was absolutely a nightmare for me, especially being so early. I very much prefer keeping the early game areas small, which allows me to focus on gameplay and getting used to the flow of things, like the combat and the story. 3 also has, in my opinion, the most interesting and engaging story and NPCs in any game I've ever played. This was the first game I actively went out of my way to do side quests, read all of the dialogue of those side quests, all because I wanted to help these people. Xenoblade 1 and 2 are littered with a lot of "Go find 5 of those" "Go kill 8 of these" types of quests. Xenoblade 1 definitely takes second place in exploration though. I think the biggest thing that Xenoblade 2 lacked was not having much of a sense of progression. In 1, I could look down and see how high I've climbed the Bionis or Mechonis, in 3, when I got to High Aetia and saw Colony 9 and these other places, I thought that was awesome. And the Urayan Mountains and Swordmarch in the distances allowed me to constantly get a feel for where everything was in the world. I had a lot of fun finding other colonies, then opening the big map that showed where it was. It gave me a true sense of progression, just like Xenoblade 1. Xenoblade 2 has *some* of those moments, but not nearly as much. If I could've seen other titans I've been to in the distance, I maybe would've liked it a bit more. Xenoblade 3 also made me feel so much more than 1 and 2 honestly. The only thing I didn't really like about Xenoblade 3 was the whole warning system? That felt entirely pointless. I was at max pretty much the whole game and didn't really feel anything substantial. But the Mechon in 1 just sort of pop in every now and then, and in 2, I'm getting *told* that these titans are dying, and I see it happen once, and I *hear* about all these problems, but I never really see them. Everyone just kinda does their own thing, minds their own business. The major problems of the world just aren't portrayed in my opinion. Whereas in 3, I'm actively seeing how the Flame Clocks affect people mentally. Finding husks all over the place and sending them off, freeing them from this and watching them struggle to figure out what they're even supposed to do anymore. Xenoblade 3 never really had any slow moments for me. I always wanted to keep going, to keep helping people, to see what the heck was even going on, but 1 and 2 felt a bit sidetracked. I was constantly coming up with theories and trying to figure out what was happening in 3, but 1 and 2, I didn't really feel that until the last few chapters. While I think it's fair to say the opening area of 3 is the smallest and has the least to do in it, it's definitely better for me personally.
I feel like the reason the devs felt like they had to do this was to make sure the world resembles and ouroboros which makes sense but it would have been nice to have more square areas i agree
I'm new to this channel and I'm going to say this vid is nice
For me part of the exploration was actually just walking around and figuring out what came from _where,_ and what Titans or Bionis body parts comprised each region. Like once I realized the opening battlefield is essentially inside what was once the Gormott titan’s head, and that the Cloudkeep was where the top of it used to be, I was ALL OVER the rest of the map connecting dots.
Don’t care, 3D Land better
Great video! If I had to bring up any areas you didn't mention, I'd probably say Makna Forest/Frontier Village from Xenoblade 1. I always liked the jungle aesthetic and the massive waterfalls which are so iconic they were used to reveal Definitive Edition. Not sure if you've played Xenoblade X, but the regions in that game are also amazing, especially Oblivia (the desert) with the giant ring. Also, I'm glad you mentioned Erythia Sea, it is definitely one of my favorite areas in the franchise to explore and I loved the calm music as I explored the islands. Colony 9 is also one of my absolute favorites for the exact reasons you described, it was so magical to hear that song for the first time and that area always makes me feel nostalgic for my first time experiencing Xenoblade.
For me, Future Redeemed's gameplay and mechanics were PERFECT. Making every single element in the map useful and rewarding with the collectopaedia made easily want to go for the 100%, I hope they keep it like that for next games.
My 40 Characters 01. Mario 02. Donkey Kong 03. Link 04. Samus 05. Yoshi 06. Kirby 07. Fox 08. Pikachu 09. Luigi 10. Ness 11. Captain Falcon 12. Jigglypuff 13. Peach 14. Bowser 15. Zelda 16. Marth 17. Ganondorf 18. Mr Game & Watch 19. Meta Knight 20. Pit 21. Wario 22. Sonic 23. King Dedede 24. Olimar 25. Lucario 26. Villager 27. Mega Man 28. Little Mac 29. Greninja 30. PAC-MAN 31. Robin 32. Shulk 33. Ryu 34. Cloud 35. Inkling 36. Ridley 37. Simon Belmont 38. King K Rool 39. Byleth 40. Steve
How could you cut Meta Knight? He’s sakurais favorite!
Awesome video about an awesome game, bestie! 🩷 I think the bosses in the game are cool (like the whole game), and I adore your insights on the minor characters of the game, the ambience, the game’s movement etc. Hearing the passion in your voice is so adorable (like you, girl!). 🥰 Also, summer is my favorite season by far too! ☀️
Starting to think the reason why xenoblade games are all considered perfect is because fanbase will never let you complaint or admit any problem about their games
I related to That rant about accessories being hard to find so much The game gives you SO MANY different ones, that I just got overwhelmed & let it just auto-equip it for me on my First Run, which made me lose on a LOT of dmg & optimizations from niche but usefull accessories Hope the next game they strike a better balance with them
You apologize for your opinions way too much lol I get it thoughm the internet can be ruthless
@@WhitePaintbrush I don’t want to seek rude or hateful, the last thing I’d wanna do is start an anti Xenoblade 3 renaissance or something stupid
This video is genuinely a masterpiece!
I'm glad I wasn't the only person who felt this. The maps definitely felt more cordoned off to try and move the story forward in 3, while 1 and 2 let you help out around the camps, rewarded you with not only landmark exp but skip travels, and gave you great sights in hidden places. 3 noticably had not just a lack of skip travels but a lack of those hidden places - I only ever found one, and that was literally where a hero quest lead me to. The locations also didn't really feel dead, moreso bland. I wish the annihilation event's effects on the terrain was emphasized more in the area design, imagine if we could've climbed up the back of that lake in the desert and up some floating islands to find the charred and shattered debris of the back of Torna's neck where we fought Malos in the Golden Country levitating in the air, held in place by time's stasis and in severe disrepair from the gargoyles and the annihilation events. We'd be able to see it from on top of the mechonis structure between the two areas hinting to us that we can go there. *That* is what defines Xenoblade's map exploration to me. They had so much potential for this, and it was all wasted.
It's funny it's almost tradition, poetically, that I usually wait a couple of years after the game comes out before trying. I fell in love with Xenoblade one, got to experience that on the Wii, 3DS, and now the switch.... Xenoblade two fell in love with that game probably my favorite in the series so far. And just this last week I purchased Xenoblade 3 and I'm about four and a half hours in after all of the tutorials. I could definitely see what you're talking about when it comes to the world. However I'm loving the banter of the party, I was iffy at first but I'm definitely sold to playing a lot more. You can always criticize something you love, I hope this series goes full steam ahead. I plan on playing the future development titles.
XC3 is my favourite game ever, but I will admit to its exploration being less engaging. I think the issue is that XC3 is game designed around 100%. Its strongest aspect is its world coming alive and interconnecting when you do every sidequest, and the world is designed to acomodate those sidequests. The linear, walled off design means FINDING sidequest objectives is an exercise in problemsolving. You have to figure out what the one correct route is, what the opening in the wall to get to where you want to be is. That's really good for when you're sidequesting, and makes XC3s sidequests more fun to play through than the first two games (a shocking amount of them have handcrafted gauntlets leading up to the objectives), but it makes aimlessly wandering around the world feel linear and dull.
This makes me feel like I should go ahead and actually play Sunshine aaaaaaaa
Now this is quality content!
yes bro!!!
swag
Great video! Super proud of you finally getting it out! This video has actually inspired me to want to play through Sunshine and actually complete it. Just got a few other games to finish first. Well done!
Xenoblade fans when they forget that the objective best game in the series, X also exists
I honestly think one of the biggest things that makes Xenoblade 3's areas *seem* less exciting is the more subdued soundtrack. If you took away Gaur Plains GOAT-level theme music, it really wouldn't hit as hard. Even moreso if it wasn't your first Xenoblade game. It's big and beautiful, but also soooo much empty space and a bit of a chore to actually explore or backtrack through. But that music carries it so much, my god.
you have bad taste. the maps in xenoblade are mid.
Comment for the algorithm
Equatorian kids be like... Snow who?_?
I'd argue that this game was designed, beginning to end, in such a way to grab new players to the franchise (people like me who started with 3). I appreciated the linearity of the story as that was what I was most interested in. After I'd gotten hooked on the story at the end of Chapter 1, I just wanted more story. By the time I met Valdi and Colony 30, I was finally ready to backtrack, do sidequests, and explore a little. Sure the world is a mishmash of 1 and 2, but new players don't know how Millick compares to Gaur or Gormott. Neither the brand new player nor the characters know anything of what came before. A brand new player exploring Aionios really feels like Noah and the gang. In contrast, I believe Future Redeemed was designed especially for fans of the franchise. You *can* play FR before 1 and 2 (as I did), but you miss out on so much context. What I think XC3 does well is make a brand new player who finishes the game go, "Why did it have to split apart? What are these two worlds the queens were talking about? How did this all start?" I played 1 and 2, but did not really connect with some of the design choices like Machina or rare Blades. I'm rambling now, but I think maybe exploration suffered in 3 because it was designed for new players with story first in mind.
I enjoy the story of this game but I really couldn’t care less about exploration or fighting the monsters in this game. After playing Witcher 3 and games like that, I just don’t care about the open world here
One of the costumes has to be for the gold badge you get for completing all three logs in the ttyd remake
I know a few smash characters have unique mechanics around them so I think stylish moves should be a mechanic for Paper Mario. In addition to his typical moveset if you execute a well timed follow up button press it would alter the effect of the move. For example with vivien’s punch, a “stylish” input would cause some slight DOT burn damage just like in TTYD’s normal action commands. The timing window for these moves would be fairly tight to avoid obstructing the player’s other moves (like if the b button was the stylish button it might prevent the player from doing a follow up smash attack and force them into a stylish move) and also to make it a skill based “combo”
Sorry but this is a pretty bad analysis of the world design in the games. if you look more closely at the trilogy as a whole you'd find all three of them tend to funnel the player down a particular path. every game has its tunnel linear areas, but even the most open ended areas have their beaten paths and when you get around to continuing the story, you're going to end up on that beaten path many times. and you're giving 3 a hard time when the other games are just as guilty of it. for instance, you criticize Erythia sea for its islands being linear but take no consideration that the areas that one is a combination of are both largely made of tiny islands connected by single linear paths. Both Eryth sea and Leftheria are be no stretch "non-linear" in their design or exploration. To justify one dead end having bunnits as being good, but not consider anything at all in the other comes off a bit disingenuous too. Its not that Xenoblade 3s areas are designed badly or that there isn't anything to find or do in them. there's a fair bit actually. The reason why I find its a worse experience comes down to a couple of reasons that aren't the fault of its map design. The first being the general story structure of 3. In 1 and 2, there would be lots of points where the story would make you take specific paths and head toward certain points of interest across its areas, especially its more open ones and often times you'd get some additional story peppered in. take for instance Uraya in 2 where after reaching Garfont it sends you down a path towards the blowhole before bringing you back then sending you towards the capitol. which the path requires a detour in order to remove a blockage. the path itself is fairly linear but its sending you to a wider range of locations in the area. In Xenobalde 3, it doesn't do this as much. most of 3s story is unloaded at the beginning or end of the chapters leaving a bulk of the time between just getting through the area to the point of interest. it won't as often lead you towards several different corners of its areas to progress the story as much as 1 and 2 did. This leads into the second point i think where 3, base game that is, doesn't incentivize you to explore its areas. compared to 1 and 2 where growth of your characters or abilities were more dependent on exploring and doing things out in the world. 1 practically forced you to do sidequests if you wanted to keep your level up and through beating unique monsters you could find especially powerful gear and more importantly manuals to improve your arts further. 2 had the blade system and affinity charts which required you to go out and do various things in the world if you wanted to improve your blades or get more of them. and everything you accomplished in these games would also translate to points you could use to power up abilities in what order you saw fit. Base game 3 in comparison provides barely any incentive to explore. The gear you could acquire was never really as good as what you could simply buy, expanding and improving your characters was now entirely relegated to leveling them up and the big thing to find, the classes, were always found by these big glowing yellow markers on the map telling you to go there and no where else. even powering up those classes had nothing to do with really exploring or doing anything other than fighting enemies. which if you spend too much time doing so would be easy to find yourself overleveled thanks to the level curve of the game. Its why FR is so much better in its exploration compared to base 3 despite their area designs not being all that different. because FR gave you all the incentive to explore and do things in its areas because everything relied on it. from expanding arts and accessories, to powerful chain accessories, to leveling up and learning arts and skills. it required investment into its world.
This is a really interesting perspective, thank you for sharing
The world if Xenoblade 3 didn’t reset the time to day every time you fast traveled:
That was patched
It wasnt @@beeswaxnano
@@ZComma it was, you just pick the place and press l or r to pick the time: morning, day, evening, night
@@beeswaxnano it doesn't do it automatically like in fr
I totally agree with you. I prefer the open square maps with open area's filled with things to look at and run to, like gormott and uraya. That's what I love about Xenoblade 2's world, each titan is a wide area in an enclosed space, but it stil feels giant. The only thing I disagree with is when you said that Xenoblade 3's walls are less deteiled then 1 and 2. Like most of xenoblade 3's world, it has the most detail out of the trilogy, the walls in 1 are mostly just blurred 2011 game walls, and Xenoblade 2 barely has any not man-made walls meant to serve only as a barrier, so it's hard to make that comparison, but they're about the same detail as xenoblade 3. Overall Xenoblade 3's world is my least favorite world to explore but I still love it. And story-wise, it makes sense how non diverse the geography is, considering the world is in the shape of an ouroboros. (also I know it doesn't matter but I'm your 300'th sub so that's cool)
I really didn’t know how to explain the walls visually, all I can say is I adore how they look in 1 and 2 but in 3 I think they’re kind of hideous. It’s a weird phenomenon probably only I have but i think it comes with not really caring for 3s art style
@@skullkid-kazooie8277 isn't it the same art style as xc2, just with a different world direction? Maybe it's just me but when I like at the geographical art style of 2 and 3 like the rock details I see essentially the same thing. I get that though, the worlds themselves regardless of art style are very different
I think Xeno’s exploration gameplay-wise (mostly movement) has always been the weakest aspect of the series. Not that i judge it too hard because the time was obviously spent elsewhere. However the floaty, mostly uninteresting movement and wide open terrain are usually made up for by all of the interesting big things to look at in the backgrounds of the levels. In both 1 and 2, unless it’s a cave there’s always something really cool or interesting to look at while you’re running around the so vast, empty levels don’t hurt them as much. 3’s just feels kinda weird since it doesn’t follow that trend and kinda just merges all of the fantastical 3D-ness of the settings in the last two and just makes them a flat circle with normal-looking terrain, with some noticeable landmarks. Again, in the last two EVERYWHERE you go is notable. Sue me but I think 3 should’ve done something crazy and made the endless now just feel like a super F’d up alien environment since it’s basically the last two worlds on the precipice of clipping and colliding with each other and destroying one another. I hope I don’t have to explain how many cool things you can do with that and XBC3 just… doesn’t. Hear me out… Fortnite. lol. The Fortnite setting is the perfect analogy to what xeno 3 should’ve been- a bubble of collided landmass floating in the cosmos stabilized by a powerful magic sphere. Sound familiar? Just make the terrain crazy by having the bionis, mechonis, and titans all floating in space, colliding with each other and frozen in time during the process of ripping each other apart due to their sheer mass. Make the skybox look like the cosmos during both the day and the night and have gravity localized to the landmass you’re currently on, meaning you can still have the wacky ouroboros circle but it can be a cool 3D kinda-circle where you look UP at the places you were instead of a flat boring one. Great Xenoblade settings need larger than life 3D vertical environments imo. Anyway monolithsoft hire me i have many more great ideas like xenoblade sex update
I hate how much time I've spent on Xenoblade Chronicles 3 and will continue to with replays in the future Nothing will top Xenoblade Chronicles X world tho
Those maps would be better if the game had better movement like SMT V otherwise they don't work too well. That's why I can't stop thinking that those maps will be better for something like Xenoblade X. Suddenly you get more verticallity with the Skell's jump before being able to flight
It' was a poorly developed game, I finished it just because I stupidly paid for it
You do realize Aionios is supposed to be the worlds of xenoblade 1 and 2 mashed, or colliding together, frozen in a moment of time right? They aren't going to be the exact same way you remember them because they aren't supposed to be. I get some of your overall criticisms of the visuals, but it's really not fair to try and hold one particular area's structure in Xenoblade 3 to how they looked and functioned in the past games, heck, I was just happy to reminisce around "Colony 9" again in Future Redeemed.
The whole time watching this I just kept thinking “all these problems are fixed if you play Xenoblade X” lol It blows this whole trilogy out of the water in terms of exploration